diff options
Diffstat (limited to 'client/Archipelago/settings_screen.gd')
-rw-r--r-- | client/Archipelago/settings_screen.gd | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd new file mode 100644 index 0000000..90d5437 --- /dev/null +++ b/client/Archipelago/settings_screen.gd | |||
@@ -0,0 +1,173 @@ | |||
1 | extends Node2D | ||
2 | |||
3 | |||
4 | func _ready(): | ||
5 | # Some helpful logging. | ||
6 | if Steam.isSubscribed(): | ||
7 | global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId()) | ||
8 | else: | ||
9 | global._print("Provisioning failed.") | ||
10 | |||
11 | # Undo the load screen removing our cursor | ||
12 | get_tree().get_root().set_disable_input(false) | ||
13 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
14 | |||
15 | # Increase the WebSocket input buffer size so that we can download large | ||
16 | # data packages. | ||
17 | ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) | ||
18 | |||
19 | # Create the global AP manager, if it doesn't already exist. | ||
20 | if not global.has_node("Archipelago"): | ||
21 | var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd") | ||
22 | var ap_instance = ap_script.new() | ||
23 | ap_instance.name = "Archipelago" | ||
24 | |||
25 | #apclient_instance.SCRIPT_doorControl = load("user://maps/Archipelago/doorControl.gd") | ||
26 | #apclient_instance.SCRIPT_effects = load("user://maps/Archipelago/effects.gd") | ||
27 | #apclient_instance.SCRIPT_location = load("user://maps/Archipelago/location.gd") | ||
28 | #apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd") | ||
29 | #apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd") | ||
30 | #apclient_instance.SCRIPT_textclient = load("user://maps/Archipelago/textclient.gd") | ||
31 | |||
32 | ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd") | ||
33 | ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd") | ||
34 | ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd") | ||
35 | |||
36 | global.add_child(ap_instance) | ||
37 | |||
38 | # Let's also inject any scripts we need to inject now. | ||
39 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd")) | ||
40 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) | ||
41 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) | ||
42 | |||
43 | var proto_script = load("user://maps/Archipelago/generated/proto.gd") | ||
44 | var gamedata_script = load("user://maps/Archipelago/gamedata.gd") | ||
45 | var gamedata_instance = gamedata_script.new(proto_script) | ||
46 | gamedata_instance.load( | ||
47 | FileAccess.get_file_as_bytes("user://maps/Archipelago/generated/data.binpb") | ||
48 | ) | ||
49 | gamedata_instance.name = "Gamedata" | ||
50 | global.add_child(gamedata_instance) | ||
51 | |||
52 | var ap = global.get_node("Archipelago") | ||
53 | ap.connect("ap_connected", connectionSuccessful) | ||
54 | ap.connect("could_not_connect", connectionUnsuccessful) | ||
55 | ap.connect("connect_status", connectionStatus) | ||
56 | |||
57 | # Populate textboxes with AP settings. | ||
58 | $Panel/server_box.text = ap.ap_server | ||
59 | $Panel/player_box.text = ap.ap_user | ||
60 | $Panel/password_box.text = ap.ap_pass | ||
61 | |||
62 | var history_box = $Panel/connection_history | ||
63 | if ap.connection_history.is_empty(): | ||
64 | history_box.disabled = true | ||
65 | else: | ||
66 | history_box.disabled = false | ||
67 | |||
68 | var i = 0 | ||
69 | for details in ap.connection_history: | ||
70 | history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) | ||
71 | i += 1 | ||
72 | |||
73 | history_box.get_popup().connect("id_pressed", historySelected) | ||
74 | |||
75 | # Show client version. | ||
76 | $Panel/title.text = "ARCHIPELAGO (%s)" % ap.my_version | ||
77 | |||
78 | # Increase font size in text boxes. | ||
79 | $Panel/server_box.add_theme_font_size_override("font_size", 36) | ||
80 | $Panel/player_box.add_theme_font_size_override("font_size", 36) | ||
81 | $Panel/password_box.add_theme_font_size_override("font_size", 36) | ||
82 | |||
83 | |||
84 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | ||
85 | func installScriptExtension(childScript: Resource): | ||
86 | # Force Godot to compile the script now. | ||
87 | # We need to do this here to ensure that the inheritance chain is | ||
88 | # properly set up, and multiple mods can chain-extend the same | ||
89 | # class multiple times. | ||
90 | # This is also needed to make Godot instantiate the extended class | ||
91 | # when creating singletons. | ||
92 | # The actual instance is thrown away. | ||
93 | childScript.new() | ||
94 | |||
95 | var parentScript = childScript.get_base_script() | ||
96 | var parentScriptPath = parentScript.resource_path | ||
97 | global._print("ModLoader: Installing script extension over %s" % parentScriptPath) | ||
98 | childScript.take_over_path(parentScriptPath) | ||
99 | |||
100 | |||
101 | func connectionStatus(message): | ||
102 | var popup = self.get_node("Panel/AcceptDialog") | ||
103 | popup.title = "Connecting to Archipelago" | ||
104 | popup.dialog_text = message | ||
105 | popup.exclusive = true | ||
106 | popup.get_ok_button().visible = false | ||
107 | popup.popup_centered() | ||
108 | |||
109 | |||
110 | func connectionSuccessful(): | ||
111 | var ap = global.get_node("Archipelago") | ||
112 | |||
113 | # Save connection details | ||
114 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | ||
115 | if ap.connection_history.has(connection_details): | ||
116 | ap.connection_history.erase(connection_details) | ||
117 | ap.connection_history.push_front(connection_details) | ||
118 | if ap.connection_history.size() > 10: | ||
119 | ap.connection_history.resize(10) | ||
120 | ap.saveSettings() | ||
121 | |||
122 | # Switch to the_entry | ||
123 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
124 | global.user = ap.getSaveFileName() | ||
125 | global.universe = "lingo" | ||
126 | global.map = "the_entry" | ||
127 | |||
128 | unlocks.resetKeys() | ||
129 | unlocks.resetCollectables() | ||
130 | unlocks.resetData() | ||
131 | unlocks.loadKeys() | ||
132 | unlocks.loadCollectables() | ||
133 | unlocks.loadData() | ||
134 | unlocks.unlockKey("capslock", 1) | ||
135 | |||
136 | clearResourceCache("res://objects/nodes/door.tscn") | ||
137 | clearResourceCache("res://objects/nodes/player.tscn") | ||
138 | |||
139 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") | ||
140 | if paintings_dir: | ||
141 | paintings_dir.list_dir_begin() | ||
142 | var file_name = paintings_dir.get_next() | ||
143 | while file_name != "": | ||
144 | if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"): | ||
145 | clearResourceCache("res://objects/meshes/paintings/" + file_name) | ||
146 | file_name = paintings_dir.get_next() | ||
147 | |||
148 | switcher.switch_map("res://objects/scenes/the_entry.tscn") | ||
149 | |||
150 | |||
151 | func connectionUnsuccessful(error_message): | ||
152 | $Panel/connect_button.disabled = false | ||
153 | |||
154 | var popup = $Panel/AcceptDialog | ||
155 | popup.title = "Could not connect to Archipelago" | ||
156 | popup.dialog_text = error_message | ||
157 | popup.exclusive = true | ||
158 | popup.get_ok_button().visible = true | ||
159 | popup.popup_centered() | ||
160 | |||
161 | |||
162 | func historySelected(index): | ||
163 | var ap = global.get_node("Archipelago") | ||
164 | var details = ap.connection_history[index] | ||
165 | |||
166 | $Panel/server_box.text = details[0] | ||
167 | $Panel/player_box.text = details[1] | ||
168 | $Panel/password_box.text = details[2] | ||
169 | |||
170 | |||
171 | func clearResourceCache(path): | ||
172 | ResourceLoader.load_threaded_request(path, "", false, ResourceLoader.CACHE_MODE_REPLACE) | ||
173 | ResourceLoader.load_threaded_get(path) | ||