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-rw-r--r--client/Archipelago/gamedata.gd47
-rw-r--r--client/Archipelago/manager.gd20
-rw-r--r--client/Archipelago/panel.gd101
-rw-r--r--client/Archipelago/player.gd25
-rw-r--r--client/Archipelago/settings_screen.gd44
-rw-r--r--client/Archipelago/teleport.gd38
-rw-r--r--client/Archipelago/teleportListener.gd11
-rw-r--r--client/Archipelago/visibilityListener.gd38
-rw-r--r--client/Archipelago/worldportListener.gd4
-rw-r--r--client/README.md90
-rw-r--r--client/archipelago.tscn4
11 files changed, 418 insertions, 4 deletions
diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd index f7a5d90..d8d16ed 100644 --- a/client/Archipelago/gamedata.gd +++ b/client/Archipelago/gamedata.gd
@@ -5,15 +5,41 @@ var SCRIPT_proto
5var objects 5var objects
6var door_id_by_map_node_path = {} 6var door_id_by_map_node_path = {}
7var painting_id_by_map_node_path = {} 7var painting_id_by_map_node_path = {}
8var panel_id_by_map_node_path = {}
8var door_id_by_ap_id = {} 9var door_id_by_ap_id = {}
9var map_id_by_name = {} 10var map_id_by_name = {}
10var progressive_id_by_ap_id = {} 11var progressive_id_by_ap_id = {}
11var letter_id_by_ap_id = {} 12var letter_id_by_ap_id = {}
13var symbol_item_ids = []
14
15var kSYMBOL_ITEMS
12 16
13 17
14func _init(proto_script): 18func _init(proto_script):
15 SCRIPT_proto = proto_script 19 SCRIPT_proto = proto_script
16 20
21 kSYMBOL_ITEMS = {
22 SCRIPT_proto.PuzzleSymbol.SUN: "Sun Symbol",
23 SCRIPT_proto.PuzzleSymbol.SPARKLES: "Sparkles Symbol",
24 SCRIPT_proto.PuzzleSymbol.ZERO: "Zero Symbol",
25 SCRIPT_proto.PuzzleSymbol.EXAMPLE: "Example Symbol",
26 SCRIPT_proto.PuzzleSymbol.BOXES: "Boxes Symbol",
27 SCRIPT_proto.PuzzleSymbol.PLANET: "Planet Symbol",
28 SCRIPT_proto.PuzzleSymbol.PYRAMID: "Pyramid Symbol",
29 SCRIPT_proto.PuzzleSymbol.CROSS: "Cross Symbol",
30 SCRIPT_proto.PuzzleSymbol.SWEET: "Sweet Symbol",
31 SCRIPT_proto.PuzzleSymbol.GENDER: "Gender Symbol",
32 SCRIPT_proto.PuzzleSymbol.AGE: "Age Symbol",
33 SCRIPT_proto.PuzzleSymbol.SOUND: "Sound Symbol",
34 SCRIPT_proto.PuzzleSymbol.ANAGRAM: "Anagram Symbol",
35 SCRIPT_proto.PuzzleSymbol.JOB: "Job Symbol",
36 SCRIPT_proto.PuzzleSymbol.STARS: "Stars Symbol",
37 SCRIPT_proto.PuzzleSymbol.NULL: "Null Symbol",
38 SCRIPT_proto.PuzzleSymbol.EVAL: "Eval Symbol",
39 SCRIPT_proto.PuzzleSymbol.LINGO: "Lingo Symbol",
40 SCRIPT_proto.PuzzleSymbol.QUESTION: "Question Symbol",
41 }
42
17 43
18func load(data_bytes): 44func load(data_bytes):
19 objects = SCRIPT_proto.AllObjects.new() 45 objects = SCRIPT_proto.AllObjects.new()
@@ -58,6 +84,19 @@ func load(data_bytes):
58 for letter in objects.get_letters(): 84 for letter in objects.get_letters():
59 letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id() 85 letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id()
60 86
87 for panel in objects.get_panels():
88 var room = objects.get_rooms()[panel.get_room_id()]
89 var map = objects.get_maps()[room.get_map_id()]
90
91 if not map.get_name() in panel_id_by_map_node_path:
92 panel_id_by_map_node_path[map.get_name()] = {}
93
94 var map_data = panel_id_by_map_node_path[map.get_name()]
95 map_data[panel.get_path()] = panel.get_id()
96
97 for symbol_name in kSYMBOL_ITEMS.values():
98 symbol_item_ids.append(objects.get_special_ids()[symbol_name])
99
61 100
62func get_door_for_map_node_path(map_name, node_path): 101func get_door_for_map_node_path(map_name, node_path):
63 if not door_id_by_map_node_path.has(map_name): 102 if not door_id_by_map_node_path.has(map_name):
@@ -67,6 +106,14 @@ func get_door_for_map_node_path(map_name, node_path):
67 return map_data.get(node_path, null) 106 return map_data.get(node_path, null)
68 107
69 108
109func get_panel_for_map_node_path(map_name, node_path):
110 if not panel_id_by_map_node_path.has(map_name):
111 return null
112
113 var map_data = panel_id_by_map_node_path[map_name]
114 return map_data.get(node_path, null)
115
116
70func get_door_ap_id(door_id): 117func get_door_ap_id(door_id):
71 var door = objects.get_doors()[door_id] 118 var door = objects.get_doors()[door_id]
72 if door.has_ap_id(): 119 if door.has_ap_id():
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index cd0654f..8a15728 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd
@@ -1,6 +1,6 @@
1extends Node 1extends Node
2 2
3const my_version = "0.1.0" 3const MOD_VERSION = 2
4 4
5var SCRIPT_client 5var SCRIPT_client
6var SCRIPT_keyboard 6var SCRIPT_keyboard
@@ -41,12 +41,15 @@ const kCYAN_DOOR_BEHAVIOR_H2 = 0
41const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 41const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1
42const kCYAN_DOOR_BEHAVIOR_ITEM = 2 42const kCYAN_DOOR_BEHAVIOR_ITEM = 2
43 43
44var apworld_version = [0, 0]
44var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 45var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2
45var daedalus_roof_access = false 46var daedalus_roof_access = false
46var keyholder_sanity = false 47var keyholder_sanity = false
47var shuffle_control_center_colors = false 48var shuffle_control_center_colors = false
48var shuffle_doors = false 49var shuffle_doors = false
50var shuffle_gallery_paintings = false
49var shuffle_letters = kSHUFFLE_LETTERS_VANILLA 51var shuffle_letters = kSHUFFLE_LETTERS_VANILLA
52var shuffle_symbols = false
50var victory_condition = -1 53var victory_condition = -1
51 54
52signal could_not_connect 55signal could_not_connect
@@ -183,6 +186,11 @@ func _process_item(item, index, from, flags, amount):
183 if not letter.has_level2() or not letter.get_level2(): 186 if not letter.has_level2() or not letter.get_level2():
184 _process_key_item(letter.get_key(), amount) 187 _process_key_item(letter.get_key(), amount)
185 188
189 if gamedata.symbol_item_ids.has(item):
190 var player = get_tree().get_root().get_node_or_null("scene/player")
191 if player != null:
192 player.emit_signal("evaluate_solvability")
193
186 # Show a message about the item if it's new. 194 # Show a message about the item if it's new.
187 if index != null and index > _last_new_item: 195 if index != null and index > _last_new_item:
188 _last_new_item = index 196 _last_new_item = index
@@ -355,9 +363,14 @@ func _client_connected(slot_data):
355 keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) 363 keyholder_sanity = bool(slot_data.get("keyholder_sanity", false))
356 shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) 364 shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false))
357 shuffle_doors = bool(slot_data.get("shuffle_doors", false)) 365 shuffle_doors = bool(slot_data.get("shuffle_doors", false))
366 shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false))
358 shuffle_letters = int(slot_data.get("shuffle_letters", 0)) 367 shuffle_letters = int(slot_data.get("shuffle_letters", 0))
368 shuffle_symbols = bool(slot_data.get("shuffle_symbols", false))
359 victory_condition = int(slot_data.get("victory_condition", 0)) 369 victory_condition = int(slot_data.get("victory_condition", 0))
360 370
371 if slot_data.has("version"):
372 apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])]
373
361 # Set up item locks. 374 # Set up item locks.
362 _item_locks = {} 375 _item_locks = {}
363 376
@@ -392,6 +405,11 @@ func _client_connected(slot_data):
392 for door in door_group.get_doors(): 405 for door in door_group.get_doors():
393 _item_locks[door] = [door_group.get_ap_id(), 1] 406 _item_locks[door] = [door_group.get_ap_id(), 1]
394 407
408 if shuffle_gallery_paintings:
409 for door in gamedata.objects.get_doors():
410 if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING:
411 _item_locks[door.get_id()] = [door.get_ap_id(), 1]
412
395 if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: 413 if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM:
396 for door_group in gamedata.objects.get_door_groups(): 414 for door_group in gamedata.objects.get_door_groups():
397 if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: 415 if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS:
diff --git a/client/Archipelago/panel.gd b/client/Archipelago/panel.gd new file mode 100644 index 0000000..fdaaf0e --- /dev/null +++ b/client/Archipelago/panel.gd
@@ -0,0 +1,101 @@
1extends "res://scripts/nodes/panel.gd"
2
3var panel_logic = null
4var symbol_solvable = true
5
6var black = load("res://assets/materials/black.material")
7
8
9func _ready():
10 super._ready()
11
12 var node_path = String(
13 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
14 )
15
16 var gamedata = global.get_node("Gamedata")
17 var panel_id = gamedata.get_panel_for_map_node_path(global.map, node_path)
18 if panel_id != null:
19 var ap = global.get_node("Archipelago")
20 if ap.shuffle_symbols:
21 if global.map == "the_entry" and node_path == "Panels/Entry/front_1":
22 clue = "i"
23 symbol = ""
24
25 setField("clue", clue)
26 setField("symbol", symbol)
27
28 panel_logic = gamedata.objects.get_panels()[panel_id]
29 checkSymbolSolvable()
30
31 if not symbol_solvable:
32 get_tree().get_root().get_node("scene/player").connect(
33 "evaluate_solvability", evaluateSolvability
34 )
35
36
37func checkSymbolSolvable():
38 var old_solvable = symbol_solvable
39 symbol_solvable = true
40
41 if panel_logic == null:
42 # There's no logic for this panel.
43 return
44
45 var ap = global.get_node("Archipelago")
46 if not ap.shuffle_symbols:
47 # Symbols aren't item-locked.
48 return
49
50 var gamedata = global.get_node("Gamedata")
51 for symbol in panel_logic.get_symbols():
52 var item_name = gamedata.kSYMBOL_ITEMS.get(symbol)
53 var item_id = gamedata.objects.get_special_ids()[item_name]
54 if ap.client.getItemAmount(item_id) < 1:
55 symbol_solvable = false
56 break
57
58 if symbol_solvable != old_solvable:
59 if symbol_solvable:
60 setField("clue", clue)
61 setField("symbol", symbol)
62 setField("answer", answer)
63 else:
64 quad_mesh.surface_set_material(0, black)
65 get_node("Hinge/clue").text = "missing"
66 get_node("Hinge/answer").text = "symbols"
67
68
69func checkSolvable(key):
70 checkSymbolSolvable()
71 if not symbol_solvable:
72 return false
73
74 return super.checkSolvable(key)
75
76
77func evaluateSolvability():
78 checkSolvable("")
79
80
81func passedInput(key, skip_focus_check = false):
82 if not symbol_solvable:
83 return
84
85 super.passedInput(key, skip_focus_check)
86
87
88func focus():
89 if not symbol_solvable:
90 has_focus = false
91 return
92
93 super.focus()
94
95
96func unfocus():
97 if not symbol_solvable:
98 has_focus = false
99 return
100
101 super.unfocus()
diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd index dd6aa2b..9de3e07 100644 --- a/client/Archipelago/player.gd +++ b/client/Archipelago/player.gd
@@ -16,6 +16,8 @@ const kEndingNameByVictoryValue = {
16 12: "WHITE", 16 12: "WHITE",
17} 17}
18 18
19signal evaluate_solvability
20
19 21
20func _ready(): 22func _ready():
21 var khl_script = load("res://scripts/nodes/keyHolderListener.gd") 23 var khl_script = load("res://scripts/nodes/keyHolderListener.gd")
@@ -188,6 +190,29 @@ func _ready():
188 warp_enter.rotation_degrees.y = 90 190 warp_enter.rotation_degrees.y = 90
189 get_parent().add_child.call_deferred(warp_enter) 191 get_parent().add_child.call_deferred(warp_enter)
190 192
193 if global.map == "the_entry":
194 # Remove door behind X1.
195 var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1")
196 door_node.handleTriggered()
197
198 # Display win condition.
199 var sign_prefab = preload("res://objects/nodes/sign.tscn")
200 var sign1 = sign_prefab.instantiate()
201 sign1.position = Vector3(-7, 5, -15.01)
202 sign1.text = "victory"
203 get_parent().add_child.call_deferred(sign1)
204
205 var sign2 = sign_prefab.instantiate()
206 sign2.position = Vector3(-7, 4, -15.01)
207 sign2.text = "%s ending" % kEndingNameByVictoryValue.get(ap.victory_condition, "?")
208
209 var sign2_color = kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower()
210 if sign2_color == "white":
211 sign2_color = "silver"
212
213 sign2.material = load("res://assets/materials/%s.material" % sign2_color)
214 get_parent().add_child.call_deferred(sign2)
215
191 super._ready() 216 super._ready()
192 217
193 await get_tree().process_frame 218 await get_tree().process_frame
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd index aaaf72a..14975e5 100644 --- a/client/Archipelago/settings_screen.gd +++ b/client/Archipelago/settings_screen.gd
@@ -40,10 +40,13 @@ func _ready():
40 ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd") 40 ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd")
41 ) 41 )
42 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) 42 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd"))
43 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panel.gd"))
43 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd")) 44 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd"))
44 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) 45 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
45 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd")) 46 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd"))
47 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd"))
46 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd")) 48 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd"))
49 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/visibilityListener.gd"))
47 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd")) 50 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd"))
48 51
49 var proto_script = load("user://maps/Archipelago/generated/proto.gd") 52 var proto_script = load("user://maps/Archipelago/generated/proto.gd")
@@ -66,6 +69,7 @@ func _ready():
66 global.add_child(textclient_instance) 69 global.add_child(textclient_instance)
67 70
68 var ap = global.get_node("Archipelago") 71 var ap = global.get_node("Archipelago")
72 var gamedata = global.get_node("Gamedata")
69 ap.connect("ap_connected", connectionSuccessful) 73 ap.connect("ap_connected", connectionSuccessful)
70 ap.connect("could_not_connect", connectionUnsuccessful) 74 ap.connect("could_not_connect", connectionUnsuccessful)
71 ap.connect("connect_status", connectionStatus) 75 ap.connect("connect_status", connectionStatus)
@@ -89,13 +93,17 @@ func _ready():
89 history_box.get_popup().connect("id_pressed", historySelected) 93 history_box.get_popup().connect("id_pressed", historySelected)
90 94
91 # Show client version. 95 # Show client version.
92 $Panel/title.text = "ARCHIPELAGO (%s)" % ap.my_version 96 $Panel/title.text = "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION]
93 97
94 # Increase font size in text boxes. 98 # Increase font size in text boxes.
95 $Panel/server_box.add_theme_font_size_override("font_size", 36) 99 $Panel/server_box.add_theme_font_size_override("font_size", 36)
96 $Panel/player_box.add_theme_font_size_override("font_size", 36) 100 $Panel/player_box.add_theme_font_size_override("font_size", 36)
97 $Panel/password_box.add_theme_font_size_override("font_size", 36) 101 $Panel/password_box.add_theme_font_size_override("font_size", 36)
98 102
103 # Set up version mismatch dialog.
104 $Panel/VersionMismatch.connect("confirmed", startGame)
105 $Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined)
106
99 107
100# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd 108# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
101func installScriptExtension(childScript: Resource): 109func installScriptExtension(childScript: Resource):
@@ -125,6 +133,33 @@ func connectionStatus(message):
125 133
126func connectionSuccessful(): 134func connectionSuccessful():
127 var ap = global.get_node("Archipelago") 135 var ap = global.get_node("Archipelago")
136 var gamedata = global.get_node("Gamedata")
137
138 # Check for major version mismatch.
139 if ap.apworld_version[0] != gamedata.objects.get_version():
140 $Panel/AcceptDialog.exclusive = false
141
142 var popup = self.get_node("Panel/VersionMismatch")
143 popup.title = "Version Mismatch!"
144 popup.dialog_text = (
145 "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue."
146 % [
147 ap.apworld_version[0],
148 ap.apworld_version[1],
149 gamedata.objects.get_version(),
150 ap.MOD_VERSION
151 ]
152 )
153 popup.exclusive = true
154 popup.popup_centered()
155
156 return
157
158 startGame()
159
160
161func startGame():
162 var ap = global.get_node("Archipelago")
128 163
129 # Save connection details 164 # Save connection details
130 var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] 165 var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass]
@@ -158,9 +193,12 @@ func connectionSuccessful():
158 clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") 193 clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn")
159 clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") 194 clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn")
160 clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") 195 clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn")
196 clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn")
161 clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") 197 clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn")
198 clearResourceCache("res://objects/nodes/panel.tscn")
162 clearResourceCache("res://objects/nodes/player.tscn") 199 clearResourceCache("res://objects/nodes/player.tscn")
163 clearResourceCache("res://objects/nodes/saver.tscn") 200 clearResourceCache("res://objects/nodes/saver.tscn")
201 clearResourceCache("res://objects/nodes/teleport.tscn")
164 clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") 202 clearResourceCache("res://objects/scenes/menus/pause_menu.tscn")
165 203
166 var paintings_dir = DirAccess.open("res://objects/meshes/paintings") 204 var paintings_dir = DirAccess.open("res://objects/meshes/paintings")
@@ -186,6 +224,10 @@ func connectionUnsuccessful(error_message):
186 popup.popup_centered() 224 popup.popup_centered()
187 225
188 226
227func versionMismatchDeclined():
228 $Panel/AcceptDialog.hide()
229
230
189func historySelected(index): 231func historySelected(index):
190 var ap = global.get_node("Archipelago") 232 var ap = global.get_node("Archipelago")
191 var details = ap.connection_history[index] 233 var details = ap.connection_history[index]
diff --git a/client/Archipelago/teleport.gd b/client/Archipelago/teleport.gd new file mode 100644 index 0000000..428d50b --- /dev/null +++ b/client/Archipelago/teleport.gd
@@ -0,0 +1,38 @@
1extends "res://scripts/nodes/teleport.gd"
2
3var item_id
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null:
15 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
21
22 self.senders = []
23 self.senderGroup = []
24 self.nested = false
25 self.complete_at = 0
26 self.max_length = 0
27 self.excludeSenders = []
28
29 call_deferred("_readier")
30
31 super._ready()
32
33
34func _readier():
35 var ap = global.get_node("Archipelago")
36
37 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered()
diff --git a/client/Archipelago/teleportListener.gd b/client/Archipelago/teleportListener.gd index 4a7deec..6f363af 100644 --- a/client/Archipelago/teleportListener.gd +++ b/client/Archipelago/teleportListener.gd
@@ -9,6 +9,17 @@ func _ready():
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() 9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 ) 10 )
11 11
12 if (
13 global.map == "daedalus"
14 and (
15 node_path == "Components/Triggers/teleportListenerConnections"
16 or node_path == "Components/Triggers/teleportListenerConnections2"
17 )
18 ):
19 # Effectively disable these.
20 teleport_point = target_path.position
21 return
22
12 var gamedata = global.get_node("Gamedata") 23 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) 24 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null: 25 if door_id != null:
diff --git a/client/Archipelago/visibilityListener.gd b/client/Archipelago/visibilityListener.gd new file mode 100644 index 0000000..5ea17a0 --- /dev/null +++ b/client/Archipelago/visibilityListener.gd
@@ -0,0 +1,38 @@
1extends "res://scripts/nodes/listeners/visibilityListener.gd"
2
3var item_id
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null:
15 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
21
22 self.senders = []
23 self.senderGroup = []
24 self.nested = false
25 self.complete_at = 0
26 self.max_length = 0
27 self.excludeSenders = []
28
29 call_deferred("_readier")
30
31 super._ready()
32
33
34func _readier():
35 var ap = global.get_node("Archipelago")
36
37 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered()
diff --git a/client/Archipelago/worldportListener.gd b/client/Archipelago/worldportListener.gd index c31c825..5c2faff 100644 --- a/client/Archipelago/worldportListener.gd +++ b/client/Archipelago/worldportListener.gd
@@ -1,8 +1,8 @@
1extends "res://scripts/nodes/listeners/worldportListener.gd" 1extends "res://scripts/nodes/listeners/worldportListener.gd"
2 2
3 3
4func changeScene(): 4func handleTriggered():
5 if exit == "menus/credits": 5 if exit == "menus/credits":
6 return 6 return
7 7
8 super.changeScene() 8 super.handleTriggered()
diff --git a/client/README.md b/client/README.md new file mode 100644 index 0000000..99589c5 --- /dev/null +++ b/client/README.md
@@ -0,0 +1,90 @@
1# Lingo 2 Archipelago Client
2
3The Lingo 2 Archipelago Client is a mod for Lingo 2 that allows you to connect
4to an Archipelago Multiworld and randomize your game.
5
6## Installation
7
81. Download the Lingo 2 Archipelago Randomizer from
9 [the releases page](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md).
102. Open up Lingo 2, go to settings, and click View Game Data. This should open
11 up a folder in Windows Explorer.
123. Unzip the randomizer into the "maps" folder. Ensure that archipelago.tscn and
13 the Archipelago folder are both within the maps folder.
14
15**NOTE**: It is important that the major version number of your client matches
16the major version number of the apworld you generated with.
17
18## Joining a Multiworld game
19
201. Launch Lingo 2.
212. Click on Level Selection, and choose Archipelago from the list.
223. The selected player is generally ignored by the mod, and you don't even need
23 to ensure you use the same player between connections. However, if your
24 player name has a gift map associated with it, Lingo 2 will prioritize the
25 gift map over loading the mod, so in that case you should choose another
26 player.
274. Press Play.
285. Enter the Archipelago address, slot name, and password into the fields.
296. Press Connect.
307. Enjoy!
31
32To continue an earlier game, you can perform the exact same steps as above. You
33will probably have to re-select Archipelago from the Level Selection screen, as
34the game does not remember which level you were playing.
35
36**Note**: Running the randomizer modifies the game's memory. If you want to play
37the base game after playing the randomizer, you need to restart Lingo 2 first.
38
39## Running from source
40
41The mod is mostly written in GDScript, which is parsed and executed by Lingo 2
42itself, and thus does not need to be compiled. However, there are two files that
43need to be generated before the client can be run.
44
45The first file is `data.binpb`, the datafile containing the randomizer logic.
46You can read about how to generate it on
47[its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md).
48Once you have it, put it in a subfolder of `client` called `generated`.
49
50The second generated file is `proto.gd`. This file allows Lingo 2 to read the
51datafile. We use a Godot script to generate it, which means
52[the Godot Editor](https://godotengine.org/download/) is required. From the root
53of the repository:
54
55```shell
56cd vendor\godobuf
57godot --headless -s addons\protobuf\protobuf_cmdln.gd --input=..\..\proto\data.proto ^
58 --output=..\..\client\Archipelago\generated\proto.gd
59```
60
61If you are not on Windows, replace the forward slashes with backslashes as
62appropriate (and the caret with a forward slash). You will also probably need to
63replace "godot" at the start of the second line with a path to a Godot Editor
64executable.
65
66After generating those two files, the contents of the `client` folder (minus
67this README) can be pasted into the Lingo 2 maps directory as described above.
68
69## Frequently Asked Questions
70
71### Is my progress saved locally?
72
73Lingo 2 autosaves your progress every time you solve a puzzle, get a
74collectable, or interact with a keyholder. The randomizer generates a savefile
75name based on your Multiworld seed and slot number, so you should be able to
76seamlessly switch between multiworlds and even slots within a multiworld.
77
78The exception to this is different rooms created from the same multiworld seed.
79The client is unable to tell rooms in a seed apart (this is a limitation of the
80Archipelago API), so the client will use the same save file for the same slot in
81different rooms on the same seed. You can work around this by manually moving or
82removing the save file from the level1 save file directory.
83
84If you play the base game again, you will see one or more save files with a long
85name that begins with "zzAP\_". These are the saves for your multiworlds. They
86can be safely deleted after you have completed the associated multiworld. It is
87not recommended to load these save files outside of the randomizer.
88
89A connection to Archipelago is required to resume playing a multiworld. This is
90because the set of items you have received is not stored locally.
diff --git a/client/archipelago.tscn b/client/archipelago.tscn index 40dd46f..a74c69e 100644 --- a/client/archipelago.tscn +++ b/client/archipelago.tscn
@@ -150,6 +150,10 @@ caret_blink = true
150offset_right = 83.0 150offset_right = 83.0
151offset_bottom = 58.0 151offset_bottom = 58.0
152 152
153[node name="VersionMismatch" type="ConfirmationDialog" parent="Panel"]
154offset_right = 83.0
155offset_bottom = 58.0
156
153[node name="connection_history" type="MenuButton" parent="Panel"] 157[node name="connection_history" type="MenuButton" parent="Panel"]
154offset_left = 1239.0 158offset_left = 1239.0
155offset_top = 276.0 159offset_top = 276.0