diff options
Diffstat (limited to 'client')
27 files changed, 1172 insertions, 115 deletions
| diff --git a/client/Archipelago/animationListener.gd b/client/Archipelago/animationListener.gd index f1fb5fb..c3b26db 100644 --- a/client/Archipelago/animationListener.gd +++ b/client/Archipelago/animationListener.gd | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/animationListener.gd" | 1 | extends "res://scripts/nodes/listeners/animationListener.gd" |
| 2 | 2 | ||
| 3 | var item_id | 3 | var item_id |
| 4 | var item_amount | ||
| 4 | 5 | ||
| 5 | 6 | ||
| 6 | func _ready(): | 7 | func _ready(): |
| @@ -8,17 +9,16 @@ func _ready(): | |||
| 8 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() |
| 9 | ) | 10 | ) |
| 10 | 11 | ||
| 11 | print("node: %s" % node_path) | ||
| 12 | |||
| 13 | var gamedata = global.get_node("Gamedata") | 12 | var gamedata = global.get_node("Gamedata") |
| 14 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) |
| 15 | if door_id != null: | 14 | if door_id != null: |
| 16 | print("door_id: %d" % door_id) | ||
| 17 | |||
| 18 | var ap = global.get_node("Archipelago") | 15 | var ap = global.get_node("Archipelago") |
| 19 | item_id = ap.get_item_id_for_door(door_id) | 16 | var item_lock = ap.get_item_id_for_door(door_id) |
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 20 | 21 | ||
| 21 | if item_id != null: | ||
| 22 | self.senders = [] | 22 | self.senders = [] |
| 23 | self.senderGroup = [] | 23 | self.senderGroup = [] |
| 24 | self.nested = false | 24 | self.nested = false |
| @@ -34,5 +34,5 @@ func _ready(): | |||
| 34 | func _readier(): | 34 | func _readier(): |
| 35 | var ap = global.get_node("Archipelago") | 35 | var ap = global.get_node("Archipelago") |
| 36 | 36 | ||
| 37 | if ap.has_item(item_id): | 37 | if ap.client.getItemAmount(item_id) >= item_amount: |
| 38 | handleTriggered() | 38 | handleTriggered() |
| diff --git a/client/Archipelago/client.gd b/client/Archipelago/client.gd index f0f36d7..843647d 100644 --- a/client/Archipelago/client.gd +++ b/client/Archipelago/client.gd | |||
| @@ -32,17 +32,23 @@ var _players = [] | |||
| 32 | var _player_name_by_slot = {} | 32 | var _player_name_by_slot = {} |
| 33 | var _game_by_player = {} | 33 | var _game_by_player = {} |
| 34 | var _checked_locations = [] | 34 | var _checked_locations = [] |
| 35 | var _received_items = [] | 35 | var _received_indexes = [] |
| 36 | var _received_items = {} | ||
| 36 | var _slot_data = {} | 37 | var _slot_data = {} |
| 37 | 38 | ||
| 38 | signal could_not_connect | 39 | signal could_not_connect |
| 39 | signal connect_status | 40 | signal connect_status |
| 40 | signal client_connected(slot_data) | 41 | signal client_connected(slot_data) |
| 41 | signal item_received(item_id, index, player, flags) | 42 | signal item_received(item_id, index, player, flags, amount) |
| 42 | signal message_received(message) | 43 | signal message_received(message) |
| 44 | signal location_scout_received(item_id, location_id, player, flags) | ||
| 43 | 45 | ||
| 44 | 46 | ||
| 45 | func _init(): | 47 | func _init(): |
| 48 | set_process_mode(Node.PROCESS_MODE_ALWAYS) | ||
| 49 | |||
| 50 | _ws.inbound_buffer_size = 8388608 | ||
| 51 | |||
| 46 | global._print("Instantiated APClient") | 52 | global._print("Instantiated APClient") |
| 47 | 53 | ||
| 48 | # Read AP datapackages from file, if there are any | 54 | # Read AP datapackages from file, if there are any |
| @@ -74,6 +80,8 @@ func _reset_state(): | |||
| 74 | _authenticated = false | 80 | _authenticated = false |
| 75 | _try_wss = false | 81 | _try_wss = false |
| 76 | _has_connected = false | 82 | _has_connected = false |
| 83 | _received_items = {} | ||
| 84 | _received_indexes = [] | ||
| 77 | 85 | ||
| 78 | 86 | ||
| 79 | func _errored(): | 87 | func _errored(): |
| @@ -219,7 +227,7 @@ func _process(_delta): | |||
| 219 | error_message = "Unknown error." | 227 | error_message = "Unknown error." |
| 220 | 228 | ||
| 221 | _initiated_disconnect = true | 229 | _initiated_disconnect = true |
| 222 | _ws.disconnect_from_host() | 230 | _ws.close() |
| 223 | 231 | ||
| 224 | emit_signal("could_not_connect", error_message) | 232 | emit_signal("could_not_connect", error_message) |
| 225 | global._print("Connection to AP refused") | 233 | global._print("Connection to AP refused") |
| @@ -228,21 +236,40 @@ func _process(_delta): | |||
| 228 | elif cmd == "ReceivedItems": | 236 | elif cmd == "ReceivedItems": |
| 229 | var i = 0 | 237 | var i = 0 |
| 230 | for item in message["items"]: | 238 | for item in message["items"]: |
| 231 | if not _received_items.has(int(item["item"])): | 239 | var index = int(message["index"] + i) |
| 232 | _received_items.append(int(item["item"])) | 240 | i += 1 |
| 241 | |||
| 242 | if _received_indexes.has(index): | ||
| 243 | # Do not re-process items. | ||
| 244 | continue | ||
| 245 | |||
| 246 | _received_indexes.append(index) | ||
| 247 | |||
| 248 | var item_id = int(item["item"]) | ||
| 249 | _received_items[item_id] = _received_items.get(item_id, 0) + 1 | ||
| 233 | 250 | ||
| 234 | emit_signal( | 251 | emit_signal( |
| 235 | "item_received", | 252 | "item_received", |
| 236 | int(item["item"]), | 253 | item_id, |
| 237 | int(message["index"]) + i, | 254 | index, |
| 238 | int(item["player"]), | 255 | int(item["player"]), |
| 239 | int(item["flags"]) | 256 | int(item["flags"]), |
| 257 | _received_items[item_id] | ||
| 240 | ) | 258 | ) |
| 241 | i += 1 | ||
| 242 | 259 | ||
| 243 | elif cmd == "PrintJSON": | 260 | elif cmd == "PrintJSON": |
| 244 | emit_signal("message_received", message) | 261 | emit_signal("message_received", message) |
| 245 | 262 | ||
| 263 | elif cmd == "LocationInfo": | ||
| 264 | for loc in message["locations"]: | ||
| 265 | emit_signal( | ||
| 266 | "location_scout_received", | ||
| 267 | int(loc["item"]), | ||
| 268 | int(loc["location"]), | ||
| 269 | int(loc["player"]), | ||
| 270 | int(loc["flags"]) | ||
| 271 | ) | ||
| 272 | |||
| 246 | elif state == WebSocketPeer.STATE_CLOSED: | 273 | elif state == WebSocketPeer.STATE_CLOSED: |
| 247 | if _has_connected: | 274 | if _has_connected: |
| 248 | _closed() | 275 | _closed() |
| @@ -284,7 +311,7 @@ func connectToServer(server, un, pw): | |||
| 284 | % err | 311 | % err |
| 285 | ) | 312 | ) |
| 286 | ) | 313 | ) |
| 287 | global._print("Could not connect to AP: " + err) | 314 | global._print("Could not connect to AP: %d" % err) |
| 288 | return | 315 | return |
| 289 | _should_process = true | 316 | _should_process = true |
| 290 | 317 | ||
| @@ -378,5 +405,13 @@ func completedGoal(): | |||
| 378 | sendMessage([{"cmd": "StatusUpdate", "status": 30}]) # CLIENT_GOAL | 405 | sendMessage([{"cmd": "StatusUpdate", "status": 30}]) # CLIENT_GOAL |
| 379 | 406 | ||
| 380 | 407 | ||
| 408 | func scoutLocations(loc_ids): | ||
| 409 | sendMessage([{"cmd": "LocationScouts", "locations": loc_ids}]) | ||
| 410 | |||
| 411 | |||
| 381 | func hasItem(item_id): | 412 | func hasItem(item_id): |
| 382 | return _received_items.has(item_id) | 413 | return _received_items.has(item_id) |
| 414 | |||
| 415 | |||
| 416 | func getItemAmount(item_id): | ||
| 417 | return _received_items.get(item_id, 0) | ||
| diff --git a/client/Archipelago/collectable.gd b/client/Archipelago/collectable.gd new file mode 100644 index 0000000..4a17a2a --- /dev/null +++ b/client/Archipelago/collectable.gd | |||
| @@ -0,0 +1,16 @@ | |||
| 1 | extends "res://scripts/nodes/collectable.gd" | ||
| 2 | |||
| 3 | |||
| 4 | func pickedUp(): | ||
| 5 | if unlock_type == "key": | ||
| 6 | var ap = global.get_node("Archipelago") | ||
| 7 | if ap.get_letter_behavior(unlock_key, level == 2) == ap.kLETTER_BEHAVIOR_VANILLA: | ||
| 8 | ap.keyboard.collect_local_letter(unlock_key, level) | ||
| 9 | else: | ||
| 10 | ap.keyboard.update_unlocks() | ||
| 11 | |||
| 12 | super.pickedUp() | ||
| 13 | |||
| 14 | |||
| 15 | func setScoutedText(text): | ||
| 16 | get_node("MeshInstance3D").mesh.text = text.replace(" ", "\n") | ||
| diff --git a/client/Archipelago/door.gd b/client/Archipelago/door.gd index 731eca4..fead818 100644 --- a/client/Archipelago/door.gd +++ b/client/Archipelago/door.gd | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | extends "res://scripts/nodes/door.gd" | 1 | extends "res://scripts/nodes/door.gd" |
| 2 | 2 | ||
| 3 | var item_id | 3 | var item_id |
| 4 | var item_amount | ||
| 4 | 5 | ||
| 5 | 6 | ||
| 6 | func _ready(): | 7 | func _ready(): |
| @@ -8,17 +9,16 @@ func _ready(): | |||
| 8 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() |
| 9 | ) | 10 | ) |
| 10 | 11 | ||
| 11 | print("node: %s" % node_path) | ||
| 12 | |||
| 13 | var gamedata = global.get_node("Gamedata") | 12 | var gamedata = global.get_node("Gamedata") |
| 14 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) |
| 15 | if door_id != null: | 14 | if door_id != null: |
| 16 | print("door_id: %d" % door_id) | ||
| 17 | |||
| 18 | var ap = global.get_node("Archipelago") | 15 | var ap = global.get_node("Archipelago") |
| 19 | item_id = ap.get_item_id_for_door(door_id) | 16 | var item_lock = ap.get_item_id_for_door(door_id) |
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 20 | 21 | ||
| 21 | if item_id != null: | ||
| 22 | self.senders = [] | 22 | self.senders = [] |
| 23 | self.senderGroup = [] | 23 | self.senderGroup = [] |
| 24 | self.nested = false | 24 | self.nested = false |
| @@ -34,5 +34,5 @@ func _ready(): | |||
| 34 | func _readier(): | 34 | func _readier(): |
| 35 | var ap = global.get_node("Archipelago") | 35 | var ap = global.get_node("Archipelago") |
| 36 | 36 | ||
| 37 | if ap.has_item(item_id): | 37 | if ap.client.getItemAmount(item_id) >= item_amount: |
| 38 | handleTriggered() | 38 | handleTriggered() |
| diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd index 16368a9..41d966a 100644 --- a/client/Archipelago/gamedata.gd +++ b/client/Archipelago/gamedata.gd | |||
| @@ -5,13 +5,42 @@ var SCRIPT_proto | |||
| 5 | var objects | 5 | var objects |
| 6 | var door_id_by_map_node_path = {} | 6 | var door_id_by_map_node_path = {} |
| 7 | var painting_id_by_map_node_path = {} | 7 | var painting_id_by_map_node_path = {} |
| 8 | var panel_id_by_map_node_path = {} | ||
| 8 | var door_id_by_ap_id = {} | 9 | var door_id_by_ap_id = {} |
| 9 | var map_id_by_name = {} | 10 | var map_id_by_name = {} |
| 11 | var progressive_id_by_ap_id = {} | ||
| 12 | var letter_id_by_ap_id = {} | ||
| 13 | var symbol_item_ids = [] | ||
| 14 | var anti_trap_ids = {} | ||
| 15 | |||
| 16 | var kSYMBOL_ITEMS | ||
| 10 | 17 | ||
| 11 | 18 | ||
| 12 | func _init(proto_script): | 19 | func _init(proto_script): |
| 13 | SCRIPT_proto = proto_script | 20 | SCRIPT_proto = proto_script |
| 14 | 21 | ||
| 22 | kSYMBOL_ITEMS = { | ||
| 23 | SCRIPT_proto.PuzzleSymbol.SUN: "Sun Symbol", | ||
| 24 | SCRIPT_proto.PuzzleSymbol.SPARKLES: "Sparkles Symbol", | ||
| 25 | SCRIPT_proto.PuzzleSymbol.ZERO: "Zero Symbol", | ||
| 26 | SCRIPT_proto.PuzzleSymbol.EXAMPLE: "Example Symbol", | ||
| 27 | SCRIPT_proto.PuzzleSymbol.BOXES: "Boxes Symbol", | ||
| 28 | SCRIPT_proto.PuzzleSymbol.PLANET: "Planet Symbol", | ||
| 29 | SCRIPT_proto.PuzzleSymbol.PYRAMID: "Pyramid Symbol", | ||
| 30 | SCRIPT_proto.PuzzleSymbol.CROSS: "Cross Symbol", | ||
| 31 | SCRIPT_proto.PuzzleSymbol.SWEET: "Sweet Symbol", | ||
| 32 | SCRIPT_proto.PuzzleSymbol.GENDER: "Gender Symbol", | ||
| 33 | SCRIPT_proto.PuzzleSymbol.AGE: "Age Symbol", | ||
| 34 | SCRIPT_proto.PuzzleSymbol.SOUND: "Sound Symbol", | ||
| 35 | SCRIPT_proto.PuzzleSymbol.ANAGRAM: "Anagram Symbol", | ||
| 36 | SCRIPT_proto.PuzzleSymbol.JOB: "Job Symbol", | ||
| 37 | SCRIPT_proto.PuzzleSymbol.STARS: "Stars Symbol", | ||
| 38 | SCRIPT_proto.PuzzleSymbol.NULL: "Null Symbol", | ||
| 39 | SCRIPT_proto.PuzzleSymbol.EVAL: "Eval Symbol", | ||
| 40 | SCRIPT_proto.PuzzleSymbol.LINGO: "Lingo Symbol", | ||
| 41 | SCRIPT_proto.PuzzleSymbol.QUESTION: "Question Symbol", | ||
| 42 | } | ||
| 43 | |||
| 15 | 44 | ||
| 16 | func load(data_bytes): | 45 | func load(data_bytes): |
| 17 | objects = SCRIPT_proto.AllObjects.new() | 46 | objects = SCRIPT_proto.AllObjects.new() |
| @@ -50,6 +79,31 @@ func load(data_bytes): | |||
| 50 | 79 | ||
| 51 | var _map_data = painting_id_by_map_node_path[map.get_name()] | 80 | var _map_data = painting_id_by_map_node_path[map.get_name()] |
| 52 | 81 | ||
| 82 | for progressive in objects.get_progressives(): | ||
| 83 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() | ||
| 84 | |||
| 85 | for letter in objects.get_letters(): | ||
| 86 | letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id() | ||
| 87 | |||
| 88 | for panel in objects.get_panels(): | ||
| 89 | var room = objects.get_rooms()[panel.get_room_id()] | ||
| 90 | var map = objects.get_maps()[room.get_map_id()] | ||
| 91 | |||
| 92 | if not map.get_name() in panel_id_by_map_node_path: | ||
| 93 | panel_id_by_map_node_path[map.get_name()] = {} | ||
| 94 | |||
| 95 | var map_data = panel_id_by_map_node_path[map.get_name()] | ||
| 96 | map_data[panel.get_path()] = panel.get_id() | ||
| 97 | |||
| 98 | for symbol_name in kSYMBOL_ITEMS.values(): | ||
| 99 | symbol_item_ids.append(objects.get_special_ids()[symbol_name]) | ||
| 100 | |||
| 101 | for special_name in objects.get_special_ids().keys(): | ||
| 102 | if special_name.begins_with("Anti "): | ||
| 103 | anti_trap_ids[objects.get_special_ids()[special_name]] = ( | ||
| 104 | special_name.substr(5).to_lower() | ||
| 105 | ) | ||
| 106 | |||
| 53 | 107 | ||
| 54 | func get_door_for_map_node_path(map_name, node_path): | 108 | func get_door_for_map_node_path(map_name, node_path): |
| 55 | if not door_id_by_map_node_path.has(map_name): | 109 | if not door_id_by_map_node_path.has(map_name): |
| @@ -59,6 +113,14 @@ func get_door_for_map_node_path(map_name, node_path): | |||
| 59 | return map_data.get(node_path, null) | 113 | return map_data.get(node_path, null) |
| 60 | 114 | ||
| 61 | 115 | ||
| 116 | func get_panel_for_map_node_path(map_name, node_path): | ||
| 117 | if not panel_id_by_map_node_path.has(map_name): | ||
| 118 | return null | ||
| 119 | |||
| 120 | var map_data = panel_id_by_map_node_path[map_name] | ||
| 121 | return map_data.get(node_path, null) | ||
| 122 | |||
| 123 | |||
| 62 | func get_door_ap_id(door_id): | 124 | func get_door_ap_id(door_id): |
| 63 | var door = objects.get_doors()[door_id] | 125 | var door = objects.get_doors()[door_id] |
| 64 | if door.has_ap_id(): | 126 | if door.has_ap_id(): |
| diff --git a/client/Archipelago/keyHolder.gd b/client/Archipelago/keyHolder.gd new file mode 100644 index 0000000..3c037ff --- /dev/null +++ b/client/Archipelago/keyHolder.gd | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | extends "res://scripts/nodes/keyHolder.gd" | ||
| 2 | |||
| 3 | |||
| 4 | func setFromAp(key, level): | ||
| 5 | if level > 0: | ||
| 6 | has_key = true | ||
| 7 | is_complete = "%s%d" % [key, level] | ||
| 8 | held_key = key | ||
| 9 | held_level = level | ||
| 10 | get_node("Hinge/Letter").mesh.text = held_key | ||
| 11 | get_node("Hinge/Letter2").mesh.text = held_key | ||
| 12 | setMaterial() | ||
| 13 | emit_signal("trigger") | ||
| 14 | else: | ||
| 15 | has_key = false | ||
| 16 | held_key = "" | ||
| 17 | held_level = 0 | ||
| 18 | setMaterial() | ||
| 19 | get_node("Hinge/Letter").mesh.text = "-" | ||
| 20 | get_node("Hinge/Letter2").mesh.text = "-" | ||
| 21 | is_complete = "" | ||
| 22 | emit_signal("untrigger") | ||
| 23 | |||
| 24 | |||
| 25 | func addKey(key): | ||
| 26 | var node_path = String( | ||
| 27 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 28 | ) | ||
| 29 | var ap = global.get_node("Archipelago") | ||
| 30 | ap.keyboard.put_in_keyholder(key, global.map, node_path) | ||
| 31 | |||
| 32 | |||
| 33 | func removeKey(): | ||
| 34 | var node_path = String( | ||
| 35 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 36 | ) | ||
| 37 | var ap = global.get_node("Archipelago") | ||
| 38 | ap.keyboard.remove_from_keyholder(held_key, global.map, node_path) | ||
| diff --git a/client/Archipelago/keyHolderChecker.gd b/client/Archipelago/keyHolderChecker.gd new file mode 100644 index 0000000..a75a9e4 --- /dev/null +++ b/client/Archipelago/keyHolderChecker.gd | |||
| @@ -0,0 +1,24 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/keyHolderChecker.gd" | ||
| 2 | |||
| 3 | |||
| 4 | func check(): | ||
| 5 | var ap = global.get_node("Archipelago") | ||
| 6 | var matches = [] | ||
| 7 | for map in ap.keyboard.keyholder_state.keys(): | ||
| 8 | var nodes = ap.keyboard.keyholder_state[map] | ||
| 9 | for node in nodes.keys(): | ||
| 10 | matches.append([nodes[node], 1, map, "/root/scene/%s" % node]) | ||
| 11 | |||
| 12 | var count = 0 | ||
| 13 | for key_match in matches: | ||
| 14 | var active = ( | ||
| 15 | key_match[2] + String(key_match[3]).replace("/root/scene/Components/KeyHolders/", ".") | ||
| 16 | ) | ||
| 17 | if map[active] == key_match[0]: | ||
| 18 | emit_signal("trigger_letter", key_match[0], true) | ||
| 19 | count += 1 | ||
| 20 | else: | ||
| 21 | emit_signal("trigger_letter", key_match[0], false) | ||
| 22 | |||
| 23 | if count > 25: | ||
| 24 | emit_signal("trigger") | ||
| diff --git a/client/Archipelago/keyHolderResetterListener.gd b/client/Archipelago/keyHolderResetterListener.gd new file mode 100644 index 0000000..d5300f3 --- /dev/null +++ b/client/Archipelago/keyHolderResetterListener.gd | |||
| @@ -0,0 +1,8 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/keyHolderResetterListener.gd" | ||
| 2 | |||
| 3 | |||
| 4 | func reset(): | ||
| 5 | var ap = global.get_node("Archipelago") | ||
| 6 | var was_removed = ap.keyboard.reset_keyholders() | ||
| 7 | if was_removed: | ||
| 8 | sfxPlayer.sfx_play("pickup") | ||
| diff --git a/client/Archipelago/keyboard.gd b/client/Archipelago/keyboard.gd new file mode 100644 index 0000000..450566d --- /dev/null +++ b/client/Archipelago/keyboard.gd | |||
| @@ -0,0 +1,199 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | const kALL_LETTERS = "abcdefghjiklmnopqrstuvwxyz" | ||
| 4 | |||
| 5 | var letters_saved = {} | ||
| 6 | var letters_in_keyholders = [] | ||
| 7 | var letters_blocked = [] | ||
| 8 | var letters_dynamic = {} | ||
| 9 | var keyholder_state = {} | ||
| 10 | |||
| 11 | var filename = "" | ||
| 12 | |||
| 13 | |||
| 14 | func _init(): | ||
| 15 | reset() | ||
| 16 | |||
| 17 | |||
| 18 | func reset(): | ||
| 19 | letters_saved.clear() | ||
| 20 | letters_in_keyholders.clear() | ||
| 21 | letters_blocked.clear() | ||
| 22 | letters_dynamic.clear() | ||
| 23 | keyholder_state.clear() | ||
| 24 | |||
| 25 | |||
| 26 | func load_seed(): | ||
| 27 | var ap = global.get_node("Archipelago") | ||
| 28 | |||
| 29 | reset() | ||
| 30 | |||
| 31 | filename = "user://archipelago_keys/%s_%d" % [ap.client._seed, ap.client._slot] | ||
| 32 | |||
| 33 | if FileAccess.file_exists(filename): | ||
| 34 | var ap_file = FileAccess.open(filename, FileAccess.READ) | ||
| 35 | var localdata = [] | ||
| 36 | if ap_file != null: | ||
| 37 | localdata = ap_file.get_var(true) | ||
| 38 | ap_file.close() | ||
| 39 | |||
| 40 | if typeof(localdata) != TYPE_ARRAY: | ||
| 41 | print("AP keyboard file is corrupted") | ||
| 42 | localdata = [] | ||
| 43 | |||
| 44 | if localdata.size() > 0: | ||
| 45 | letters_saved = localdata[0] | ||
| 46 | if localdata.size() > 1: | ||
| 47 | letters_in_keyholders = localdata[1] | ||
| 48 | if localdata.size() > 2: | ||
| 49 | keyholder_state = localdata[2] | ||
| 50 | |||
| 51 | for k in kALL_LETTERS: | ||
| 52 | var level = 0 | ||
| 53 | |||
| 54 | if ap.get_letter_behavior(k, false) == ap.kLETTER_BEHAVIOR_UNLOCKED: | ||
| 55 | level += 1 | ||
| 56 | if ap.get_letter_behavior(k, true) == ap.kLETTER_BEHAVIOR_UNLOCKED: | ||
| 57 | level += 1 | ||
| 58 | |||
| 59 | letters_dynamic[k] = level | ||
| 60 | |||
| 61 | update_unlocks() | ||
| 62 | |||
| 63 | |||
| 64 | func save(): | ||
| 65 | var dir = DirAccess.open("user://") | ||
| 66 | var folder = "archipelago_keys" | ||
| 67 | if not dir.dir_exists(folder): | ||
| 68 | dir.make_dir(folder) | ||
| 69 | |||
| 70 | var file = FileAccess.open(filename, FileAccess.WRITE) | ||
| 71 | |||
| 72 | var data = [ | ||
| 73 | letters_saved, | ||
| 74 | letters_in_keyholders, | ||
| 75 | keyholder_state, | ||
| 76 | ] | ||
| 77 | file.store_var(data, true) | ||
| 78 | file.close() | ||
| 79 | |||
| 80 | |||
| 81 | func update_unlocks(): | ||
| 82 | unlocks.resetKeys() | ||
| 83 | |||
| 84 | var has_doubles = false | ||
| 85 | |||
| 86 | for k in kALL_LETTERS: | ||
| 87 | var level = 0 | ||
| 88 | |||
| 89 | if not letters_in_keyholders.has(k): | ||
| 90 | level = letters_saved.get(k, 0) + letters_dynamic.get(k, 0) | ||
| 91 | |||
| 92 | if level >= 2: | ||
| 93 | level = 2 | ||
| 94 | has_doubles = true | ||
| 95 | |||
| 96 | if letters_blocked.has(k): | ||
| 97 | level = 0 | ||
| 98 | |||
| 99 | unlocks.unlockKey(k, level) | ||
| 100 | |||
| 101 | if has_doubles and unlocks.data["double_letters"] != "unlocked": | ||
| 102 | var ap = global.get_node("Archipelago") | ||
| 103 | if ap.cyan_door_behavior == ap.kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER: | ||
| 104 | unlocks.setData("double_letters", "unlocked") | ||
| 105 | |||
| 106 | |||
| 107 | func collect_local_letter(key, level): | ||
| 108 | if level < 0 or level > 2 or level < letters_saved.get(key, 0): | ||
| 109 | return | ||
| 110 | |||
| 111 | letters_saved[key] = level | ||
| 112 | |||
| 113 | if letters_blocked.has(key): | ||
| 114 | letters_blocked.erase(key) | ||
| 115 | |||
| 116 | update_unlocks() | ||
| 117 | save() | ||
| 118 | |||
| 119 | |||
| 120 | func collect_remote_letter(key, level): | ||
| 121 | if level < 0 or level > 2 or level < letters_dynamic.get(key, 0): | ||
| 122 | return | ||
| 123 | |||
| 124 | letters_dynamic[key] = level | ||
| 125 | |||
| 126 | if letters_blocked.has(key): | ||
| 127 | letters_blocked.erase(key) | ||
| 128 | |||
| 129 | update_unlocks() | ||
| 130 | save() | ||
| 131 | |||
| 132 | |||
| 133 | func put_in_keyholder(key, map, kh_path): | ||
| 134 | if not keyholder_state.has(map): | ||
| 135 | keyholder_state[map] = {} | ||
| 136 | |||
| 137 | keyholder_state[map][kh_path] = key | ||
| 138 | letters_in_keyholders.append(key) | ||
| 139 | |||
| 140 | get_tree().get_root().get_node("scene").get_node(kh_path).setFromAp( | ||
| 141 | key, min(letters_saved.get(key, 0) + letters_dynamic.get(key, 0), 2) | ||
| 142 | ) | ||
| 143 | |||
| 144 | update_unlocks() | ||
| 145 | save() | ||
| 146 | |||
| 147 | |||
| 148 | func remove_from_keyholder(key, map, kh_path): | ||
| 149 | if not keyholder_state.has(map): | ||
| 150 | # This... shouldn't happen. | ||
| 151 | keyholder_state[map] = {} | ||
| 152 | |||
| 153 | keyholder_state[map].erase(kh_path) | ||
| 154 | letters_in_keyholders.erase(key) | ||
| 155 | |||
| 156 | get_tree().get_root().get_node("scene").get_node(kh_path).setFromAp(key, 0) | ||
| 157 | |||
| 158 | update_unlocks() | ||
| 159 | save() | ||
| 160 | |||
| 161 | |||
| 162 | func block_letter(key): | ||
| 163 | if not letters_blocked.has(key): | ||
| 164 | letters_blocked.append(key) | ||
| 165 | |||
| 166 | update_unlocks() | ||
| 167 | |||
| 168 | |||
| 169 | func load_keyholders(map): | ||
| 170 | if keyholder_state.has(map): | ||
| 171 | var khs = keyholder_state[map] | ||
| 172 | |||
| 173 | for path in khs.keys(): | ||
| 174 | var key = khs[path] | ||
| 175 | get_tree().get_root().get_node("scene").get_node(path).setFromAp( | ||
| 176 | key, min(letters_saved.get(key, 0) + letters_dynamic.get(key, 0), 2) | ||
| 177 | ) | ||
| 178 | |||
| 179 | |||
| 180 | func reset_keyholders(): | ||
| 181 | if letters_in_keyholders.is_empty() and letters_blocked.is_empty(): | ||
| 182 | return false | ||
| 183 | |||
| 184 | var cleared_anything = not letters_in_keyholders.is_empty() or not letters_blocked.is_empty() | ||
| 185 | |||
| 186 | if keyholder_state.has(global.map): | ||
| 187 | for path in keyholder_state[global.map]: | ||
| 188 | get_tree().get_root().get_node("scene").get_node(path).setFromAp( | ||
| 189 | keyholder_state[global.map][path], 0 | ||
| 190 | ) | ||
| 191 | |||
| 192 | keyholder_state.clear() | ||
| 193 | letters_in_keyholders.clear() | ||
| 194 | letters_blocked.clear() | ||
| 195 | |||
| 196 | update_unlocks() | ||
| 197 | save() | ||
| 198 | |||
| 199 | return cleared_anything | ||
| diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index 97c556a..95f8e1a 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
| @@ -1,8 +1,9 @@ | |||
| 1 | extends Node | 1 | extends Node |
| 2 | 2 | ||
| 3 | const my_version = "0.1.0" | 3 | const MOD_VERSION = 4 |
| 4 | 4 | ||
| 5 | var SCRIPT_client | 5 | var SCRIPT_client |
| 6 | var SCRIPT_keyboard | ||
| 6 | var SCRIPT_locationListener | 7 | var SCRIPT_locationListener |
| 7 | var SCRIPT_uuid | 8 | var SCRIPT_uuid |
| 8 | var SCRIPT_victoryListener | 9 | var SCRIPT_victoryListener |
| @@ -13,13 +14,42 @@ var ap_pass = "" | |||
| 13 | var connection_history = [] | 14 | var connection_history = [] |
| 14 | 15 | ||
| 15 | var client | 16 | var client |
| 17 | var keyboard | ||
| 16 | 18 | ||
| 17 | var _localdata_file = "" | 19 | var _localdata_file = "" |
| 18 | var _received_indexes = [] | ||
| 19 | var _last_new_item = -1 | 20 | var _last_new_item = -1 |
| 20 | var _batch_locations = false | 21 | var _batch_locations = false |
| 21 | var _held_locations = [] | 22 | var _held_locations = [] |
| 22 | 23 | var _held_location_scouts = [] | |
| 24 | var _location_scouts = {} | ||
| 25 | var _item_locks = {} | ||
| 26 | var _inverse_item_locks = {} | ||
| 27 | var _held_letters = {} | ||
| 28 | var _letters_setup = false | ||
| 29 | |||
| 30 | const kSHUFFLE_LETTERS_VANILLA = 0 | ||
| 31 | const kSHUFFLE_LETTERS_UNLOCKED = 1 | ||
| 32 | const kSHUFFLE_LETTERS_PROGRESSIVE = 2 | ||
| 33 | const kSHUFFLE_LETTERS_VANILLA_CYAN = 3 | ||
| 34 | const kSHUFFLE_LETTERS_ITEM_CYAN = 4 | ||
| 35 | |||
| 36 | const kLETTER_BEHAVIOR_VANILLA = 0 | ||
| 37 | const kLETTER_BEHAVIOR_ITEM = 1 | ||
| 38 | const kLETTER_BEHAVIOR_UNLOCKED = 2 | ||
| 39 | |||
| 40 | const kCYAN_DOOR_BEHAVIOR_H2 = 0 | ||
| 41 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 | ||
| 42 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 | ||
| 43 | |||
| 44 | var apworld_version = [0, 0] | ||
| 45 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | ||
| 46 | var daedalus_roof_access = false | ||
| 47 | var keyholder_sanity = false | ||
| 48 | var shuffle_control_center_colors = false | ||
| 49 | var shuffle_doors = false | ||
| 50 | var shuffle_gallery_paintings = false | ||
| 51 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | ||
| 52 | var shuffle_symbols = false | ||
| 23 | var victory_condition = -1 | 53 | var victory_condition = -1 |
| 24 | 54 | ||
| 25 | signal could_not_connect | 55 | signal could_not_connect |
| @@ -57,12 +87,16 @@ func _ready(): | |||
| 57 | 87 | ||
| 58 | client.connect("item_received", _process_item) | 88 | client.connect("item_received", _process_item) |
| 59 | client.connect("message_received", _process_message) | 89 | client.connect("message_received", _process_message) |
| 90 | client.connect("location_scout_received", _process_location_scout) | ||
| 60 | client.connect("could_not_connect", _client_could_not_connect) | 91 | client.connect("could_not_connect", _client_could_not_connect) |
| 61 | client.connect("connect_status", _client_connect_status) | 92 | client.connect("connect_status", _client_connect_status) |
| 62 | client.connect("client_connected", _client_connected) | 93 | client.connect("client_connected", _client_connected) |
| 63 | 94 | ||
| 64 | add_child(client) | 95 | add_child(client) |
| 65 | 96 | ||
| 97 | keyboard = SCRIPT_keyboard.new() | ||
| 98 | add_child(keyboard) | ||
| 99 | |||
| 66 | 100 | ||
| 67 | func saveSettings(): | 101 | func saveSettings(): |
| 68 | # Save the AP settings to disk. | 102 | # Save the AP settings to disk. |
| @@ -96,8 +130,13 @@ func saveLocaldata(): | |||
| 96 | 130 | ||
| 97 | 131 | ||
| 98 | func connectToServer(): | 132 | func connectToServer(): |
| 99 | _received_indexes = [] | ||
| 100 | _last_new_item = -1 | 133 | _last_new_item = -1 |
| 134 | _batch_locations = false | ||
| 135 | _held_locations = [] | ||
| 136 | _held_location_scouts = [] | ||
| 137 | _location_scouts = {} | ||
| 138 | _letters_setup = false | ||
| 139 | _held_letters = {} | ||
| 101 | 140 | ||
| 102 | client.connectToServer(ap_server, ap_user, ap_pass) | 141 | client.connectToServer(ap_server, ap_user, ap_pass) |
| 103 | 142 | ||
| @@ -111,48 +150,46 @@ func disconnect_from_ap(): | |||
| 111 | 150 | ||
| 112 | 151 | ||
| 113 | func get_item_id_for_door(door_id): | 152 | func get_item_id_for_door(door_id): |
| 114 | var gamedata = global.get_node("Gamedata") | 153 | return _item_locks.get(door_id, null) |
| 115 | var door = gamedata.objects.get_doors()[door_id] | ||
| 116 | if ( | ||
| 117 | door.get_type() == gamedata.SCRIPT_proto.DoorType.EVENT | ||
| 118 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.LOCATION_ONLY | ||
| 119 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
| 120 | ): | ||
| 121 | return null | ||
| 122 | return gamedata.get_door_ap_id(door_id) | ||
| 123 | |||
| 124 | 154 | ||
| 125 | func has_item(item_id): | ||
| 126 | return client.hasItem(item_id) | ||
| 127 | |||
| 128 | |||
| 129 | func _process_item(item, index, from, flags): | ||
| 130 | if index != null: | ||
| 131 | if _received_indexes.has(index): | ||
| 132 | # Do not re-process items. | ||
| 133 | return | ||
| 134 | |||
| 135 | _received_indexes.append(index) | ||
| 136 | 155 | ||
| 156 | func _process_item(item, index, from, flags, amount): | ||
| 137 | var item_name = "Unknown" | 157 | var item_name = "Unknown" |
| 138 | if client._item_id_to_name["Lingo 2"].has(item): | 158 | if client._item_id_to_name["Lingo 2"].has(item): |
| 139 | item_name = client._item_id_to_name["Lingo 2"][item] | 159 | item_name = client._item_id_to_name["Lingo 2"][item] |
| 140 | 160 | ||
| 141 | var gamedata = global.get_node("Gamedata") | 161 | var gamedata = global.get_node("Gamedata") |
| 142 | var door_id = gamedata.door_id_by_ap_id.get(item, null) | 162 | |
| 143 | if door_id != null and gamedata.get_door_map_name(door_id) == global.map: | 163 | var prog_id = null |
| 144 | var receivers = gamedata.get_door_receivers(door_id) | 164 | if _inverse_item_locks.has(item): |
| 145 | var scene = get_tree().get_root().get_node_or_null("scene") | 165 | for lock in _inverse_item_locks.get(item): |
| 146 | if scene != null: | 166 | if lock[1] != amount: |
| 147 | for receiver in receivers: | 167 | continue |
| 148 | var rnode = scene.get_node_or_null(receiver) | 168 | |
| 149 | if rnode != null: | 169 | if gamedata.progressive_id_by_ap_id.has(item): |
| 150 | rnode.handleTriggered() | 170 | prog_id = lock[0] |
| 151 | #for painting_id in gamedata.objects.get_doors()[door_id].get_move_paintings(): | 171 | |
| 152 | # var painting = gamedata.objects.get_paintings()[painting_id] | 172 | if gamedata.get_door_map_name(lock[0]) != global.map: |
| 153 | # var pnode = scene.get_node_or_null(painting.get_path() + "/teleportListener") | 173 | continue |
| 154 | # if pnode != null: | 174 | |
| 155 | # pnode.handleTriggered() | 175 | var receivers = gamedata.get_door_receivers(lock[0]) |
| 176 | var scene = get_tree().get_root().get_node_or_null("scene") | ||
| 177 | if scene != null: | ||
| 178 | for receiver in receivers: | ||
| 179 | var rnode = scene.get_node_or_null(receiver) | ||
| 180 | if rnode != null: | ||
| 181 | rnode.handleTriggered() | ||
| 182 | |||
| 183 | var letter_id = gamedata.letter_id_by_ap_id.get(item, null) | ||
| 184 | if letter_id != null: | ||
| 185 | var letter = gamedata.objects.get_letters()[letter_id] | ||
| 186 | if not letter.has_level2() or not letter.get_level2(): | ||
| 187 | _process_key_item(letter.get_key(), amount) | ||
| 188 | |||
| 189 | if gamedata.symbol_item_ids.has(item): | ||
| 190 | var player = get_tree().get_root().get_node_or_null("scene/player") | ||
| 191 | if player != null: | ||
| 192 | player.emit_signal("evaluate_solvability") | ||
| 156 | 193 | ||
| 157 | # Show a message about the item if it's new. | 194 | # Show a message about the item if it's new. |
| 158 | if index != null and index > _last_new_item: | 195 | if index != null and index > _last_new_item: |
| @@ -160,16 +197,26 @@ func _process_item(item, index, from, flags): | |||
| 160 | saveLocaldata() | 197 | saveLocaldata() |
| 161 | 198 | ||
| 162 | var player_name = "Unknown" | 199 | var player_name = "Unknown" |
| 163 | if client._player_name_by_slot.has(from): | 200 | if client._player_name_by_slot.has(float(from)): |
| 164 | player_name = client._player_name_by_slot[from] | 201 | player_name = client._player_name_by_slot[float(from)] |
| 165 | 202 | ||
| 166 | var item_color = colorForItemType(flags) | 203 | var item_color = colorForItemType(flags) |
| 167 | 204 | ||
| 205 | var full_item_name = item_name | ||
| 206 | if prog_id != null: | ||
| 207 | var door = gamedata.objects.get_doors()[prog_id] | ||
| 208 | full_item_name = "%s (%s)" % [item_name, door.get_name()] | ||
| 209 | |||
| 168 | var message | 210 | var message |
| 169 | if from == client._slot: | 211 | if from == client._slot: |
| 170 | message = "Found [color=%s]%s[/color]" % [item_color, item_name] | 212 | message = "Found [color=%s]%s[/color]" % [item_color, full_item_name] |
| 171 | else: | 213 | else: |
| 172 | message = "Received [color=%s]%s[/color] from %s" % [item_color, item_name, player_name] | 214 | message = ( |
| 215 | "Received [color=%s]%s[/color] from %s" % [item_color, full_item_name, player_name] | ||
| 216 | ) | ||
| 217 | |||
| 218 | if gamedata.anti_trap_ids.has(item): | ||
| 219 | keyboard.block_letter(gamedata.anti_trap_ids[item]) | ||
| 173 | 220 | ||
| 174 | global._print(message) | 221 | global._print(message) |
| 175 | 222 | ||
| @@ -188,15 +235,15 @@ func _process_message(message): | |||
| 188 | 235 | ||
| 189 | var item_name = "Unknown" | 236 | var item_name = "Unknown" |
| 190 | var item_player_game = client._game_by_player[message["receiving"]] | 237 | var item_player_game = client._game_by_player[message["receiving"]] |
| 191 | if client._item_id_to_name[item_player_game].has(message["item"]["item"]): | 238 | if client._item_id_to_name[item_player_game].has(int(message["item"]["item"])): |
| 192 | item_name = client._item_id_to_name[item_player_game][message["item"]["item"]] | 239 | item_name = client._item_id_to_name[item_player_game][int(message["item"]["item"])] |
| 193 | 240 | ||
| 194 | var location_name = "Unknown" | 241 | var location_name = "Unknown" |
| 195 | var location_player_game = client._game_by_player[message["item"]["player"]] | 242 | var location_player_game = client._game_by_player[message["item"]["player"]] |
| 196 | if client._location_id_to_name[location_player_game].has(message["item"]["location"]): | 243 | if client._location_id_to_name[location_player_game].has(int(message["item"]["location"])): |
| 197 | location_name = ( | 244 | location_name = (client._location_id_to_name[location_player_game][int( |
| 198 | client._location_id_to_name[location_player_game][message["item"]["location"]] | 245 | message["item"]["location"] |
| 199 | ) | 246 | )]) |
| 200 | 247 | ||
| 201 | var player_name = "Unknown" | 248 | var player_name = "Unknown" |
| 202 | if client._player_name_by_slot.has(message["receiving"]): | 249 | if client._player_name_by_slot.has(message["receiving"]): |
| @@ -262,8 +309,35 @@ func parse_printjson_for_textclient(message): | |||
| 262 | textclient_node.parse_printjson("".join(parts)) | 309 | textclient_node.parse_printjson("".join(parts)) |
| 263 | 310 | ||
| 264 | 311 | ||
| 265 | func _client_could_not_connect(): | 312 | func _process_location_scout(item_id, location_id, player, flags): |
| 266 | emit_signal("could_not_connect") | 313 | _location_scouts[location_id] = {"item": item_id, "player": player, "flags": flags} |
| 314 | |||
| 315 | if player == client._slot and flags & 4 != 0: | ||
| 316 | # This is a trap for us, so let's not display it. | ||
| 317 | return | ||
| 318 | |||
| 319 | var gamedata = global.get_node("Gamedata") | ||
| 320 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 321 | |||
| 322 | var item_name = "Unknown" | ||
| 323 | var item_player_game = client._game_by_player[float(player)] | ||
| 324 | if client._item_id_to_name[item_player_game].has(item_id): | ||
| 325 | item_name = client._item_id_to_name[item_player_game][item_id] | ||
| 326 | |||
| 327 | var letter_id = gamedata.letter_id_by_ap_id.get(location_id, null) | ||
| 328 | if letter_id != null: | ||
| 329 | var letter = gamedata.objects.get_letters()[letter_id] | ||
| 330 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 331 | if room.get_map_id() == map_id: | ||
| 332 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 333 | letter.get_path() | ||
| 334 | ) | ||
| 335 | if collectable != null: | ||
| 336 | collectable.setScoutedText(item_name) | ||
| 337 | |||
| 338 | |||
| 339 | func _client_could_not_connect(message): | ||
| 340 | emit_signal("could_not_connect", message) | ||
| 267 | 341 | ||
| 268 | 342 | ||
| 269 | func _client_connect_status(message): | 343 | func _client_connect_status(message): |
| @@ -271,6 +345,8 @@ func _client_connect_status(message): | |||
| 271 | 345 | ||
| 272 | 346 | ||
| 273 | func _client_connected(slot_data): | 347 | func _client_connected(slot_data): |
| 348 | var gamedata = global.get_node("Gamedata") | ||
| 349 | |||
| 274 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] | 350 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] |
| 275 | _last_new_item = -1 | 351 | _last_new_item = -1 |
| 276 | 352 | ||
| @@ -288,8 +364,76 @@ func _client_connected(slot_data): | |||
| 288 | if localdata.size() > 0: | 364 | if localdata.size() > 0: |
| 289 | _last_new_item = localdata[0] | 365 | _last_new_item = localdata[0] |
| 290 | 366 | ||
| 291 | if slot_data.has("victory_condition"): | 367 | # Read slot data. |
| 292 | victory_condition = int(slot_data["victory_condition"]) | 368 | cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0)) |
| 369 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) | ||
| 370 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | ||
| 371 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | ||
| 372 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | ||
| 373 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | ||
| 374 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | ||
| 375 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | ||
| 376 | victory_condition = int(slot_data.get("victory_condition", 0)) | ||
| 377 | |||
| 378 | if slot_data.has("version"): | ||
| 379 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] | ||
| 380 | |||
| 381 | # Set up item locks. | ||
| 382 | _item_locks = {} | ||
| 383 | |||
| 384 | if shuffle_doors: | ||
| 385 | for door in gamedata.objects.get_doors(): | ||
| 386 | if ( | ||
| 387 | door.get_type() == gamedata.SCRIPT_proto.DoorType.STANDARD | ||
| 388 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 389 | ): | ||
| 390 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 391 | |||
| 392 | for progressive in gamedata.objects.get_progressives(): | ||
| 393 | for i in range(0, progressive.get_doors().size()): | ||
| 394 | var door = gamedata.objects.get_doors()[progressive.get_doors()[i]] | ||
| 395 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | ||
| 396 | |||
| 397 | for door_group in gamedata.objects.get_door_groups(): | ||
| 398 | if ( | ||
| 399 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR | ||
| 400 | or door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP | ||
| 401 | ): | ||
| 402 | for door in door_group.get_doors(): | ||
| 403 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 404 | |||
| 405 | if shuffle_control_center_colors: | ||
| 406 | for door in gamedata.objects.get_doors(): | ||
| 407 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR: | ||
| 408 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 409 | |||
| 410 | for door_group in gamedata.objects.get_door_groups(): | ||
| 411 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR: | ||
| 412 | for door in door_group.get_doors(): | ||
| 413 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 414 | |||
| 415 | if shuffle_gallery_paintings: | ||
| 416 | for door in gamedata.objects.get_doors(): | ||
| 417 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING: | ||
| 418 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 419 | |||
| 420 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: | ||
| 421 | for door_group in gamedata.objects.get_door_groups(): | ||
| 422 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: | ||
| 423 | for door in door_group.get_doors(): | ||
| 424 | if not _item_locks.has(door): | ||
| 425 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 426 | |||
| 427 | # Create a reverse item locks map for processing items. | ||
| 428 | _inverse_item_locks = {} | ||
| 429 | |||
| 430 | for door_id in _item_locks.keys(): | ||
| 431 | var lock = _item_locks.get(door_id) | ||
| 432 | |||
| 433 | if not _inverse_item_locks.has(lock[0]): | ||
| 434 | _inverse_item_locks[lock[0]] = [] | ||
| 435 | |||
| 436 | _inverse_item_locks[lock[0]].append([door_id, lock[1]]) | ||
| 293 | 437 | ||
| 294 | emit_signal("ap_connected") | 438 | emit_signal("ap_connected") |
| 295 | 439 | ||
| @@ -305,10 +449,28 @@ func send_location(loc_id): | |||
| 305 | client.sendLocation(loc_id) | 449 | client.sendLocation(loc_id) |
| 306 | 450 | ||
| 307 | 451 | ||
| 452 | func scout_location(loc_id): | ||
| 453 | if _location_scouts.has(loc_id): | ||
| 454 | return _location_scouts.get(loc_id) | ||
| 455 | |||
| 456 | if _batch_locations: | ||
| 457 | _held_location_scouts.append(loc_id) | ||
| 458 | else: | ||
| 459 | client.scoutLocation(loc_id) | ||
| 460 | |||
| 461 | return null | ||
| 462 | |||
| 463 | |||
| 308 | func stop_batching_locations(): | 464 | func stop_batching_locations(): |
| 309 | _batch_locations = false | 465 | _batch_locations = false |
| 310 | client.sendLocations(_held_locations) | 466 | |
| 311 | _held_locations.clear() | 467 | if not _held_locations.is_empty(): |
| 468 | client.sendLocations(_held_locations) | ||
| 469 | _held_locations.clear() | ||
| 470 | |||
| 471 | if not _held_location_scouts.is_empty(): | ||
| 472 | client.scoutLocations(_held_location_scouts) | ||
| 473 | _held_location_scouts.clear() | ||
| 312 | 474 | ||
| 313 | 475 | ||
| 314 | func colorForItemType(flags): | 476 | func colorForItemType(flags): |
| @@ -324,3 +486,50 @@ func colorForItemType(flags): | |||
| 324 | return "#d63a22" | 486 | return "#d63a22" |
| 325 | else: # filler | 487 | else: # filler |
| 326 | return "#14de9e" | 488 | return "#14de9e" |
| 489 | |||
| 490 | |||
| 491 | func get_letter_behavior(key, level2): | ||
| 492 | if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED: | ||
| 493 | return kLETTER_BEHAVIOR_UNLOCKED | ||
| 494 | |||
| 495 | if [kSHUFFLE_LETTERS_VANILLA_CYAN, kSHUFFLE_LETTERS_ITEM_CYAN].has(shuffle_letters): | ||
| 496 | if level2: | ||
| 497 | if shuffle_letters == kSHUFFLE_LETTERS_VANILLA_CYAN: | ||
| 498 | return kLETTER_BEHAVIOR_VANILLA | ||
| 499 | else: | ||
| 500 | return kLETTER_BEHAVIOR_ITEM | ||
| 501 | else: | ||
| 502 | return kLETTER_BEHAVIOR_UNLOCKED | ||
| 503 | |||
| 504 | if not level2 and ["h", "i", "n", "t"].has(key): | ||
| 505 | # This differs from the equivalent function in the apworld. Logically it is | ||
| 506 | # the same as UNLOCKED since they are in the starting room, but VANILLA | ||
| 507 | # means the player still has to actually pick up the letters. | ||
| 508 | return kLETTER_BEHAVIOR_VANILLA | ||
| 509 | |||
| 510 | if shuffle_letters == kSHUFFLE_LETTERS_PROGRESSIVE: | ||
| 511 | return kLETTER_BEHAVIOR_ITEM | ||
| 512 | |||
| 513 | return kLETTER_BEHAVIOR_VANILLA | ||
| 514 | |||
| 515 | |||
| 516 | func setup_keys(): | ||
| 517 | keyboard.load_seed() | ||
| 518 | |||
| 519 | _letters_setup = true | ||
| 520 | |||
| 521 | for k in _held_letters.keys(): | ||
| 522 | _process_key_item(k, _held_letters[k]) | ||
| 523 | |||
| 524 | _held_letters.clear() | ||
| 525 | |||
| 526 | |||
| 527 | func _process_key_item(key, level): | ||
| 528 | if not _letters_setup: | ||
| 529 | _held_letters[key] = max(_held_letters.get(key, 0), level) | ||
| 530 | return | ||
| 531 | |||
| 532 | if shuffle_letters == kSHUFFLE_LETTERS_ITEM_CYAN: | ||
| 533 | level += 1 | ||
| 534 | |||
| 535 | keyboard.collect_remote_letter(key, level) | ||
| diff --git a/client/Archipelago/messages.gd b/client/Archipelago/messages.gd index 52f38b9..82fdbc4 100644 --- a/client/Archipelago/messages.gd +++ b/client/Archipelago/messages.gd | |||
| @@ -48,10 +48,11 @@ func showMessage(text): | |||
| 48 | while !_ordered_labels.is_empty(): | 48 | while !_ordered_labels.is_empty(): |
| 49 | await get_tree().create_timer(timeout).timeout | 49 | await get_tree().create_timer(timeout).timeout |
| 50 | 50 | ||
| 51 | var to_remove = _ordered_labels.pop_front() | 51 | if !_ordered_labels.is_empty(): |
| 52 | var to_tween = get_tree().create_tween().bind_node(to_remove) | 52 | var to_remove = _ordered_labels.pop_front() |
| 53 | to_tween.tween_property(to_remove, "modulate:a", 0.0, 0.5) | 53 | var to_tween = get_tree().create_tween().bind_node(to_remove) |
| 54 | to_tween.tween_callback(to_remove.queue_free) | 54 | to_tween.tween_property(to_remove, "modulate:a", 0.0, 0.5) |
| 55 | to_tween.tween_callback(to_remove.queue_free) | ||
| 55 | 56 | ||
| 56 | if !_message_queue.is_empty(): | 57 | if !_message_queue.is_empty(): |
| 57 | var next_msg = _message_queue.pop_front() | 58 | var next_msg = _message_queue.pop_front() |
| @@ -59,3 +60,12 @@ func showMessage(text): | |||
| 59 | 60 | ||
| 60 | if timeout > 4: | 61 | if timeout > 4: |
| 61 | timeout -= 3 | 62 | timeout -= 3 |
| 63 | |||
| 64 | |||
| 65 | func clear(): | ||
| 66 | _message_queue.clear() | ||
| 67 | |||
| 68 | for message_label in _ordered_labels: | ||
| 69 | message_label.queue_free() | ||
| 70 | |||
| 71 | _ordered_labels.clear() | ||
| diff --git a/client/Archipelago/painting.gd b/client/Archipelago/painting.gd index 6b3de0b..276d4eb 100644 --- a/client/Archipelago/painting.gd +++ b/client/Archipelago/painting.gd | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | extends "res://scripts/nodes/painting.gd" | 1 | extends "res://scripts/nodes/painting.gd" |
| 2 | 2 | ||
| 3 | var item_id | 3 | var item_id |
| 4 | var item_amount | ||
| 4 | 5 | ||
| 5 | 6 | ||
| 6 | func _ready(): | 7 | func _ready(): |
| @@ -8,17 +9,16 @@ func _ready(): | |||
| 8 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() |
| 9 | ) | 10 | ) |
| 10 | 11 | ||
| 11 | print("node: %s" % node_path) | ||
| 12 | |||
| 13 | var gamedata = global.get_node("Gamedata") | 12 | var gamedata = global.get_node("Gamedata") |
| 14 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) |
| 15 | if door_id != null: | 14 | if door_id != null: |
| 16 | print("door_id: %d" % door_id) | ||
| 17 | |||
| 18 | var ap = global.get_node("Archipelago") | 15 | var ap = global.get_node("Archipelago") |
| 19 | item_id = ap.get_item_id_for_door(door_id) | 16 | var item_lock = ap.get_item_id_for_door(door_id) |
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 20 | 21 | ||
| 21 | if item_id != null: | ||
| 22 | self.senders = [] | 22 | self.senders = [] |
| 23 | self.senderGroup = [] | 23 | self.senderGroup = [] |
| 24 | self.nested = false | 24 | self.nested = false |
| @@ -34,5 +34,5 @@ func _ready(): | |||
| 34 | func _readier(): | 34 | func _readier(): |
| 35 | var ap = global.get_node("Archipelago") | 35 | var ap = global.get_node("Archipelago") |
| 36 | 36 | ||
| 37 | if ap.has_item(item_id): | 37 | if ap.client.getItemAmount(item_id) >= item_amount: |
| 38 | handleTriggered() | 38 | handleTriggered() |
| diff --git a/client/Archipelago/panel.gd b/client/Archipelago/panel.gd new file mode 100644 index 0000000..fdaaf0e --- /dev/null +++ b/client/Archipelago/panel.gd | |||
| @@ -0,0 +1,101 @@ | |||
| 1 | extends "res://scripts/nodes/panel.gd" | ||
| 2 | |||
| 3 | var panel_logic = null | ||
| 4 | var symbol_solvable = true | ||
| 5 | |||
| 6 | var black = load("res://assets/materials/black.material") | ||
| 7 | |||
| 8 | |||
| 9 | func _ready(): | ||
| 10 | super._ready() | ||
| 11 | |||
| 12 | var node_path = String( | ||
| 13 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 14 | ) | ||
| 15 | |||
| 16 | var gamedata = global.get_node("Gamedata") | ||
| 17 | var panel_id = gamedata.get_panel_for_map_node_path(global.map, node_path) | ||
| 18 | if panel_id != null: | ||
| 19 | var ap = global.get_node("Archipelago") | ||
| 20 | if ap.shuffle_symbols: | ||
| 21 | if global.map == "the_entry" and node_path == "Panels/Entry/front_1": | ||
| 22 | clue = "i" | ||
| 23 | symbol = "" | ||
| 24 | |||
| 25 | setField("clue", clue) | ||
| 26 | setField("symbol", symbol) | ||
| 27 | |||
| 28 | panel_logic = gamedata.objects.get_panels()[panel_id] | ||
| 29 | checkSymbolSolvable() | ||
| 30 | |||
| 31 | if not symbol_solvable: | ||
| 32 | get_tree().get_root().get_node("scene/player").connect( | ||
| 33 | "evaluate_solvability", evaluateSolvability | ||
| 34 | ) | ||
| 35 | |||
| 36 | |||
| 37 | func checkSymbolSolvable(): | ||
| 38 | var old_solvable = symbol_solvable | ||
| 39 | symbol_solvable = true | ||
| 40 | |||
| 41 | if panel_logic == null: | ||
| 42 | # There's no logic for this panel. | ||
| 43 | return | ||
| 44 | |||
| 45 | var ap = global.get_node("Archipelago") | ||
| 46 | if not ap.shuffle_symbols: | ||
| 47 | # Symbols aren't item-locked. | ||
| 48 | return | ||
| 49 | |||
| 50 | var gamedata = global.get_node("Gamedata") | ||
| 51 | for symbol in panel_logic.get_symbols(): | ||
| 52 | var item_name = gamedata.kSYMBOL_ITEMS.get(symbol) | ||
| 53 | var item_id = gamedata.objects.get_special_ids()[item_name] | ||
| 54 | if ap.client.getItemAmount(item_id) < 1: | ||
| 55 | symbol_solvable = false | ||
| 56 | break | ||
| 57 | |||
| 58 | if symbol_solvable != old_solvable: | ||
| 59 | if symbol_solvable: | ||
| 60 | setField("clue", clue) | ||
| 61 | setField("symbol", symbol) | ||
| 62 | setField("answer", answer) | ||
| 63 | else: | ||
| 64 | quad_mesh.surface_set_material(0, black) | ||
| 65 | get_node("Hinge/clue").text = "missing" | ||
| 66 | get_node("Hinge/answer").text = "symbols" | ||
| 67 | |||
| 68 | |||
| 69 | func checkSolvable(key): | ||
| 70 | checkSymbolSolvable() | ||
| 71 | if not symbol_solvable: | ||
| 72 | return false | ||
| 73 | |||
| 74 | return super.checkSolvable(key) | ||
| 75 | |||
| 76 | |||
| 77 | func evaluateSolvability(): | ||
| 78 | checkSolvable("") | ||
| 79 | |||
| 80 | |||
| 81 | func passedInput(key, skip_focus_check = false): | ||
| 82 | if not symbol_solvable: | ||
| 83 | return | ||
| 84 | |||
| 85 | super.passedInput(key, skip_focus_check) | ||
| 86 | |||
| 87 | |||
| 88 | func focus(): | ||
| 89 | if not symbol_solvable: | ||
| 90 | has_focus = false | ||
| 91 | return | ||
| 92 | |||
| 93 | super.focus() | ||
| 94 | |||
| 95 | |||
| 96 | func unfocus(): | ||
| 97 | if not symbol_solvable: | ||
| 98 | has_focus = false | ||
| 99 | return | ||
| 100 | |||
| 101 | super.unfocus() | ||
| diff --git a/client/Archipelago/pauseMenu.gd b/client/Archipelago/pauseMenu.gd index 6c013a5..df4bfd1 100644 --- a/client/Archipelago/pauseMenu.gd +++ b/client/Archipelago/pauseMenu.gd | |||
| @@ -4,3 +4,10 @@ extends "res://scripts/ui/pauseMenu.gd" | |||
| 4 | func _pause_game(): | 4 | func _pause_game(): |
| 5 | global.get_node("Textclient").dismiss() | 5 | global.get_node("Textclient").dismiss() |
| 6 | super._pause_game() | 6 | super._pause_game() |
| 7 | |||
| 8 | |||
| 9 | func _main_menu(): | ||
| 10 | global.loaded = false | ||
| 11 | global.get_node("Archipelago").disconnect_from_ap() | ||
| 12 | global.get_node("Messages").clear() | ||
| 13 | super._main_menu() | ||
| diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd index 7a1f5db..f0b214f 100644 --- a/client/Archipelago/player.gd +++ b/client/Archipelago/player.gd | |||
| @@ -16,6 +16,8 @@ const kEndingNameByVictoryValue = { | |||
| 16 | 12: "WHITE", | 16 | 12: "WHITE", |
| 17 | } | 17 | } |
| 18 | 18 | ||
| 19 | signal evaluate_solvability | ||
| 20 | |||
| 19 | 21 | ||
| 20 | func _ready(): | 22 | func _ready(): |
| 21 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | 23 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") |
| @@ -34,7 +36,10 @@ func _ready(): | |||
| 34 | if not door.has_ap_id(): | 36 | if not door.has_ap_id(): |
| 35 | continue | 37 | continue |
| 36 | 38 | ||
| 37 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY: | 39 | if ( |
| 40 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 41 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 42 | ): | ||
| 38 | continue | 43 | continue |
| 39 | 44 | ||
| 40 | var locationListener = ap.SCRIPT_locationListener.new() | 45 | var locationListener = ap.SCRIPT_locationListener.new() |
| @@ -66,6 +71,12 @@ func _ready(): | |||
| 66 | 71 | ||
| 67 | locationListener.senders.append(NodePath("../" + khl.name)) | 72 | locationListener.senders.append(NodePath("../" + khl.name)) |
| 68 | 73 | ||
| 74 | for sender in door.get_senders(): | ||
| 75 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
| 76 | |||
| 77 | if door.has_complete_at(): | ||
| 78 | locationListener.complete_at = door.get_complete_at() | ||
| 79 | |||
| 69 | get_parent().add_child.call_deferred(locationListener) | 80 | get_parent().add_child.call_deferred(locationListener) |
| 70 | 81 | ||
| 71 | # Set up letter locations. | 82 | # Set up letter locations. |
| @@ -81,6 +92,26 @@ func _ready(): | |||
| 81 | 92 | ||
| 82 | get_parent().add_child.call_deferred(locationListener) | 93 | get_parent().add_child.call_deferred(locationListener) |
| 83 | 94 | ||
| 95 | if ( | ||
| 96 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
| 97 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
| 98 | ): | ||
| 99 | var scout = ap.scout_location(letter.get_ap_id()) | ||
| 100 | if ( | ||
| 101 | scout != null | ||
| 102 | and not (scout["player"] == ap.client._slot and scout["flags"] & 4 != 0) | ||
| 103 | ): | ||
| 104 | var item_name = "Unknown" | ||
| 105 | var item_player_game = ap.client._game_by_player[float(scout["player"])] | ||
| 106 | if ap.client._item_id_to_name[item_player_game].has(scout["item"]): | ||
| 107 | item_name = ap.client._item_id_to_name[item_player_game][scout["item"]] | ||
| 108 | |||
| 109 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 110 | letter.get_path() | ||
| 111 | ) | ||
| 112 | if collectable != null: | ||
| 113 | collectable.setScoutedText.call_deferred(item_name) | ||
| 114 | |||
| 84 | # Set up mastery locations. | 115 | # Set up mastery locations. |
| 85 | for mastery in gamedata.objects.get_masteries(): | 116 | for mastery in gamedata.objects.get_masteries(): |
| 86 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | 117 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] |
| @@ -114,8 +145,32 @@ func _ready(): | |||
| 114 | 145 | ||
| 115 | get_parent().add_child.call_deferred(victoryListener) | 146 | get_parent().add_child.call_deferred(victoryListener) |
| 116 | 147 | ||
| 148 | # Set up keyholder locations, in keyholder sanity. | ||
| 149 | if ap.keyholder_sanity: | ||
| 150 | for keyholder in gamedata.objects.get_keyholders(): | ||
| 151 | if not keyholder.has_key(): | ||
| 152 | continue | ||
| 153 | |||
| 154 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
| 155 | if room.get_map_id() != map_id: | ||
| 156 | continue | ||
| 157 | |||
| 158 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 159 | locationListener.location_id = keyholder.get_ap_id() | ||
| 160 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
| 161 | |||
| 162 | var khl = khl_script.new() | ||
| 163 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
| 164 | khl.answer = keyholder.get_key() | ||
| 165 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
| 166 | get_parent().add_child.call_deferred(khl) | ||
| 167 | |||
| 168 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 169 | |||
| 170 | get_parent().add_child.call_deferred(locationListener) | ||
| 171 | |||
| 117 | # Block off roof access in Daedalus. | 172 | # Block off roof access in Daedalus. |
| 118 | if global.map == "daedalus": | 173 | if global.map == "daedalus" and not ap.daedalus_roof_access: |
| 119 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | 174 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) |
| 120 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | 175 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) |
| 121 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | 176 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) |
| @@ -147,6 +202,29 @@ func _ready(): | |||
| 147 | warp_enter.rotation_degrees.y = 90 | 202 | warp_enter.rotation_degrees.y = 90 |
| 148 | get_parent().add_child.call_deferred(warp_enter) | 203 | get_parent().add_child.call_deferred(warp_enter) |
| 149 | 204 | ||
| 205 | if global.map == "the_entry": | ||
| 206 | # Remove door behind X1. | ||
| 207 | var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1") | ||
| 208 | door_node.handleTriggered() | ||
| 209 | |||
| 210 | # Display win condition. | ||
| 211 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
| 212 | var sign1 = sign_prefab.instantiate() | ||
| 213 | sign1.position = Vector3(-7, 5, -15.01) | ||
| 214 | sign1.text = "victory" | ||
| 215 | get_parent().add_child.call_deferred(sign1) | ||
| 216 | |||
| 217 | var sign2 = sign_prefab.instantiate() | ||
| 218 | sign2.position = Vector3(-7, 4, -15.01) | ||
| 219 | sign2.text = "%s ending" % kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
| 220 | |||
| 221 | var sign2_color = kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
| 222 | if sign2_color == "white": | ||
| 223 | sign2_color = "silver" | ||
| 224 | |||
| 225 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
| 226 | get_parent().add_child.call_deferred(sign2) | ||
| 227 | |||
| 150 | super._ready() | 228 | super._ready() |
| 151 | 229 | ||
| 152 | await get_tree().process_frame | 230 | await get_tree().process_frame |
| diff --git a/client/Archipelago/saver.gd b/client/Archipelago/saver.gd index 7e788a8..0fba9e7 100644 --- a/client/Archipelago/saver.gd +++ b/client/Archipelago/saver.gd | |||
| @@ -2,4 +2,8 @@ extends "res://scripts/nodes/saver.gd" | |||
| 2 | 2 | ||
| 3 | 3 | ||
| 4 | func levelLoaded(): | 4 | func levelLoaded(): |
| 5 | reload.call_deferred() | 5 | if type == "keyholders": |
| 6 | var ap = global.get_node("Archipelago") | ||
| 7 | ap.keyboard.load_keyholders.call_deferred(global.map) | ||
| 8 | else: | ||
| 9 | reload.call_deferred() | ||
| diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd index 624b1eb..140b4f4 100644 --- a/client/Archipelago/settings_screen.gd +++ b/client/Archipelago/settings_screen.gd | |||
| @@ -22,14 +22,8 @@ func _ready(): | |||
| 22 | var ap_instance = ap_script.new() | 22 | var ap_instance = ap_script.new() |
| 23 | ap_instance.name = "Archipelago" | 23 | ap_instance.name = "Archipelago" |
| 24 | 24 | ||
| 25 | #apclient_instance.SCRIPT_doorControl = load("user://maps/Archipelago/doorControl.gd") | ||
| 26 | #apclient_instance.SCRIPT_effects = load("user://maps/Archipelago/effects.gd") | ||
| 27 | #apclient_instance.SCRIPT_location = load("user://maps/Archipelago/location.gd") | ||
| 28 | #apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd") | ||
| 29 | #apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd") | ||
| 30 | #apclient_instance.SCRIPT_textclient = load("user://maps/Archipelago/textclient.gd") | ||
| 31 | |||
| 32 | ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd") | 25 | ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd") |
| 26 | ap_instance.SCRIPT_keyboard = load("user://maps/Archipelago/keyboard.gd") | ||
| 33 | ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd") | 27 | ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd") |
| 34 | ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd") | 28 | ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd") |
| 35 | ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd") | 29 | ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd") |
| @@ -38,12 +32,22 @@ func _ready(): | |||
| 38 | 32 | ||
| 39 | # Let's also inject any scripts we need to inject now. | 33 | # Let's also inject any scripts we need to inject now. |
| 40 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd")) | 34 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd")) |
| 35 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/collectable.gd")) | ||
| 41 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd")) | 36 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd")) |
| 37 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolder.gd")) | ||
| 38 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolderChecker.gd")) | ||
| 39 | installScriptExtension( | ||
| 40 | ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd") | ||
| 41 | ) | ||
| 42 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) | 42 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) |
| 43 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panel.gd")) | ||
| 43 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd")) | 44 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd")) |
| 44 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) | 45 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) |
| 45 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd")) | 46 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd")) |
| 47 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd")) | ||
| 46 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd")) | 48 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd")) |
| 49 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/visibilityListener.gd")) | ||
| 50 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldport.gd")) | ||
| 47 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd")) | 51 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd")) |
| 48 | 52 | ||
| 49 | var proto_script = load("user://maps/Archipelago/generated/proto.gd") | 53 | var proto_script = load("user://maps/Archipelago/generated/proto.gd") |
| @@ -66,6 +70,7 @@ func _ready(): | |||
| 66 | global.add_child(textclient_instance) | 70 | global.add_child(textclient_instance) |
| 67 | 71 | ||
| 68 | var ap = global.get_node("Archipelago") | 72 | var ap = global.get_node("Archipelago") |
| 73 | var gamedata = global.get_node("Gamedata") | ||
| 69 | ap.connect("ap_connected", connectionSuccessful) | 74 | ap.connect("ap_connected", connectionSuccessful) |
| 70 | ap.connect("could_not_connect", connectionUnsuccessful) | 75 | ap.connect("could_not_connect", connectionUnsuccessful) |
| 71 | ap.connect("connect_status", connectionStatus) | 76 | ap.connect("connect_status", connectionStatus) |
| @@ -89,13 +94,17 @@ func _ready(): | |||
| 89 | history_box.get_popup().connect("id_pressed", historySelected) | 94 | history_box.get_popup().connect("id_pressed", historySelected) |
| 90 | 95 | ||
| 91 | # Show client version. | 96 | # Show client version. |
| 92 | $Panel/title.text = "ARCHIPELAGO (%s)" % ap.my_version | 97 | $Panel/title.text = "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION] |
| 93 | 98 | ||
| 94 | # Increase font size in text boxes. | 99 | # Increase font size in text boxes. |
| 95 | $Panel/server_box.add_theme_font_size_override("font_size", 36) | 100 | $Panel/server_box.add_theme_font_size_override("font_size", 36) |
| 96 | $Panel/player_box.add_theme_font_size_override("font_size", 36) | 101 | $Panel/player_box.add_theme_font_size_override("font_size", 36) |
| 97 | $Panel/password_box.add_theme_font_size_override("font_size", 36) | 102 | $Panel/password_box.add_theme_font_size_override("font_size", 36) |
| 98 | 103 | ||
| 104 | # Set up version mismatch dialog. | ||
| 105 | $Panel/VersionMismatch.connect("confirmed", startGame) | ||
| 106 | $Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined) | ||
| 107 | |||
| 99 | 108 | ||
| 100 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | 109 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd |
| 101 | func installScriptExtension(childScript: Resource): | 110 | func installScriptExtension(childScript: Resource): |
| @@ -125,6 +134,33 @@ func connectionStatus(message): | |||
| 125 | 134 | ||
| 126 | func connectionSuccessful(): | 135 | func connectionSuccessful(): |
| 127 | var ap = global.get_node("Archipelago") | 136 | var ap = global.get_node("Archipelago") |
| 137 | var gamedata = global.get_node("Gamedata") | ||
| 138 | |||
| 139 | # Check for major version mismatch. | ||
| 140 | if ap.apworld_version[0] != gamedata.objects.get_version(): | ||
| 141 | $Panel/AcceptDialog.exclusive = false | ||
| 142 | |||
| 143 | var popup = self.get_node("Panel/VersionMismatch") | ||
| 144 | popup.title = "Version Mismatch!" | ||
| 145 | popup.dialog_text = ( | ||
| 146 | "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." | ||
| 147 | % [ | ||
| 148 | ap.apworld_version[0], | ||
| 149 | ap.apworld_version[1], | ||
| 150 | gamedata.objects.get_version(), | ||
| 151 | ap.MOD_VERSION | ||
| 152 | ] | ||
| 153 | ) | ||
| 154 | popup.exclusive = true | ||
| 155 | popup.popup_centered() | ||
| 156 | |||
| 157 | return | ||
| 158 | |||
| 159 | startGame() | ||
| 160 | |||
| 161 | |||
| 162 | func startGame(): | ||
| 163 | var ap = global.get_node("Archipelago") | ||
| 128 | 164 | ||
| 129 | # Save connection details | 165 | # Save connection details |
| 130 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | 166 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] |
| @@ -141,21 +177,30 @@ func connectionSuccessful(): | |||
| 141 | global.universe = "lingo" | 177 | global.universe = "lingo" |
| 142 | global.map = "the_entry" | 178 | global.map = "the_entry" |
| 143 | 179 | ||
| 144 | unlocks.resetKeys() | ||
| 145 | unlocks.resetCollectables() | 180 | unlocks.resetCollectables() |
| 146 | unlocks.resetData() | 181 | unlocks.resetData() |
| 147 | unlocks.loadKeys() | 182 | |
| 183 | ap.setup_keys() | ||
| 184 | |||
| 148 | unlocks.loadCollectables() | 185 | unlocks.loadCollectables() |
| 149 | unlocks.loadData() | 186 | unlocks.loadData() |
| 150 | unlocks.unlockKey("capslock", 1) | 187 | unlocks.unlockKey("capslock", 1) |
| 151 | 188 | ||
| 152 | clearResourceCache("res://objects/meshes/gridDoor.tscn") | 189 | clearResourceCache("res://objects/meshes/gridDoor.tscn") |
| 190 | clearResourceCache("res://objects/nodes/collectable.tscn") | ||
| 153 | clearResourceCache("res://objects/nodes/door.tscn") | 191 | clearResourceCache("res://objects/nodes/door.tscn") |
| 192 | clearResourceCache("res://objects/nodes/keyHolder.tscn") | ||
| 154 | clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") | 193 | clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") |
| 194 | clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") | ||
| 195 | clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") | ||
| 155 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") | 196 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") |
| 197 | clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") | ||
| 156 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") | 198 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") |
| 199 | clearResourceCache("res://objects/nodes/panel.tscn") | ||
| 157 | clearResourceCache("res://objects/nodes/player.tscn") | 200 | clearResourceCache("res://objects/nodes/player.tscn") |
| 158 | clearResourceCache("res://objects/nodes/saver.tscn") | 201 | clearResourceCache("res://objects/nodes/saver.tscn") |
| 202 | clearResourceCache("res://objects/nodes/teleport.tscn") | ||
| 203 | clearResourceCache("res://objects/nodes/worldport.tscn") | ||
| 159 | clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") | 204 | clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") |
| 160 | 205 | ||
| 161 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") | 206 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") |
| @@ -167,7 +212,7 @@ func connectionSuccessful(): | |||
| 167 | clearResourceCache("res://objects/meshes/paintings/" + file_name) | 212 | clearResourceCache("res://objects/meshes/paintings/" + file_name) |
| 168 | file_name = paintings_dir.get_next() | 213 | file_name = paintings_dir.get_next() |
| 169 | 214 | ||
| 170 | switcher.switch_map("res://objects/scenes/the_entry.tscn") | 215 | switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn") |
| 171 | 216 | ||
| 172 | 217 | ||
| 173 | func connectionUnsuccessful(error_message): | 218 | func connectionUnsuccessful(error_message): |
| @@ -180,6 +225,13 @@ func connectionUnsuccessful(error_message): | |||
| 180 | popup.get_ok_button().visible = true | 225 | popup.get_ok_button().visible = true |
| 181 | popup.popup_centered() | 226 | popup.popup_centered() |
| 182 | 227 | ||
| 228 | $Panel/connect_button.disabled = false | ||
| 229 | |||
| 230 | |||
| 231 | func versionMismatchDeclined(): | ||
| 232 | $Panel/AcceptDialog.hide() | ||
| 233 | $Panel/connect_button.disabled = false | ||
| 234 | |||
| 183 | 235 | ||
| 184 | func historySelected(index): | 236 | func historySelected(index): |
| 185 | var ap = global.get_node("Archipelago") | 237 | var ap = global.get_node("Archipelago") |
| @@ -191,5 +243,4 @@ func historySelected(index): | |||
| 191 | 243 | ||
| 192 | 244 | ||
| 193 | func clearResourceCache(path): | 245 | func clearResourceCache(path): |
| 194 | ResourceLoader.load_threaded_request(path, "", false, ResourceLoader.CACHE_MODE_REPLACE) | 246 | ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE) |
| 195 | ResourceLoader.load_threaded_get(path) | ||
| diff --git a/client/Archipelago/teleport.gd b/client/Archipelago/teleport.gd new file mode 100644 index 0000000..428d50b --- /dev/null +++ b/client/Archipelago/teleport.gd | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | extends "res://scripts/nodes/teleport.gd" | ||
| 2 | |||
| 3 | var item_id | ||
| 4 | var item_amount | ||
| 5 | |||
| 6 | |||
| 7 | func _ready(): | ||
| 8 | var node_path = String( | ||
| 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 10 | ) | ||
| 11 | |||
| 12 | var gamedata = global.get_node("Gamedata") | ||
| 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
| 14 | if door_id != null: | ||
| 15 | var ap = global.get_node("Archipelago") | ||
| 16 | var item_lock = ap.get_item_id_for_door(door_id) | ||
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 21 | |||
| 22 | self.senders = [] | ||
| 23 | self.senderGroup = [] | ||
| 24 | self.nested = false | ||
| 25 | self.complete_at = 0 | ||
| 26 | self.max_length = 0 | ||
| 27 | self.excludeSenders = [] | ||
| 28 | |||
| 29 | call_deferred("_readier") | ||
| 30 | |||
| 31 | super._ready() | ||
| 32 | |||
| 33 | |||
| 34 | func _readier(): | ||
| 35 | var ap = global.get_node("Archipelago") | ||
| 36 | |||
| 37 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
| 38 | handleTriggered() | ||
| diff --git a/client/Archipelago/teleportListener.gd b/client/Archipelago/teleportListener.gd index 4bb08c9..6f363af 100644 --- a/client/Archipelago/teleportListener.gd +++ b/client/Archipelago/teleportListener.gd | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/teleportListener.gd" | 1 | extends "res://scripts/nodes/listeners/teleportListener.gd" |
| 2 | 2 | ||
| 3 | var item_id | 3 | var item_id |
| 4 | var item_amount | ||
| 4 | 5 | ||
| 5 | 6 | ||
| 6 | func _ready(): | 7 | func _ready(): |
| @@ -8,17 +9,27 @@ func _ready(): | |||
| 8 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() |
| 9 | ) | 10 | ) |
| 10 | 11 | ||
| 11 | print("node: %s" % node_path) | 12 | if ( |
| 13 | global.map == "daedalus" | ||
| 14 | and ( | ||
| 15 | node_path == "Components/Triggers/teleportListenerConnections" | ||
| 16 | or node_path == "Components/Triggers/teleportListenerConnections2" | ||
| 17 | ) | ||
| 18 | ): | ||
| 19 | # Effectively disable these. | ||
| 20 | teleport_point = target_path.position | ||
| 21 | return | ||
| 12 | 22 | ||
| 13 | var gamedata = global.get_node("Gamedata") | 23 | var gamedata = global.get_node("Gamedata") |
| 14 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | 24 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) |
| 15 | if door_id != null: | 25 | if door_id != null: |
| 16 | print("door_id: %d" % door_id) | ||
| 17 | |||
| 18 | var ap = global.get_node("Archipelago") | 26 | var ap = global.get_node("Archipelago") |
| 19 | item_id = ap.get_item_id_for_door(door_id) | 27 | var item_lock = ap.get_item_id_for_door(door_id) |
| 28 | |||
| 29 | if item_lock != null: | ||
| 30 | item_id = item_lock[0] | ||
| 31 | item_amount = item_lock[1] | ||
| 20 | 32 | ||
| 21 | if item_id != null: | ||
| 22 | self.senders = [] | 33 | self.senders = [] |
| 23 | self.senderGroup = [] | 34 | self.senderGroup = [] |
| 24 | self.nested = false | 35 | self.nested = false |
| @@ -34,5 +45,5 @@ func _ready(): | |||
| 34 | func _readier(): | 45 | func _readier(): |
| 35 | var ap = global.get_node("Archipelago") | 46 | var ap = global.get_node("Archipelago") |
| 36 | 47 | ||
| 37 | if ap.has_item(item_id): | 48 | if ap.client.getItemAmount(item_id) >= item_amount: |
| 38 | handleTriggered() | 49 | handleTriggered() |
| diff --git a/client/Archipelago/textclient.gd b/client/Archipelago/textclient.gd index 4b03151..85cc6d2 100644 --- a/client/Archipelago/textclient.gd +++ b/client/Archipelago/textclient.gd | |||
| @@ -50,7 +50,7 @@ func _ready(): | |||
| 50 | 50 | ||
| 51 | 51 | ||
| 52 | func _input(event): | 52 | func _input(event): |
| 53 | if event is InputEventKey and event.pressed: | 53 | if global.loaded and event is InputEventKey and event.pressed: |
| 54 | if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT): | 54 | if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT): |
| 55 | if !get_tree().paused: | 55 | if !get_tree().paused: |
| 56 | is_open = true | 56 | is_open = true |
| diff --git a/client/Archipelago/victoryListener.gd b/client/Archipelago/victoryListener.gd index 4b85d3a..e9089d7 100644 --- a/client/Archipelago/victoryListener.gd +++ b/client/Archipelago/victoryListener.gd | |||
| @@ -11,6 +11,8 @@ func handleTriggered(): | |||
| 11 | var ap = global.get_node("Archipelago") | 11 | var ap = global.get_node("Archipelago") |
| 12 | ap.client.completedGoal() | 12 | ap.client.completedGoal() |
| 13 | 13 | ||
| 14 | global.get_node("Messages").showMessage("You have completed your goal!") | ||
| 15 | |||
| 14 | 16 | ||
| 15 | func handleUntriggered(): | 17 | func handleUntriggered(): |
| 16 | triggered -= 1 | 18 | triggered -= 1 |
| diff --git a/client/Archipelago/visibilityListener.gd b/client/Archipelago/visibilityListener.gd new file mode 100644 index 0000000..5ea17a0 --- /dev/null +++ b/client/Archipelago/visibilityListener.gd | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/visibilityListener.gd" | ||
| 2 | |||
| 3 | var item_id | ||
| 4 | var item_amount | ||
| 5 | |||
| 6 | |||
| 7 | func _ready(): | ||
| 8 | var node_path = String( | ||
| 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 10 | ) | ||
| 11 | |||
| 12 | var gamedata = global.get_node("Gamedata") | ||
| 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
| 14 | if door_id != null: | ||
| 15 | var ap = global.get_node("Archipelago") | ||
| 16 | var item_lock = ap.get_item_id_for_door(door_id) | ||
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 21 | |||
| 22 | self.senders = [] | ||
| 23 | self.senderGroup = [] | ||
| 24 | self.nested = false | ||
| 25 | self.complete_at = 0 | ||
| 26 | self.max_length = 0 | ||
| 27 | self.excludeSenders = [] | ||
| 28 | |||
| 29 | call_deferred("_readier") | ||
| 30 | |||
| 31 | super._ready() | ||
| 32 | |||
| 33 | |||
| 34 | func _readier(): | ||
| 35 | var ap = global.get_node("Archipelago") | ||
| 36 | |||
| 37 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
| 38 | handleTriggered() | ||
| diff --git a/client/Archipelago/worldport.gd b/client/Archipelago/worldport.gd new file mode 100644 index 0000000..d0fb6c9 --- /dev/null +++ b/client/Archipelago/worldport.gd | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | extends "res://scripts/nodes/worldport.gd" | ||
| 2 | |||
| 3 | |||
| 4 | func _ready(): | ||
| 5 | if global.map == "icarus" and exit == "daedalus": | ||
| 6 | var ap = global.get_node("Archipelago") | ||
| 7 | if not ap.daedalus_roof_access: | ||
| 8 | entry_point = Vector3(58, 10, 0) | ||
| 9 | |||
| 10 | super._ready() | ||
| diff --git a/client/Archipelago/worldportListener.gd b/client/Archipelago/worldportListener.gd index c31c825..5c2faff 100644 --- a/client/Archipelago/worldportListener.gd +++ b/client/Archipelago/worldportListener.gd | |||
| @@ -1,8 +1,8 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/worldportListener.gd" | 1 | extends "res://scripts/nodes/listeners/worldportListener.gd" |
| 2 | 2 | ||
| 3 | 3 | ||
| 4 | func changeScene(): | 4 | func handleTriggered(): |
| 5 | if exit == "menus/credits": | 5 | if exit == "menus/credits": |
| 6 | return | 6 | return |
| 7 | 7 | ||
| 8 | super.changeScene() | 8 | super.handleTriggered() |
| diff --git a/client/CHANGELOG.md b/client/CHANGELOG.md new file mode 100644 index 0000000..89d9873 --- /dev/null +++ b/client/CHANGELOG.md | |||
| @@ -0,0 +1,21 @@ | |||
| 1 | # lingo2-archipelago Client Releases | ||
| 2 | |||
| 3 | ## v3.3 - 2025-09-12 | ||
| 4 | |||
| 5 | - Fixed issue downloading large datapackages (such as TUNIC's). | ||
| 6 | - Connection failures now show error messages. | ||
| 7 | |||
| 8 | Download: | ||
| 9 | [lingo2-archipelago-client-v3.3.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v3.3.zip)<br/> | ||
| 10 | Source: | ||
| 11 | [v3.3](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v3.3) | ||
| 12 | |||
| 13 | ## v3.2 - 2025-09-12 | ||
| 14 | |||
| 15 | - Initial release for testing. Features include door shuffle, letter shuffle, | ||
| 16 | and symbol shuffle. | ||
| 17 | |||
| 18 | Download: | ||
| 19 | [lingo2-archipelago-client-v3.2.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v3.2.zip)<br/> | ||
| 20 | Source: | ||
| 21 | [v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v3.2) | ||
| diff --git a/client/README.md b/client/README.md new file mode 100644 index 0000000..99589c5 --- /dev/null +++ b/client/README.md | |||
| @@ -0,0 +1,90 @@ | |||
| 1 | # Lingo 2 Archipelago Client | ||
| 2 | |||
| 3 | The Lingo 2 Archipelago Client is a mod for Lingo 2 that allows you to connect | ||
| 4 | to an Archipelago Multiworld and randomize your game. | ||
| 5 | |||
| 6 | ## Installation | ||
| 7 | |||
| 8 | 1. Download the Lingo 2 Archipelago Randomizer from | ||
| 9 | [the releases page](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md). | ||
| 10 | 2. Open up Lingo 2, go to settings, and click View Game Data. This should open | ||
| 11 | up a folder in Windows Explorer. | ||
| 12 | 3. Unzip the randomizer into the "maps" folder. Ensure that archipelago.tscn and | ||
| 13 | the Archipelago folder are both within the maps folder. | ||
| 14 | |||
| 15 | **NOTE**: It is important that the major version number of your client matches | ||
| 16 | the major version number of the apworld you generated with. | ||
| 17 | |||
| 18 | ## Joining a Multiworld game | ||
| 19 | |||
| 20 | 1. Launch Lingo 2. | ||
| 21 | 2. Click on Level Selection, and choose Archipelago from the list. | ||
| 22 | 3. The selected player is generally ignored by the mod, and you don't even need | ||
| 23 | to ensure you use the same player between connections. However, if your | ||
| 24 | player name has a gift map associated with it, Lingo 2 will prioritize the | ||
| 25 | gift map over loading the mod, so in that case you should choose another | ||
| 26 | player. | ||
| 27 | 4. Press Play. | ||
| 28 | 5. Enter the Archipelago address, slot name, and password into the fields. | ||
| 29 | 6. Press Connect. | ||
| 30 | 7. Enjoy! | ||
| 31 | |||
| 32 | To continue an earlier game, you can perform the exact same steps as above. You | ||
| 33 | will probably have to re-select Archipelago from the Level Selection screen, as | ||
| 34 | the game does not remember which level you were playing. | ||
| 35 | |||
| 36 | **Note**: Running the randomizer modifies the game's memory. If you want to play | ||
| 37 | the base game after playing the randomizer, you need to restart Lingo 2 first. | ||
| 38 | |||
| 39 | ## Running from source | ||
| 40 | |||
| 41 | The mod is mostly written in GDScript, which is parsed and executed by Lingo 2 | ||
| 42 | itself, and thus does not need to be compiled. However, there are two files that | ||
| 43 | need to be generated before the client can be run. | ||
| 44 | |||
| 45 | The first file is `data.binpb`, the datafile containing the randomizer logic. | ||
| 46 | You can read about how to generate it on | ||
| 47 | [its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md). | ||
| 48 | Once you have it, put it in a subfolder of `client` called `generated`. | ||
| 49 | |||
| 50 | The second generated file is `proto.gd`. This file allows Lingo 2 to read the | ||
| 51 | datafile. We use a Godot script to generate it, which means | ||
| 52 | [the Godot Editor](https://godotengine.org/download/) is required. From the root | ||
| 53 | of the repository: | ||
| 54 | |||
| 55 | ```shell | ||
| 56 | cd vendor\godobuf | ||
| 57 | godot --headless -s addons\protobuf\protobuf_cmdln.gd --input=..\..\proto\data.proto ^ | ||
| 58 | --output=..\..\client\Archipelago\generated\proto.gd | ||
| 59 | ``` | ||
| 60 | |||
| 61 | If you are not on Windows, replace the forward slashes with backslashes as | ||
| 62 | appropriate (and the caret with a forward slash). You will also probably need to | ||
| 63 | replace "godot" at the start of the second line with a path to a Godot Editor | ||
| 64 | executable. | ||
| 65 | |||
| 66 | After generating those two files, the contents of the `client` folder (minus | ||
| 67 | this README) can be pasted into the Lingo 2 maps directory as described above. | ||
| 68 | |||
| 69 | ## Frequently Asked Questions | ||
| 70 | |||
| 71 | ### Is my progress saved locally? | ||
| 72 | |||
| 73 | Lingo 2 autosaves your progress every time you solve a puzzle, get a | ||
| 74 | collectable, or interact with a keyholder. The randomizer generates a savefile | ||
| 75 | name based on your Multiworld seed and slot number, so you should be able to | ||
| 76 | seamlessly switch between multiworlds and even slots within a multiworld. | ||
| 77 | |||
| 78 | The exception to this is different rooms created from the same multiworld seed. | ||
| 79 | The client is unable to tell rooms in a seed apart (this is a limitation of the | ||
| 80 | Archipelago API), so the client will use the same save file for the same slot in | ||
| 81 | different rooms on the same seed. You can work around this by manually moving or | ||
| 82 | removing the save file from the level1 save file directory. | ||
| 83 | |||
| 84 | If you play the base game again, you will see one or more save files with a long | ||
| 85 | name that begins with "zzAP\_". These are the saves for your multiworlds. They | ||
| 86 | can be safely deleted after you have completed the associated multiworld. It is | ||
| 87 | not recommended to load these save files outside of the randomizer. | ||
| 88 | |||
| 89 | A connection to Archipelago is required to resume playing a multiworld. This is | ||
| 90 | because the set of items you have received is not stored locally. | ||
| diff --git a/client/archipelago.tscn b/client/archipelago.tscn index 40dd46f..da83b23 100644 --- a/client/archipelago.tscn +++ b/client/archipelago.tscn | |||
| @@ -40,6 +40,7 @@ offset_right = 1920.0 | |||
| 40 | offset_bottom = 225.0 | 40 | offset_bottom = 225.0 |
| 41 | text = "ARCHIPELAGO" | 41 | text = "ARCHIPELAGO" |
| 42 | valign = 1 | 42 | valign = 1 |
| 43 | horizontal_alignment = 1 | ||
| 43 | theme = ExtResource("2_g4bvn") | 44 | theme = ExtResource("2_g4bvn") |
| 44 | 45 | ||
| 45 | [node name="credit" parent="Panel" type="Label"] | 46 | [node name="credit" parent="Panel" type="Label"] |
| @@ -150,6 +151,10 @@ caret_blink = true | |||
| 150 | offset_right = 83.0 | 151 | offset_right = 83.0 |
| 151 | offset_bottom = 58.0 | 152 | offset_bottom = 58.0 |
| 152 | 153 | ||
| 154 | [node name="VersionMismatch" type="ConfirmationDialog" parent="Panel"] | ||
| 155 | offset_right = 83.0 | ||
| 156 | offset_bottom = 58.0 | ||
| 157 | |||
| 153 | [node name="connection_history" type="MenuButton" parent="Panel"] | 158 | [node name="connection_history" type="MenuButton" parent="Panel"] |
| 154 | offset_left = 1239.0 | 159 | offset_left = 1239.0 |
| 155 | offset_top = 276.0 | 160 | offset_top = 276.0 |
