diff options
Diffstat (limited to 'apworld')
| -rw-r--r-- | apworld/player_logic.py | 2 | ||||
| -rw-r--r-- | apworld/static_logic.py | 75 |
2 files changed, 72 insertions, 5 deletions
| diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 3854c99..ae22818 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py | |||
| @@ -105,7 +105,7 @@ class Lingo2PlayerLogic: | |||
| 105 | # before we calculate any access requirements. | 105 | # before we calculate any access requirements. |
| 106 | for door in world.static_logic.objects.doors: | 106 | for door in world.static_logic.objects.doors: |
| 107 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and self.world.options.shuffle_doors: | 107 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and self.world.options.shuffle_doors: |
| 108 | door_item_name = self.world.static_logic.get_door_item_name(door.id) | 108 | door_item_name = self.world.static_logic.get_door_item_name(door) |
| 109 | self.item_by_door[door.id] = door_item_name | 109 | self.item_by_door[door.id] = door_item_name |
| 110 | self.real_items.append(door_item_name) | 110 | self.real_items.append(door_item_name) |
| 111 | 111 | ||
| diff --git a/apworld/static_logic.py b/apworld/static_logic.py index 965ce3e..ff1f17d 100644 --- a/apworld/static_logic.py +++ b/apworld/static_logic.py | |||
| @@ -18,11 +18,11 @@ class Lingo2StaticLogic: | |||
| 18 | 18 | ||
| 19 | for door in self.objects.doors: | 19 | for door in self.objects.doors: |
| 20 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: | 20 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: |
| 21 | location_name = f"{self.get_map_object_map_name(door)} - {door.name}" | 21 | location_name = self.get_door_location_name(door) |
| 22 | self.location_id_to_name[door.ap_id] = location_name | 22 | self.location_id_to_name[door.ap_id] = location_name |
| 23 | 23 | ||
| 24 | if door.type not in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: | 24 | if door.type not in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: |
| 25 | item_name = self.get_door_item_name(door.id) | 25 | item_name = self.get_door_item_name(door) |
| 26 | self.item_id_to_name[door.ap_id] = item_name | 26 | self.item_id_to_name[door.ap_id] = item_name |
| 27 | 27 | ||
| 28 | for letter in self.objects.letters: | 28 | for letter in self.objects.letters: |
| @@ -46,10 +46,77 @@ class Lingo2StaticLogic: | |||
| 46 | self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()} | 46 | self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()} |
| 47 | self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()} | 47 | self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()} |
| 48 | 48 | ||
| 49 | def get_door_item_name(self, door_id: int) -> str: | 49 | def get_door_item_name(self, door: data_pb2.Door) -> str: |
| 50 | door = self.objects.doors[door_id] | ||
| 51 | return f"{self.get_map_object_map_name(door)} - {door.name}" | 50 | return f"{self.get_map_object_map_name(door)} - {door.name}" |
| 52 | 51 | ||
| 52 | def get_door_item_name_by_id(self, door_id: int) -> str: | ||
| 53 | door = self.objects.doors[door_id] | ||
| 54 | return self.get_door_item_name(door_id) | ||
| 55 | |||
| 56 | def get_door_location_name(self, door: data_pb2.Door) -> str: | ||
| 57 | game_map = self.objects.maps[door.map_id] | ||
| 58 | room = self.objects.rooms[door.room_id] | ||
| 59 | |||
| 60 | if room.HasField("panel_display_name"): | ||
| 61 | map_part = f"{game_map.display_name} ({room.panel_display_name})" | ||
| 62 | else: | ||
| 63 | map_part = game_map.display_name | ||
| 64 | |||
| 65 | if door.HasField("location_name"): | ||
| 66 | return f"{map_part} - {door.location_name}" | ||
| 67 | |||
| 68 | generated_location_name = self.get_generated_door_location_name(door) | ||
| 69 | if generated_location_name is not None: | ||
| 70 | return generated_location_name | ||
| 71 | |||
| 72 | return f"{map_part} - {door.name}" | ||
| 73 | |||
| 74 | def get_generated_door_location_name(self, door: data_pb2.Door) -> str | None: | ||
| 75 | if door.type != data_pb2.DoorType.STANDARD: | ||
| 76 | return None | ||
| 77 | |||
| 78 | if len(door.keyholders) > 0 or len(door.endings) > 0: | ||
| 79 | return None | ||
| 80 | |||
| 81 | if len(door.panels) > 4: | ||
| 82 | return None | ||
| 83 | |||
| 84 | map_areas = set() | ||
| 85 | for panel_id in door.panels: | ||
| 86 | panel = self.objects.panels[panel_id.panel] | ||
| 87 | panel_room = self.objects.rooms[panel.room_id] | ||
| 88 | # It's okay if panel_display_name is not present because then it's coalesced with other unnamed areas. | ||
| 89 | map_areas.add(panel_room.panel_display_name) | ||
| 90 | |||
| 91 | if len(map_areas) > 1: | ||
| 92 | return None | ||
| 93 | |||
| 94 | game_map = self.objects.maps[door.map_id] | ||
| 95 | map_area = map_areas.pop() | ||
| 96 | if map_area == "": | ||
| 97 | map_part = game_map.display_name | ||
| 98 | else: | ||
| 99 | map_part = f"{game_map.display_name} ({map_area})" | ||
| 100 | |||
| 101 | def get_panel_display_name(panel: data_pb2.ProxyIdentifier) -> str: | ||
| 102 | panel_data = self.objects.panels[panel.panel] | ||
| 103 | panel_name = panel_data.display_name if panel_data.HasField("display_name") else panel_data.name | ||
| 104 | |||
| 105 | if panel.HasField("answer"): | ||
| 106 | return f"{panel_name}/{panel.answer.upper()}" | ||
| 107 | else: | ||
| 108 | return panel_name | ||
| 109 | |||
| 110 | panel_names = [get_panel_display_name(panel_id) | ||
| 111 | for panel_id in door.panels] | ||
| 112 | panel_names.sort() | ||
| 113 | |||
| 114 | return f"{map_part} - {", ".join(panel_names)}" | ||
| 115 | |||
| 116 | def get_door_location_name_by_id(self, door_id: int) -> str: | ||
| 117 | door = self.objects.doors[door_id] | ||
| 118 | return self.get_door_location_name(door) | ||
| 119 | |||
| 53 | def get_room_region_name(self, room_id: int) -> str: | 120 | def get_room_region_name(self, room_id: int) -> str: |
| 54 | room = self.objects.rooms[room_id] | 121 | room = self.objects.rooms[room_id] |
| 55 | return f"{self.get_map_object_map_name(room)} - {room.name}" | 122 | return f"{self.get_map_object_map_name(room)} - {room.name}" |
