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diff --git a/client/README.md b/client/README.md index 07c5459..1e94bdb 100644 --- a/client/README.md +++ b/client/README.md
@@ -6,7 +6,7 @@ to an Archipelago Multiworld and randomize your game.
6## Installation 6## Installation
7 7
81. Download the Lingo 2 Archipelago Randomizer from 81. Download the Lingo 2 Archipelago Randomizer from
9 [the releases page](https://code.fourisland.com/lingo-archipelago2/about/client/CHANGELOG.md). 9 [the releases page](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md).
102. Open up Lingo 2, go to settings, and click View Game Data. This should open 102. Open up Lingo 2, go to settings, and click View Game Data. This should open
11 up a folder in Windows Explorer. 11 up a folder in Windows Explorer.
123. Unzip the randomizer into the "maps" folder. Ensure that archipelago.tscn and 123. Unzip the randomizer into the "maps" folder. Ensure that archipelago.tscn and
@@ -44,7 +44,7 @@ need to be generated before the client can be run.
44 44
45The first file is `data.binpb`, the datafile containing the randomizer logic. 45The first file is `data.binpb`, the datafile containing the randomizer logic.
46You can read about how to generate it on 46You can read about how to generate it on
47[its own README page](https://code.fourisland.com/lingo-archipelago2/about/data/README.md). 47[its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md).
48Once you have it, put it in a subfolder of `client` called `generated`. 48Once you have it, put it in a subfolder of `client` called `generated`.
49 49
50The second generated file is `proto.gd`. This file allows Lingo 2 to read the 50The second generated file is `proto.gd`. This file allows Lingo 2 to read the