diff options
Diffstat (limited to 'client/Archipelago/manager.gd')
| -rw-r--r-- | client/Archipelago/manager.gd | 319 |
1 files changed, 264 insertions, 55 deletions
| diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index 97c556a..95f8e1a 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
| @@ -1,8 +1,9 @@ | |||
| 1 | extends Node | 1 | extends Node |
| 2 | 2 | ||
| 3 | const my_version = "0.1.0" | 3 | const MOD_VERSION = 4 |
| 4 | 4 | ||
| 5 | var SCRIPT_client | 5 | var SCRIPT_client |
| 6 | var SCRIPT_keyboard | ||
| 6 | var SCRIPT_locationListener | 7 | var SCRIPT_locationListener |
| 7 | var SCRIPT_uuid | 8 | var SCRIPT_uuid |
| 8 | var SCRIPT_victoryListener | 9 | var SCRIPT_victoryListener |
| @@ -13,13 +14,42 @@ var ap_pass = "" | |||
| 13 | var connection_history = [] | 14 | var connection_history = [] |
| 14 | 15 | ||
| 15 | var client | 16 | var client |
| 17 | var keyboard | ||
| 16 | 18 | ||
| 17 | var _localdata_file = "" | 19 | var _localdata_file = "" |
| 18 | var _received_indexes = [] | ||
| 19 | var _last_new_item = -1 | 20 | var _last_new_item = -1 |
| 20 | var _batch_locations = false | 21 | var _batch_locations = false |
| 21 | var _held_locations = [] | 22 | var _held_locations = [] |
| 22 | 23 | var _held_location_scouts = [] | |
| 24 | var _location_scouts = {} | ||
| 25 | var _item_locks = {} | ||
| 26 | var _inverse_item_locks = {} | ||
| 27 | var _held_letters = {} | ||
| 28 | var _letters_setup = false | ||
| 29 | |||
| 30 | const kSHUFFLE_LETTERS_VANILLA = 0 | ||
| 31 | const kSHUFFLE_LETTERS_UNLOCKED = 1 | ||
| 32 | const kSHUFFLE_LETTERS_PROGRESSIVE = 2 | ||
| 33 | const kSHUFFLE_LETTERS_VANILLA_CYAN = 3 | ||
| 34 | const kSHUFFLE_LETTERS_ITEM_CYAN = 4 | ||
| 35 | |||
| 36 | const kLETTER_BEHAVIOR_VANILLA = 0 | ||
| 37 | const kLETTER_BEHAVIOR_ITEM = 1 | ||
| 38 | const kLETTER_BEHAVIOR_UNLOCKED = 2 | ||
| 39 | |||
| 40 | const kCYAN_DOOR_BEHAVIOR_H2 = 0 | ||
| 41 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 | ||
| 42 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 | ||
| 43 | |||
| 44 | var apworld_version = [0, 0] | ||
| 45 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | ||
| 46 | var daedalus_roof_access = false | ||
| 47 | var keyholder_sanity = false | ||
| 48 | var shuffle_control_center_colors = false | ||
| 49 | var shuffle_doors = false | ||
| 50 | var shuffle_gallery_paintings = false | ||
| 51 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | ||
| 52 | var shuffle_symbols = false | ||
| 23 | var victory_condition = -1 | 53 | var victory_condition = -1 |
| 24 | 54 | ||
| 25 | signal could_not_connect | 55 | signal could_not_connect |
| @@ -57,12 +87,16 @@ func _ready(): | |||
| 57 | 87 | ||
| 58 | client.connect("item_received", _process_item) | 88 | client.connect("item_received", _process_item) |
| 59 | client.connect("message_received", _process_message) | 89 | client.connect("message_received", _process_message) |
| 90 | client.connect("location_scout_received", _process_location_scout) | ||
| 60 | client.connect("could_not_connect", _client_could_not_connect) | 91 | client.connect("could_not_connect", _client_could_not_connect) |
| 61 | client.connect("connect_status", _client_connect_status) | 92 | client.connect("connect_status", _client_connect_status) |
| 62 | client.connect("client_connected", _client_connected) | 93 | client.connect("client_connected", _client_connected) |
| 63 | 94 | ||
| 64 | add_child(client) | 95 | add_child(client) |
| 65 | 96 | ||
| 97 | keyboard = SCRIPT_keyboard.new() | ||
| 98 | add_child(keyboard) | ||
| 99 | |||
| 66 | 100 | ||
| 67 | func saveSettings(): | 101 | func saveSettings(): |
| 68 | # Save the AP settings to disk. | 102 | # Save the AP settings to disk. |
| @@ -96,8 +130,13 @@ func saveLocaldata(): | |||
| 96 | 130 | ||
| 97 | 131 | ||
| 98 | func connectToServer(): | 132 | func connectToServer(): |
| 99 | _received_indexes = [] | ||
| 100 | _last_new_item = -1 | 133 | _last_new_item = -1 |
| 134 | _batch_locations = false | ||
| 135 | _held_locations = [] | ||
| 136 | _held_location_scouts = [] | ||
| 137 | _location_scouts = {} | ||
| 138 | _letters_setup = false | ||
| 139 | _held_letters = {} | ||
| 101 | 140 | ||
| 102 | client.connectToServer(ap_server, ap_user, ap_pass) | 141 | client.connectToServer(ap_server, ap_user, ap_pass) |
| 103 | 142 | ||
| @@ -111,48 +150,46 @@ func disconnect_from_ap(): | |||
| 111 | 150 | ||
| 112 | 151 | ||
| 113 | func get_item_id_for_door(door_id): | 152 | func get_item_id_for_door(door_id): |
| 114 | var gamedata = global.get_node("Gamedata") | 153 | return _item_locks.get(door_id, null) |
| 115 | var door = gamedata.objects.get_doors()[door_id] | ||
| 116 | if ( | ||
| 117 | door.get_type() == gamedata.SCRIPT_proto.DoorType.EVENT | ||
| 118 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.LOCATION_ONLY | ||
| 119 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
| 120 | ): | ||
| 121 | return null | ||
| 122 | return gamedata.get_door_ap_id(door_id) | ||
| 123 | |||
| 124 | 154 | ||
| 125 | func has_item(item_id): | ||
| 126 | return client.hasItem(item_id) | ||
| 127 | |||
| 128 | |||
| 129 | func _process_item(item, index, from, flags): | ||
| 130 | if index != null: | ||
| 131 | if _received_indexes.has(index): | ||
| 132 | # Do not re-process items. | ||
| 133 | return | ||
| 134 | |||
| 135 | _received_indexes.append(index) | ||
| 136 | 155 | ||
| 156 | func _process_item(item, index, from, flags, amount): | ||
| 137 | var item_name = "Unknown" | 157 | var item_name = "Unknown" |
| 138 | if client._item_id_to_name["Lingo 2"].has(item): | 158 | if client._item_id_to_name["Lingo 2"].has(item): |
| 139 | item_name = client._item_id_to_name["Lingo 2"][item] | 159 | item_name = client._item_id_to_name["Lingo 2"][item] |
| 140 | 160 | ||
| 141 | var gamedata = global.get_node("Gamedata") | 161 | var gamedata = global.get_node("Gamedata") |
| 142 | var door_id = gamedata.door_id_by_ap_id.get(item, null) | 162 | |
| 143 | if door_id != null and gamedata.get_door_map_name(door_id) == global.map: | 163 | var prog_id = null |
| 144 | var receivers = gamedata.get_door_receivers(door_id) | 164 | if _inverse_item_locks.has(item): |
| 145 | var scene = get_tree().get_root().get_node_or_null("scene") | 165 | for lock in _inverse_item_locks.get(item): |
| 146 | if scene != null: | 166 | if lock[1] != amount: |
| 147 | for receiver in receivers: | 167 | continue |
| 148 | var rnode = scene.get_node_or_null(receiver) | 168 | |
| 149 | if rnode != null: | 169 | if gamedata.progressive_id_by_ap_id.has(item): |
| 150 | rnode.handleTriggered() | 170 | prog_id = lock[0] |
| 151 | #for painting_id in gamedata.objects.get_doors()[door_id].get_move_paintings(): | 171 | |
| 152 | # var painting = gamedata.objects.get_paintings()[painting_id] | 172 | if gamedata.get_door_map_name(lock[0]) != global.map: |
| 153 | # var pnode = scene.get_node_or_null(painting.get_path() + "/teleportListener") | 173 | continue |
| 154 | # if pnode != null: | 174 | |
| 155 | # pnode.handleTriggered() | 175 | var receivers = gamedata.get_door_receivers(lock[0]) |
| 176 | var scene = get_tree().get_root().get_node_or_null("scene") | ||
| 177 | if scene != null: | ||
| 178 | for receiver in receivers: | ||
| 179 | var rnode = scene.get_node_or_null(receiver) | ||
| 180 | if rnode != null: | ||
| 181 | rnode.handleTriggered() | ||
| 182 | |||
| 183 | var letter_id = gamedata.letter_id_by_ap_id.get(item, null) | ||
| 184 | if letter_id != null: | ||
| 185 | var letter = gamedata.objects.get_letters()[letter_id] | ||
| 186 | if not letter.has_level2() or not letter.get_level2(): | ||
| 187 | _process_key_item(letter.get_key(), amount) | ||
| 188 | |||
| 189 | if gamedata.symbol_item_ids.has(item): | ||
| 190 | var player = get_tree().get_root().get_node_or_null("scene/player") | ||
| 191 | if player != null: | ||
| 192 | player.emit_signal("evaluate_solvability") | ||
| 156 | 193 | ||
| 157 | # Show a message about the item if it's new. | 194 | # Show a message about the item if it's new. |
| 158 | if index != null and index > _last_new_item: | 195 | if index != null and index > _last_new_item: |
| @@ -160,16 +197,26 @@ func _process_item(item, index, from, flags): | |||
| 160 | saveLocaldata() | 197 | saveLocaldata() |
| 161 | 198 | ||
| 162 | var player_name = "Unknown" | 199 | var player_name = "Unknown" |
| 163 | if client._player_name_by_slot.has(from): | 200 | if client._player_name_by_slot.has(float(from)): |
| 164 | player_name = client._player_name_by_slot[from] | 201 | player_name = client._player_name_by_slot[float(from)] |
| 165 | 202 | ||
| 166 | var item_color = colorForItemType(flags) | 203 | var item_color = colorForItemType(flags) |
| 167 | 204 | ||
| 205 | var full_item_name = item_name | ||
| 206 | if prog_id != null: | ||
| 207 | var door = gamedata.objects.get_doors()[prog_id] | ||
| 208 | full_item_name = "%s (%s)" % [item_name, door.get_name()] | ||
| 209 | |||
| 168 | var message | 210 | var message |
| 169 | if from == client._slot: | 211 | if from == client._slot: |
| 170 | message = "Found [color=%s]%s[/color]" % [item_color, item_name] | 212 | message = "Found [color=%s]%s[/color]" % [item_color, full_item_name] |
| 171 | else: | 213 | else: |
| 172 | message = "Received [color=%s]%s[/color] from %s" % [item_color, item_name, player_name] | 214 | message = ( |
| 215 | "Received [color=%s]%s[/color] from %s" % [item_color, full_item_name, player_name] | ||
| 216 | ) | ||
| 217 | |||
| 218 | if gamedata.anti_trap_ids.has(item): | ||
| 219 | keyboard.block_letter(gamedata.anti_trap_ids[item]) | ||
| 173 | 220 | ||
| 174 | global._print(message) | 221 | global._print(message) |
| 175 | 222 | ||
| @@ -188,15 +235,15 @@ func _process_message(message): | |||
| 188 | 235 | ||
| 189 | var item_name = "Unknown" | 236 | var item_name = "Unknown" |
| 190 | var item_player_game = client._game_by_player[message["receiving"]] | 237 | var item_player_game = client._game_by_player[message["receiving"]] |
| 191 | if client._item_id_to_name[item_player_game].has(message["item"]["item"]): | 238 | if client._item_id_to_name[item_player_game].has(int(message["item"]["item"])): |
| 192 | item_name = client._item_id_to_name[item_player_game][message["item"]["item"]] | 239 | item_name = client._item_id_to_name[item_player_game][int(message["item"]["item"])] |
| 193 | 240 | ||
| 194 | var location_name = "Unknown" | 241 | var location_name = "Unknown" |
| 195 | var location_player_game = client._game_by_player[message["item"]["player"]] | 242 | var location_player_game = client._game_by_player[message["item"]["player"]] |
| 196 | if client._location_id_to_name[location_player_game].has(message["item"]["location"]): | 243 | if client._location_id_to_name[location_player_game].has(int(message["item"]["location"])): |
| 197 | location_name = ( | 244 | location_name = (client._location_id_to_name[location_player_game][int( |
| 198 | client._location_id_to_name[location_player_game][message["item"]["location"]] | 245 | message["item"]["location"] |
| 199 | ) | 246 | )]) |
| 200 | 247 | ||
| 201 | var player_name = "Unknown" | 248 | var player_name = "Unknown" |
| 202 | if client._player_name_by_slot.has(message["receiving"]): | 249 | if client._player_name_by_slot.has(message["receiving"]): |
| @@ -262,8 +309,35 @@ func parse_printjson_for_textclient(message): | |||
| 262 | textclient_node.parse_printjson("".join(parts)) | 309 | textclient_node.parse_printjson("".join(parts)) |
| 263 | 310 | ||
| 264 | 311 | ||
| 265 | func _client_could_not_connect(): | 312 | func _process_location_scout(item_id, location_id, player, flags): |
| 266 | emit_signal("could_not_connect") | 313 | _location_scouts[location_id] = {"item": item_id, "player": player, "flags": flags} |
| 314 | |||
| 315 | if player == client._slot and flags & 4 != 0: | ||
| 316 | # This is a trap for us, so let's not display it. | ||
| 317 | return | ||
| 318 | |||
| 319 | var gamedata = global.get_node("Gamedata") | ||
| 320 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 321 | |||
| 322 | var item_name = "Unknown" | ||
| 323 | var item_player_game = client._game_by_player[float(player)] | ||
| 324 | if client._item_id_to_name[item_player_game].has(item_id): | ||
| 325 | item_name = client._item_id_to_name[item_player_game][item_id] | ||
| 326 | |||
| 327 | var letter_id = gamedata.letter_id_by_ap_id.get(location_id, null) | ||
| 328 | if letter_id != null: | ||
| 329 | var letter = gamedata.objects.get_letters()[letter_id] | ||
| 330 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 331 | if room.get_map_id() == map_id: | ||
| 332 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 333 | letter.get_path() | ||
| 334 | ) | ||
| 335 | if collectable != null: | ||
| 336 | collectable.setScoutedText(item_name) | ||
| 337 | |||
| 338 | |||
| 339 | func _client_could_not_connect(message): | ||
| 340 | emit_signal("could_not_connect", message) | ||
| 267 | 341 | ||
| 268 | 342 | ||
| 269 | func _client_connect_status(message): | 343 | func _client_connect_status(message): |
| @@ -271,6 +345,8 @@ func _client_connect_status(message): | |||
| 271 | 345 | ||
| 272 | 346 | ||
| 273 | func _client_connected(slot_data): | 347 | func _client_connected(slot_data): |
| 348 | var gamedata = global.get_node("Gamedata") | ||
| 349 | |||
| 274 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] | 350 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] |
| 275 | _last_new_item = -1 | 351 | _last_new_item = -1 |
| 276 | 352 | ||
| @@ -288,8 +364,76 @@ func _client_connected(slot_data): | |||
| 288 | if localdata.size() > 0: | 364 | if localdata.size() > 0: |
| 289 | _last_new_item = localdata[0] | 365 | _last_new_item = localdata[0] |
| 290 | 366 | ||
| 291 | if slot_data.has("victory_condition"): | 367 | # Read slot data. |
| 292 | victory_condition = int(slot_data["victory_condition"]) | 368 | cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0)) |
| 369 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) | ||
| 370 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | ||
| 371 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | ||
| 372 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | ||
| 373 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | ||
| 374 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | ||
| 375 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | ||
| 376 | victory_condition = int(slot_data.get("victory_condition", 0)) | ||
| 377 | |||
| 378 | if slot_data.has("version"): | ||
| 379 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] | ||
| 380 | |||
| 381 | # Set up item locks. | ||
| 382 | _item_locks = {} | ||
| 383 | |||
| 384 | if shuffle_doors: | ||
| 385 | for door in gamedata.objects.get_doors(): | ||
| 386 | if ( | ||
| 387 | door.get_type() == gamedata.SCRIPT_proto.DoorType.STANDARD | ||
| 388 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 389 | ): | ||
| 390 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 391 | |||
| 392 | for progressive in gamedata.objects.get_progressives(): | ||
| 393 | for i in range(0, progressive.get_doors().size()): | ||
| 394 | var door = gamedata.objects.get_doors()[progressive.get_doors()[i]] | ||
| 395 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | ||
| 396 | |||
| 397 | for door_group in gamedata.objects.get_door_groups(): | ||
| 398 | if ( | ||
| 399 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR | ||
| 400 | or door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP | ||
| 401 | ): | ||
| 402 | for door in door_group.get_doors(): | ||
| 403 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 404 | |||
| 405 | if shuffle_control_center_colors: | ||
| 406 | for door in gamedata.objects.get_doors(): | ||
| 407 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR: | ||
| 408 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 409 | |||
| 410 | for door_group in gamedata.objects.get_door_groups(): | ||
| 411 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR: | ||
| 412 | for door in door_group.get_doors(): | ||
| 413 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 414 | |||
| 415 | if shuffle_gallery_paintings: | ||
| 416 | for door in gamedata.objects.get_doors(): | ||
| 417 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING: | ||
| 418 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 419 | |||
| 420 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: | ||
| 421 | for door_group in gamedata.objects.get_door_groups(): | ||
| 422 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: | ||
| 423 | for door in door_group.get_doors(): | ||
| 424 | if not _item_locks.has(door): | ||
| 425 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 426 | |||
| 427 | # Create a reverse item locks map for processing items. | ||
| 428 | _inverse_item_locks = {} | ||
| 429 | |||
| 430 | for door_id in _item_locks.keys(): | ||
| 431 | var lock = _item_locks.get(door_id) | ||
| 432 | |||
| 433 | if not _inverse_item_locks.has(lock[0]): | ||
| 434 | _inverse_item_locks[lock[0]] = [] | ||
| 435 | |||
| 436 | _inverse_item_locks[lock[0]].append([door_id, lock[1]]) | ||
| 293 | 437 | ||
| 294 | emit_signal("ap_connected") | 438 | emit_signal("ap_connected") |
| 295 | 439 | ||
| @@ -305,10 +449,28 @@ func send_location(loc_id): | |||
| 305 | client.sendLocation(loc_id) | 449 | client.sendLocation(loc_id) |
| 306 | 450 | ||
| 307 | 451 | ||
| 452 | func scout_location(loc_id): | ||
| 453 | if _location_scouts.has(loc_id): | ||
| 454 | return _location_scouts.get(loc_id) | ||
| 455 | |||
| 456 | if _batch_locations: | ||
| 457 | _held_location_scouts.append(loc_id) | ||
| 458 | else: | ||
| 459 | client.scoutLocation(loc_id) | ||
| 460 | |||
| 461 | return null | ||
| 462 | |||
| 463 | |||
| 308 | func stop_batching_locations(): | 464 | func stop_batching_locations(): |
| 309 | _batch_locations = false | 465 | _batch_locations = false |
| 310 | client.sendLocations(_held_locations) | 466 | |
| 311 | _held_locations.clear() | 467 | if not _held_locations.is_empty(): |
| 468 | client.sendLocations(_held_locations) | ||
| 469 | _held_locations.clear() | ||
| 470 | |||
| 471 | if not _held_location_scouts.is_empty(): | ||
| 472 | client.scoutLocations(_held_location_scouts) | ||
| 473 | _held_location_scouts.clear() | ||
| 312 | 474 | ||
| 313 | 475 | ||
| 314 | func colorForItemType(flags): | 476 | func colorForItemType(flags): |
| @@ -324,3 +486,50 @@ func colorForItemType(flags): | |||
| 324 | return "#d63a22" | 486 | return "#d63a22" |
| 325 | else: # filler | 487 | else: # filler |
| 326 | return "#14de9e" | 488 | return "#14de9e" |
| 489 | |||
| 490 | |||
| 491 | func get_letter_behavior(key, level2): | ||
| 492 | if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED: | ||
| 493 | return kLETTER_BEHAVIOR_UNLOCKED | ||
| 494 | |||
| 495 | if [kSHUFFLE_LETTERS_VANILLA_CYAN, kSHUFFLE_LETTERS_ITEM_CYAN].has(shuffle_letters): | ||
| 496 | if level2: | ||
| 497 | if shuffle_letters == kSHUFFLE_LETTERS_VANILLA_CYAN: | ||
| 498 | return kLETTER_BEHAVIOR_VANILLA | ||
| 499 | else: | ||
| 500 | return kLETTER_BEHAVIOR_ITEM | ||
| 501 | else: | ||
| 502 | return kLETTER_BEHAVIOR_UNLOCKED | ||
| 503 | |||
| 504 | if not level2 and ["h", "i", "n", "t"].has(key): | ||
| 505 | # This differs from the equivalent function in the apworld. Logically it is | ||
| 506 | # the same as UNLOCKED since they are in the starting room, but VANILLA | ||
| 507 | # means the player still has to actually pick up the letters. | ||
| 508 | return kLETTER_BEHAVIOR_VANILLA | ||
| 509 | |||
| 510 | if shuffle_letters == kSHUFFLE_LETTERS_PROGRESSIVE: | ||
| 511 | return kLETTER_BEHAVIOR_ITEM | ||
| 512 | |||
| 513 | return kLETTER_BEHAVIOR_VANILLA | ||
| 514 | |||
| 515 | |||
| 516 | func setup_keys(): | ||
| 517 | keyboard.load_seed() | ||
| 518 | |||
| 519 | _letters_setup = true | ||
| 520 | |||
| 521 | for k in _held_letters.keys(): | ||
| 522 | _process_key_item(k, _held_letters[k]) | ||
| 523 | |||
| 524 | _held_letters.clear() | ||
| 525 | |||
| 526 | |||
| 527 | func _process_key_item(key, level): | ||
| 528 | if not _letters_setup: | ||
| 529 | _held_letters[key] = max(_held_letters.get(key, 0), level) | ||
| 530 | return | ||
| 531 | |||
| 532 | if shuffle_letters == kSHUFFLE_LETTERS_ITEM_CYAN: | ||
| 533 | level += 1 | ||
| 534 | |||
| 535 | keyboard.collect_remote_letter(key, level) | ||
