diff options
Diffstat (limited to 'client/Archipelago/manager.gd')
| -rw-r--r-- | client/Archipelago/manager.gd | 20 |
1 files changed, 19 insertions, 1 deletions
| diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index cd0654f..8a15728 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | extends Node | 1 | extends Node |
| 2 | 2 | ||
| 3 | const my_version = "0.1.0" | 3 | const MOD_VERSION = 2 |
| 4 | 4 | ||
| 5 | var SCRIPT_client | 5 | var SCRIPT_client |
| 6 | var SCRIPT_keyboard | 6 | var SCRIPT_keyboard |
| @@ -41,12 +41,15 @@ const kCYAN_DOOR_BEHAVIOR_H2 = 0 | |||
| 41 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 | 41 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 |
| 42 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 | 42 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 |
| 43 | 43 | ||
| 44 | var apworld_version = [0, 0] | ||
| 44 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | 45 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 |
| 45 | var daedalus_roof_access = false | 46 | var daedalus_roof_access = false |
| 46 | var keyholder_sanity = false | 47 | var keyholder_sanity = false |
| 47 | var shuffle_control_center_colors = false | 48 | var shuffle_control_center_colors = false |
| 48 | var shuffle_doors = false | 49 | var shuffle_doors = false |
| 50 | var shuffle_gallery_paintings = false | ||
| 49 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | 51 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA |
| 52 | var shuffle_symbols = false | ||
| 50 | var victory_condition = -1 | 53 | var victory_condition = -1 |
| 51 | 54 | ||
| 52 | signal could_not_connect | 55 | signal could_not_connect |
| @@ -183,6 +186,11 @@ func _process_item(item, index, from, flags, amount): | |||
| 183 | if not letter.has_level2() or not letter.get_level2(): | 186 | if not letter.has_level2() or not letter.get_level2(): |
| 184 | _process_key_item(letter.get_key(), amount) | 187 | _process_key_item(letter.get_key(), amount) |
| 185 | 188 | ||
| 189 | if gamedata.symbol_item_ids.has(item): | ||
| 190 | var player = get_tree().get_root().get_node_or_null("scene/player") | ||
| 191 | if player != null: | ||
| 192 | player.emit_signal("evaluate_solvability") | ||
| 193 | |||
| 186 | # Show a message about the item if it's new. | 194 | # Show a message about the item if it's new. |
| 187 | if index != null and index > _last_new_item: | 195 | if index != null and index > _last_new_item: |
| 188 | _last_new_item = index | 196 | _last_new_item = index |
| @@ -355,9 +363,14 @@ func _client_connected(slot_data): | |||
| 355 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | 363 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) |
| 356 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | 364 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) |
| 357 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | 365 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) |
| 366 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | ||
| 358 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | 367 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) |
| 368 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | ||
| 359 | victory_condition = int(slot_data.get("victory_condition", 0)) | 369 | victory_condition = int(slot_data.get("victory_condition", 0)) |
| 360 | 370 | ||
| 371 | if slot_data.has("version"): | ||
| 372 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] | ||
| 373 | |||
| 361 | # Set up item locks. | 374 | # Set up item locks. |
| 362 | _item_locks = {} | 375 | _item_locks = {} |
| 363 | 376 | ||
| @@ -392,6 +405,11 @@ func _client_connected(slot_data): | |||
| 392 | for door in door_group.get_doors(): | 405 | for door in door_group.get_doors(): |
| 393 | _item_locks[door] = [door_group.get_ap_id(), 1] | 406 | _item_locks[door] = [door_group.get_ap_id(), 1] |
| 394 | 407 | ||
| 408 | if shuffle_gallery_paintings: | ||
| 409 | for door in gamedata.objects.get_doors(): | ||
| 410 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING: | ||
| 411 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 412 | |||
| 395 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: | 413 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: |
| 396 | for door_group in gamedata.objects.get_door_groups(): | 414 | for door_group in gamedata.objects.get_door_groups(): |
| 397 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: | 415 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: |
