diff options
Diffstat (limited to 'client/Archipelago/manager.gd')
-rw-r--r-- | client/Archipelago/manager.gd | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index cd0654f..336f154 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
@@ -47,6 +47,7 @@ var keyholder_sanity = false | |||
47 | var shuffle_control_center_colors = false | 47 | var shuffle_control_center_colors = false |
48 | var shuffle_doors = false | 48 | var shuffle_doors = false |
49 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | 49 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA |
50 | var shuffle_symbols = false | ||
50 | var victory_condition = -1 | 51 | var victory_condition = -1 |
51 | 52 | ||
52 | signal could_not_connect | 53 | signal could_not_connect |
@@ -183,6 +184,11 @@ func _process_item(item, index, from, flags, amount): | |||
183 | if not letter.has_level2() or not letter.get_level2(): | 184 | if not letter.has_level2() or not letter.get_level2(): |
184 | _process_key_item(letter.get_key(), amount) | 185 | _process_key_item(letter.get_key(), amount) |
185 | 186 | ||
187 | if gamedata.symbol_item_ids.has(item): | ||
188 | var player = get_tree().get_root().get_node_or_null("scene/player") | ||
189 | if player != null: | ||
190 | player.emit_signal("evaluate_solvability") | ||
191 | |||
186 | # Show a message about the item if it's new. | 192 | # Show a message about the item if it's new. |
187 | if index != null and index > _last_new_item: | 193 | if index != null and index > _last_new_item: |
188 | _last_new_item = index | 194 | _last_new_item = index |
@@ -356,6 +362,7 @@ func _client_connected(slot_data): | |||
356 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | 362 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) |
357 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | 363 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) |
358 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | 364 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) |
365 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | ||
359 | victory_condition = int(slot_data.get("victory_condition", 0)) | 366 | victory_condition = int(slot_data.get("victory_condition", 0)) |
360 | 367 | ||
361 | # Set up item locks. | 368 | # Set up item locks. |