diff options
Diffstat (limited to 'client')
-rw-r--r-- | client/Archipelago/minimap.gd | 178 |
1 files changed, 118 insertions, 60 deletions
diff --git a/client/Archipelago/minimap.gd b/client/Archipelago/minimap.gd index 2702bb1..15993fb 100644 --- a/client/Archipelago/minimap.gd +++ b/client/Archipelago/minimap.gd | |||
@@ -1,9 +1,18 @@ | |||
1 | extends CanvasLayer | 1 | extends CanvasLayer |
2 | 2 | ||
3 | var player | 3 | var player |
4 | var camera | 4 | var drawer |
5 | var sprite | ||
5 | var label | 6 | var label |
6 | var map_bounds = null | 7 | |
8 | var cell_left | ||
9 | var cell_top | ||
10 | var cell_right | ||
11 | var cell_bottom | ||
12 | var center_x_min | ||
13 | var center_x_max | ||
14 | var center_y_min | ||
15 | var center_y_max | ||
7 | 16 | ||
8 | 17 | ||
9 | func _ready(): | 18 | func _ready(): |
@@ -22,72 +31,121 @@ func _ready(): | |||
22 | 31 | ||
23 | var sv = SubViewport.new() | 32 | var sv = SubViewport.new() |
24 | sv.size = Vector2i(256, 256) | 33 | sv.size = Vector2i(256, 256) |
34 | sv.disable_3d = true | ||
25 | svc.add_child(sv) | 35 | svc.add_child(sv) |
26 | 36 | ||
27 | camera = Camera3D.new() | 37 | var background_color = Color.WHITE |
28 | camera.position.y = 5 | 38 | |
29 | camera.rotation_degrees.x = -90 | 39 | var world_env = get_tree().get_root().get_node("scene/WorldEnvironment") |
30 | camera.projection = Camera3D.PROJECTION_ORTHOGONAL | 40 | if world_env != null and world_env.environment != null: |
31 | camera.size = 128.0 | 41 | if world_env.environment.background_mode == Environment.BG_COLOR: |
32 | camera.far = 10 | 42 | background_color = world_env.environment.background_color |
33 | sv.add_child(camera) | 43 | elif ( |
44 | world_env.environment.background_mode == Environment.BG_SKY | ||
45 | and world_env.environment.sky != null | ||
46 | and world_env.environment.sky.sky_material != null | ||
47 | ): | ||
48 | var sky = world_env.environment.sky.sky_material | ||
49 | if sky is PhysicalSkyMaterial: | ||
50 | background_color = sky.ground_color | ||
51 | elif sky is ProceduralSkyMaterial: | ||
52 | background_color = sky.sky_top_color | ||
53 | |||
54 | var background_image = Image.create_empty(256, 256, false, Image.FORMAT_RGBA8) | ||
55 | background_image.fill(background_color) | ||
56 | |||
57 | var background_texture = ImageTexture.create_from_image(background_image) | ||
58 | var background = Sprite2D.new() | ||
59 | background.texture = background_texture | ||
60 | background.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST | ||
61 | background.centered = false | ||
62 | sv.add_child(background) | ||
63 | |||
64 | drawer = Node2D.new() | ||
65 | sv.add_child(drawer) | ||
66 | |||
67 | var gridmap = get_tree().get_root().get_node("scene/GridMap") | ||
68 | if gridmap == null: | ||
69 | visible = false | ||
70 | return | ||
71 | |||
72 | cell_left = 0 | ||
73 | cell_top = 0 | ||
74 | cell_right = 0 | ||
75 | cell_bottom = 0 | ||
76 | |||
77 | for pos in gridmap.get_used_cells(): | ||
78 | if pos.x < cell_left: | ||
79 | cell_left = pos.x | ||
80 | if pos.x > cell_right: | ||
81 | cell_right = pos.x | ||
82 | if pos.z < cell_top: | ||
83 | cell_top = pos.z | ||
84 | if pos.z > cell_bottom: | ||
85 | cell_bottom = pos.z | ||
86 | |||
87 | var cell_width = cell_right - cell_left + 1 | ||
88 | var cell_height = cell_bottom - cell_top + 1 | ||
89 | |||
90 | var heights = {} | ||
91 | |||
92 | var rendered = Image.create_empty(cell_width, cell_height, false, Image.FORMAT_RGBA8) | ||
93 | rendered.fill(Color.TRANSPARENT) | ||
94 | |||
95 | for pos in gridmap.get_used_cells(): | ||
96 | var in_plane = Vector2i(pos.x, pos.z) | ||
97 | |||
98 | if in_plane in heights and heights[in_plane] > pos.y: | ||
99 | continue | ||
100 | |||
101 | heights[in_plane] = pos.y | ||
102 | |||
103 | var cell_item = gridmap.get_cell_item(pos) | ||
104 | var mesh = gridmap.mesh_library.get_item_mesh(cell_item) | ||
105 | var material = mesh.surface_get_material(0) | ||
106 | var color = material.albedo_color | ||
107 | |||
108 | rendered.set_pixel(pos.x - cell_left, pos.z - cell_top, color) | ||
109 | |||
110 | var image_texture = ImageTexture.create_from_image(rendered) | ||
111 | sprite = Sprite2D.new() | ||
112 | sprite.texture = image_texture | ||
113 | sprite.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST | ||
114 | sprite.scale = Vector2(2, 2) | ||
115 | sprite.centered = false | ||
116 | drawer.add_child(sprite) | ||
34 | 117 | ||
35 | label = Label.new() | 118 | label = Label.new() |
36 | label.theme = preload("res://assets/themes/baseUI.tres") | 119 | label.theme = preload("res://assets/themes/baseUI.tres") |
37 | label.add_theme_font_size_override("font_size", 32) | 120 | label.add_theme_font_size_override("font_size", 32) |
38 | label.text = "@" | 121 | label.text = "@" |
39 | add_child(label) | 122 | drawer.add_child(label) |
40 | 123 | ||
41 | var gridmap = get_tree().get_root().get_node("scene/GridMap") | 124 | var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) |
42 | if gridmap != null: | 125 | var local_br = gridmap.map_to_local(Vector3i(cell_right, 0, cell_bottom)) |
43 | var cell_left = 0 | 126 | var global_tl = gridmap.to_global(local_tl) |
44 | var cell_top = 0 | 127 | var global_br = gridmap.to_global(local_br) |
45 | var cell_right = 0 | 128 | |
46 | var cell_bottom = 0 | 129 | center_x_min = 0 |
47 | 130 | center_x_max = cell_width - 128 | |
48 | for pos in gridmap.get_used_cells(): | 131 | center_y_min = 0 |
49 | if pos.x < cell_left: | 132 | center_y_max = cell_height - 128 |
50 | cell_left = pos.x | 133 | |
51 | if pos.x > cell_right: | 134 | if center_x_max < center_x_min: |
52 | cell_right = pos.x | 135 | center_x_min = (center_x_min + center_x_max) / 2 |
53 | if pos.z < cell_top: | 136 | center_x_max = center_x_min |
54 | cell_top = pos.z | 137 | |
55 | if pos.z > cell_bottom: | 138 | if center_y_max < center_y_min: |
56 | cell_bottom = pos.z | 139 | center_y_min = (center_y_min + center_y_max) / 2 |
57 | 140 | center_y_max = center_y_min | |
58 | var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) | ||
59 | var local_br = gridmap.map_to_local(Vector3i(cell_right, 0, cell_bottom)) | ||
60 | var global_tl = gridmap.to_global(local_tl) | ||
61 | var global_br = gridmap.to_global(local_br) | ||
62 | map_bounds = [ | ||
63 | min(global_tl.x, global_br.x) + 64, | ||
64 | max(global_tl.x, global_br.x) - 64, | ||
65 | min(global_tl.z, global_br.z) + 64, | ||
66 | max(global_tl.z, global_br.z) - 64 | ||
67 | ] | ||
68 | |||
69 | if map_bounds[1] < map_bounds[0]: | ||
70 | map_bounds[0] = (map_bounds[0] + map_bounds[1]) / 2 | ||
71 | map_bounds[1] = map_bounds[0] | ||
72 | |||
73 | if map_bounds[3] < map_bounds[2]: | ||
74 | map_bounds[2] = (map_bounds[2] + map_bounds[3]) / 2 | ||
75 | map_bounds[3] = map_bounds[2] | ||
76 | |||
77 | if map_bounds == null: | ||
78 | label.position.x = 1712.0 | ||
79 | label.position.y = 872.0 | ||
80 | #label.offset_right = 1743.0 | ||
81 | #label.offset_bottom = 907.0 | ||
82 | 141 | ||
83 | 142 | ||
84 | func _process(_delta): | 143 | func _process(_delta): |
85 | if map_bounds == null: | 144 | if visible == false: |
86 | camera.position.x = player.position.x | 145 | return |
87 | camera.position.z = player.position.z | 146 | |
88 | else: | 147 | drawer.position.x = clamp(player.position.x - cell_left - 64, center_x_min, center_x_max) * -2 |
89 | camera.position.x = clamp(player.position.x, map_bounds[0], map_bounds[1]) | 148 | drawer.position.y = clamp(player.position.z - cell_top - 64, center_y_min, center_y_max) * -2 |
90 | camera.position.z = clamp(player.position.z, map_bounds[2], map_bounds[3]) | 149 | |
91 | 150 | label.position.x = (player.position.x - cell_left) * 2 - 16 | |
92 | label.position.x = 1600 + (player.position.x - camera.position.x) * 2 + 128 - 16 | 151 | label.position.y = (player.position.z - cell_top) * 2 - 16 |
93 | label.position.y = 760 + (player.position.z - camera.position.z) * 2 + 128 - 16 | ||