diff options
Diffstat (limited to 'client/Archipelago/manager.gd')
-rw-r--r-- | client/Archipelago/manager.gd | 571 |
1 files changed, 0 insertions, 571 deletions
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd deleted file mode 100644 index b170c77..0000000 --- a/client/Archipelago/manager.gd +++ /dev/null | |||
@@ -1,571 +0,0 @@ | |||
1 | extends Node | ||
2 | |||
3 | const MOD_VERSION = 7 | ||
4 | |||
5 | var SCRIPT_client | ||
6 | var SCRIPT_keyboard | ||
7 | var SCRIPT_locationListener | ||
8 | var SCRIPT_minimap | ||
9 | var SCRIPT_uuid | ||
10 | var SCRIPT_victoryListener | ||
11 | |||
12 | var ap_server = "" | ||
13 | var ap_user = "" | ||
14 | var ap_pass = "" | ||
15 | var connection_history = [] | ||
16 | var show_compass = false | ||
17 | |||
18 | var client | ||
19 | var keyboard | ||
20 | |||
21 | var _localdata_file = "" | ||
22 | var _last_new_item = -1 | ||
23 | var _batch_locations = false | ||
24 | var _held_locations = [] | ||
25 | var _held_location_scouts = [] | ||
26 | var _location_scouts = {} | ||
27 | var _item_locks = {} | ||
28 | var _inverse_item_locks = {} | ||
29 | var _held_letters = {} | ||
30 | var _letters_setup = false | ||
31 | |||
32 | const kSHUFFLE_LETTERS_VANILLA = 0 | ||
33 | const kSHUFFLE_LETTERS_UNLOCKED = 1 | ||
34 | const kSHUFFLE_LETTERS_PROGRESSIVE = 2 | ||
35 | const kSHUFFLE_LETTERS_VANILLA_CYAN = 3 | ||
36 | const kSHUFFLE_LETTERS_ITEM_CYAN = 4 | ||
37 | |||
38 | const kLETTER_BEHAVIOR_VANILLA = 0 | ||
39 | const kLETTER_BEHAVIOR_ITEM = 1 | ||
40 | const kLETTER_BEHAVIOR_UNLOCKED = 2 | ||
41 | |||
42 | const kCYAN_DOOR_BEHAVIOR_H2 = 0 | ||
43 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 | ||
44 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 | ||
45 | |||
46 | var apworld_version = [0, 0] | ||
47 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | ||
48 | var daedalus_roof_access = false | ||
49 | var keyholder_sanity = false | ||
50 | var port_pairings = {} | ||
51 | var shuffle_control_center_colors = false | ||
52 | var shuffle_doors = false | ||
53 | var shuffle_gallery_paintings = false | ||
54 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | ||
55 | var shuffle_symbols = false | ||
56 | var shuffle_worldports = false | ||
57 | var strict_cyan_ending = false | ||
58 | var strict_purple_ending = false | ||
59 | var victory_condition = -1 | ||
60 | |||
61 | signal could_not_connect | ||
62 | signal connect_status | ||
63 | signal ap_connected | ||
64 | |||
65 | |||
66 | func _init(): | ||
67 | # Read AP settings from file, if there are any | ||
68 | if FileAccess.file_exists("user://ap_settings"): | ||
69 | var file = FileAccess.open("user://ap_settings", FileAccess.READ) | ||
70 | var data = file.get_var(true) | ||
71 | file.close() | ||
72 | |||
73 | if typeof(data) != TYPE_ARRAY: | ||
74 | global._print("AP settings file is corrupted") | ||
75 | data = [] | ||
76 | |||
77 | if data.size() > 0: | ||
78 | ap_server = data[0] | ||
79 | |||
80 | if data.size() > 1: | ||
81 | ap_user = data[1] | ||
82 | |||
83 | if data.size() > 2: | ||
84 | ap_pass = data[2] | ||
85 | |||
86 | if data.size() > 3: | ||
87 | connection_history = data[3] | ||
88 | |||
89 | if data.size() > 4: | ||
90 | show_compass = data[4] | ||
91 | |||
92 | |||
93 | func _ready(): | ||
94 | client = SCRIPT_client.new() | ||
95 | client.SCRIPT_uuid = SCRIPT_uuid | ||
96 | |||
97 | client.connect("item_received", _process_item) | ||
98 | client.connect("message_received", _process_message) | ||
99 | client.connect("location_scout_received", _process_location_scout) | ||
100 | client.connect("could_not_connect", _client_could_not_connect) | ||
101 | client.connect("connect_status", _client_connect_status) | ||
102 | client.connect("client_connected", _client_connected) | ||
103 | |||
104 | add_child(client) | ||
105 | |||
106 | keyboard = SCRIPT_keyboard.new() | ||
107 | add_child(keyboard) | ||
108 | |||
109 | |||
110 | func saveSettings(): | ||
111 | # Save the AP settings to disk. | ||
112 | var path = "user://ap_settings" | ||
113 | var file = FileAccess.open(path, FileAccess.WRITE) | ||
114 | |||
115 | var data = [ | ||
116 | ap_server, | ||
117 | ap_user, | ||
118 | ap_pass, | ||
119 | connection_history, | ||
120 | show_compass, | ||
121 | ] | ||
122 | file.store_var(data, true) | ||
123 | file.close() | ||
124 | |||
125 | |||
126 | func saveLocaldata(): | ||
127 | # Save the MW/slot specific settings to disk. | ||
128 | var dir = DirAccess.open("user://") | ||
129 | var folder = "archipelago_data" | ||
130 | if not dir.dir_exists(folder): | ||
131 | dir.make_dir(folder) | ||
132 | |||
133 | var file = FileAccess.open(_localdata_file, FileAccess.WRITE) | ||
134 | |||
135 | var data = [ | ||
136 | _last_new_item, | ||
137 | ] | ||
138 | file.store_var(data, true) | ||
139 | file.close() | ||
140 | |||
141 | |||
142 | func connectToServer(): | ||
143 | _last_new_item = -1 | ||
144 | _batch_locations = false | ||
145 | _held_locations = [] | ||
146 | _held_location_scouts = [] | ||
147 | _location_scouts = {} | ||
148 | _letters_setup = false | ||
149 | _held_letters = {} | ||
150 | |||
151 | client.connectToServer(ap_server, ap_user, ap_pass) | ||
152 | |||
153 | |||
154 | func getSaveFileName(): | ||
155 | return "zzAP_%s_%d" % [client._seed, client._slot] | ||
156 | |||
157 | |||
158 | func disconnect_from_ap(): | ||
159 | client.disconnect_from_ap() | ||
160 | |||
161 | |||
162 | func get_item_id_for_door(door_id): | ||
163 | return _item_locks.get(door_id, null) | ||
164 | |||
165 | |||
166 | func _process_item(item, index, from, flags, amount): | ||
167 | var item_name = "Unknown" | ||
168 | if client._item_id_to_name["Lingo 2"].has(item): | ||
169 | item_name = client._item_id_to_name["Lingo 2"][item] | ||
170 | |||
171 | var gamedata = global.get_node("Gamedata") | ||
172 | |||
173 | var prog_id = null | ||
174 | if _inverse_item_locks.has(item): | ||
175 | for lock in _inverse_item_locks.get(item): | ||
176 | if lock[1] != amount: | ||
177 | continue | ||
178 | |||
179 | if gamedata.progressive_id_by_ap_id.has(item): | ||
180 | prog_id = lock[0] | ||
181 | |||
182 | if gamedata.get_door_map_name(lock[0]) != global.map: | ||
183 | continue | ||
184 | |||
185 | var receivers = gamedata.get_door_receivers(lock[0]) | ||
186 | var scene = get_tree().get_root().get_node_or_null("scene") | ||
187 | if scene != null: | ||
188 | for receiver in receivers: | ||
189 | var rnode = scene.get_node_or_null(receiver) | ||
190 | if rnode != null: | ||
191 | rnode.handleTriggered() | ||
192 | |||
193 | var letter_id = gamedata.letter_id_by_ap_id.get(item, null) | ||
194 | if letter_id != null: | ||
195 | var letter = gamedata.objects.get_letters()[letter_id] | ||
196 | if not letter.has_level2() or not letter.get_level2(): | ||
197 | _process_key_item(letter.get_key(), amount) | ||
198 | |||
199 | if gamedata.symbol_item_ids.has(item): | ||
200 | var player = get_tree().get_root().get_node_or_null("scene/player") | ||
201 | if player != null: | ||
202 | player.emit_signal("evaluate_solvability") | ||
203 | |||
204 | # Show a message about the item if it's new. | ||
205 | if index != null and index > _last_new_item: | ||
206 | _last_new_item = index | ||
207 | saveLocaldata() | ||
208 | |||
209 | var player_name = "Unknown" | ||
210 | if client._player_name_by_slot.has(float(from)): | ||
211 | player_name = client._player_name_by_slot[float(from)] | ||
212 | |||
213 | var full_item_name = item_name | ||
214 | if prog_id != null: | ||
215 | var door = gamedata.objects.get_doors()[prog_id] | ||
216 | full_item_name = "%s (%s)" % [item_name, door.get_name()] | ||
217 | |||
218 | var message | ||
219 | if from == client._slot: | ||
220 | message = "Found %s" % wrapInItemColorTags(full_item_name, flags) | ||
221 | else: | ||
222 | message = ( | ||
223 | "Received %s from %s" % [wrapInItemColorTags(full_item_name, flags), player_name] | ||
224 | ) | ||
225 | |||
226 | if gamedata.anti_trap_ids.has(item): | ||
227 | keyboard.block_letter(gamedata.anti_trap_ids[item]) | ||
228 | |||
229 | global._print(message) | ||
230 | |||
231 | global.get_node("Messages").showMessage(message) | ||
232 | |||
233 | |||
234 | func _process_message(message): | ||
235 | parse_printjson_for_textclient(message) | ||
236 | |||
237 | if ( | ||
238 | !message.has("receiving") | ||
239 | or !message.has("item") | ||
240 | or message["item"]["player"] != client._slot | ||
241 | ): | ||
242 | return | ||
243 | |||
244 | var item_name = "Unknown" | ||
245 | var item_player_game = client._game_by_player[message["receiving"]] | ||
246 | if client._item_id_to_name[item_player_game].has(int(message["item"]["item"])): | ||
247 | item_name = client._item_id_to_name[item_player_game][int(message["item"]["item"])] | ||
248 | |||
249 | var location_name = "Unknown" | ||
250 | var location_player_game = client._game_by_player[message["item"]["player"]] | ||
251 | if client._location_id_to_name[location_player_game].has(int(message["item"]["location"])): | ||
252 | location_name = (client._location_id_to_name[location_player_game][int( | ||
253 | message["item"]["location"] | ||
254 | )]) | ||
255 | |||
256 | var player_name = "Unknown" | ||
257 | if client._player_name_by_slot.has(message["receiving"]): | ||
258 | player_name = client._player_name_by_slot[message["receiving"]] | ||
259 | |||
260 | var item_color = colorForItemType(message["item"]["flags"]) | ||
261 | |||
262 | if message["type"] == "Hint": | ||
263 | var is_for = "" | ||
264 | if message["receiving"] != client._slot: | ||
265 | is_for = " for %s" % player_name | ||
266 | if !message.has("found") || !message["found"]: | ||
267 | global.get_node("Messages").showMessage( | ||
268 | ( | ||
269 | "Hint: %s%s is on %s" | ||
270 | % [ | ||
271 | wrapInItemColorTags(item_name, message["item"]["flags"]), | ||
272 | is_for, | ||
273 | location_name | ||
274 | ] | ||
275 | ) | ||
276 | ) | ||
277 | else: | ||
278 | if message["receiving"] != client._slot: | ||
279 | var sentMsg = ( | ||
280 | "Sent %s to %s" | ||
281 | % [wrapInItemColorTags(item_name, message["item"]["flags"]), player_name] | ||
282 | ) | ||
283 | #if _hinted_locations.has(message["item"]["location"]): | ||
284 | # sentMsg += " ([color=#fafad2]Hinted![/color])" | ||
285 | global.get_node("Messages").showMessage(sentMsg) | ||
286 | |||
287 | |||
288 | func parse_printjson_for_textclient(message): | ||
289 | var parts = [] | ||
290 | for message_part in message["data"]: | ||
291 | if !message_part.has("type") and message_part.has("text"): | ||
292 | parts.append(message_part["text"]) | ||
293 | elif message_part["type"] == "player_id": | ||
294 | if int(message_part["text"]) == client._slot: | ||
295 | parts.append( | ||
296 | "[color=#ee00ee]%s[/color]" % client._player_name_by_slot[client._slot] | ||
297 | ) | ||
298 | else: | ||
299 | var from = float(message_part["text"]) | ||
300 | parts.append("[color=#fafad2]%s[/color]" % client._player_name_by_slot[from]) | ||
301 | elif message_part["type"] == "item_id": | ||
302 | var item_name = "Unknown" | ||
303 | var item_player_game = client._game_by_player[message_part["player"]] | ||
304 | if client._item_id_to_name[item_player_game].has(int(message_part["text"])): | ||
305 | item_name = client._item_id_to_name[item_player_game][int(message_part["text"])] | ||
306 | |||
307 | parts.append(wrapInItemColorTags(item_name, message_part["flags"])) | ||
308 | elif message_part["type"] == "location_id": | ||
309 | var location_name = "Unknown" | ||
310 | var location_player_game = client._game_by_player[message_part["player"]] | ||
311 | if client._location_id_to_name[location_player_game].has(int(message_part["text"])): | ||
312 | location_name = client._location_id_to_name[location_player_game][int( | ||
313 | message_part["text"] | ||
314 | )] | ||
315 | |||
316 | parts.append("[color=#00ff7f]%s[/color]" % location_name) | ||
317 | elif message_part.has("text"): | ||
318 | parts.append(message_part["text"]) | ||
319 | |||
320 | var textclient_node = global.get_node("Textclient") | ||
321 | if textclient_node != null: | ||
322 | textclient_node.parse_printjson("".join(parts)) | ||
323 | |||
324 | |||
325 | func _process_location_scout(item_id, location_id, player, flags): | ||
326 | _location_scouts[location_id] = {"item": item_id, "player": player, "flags": flags} | ||
327 | |||
328 | if player == client._slot and flags & 4 != 0: | ||
329 | # This is a trap for us, so let's not display it. | ||
330 | return | ||
331 | |||
332 | var gamedata = global.get_node("Gamedata") | ||
333 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
334 | |||
335 | var item_name = "Unknown" | ||
336 | var item_player_game = client._game_by_player[float(player)] | ||
337 | if client._item_id_to_name[item_player_game].has(item_id): | ||
338 | item_name = client._item_id_to_name[item_player_game][item_id] | ||
339 | |||
340 | var letter_id = gamedata.letter_id_by_ap_id.get(location_id, null) | ||
341 | if letter_id != null: | ||
342 | var letter = gamedata.objects.get_letters()[letter_id] | ||
343 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
344 | if room.get_map_id() == map_id: | ||
345 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
346 | letter.get_path() | ||
347 | ) | ||
348 | if collectable != null: | ||
349 | collectable.setScoutedText(item_name) | ||
350 | |||
351 | |||
352 | func _client_could_not_connect(message): | ||
353 | emit_signal("could_not_connect", message) | ||
354 | |||
355 | |||
356 | func _client_connect_status(message): | ||
357 | emit_signal("connect_status", message) | ||
358 | |||
359 | |||
360 | func _client_connected(slot_data): | ||
361 | var gamedata = global.get_node("Gamedata") | ||
362 | |||
363 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] | ||
364 | _last_new_item = -1 | ||
365 | |||
366 | if FileAccess.file_exists(_localdata_file): | ||
367 | var ap_file = FileAccess.open(_localdata_file, FileAccess.READ) | ||
368 | var localdata = [] | ||
369 | if ap_file != null: | ||
370 | localdata = ap_file.get_var(true) | ||
371 | ap_file.close() | ||
372 | |||
373 | if typeof(localdata) != TYPE_ARRAY: | ||
374 | print("AP localdata file is corrupted") | ||
375 | localdata = [] | ||
376 | |||
377 | if localdata.size() > 0: | ||
378 | _last_new_item = localdata[0] | ||
379 | |||
380 | # Read slot data. | ||
381 | cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0)) | ||
382 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) | ||
383 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | ||
384 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | ||
385 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | ||
386 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | ||
387 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | ||
388 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | ||
389 | shuffle_worldports = bool(slot_data.get("shuffle_worldports", false)) | ||
390 | strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false)) | ||
391 | strict_purple_ending = bool(slot_data.get("strict_purple_ending", false)) | ||
392 | victory_condition = int(slot_data.get("victory_condition", 0)) | ||
393 | |||
394 | if slot_data.has("version"): | ||
395 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] | ||
396 | |||
397 | port_pairings.clear() | ||
398 | if slot_data.has("port_pairings"): | ||
399 | var raw_pp = slot_data.get("port_pairings") | ||
400 | |||
401 | for p1 in raw_pp.keys(): | ||
402 | port_pairings[int(p1)] = int(raw_pp[p1]) | ||
403 | |||
404 | # Set up item locks. | ||
405 | _item_locks = {} | ||
406 | |||
407 | if shuffle_doors: | ||
408 | for door in gamedata.objects.get_doors(): | ||
409 | if ( | ||
410 | door.get_type() == gamedata.SCRIPT_proto.DoorType.STANDARD | ||
411 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
412 | ): | ||
413 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
414 | |||
415 | for progressive in gamedata.objects.get_progressives(): | ||
416 | for i in range(0, progressive.get_doors().size()): | ||
417 | var door = gamedata.objects.get_doors()[progressive.get_doors()[i]] | ||
418 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | ||
419 | |||
420 | for door_group in gamedata.objects.get_door_groups(): | ||
421 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR: | ||
422 | if shuffle_worldports: | ||
423 | continue | ||
424 | elif door_group.get_type() != gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP: | ||
425 | continue | ||
426 | |||
427 | for door in door_group.get_doors(): | ||
428 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
429 | |||
430 | if shuffle_control_center_colors: | ||
431 | for door in gamedata.objects.get_doors(): | ||
432 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR: | ||
433 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
434 | |||
435 | for door_group in gamedata.objects.get_door_groups(): | ||
436 | if ( | ||
437 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR | ||
438 | and not shuffle_worldports | ||
439 | ): | ||
440 | for door in door_group.get_doors(): | ||
441 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
442 | |||
443 | if shuffle_gallery_paintings: | ||
444 | for door in gamedata.objects.get_doors(): | ||
445 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING: | ||
446 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
447 | |||
448 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: | ||
449 | for door_group in gamedata.objects.get_door_groups(): | ||
450 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: | ||
451 | for door in door_group.get_doors(): | ||
452 | if not _item_locks.has(door): | ||
453 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
454 | |||
455 | # Create a reverse item locks map for processing items. | ||
456 | _inverse_item_locks = {} | ||
457 | |||
458 | for door_id in _item_locks.keys(): | ||
459 | var lock = _item_locks.get(door_id) | ||
460 | |||
461 | if not _inverse_item_locks.has(lock[0]): | ||
462 | _inverse_item_locks[lock[0]] = [] | ||
463 | |||
464 | _inverse_item_locks[lock[0]].append([door_id, lock[1]]) | ||
465 | |||
466 | emit_signal("ap_connected") | ||
467 | |||
468 | |||
469 | func start_batching_locations(): | ||
470 | _batch_locations = true | ||
471 | |||
472 | |||
473 | func send_location(loc_id): | ||
474 | if _batch_locations: | ||
475 | _held_locations.append(loc_id) | ||
476 | else: | ||
477 | client.sendLocation(loc_id) | ||
478 | |||
479 | |||
480 | func scout_location(loc_id): | ||
481 | if _location_scouts.has(loc_id): | ||
482 | return _location_scouts.get(loc_id) | ||
483 | |||
484 | if _batch_locations: | ||
485 | _held_location_scouts.append(loc_id) | ||
486 | else: | ||
487 | client.scoutLocation(loc_id) | ||
488 | |||
489 | return null | ||
490 | |||
491 | |||
492 | func stop_batching_locations(): | ||
493 | _batch_locations = false | ||
494 | |||
495 | if not _held_locations.is_empty(): | ||
496 | client.sendLocations(_held_locations) | ||
497 | _held_locations.clear() | ||
498 | |||
499 | if not _held_location_scouts.is_empty(): | ||
500 | client.scoutLocations(_held_location_scouts) | ||
501 | _held_location_scouts.clear() | ||
502 | |||
503 | |||
504 | func colorForItemType(flags): | ||
505 | var int_flags = int(flags) | ||
506 | if int_flags & 1: # progression | ||
507 | if int_flags & 2: # proguseful | ||
508 | return "#f0d200" | ||
509 | else: | ||
510 | return "#bc51e0" | ||
511 | elif int_flags & 2: # useful | ||
512 | return "#2b67ff" | ||
513 | elif int_flags & 4: # trap | ||
514 | return "#d63a22" | ||
515 | else: # filler | ||
516 | return "#14de9e" | ||
517 | |||
518 | |||
519 | func wrapInItemColorTags(text, flags): | ||
520 | var int_flags = int(flags) | ||
521 | if int_flags & 1 and int_flags & 2: # proguseful | ||
522 | return "[rainbow]%s[/rainbow]" % text | ||
523 | else: | ||
524 | return "[color=%s]%s[/color]" % [colorForItemType(flags), text] | ||
525 | |||
526 | |||
527 | func get_letter_behavior(key, level2): | ||
528 | if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED: | ||
529 | return kLETTER_BEHAVIOR_UNLOCKED | ||
530 | |||
531 | if [kSHUFFLE_LETTERS_VANILLA_CYAN, kSHUFFLE_LETTERS_ITEM_CYAN].has(shuffle_letters): | ||
532 | if level2: | ||
533 | if shuffle_letters == kSHUFFLE_LETTERS_VANILLA_CYAN: | ||
534 | return kLETTER_BEHAVIOR_VANILLA | ||
535 | else: | ||
536 | return kLETTER_BEHAVIOR_ITEM | ||
537 | else: | ||
538 | return kLETTER_BEHAVIOR_UNLOCKED | ||
539 | |||
540 | if not level2 and ["h", "i", "n", "t"].has(key): | ||
541 | # This differs from the equivalent function in the apworld. Logically it is | ||
542 | # the same as UNLOCKED since they are in the starting room, but VANILLA | ||
543 | # means the player still has to actually pick up the letters. | ||
544 | return kLETTER_BEHAVIOR_VANILLA | ||
545 | |||
546 | if shuffle_letters == kSHUFFLE_LETTERS_PROGRESSIVE: | ||
547 | return kLETTER_BEHAVIOR_ITEM | ||
548 | |||
549 | return kLETTER_BEHAVIOR_VANILLA | ||
550 | |||
551 | |||
552 | func setup_keys(): | ||
553 | keyboard.load_seed() | ||
554 | |||
555 | _letters_setup = true | ||
556 | |||
557 | for k in _held_letters.keys(): | ||
558 | _process_key_item(k, _held_letters[k]) | ||
559 | |||
560 | _held_letters.clear() | ||
561 | |||
562 | |||
563 | func _process_key_item(key, level): | ||
564 | if not _letters_setup: | ||
565 | _held_letters[key] = max(_held_letters.get(key, 0), level) | ||
566 | return | ||
567 | |||
568 | if shuffle_letters == kSHUFFLE_LETTERS_ITEM_CYAN: | ||
569 | level += 1 | ||
570 | |||
571 | keyboard.collect_remote_letter(key, level) | ||