diff options
Diffstat (limited to 'client/Archipelago')
| -rw-r--r-- | client/Archipelago/client.gd | 6 | ||||
| -rw-r--r-- | client/Archipelago/gamedata.gd | 54 | ||||
| -rw-r--r-- | client/Archipelago/keyboard.gd | 35 | ||||
| -rw-r--r-- | client/Archipelago/manager.gd | 121 | ||||
| -rw-r--r-- | client/Archipelago/messages.gd | 18 | ||||
| -rw-r--r-- | client/Archipelago/panel.gd | 101 | ||||
| -rw-r--r-- | client/Archipelago/pauseMenu.gd | 7 | ||||
| -rw-r--r-- | client/Archipelago/player.gd | 41 | ||||
| -rw-r--r-- | client/Archipelago/saver.gd | 14 | ||||
| -rw-r--r-- | client/Archipelago/settings_screen.gd | 49 | ||||
| -rw-r--r-- | client/Archipelago/teleport.gd | 38 | ||||
| -rw-r--r-- | client/Archipelago/teleportListener.gd | 11 | ||||
| -rw-r--r-- | client/Archipelago/textclient.gd | 2 | ||||
| -rw-r--r-- | client/Archipelago/visibilityListener.gd | 38 | ||||
| -rw-r--r-- | client/Archipelago/worldport.gd | 10 | ||||
| -rw-r--r-- | client/Archipelago/worldportListener.gd | 4 |
16 files changed, 513 insertions, 36 deletions
| diff --git a/client/Archipelago/client.gd b/client/Archipelago/client.gd index 2e080fd..843647d 100644 --- a/client/Archipelago/client.gd +++ b/client/Archipelago/client.gd | |||
| @@ -47,6 +47,8 @@ signal location_scout_received(item_id, location_id, player, flags) | |||
| 47 | func _init(): | 47 | func _init(): |
| 48 | set_process_mode(Node.PROCESS_MODE_ALWAYS) | 48 | set_process_mode(Node.PROCESS_MODE_ALWAYS) |
| 49 | 49 | ||
| 50 | _ws.inbound_buffer_size = 8388608 | ||
| 51 | |||
| 50 | global._print("Instantiated APClient") | 52 | global._print("Instantiated APClient") |
| 51 | 53 | ||
| 52 | # Read AP datapackages from file, if there are any | 54 | # Read AP datapackages from file, if there are any |
| @@ -225,7 +227,7 @@ func _process(_delta): | |||
| 225 | error_message = "Unknown error." | 227 | error_message = "Unknown error." |
| 226 | 228 | ||
| 227 | _initiated_disconnect = true | 229 | _initiated_disconnect = true |
| 228 | _ws.disconnect_from_host() | 230 | _ws.close() |
| 229 | 231 | ||
| 230 | emit_signal("could_not_connect", error_message) | 232 | emit_signal("could_not_connect", error_message) |
| 231 | global._print("Connection to AP refused") | 233 | global._print("Connection to AP refused") |
| @@ -309,7 +311,7 @@ func connectToServer(server, un, pw): | |||
| 309 | % err | 311 | % err |
| 310 | ) | 312 | ) |
| 311 | ) | 313 | ) |
| 312 | global._print("Could not connect to AP: " + err) | 314 | global._print("Could not connect to AP: %d" % err) |
| 313 | return | 315 | return |
| 314 | _should_process = true | 316 | _should_process = true |
| 315 | 317 | ||
| diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd index f7a5d90..41d966a 100644 --- a/client/Archipelago/gamedata.gd +++ b/client/Archipelago/gamedata.gd | |||
| @@ -5,15 +5,42 @@ var SCRIPT_proto | |||
| 5 | var objects | 5 | var objects |
| 6 | var door_id_by_map_node_path = {} | 6 | var door_id_by_map_node_path = {} |
| 7 | var painting_id_by_map_node_path = {} | 7 | var painting_id_by_map_node_path = {} |
| 8 | var panel_id_by_map_node_path = {} | ||
| 8 | var door_id_by_ap_id = {} | 9 | var door_id_by_ap_id = {} |
| 9 | var map_id_by_name = {} | 10 | var map_id_by_name = {} |
| 10 | var progressive_id_by_ap_id = {} | 11 | var progressive_id_by_ap_id = {} |
| 11 | var letter_id_by_ap_id = {} | 12 | var letter_id_by_ap_id = {} |
| 13 | var symbol_item_ids = [] | ||
| 14 | var anti_trap_ids = {} | ||
| 15 | |||
| 16 | var kSYMBOL_ITEMS | ||
| 12 | 17 | ||
| 13 | 18 | ||
| 14 | func _init(proto_script): | 19 | func _init(proto_script): |
| 15 | SCRIPT_proto = proto_script | 20 | SCRIPT_proto = proto_script |
| 16 | 21 | ||
| 22 | kSYMBOL_ITEMS = { | ||
| 23 | SCRIPT_proto.PuzzleSymbol.SUN: "Sun Symbol", | ||
| 24 | SCRIPT_proto.PuzzleSymbol.SPARKLES: "Sparkles Symbol", | ||
| 25 | SCRIPT_proto.PuzzleSymbol.ZERO: "Zero Symbol", | ||
| 26 | SCRIPT_proto.PuzzleSymbol.EXAMPLE: "Example Symbol", | ||
| 27 | SCRIPT_proto.PuzzleSymbol.BOXES: "Boxes Symbol", | ||
| 28 | SCRIPT_proto.PuzzleSymbol.PLANET: "Planet Symbol", | ||
| 29 | SCRIPT_proto.PuzzleSymbol.PYRAMID: "Pyramid Symbol", | ||
| 30 | SCRIPT_proto.PuzzleSymbol.CROSS: "Cross Symbol", | ||
| 31 | SCRIPT_proto.PuzzleSymbol.SWEET: "Sweet Symbol", | ||
| 32 | SCRIPT_proto.PuzzleSymbol.GENDER: "Gender Symbol", | ||
| 33 | SCRIPT_proto.PuzzleSymbol.AGE: "Age Symbol", | ||
| 34 | SCRIPT_proto.PuzzleSymbol.SOUND: "Sound Symbol", | ||
| 35 | SCRIPT_proto.PuzzleSymbol.ANAGRAM: "Anagram Symbol", | ||
| 36 | SCRIPT_proto.PuzzleSymbol.JOB: "Job Symbol", | ||
| 37 | SCRIPT_proto.PuzzleSymbol.STARS: "Stars Symbol", | ||
| 38 | SCRIPT_proto.PuzzleSymbol.NULL: "Null Symbol", | ||
| 39 | SCRIPT_proto.PuzzleSymbol.EVAL: "Eval Symbol", | ||
| 40 | SCRIPT_proto.PuzzleSymbol.LINGO: "Lingo Symbol", | ||
| 41 | SCRIPT_proto.PuzzleSymbol.QUESTION: "Question Symbol", | ||
| 42 | } | ||
| 43 | |||
| 17 | 44 | ||
| 18 | func load(data_bytes): | 45 | func load(data_bytes): |
| 19 | objects = SCRIPT_proto.AllObjects.new() | 46 | objects = SCRIPT_proto.AllObjects.new() |
| @@ -58,6 +85,25 @@ func load(data_bytes): | |||
| 58 | for letter in objects.get_letters(): | 85 | for letter in objects.get_letters(): |
| 59 | letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id() | 86 | letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id() |
| 60 | 87 | ||
| 88 | for panel in objects.get_panels(): | ||
| 89 | var room = objects.get_rooms()[panel.get_room_id()] | ||
| 90 | var map = objects.get_maps()[room.get_map_id()] | ||
| 91 | |||
| 92 | if not map.get_name() in panel_id_by_map_node_path: | ||
| 93 | panel_id_by_map_node_path[map.get_name()] = {} | ||
| 94 | |||
| 95 | var map_data = panel_id_by_map_node_path[map.get_name()] | ||
| 96 | map_data[panel.get_path()] = panel.get_id() | ||
| 97 | |||
| 98 | for symbol_name in kSYMBOL_ITEMS.values(): | ||
| 99 | symbol_item_ids.append(objects.get_special_ids()[symbol_name]) | ||
| 100 | |||
| 101 | for special_name in objects.get_special_ids().keys(): | ||
| 102 | if special_name.begins_with("Anti "): | ||
| 103 | anti_trap_ids[objects.get_special_ids()[special_name]] = ( | ||
| 104 | special_name.substr(5).to_lower() | ||
| 105 | ) | ||
| 106 | |||
| 61 | 107 | ||
| 62 | func get_door_for_map_node_path(map_name, node_path): | 108 | func get_door_for_map_node_path(map_name, node_path): |
| 63 | if not door_id_by_map_node_path.has(map_name): | 109 | if not door_id_by_map_node_path.has(map_name): |
| @@ -67,6 +113,14 @@ func get_door_for_map_node_path(map_name, node_path): | |||
| 67 | return map_data.get(node_path, null) | 113 | return map_data.get(node_path, null) |
| 68 | 114 | ||
| 69 | 115 | ||
| 116 | func get_panel_for_map_node_path(map_name, node_path): | ||
| 117 | if not panel_id_by_map_node_path.has(map_name): | ||
| 118 | return null | ||
| 119 | |||
| 120 | var map_data = panel_id_by_map_node_path[map_name] | ||
| 121 | return map_data.get(node_path, null) | ||
| 122 | |||
| 123 | |||
| 70 | func get_door_ap_id(door_id): | 124 | func get_door_ap_id(door_id): |
| 71 | var door = objects.get_doors()[door_id] | 125 | var door = objects.get_doors()[door_id] |
| 72 | if door.has_ap_id(): | 126 | if door.has_ap_id(): |
| diff --git a/client/Archipelago/keyboard.gd b/client/Archipelago/keyboard.gd index e43ec9f..450566d 100644 --- a/client/Archipelago/keyboard.gd +++ b/client/Archipelago/keyboard.gd | |||
| @@ -4,6 +4,7 @@ const kALL_LETTERS = "abcdefghjiklmnopqrstuvwxyz" | |||
| 4 | 4 | ||
| 5 | var letters_saved = {} | 5 | var letters_saved = {} |
| 6 | var letters_in_keyholders = [] | 6 | var letters_in_keyholders = [] |
| 7 | var letters_blocked = [] | ||
| 7 | var letters_dynamic = {} | 8 | var letters_dynamic = {} |
| 8 | var keyholder_state = {} | 9 | var keyholder_state = {} |
| 9 | 10 | ||
| @@ -17,6 +18,7 @@ func _init(): | |||
| 17 | func reset(): | 18 | func reset(): |
| 18 | letters_saved.clear() | 19 | letters_saved.clear() |
| 19 | letters_in_keyholders.clear() | 20 | letters_in_keyholders.clear() |
| 21 | letters_blocked.clear() | ||
| 20 | letters_dynamic.clear() | 22 | letters_dynamic.clear() |
| 21 | keyholder_state.clear() | 23 | keyholder_state.clear() |
| 22 | 24 | ||
| @@ -79,17 +81,28 @@ func save(): | |||
| 79 | func update_unlocks(): | 81 | func update_unlocks(): |
| 80 | unlocks.resetKeys() | 82 | unlocks.resetKeys() |
| 81 | 83 | ||
| 84 | var has_doubles = false | ||
| 85 | |||
| 82 | for k in kALL_LETTERS: | 86 | for k in kALL_LETTERS: |
| 83 | var level = 0 | 87 | var level = 0 |
| 84 | 88 | ||
| 85 | if not letters_in_keyholders.has(k): | 89 | if not letters_in_keyholders.has(k): |
| 86 | level = letters_saved.get(k, 0) + letters_dynamic.get(k, 0) | 90 | level = letters_saved.get(k, 0) + letters_dynamic.get(k, 0) |
| 87 | 91 | ||
| 88 | if level > 2: | 92 | if level >= 2: |
| 89 | level = 2 | 93 | level = 2 |
| 94 | has_doubles = true | ||
| 95 | |||
| 96 | if letters_blocked.has(k): | ||
| 97 | level = 0 | ||
| 90 | 98 | ||
| 91 | unlocks.unlockKey(k, level) | 99 | unlocks.unlockKey(k, level) |
| 92 | 100 | ||
| 101 | if has_doubles and unlocks.data["double_letters"] != "unlocked": | ||
| 102 | var ap = global.get_node("Archipelago") | ||
| 103 | if ap.cyan_door_behavior == ap.kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER: | ||
| 104 | unlocks.setData("double_letters", "unlocked") | ||
| 105 | |||
| 93 | 106 | ||
| 94 | func collect_local_letter(key, level): | 107 | func collect_local_letter(key, level): |
| 95 | if level < 0 or level > 2 or level < letters_saved.get(key, 0): | 108 | if level < 0 or level > 2 or level < letters_saved.get(key, 0): |
| @@ -97,6 +110,9 @@ func collect_local_letter(key, level): | |||
| 97 | 110 | ||
| 98 | letters_saved[key] = level | 111 | letters_saved[key] = level |
| 99 | 112 | ||
| 113 | if letters_blocked.has(key): | ||
| 114 | letters_blocked.erase(key) | ||
| 115 | |||
| 100 | update_unlocks() | 116 | update_unlocks() |
| 101 | save() | 117 | save() |
| 102 | 118 | ||
| @@ -107,6 +123,9 @@ func collect_remote_letter(key, level): | |||
| 107 | 123 | ||
| 108 | letters_dynamic[key] = level | 124 | letters_dynamic[key] = level |
| 109 | 125 | ||
| 126 | if letters_blocked.has(key): | ||
| 127 | letters_blocked.erase(key) | ||
| 128 | |||
| 110 | update_unlocks() | 129 | update_unlocks() |
| 111 | save() | 130 | save() |
| 112 | 131 | ||
| @@ -140,6 +159,13 @@ func remove_from_keyholder(key, map, kh_path): | |||
| 140 | save() | 159 | save() |
| 141 | 160 | ||
| 142 | 161 | ||
| 162 | func block_letter(key): | ||
| 163 | if not letters_blocked.has(key): | ||
| 164 | letters_blocked.append(key) | ||
| 165 | |||
| 166 | update_unlocks() | ||
| 167 | |||
| 168 | |||
| 143 | func load_keyholders(map): | 169 | func load_keyholders(map): |
| 144 | if keyholder_state.has(map): | 170 | if keyholder_state.has(map): |
| 145 | var khs = keyholder_state[map] | 171 | var khs = keyholder_state[map] |
| @@ -152,9 +178,11 @@ func load_keyholders(map): | |||
| 152 | 178 | ||
| 153 | 179 | ||
| 154 | func reset_keyholders(): | 180 | func reset_keyholders(): |
| 155 | if letters_in_keyholders.is_empty(): | 181 | if letters_in_keyholders.is_empty() and letters_blocked.is_empty(): |
| 156 | return false | 182 | return false |
| 157 | 183 | ||
| 184 | var cleared_anything = not letters_in_keyholders.is_empty() or not letters_blocked.is_empty() | ||
| 185 | |||
| 158 | if keyholder_state.has(global.map): | 186 | if keyholder_state.has(global.map): |
| 159 | for path in keyholder_state[global.map]: | 187 | for path in keyholder_state[global.map]: |
| 160 | get_tree().get_root().get_node("scene").get_node(path).setFromAp( | 188 | get_tree().get_root().get_node("scene").get_node(path).setFromAp( |
| @@ -163,8 +191,9 @@ func reset_keyholders(): | |||
| 163 | 191 | ||
| 164 | keyholder_state.clear() | 192 | keyholder_state.clear() |
| 165 | letters_in_keyholders.clear() | 193 | letters_in_keyholders.clear() |
| 194 | letters_blocked.clear() | ||
| 166 | 195 | ||
| 167 | update_unlocks() | 196 | update_unlocks() |
| 168 | save() | 197 | save() |
| 169 | 198 | ||
| 170 | return true | 199 | return cleared_anything |
| diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index bcb21e7..06ae7d9 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | extends Node | 1 | extends Node |
| 2 | 2 | ||
| 3 | const my_version = "0.1.0" | 3 | const MOD_VERSION = 6 |
| 4 | 4 | ||
| 5 | var SCRIPT_client | 5 | var SCRIPT_client |
| 6 | var SCRIPT_keyboard | 6 | var SCRIPT_keyboard |
| @@ -23,6 +23,7 @@ var _held_locations = [] | |||
| 23 | var _held_location_scouts = [] | 23 | var _held_location_scouts = [] |
| 24 | var _location_scouts = {} | 24 | var _location_scouts = {} |
| 25 | var _item_locks = {} | 25 | var _item_locks = {} |
| 26 | var _inverse_item_locks = {} | ||
| 26 | var _held_letters = {} | 27 | var _held_letters = {} |
| 27 | var _letters_setup = false | 28 | var _letters_setup = false |
| 28 | 29 | ||
| @@ -36,10 +37,19 @@ const kLETTER_BEHAVIOR_VANILLA = 0 | |||
| 36 | const kLETTER_BEHAVIOR_ITEM = 1 | 37 | const kLETTER_BEHAVIOR_ITEM = 1 |
| 37 | const kLETTER_BEHAVIOR_UNLOCKED = 2 | 38 | const kLETTER_BEHAVIOR_UNLOCKED = 2 |
| 38 | 39 | ||
| 40 | const kCYAN_DOOR_BEHAVIOR_H2 = 0 | ||
| 41 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 | ||
| 42 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 | ||
| 43 | |||
| 44 | var apworld_version = [0, 0] | ||
| 45 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | ||
| 39 | var daedalus_roof_access = false | 46 | var daedalus_roof_access = false |
| 40 | var keyholder_sanity = false | 47 | var keyholder_sanity = false |
| 48 | var shuffle_control_center_colors = false | ||
| 41 | var shuffle_doors = false | 49 | var shuffle_doors = false |
| 50 | var shuffle_gallery_paintings = false | ||
| 42 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | 51 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA |
| 52 | var shuffle_symbols = false | ||
| 43 | var victory_condition = -1 | 53 | var victory_condition = -1 |
| 44 | 54 | ||
| 45 | signal could_not_connect | 55 | signal could_not_connect |
| @@ -121,6 +131,10 @@ func saveLocaldata(): | |||
| 121 | 131 | ||
| 122 | func connectToServer(): | 132 | func connectToServer(): |
| 123 | _last_new_item = -1 | 133 | _last_new_item = -1 |
| 134 | _batch_locations = false | ||
| 135 | _held_locations = [] | ||
| 136 | _held_location_scouts = [] | ||
| 137 | _location_scouts = {} | ||
| 124 | _letters_setup = false | 138 | _letters_setup = false |
| 125 | _held_letters = {} | 139 | _held_letters = {} |
| 126 | 140 | ||
| @@ -145,24 +159,26 @@ func _process_item(item, index, from, flags, amount): | |||
| 145 | item_name = client._item_id_to_name["Lingo 2"][item] | 159 | item_name = client._item_id_to_name["Lingo 2"][item] |
| 146 | 160 | ||
| 147 | var gamedata = global.get_node("Gamedata") | 161 | var gamedata = global.get_node("Gamedata") |
| 148 | var door_id = gamedata.door_id_by_ap_id.get(item, null) | 162 | |
| 149 | var prog_id = null | 163 | var prog_id = null |
| 164 | if _inverse_item_locks.has(item): | ||
| 165 | for lock in _inverse_item_locks.get(item): | ||
| 166 | if lock[1] != amount: | ||
| 167 | continue | ||
| 150 | 168 | ||
| 151 | if door_id == null: | 169 | if gamedata.progressive_id_by_ap_id.has(item): |
| 152 | prog_id = gamedata.progressive_id_by_ap_id.get(item, null) | 170 | prog_id = lock[0] |
| 153 | if prog_id != null: | 171 | |
| 154 | var progressive = gamedata.objects.get_progressives()[prog_id] | 172 | if gamedata.get_door_map_name(lock[0]) != global.map: |
| 155 | if progressive.get_doors().size() >= amount: | 173 | continue |
| 156 | door_id = progressive.get_doors()[amount - 1] | 174 | |
| 157 | 175 | var receivers = gamedata.get_door_receivers(lock[0]) | |
| 158 | if door_id != null and gamedata.get_door_map_name(door_id) == global.map: | 176 | var scene = get_tree().get_root().get_node_or_null("scene") |
| 159 | var receivers = gamedata.get_door_receivers(door_id) | 177 | if scene != null: |
| 160 | var scene = get_tree().get_root().get_node_or_null("scene") | 178 | for receiver in receivers: |
| 161 | if scene != null: | 179 | var rnode = scene.get_node_or_null(receiver) |
| 162 | for receiver in receivers: | 180 | if rnode != null: |
| 163 | var rnode = scene.get_node_or_null(receiver) | 181 | rnode.handleTriggered() |
| 164 | if rnode != null: | ||
| 165 | rnode.handleTriggered() | ||
| 166 | 182 | ||
| 167 | var letter_id = gamedata.letter_id_by_ap_id.get(item, null) | 183 | var letter_id = gamedata.letter_id_by_ap_id.get(item, null) |
| 168 | if letter_id != null: | 184 | if letter_id != null: |
| @@ -170,6 +186,11 @@ func _process_item(item, index, from, flags, amount): | |||
| 170 | if not letter.has_level2() or not letter.get_level2(): | 186 | if not letter.has_level2() or not letter.get_level2(): |
| 171 | _process_key_item(letter.get_key(), amount) | 187 | _process_key_item(letter.get_key(), amount) |
| 172 | 188 | ||
| 189 | if gamedata.symbol_item_ids.has(item): | ||
| 190 | var player = get_tree().get_root().get_node_or_null("scene/player") | ||
| 191 | if player != null: | ||
| 192 | player.emit_signal("evaluate_solvability") | ||
| 193 | |||
| 173 | # Show a message about the item if it's new. | 194 | # Show a message about the item if it's new. |
| 174 | if index != null and index > _last_new_item: | 195 | if index != null and index > _last_new_item: |
| 175 | _last_new_item = index | 196 | _last_new_item = index |
| @@ -182,8 +203,8 @@ func _process_item(item, index, from, flags, amount): | |||
| 182 | var item_color = colorForItemType(flags) | 203 | var item_color = colorForItemType(flags) |
| 183 | 204 | ||
| 184 | var full_item_name = item_name | 205 | var full_item_name = item_name |
| 185 | if prog_id != null and door_id != null: | 206 | if prog_id != null: |
| 186 | var door = gamedata.objects.get_doors()[door_id] | 207 | var door = gamedata.objects.get_doors()[prog_id] |
| 187 | full_item_name = "%s (%s)" % [item_name, door.get_name()] | 208 | full_item_name = "%s (%s)" % [item_name, door.get_name()] |
| 188 | 209 | ||
| 189 | var message | 210 | var message |
| @@ -194,6 +215,9 @@ func _process_item(item, index, from, flags, amount): | |||
| 194 | "Received [color=%s]%s[/color] from %s" % [item_color, full_item_name, player_name] | 215 | "Received [color=%s]%s[/color] from %s" % [item_color, full_item_name, player_name] |
| 195 | ) | 216 | ) |
| 196 | 217 | ||
| 218 | if gamedata.anti_trap_ids.has(item): | ||
| 219 | keyboard.block_letter(gamedata.anti_trap_ids[item]) | ||
| 220 | |||
| 197 | global._print(message) | 221 | global._print(message) |
| 198 | 222 | ||
| 199 | global.get_node("Messages").showMessage(message) | 223 | global.get_node("Messages").showMessage(message) |
| @@ -288,6 +312,10 @@ func parse_printjson_for_textclient(message): | |||
| 288 | func _process_location_scout(item_id, location_id, player, flags): | 312 | func _process_location_scout(item_id, location_id, player, flags): |
| 289 | _location_scouts[location_id] = {"item": item_id, "player": player, "flags": flags} | 313 | _location_scouts[location_id] = {"item": item_id, "player": player, "flags": flags} |
| 290 | 314 | ||
| 315 | if player == client._slot and flags & 4 != 0: | ||
| 316 | # This is a trap for us, so let's not display it. | ||
| 317 | return | ||
| 318 | |||
| 291 | var gamedata = global.get_node("Gamedata") | 319 | var gamedata = global.get_node("Gamedata") |
| 292 | var map_id = gamedata.map_id_by_name.get(global.map) | 320 | var map_id = gamedata.map_id_by_name.get(global.map) |
| 293 | 321 | ||
| @@ -308,8 +336,8 @@ func _process_location_scout(item_id, location_id, player, flags): | |||
| 308 | collectable.setScoutedText(item_name) | 336 | collectable.setScoutedText(item_name) |
| 309 | 337 | ||
| 310 | 338 | ||
| 311 | func _client_could_not_connect(): | 339 | func _client_could_not_connect(message): |
| 312 | emit_signal("could_not_connect") | 340 | emit_signal("could_not_connect", message) |
| 313 | 341 | ||
| 314 | 342 | ||
| 315 | func _client_connect_status(message): | 343 | func _client_connect_status(message): |
| @@ -337,12 +365,19 @@ func _client_connected(slot_data): | |||
| 337 | _last_new_item = localdata[0] | 365 | _last_new_item = localdata[0] |
| 338 | 366 | ||
| 339 | # Read slot data. | 367 | # Read slot data. |
| 368 | cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0)) | ||
| 340 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) | 369 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) |
| 341 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | 370 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) |
| 371 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | ||
| 342 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | 372 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) |
| 373 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | ||
| 343 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | 374 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) |
| 375 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | ||
| 344 | victory_condition = int(slot_data.get("victory_condition", 0)) | 376 | victory_condition = int(slot_data.get("victory_condition", 0)) |
| 345 | 377 | ||
| 378 | if slot_data.has("version"): | ||
| 379 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] | ||
| 380 | |||
| 346 | # Set up item locks. | 381 | # Set up item locks. |
| 347 | _item_locks = {} | 382 | _item_locks = {} |
| 348 | 383 | ||
| @@ -359,6 +394,47 @@ func _client_connected(slot_data): | |||
| 359 | var door = gamedata.objects.get_doors()[progressive.get_doors()[i]] | 394 | var door = gamedata.objects.get_doors()[progressive.get_doors()[i]] |
| 360 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | 395 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] |
| 361 | 396 | ||
| 397 | for door_group in gamedata.objects.get_door_groups(): | ||
| 398 | if ( | ||
| 399 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR | ||
| 400 | or door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP | ||
| 401 | ): | ||
| 402 | for door in door_group.get_doors(): | ||
| 403 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 404 | |||
| 405 | if shuffle_control_center_colors: | ||
| 406 | for door in gamedata.objects.get_doors(): | ||
| 407 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR: | ||
| 408 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 409 | |||
| 410 | for door_group in gamedata.objects.get_door_groups(): | ||
| 411 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR: | ||
| 412 | for door in door_group.get_doors(): | ||
| 413 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 414 | |||
| 415 | if shuffle_gallery_paintings: | ||
| 416 | for door in gamedata.objects.get_doors(): | ||
| 417 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING: | ||
| 418 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 419 | |||
| 420 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: | ||
| 421 | for door_group in gamedata.objects.get_door_groups(): | ||
| 422 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: | ||
| 423 | for door in door_group.get_doors(): | ||
| 424 | if not _item_locks.has(door): | ||
| 425 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 426 | |||
| 427 | # Create a reverse item locks map for processing items. | ||
| 428 | _inverse_item_locks = {} | ||
| 429 | |||
| 430 | for door_id in _item_locks.keys(): | ||
| 431 | var lock = _item_locks.get(door_id) | ||
| 432 | |||
| 433 | if not _inverse_item_locks.has(lock[0]): | ||
| 434 | _inverse_item_locks[lock[0]] = [] | ||
| 435 | |||
| 436 | _inverse_item_locks[lock[0]].append([door_id, lock[1]]) | ||
| 437 | |||
| 362 | emit_signal("ap_connected") | 438 | emit_signal("ap_connected") |
| 363 | 439 | ||
| 364 | 440 | ||
| @@ -453,4 +529,7 @@ func _process_key_item(key, level): | |||
| 453 | _held_letters[key] = max(_held_letters.get(key, 0), level) | 529 | _held_letters[key] = max(_held_letters.get(key, 0), level) |
| 454 | return | 530 | return |
| 455 | 531 | ||
| 532 | if shuffle_letters == kSHUFFLE_LETTERS_ITEM_CYAN: | ||
| 533 | level += 1 | ||
| 534 | |||
| 456 | keyboard.collect_remote_letter(key, level) | 535 | keyboard.collect_remote_letter(key, level) |
| diff --git a/client/Archipelago/messages.gd b/client/Archipelago/messages.gd index 52f38b9..82fdbc4 100644 --- a/client/Archipelago/messages.gd +++ b/client/Archipelago/messages.gd | |||
| @@ -48,10 +48,11 @@ func showMessage(text): | |||
| 48 | while !_ordered_labels.is_empty(): | 48 | while !_ordered_labels.is_empty(): |
| 49 | await get_tree().create_timer(timeout).timeout | 49 | await get_tree().create_timer(timeout).timeout |
| 50 | 50 | ||
| 51 | var to_remove = _ordered_labels.pop_front() | 51 | if !_ordered_labels.is_empty(): |
| 52 | var to_tween = get_tree().create_tween().bind_node(to_remove) | 52 | var to_remove = _ordered_labels.pop_front() |
| 53 | to_tween.tween_property(to_remove, "modulate:a", 0.0, 0.5) | 53 | var to_tween = get_tree().create_tween().bind_node(to_remove) |
| 54 | to_tween.tween_callback(to_remove.queue_free) | 54 | to_tween.tween_property(to_remove, "modulate:a", 0.0, 0.5) |
| 55 | to_tween.tween_callback(to_remove.queue_free) | ||
| 55 | 56 | ||
| 56 | if !_message_queue.is_empty(): | 57 | if !_message_queue.is_empty(): |
| 57 | var next_msg = _message_queue.pop_front() | 58 | var next_msg = _message_queue.pop_front() |
| @@ -59,3 +60,12 @@ func showMessage(text): | |||
| 59 | 60 | ||
| 60 | if timeout > 4: | 61 | if timeout > 4: |
| 61 | timeout -= 3 | 62 | timeout -= 3 |
| 63 | |||
| 64 | |||
| 65 | func clear(): | ||
| 66 | _message_queue.clear() | ||
| 67 | |||
| 68 | for message_label in _ordered_labels: | ||
| 69 | message_label.queue_free() | ||
| 70 | |||
| 71 | _ordered_labels.clear() | ||
| diff --git a/client/Archipelago/panel.gd b/client/Archipelago/panel.gd new file mode 100644 index 0000000..fdaaf0e --- /dev/null +++ b/client/Archipelago/panel.gd | |||
| @@ -0,0 +1,101 @@ | |||
| 1 | extends "res://scripts/nodes/panel.gd" | ||
| 2 | |||
| 3 | var panel_logic = null | ||
| 4 | var symbol_solvable = true | ||
| 5 | |||
| 6 | var black = load("res://assets/materials/black.material") | ||
| 7 | |||
| 8 | |||
| 9 | func _ready(): | ||
| 10 | super._ready() | ||
| 11 | |||
| 12 | var node_path = String( | ||
| 13 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 14 | ) | ||
| 15 | |||
| 16 | var gamedata = global.get_node("Gamedata") | ||
| 17 | var panel_id = gamedata.get_panel_for_map_node_path(global.map, node_path) | ||
| 18 | if panel_id != null: | ||
| 19 | var ap = global.get_node("Archipelago") | ||
| 20 | if ap.shuffle_symbols: | ||
| 21 | if global.map == "the_entry" and node_path == "Panels/Entry/front_1": | ||
| 22 | clue = "i" | ||
| 23 | symbol = "" | ||
| 24 | |||
| 25 | setField("clue", clue) | ||
| 26 | setField("symbol", symbol) | ||
| 27 | |||
| 28 | panel_logic = gamedata.objects.get_panels()[panel_id] | ||
| 29 | checkSymbolSolvable() | ||
| 30 | |||
| 31 | if not symbol_solvable: | ||
| 32 | get_tree().get_root().get_node("scene/player").connect( | ||
| 33 | "evaluate_solvability", evaluateSolvability | ||
| 34 | ) | ||
| 35 | |||
| 36 | |||
| 37 | func checkSymbolSolvable(): | ||
| 38 | var old_solvable = symbol_solvable | ||
| 39 | symbol_solvable = true | ||
| 40 | |||
| 41 | if panel_logic == null: | ||
| 42 | # There's no logic for this panel. | ||
| 43 | return | ||
| 44 | |||
| 45 | var ap = global.get_node("Archipelago") | ||
| 46 | if not ap.shuffle_symbols: | ||
| 47 | # Symbols aren't item-locked. | ||
| 48 | return | ||
| 49 | |||
| 50 | var gamedata = global.get_node("Gamedata") | ||
| 51 | for symbol in panel_logic.get_symbols(): | ||
| 52 | var item_name = gamedata.kSYMBOL_ITEMS.get(symbol) | ||
| 53 | var item_id = gamedata.objects.get_special_ids()[item_name] | ||
| 54 | if ap.client.getItemAmount(item_id) < 1: | ||
| 55 | symbol_solvable = false | ||
| 56 | break | ||
| 57 | |||
| 58 | if symbol_solvable != old_solvable: | ||
| 59 | if symbol_solvable: | ||
| 60 | setField("clue", clue) | ||
| 61 | setField("symbol", symbol) | ||
| 62 | setField("answer", answer) | ||
| 63 | else: | ||
| 64 | quad_mesh.surface_set_material(0, black) | ||
| 65 | get_node("Hinge/clue").text = "missing" | ||
| 66 | get_node("Hinge/answer").text = "symbols" | ||
| 67 | |||
| 68 | |||
| 69 | func checkSolvable(key): | ||
| 70 | checkSymbolSolvable() | ||
| 71 | if not symbol_solvable: | ||
| 72 | return false | ||
| 73 | |||
| 74 | return super.checkSolvable(key) | ||
| 75 | |||
| 76 | |||
| 77 | func evaluateSolvability(): | ||
| 78 | checkSolvable("") | ||
| 79 | |||
| 80 | |||
| 81 | func passedInput(key, skip_focus_check = false): | ||
| 82 | if not symbol_solvable: | ||
| 83 | return | ||
| 84 | |||
| 85 | super.passedInput(key, skip_focus_check) | ||
| 86 | |||
| 87 | |||
| 88 | func focus(): | ||
| 89 | if not symbol_solvable: | ||
| 90 | has_focus = false | ||
| 91 | return | ||
| 92 | |||
| 93 | super.focus() | ||
| 94 | |||
| 95 | |||
| 96 | func unfocus(): | ||
| 97 | if not symbol_solvable: | ||
| 98 | has_focus = false | ||
| 99 | return | ||
| 100 | |||
| 101 | super.unfocus() | ||
| diff --git a/client/Archipelago/pauseMenu.gd b/client/Archipelago/pauseMenu.gd index 6c013a5..df4bfd1 100644 --- a/client/Archipelago/pauseMenu.gd +++ b/client/Archipelago/pauseMenu.gd | |||
| @@ -4,3 +4,10 @@ extends "res://scripts/ui/pauseMenu.gd" | |||
| 4 | func _pause_game(): | 4 | func _pause_game(): |
| 5 | global.get_node("Textclient").dismiss() | 5 | global.get_node("Textclient").dismiss() |
| 6 | super._pause_game() | 6 | super._pause_game() |
| 7 | |||
| 8 | |||
| 9 | func _main_menu(): | ||
| 10 | global.loaded = false | ||
| 11 | global.get_node("Archipelago").disconnect_from_ap() | ||
| 12 | global.get_node("Messages").clear() | ||
| 13 | super._main_menu() | ||
| diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd index dd6aa2b..f0b214f 100644 --- a/client/Archipelago/player.gd +++ b/client/Archipelago/player.gd | |||
| @@ -16,6 +16,8 @@ const kEndingNameByVictoryValue = { | |||
| 16 | 12: "WHITE", | 16 | 12: "WHITE", |
| 17 | } | 17 | } |
| 18 | 18 | ||
| 19 | signal evaluate_solvability | ||
| 20 | |||
| 19 | 21 | ||
| 20 | func _ready(): | 22 | func _ready(): |
| 21 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | 23 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") |
| @@ -34,7 +36,10 @@ func _ready(): | |||
| 34 | if not door.has_ap_id(): | 36 | if not door.has_ap_id(): |
| 35 | continue | 37 | continue |
| 36 | 38 | ||
| 37 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY: | 39 | if ( |
| 40 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 41 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 42 | ): | ||
| 38 | continue | 43 | continue |
| 39 | 44 | ||
| 40 | var locationListener = ap.SCRIPT_locationListener.new() | 45 | var locationListener = ap.SCRIPT_locationListener.new() |
| @@ -66,6 +71,12 @@ func _ready(): | |||
| 66 | 71 | ||
| 67 | locationListener.senders.append(NodePath("../" + khl.name)) | 72 | locationListener.senders.append(NodePath("../" + khl.name)) |
| 68 | 73 | ||
| 74 | for sender in door.get_senders(): | ||
| 75 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
| 76 | |||
| 77 | if door.has_complete_at(): | ||
| 78 | locationListener.complete_at = door.get_complete_at() | ||
| 79 | |||
| 69 | get_parent().add_child.call_deferred(locationListener) | 80 | get_parent().add_child.call_deferred(locationListener) |
| 70 | 81 | ||
| 71 | # Set up letter locations. | 82 | # Set up letter locations. |
| @@ -86,7 +97,10 @@ func _ready(): | |||
| 86 | != ap.kLETTER_BEHAVIOR_VANILLA | 97 | != ap.kLETTER_BEHAVIOR_VANILLA |
| 87 | ): | 98 | ): |
| 88 | var scout = ap.scout_location(letter.get_ap_id()) | 99 | var scout = ap.scout_location(letter.get_ap_id()) |
| 89 | if scout != null: | 100 | if ( |
| 101 | scout != null | ||
| 102 | and not (scout["player"] == ap.client._slot and scout["flags"] & 4 != 0) | ||
| 103 | ): | ||
| 90 | var item_name = "Unknown" | 104 | var item_name = "Unknown" |
| 91 | var item_player_game = ap.client._game_by_player[float(scout["player"])] | 105 | var item_player_game = ap.client._game_by_player[float(scout["player"])] |
| 92 | if ap.client._item_id_to_name[item_player_game].has(scout["item"]): | 106 | if ap.client._item_id_to_name[item_player_game].has(scout["item"]): |
| @@ -188,6 +202,29 @@ func _ready(): | |||
| 188 | warp_enter.rotation_degrees.y = 90 | 202 | warp_enter.rotation_degrees.y = 90 |
| 189 | get_parent().add_child.call_deferred(warp_enter) | 203 | get_parent().add_child.call_deferred(warp_enter) |
| 190 | 204 | ||
| 205 | if global.map == "the_entry": | ||
| 206 | # Remove door behind X1. | ||
| 207 | var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1") | ||
| 208 | door_node.handleTriggered() | ||
| 209 | |||
| 210 | # Display win condition. | ||
| 211 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
| 212 | var sign1 = sign_prefab.instantiate() | ||
| 213 | sign1.position = Vector3(-7, 5, -15.01) | ||
| 214 | sign1.text = "victory" | ||
| 215 | get_parent().add_child.call_deferred(sign1) | ||
| 216 | |||
| 217 | var sign2 = sign_prefab.instantiate() | ||
| 218 | sign2.position = Vector3(-7, 4, -15.01) | ||
| 219 | sign2.text = "%s ending" % kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
| 220 | |||
| 221 | var sign2_color = kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
| 222 | if sign2_color == "white": | ||
| 223 | sign2_color = "silver" | ||
| 224 | |||
| 225 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
| 226 | get_parent().add_child.call_deferred(sign2) | ||
| 227 | |||
| 191 | super._ready() | 228 | super._ready() |
| 192 | 229 | ||
| 193 | await get_tree().process_frame | 230 | await get_tree().process_frame |
| diff --git a/client/Archipelago/saver.gd b/client/Archipelago/saver.gd index 0fba9e7..44bc179 100644 --- a/client/Archipelago/saver.gd +++ b/client/Archipelago/saver.gd | |||
| @@ -7,3 +7,17 @@ func levelLoaded(): | |||
| 7 | ap.keyboard.load_keyholders.call_deferred(global.map) | 7 | ap.keyboard.load_keyholders.call_deferred(global.map) |
| 8 | else: | 8 | else: |
| 9 | reload.call_deferred() | 9 | reload.call_deferred() |
| 10 | |||
| 11 | |||
| 12 | func reload(): | ||
| 13 | # Just rewriting this whole thing so I can remove Chris's safeguard. | ||
| 14 | var file = FileAccess.open(path + type + ".save", FileAccess.READ) | ||
| 15 | if file: | ||
| 16 | var data = file.get_var(true) | ||
| 17 | file.close() | ||
| 18 | for datum in data: | ||
| 19 | var saveable = get_node_or_null(datum[0]) | ||
| 20 | if saveable != null: | ||
| 21 | saveable.is_complete = datum[1] | ||
| 22 | if saveable.is_complete: | ||
| 23 | saveable.loadData(saveable.is_complete) | ||
| diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd index aaaf72a..140b4f4 100644 --- a/client/Archipelago/settings_screen.gd +++ b/client/Archipelago/settings_screen.gd | |||
| @@ -40,10 +40,14 @@ func _ready(): | |||
| 40 | ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd") | 40 | ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd") |
| 41 | ) | 41 | ) |
| 42 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) | 42 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) |
| 43 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panel.gd")) | ||
| 43 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd")) | 44 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd")) |
| 44 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) | 45 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) |
| 45 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd")) | 46 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd")) |
| 47 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd")) | ||
| 46 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd")) | 48 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd")) |
| 49 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/visibilityListener.gd")) | ||
| 50 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldport.gd")) | ||
| 47 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd")) | 51 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd")) |
| 48 | 52 | ||
| 49 | var proto_script = load("user://maps/Archipelago/generated/proto.gd") | 53 | var proto_script = load("user://maps/Archipelago/generated/proto.gd") |
| @@ -66,6 +70,7 @@ func _ready(): | |||
| 66 | global.add_child(textclient_instance) | 70 | global.add_child(textclient_instance) |
| 67 | 71 | ||
| 68 | var ap = global.get_node("Archipelago") | 72 | var ap = global.get_node("Archipelago") |
| 73 | var gamedata = global.get_node("Gamedata") | ||
| 69 | ap.connect("ap_connected", connectionSuccessful) | 74 | ap.connect("ap_connected", connectionSuccessful) |
| 70 | ap.connect("could_not_connect", connectionUnsuccessful) | 75 | ap.connect("could_not_connect", connectionUnsuccessful) |
| 71 | ap.connect("connect_status", connectionStatus) | 76 | ap.connect("connect_status", connectionStatus) |
| @@ -89,13 +94,17 @@ func _ready(): | |||
| 89 | history_box.get_popup().connect("id_pressed", historySelected) | 94 | history_box.get_popup().connect("id_pressed", historySelected) |
| 90 | 95 | ||
| 91 | # Show client version. | 96 | # Show client version. |
| 92 | $Panel/title.text = "ARCHIPELAGO (%s)" % ap.my_version | 97 | $Panel/title.text = "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION] |
| 93 | 98 | ||
| 94 | # Increase font size in text boxes. | 99 | # Increase font size in text boxes. |
| 95 | $Panel/server_box.add_theme_font_size_override("font_size", 36) | 100 | $Panel/server_box.add_theme_font_size_override("font_size", 36) |
| 96 | $Panel/player_box.add_theme_font_size_override("font_size", 36) | 101 | $Panel/player_box.add_theme_font_size_override("font_size", 36) |
| 97 | $Panel/password_box.add_theme_font_size_override("font_size", 36) | 102 | $Panel/password_box.add_theme_font_size_override("font_size", 36) |
| 98 | 103 | ||
| 104 | # Set up version mismatch dialog. | ||
| 105 | $Panel/VersionMismatch.connect("confirmed", startGame) | ||
| 106 | $Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined) | ||
| 107 | |||
| 99 | 108 | ||
| 100 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | 109 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd |
| 101 | func installScriptExtension(childScript: Resource): | 110 | func installScriptExtension(childScript: Resource): |
| @@ -125,6 +134,33 @@ func connectionStatus(message): | |||
| 125 | 134 | ||
| 126 | func connectionSuccessful(): | 135 | func connectionSuccessful(): |
| 127 | var ap = global.get_node("Archipelago") | 136 | var ap = global.get_node("Archipelago") |
| 137 | var gamedata = global.get_node("Gamedata") | ||
| 138 | |||
| 139 | # Check for major version mismatch. | ||
| 140 | if ap.apworld_version[0] != gamedata.objects.get_version(): | ||
| 141 | $Panel/AcceptDialog.exclusive = false | ||
| 142 | |||
| 143 | var popup = self.get_node("Panel/VersionMismatch") | ||
| 144 | popup.title = "Version Mismatch!" | ||
| 145 | popup.dialog_text = ( | ||
| 146 | "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." | ||
| 147 | % [ | ||
| 148 | ap.apworld_version[0], | ||
| 149 | ap.apworld_version[1], | ||
| 150 | gamedata.objects.get_version(), | ||
| 151 | ap.MOD_VERSION | ||
| 152 | ] | ||
| 153 | ) | ||
| 154 | popup.exclusive = true | ||
| 155 | popup.popup_centered() | ||
| 156 | |||
| 157 | return | ||
| 158 | |||
| 159 | startGame() | ||
| 160 | |||
| 161 | |||
| 162 | func startGame(): | ||
| 163 | var ap = global.get_node("Archipelago") | ||
| 128 | 164 | ||
| 129 | # Save connection details | 165 | # Save connection details |
| 130 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | 166 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] |
| @@ -158,9 +194,13 @@ func connectionSuccessful(): | |||
| 158 | clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") | 194 | clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") |
| 159 | clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") | 195 | clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") |
| 160 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") | 196 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") |
| 197 | clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") | ||
| 161 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") | 198 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") |
| 199 | clearResourceCache("res://objects/nodes/panel.tscn") | ||
| 162 | clearResourceCache("res://objects/nodes/player.tscn") | 200 | clearResourceCache("res://objects/nodes/player.tscn") |
| 163 | clearResourceCache("res://objects/nodes/saver.tscn") | 201 | clearResourceCache("res://objects/nodes/saver.tscn") |
| 202 | clearResourceCache("res://objects/nodes/teleport.tscn") | ||
| 203 | clearResourceCache("res://objects/nodes/worldport.tscn") | ||
| 164 | clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") | 204 | clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") |
| 165 | 205 | ||
| 166 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") | 206 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") |
| @@ -185,6 +225,13 @@ func connectionUnsuccessful(error_message): | |||
| 185 | popup.get_ok_button().visible = true | 225 | popup.get_ok_button().visible = true |
| 186 | popup.popup_centered() | 226 | popup.popup_centered() |
| 187 | 227 | ||
| 228 | $Panel/connect_button.disabled = false | ||
| 229 | |||
| 230 | |||
| 231 | func versionMismatchDeclined(): | ||
| 232 | $Panel/AcceptDialog.hide() | ||
| 233 | $Panel/connect_button.disabled = false | ||
| 234 | |||
| 188 | 235 | ||
| 189 | func historySelected(index): | 236 | func historySelected(index): |
| 190 | var ap = global.get_node("Archipelago") | 237 | var ap = global.get_node("Archipelago") |
| diff --git a/client/Archipelago/teleport.gd b/client/Archipelago/teleport.gd new file mode 100644 index 0000000..428d50b --- /dev/null +++ b/client/Archipelago/teleport.gd | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | extends "res://scripts/nodes/teleport.gd" | ||
| 2 | |||
| 3 | var item_id | ||
| 4 | var item_amount | ||
| 5 | |||
| 6 | |||
| 7 | func _ready(): | ||
| 8 | var node_path = String( | ||
| 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 10 | ) | ||
| 11 | |||
| 12 | var gamedata = global.get_node("Gamedata") | ||
| 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
| 14 | if door_id != null: | ||
| 15 | var ap = global.get_node("Archipelago") | ||
| 16 | var item_lock = ap.get_item_id_for_door(door_id) | ||
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 21 | |||
| 22 | self.senders = [] | ||
| 23 | self.senderGroup = [] | ||
| 24 | self.nested = false | ||
| 25 | self.complete_at = 0 | ||
| 26 | self.max_length = 0 | ||
| 27 | self.excludeSenders = [] | ||
| 28 | |||
| 29 | call_deferred("_readier") | ||
| 30 | |||
| 31 | super._ready() | ||
| 32 | |||
| 33 | |||
| 34 | func _readier(): | ||
| 35 | var ap = global.get_node("Archipelago") | ||
| 36 | |||
| 37 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
| 38 | handleTriggered() | ||
| diff --git a/client/Archipelago/teleportListener.gd b/client/Archipelago/teleportListener.gd index 4a7deec..6f363af 100644 --- a/client/Archipelago/teleportListener.gd +++ b/client/Archipelago/teleportListener.gd | |||
| @@ -9,6 +9,17 @@ func _ready(): | |||
| 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() |
| 10 | ) | 10 | ) |
| 11 | 11 | ||
| 12 | if ( | ||
| 13 | global.map == "daedalus" | ||
| 14 | and ( | ||
| 15 | node_path == "Components/Triggers/teleportListenerConnections" | ||
| 16 | or node_path == "Components/Triggers/teleportListenerConnections2" | ||
| 17 | ) | ||
| 18 | ): | ||
| 19 | # Effectively disable these. | ||
| 20 | teleport_point = target_path.position | ||
| 21 | return | ||
| 22 | |||
| 12 | var gamedata = global.get_node("Gamedata") | 23 | var gamedata = global.get_node("Gamedata") |
| 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | 24 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) |
| 14 | if door_id != null: | 25 | if door_id != null: |
| diff --git a/client/Archipelago/textclient.gd b/client/Archipelago/textclient.gd index 4b03151..85cc6d2 100644 --- a/client/Archipelago/textclient.gd +++ b/client/Archipelago/textclient.gd | |||
| @@ -50,7 +50,7 @@ func _ready(): | |||
| 50 | 50 | ||
| 51 | 51 | ||
| 52 | func _input(event): | 52 | func _input(event): |
| 53 | if event is InputEventKey and event.pressed: | 53 | if global.loaded and event is InputEventKey and event.pressed: |
| 54 | if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT): | 54 | if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT): |
| 55 | if !get_tree().paused: | 55 | if !get_tree().paused: |
| 56 | is_open = true | 56 | is_open = true |
| diff --git a/client/Archipelago/visibilityListener.gd b/client/Archipelago/visibilityListener.gd new file mode 100644 index 0000000..5ea17a0 --- /dev/null +++ b/client/Archipelago/visibilityListener.gd | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/visibilityListener.gd" | ||
| 2 | |||
| 3 | var item_id | ||
| 4 | var item_amount | ||
| 5 | |||
| 6 | |||
| 7 | func _ready(): | ||
| 8 | var node_path = String( | ||
| 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 10 | ) | ||
| 11 | |||
| 12 | var gamedata = global.get_node("Gamedata") | ||
| 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
| 14 | if door_id != null: | ||
| 15 | var ap = global.get_node("Archipelago") | ||
| 16 | var item_lock = ap.get_item_id_for_door(door_id) | ||
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 21 | |||
| 22 | self.senders = [] | ||
| 23 | self.senderGroup = [] | ||
| 24 | self.nested = false | ||
| 25 | self.complete_at = 0 | ||
| 26 | self.max_length = 0 | ||
| 27 | self.excludeSenders = [] | ||
| 28 | |||
| 29 | call_deferred("_readier") | ||
| 30 | |||
| 31 | super._ready() | ||
| 32 | |||
| 33 | |||
| 34 | func _readier(): | ||
| 35 | var ap = global.get_node("Archipelago") | ||
| 36 | |||
| 37 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
| 38 | handleTriggered() | ||
| diff --git a/client/Archipelago/worldport.gd b/client/Archipelago/worldport.gd new file mode 100644 index 0000000..d0fb6c9 --- /dev/null +++ b/client/Archipelago/worldport.gd | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | extends "res://scripts/nodes/worldport.gd" | ||
| 2 | |||
| 3 | |||
| 4 | func _ready(): | ||
| 5 | if global.map == "icarus" and exit == "daedalus": | ||
| 6 | var ap = global.get_node("Archipelago") | ||
| 7 | if not ap.daedalus_roof_access: | ||
| 8 | entry_point = Vector3(58, 10, 0) | ||
| 9 | |||
| 10 | super._ready() | ||
| diff --git a/client/Archipelago/worldportListener.gd b/client/Archipelago/worldportListener.gd index c31c825..5c2faff 100644 --- a/client/Archipelago/worldportListener.gd +++ b/client/Archipelago/worldportListener.gd | |||
| @@ -1,8 +1,8 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/worldportListener.gd" | 1 | extends "res://scripts/nodes/listeners/worldportListener.gd" |
| 2 | 2 | ||
| 3 | 3 | ||
| 4 | func changeScene(): | 4 | func handleTriggered(): |
| 5 | if exit == "menus/credits": | 5 | if exit == "menus/credits": |
| 6 | return | 6 | return |
| 7 | 7 | ||
| 8 | super.changeScene() | 8 | super.handleTriggered() |
