about summary refs log tree commit diff stats
path: root/client/Archipelago
diff options
context:
space:
mode:
Diffstat (limited to 'client/Archipelago')
-rw-r--r--client/Archipelago/animationListener.gd14
-rw-r--r--client/Archipelago/client.gd55
-rw-r--r--client/Archipelago/collectable.gd16
-rw-r--r--client/Archipelago/door.gd14
-rw-r--r--client/Archipelago/gamedata.gd62
-rw-r--r--client/Archipelago/keyHolder.gd38
-rw-r--r--client/Archipelago/keyHolderChecker.gd24
-rw-r--r--client/Archipelago/keyHolderResetterListener.gd8
-rw-r--r--client/Archipelago/keyboard.gd199
-rw-r--r--client/Archipelago/manager.gd319
-rw-r--r--client/Archipelago/messages.gd18
-rw-r--r--client/Archipelago/painting.gd14
-rw-r--r--client/Archipelago/panel.gd101
-rw-r--r--client/Archipelago/pauseMenu.gd7
-rw-r--r--client/Archipelago/player.gd82
-rw-r--r--client/Archipelago/saver.gd6
-rw-r--r--client/Archipelago/settings_screen.gd77
-rw-r--r--client/Archipelago/teleport.gd38
-rw-r--r--client/Archipelago/teleportListener.gd23
-rw-r--r--client/Archipelago/textclient.gd2
-rw-r--r--client/Archipelago/victoryListener.gd2
-rw-r--r--client/Archipelago/visibilityListener.gd38
-rw-r--r--client/Archipelago/worldport.gd10
-rw-r--r--client/Archipelago/worldportListener.gd4
24 files changed, 1056 insertions, 115 deletions
diff --git a/client/Archipelago/animationListener.gd b/client/Archipelago/animationListener.gd index f1fb5fb..c3b26db 100644 --- a/client/Archipelago/animationListener.gd +++ b/client/Archipelago/animationListener.gd
@@ -1,6 +1,7 @@
1extends "res://scripts/nodes/listeners/animationListener.gd" 1extends "res://scripts/nodes/listeners/animationListener.gd"
2 2
3var item_id 3var item_id
4var item_amount
4 5
5 6
6func _ready(): 7func _ready():
@@ -8,17 +9,16 @@ func _ready():
8 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() 9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
9 ) 10 )
10 11
11 print("node: %s" % node_path)
12
13 var gamedata = global.get_node("Gamedata") 12 var gamedata = global.get_node("Gamedata")
14 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) 13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
15 if door_id != null: 14 if door_id != null:
16 print("door_id: %d" % door_id)
17
18 var ap = global.get_node("Archipelago") 15 var ap = global.get_node("Archipelago")
19 item_id = ap.get_item_id_for_door(door_id) 16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
20 21
21 if item_id != null:
22 self.senders = [] 22 self.senders = []
23 self.senderGroup = [] 23 self.senderGroup = []
24 self.nested = false 24 self.nested = false
@@ -34,5 +34,5 @@ func _ready():
34func _readier(): 34func _readier():
35 var ap = global.get_node("Archipelago") 35 var ap = global.get_node("Archipelago")
36 36
37 if ap.has_item(item_id): 37 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered() 38 handleTriggered()
diff --git a/client/Archipelago/client.gd b/client/Archipelago/client.gd index f0f36d7..843647d 100644 --- a/client/Archipelago/client.gd +++ b/client/Archipelago/client.gd
@@ -32,17 +32,23 @@ var _players = []
32var _player_name_by_slot = {} 32var _player_name_by_slot = {}
33var _game_by_player = {} 33var _game_by_player = {}
34var _checked_locations = [] 34var _checked_locations = []
35var _received_items = [] 35var _received_indexes = []
36var _received_items = {}
36var _slot_data = {} 37var _slot_data = {}
37 38
38signal could_not_connect 39signal could_not_connect
39signal connect_status 40signal connect_status
40signal client_connected(slot_data) 41signal client_connected(slot_data)
41signal item_received(item_id, index, player, flags) 42signal item_received(item_id, index, player, flags, amount)
42signal message_received(message) 43signal message_received(message)
44signal location_scout_received(item_id, location_id, player, flags)
43 45
44 46
45func _init(): 47func _init():
48 set_process_mode(Node.PROCESS_MODE_ALWAYS)
49
50 _ws.inbound_buffer_size = 8388608
51
46 global._print("Instantiated APClient") 52 global._print("Instantiated APClient")
47 53
48 # Read AP datapackages from file, if there are any 54 # Read AP datapackages from file, if there are any
@@ -74,6 +80,8 @@ func _reset_state():
74 _authenticated = false 80 _authenticated = false
75 _try_wss = false 81 _try_wss = false
76 _has_connected = false 82 _has_connected = false
83 _received_items = {}
84 _received_indexes = []
77 85
78 86
79func _errored(): 87func _errored():
@@ -219,7 +227,7 @@ func _process(_delta):
219 error_message = "Unknown error." 227 error_message = "Unknown error."
220 228
221 _initiated_disconnect = true 229 _initiated_disconnect = true
222 _ws.disconnect_from_host() 230 _ws.close()
223 231
224 emit_signal("could_not_connect", error_message) 232 emit_signal("could_not_connect", error_message)
225 global._print("Connection to AP refused") 233 global._print("Connection to AP refused")
@@ -228,21 +236,40 @@ func _process(_delta):
228 elif cmd == "ReceivedItems": 236 elif cmd == "ReceivedItems":
229 var i = 0 237 var i = 0
230 for item in message["items"]: 238 for item in message["items"]:
231 if not _received_items.has(int(item["item"])): 239 var index = int(message["index"] + i)
232 _received_items.append(int(item["item"])) 240 i += 1
241
242 if _received_indexes.has(index):
243 # Do not re-process items.
244 continue
245
246 _received_indexes.append(index)
247
248 var item_id = int(item["item"])
249 _received_items[item_id] = _received_items.get(item_id, 0) + 1
233 250
234 emit_signal( 251 emit_signal(
235 "item_received", 252 "item_received",
236 int(item["item"]), 253 item_id,
237 int(message["index"]) + i, 254 index,
238 int(item["player"]), 255 int(item["player"]),
239 int(item["flags"]) 256 int(item["flags"]),
257 _received_items[item_id]
240 ) 258 )
241 i += 1
242 259
243 elif cmd == "PrintJSON": 260 elif cmd == "PrintJSON":
244 emit_signal("message_received", message) 261 emit_signal("message_received", message)
245 262
263 elif cmd == "LocationInfo":
264 for loc in message["locations"]:
265 emit_signal(
266 "location_scout_received",
267 int(loc["item"]),
268 int(loc["location"]),
269 int(loc["player"]),
270 int(loc["flags"])
271 )
272
246 elif state == WebSocketPeer.STATE_CLOSED: 273 elif state == WebSocketPeer.STATE_CLOSED:
247 if _has_connected: 274 if _has_connected:
248 _closed() 275 _closed()
@@ -284,7 +311,7 @@ func connectToServer(server, un, pw):
284 % err 311 % err
285 ) 312 )
286 ) 313 )
287 global._print("Could not connect to AP: " + err) 314 global._print("Could not connect to AP: %d" % err)
288 return 315 return
289 _should_process = true 316 _should_process = true
290 317
@@ -378,5 +405,13 @@ func completedGoal():
378 sendMessage([{"cmd": "StatusUpdate", "status": 30}]) # CLIENT_GOAL 405 sendMessage([{"cmd": "StatusUpdate", "status": 30}]) # CLIENT_GOAL
379 406
380 407
408func scoutLocations(loc_ids):
409 sendMessage([{"cmd": "LocationScouts", "locations": loc_ids}])
410
411
381func hasItem(item_id): 412func hasItem(item_id):
382 return _received_items.has(item_id) 413 return _received_items.has(item_id)
414
415
416func getItemAmount(item_id):
417 return _received_items.get(item_id, 0)
diff --git a/client/Archipelago/collectable.gd b/client/Archipelago/collectable.gd new file mode 100644 index 0000000..4a17a2a --- /dev/null +++ b/client/Archipelago/collectable.gd
@@ -0,0 +1,16 @@
1extends "res://scripts/nodes/collectable.gd"
2
3
4func pickedUp():
5 if unlock_type == "key":
6 var ap = global.get_node("Archipelago")
7 if ap.get_letter_behavior(unlock_key, level == 2) == ap.kLETTER_BEHAVIOR_VANILLA:
8 ap.keyboard.collect_local_letter(unlock_key, level)
9 else:
10 ap.keyboard.update_unlocks()
11
12 super.pickedUp()
13
14
15func setScoutedText(text):
16 get_node("MeshInstance3D").mesh.text = text.replace(" ", "\n")
diff --git a/client/Archipelago/door.gd b/client/Archipelago/door.gd index 731eca4..fead818 100644 --- a/client/Archipelago/door.gd +++ b/client/Archipelago/door.gd
@@ -1,6 +1,7 @@
1extends "res://scripts/nodes/door.gd" 1extends "res://scripts/nodes/door.gd"
2 2
3var item_id 3var item_id
4var item_amount
4 5
5 6
6func _ready(): 7func _ready():
@@ -8,17 +9,16 @@ func _ready():
8 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() 9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
9 ) 10 )
10 11
11 print("node: %s" % node_path)
12
13 var gamedata = global.get_node("Gamedata") 12 var gamedata = global.get_node("Gamedata")
14 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) 13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
15 if door_id != null: 14 if door_id != null:
16 print("door_id: %d" % door_id)
17
18 var ap = global.get_node("Archipelago") 15 var ap = global.get_node("Archipelago")
19 item_id = ap.get_item_id_for_door(door_id) 16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
20 21
21 if item_id != null:
22 self.senders = [] 22 self.senders = []
23 self.senderGroup = [] 23 self.senderGroup = []
24 self.nested = false 24 self.nested = false
@@ -34,5 +34,5 @@ func _ready():
34func _readier(): 34func _readier():
35 var ap = global.get_node("Archipelago") 35 var ap = global.get_node("Archipelago")
36 36
37 if ap.has_item(item_id): 37 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered() 38 handleTriggered()
diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd index 16368a9..41d966a 100644 --- a/client/Archipelago/gamedata.gd +++ b/client/Archipelago/gamedata.gd
@@ -5,13 +5,42 @@ var SCRIPT_proto
5var objects 5var objects
6var door_id_by_map_node_path = {} 6var door_id_by_map_node_path = {}
7var painting_id_by_map_node_path = {} 7var painting_id_by_map_node_path = {}
8var panel_id_by_map_node_path = {}
8var door_id_by_ap_id = {} 9var door_id_by_ap_id = {}
9var map_id_by_name = {} 10var map_id_by_name = {}
11var progressive_id_by_ap_id = {}
12var letter_id_by_ap_id = {}
13var symbol_item_ids = []
14var anti_trap_ids = {}
15
16var kSYMBOL_ITEMS
10 17
11 18
12func _init(proto_script): 19func _init(proto_script):
13 SCRIPT_proto = proto_script 20 SCRIPT_proto = proto_script
14 21
22 kSYMBOL_ITEMS = {
23 SCRIPT_proto.PuzzleSymbol.SUN: "Sun Symbol",
24 SCRIPT_proto.PuzzleSymbol.SPARKLES: "Sparkles Symbol",
25 SCRIPT_proto.PuzzleSymbol.ZERO: "Zero Symbol",
26 SCRIPT_proto.PuzzleSymbol.EXAMPLE: "Example Symbol",
27 SCRIPT_proto.PuzzleSymbol.BOXES: "Boxes Symbol",
28 SCRIPT_proto.PuzzleSymbol.PLANET: "Planet Symbol",
29 SCRIPT_proto.PuzzleSymbol.PYRAMID: "Pyramid Symbol",
30 SCRIPT_proto.PuzzleSymbol.CROSS: "Cross Symbol",
31 SCRIPT_proto.PuzzleSymbol.SWEET: "Sweet Symbol",
32 SCRIPT_proto.PuzzleSymbol.GENDER: "Gender Symbol",
33 SCRIPT_proto.PuzzleSymbol.AGE: "Age Symbol",
34 SCRIPT_proto.PuzzleSymbol.SOUND: "Sound Symbol",
35 SCRIPT_proto.PuzzleSymbol.ANAGRAM: "Anagram Symbol",
36 SCRIPT_proto.PuzzleSymbol.JOB: "Job Symbol",
37 SCRIPT_proto.PuzzleSymbol.STARS: "Stars Symbol",
38 SCRIPT_proto.PuzzleSymbol.NULL: "Null Symbol",
39 SCRIPT_proto.PuzzleSymbol.EVAL: "Eval Symbol",
40 SCRIPT_proto.PuzzleSymbol.LINGO: "Lingo Symbol",
41 SCRIPT_proto.PuzzleSymbol.QUESTION: "Question Symbol",
42 }
43
15 44
16func load(data_bytes): 45func load(data_bytes):
17 objects = SCRIPT_proto.AllObjects.new() 46 objects = SCRIPT_proto.AllObjects.new()
@@ -50,6 +79,31 @@ func load(data_bytes):
50 79
51 var _map_data = painting_id_by_map_node_path[map.get_name()] 80 var _map_data = painting_id_by_map_node_path[map.get_name()]
52 81
82 for progressive in objects.get_progressives():
83 progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id()
84
85 for letter in objects.get_letters():
86 letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id()
87
88 for panel in objects.get_panels():
89 var room = objects.get_rooms()[panel.get_room_id()]
90 var map = objects.get_maps()[room.get_map_id()]
91
92 if not map.get_name() in panel_id_by_map_node_path:
93 panel_id_by_map_node_path[map.get_name()] = {}
94
95 var map_data = panel_id_by_map_node_path[map.get_name()]
96 map_data[panel.get_path()] = panel.get_id()
97
98 for symbol_name in kSYMBOL_ITEMS.values():
99 symbol_item_ids.append(objects.get_special_ids()[symbol_name])
100
101 for special_name in objects.get_special_ids().keys():
102 if special_name.begins_with("Anti "):
103 anti_trap_ids[objects.get_special_ids()[special_name]] = (
104 special_name.substr(5).to_lower()
105 )
106
53 107
54func get_door_for_map_node_path(map_name, node_path): 108func get_door_for_map_node_path(map_name, node_path):
55 if not door_id_by_map_node_path.has(map_name): 109 if not door_id_by_map_node_path.has(map_name):
@@ -59,6 +113,14 @@ func get_door_for_map_node_path(map_name, node_path):
59 return map_data.get(node_path, null) 113 return map_data.get(node_path, null)
60 114
61 115
116func get_panel_for_map_node_path(map_name, node_path):
117 if not panel_id_by_map_node_path.has(map_name):
118 return null
119
120 var map_data = panel_id_by_map_node_path[map_name]
121 return map_data.get(node_path, null)
122
123
62func get_door_ap_id(door_id): 124func get_door_ap_id(door_id):
63 var door = objects.get_doors()[door_id] 125 var door = objects.get_doors()[door_id]
64 if door.has_ap_id(): 126 if door.has_ap_id():
diff --git a/client/Archipelago/keyHolder.gd b/client/Archipelago/keyHolder.gd new file mode 100644 index 0000000..3c037ff --- /dev/null +++ b/client/Archipelago/keyHolder.gd
@@ -0,0 +1,38 @@
1extends "res://scripts/nodes/keyHolder.gd"
2
3
4func setFromAp(key, level):
5 if level > 0:
6 has_key = true
7 is_complete = "%s%d" % [key, level]
8 held_key = key
9 held_level = level
10 get_node("Hinge/Letter").mesh.text = held_key
11 get_node("Hinge/Letter2").mesh.text = held_key
12 setMaterial()
13 emit_signal("trigger")
14 else:
15 has_key = false
16 held_key = ""
17 held_level = 0
18 setMaterial()
19 get_node("Hinge/Letter").mesh.text = "-"
20 get_node("Hinge/Letter2").mesh.text = "-"
21 is_complete = ""
22 emit_signal("untrigger")
23
24
25func addKey(key):
26 var node_path = String(
27 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
28 )
29 var ap = global.get_node("Archipelago")
30 ap.keyboard.put_in_keyholder(key, global.map, node_path)
31
32
33func removeKey():
34 var node_path = String(
35 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
36 )
37 var ap = global.get_node("Archipelago")
38 ap.keyboard.remove_from_keyholder(held_key, global.map, node_path)
diff --git a/client/Archipelago/keyHolderChecker.gd b/client/Archipelago/keyHolderChecker.gd new file mode 100644 index 0000000..a75a9e4 --- /dev/null +++ b/client/Archipelago/keyHolderChecker.gd
@@ -0,0 +1,24 @@
1extends "res://scripts/nodes/listeners/keyHolderChecker.gd"
2
3
4func check():
5 var ap = global.get_node("Archipelago")
6 var matches = []
7 for map in ap.keyboard.keyholder_state.keys():
8 var nodes = ap.keyboard.keyholder_state[map]
9 for node in nodes.keys():
10 matches.append([nodes[node], 1, map, "/root/scene/%s" % node])
11
12 var count = 0
13 for key_match in matches:
14 var active = (
15 key_match[2] + String(key_match[3]).replace("/root/scene/Components/KeyHolders/", ".")
16 )
17 if map[active] == key_match[0]:
18 emit_signal("trigger_letter", key_match[0], true)
19 count += 1
20 else:
21 emit_signal("trigger_letter", key_match[0], false)
22
23 if count > 25:
24 emit_signal("trigger")
diff --git a/client/Archipelago/keyHolderResetterListener.gd b/client/Archipelago/keyHolderResetterListener.gd new file mode 100644 index 0000000..d5300f3 --- /dev/null +++ b/client/Archipelago/keyHolderResetterListener.gd
@@ -0,0 +1,8 @@
1extends "res://scripts/nodes/listeners/keyHolderResetterListener.gd"
2
3
4func reset():
5 var ap = global.get_node("Archipelago")
6 var was_removed = ap.keyboard.reset_keyholders()
7 if was_removed:
8 sfxPlayer.sfx_play("pickup")
diff --git a/client/Archipelago/keyboard.gd b/client/Archipelago/keyboard.gd new file mode 100644 index 0000000..450566d --- /dev/null +++ b/client/Archipelago/keyboard.gd
@@ -0,0 +1,199 @@
1extends Node
2
3const kALL_LETTERS = "abcdefghjiklmnopqrstuvwxyz"
4
5var letters_saved = {}
6var letters_in_keyholders = []
7var letters_blocked = []
8var letters_dynamic = {}
9var keyholder_state = {}
10
11var filename = ""
12
13
14func _init():
15 reset()
16
17
18func reset():
19 letters_saved.clear()
20 letters_in_keyholders.clear()
21 letters_blocked.clear()
22 letters_dynamic.clear()
23 keyholder_state.clear()
24
25
26func load_seed():
27 var ap = global.get_node("Archipelago")
28
29 reset()
30
31 filename = "user://archipelago_keys/%s_%d" % [ap.client._seed, ap.client._slot]
32
33 if FileAccess.file_exists(filename):
34 var ap_file = FileAccess.open(filename, FileAccess.READ)
35 var localdata = []
36 if ap_file != null:
37 localdata = ap_file.get_var(true)
38 ap_file.close()
39
40 if typeof(localdata) != TYPE_ARRAY:
41 print("AP keyboard file is corrupted")
42 localdata = []
43
44 if localdata.size() > 0:
45 letters_saved = localdata[0]
46 if localdata.size() > 1:
47 letters_in_keyholders = localdata[1]
48 if localdata.size() > 2:
49 keyholder_state = localdata[2]
50
51 for k in kALL_LETTERS:
52 var level = 0
53
54 if ap.get_letter_behavior(k, false) == ap.kLETTER_BEHAVIOR_UNLOCKED:
55 level += 1
56 if ap.get_letter_behavior(k, true) == ap.kLETTER_BEHAVIOR_UNLOCKED:
57 level += 1
58
59 letters_dynamic[k] = level
60
61 update_unlocks()
62
63
64func save():
65 var dir = DirAccess.open("user://")
66 var folder = "archipelago_keys"
67 if not dir.dir_exists(folder):
68 dir.make_dir(folder)
69
70 var file = FileAccess.open(filename, FileAccess.WRITE)
71
72 var data = [
73 letters_saved,
74 letters_in_keyholders,
75 keyholder_state,
76 ]
77 file.store_var(data, true)
78 file.close()
79
80
81func update_unlocks():
82 unlocks.resetKeys()
83
84 var has_doubles = false
85
86 for k in kALL_LETTERS:
87 var level = 0
88
89 if not letters_in_keyholders.has(k):
90 level = letters_saved.get(k, 0) + letters_dynamic.get(k, 0)
91
92 if level >= 2:
93 level = 2
94 has_doubles = true
95
96 if letters_blocked.has(k):
97 level = 0
98
99 unlocks.unlockKey(k, level)
100
101 if has_doubles and unlocks.data["double_letters"] != "unlocked":
102 var ap = global.get_node("Archipelago")
103 if ap.cyan_door_behavior == ap.kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER:
104 unlocks.setData("double_letters", "unlocked")
105
106
107func collect_local_letter(key, level):
108 if level < 0 or level > 2 or level < letters_saved.get(key, 0):
109 return
110
111 letters_saved[key] = level
112
113 if letters_blocked.has(key):
114 letters_blocked.erase(key)
115
116 update_unlocks()
117 save()
118
119
120func collect_remote_letter(key, level):
121 if level < 0 or level > 2 or level < letters_dynamic.get(key, 0):
122 return
123
124 letters_dynamic[key] = level
125
126 if letters_blocked.has(key):
127 letters_blocked.erase(key)
128
129 update_unlocks()
130 save()
131
132
133func put_in_keyholder(key, map, kh_path):
134 if not keyholder_state.has(map):
135 keyholder_state[map] = {}
136
137 keyholder_state[map][kh_path] = key
138 letters_in_keyholders.append(key)
139
140 get_tree().get_root().get_node("scene").get_node(kh_path).setFromAp(
141 key, min(letters_saved.get(key, 0) + letters_dynamic.get(key, 0), 2)
142 )
143
144 update_unlocks()
145 save()
146
147
148func remove_from_keyholder(key, map, kh_path):
149 if not keyholder_state.has(map):
150 # This... shouldn't happen.
151 keyholder_state[map] = {}
152
153 keyholder_state[map].erase(kh_path)
154 letters_in_keyholders.erase(key)
155
156 get_tree().get_root().get_node("scene").get_node(kh_path).setFromAp(key, 0)
157
158 update_unlocks()
159 save()
160
161
162func block_letter(key):
163 if not letters_blocked.has(key):
164 letters_blocked.append(key)
165
166 update_unlocks()
167
168
169func load_keyholders(map):
170 if keyholder_state.has(map):
171 var khs = keyholder_state[map]
172
173 for path in khs.keys():
174 var key = khs[path]
175 get_tree().get_root().get_node("scene").get_node(path).setFromAp(
176 key, min(letters_saved.get(key, 0) + letters_dynamic.get(key, 0), 2)
177 )
178
179
180func reset_keyholders():
181 if letters_in_keyholders.is_empty() and letters_blocked.is_empty():
182 return false
183
184 var cleared_anything = not letters_in_keyholders.is_empty() or not letters_blocked.is_empty()
185
186 if keyholder_state.has(global.map):
187 for path in keyholder_state[global.map]:
188 get_tree().get_root().get_node("scene").get_node(path).setFromAp(
189 keyholder_state[global.map][path], 0
190 )
191
192 keyholder_state.clear()
193 letters_in_keyholders.clear()
194 letters_blocked.clear()
195
196 update_unlocks()
197 save()
198
199 return cleared_anything
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index 97c556a..95f8e1a 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd
@@ -1,8 +1,9 @@
1extends Node 1extends Node
2 2
3const my_version = "0.1.0" 3const MOD_VERSION = 4
4 4
5var SCRIPT_client 5var SCRIPT_client
6var SCRIPT_keyboard
6var SCRIPT_locationListener 7var SCRIPT_locationListener
7var SCRIPT_uuid 8var SCRIPT_uuid
8var SCRIPT_victoryListener 9var SCRIPT_victoryListener
@@ -13,13 +14,42 @@ var ap_pass = ""
13var connection_history = [] 14var connection_history = []
14 15
15var client 16var client
17var keyboard
16 18
17var _localdata_file = "" 19var _localdata_file = ""
18var _received_indexes = []
19var _last_new_item = -1 20var _last_new_item = -1
20var _batch_locations = false 21var _batch_locations = false
21var _held_locations = [] 22var _held_locations = []
22 23var _held_location_scouts = []
24var _location_scouts = {}
25var _item_locks = {}
26var _inverse_item_locks = {}
27var _held_letters = {}
28var _letters_setup = false
29
30const kSHUFFLE_LETTERS_VANILLA = 0
31const kSHUFFLE_LETTERS_UNLOCKED = 1
32const kSHUFFLE_LETTERS_PROGRESSIVE = 2
33const kSHUFFLE_LETTERS_VANILLA_CYAN = 3
34const kSHUFFLE_LETTERS_ITEM_CYAN = 4
35
36const kLETTER_BEHAVIOR_VANILLA = 0
37const kLETTER_BEHAVIOR_ITEM = 1
38const kLETTER_BEHAVIOR_UNLOCKED = 2
39
40const kCYAN_DOOR_BEHAVIOR_H2 = 0
41const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1
42const kCYAN_DOOR_BEHAVIOR_ITEM = 2
43
44var apworld_version = [0, 0]
45var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2
46var daedalus_roof_access = false
47var keyholder_sanity = false
48var shuffle_control_center_colors = false
49var shuffle_doors = false
50var shuffle_gallery_paintings = false
51var shuffle_letters = kSHUFFLE_LETTERS_VANILLA
52var shuffle_symbols = false
23var victory_condition = -1 53var victory_condition = -1
24 54
25signal could_not_connect 55signal could_not_connect
@@ -57,12 +87,16 @@ func _ready():
57 87
58 client.connect("item_received", _process_item) 88 client.connect("item_received", _process_item)
59 client.connect("message_received", _process_message) 89 client.connect("message_received", _process_message)
90 client.connect("location_scout_received", _process_location_scout)
60 client.connect("could_not_connect", _client_could_not_connect) 91 client.connect("could_not_connect", _client_could_not_connect)
61 client.connect("connect_status", _client_connect_status) 92 client.connect("connect_status", _client_connect_status)
62 client.connect("client_connected", _client_connected) 93 client.connect("client_connected", _client_connected)
63 94
64 add_child(client) 95 add_child(client)
65 96
97 keyboard = SCRIPT_keyboard.new()
98 add_child(keyboard)
99
66 100
67func saveSettings(): 101func saveSettings():
68 # Save the AP settings to disk. 102 # Save the AP settings to disk.
@@ -96,8 +130,13 @@ func saveLocaldata():
96 130
97 131
98func connectToServer(): 132func connectToServer():
99 _received_indexes = []
100 _last_new_item = -1 133 _last_new_item = -1
134 _batch_locations = false
135 _held_locations = []
136 _held_location_scouts = []
137 _location_scouts = {}
138 _letters_setup = false
139 _held_letters = {}
101 140
102 client.connectToServer(ap_server, ap_user, ap_pass) 141 client.connectToServer(ap_server, ap_user, ap_pass)
103 142
@@ -111,48 +150,46 @@ func disconnect_from_ap():
111 150
112 151
113func get_item_id_for_door(door_id): 152func get_item_id_for_door(door_id):
114 var gamedata = global.get_node("Gamedata") 153 return _item_locks.get(door_id, null)
115 var door = gamedata.objects.get_doors()[door_id]
116 if (
117 door.get_type() == gamedata.SCRIPT_proto.DoorType.EVENT
118 or door.get_type() == gamedata.SCRIPT_proto.DoorType.LOCATION_ONLY
119 or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR
120 ):
121 return null
122 return gamedata.get_door_ap_id(door_id)
123
124 154
125func has_item(item_id):
126 return client.hasItem(item_id)
127
128
129func _process_item(item, index, from, flags):
130 if index != null:
131 if _received_indexes.has(index):
132 # Do not re-process items.
133 return
134
135 _received_indexes.append(index)
136 155
156func _process_item(item, index, from, flags, amount):
137 var item_name = "Unknown" 157 var item_name = "Unknown"
138 if client._item_id_to_name["Lingo 2"].has(item): 158 if client._item_id_to_name["Lingo 2"].has(item):
139 item_name = client._item_id_to_name["Lingo 2"][item] 159 item_name = client._item_id_to_name["Lingo 2"][item]
140 160
141 var gamedata = global.get_node("Gamedata") 161 var gamedata = global.get_node("Gamedata")
142 var door_id = gamedata.door_id_by_ap_id.get(item, null) 162
143 if door_id != null and gamedata.get_door_map_name(door_id) == global.map: 163 var prog_id = null
144 var receivers = gamedata.get_door_receivers(door_id) 164 if _inverse_item_locks.has(item):
145 var scene = get_tree().get_root().get_node_or_null("scene") 165 for lock in _inverse_item_locks.get(item):
146 if scene != null: 166 if lock[1] != amount:
147 for receiver in receivers: 167 continue
148 var rnode = scene.get_node_or_null(receiver) 168
149 if rnode != null: 169 if gamedata.progressive_id_by_ap_id.has(item):
150 rnode.handleTriggered() 170 prog_id = lock[0]
151 #for painting_id in gamedata.objects.get_doors()[door_id].get_move_paintings(): 171
152 # var painting = gamedata.objects.get_paintings()[painting_id] 172 if gamedata.get_door_map_name(lock[0]) != global.map:
153 # var pnode = scene.get_node_or_null(painting.get_path() + "/teleportListener") 173 continue
154 # if pnode != null: 174
155 # pnode.handleTriggered() 175 var receivers = gamedata.get_door_receivers(lock[0])
176 var scene = get_tree().get_root().get_node_or_null("scene")
177 if scene != null:
178 for receiver in receivers:
179 var rnode = scene.get_node_or_null(receiver)
180 if rnode != null:
181 rnode.handleTriggered()
182
183 var letter_id = gamedata.letter_id_by_ap_id.get(item, null)
184 if letter_id != null:
185 var letter = gamedata.objects.get_letters()[letter_id]
186 if not letter.has_level2() or not letter.get_level2():
187 _process_key_item(letter.get_key(), amount)
188
189 if gamedata.symbol_item_ids.has(item):
190 var player = get_tree().get_root().get_node_or_null("scene/player")
191 if player != null:
192 player.emit_signal("evaluate_solvability")
156 193
157 # Show a message about the item if it's new. 194 # Show a message about the item if it's new.
158 if index != null and index > _last_new_item: 195 if index != null and index > _last_new_item:
@@ -160,16 +197,26 @@ func _process_item(item, index, from, flags):
160 saveLocaldata() 197 saveLocaldata()
161 198
162 var player_name = "Unknown" 199 var player_name = "Unknown"
163 if client._player_name_by_slot.has(from): 200 if client._player_name_by_slot.has(float(from)):
164 player_name = client._player_name_by_slot[from] 201 player_name = client._player_name_by_slot[float(from)]
165 202
166 var item_color = colorForItemType(flags) 203 var item_color = colorForItemType(flags)
167 204
205 var full_item_name = item_name
206 if prog_id != null:
207 var door = gamedata.objects.get_doors()[prog_id]
208 full_item_name = "%s (%s)" % [item_name, door.get_name()]
209
168 var message 210 var message
169 if from == client._slot: 211 if from == client._slot:
170 message = "Found [color=%s]%s[/color]" % [item_color, item_name] 212 message = "Found [color=%s]%s[/color]" % [item_color, full_item_name]
171 else: 213 else:
172 message = "Received [color=%s]%s[/color] from %s" % [item_color, item_name, player_name] 214 message = (
215 "Received [color=%s]%s[/color] from %s" % [item_color, full_item_name, player_name]
216 )
217
218 if gamedata.anti_trap_ids.has(item):
219 keyboard.block_letter(gamedata.anti_trap_ids[item])
173 220
174 global._print(message) 221 global._print(message)
175 222
@@ -188,15 +235,15 @@ func _process_message(message):
188 235
189 var item_name = "Unknown" 236 var item_name = "Unknown"
190 var item_player_game = client._game_by_player[message["receiving"]] 237 var item_player_game = client._game_by_player[message["receiving"]]
191 if client._item_id_to_name[item_player_game].has(message["item"]["item"]): 238 if client._item_id_to_name[item_player_game].has(int(message["item"]["item"])):
192 item_name = client._item_id_to_name[item_player_game][message["item"]["item"]] 239 item_name = client._item_id_to_name[item_player_game][int(message["item"]["item"])]
193 240
194 var location_name = "Unknown" 241 var location_name = "Unknown"
195 var location_player_game = client._game_by_player[message["item"]["player"]] 242 var location_player_game = client._game_by_player[message["item"]["player"]]
196 if client._location_id_to_name[location_player_game].has(message["item"]["location"]): 243 if client._location_id_to_name[location_player_game].has(int(message["item"]["location"])):
197 location_name = ( 244 location_name = (client._location_id_to_name[location_player_game][int(
198 client._location_id_to_name[location_player_game][message["item"]["location"]] 245 message["item"]["location"]
199 ) 246 )])
200 247
201 var player_name = "Unknown" 248 var player_name = "Unknown"
202 if client._player_name_by_slot.has(message["receiving"]): 249 if client._player_name_by_slot.has(message["receiving"]):
@@ -262,8 +309,35 @@ func parse_printjson_for_textclient(message):
262 textclient_node.parse_printjson("".join(parts)) 309 textclient_node.parse_printjson("".join(parts))
263 310
264 311
265func _client_could_not_connect(): 312func _process_location_scout(item_id, location_id, player, flags):
266 emit_signal("could_not_connect") 313 _location_scouts[location_id] = {"item": item_id, "player": player, "flags": flags}
314
315 if player == client._slot and flags & 4 != 0:
316 # This is a trap for us, so let's not display it.
317 return
318
319 var gamedata = global.get_node("Gamedata")
320 var map_id = gamedata.map_id_by_name.get(global.map)
321
322 var item_name = "Unknown"
323 var item_player_game = client._game_by_player[float(player)]
324 if client._item_id_to_name[item_player_game].has(item_id):
325 item_name = client._item_id_to_name[item_player_game][item_id]
326
327 var letter_id = gamedata.letter_id_by_ap_id.get(location_id, null)
328 if letter_id != null:
329 var letter = gamedata.objects.get_letters()[letter_id]
330 var room = gamedata.objects.get_rooms()[letter.get_room_id()]
331 if room.get_map_id() == map_id:
332 var collectable = get_tree().get_root().get_node("scene").get_node_or_null(
333 letter.get_path()
334 )
335 if collectable != null:
336 collectable.setScoutedText(item_name)
337
338
339func _client_could_not_connect(message):
340 emit_signal("could_not_connect", message)
267 341
268 342
269func _client_connect_status(message): 343func _client_connect_status(message):
@@ -271,6 +345,8 @@ func _client_connect_status(message):
271 345
272 346
273func _client_connected(slot_data): 347func _client_connected(slot_data):
348 var gamedata = global.get_node("Gamedata")
349
274 _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] 350 _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot]
275 _last_new_item = -1 351 _last_new_item = -1
276 352
@@ -288,8 +364,76 @@ func _client_connected(slot_data):
288 if localdata.size() > 0: 364 if localdata.size() > 0:
289 _last_new_item = localdata[0] 365 _last_new_item = localdata[0]
290 366
291 if slot_data.has("victory_condition"): 367 # Read slot data.
292 victory_condition = int(slot_data["victory_condition"]) 368 cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0))
369 daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false))
370 keyholder_sanity = bool(slot_data.get("keyholder_sanity", false))
371 shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false))
372 shuffle_doors = bool(slot_data.get("shuffle_doors", false))
373 shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false))
374 shuffle_letters = int(slot_data.get("shuffle_letters", 0))
375 shuffle_symbols = bool(slot_data.get("shuffle_symbols", false))
376 victory_condition = int(slot_data.get("victory_condition", 0))
377
378 if slot_data.has("version"):
379 apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])]
380
381 # Set up item locks.
382 _item_locks = {}
383
384 if shuffle_doors:
385 for door in gamedata.objects.get_doors():
386 if (
387 door.get_type() == gamedata.SCRIPT_proto.DoorType.STANDARD
388 or door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY
389 ):
390 _item_locks[door.get_id()] = [door.get_ap_id(), 1]
391
392 for progressive in gamedata.objects.get_progressives():
393 for i in range(0, progressive.get_doors().size()):
394 var door = gamedata.objects.get_doors()[progressive.get_doors()[i]]
395 _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1]
396
397 for door_group in gamedata.objects.get_door_groups():
398 if (
399 door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR
400 or door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP
401 ):
402 for door in door_group.get_doors():
403 _item_locks[door] = [door_group.get_ap_id(), 1]
404
405 if shuffle_control_center_colors:
406 for door in gamedata.objects.get_doors():
407 if door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR:
408 _item_locks[door.get_id()] = [door.get_ap_id(), 1]
409
410 for door_group in gamedata.objects.get_door_groups():
411 if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR:
412 for door in door_group.get_doors():
413 _item_locks[door] = [door_group.get_ap_id(), 1]
414
415 if shuffle_gallery_paintings:
416 for door in gamedata.objects.get_doors():
417 if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING:
418 _item_locks[door.get_id()] = [door.get_ap_id(), 1]
419
420 if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM:
421 for door_group in gamedata.objects.get_door_groups():
422 if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS:
423 for door in door_group.get_doors():
424 if not _item_locks.has(door):
425 _item_locks[door] = [door_group.get_ap_id(), 1]
426
427 # Create a reverse item locks map for processing items.
428 _inverse_item_locks = {}
429
430 for door_id in _item_locks.keys():
431 var lock = _item_locks.get(door_id)
432
433 if not _inverse_item_locks.has(lock[0]):
434 _inverse_item_locks[lock[0]] = []
435
436 _inverse_item_locks[lock[0]].append([door_id, lock[1]])
293 437
294 emit_signal("ap_connected") 438 emit_signal("ap_connected")
295 439
@@ -305,10 +449,28 @@ func send_location(loc_id):
305 client.sendLocation(loc_id) 449 client.sendLocation(loc_id)
306 450
307 451
452func scout_location(loc_id):
453 if _location_scouts.has(loc_id):
454 return _location_scouts.get(loc_id)
455
456 if _batch_locations:
457 _held_location_scouts.append(loc_id)
458 else:
459 client.scoutLocation(loc_id)
460
461 return null
462
463
308func stop_batching_locations(): 464func stop_batching_locations():
309 _batch_locations = false 465 _batch_locations = false
310 client.sendLocations(_held_locations) 466
311 _held_locations.clear() 467 if not _held_locations.is_empty():
468 client.sendLocations(_held_locations)
469 _held_locations.clear()
470
471 if not _held_location_scouts.is_empty():
472 client.scoutLocations(_held_location_scouts)
473 _held_location_scouts.clear()
312 474
313 475
314func colorForItemType(flags): 476func colorForItemType(flags):
@@ -324,3 +486,50 @@ func colorForItemType(flags):
324 return "#d63a22" 486 return "#d63a22"
325 else: # filler 487 else: # filler
326 return "#14de9e" 488 return "#14de9e"
489
490
491func get_letter_behavior(key, level2):
492 if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED:
493 return kLETTER_BEHAVIOR_UNLOCKED
494
495 if [kSHUFFLE_LETTERS_VANILLA_CYAN, kSHUFFLE_LETTERS_ITEM_CYAN].has(shuffle_letters):
496 if level2:
497 if shuffle_letters == kSHUFFLE_LETTERS_VANILLA_CYAN:
498 return kLETTER_BEHAVIOR_VANILLA
499 else:
500 return kLETTER_BEHAVIOR_ITEM
501 else:
502 return kLETTER_BEHAVIOR_UNLOCKED
503
504 if not level2 and ["h", "i", "n", "t"].has(key):
505 # This differs from the equivalent function in the apworld. Logically it is
506 # the same as UNLOCKED since they are in the starting room, but VANILLA
507 # means the player still has to actually pick up the letters.
508 return kLETTER_BEHAVIOR_VANILLA
509
510 if shuffle_letters == kSHUFFLE_LETTERS_PROGRESSIVE:
511 return kLETTER_BEHAVIOR_ITEM
512
513 return kLETTER_BEHAVIOR_VANILLA
514
515
516func setup_keys():
517 keyboard.load_seed()
518
519 _letters_setup = true
520
521 for k in _held_letters.keys():
522 _process_key_item(k, _held_letters[k])
523
524 _held_letters.clear()
525
526
527func _process_key_item(key, level):
528 if not _letters_setup:
529 _held_letters[key] = max(_held_letters.get(key, 0), level)
530 return
531
532 if shuffle_letters == kSHUFFLE_LETTERS_ITEM_CYAN:
533 level += 1
534
535 keyboard.collect_remote_letter(key, level)
diff --git a/client/Archipelago/messages.gd b/client/Archipelago/messages.gd index 52f38b9..82fdbc4 100644 --- a/client/Archipelago/messages.gd +++ b/client/Archipelago/messages.gd
@@ -48,10 +48,11 @@ func showMessage(text):
48 while !_ordered_labels.is_empty(): 48 while !_ordered_labels.is_empty():
49 await get_tree().create_timer(timeout).timeout 49 await get_tree().create_timer(timeout).timeout
50 50
51 var to_remove = _ordered_labels.pop_front() 51 if !_ordered_labels.is_empty():
52 var to_tween = get_tree().create_tween().bind_node(to_remove) 52 var to_remove = _ordered_labels.pop_front()
53 to_tween.tween_property(to_remove, "modulate:a", 0.0, 0.5) 53 var to_tween = get_tree().create_tween().bind_node(to_remove)
54 to_tween.tween_callback(to_remove.queue_free) 54 to_tween.tween_property(to_remove, "modulate:a", 0.0, 0.5)
55 to_tween.tween_callback(to_remove.queue_free)
55 56
56 if !_message_queue.is_empty(): 57 if !_message_queue.is_empty():
57 var next_msg = _message_queue.pop_front() 58 var next_msg = _message_queue.pop_front()
@@ -59,3 +60,12 @@ func showMessage(text):
59 60
60 if timeout > 4: 61 if timeout > 4:
61 timeout -= 3 62 timeout -= 3
63
64
65func clear():
66 _message_queue.clear()
67
68 for message_label in _ordered_labels:
69 message_label.queue_free()
70
71 _ordered_labels.clear()
diff --git a/client/Archipelago/painting.gd b/client/Archipelago/painting.gd index 6b3de0b..276d4eb 100644 --- a/client/Archipelago/painting.gd +++ b/client/Archipelago/painting.gd
@@ -1,6 +1,7 @@
1extends "res://scripts/nodes/painting.gd" 1extends "res://scripts/nodes/painting.gd"
2 2
3var item_id 3var item_id
4var item_amount
4 5
5 6
6func _ready(): 7func _ready():
@@ -8,17 +9,16 @@ func _ready():
8 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() 9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
9 ) 10 )
10 11
11 print("node: %s" % node_path)
12
13 var gamedata = global.get_node("Gamedata") 12 var gamedata = global.get_node("Gamedata")
14 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) 13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
15 if door_id != null: 14 if door_id != null:
16 print("door_id: %d" % door_id)
17
18 var ap = global.get_node("Archipelago") 15 var ap = global.get_node("Archipelago")
19 item_id = ap.get_item_id_for_door(door_id) 16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
20 21
21 if item_id != null:
22 self.senders = [] 22 self.senders = []
23 self.senderGroup = [] 23 self.senderGroup = []
24 self.nested = false 24 self.nested = false
@@ -34,5 +34,5 @@ func _ready():
34func _readier(): 34func _readier():
35 var ap = global.get_node("Archipelago") 35 var ap = global.get_node("Archipelago")
36 36
37 if ap.has_item(item_id): 37 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered() 38 handleTriggered()
diff --git a/client/Archipelago/panel.gd b/client/Archipelago/panel.gd new file mode 100644 index 0000000..fdaaf0e --- /dev/null +++ b/client/Archipelago/panel.gd
@@ -0,0 +1,101 @@
1extends "res://scripts/nodes/panel.gd"
2
3var panel_logic = null
4var symbol_solvable = true
5
6var black = load("res://assets/materials/black.material")
7
8
9func _ready():
10 super._ready()
11
12 var node_path = String(
13 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
14 )
15
16 var gamedata = global.get_node("Gamedata")
17 var panel_id = gamedata.get_panel_for_map_node_path(global.map, node_path)
18 if panel_id != null:
19 var ap = global.get_node("Archipelago")
20 if ap.shuffle_symbols:
21 if global.map == "the_entry" and node_path == "Panels/Entry/front_1":
22 clue = "i"
23 symbol = ""
24
25 setField("clue", clue)
26 setField("symbol", symbol)
27
28 panel_logic = gamedata.objects.get_panels()[panel_id]
29 checkSymbolSolvable()
30
31 if not symbol_solvable:
32 get_tree().get_root().get_node("scene/player").connect(
33 "evaluate_solvability", evaluateSolvability
34 )
35
36
37func checkSymbolSolvable():
38 var old_solvable = symbol_solvable
39 symbol_solvable = true
40
41 if panel_logic == null:
42 # There's no logic for this panel.
43 return
44
45 var ap = global.get_node("Archipelago")
46 if not ap.shuffle_symbols:
47 # Symbols aren't item-locked.
48 return
49
50 var gamedata = global.get_node("Gamedata")
51 for symbol in panel_logic.get_symbols():
52 var item_name = gamedata.kSYMBOL_ITEMS.get(symbol)
53 var item_id = gamedata.objects.get_special_ids()[item_name]
54 if ap.client.getItemAmount(item_id) < 1:
55 symbol_solvable = false
56 break
57
58 if symbol_solvable != old_solvable:
59 if symbol_solvable:
60 setField("clue", clue)
61 setField("symbol", symbol)
62 setField("answer", answer)
63 else:
64 quad_mesh.surface_set_material(0, black)
65 get_node("Hinge/clue").text = "missing"
66 get_node("Hinge/answer").text = "symbols"
67
68
69func checkSolvable(key):
70 checkSymbolSolvable()
71 if not symbol_solvable:
72 return false
73
74 return super.checkSolvable(key)
75
76
77func evaluateSolvability():
78 checkSolvable("")
79
80
81func passedInput(key, skip_focus_check = false):
82 if not symbol_solvable:
83 return
84
85 super.passedInput(key, skip_focus_check)
86
87
88func focus():
89 if not symbol_solvable:
90 has_focus = false
91 return
92
93 super.focus()
94
95
96func unfocus():
97 if not symbol_solvable:
98 has_focus = false
99 return
100
101 super.unfocus()
diff --git a/client/Archipelago/pauseMenu.gd b/client/Archipelago/pauseMenu.gd index 6c013a5..df4bfd1 100644 --- a/client/Archipelago/pauseMenu.gd +++ b/client/Archipelago/pauseMenu.gd
@@ -4,3 +4,10 @@ extends "res://scripts/ui/pauseMenu.gd"
4func _pause_game(): 4func _pause_game():
5 global.get_node("Textclient").dismiss() 5 global.get_node("Textclient").dismiss()
6 super._pause_game() 6 super._pause_game()
7
8
9func _main_menu():
10 global.loaded = false
11 global.get_node("Archipelago").disconnect_from_ap()
12 global.get_node("Messages").clear()
13 super._main_menu()
diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd index 7a1f5db..f0b214f 100644 --- a/client/Archipelago/player.gd +++ b/client/Archipelago/player.gd
@@ -16,6 +16,8 @@ const kEndingNameByVictoryValue = {
16 12: "WHITE", 16 12: "WHITE",
17} 17}
18 18
19signal evaluate_solvability
20
19 21
20func _ready(): 22func _ready():
21 var khl_script = load("res://scripts/nodes/keyHolderListener.gd") 23 var khl_script = load("res://scripts/nodes/keyHolderListener.gd")
@@ -34,7 +36,10 @@ func _ready():
34 if not door.has_ap_id(): 36 if not door.has_ap_id():
35 continue 37 continue
36 38
37 if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY: 39 if (
40 door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY
41 or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING
42 ):
38 continue 43 continue
39 44
40 var locationListener = ap.SCRIPT_locationListener.new() 45 var locationListener = ap.SCRIPT_locationListener.new()
@@ -66,6 +71,12 @@ func _ready():
66 71
67 locationListener.senders.append(NodePath("../" + khl.name)) 72 locationListener.senders.append(NodePath("../" + khl.name))
68 73
74 for sender in door.get_senders():
75 locationListener.senders.append(NodePath("/root/scene/" + sender))
76
77 if door.has_complete_at():
78 locationListener.complete_at = door.get_complete_at()
79
69 get_parent().add_child.call_deferred(locationListener) 80 get_parent().add_child.call_deferred(locationListener)
70 81
71 # Set up letter locations. 82 # Set up letter locations.
@@ -81,6 +92,26 @@ func _ready():
81 92
82 get_parent().add_child.call_deferred(locationListener) 93 get_parent().add_child.call_deferred(locationListener)
83 94
95 if (
96 ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2())
97 != ap.kLETTER_BEHAVIOR_VANILLA
98 ):
99 var scout = ap.scout_location(letter.get_ap_id())
100 if (
101 scout != null
102 and not (scout["player"] == ap.client._slot and scout["flags"] & 4 != 0)
103 ):
104 var item_name = "Unknown"
105 var item_player_game = ap.client._game_by_player[float(scout["player"])]
106 if ap.client._item_id_to_name[item_player_game].has(scout["item"]):
107 item_name = ap.client._item_id_to_name[item_player_game][scout["item"]]
108
109 var collectable = get_tree().get_root().get_node("scene").get_node_or_null(
110 letter.get_path()
111 )
112 if collectable != null:
113 collectable.setScoutedText.call_deferred(item_name)
114
84 # Set up mastery locations. 115 # Set up mastery locations.
85 for mastery in gamedata.objects.get_masteries(): 116 for mastery in gamedata.objects.get_masteries():
86 var room = gamedata.objects.get_rooms()[mastery.get_room_id()] 117 var room = gamedata.objects.get_rooms()[mastery.get_room_id()]
@@ -114,8 +145,32 @@ func _ready():
114 145
115 get_parent().add_child.call_deferred(victoryListener) 146 get_parent().add_child.call_deferred(victoryListener)
116 147
148 # Set up keyholder locations, in keyholder sanity.
149 if ap.keyholder_sanity:
150 for keyholder in gamedata.objects.get_keyholders():
151 if not keyholder.has_key():
152 continue
153
154 var room = gamedata.objects.get_rooms()[keyholder.get_room_id()]
155 if room.get_map_id() != map_id:
156 continue
157
158 var locationListener = ap.SCRIPT_locationListener.new()
159 locationListener.location_id = keyholder.get_ap_id()
160 locationListener.name = "locationListener_%d" % keyholder.get_ap_id()
161
162 var khl = khl_script.new()
163 khl.name = "location_%d_keyholder" % keyholder.get_ap_id()
164 khl.answer = keyholder.get_key()
165 khl.senders.append(NodePath("/root/scene/" + keyholder.get_path()))
166 get_parent().add_child.call_deferred(khl)
167
168 locationListener.senders.append(NodePath("../" + khl.name))
169
170 get_parent().add_child.call_deferred(locationListener)
171
117 # Block off roof access in Daedalus. 172 # Block off roof access in Daedalus.
118 if global.map == "daedalus": 173 if global.map == "daedalus" and not ap.daedalus_roof_access:
119 _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) 174 _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49)
120 _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) 175 _set_up_invis_wall(51.5, 11, -17, 16, 10, 1)
121 _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) 176 _set_up_invis_wall(46, 10, -9.5, 1, 10, 10)
@@ -147,6 +202,29 @@ func _ready():
147 warp_enter.rotation_degrees.y = 90 202 warp_enter.rotation_degrees.y = 90
148 get_parent().add_child.call_deferred(warp_enter) 203 get_parent().add_child.call_deferred(warp_enter)
149 204
205 if global.map == "the_entry":
206 # Remove door behind X1.
207 var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1")
208 door_node.handleTriggered()
209
210 # Display win condition.
211 var sign_prefab = preload("res://objects/nodes/sign.tscn")
212 var sign1 = sign_prefab.instantiate()
213 sign1.position = Vector3(-7, 5, -15.01)
214 sign1.text = "victory"
215 get_parent().add_child.call_deferred(sign1)
216
217 var sign2 = sign_prefab.instantiate()
218 sign2.position = Vector3(-7, 4, -15.01)
219 sign2.text = "%s ending" % kEndingNameByVictoryValue.get(ap.victory_condition, "?")
220
221 var sign2_color = kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower()
222 if sign2_color == "white":
223 sign2_color = "silver"
224
225 sign2.material = load("res://assets/materials/%s.material" % sign2_color)
226 get_parent().add_child.call_deferred(sign2)
227
150 super._ready() 228 super._ready()
151 229
152 await get_tree().process_frame 230 await get_tree().process_frame
diff --git a/client/Archipelago/saver.gd b/client/Archipelago/saver.gd index 7e788a8..0fba9e7 100644 --- a/client/Archipelago/saver.gd +++ b/client/Archipelago/saver.gd
@@ -2,4 +2,8 @@ extends "res://scripts/nodes/saver.gd"
2 2
3 3
4func levelLoaded(): 4func levelLoaded():
5 reload.call_deferred() 5 if type == "keyholders":
6 var ap = global.get_node("Archipelago")
7 ap.keyboard.load_keyholders.call_deferred(global.map)
8 else:
9 reload.call_deferred()
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd index 624b1eb..140b4f4 100644 --- a/client/Archipelago/settings_screen.gd +++ b/client/Archipelago/settings_screen.gd
@@ -22,14 +22,8 @@ func _ready():
22 var ap_instance = ap_script.new() 22 var ap_instance = ap_script.new()
23 ap_instance.name = "Archipelago" 23 ap_instance.name = "Archipelago"
24 24
25 #apclient_instance.SCRIPT_doorControl = load("user://maps/Archipelago/doorControl.gd")
26 #apclient_instance.SCRIPT_effects = load("user://maps/Archipelago/effects.gd")
27 #apclient_instance.SCRIPT_location = load("user://maps/Archipelago/location.gd")
28 #apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd")
29 #apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd")
30 #apclient_instance.SCRIPT_textclient = load("user://maps/Archipelago/textclient.gd")
31
32 ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd") 25 ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd")
26 ap_instance.SCRIPT_keyboard = load("user://maps/Archipelago/keyboard.gd")
33 ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd") 27 ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd")
34 ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd") 28 ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd")
35 ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd") 29 ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd")
@@ -38,12 +32,22 @@ func _ready():
38 32
39 # Let's also inject any scripts we need to inject now. 33 # Let's also inject any scripts we need to inject now.
40 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd")) 34 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd"))
35 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/collectable.gd"))
41 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd")) 36 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd"))
37 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolder.gd"))
38 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolderChecker.gd"))
39 installScriptExtension(
40 ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd")
41 )
42 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) 42 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd"))
43 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panel.gd"))
43 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd")) 44 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd"))
44 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) 45 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
45 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd")) 46 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd"))
47 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd"))
46 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd")) 48 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd"))
49 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/visibilityListener.gd"))
50 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldport.gd"))
47 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd")) 51 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd"))
48 52
49 var proto_script = load("user://maps/Archipelago/generated/proto.gd") 53 var proto_script = load("user://maps/Archipelago/generated/proto.gd")
@@ -66,6 +70,7 @@ func _ready():
66 global.add_child(textclient_instance) 70 global.add_child(textclient_instance)
67 71
68 var ap = global.get_node("Archipelago") 72 var ap = global.get_node("Archipelago")
73 var gamedata = global.get_node("Gamedata")
69 ap.connect("ap_connected", connectionSuccessful) 74 ap.connect("ap_connected", connectionSuccessful)
70 ap.connect("could_not_connect", connectionUnsuccessful) 75 ap.connect("could_not_connect", connectionUnsuccessful)
71 ap.connect("connect_status", connectionStatus) 76 ap.connect("connect_status", connectionStatus)
@@ -89,13 +94,17 @@ func _ready():
89 history_box.get_popup().connect("id_pressed", historySelected) 94 history_box.get_popup().connect("id_pressed", historySelected)
90 95
91 # Show client version. 96 # Show client version.
92 $Panel/title.text = "ARCHIPELAGO (%s)" % ap.my_version 97 $Panel/title.text = "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION]
93 98
94 # Increase font size in text boxes. 99 # Increase font size in text boxes.
95 $Panel/server_box.add_theme_font_size_override("font_size", 36) 100 $Panel/server_box.add_theme_font_size_override("font_size", 36)
96 $Panel/player_box.add_theme_font_size_override("font_size", 36) 101 $Panel/player_box.add_theme_font_size_override("font_size", 36)
97 $Panel/password_box.add_theme_font_size_override("font_size", 36) 102 $Panel/password_box.add_theme_font_size_override("font_size", 36)
98 103
104 # Set up version mismatch dialog.
105 $Panel/VersionMismatch.connect("confirmed", startGame)
106 $Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined)
107
99 108
100# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd 109# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
101func installScriptExtension(childScript: Resource): 110func installScriptExtension(childScript: Resource):
@@ -125,6 +134,33 @@ func connectionStatus(message):
125 134
126func connectionSuccessful(): 135func connectionSuccessful():
127 var ap = global.get_node("Archipelago") 136 var ap = global.get_node("Archipelago")
137 var gamedata = global.get_node("Gamedata")
138
139 # Check for major version mismatch.
140 if ap.apworld_version[0] != gamedata.objects.get_version():
141 $Panel/AcceptDialog.exclusive = false
142
143 var popup = self.get_node("Panel/VersionMismatch")
144 popup.title = "Version Mismatch!"
145 popup.dialog_text = (
146 "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue."
147 % [
148 ap.apworld_version[0],
149 ap.apworld_version[1],
150 gamedata.objects.get_version(),
151 ap.MOD_VERSION
152 ]
153 )
154 popup.exclusive = true
155 popup.popup_centered()
156
157 return
158
159 startGame()
160
161
162func startGame():
163 var ap = global.get_node("Archipelago")
128 164
129 # Save connection details 165 # Save connection details
130 var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] 166 var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass]
@@ -141,21 +177,30 @@ func connectionSuccessful():
141 global.universe = "lingo" 177 global.universe = "lingo"
142 global.map = "the_entry" 178 global.map = "the_entry"
143 179
144 unlocks.resetKeys()
145 unlocks.resetCollectables() 180 unlocks.resetCollectables()
146 unlocks.resetData() 181 unlocks.resetData()
147 unlocks.loadKeys() 182
183 ap.setup_keys()
184
148 unlocks.loadCollectables() 185 unlocks.loadCollectables()
149 unlocks.loadData() 186 unlocks.loadData()
150 unlocks.unlockKey("capslock", 1) 187 unlocks.unlockKey("capslock", 1)
151 188
152 clearResourceCache("res://objects/meshes/gridDoor.tscn") 189 clearResourceCache("res://objects/meshes/gridDoor.tscn")
190 clearResourceCache("res://objects/nodes/collectable.tscn")
153 clearResourceCache("res://objects/nodes/door.tscn") 191 clearResourceCache("res://objects/nodes/door.tscn")
192 clearResourceCache("res://objects/nodes/keyHolder.tscn")
154 clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") 193 clearResourceCache("res://objects/nodes/listeners/animationListener.tscn")
194 clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn")
195 clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn")
155 clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") 196 clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn")
197 clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn")
156 clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") 198 clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn")
199 clearResourceCache("res://objects/nodes/panel.tscn")
157 clearResourceCache("res://objects/nodes/player.tscn") 200 clearResourceCache("res://objects/nodes/player.tscn")
158 clearResourceCache("res://objects/nodes/saver.tscn") 201 clearResourceCache("res://objects/nodes/saver.tscn")
202 clearResourceCache("res://objects/nodes/teleport.tscn")
203 clearResourceCache("res://objects/nodes/worldport.tscn")
159 clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") 204 clearResourceCache("res://objects/scenes/menus/pause_menu.tscn")
160 205
161 var paintings_dir = DirAccess.open("res://objects/meshes/paintings") 206 var paintings_dir = DirAccess.open("res://objects/meshes/paintings")
@@ -167,7 +212,7 @@ func connectionSuccessful():
167 clearResourceCache("res://objects/meshes/paintings/" + file_name) 212 clearResourceCache("res://objects/meshes/paintings/" + file_name)
168 file_name = paintings_dir.get_next() 213 file_name = paintings_dir.get_next()
169 214
170 switcher.switch_map("res://objects/scenes/the_entry.tscn") 215 switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn")
171 216
172 217
173func connectionUnsuccessful(error_message): 218func connectionUnsuccessful(error_message):
@@ -180,6 +225,13 @@ func connectionUnsuccessful(error_message):
180 popup.get_ok_button().visible = true 225 popup.get_ok_button().visible = true
181 popup.popup_centered() 226 popup.popup_centered()
182 227
228 $Panel/connect_button.disabled = false
229
230
231func versionMismatchDeclined():
232 $Panel/AcceptDialog.hide()
233 $Panel/connect_button.disabled = false
234
183 235
184func historySelected(index): 236func historySelected(index):
185 var ap = global.get_node("Archipelago") 237 var ap = global.get_node("Archipelago")
@@ -191,5 +243,4 @@ func historySelected(index):
191 243
192 244
193func clearResourceCache(path): 245func clearResourceCache(path):
194 ResourceLoader.load_threaded_request(path, "", false, ResourceLoader.CACHE_MODE_REPLACE) 246 ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE)
195 ResourceLoader.load_threaded_get(path)
diff --git a/client/Archipelago/teleport.gd b/client/Archipelago/teleport.gd new file mode 100644 index 0000000..428d50b --- /dev/null +++ b/client/Archipelago/teleport.gd
@@ -0,0 +1,38 @@
1extends "res://scripts/nodes/teleport.gd"
2
3var item_id
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null:
15 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
21
22 self.senders = []
23 self.senderGroup = []
24 self.nested = false
25 self.complete_at = 0
26 self.max_length = 0
27 self.excludeSenders = []
28
29 call_deferred("_readier")
30
31 super._ready()
32
33
34func _readier():
35 var ap = global.get_node("Archipelago")
36
37 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered()
diff --git a/client/Archipelago/teleportListener.gd b/client/Archipelago/teleportListener.gd index 4bb08c9..6f363af 100644 --- a/client/Archipelago/teleportListener.gd +++ b/client/Archipelago/teleportListener.gd
@@ -1,6 +1,7 @@
1extends "res://scripts/nodes/listeners/teleportListener.gd" 1extends "res://scripts/nodes/listeners/teleportListener.gd"
2 2
3var item_id 3var item_id
4var item_amount
4 5
5 6
6func _ready(): 7func _ready():
@@ -8,17 +9,27 @@ func _ready():
8 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() 9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
9 ) 10 )
10 11
11 print("node: %s" % node_path) 12 if (
13 global.map == "daedalus"
14 and (
15 node_path == "Components/Triggers/teleportListenerConnections"
16 or node_path == "Components/Triggers/teleportListenerConnections2"
17 )
18 ):
19 # Effectively disable these.
20 teleport_point = target_path.position
21 return
12 22
13 var gamedata = global.get_node("Gamedata") 23 var gamedata = global.get_node("Gamedata")
14 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) 24 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
15 if door_id != null: 25 if door_id != null:
16 print("door_id: %d" % door_id)
17
18 var ap = global.get_node("Archipelago") 26 var ap = global.get_node("Archipelago")
19 item_id = ap.get_item_id_for_door(door_id) 27 var item_lock = ap.get_item_id_for_door(door_id)
28
29 if item_lock != null:
30 item_id = item_lock[0]
31 item_amount = item_lock[1]
20 32
21 if item_id != null:
22 self.senders = [] 33 self.senders = []
23 self.senderGroup = [] 34 self.senderGroup = []
24 self.nested = false 35 self.nested = false
@@ -34,5 +45,5 @@ func _ready():
34func _readier(): 45func _readier():
35 var ap = global.get_node("Archipelago") 46 var ap = global.get_node("Archipelago")
36 47
37 if ap.has_item(item_id): 48 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered() 49 handleTriggered()
diff --git a/client/Archipelago/textclient.gd b/client/Archipelago/textclient.gd index 4b03151..85cc6d2 100644 --- a/client/Archipelago/textclient.gd +++ b/client/Archipelago/textclient.gd
@@ -50,7 +50,7 @@ func _ready():
50 50
51 51
52func _input(event): 52func _input(event):
53 if event is InputEventKey and event.pressed: 53 if global.loaded and event is InputEventKey and event.pressed:
54 if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT): 54 if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT):
55 if !get_tree().paused: 55 if !get_tree().paused:
56 is_open = true 56 is_open = true
diff --git a/client/Archipelago/victoryListener.gd b/client/Archipelago/victoryListener.gd index 4b85d3a..e9089d7 100644 --- a/client/Archipelago/victoryListener.gd +++ b/client/Archipelago/victoryListener.gd
@@ -11,6 +11,8 @@ func handleTriggered():
11 var ap = global.get_node("Archipelago") 11 var ap = global.get_node("Archipelago")
12 ap.client.completedGoal() 12 ap.client.completedGoal()
13 13
14 global.get_node("Messages").showMessage("You have completed your goal!")
15
14 16
15func handleUntriggered(): 17func handleUntriggered():
16 triggered -= 1 18 triggered -= 1
diff --git a/client/Archipelago/visibilityListener.gd b/client/Archipelago/visibilityListener.gd new file mode 100644 index 0000000..5ea17a0 --- /dev/null +++ b/client/Archipelago/visibilityListener.gd
@@ -0,0 +1,38 @@
1extends "res://scripts/nodes/listeners/visibilityListener.gd"
2
3var item_id
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null:
15 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
21
22 self.senders = []
23 self.senderGroup = []
24 self.nested = false
25 self.complete_at = 0
26 self.max_length = 0
27 self.excludeSenders = []
28
29 call_deferred("_readier")
30
31 super._ready()
32
33
34func _readier():
35 var ap = global.get_node("Archipelago")
36
37 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered()
diff --git a/client/Archipelago/worldport.gd b/client/Archipelago/worldport.gd new file mode 100644 index 0000000..d0fb6c9 --- /dev/null +++ b/client/Archipelago/worldport.gd
@@ -0,0 +1,10 @@
1extends "res://scripts/nodes/worldport.gd"
2
3
4func _ready():
5 if global.map == "icarus" and exit == "daedalus":
6 var ap = global.get_node("Archipelago")
7 if not ap.daedalus_roof_access:
8 entry_point = Vector3(58, 10, 0)
9
10 super._ready()
diff --git a/client/Archipelago/worldportListener.gd b/client/Archipelago/worldportListener.gd index c31c825..5c2faff 100644 --- a/client/Archipelago/worldportListener.gd +++ b/client/Archipelago/worldportListener.gd
@@ -1,8 +1,8 @@
1extends "res://scripts/nodes/listeners/worldportListener.gd" 1extends "res://scripts/nodes/listeners/worldportListener.gd"
2 2
3 3
4func changeScene(): 4func handleTriggered():
5 if exit == "menus/credits": 5 if exit == "menus/credits":
6 return 6 return
7 7
8 super.changeScene() 8 super.handleTriggered()