diff options
Diffstat (limited to 'client/Archipelago/player.gd')
| -rw-r--r-- | client/Archipelago/player.gd | 190 |
1 files changed, 187 insertions, 3 deletions
| diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd index 082aa64..f0b214f 100644 --- a/client/Archipelago/player.gd +++ b/client/Archipelago/player.gd | |||
| @@ -1,10 +1,33 @@ | |||
| 1 | extends "res://scripts/nodes/player.gd" | 1 | extends "res://scripts/nodes/player.gd" |
| 2 | 2 | ||
| 3 | const kEndingNameByVictoryValue = { | ||
| 4 | 0: "GRAY", | ||
| 5 | 1: "PURPLE", | ||
| 6 | 2: "MINT", | ||
| 7 | 3: "BLACK", | ||
| 8 | 4: "BLUE", | ||
| 9 | 5: "CYAN", | ||
| 10 | 6: "RED", | ||
| 11 | 7: "PLUM", | ||
| 12 | 8: "ORANGE", | ||
| 13 | 9: "GOLD", | ||
| 14 | 10: "YELLOW", | ||
| 15 | 11: "GREEN", | ||
| 16 | 12: "WHITE", | ||
| 17 | } | ||
| 18 | |||
| 19 | signal evaluate_solvability | ||
| 20 | |||
| 3 | 21 | ||
| 4 | func _ready(): | 22 | func _ready(): |
| 23 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | ||
| 24 | |||
| 5 | var ap = global.get_node("Archipelago") | 25 | var ap = global.get_node("Archipelago") |
| 6 | var gamedata = global.get_node("Gamedata") | 26 | var gamedata = global.get_node("Gamedata") |
| 7 | 27 | ||
| 28 | ap.start_batching_locations() | ||
| 29 | |||
| 30 | # Set up door locations. | ||
| 8 | var map_id = gamedata.map_id_by_name.get(global.map) | 31 | var map_id = gamedata.map_id_by_name.get(global.map) |
| 9 | for door in gamedata.objects.get_doors(): | 32 | for door in gamedata.objects.get_doors(): |
| 10 | if door.get_map_id() != map_id: | 33 | if door.get_map_id() != map_id: |
| @@ -13,7 +36,10 @@ func _ready(): | |||
| 13 | if not door.has_ap_id(): | 36 | if not door.has_ap_id(): |
| 14 | continue | 37 | continue |
| 15 | 38 | ||
| 16 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY: | 39 | if ( |
| 40 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 41 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 42 | ): | ||
| 17 | continue | 43 | continue |
| 18 | 44 | ||
| 19 | var locationListener = ap.SCRIPT_locationListener.new() | 45 | var locationListener = ap.SCRIPT_locationListener.new() |
| @@ -21,12 +47,39 @@ func _ready(): | |||
| 21 | locationListener.name = "locationListener_%d" % door.get_ap_id() | 47 | locationListener.name = "locationListener_%d" % door.get_ap_id() |
| 22 | 48 | ||
| 23 | for panel_ref in door.get_panels(): | 49 | for panel_ref in door.get_panels(): |
| 24 | # TODO: specific answers | ||
| 25 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | 50 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] |
| 26 | locationListener.senders.append(NodePath("/root/scene/" + panel_data.get_path())) | 51 | var panel_path = panel_data.get_path() |
| 52 | |||
| 53 | if panel_ref.has_answer(): | ||
| 54 | for proxy in panel_data.get_proxies(): | ||
| 55 | if proxy.get_answer() == panel_ref.get_answer(): | ||
| 56 | panel_path = proxy.get_path() | ||
| 57 | break | ||
| 58 | |||
| 59 | locationListener.senders.append(NodePath("/root/scene/" + panel_path)) | ||
| 60 | |||
| 61 | for keyholder_ref in door.get_keyholders(): | ||
| 62 | var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()] | ||
| 63 | |||
| 64 | var khl = khl_script.new() | ||
| 65 | khl.name = ( | ||
| 66 | "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()] | ||
| 67 | ) | ||
| 68 | khl.answer = keyholder_ref.get_key() | ||
| 69 | khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path())) | ||
| 70 | get_parent().add_child.call_deferred(khl) | ||
| 71 | |||
| 72 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 73 | |||
| 74 | for sender in door.get_senders(): | ||
| 75 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
| 76 | |||
| 77 | if door.has_complete_at(): | ||
| 78 | locationListener.complete_at = door.get_complete_at() | ||
| 27 | 79 | ||
| 28 | get_parent().add_child.call_deferred(locationListener) | 80 | get_parent().add_child.call_deferred(locationListener) |
| 29 | 81 | ||
| 82 | # Set up letter locations. | ||
| 30 | for letter in gamedata.objects.get_letters(): | 83 | for letter in gamedata.objects.get_letters(): |
| 31 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | 84 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] |
| 32 | if room.get_map_id() != map_id: | 85 | if room.get_map_id() != map_id: |
| @@ -39,6 +92,27 @@ func _ready(): | |||
| 39 | 92 | ||
| 40 | get_parent().add_child.call_deferred(locationListener) | 93 | get_parent().add_child.call_deferred(locationListener) |
| 41 | 94 | ||
| 95 | if ( | ||
| 96 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
| 97 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
| 98 | ): | ||
| 99 | var scout = ap.scout_location(letter.get_ap_id()) | ||
| 100 | if ( | ||
| 101 | scout != null | ||
| 102 | and not (scout["player"] == ap.client._slot and scout["flags"] & 4 != 0) | ||
| 103 | ): | ||
| 104 | var item_name = "Unknown" | ||
| 105 | var item_player_game = ap.client._game_by_player[float(scout["player"])] | ||
| 106 | if ap.client._item_id_to_name[item_player_game].has(scout["item"]): | ||
| 107 | item_name = ap.client._item_id_to_name[item_player_game][scout["item"]] | ||
| 108 | |||
| 109 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 110 | letter.get_path() | ||
| 111 | ) | ||
| 112 | if collectable != null: | ||
| 113 | collectable.setScoutedText.call_deferred(item_name) | ||
| 114 | |||
| 115 | # Set up mastery locations. | ||
| 42 | for mastery in gamedata.objects.get_masteries(): | 116 | for mastery in gamedata.objects.get_masteries(): |
| 43 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | 117 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] |
| 44 | if room.get_map_id() != map_id: | 118 | if room.get_map_id() != map_id: |
| @@ -51,6 +125,7 @@ func _ready(): | |||
| 51 | 125 | ||
| 52 | get_parent().add_child.call_deferred(locationListener) | 126 | get_parent().add_child.call_deferred(locationListener) |
| 53 | 127 | ||
| 128 | # Set up ending locations. | ||
| 54 | for ending in gamedata.objects.get_endings(): | 129 | for ending in gamedata.objects.get_endings(): |
| 55 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] | 130 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] |
| 56 | if room.get_map_id() != map_id: | 131 | if room.get_map_id() != map_id: |
| @@ -63,4 +138,113 @@ func _ready(): | |||
| 63 | 138 | ||
| 64 | get_parent().add_child.call_deferred(locationListener) | 139 | get_parent().add_child.call_deferred(locationListener) |
| 65 | 140 | ||
| 141 | if kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name(): | ||
| 142 | var victoryListener = ap.SCRIPT_victoryListener.new() | ||
| 143 | victoryListener.name = "victoryListener" | ||
| 144 | victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 145 | |||
| 146 | get_parent().add_child.call_deferred(victoryListener) | ||
| 147 | |||
| 148 | # Set up keyholder locations, in keyholder sanity. | ||
| 149 | if ap.keyholder_sanity: | ||
| 150 | for keyholder in gamedata.objects.get_keyholders(): | ||
| 151 | if not keyholder.has_key(): | ||
| 152 | continue | ||
| 153 | |||
| 154 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
| 155 | if room.get_map_id() != map_id: | ||
| 156 | continue | ||
| 157 | |||
| 158 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 159 | locationListener.location_id = keyholder.get_ap_id() | ||
| 160 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
| 161 | |||
| 162 | var khl = khl_script.new() | ||
| 163 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
| 164 | khl.answer = keyholder.get_key() | ||
| 165 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
| 166 | get_parent().add_child.call_deferred(khl) | ||
| 167 | |||
| 168 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 169 | |||
| 170 | get_parent().add_child.call_deferred(locationListener) | ||
| 171 | |||
| 172 | # Block off roof access in Daedalus. | ||
| 173 | if global.map == "daedalus" and not ap.daedalus_roof_access: | ||
| 174 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | ||
| 175 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | ||
| 176 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | ||
| 177 | _set_up_invis_wall(67.5, 11, 17, 16, 10, 1) | ||
| 178 | _set_up_invis_wall(50.5, 11, 14, 10, 10, 1) | ||
| 179 | _set_up_invis_wall(39, 10, 18.5, 1, 10, 22) | ||
| 180 | _set_up_invis_wall(20, 15, 18.5, 1, 10, 16) | ||
| 181 | _set_up_invis_wall(11.5, 15, 3, 32, 10, 1) | ||
| 182 | _set_up_invis_wall(11.5, 16, -20, 14, 20, 1) | ||
| 183 | _set_up_invis_wall(14, 16, -26.5, 1, 20, 4) | ||
| 184 | _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25) | ||
| 185 | _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1) | ||
| 186 | _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1) | ||
| 187 | _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11) | ||
| 188 | _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11) | ||
| 189 | |||
| 190 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
| 191 | var warp_exit = warp_exit_prefab.instantiate() | ||
| 192 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
| 193 | warp_exit.position = Vector3(58, 10, 0) | ||
| 194 | warp_exit.rotation_degrees.y = 90 | ||
| 195 | get_parent().add_child.call_deferred(warp_exit) | ||
| 196 | |||
| 197 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
| 198 | var warp_enter = warp_enter_prefab.instantiate() | ||
| 199 | warp_enter.target = warp_exit | ||
| 200 | warp_enter.position = Vector3(76.5, 30, 1) | ||
| 201 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
| 202 | warp_enter.rotation_degrees.y = 90 | ||
| 203 | get_parent().add_child.call_deferred(warp_enter) | ||
| 204 | |||
| 205 | if global.map == "the_entry": | ||
| 206 | # Remove door behind X1. | ||
| 207 | var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1") | ||
| 208 | door_node.handleTriggered() | ||
| 209 | |||
| 210 | # Display win condition. | ||
| 211 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
| 212 | var sign1 = sign_prefab.instantiate() | ||
| 213 | sign1.position = Vector3(-7, 5, -15.01) | ||
| 214 | sign1.text = "victory" | ||
| 215 | get_parent().add_child.call_deferred(sign1) | ||
| 216 | |||
| 217 | var sign2 = sign_prefab.instantiate() | ||
| 218 | sign2.position = Vector3(-7, 4, -15.01) | ||
| 219 | sign2.text = "%s ending" % kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
| 220 | |||
| 221 | var sign2_color = kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
| 222 | if sign2_color == "white": | ||
| 223 | sign2_color = "silver" | ||
| 224 | |||
| 225 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
| 226 | get_parent().add_child.call_deferred(sign2) | ||
| 227 | |||
| 66 | super._ready() | 228 | super._ready() |
| 229 | |||
| 230 | await get_tree().process_frame | ||
| 231 | await get_tree().process_frame | ||
| 232 | |||
| 233 | ap.stop_batching_locations() | ||
| 234 | |||
| 235 | |||
| 236 | func _set_up_invis_wall(x, y, z, sx, sy, sz): | ||
| 237 | var prefab = preload("res://objects/nodes/block.tscn") | ||
| 238 | var newwall = prefab.instantiate() | ||
| 239 | newwall.position.x = x | ||
| 240 | newwall.position.y = y | ||
| 241 | newwall.position.z = z | ||
| 242 | newwall.scale.x = sz | ||
| 243 | newwall.scale.y = sy | ||
| 244 | newwall.scale.z = sx | ||
| 245 | newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) | ||
| 246 | newwall.visibility_range_end = 3 | ||
| 247 | newwall.visibility_range_end_margin = 1 | ||
| 248 | newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF | ||
| 249 | newwall.skeleton = ".." | ||
| 250 | get_parent().add_child.call_deferred(newwall) | ||
