diff options
Diffstat (limited to 'client/Archipelago/settings_screen.gd')
| -rw-r--r-- | client/Archipelago/settings_screen.gd | 261 |
1 files changed, 0 insertions, 261 deletions
| diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd deleted file mode 100644 index d5aa747..0000000 --- a/client/Archipelago/settings_screen.gd +++ /dev/null | |||
| @@ -1,261 +0,0 @@ | |||
| 1 | extends Node2D | ||
| 2 | |||
| 3 | |||
| 4 | func _ready(): | ||
| 5 | # Some helpful logging. | ||
| 6 | if Steam.isSubscribed(): | ||
| 7 | global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId()) | ||
| 8 | else: | ||
| 9 | global._print("Provisioning failed.") | ||
| 10 | |||
| 11 | # Undo the load screen removing our cursor | ||
| 12 | get_tree().get_root().set_disable_input(false) | ||
| 13 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
| 14 | |||
| 15 | # Increase the WebSocket input buffer size so that we can download large | ||
| 16 | # data packages. | ||
| 17 | ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) | ||
| 18 | |||
| 19 | switcher.layer = 4 | ||
| 20 | |||
| 21 | # Create the global AP manager, if it doesn't already exist. | ||
| 22 | if not global.has_node("Archipelago"): | ||
| 23 | var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd") | ||
| 24 | var ap_instance = ap_script.new() | ||
| 25 | ap_instance.name = "Archipelago" | ||
| 26 | |||
| 27 | ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd") | ||
| 28 | ap_instance.SCRIPT_keyboard = load("user://maps/Archipelago/keyboard.gd") | ||
| 29 | ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd") | ||
| 30 | ap_instance.SCRIPT_minimap = load("user://maps/Archipelago/minimap.gd") | ||
| 31 | ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd") | ||
| 32 | ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd") | ||
| 33 | |||
| 34 | global.add_child(ap_instance) | ||
| 35 | |||
| 36 | # Let's also inject any scripts we need to inject now. | ||
| 37 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd")) | ||
| 38 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/collectable.gd")) | ||
| 39 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd")) | ||
| 40 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolder.gd")) | ||
| 41 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolderChecker.gd")) | ||
| 42 | installScriptExtension( | ||
| 43 | ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd") | ||
| 44 | ) | ||
| 45 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) | ||
| 46 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panel.gd")) | ||
| 47 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd")) | ||
| 48 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) | ||
| 49 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd")) | ||
| 50 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd")) | ||
| 51 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd")) | ||
| 52 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/visibilityListener.gd")) | ||
| 53 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldport.gd")) | ||
| 54 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd")) | ||
| 55 | |||
| 56 | var proto_script = load("user://maps/Archipelago/generated/proto.gd") | ||
| 57 | var gamedata_script = load("user://maps/Archipelago/gamedata.gd") | ||
| 58 | var gamedata_instance = gamedata_script.new(proto_script) | ||
| 59 | gamedata_instance.load( | ||
| 60 | FileAccess.get_file_as_bytes("user://maps/Archipelago/generated/data.binpb") | ||
| 61 | ) | ||
| 62 | gamedata_instance.name = "Gamedata" | ||
| 63 | global.add_child(gamedata_instance) | ||
| 64 | |||
| 65 | var messages_script = load("user://maps/Archipelago/messages.gd") | ||
| 66 | var messages_instance = messages_script.new() | ||
| 67 | messages_instance.name = "Messages" | ||
| 68 | messages_instance.SCRIPT_rainbowText = load("user://maps/Archipelago/rainbowText.gd") | ||
| 69 | global.add_child(messages_instance) | ||
| 70 | |||
| 71 | var textclient_script = load("user://maps/Archipelago/textclient.gd") | ||
| 72 | var textclient_instance = textclient_script.new() | ||
| 73 | textclient_instance.name = "Textclient" | ||
| 74 | global.add_child(textclient_instance) | ||
| 75 | |||
| 76 | var compass_overlay_script = load("user://maps/Archipelago/compass_overlay.gd") | ||
| 77 | var compass_overlay_instance = compass_overlay_script.new() | ||
| 78 | compass_overlay_instance.name = "Compass" | ||
| 79 | compass_overlay_instance.SCRIPT_compass = load("user://maps/Archipelago/compass.gd") | ||
| 80 | global.add_child(compass_overlay_instance) | ||
| 81 | |||
| 82 | var ap = global.get_node("Archipelago") | ||
| 83 | var gamedata = global.get_node("Gamedata") | ||
| 84 | ap.connect("ap_connected", connectionSuccessful) | ||
| 85 | ap.connect("could_not_connect", connectionUnsuccessful) | ||
| 86 | ap.connect("connect_status", connectionStatus) | ||
| 87 | |||
| 88 | # Populate textboxes with AP settings. | ||
| 89 | $Panel/server_box.text = ap.ap_server | ||
| 90 | $Panel/player_box.text = ap.ap_user | ||
| 91 | $Panel/password_box.text = ap.ap_pass | ||
| 92 | |||
| 93 | var history_box = $Panel/connection_history | ||
| 94 | if ap.connection_history.is_empty(): | ||
| 95 | history_box.disabled = true | ||
| 96 | else: | ||
| 97 | history_box.disabled = false | ||
| 98 | |||
| 99 | var i = 0 | ||
| 100 | for details in ap.connection_history: | ||
| 101 | history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) | ||
| 102 | i += 1 | ||
| 103 | |||
| 104 | history_box.get_popup().connect("id_pressed", historySelected) | ||
| 105 | |||
| 106 | # Show client version. | ||
| 107 | $Panel/title.text = "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION] | ||
| 108 | |||
| 109 | # Increase font size in text boxes. | ||
| 110 | $Panel/server_box.add_theme_font_size_override("font_size", 36) | ||
| 111 | $Panel/player_box.add_theme_font_size_override("font_size", 36) | ||
| 112 | $Panel/password_box.add_theme_font_size_override("font_size", 36) | ||
| 113 | |||
| 114 | # Set up version mismatch dialog. | ||
| 115 | $Panel/VersionMismatch.connect("confirmed", startGame) | ||
| 116 | $Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined) | ||
| 117 | |||
| 118 | |||
| 119 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | ||
| 120 | func installScriptExtension(childScript: Resource): | ||
| 121 | # Force Godot to compile the script now. | ||
| 122 | # We need to do this here to ensure that the inheritance chain is | ||
| 123 | # properly set up, and multiple mods can chain-extend the same | ||
| 124 | # class multiple times. | ||
| 125 | # This is also needed to make Godot instantiate the extended class | ||
| 126 | # when creating singletons. | ||
| 127 | # The actual instance is thrown away. | ||
| 128 | childScript.new() | ||
| 129 | |||
| 130 | var parentScript = childScript.get_base_script() | ||
| 131 | var parentScriptPath = parentScript.resource_path | ||
| 132 | global._print("ModLoader: Installing script extension over %s" % parentScriptPath) | ||
| 133 | childScript.take_over_path(parentScriptPath) | ||
| 134 | |||
| 135 | |||
| 136 | func connectionStatus(message): | ||
| 137 | var popup = self.get_node("Panel/AcceptDialog") | ||
| 138 | popup.title = "Connecting to Archipelago" | ||
| 139 | popup.dialog_text = message | ||
| 140 | popup.exclusive = true | ||
| 141 | popup.get_ok_button().visible = false | ||
| 142 | popup.popup_centered() | ||
| 143 | |||
| 144 | |||
| 145 | func connectionSuccessful(): | ||
| 146 | var ap = global.get_node("Archipelago") | ||
| 147 | var gamedata = global.get_node("Gamedata") | ||
| 148 | |||
| 149 | # Check for major version mismatch. | ||
| 150 | if ap.apworld_version[0] != gamedata.objects.get_version(): | ||
| 151 | $Panel/AcceptDialog.exclusive = false | ||
| 152 | |||
| 153 | var popup = self.get_node("Panel/VersionMismatch") | ||
| 154 | popup.title = "Version Mismatch!" | ||
| 155 | popup.dialog_text = ( | ||
| 156 | "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." | ||
| 157 | % [ | ||
| 158 | ap.apworld_version[0], | ||
| 159 | ap.apworld_version[1], | ||
| 160 | gamedata.objects.get_version(), | ||
| 161 | ap.MOD_VERSION | ||
| 162 | ] | ||
| 163 | ) | ||
| 164 | popup.exclusive = true | ||
| 165 | popup.popup_centered() | ||
| 166 | |||
| 167 | return | ||
| 168 | |||
| 169 | startGame() | ||
| 170 | |||
| 171 | |||
| 172 | func startGame(): | ||
| 173 | var ap = global.get_node("Archipelago") | ||
| 174 | |||
| 175 | # Save connection details | ||
| 176 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | ||
| 177 | if ap.connection_history.has(connection_details): | ||
| 178 | ap.connection_history.erase(connection_details) | ||
| 179 | ap.connection_history.push_front(connection_details) | ||
| 180 | if ap.connection_history.size() > 10: | ||
| 181 | ap.connection_history.resize(10) | ||
| 182 | ap.saveSettings() | ||
| 183 | |||
| 184 | # Switch to the_entry | ||
| 185 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
| 186 | global.user = ap.getSaveFileName() | ||
| 187 | global.universe = "lingo" | ||
| 188 | global.map = "the_entry" | ||
| 189 | |||
| 190 | unlocks.resetCollectables() | ||
| 191 | unlocks.resetData() | ||
| 192 | |||
| 193 | ap.setup_keys() | ||
| 194 | |||
| 195 | unlocks.loadCollectables() | ||
| 196 | unlocks.loadData() | ||
| 197 | unlocks.unlockKey("capslock", 1) | ||
| 198 | |||
| 199 | if ap.shuffle_worldports: | ||
| 200 | settings.worldport_fades = "default" | ||
| 201 | else: | ||
| 202 | settings.worldport_fades = "never" | ||
| 203 | |||
| 204 | clearResourceCache("res://objects/meshes/gridDoor.tscn") | ||
| 205 | clearResourceCache("res://objects/nodes/collectable.tscn") | ||
| 206 | clearResourceCache("res://objects/nodes/door.tscn") | ||
| 207 | clearResourceCache("res://objects/nodes/keyHolder.tscn") | ||
| 208 | clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") | ||
| 209 | clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") | ||
| 210 | clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") | ||
| 211 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 212 | clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") | ||
| 213 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") | ||
| 214 | clearResourceCache("res://objects/nodes/panel.tscn") | ||
| 215 | clearResourceCache("res://objects/nodes/player.tscn") | ||
| 216 | clearResourceCache("res://objects/nodes/saver.tscn") | ||
| 217 | clearResourceCache("res://objects/nodes/teleport.tscn") | ||
| 218 | clearResourceCache("res://objects/nodes/worldport.tscn") | ||
| 219 | clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") | ||
| 220 | |||
| 221 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") | ||
| 222 | if paintings_dir: | ||
| 223 | paintings_dir.list_dir_begin() | ||
| 224 | var file_name = paintings_dir.get_next() | ||
| 225 | while file_name != "": | ||
| 226 | if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"): | ||
| 227 | clearResourceCache("res://objects/meshes/paintings/" + file_name) | ||
| 228 | file_name = paintings_dir.get_next() | ||
| 229 | |||
| 230 | switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn") | ||
| 231 | |||
| 232 | |||
| 233 | func connectionUnsuccessful(error_message): | ||
| 234 | $Panel/connect_button.disabled = false | ||
| 235 | |||
| 236 | var popup = $Panel/AcceptDialog | ||
| 237 | popup.title = "Could not connect to Archipelago" | ||
| 238 | popup.dialog_text = error_message | ||
| 239 | popup.exclusive = true | ||
| 240 | popup.get_ok_button().visible = true | ||
| 241 | popup.popup_centered() | ||
| 242 | |||
| 243 | $Panel/connect_button.disabled = false | ||
| 244 | |||
| 245 | |||
| 246 | func versionMismatchDeclined(): | ||
| 247 | $Panel/AcceptDialog.hide() | ||
| 248 | $Panel/connect_button.disabled = false | ||
| 249 | |||
| 250 | |||
| 251 | func historySelected(index): | ||
| 252 | var ap = global.get_node("Archipelago") | ||
| 253 | var details = ap.connection_history[index] | ||
| 254 | |||
| 255 | $Panel/server_box.text = details[0] | ||
| 256 | $Panel/player_box.text = details[1] | ||
| 257 | $Panel/password_box.text = details[2] | ||
| 258 | |||
| 259 | |||
| 260 | func clearResourceCache(path): | ||
| 261 | ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE) | ||
