about summary refs log tree commit diff stats
path: root/client/Archipelago/player.gd
diff options
context:
space:
mode:
Diffstat (limited to 'client/Archipelago/player.gd')
-rw-r--r--client/Archipelago/player.gd41
1 files changed, 39 insertions, 2 deletions
diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd index dd6aa2b..f0b214f 100644 --- a/client/Archipelago/player.gd +++ b/client/Archipelago/player.gd
@@ -16,6 +16,8 @@ const kEndingNameByVictoryValue = {
16 12: "WHITE", 16 12: "WHITE",
17} 17}
18 18
19signal evaluate_solvability
20
19 21
20func _ready(): 22func _ready():
21 var khl_script = load("res://scripts/nodes/keyHolderListener.gd") 23 var khl_script = load("res://scripts/nodes/keyHolderListener.gd")
@@ -34,7 +36,10 @@ func _ready():
34 if not door.has_ap_id(): 36 if not door.has_ap_id():
35 continue 37 continue
36 38
37 if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY: 39 if (
40 door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY
41 or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING
42 ):
38 continue 43 continue
39 44
40 var locationListener = ap.SCRIPT_locationListener.new() 45 var locationListener = ap.SCRIPT_locationListener.new()
@@ -66,6 +71,12 @@ func _ready():
66 71
67 locationListener.senders.append(NodePath("../" + khl.name)) 72 locationListener.senders.append(NodePath("../" + khl.name))
68 73
74 for sender in door.get_senders():
75 locationListener.senders.append(NodePath("/root/scene/" + sender))
76
77 if door.has_complete_at():
78 locationListener.complete_at = door.get_complete_at()
79
69 get_parent().add_child.call_deferred(locationListener) 80 get_parent().add_child.call_deferred(locationListener)
70 81
71 # Set up letter locations. 82 # Set up letter locations.
@@ -86,7 +97,10 @@ func _ready():
86 != ap.kLETTER_BEHAVIOR_VANILLA 97 != ap.kLETTER_BEHAVIOR_VANILLA
87 ): 98 ):
88 var scout = ap.scout_location(letter.get_ap_id()) 99 var scout = ap.scout_location(letter.get_ap_id())
89 if scout != null: 100 if (
101 scout != null
102 and not (scout["player"] == ap.client._slot and scout["flags"] & 4 != 0)
103 ):
90 var item_name = "Unknown" 104 var item_name = "Unknown"
91 var item_player_game = ap.client._game_by_player[float(scout["player"])] 105 var item_player_game = ap.client._game_by_player[float(scout["player"])]
92 if ap.client._item_id_to_name[item_player_game].has(scout["item"]): 106 if ap.client._item_id_to_name[item_player_game].has(scout["item"]):
@@ -188,6 +202,29 @@ func _ready():
188 warp_enter.rotation_degrees.y = 90 202 warp_enter.rotation_degrees.y = 90
189 get_parent().add_child.call_deferred(warp_enter) 203 get_parent().add_child.call_deferred(warp_enter)
190 204
205 if global.map == "the_entry":
206 # Remove door behind X1.
207 var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1")
208 door_node.handleTriggered()
209
210 # Display win condition.
211 var sign_prefab = preload("res://objects/nodes/sign.tscn")
212 var sign1 = sign_prefab.instantiate()
213 sign1.position = Vector3(-7, 5, -15.01)
214 sign1.text = "victory"
215 get_parent().add_child.call_deferred(sign1)
216
217 var sign2 = sign_prefab.instantiate()
218 sign2.position = Vector3(-7, 4, -15.01)
219 sign2.text = "%s ending" % kEndingNameByVictoryValue.get(ap.victory_condition, "?")
220
221 var sign2_color = kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower()
222 if sign2_color == "white":
223 sign2_color = "silver"
224
225 sign2.material = load("res://assets/materials/%s.material" % sign2_color)
226 get_parent().add_child.call_deferred(sign2)
227
191 super._ready() 228 super._ready()
192 229
193 await get_tree().process_frame 230 await get_tree().process_frame