diff options
Diffstat (limited to 'client/README.md')
-rw-r--r-- | client/README.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/client/README.md b/client/README.md index 07c5459..1e94bdb 100644 --- a/client/README.md +++ b/client/README.md | |||
@@ -6,7 +6,7 @@ to an Archipelago Multiworld and randomize your game. | |||
6 | ## Installation | 6 | ## Installation |
7 | 7 | ||
8 | 1. Download the Lingo 2 Archipelago Randomizer from | 8 | 1. Download the Lingo 2 Archipelago Randomizer from |
9 | [the releases page](https://code.fourisland.com/lingo-archipelago2/about/client/CHANGELOG.md). | 9 | [the releases page](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md). |
10 | 2. Open up Lingo 2, go to settings, and click View Game Data. This should open | 10 | 2. Open up Lingo 2, go to settings, and click View Game Data. This should open |
11 | up a folder in Windows Explorer. | 11 | up a folder in Windows Explorer. |
12 | 3. Unzip the randomizer into the "maps" folder. Ensure that archipelago.tscn and | 12 | 3. Unzip the randomizer into the "maps" folder. Ensure that archipelago.tscn and |
@@ -44,7 +44,7 @@ need to be generated before the client can be run. | |||
44 | 44 | ||
45 | The first file is `data.binpb`, the datafile containing the randomizer logic. | 45 | The first file is `data.binpb`, the datafile containing the randomizer logic. |
46 | You can read about how to generate it on | 46 | You can read about how to generate it on |
47 | [its own README page](https://code.fourisland.com/lingo-archipelago2/about/data/README.md). | 47 | [its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md). |
48 | Once you have it, put it in a subfolder of `client` called `generated`. | 48 | Once you have it, put it in a subfolder of `client` called `generated`. |
49 | 49 | ||
50 | The second generated file is `proto.gd`. This file allows Lingo 2 to read the | 50 | The second generated file is `proto.gd`. This file allows Lingo 2 to read the |