diff options
Diffstat (limited to 'apworld')
| -rw-r--r-- | apworld/__init__.py | 1 | ||||
| -rw-r--r-- | apworld/client/manager.gd | 2 | ||||
| -rw-r--r-- | apworld/client/player.gd | 338 | ||||
| -rw-r--r-- | apworld/options.py | 20 | ||||
| -rw-r--r-- | apworld/player_logic.py | 3 |
5 files changed, 228 insertions, 136 deletions
| diff --git a/apworld/__init__.py b/apworld/__init__.py index 6540b08..4ebf845 100644 --- a/apworld/__init__.py +++ b/apworld/__init__.py | |||
| @@ -130,6 +130,7 @@ class Lingo2World(World): | |||
| 130 | slot_options = [ | 130 | slot_options = [ |
| 131 | "cyan_door_behavior", | 131 | "cyan_door_behavior", |
| 132 | "daedalus_roof_access", | 132 | "daedalus_roof_access", |
| 133 | "enable_gift_maps", | ||
| 133 | "enable_icarus", | 134 | "enable_icarus", |
| 134 | "keyholder_sanity", | 135 | "keyholder_sanity", |
| 135 | "shuffle_control_center_colors", | 136 | "shuffle_control_center_colors", |
| diff --git a/apworld/client/manager.gd b/apworld/client/manager.gd index a17bee8..91797b2 100644 --- a/apworld/client/manager.gd +++ b/apworld/client/manager.gd | |||
| @@ -63,6 +63,7 @@ const kEndingNameByVictoryValue = { | |||
| 63 | var apworld_version = [0, 0, 0] | 63 | var apworld_version = [0, 0, 0] |
| 64 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | 64 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 |
| 65 | var daedalus_roof_access = false | 65 | var daedalus_roof_access = false |
| 66 | var enable_gift_maps = [] | ||
| 66 | var keyholder_sanity = false | 67 | var keyholder_sanity = false |
| 67 | var port_pairings = {} | 68 | var port_pairings = {} |
| 68 | var shuffle_control_center_colors = false | 69 | var shuffle_control_center_colors = false |
| @@ -439,6 +440,7 @@ func _client_connected(slot_data): | |||
| 439 | # Read slot data. | 440 | # Read slot data. |
| 440 | cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0)) | 441 | cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0)) |
| 441 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) | 442 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) |
| 443 | enable_gift_maps = slot_data.get("enable_gift_maps", []) | ||
| 442 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | 444 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) |
| 443 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | 445 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) |
| 444 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | 446 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) |
| diff --git a/apworld/client/player.gd b/apworld/client/player.gd index 1330e24..43bf758 100644 --- a/apworld/client/player.gd +++ b/apworld/client/player.gd | |||
| @@ -19,141 +19,6 @@ func _ready(): | |||
| 19 | 19 | ||
| 20 | ap.start_batching_locations() | 20 | ap.start_batching_locations() |
| 21 | 21 | ||
| 22 | # Set up door locations. | ||
| 23 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 24 | for door in gamedata.objects.get_doors(): | ||
| 25 | if door.get_map_id() != map_id: | ||
| 26 | continue | ||
| 27 | |||
| 28 | if not door.has_ap_id(): | ||
| 29 | continue | ||
| 30 | |||
| 31 | if ( | ||
| 32 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 33 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 34 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
| 35 | ): | ||
| 36 | continue | ||
| 37 | |||
| 38 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 39 | locationListener.location_id = door.get_ap_id() | ||
| 40 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
| 41 | |||
| 42 | for panel_ref in door.get_panels(): | ||
| 43 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
| 44 | var panel_path = panel_data.get_path() | ||
| 45 | |||
| 46 | if panel_ref.has_answer(): | ||
| 47 | for proxy in panel_data.get_proxies(): | ||
| 48 | if proxy.get_answer() == panel_ref.get_answer(): | ||
| 49 | panel_path = proxy.get_path() | ||
| 50 | break | ||
| 51 | |||
| 52 | locationListener.senders.append(NodePath("/root/scene/" + panel_path)) | ||
| 53 | |||
| 54 | for keyholder_ref in door.get_keyholders(): | ||
| 55 | var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()] | ||
| 56 | |||
| 57 | var khl = khl_script.new() | ||
| 58 | khl.name = ( | ||
| 59 | "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()] | ||
| 60 | ) | ||
| 61 | khl.answer = keyholder_ref.get_key() | ||
| 62 | khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path())) | ||
| 63 | get_parent().add_child.call_deferred(khl) | ||
| 64 | |||
| 65 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 66 | |||
| 67 | for sender in door.get_senders(): | ||
| 68 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
| 69 | |||
| 70 | if door.has_complete_at(): | ||
| 71 | locationListener.complete_at = door.get_complete_at() | ||
| 72 | |||
| 73 | get_parent().add_child.call_deferred(locationListener) | ||
| 74 | |||
| 75 | # Set up letter locations. | ||
| 76 | for letter in gamedata.objects.get_letters(): | ||
| 77 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 78 | if room.get_map_id() != map_id: | ||
| 79 | continue | ||
| 80 | |||
| 81 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 82 | locationListener.location_id = letter.get_ap_id() | ||
| 83 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
| 84 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
| 85 | |||
| 86 | get_parent().add_child.call_deferred(locationListener) | ||
| 87 | |||
| 88 | if ( | ||
| 89 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
| 90 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
| 91 | ): | ||
| 92 | var scout = ap.scout_location(letter.get_ap_id()) | ||
| 93 | if scout != null and not (scout["for_self"] and scout["flags"] & 4 != 0): | ||
| 94 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 95 | letter.get_path() | ||
| 96 | ) | ||
| 97 | if collectable != null: | ||
| 98 | collectable.setScoutedText.call_deferred(scout["item"]) | ||
| 99 | |||
| 100 | # Set up mastery locations. | ||
| 101 | for mastery in gamedata.objects.get_masteries(): | ||
| 102 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | ||
| 103 | if room.get_map_id() != map_id: | ||
| 104 | continue | ||
| 105 | |||
| 106 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 107 | locationListener.location_id = mastery.get_ap_id() | ||
| 108 | locationListener.name = "locationListener_%d" % mastery.get_ap_id() | ||
| 109 | locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path())) | ||
| 110 | |||
| 111 | get_parent().add_child.call_deferred(locationListener) | ||
| 112 | |||
| 113 | # Set up ending locations. | ||
| 114 | for ending in gamedata.objects.get_endings(): | ||
| 115 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] | ||
| 116 | if room.get_map_id() != map_id: | ||
| 117 | continue | ||
| 118 | |||
| 119 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 120 | locationListener.location_id = ending.get_ap_id() | ||
| 121 | locationListener.name = "locationListener_%d" % ending.get_ap_id() | ||
| 122 | locationListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 123 | |||
| 124 | get_parent().add_child.call_deferred(locationListener) | ||
| 125 | |||
| 126 | if ap.kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name(): | ||
| 127 | var victoryListener = ap.SCRIPT_victoryListener.new() | ||
| 128 | victoryListener.name = "victoryListener" | ||
| 129 | victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 130 | |||
| 131 | get_parent().add_child.call_deferred(victoryListener) | ||
| 132 | |||
| 133 | # Set up keyholder locations, in keyholder sanity. | ||
| 134 | if ap.keyholder_sanity: | ||
| 135 | for keyholder in gamedata.objects.get_keyholders(): | ||
| 136 | if not keyholder.has_key(): | ||
| 137 | continue | ||
| 138 | |||
| 139 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
| 140 | if room.get_map_id() != map_id: | ||
| 141 | continue | ||
| 142 | |||
| 143 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 144 | locationListener.location_id = keyholder.get_ap_id() | ||
| 145 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
| 146 | |||
| 147 | var khl = khl_script.new() | ||
| 148 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
| 149 | khl.answer = keyholder.get_key() | ||
| 150 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
| 151 | get_parent().add_child.call_deferred(khl) | ||
| 152 | |||
| 153 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 154 | |||
| 155 | get_parent().add_child.call_deferred(locationListener) | ||
| 156 | |||
| 157 | # Block off roof access in Daedalus. | 22 | # Block off roof access in Daedalus. |
| 158 | if global.map == "daedalus" and not ap.daedalus_roof_access: | 23 | if global.map == "daedalus" and not ap.daedalus_roof_access: |
| 159 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | 24 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) |
| @@ -210,6 +75,45 @@ func _ready(): | |||
| 210 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | 75 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) |
| 211 | get_parent().add_child.call_deferred(sign2) | 76 | get_parent().add_child.call_deferred(sign2) |
| 212 | 77 | ||
| 78 | # Add the gift map entry panel if needed. | ||
| 79 | if not ap.enable_gift_maps.is_empty(): | ||
| 80 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 81 | var wpl_prefab = preload("res://objects/nodes/listeners/worldportListener.tscn") | ||
| 82 | |||
| 83 | var giftmap_parent = Node.new() | ||
| 84 | giftmap_parent.name = "GiftMapEntrance" | ||
| 85 | get_node("/root/scene/Components").add_child.call_deferred(giftmap_parent) | ||
| 86 | |||
| 87 | var symbolless_player = "" | ||
| 88 | for i in range(ap.client.ap_user.length()): | ||
| 89 | if "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".contains( | ||
| 90 | ap.client.ap_user[i] | ||
| 91 | ): | ||
| 92 | symbolless_player = symbolless_player + ap.client.ap_user[i].to_lower() | ||
| 93 | |||
| 94 | var giftmap_panel = panel_prefab.instantiate() | ||
| 95 | giftmap_panel.name = "Panel" | ||
| 96 | giftmap_panel.position = Vector3(33.5, 1, 5.5) | ||
| 97 | giftmap_panel.rotation_degrees = Vector3(-45, 0, 0) | ||
| 98 | giftmap_panel.clue = "player" | ||
| 99 | giftmap_panel.answer = symbolless_player | ||
| 100 | |||
| 101 | if ap.enable_gift_maps.has("The Advanced"): | ||
| 102 | var icely_panel = panel_prefab.instantiate() | ||
| 103 | icely_panel.name = "IcelyPanel" | ||
| 104 | icely_panel.answer = "icely" | ||
| 105 | icely_panel.position = Vector3(33.5, -200, 5.5) | ||
| 106 | giftmap_panel.proxies.append(NodePath("../IcelyPanel")) | ||
| 107 | giftmap_parent.add_child.call_deferred(icely_panel) | ||
| 108 | |||
| 109 | var icely_wpl = wpl_prefab.instantiate() | ||
| 110 | icely_wpl.name = "IcelyWpl" | ||
| 111 | icely_wpl.exit = "the_advanced" | ||
| 112 | icely_wpl.senders.append(NodePath("../IcelyPanel")) | ||
| 113 | giftmap_parent.add_child.call_deferred(icely_wpl) | ||
| 114 | |||
| 115 | giftmap_parent.add_child.call_deferred(giftmap_panel) | ||
| 116 | |||
| 213 | # Add the strict purple ending validation. | 117 | # Add the strict purple ending validation. |
| 214 | if global.map == "the_sun_temple" and ap.strict_purple_ending: | 118 | if global.map == "the_sun_temple" and ap.strict_purple_ending: |
| 215 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | 119 | var panel_prefab = preload("res://objects/nodes/panel.tscn") |
| @@ -318,8 +222,172 @@ func _ready(): | |||
| 318 | var rte_trigger = get_node("/root/scene/Components/Warps/triggerArea") | 222 | var rte_trigger = get_node("/root/scene/Components/Warps/triggerArea") |
| 319 | rte_trigger.position.z = 0 | 223 | rte_trigger.position.z = 0 |
| 320 | 224 | ||
| 225 | # Add the mastery to The Advanced. | ||
| 226 | if global.map == "the_advanced": | ||
| 227 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 228 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 229 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 230 | |||
| 231 | var mastery = collectable_prefab.instantiate() | ||
| 232 | mastery.name = "collectable" | ||
| 233 | mastery.position = Vector3(0, -200, -5) | ||
| 234 | mastery.unlock_type = "smiley" | ||
| 235 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 236 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 237 | |||
| 238 | var tpl = tpl_prefab.instantiate() | ||
| 239 | tpl.teleport_point = Vector3(0, 2, -5) | ||
| 240 | tpl.teleport_rotate = Vector3(0, 0, 0) | ||
| 241 | tpl.target_path = mastery | ||
| 242 | tpl.name = "Teleport" | ||
| 243 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_29")) | ||
| 244 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_30")) | ||
| 245 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_31")) | ||
| 246 | mastery.add_child.call_deferred(tpl) | ||
| 247 | |||
| 248 | var saver = saver_prefab.instantiate() | ||
| 249 | saver.name = "saver_collectables" | ||
| 250 | saver.type = "collectables" | ||
| 251 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 252 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 253 | |||
| 321 | ap.update_job_well_done_sign() | 254 | ap.update_job_well_done_sign() |
| 322 | 255 | ||
| 256 | # Set up door locations. | ||
| 257 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 258 | for door in gamedata.objects.get_doors(): | ||
| 259 | if door.get_map_id() != map_id: | ||
| 260 | continue | ||
| 261 | |||
| 262 | if not door.has_ap_id(): | ||
| 263 | continue | ||
| 264 | |||
| 265 | if ( | ||
| 266 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 267 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 268 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
| 269 | ): | ||
| 270 | continue | ||
| 271 | |||
| 272 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 273 | locationListener.location_id = door.get_ap_id() | ||
| 274 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
| 275 | |||
| 276 | for panel_ref in door.get_panels(): | ||
| 277 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
| 278 | var panel_path = panel_data.get_path() | ||
| 279 | |||
| 280 | if panel_ref.has_answer(): | ||
| 281 | for proxy in panel_data.get_proxies(): | ||
| 282 | if proxy.get_answer() == panel_ref.get_answer(): | ||
| 283 | panel_path = proxy.get_path() | ||
| 284 | break | ||
| 285 | |||
| 286 | locationListener.senders.append(NodePath("/root/scene/" + panel_path)) | ||
| 287 | |||
| 288 | for keyholder_ref in door.get_keyholders(): | ||
| 289 | var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()] | ||
| 290 | |||
| 291 | var khl = khl_script.new() | ||
| 292 | khl.name = ( | ||
| 293 | "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()] | ||
| 294 | ) | ||
| 295 | khl.answer = keyholder_ref.get_key() | ||
| 296 | khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path())) | ||
| 297 | get_parent().add_child.call_deferred(khl) | ||
| 298 | |||
| 299 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 300 | |||
| 301 | for sender in door.get_senders(): | ||
| 302 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
| 303 | |||
| 304 | if door.has_complete_at(): | ||
| 305 | locationListener.complete_at = door.get_complete_at() | ||
| 306 | |||
| 307 | get_parent().add_child.call_deferred(locationListener) | ||
| 308 | |||
| 309 | # Set up letter locations. | ||
| 310 | for letter in gamedata.objects.get_letters(): | ||
| 311 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 312 | if room.get_map_id() != map_id: | ||
| 313 | continue | ||
| 314 | |||
| 315 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 316 | locationListener.location_id = letter.get_ap_id() | ||
| 317 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
| 318 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
| 319 | |||
| 320 | get_parent().add_child.call_deferred(locationListener) | ||
| 321 | |||
| 322 | if ( | ||
| 323 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
| 324 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
| 325 | ): | ||
| 326 | var scout = ap.scout_location(letter.get_ap_id()) | ||
| 327 | if scout != null and not (scout["for_self"] and scout["flags"] & 4 != 0): | ||
| 328 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 329 | letter.get_path() | ||
| 330 | ) | ||
| 331 | if collectable != null: | ||
| 332 | collectable.setScoutedText.call_deferred(scout["item"]) | ||
| 333 | |||
| 334 | # Set up mastery locations. | ||
| 335 | for mastery in gamedata.objects.get_masteries(): | ||
| 336 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | ||
| 337 | if room.get_map_id() != map_id: | ||
| 338 | continue | ||
| 339 | |||
| 340 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 341 | locationListener.location_id = mastery.get_ap_id() | ||
| 342 | locationListener.name = "locationListener_%d" % mastery.get_ap_id() | ||
| 343 | locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path())) | ||
| 344 | |||
| 345 | get_parent().add_child.call_deferred(locationListener) | ||
| 346 | |||
| 347 | # Set up ending locations. | ||
| 348 | for ending in gamedata.objects.get_endings(): | ||
| 349 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] | ||
| 350 | if room.get_map_id() != map_id: | ||
| 351 | continue | ||
| 352 | |||
| 353 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 354 | locationListener.location_id = ending.get_ap_id() | ||
| 355 | locationListener.name = "locationListener_%d" % ending.get_ap_id() | ||
| 356 | locationListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 357 | |||
| 358 | get_parent().add_child.call_deferred(locationListener) | ||
| 359 | |||
| 360 | if ap.kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name(): | ||
| 361 | var victoryListener = ap.SCRIPT_victoryListener.new() | ||
| 362 | victoryListener.name = "victoryListener" | ||
| 363 | victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 364 | |||
| 365 | get_parent().add_child.call_deferred(victoryListener) | ||
| 366 | |||
| 367 | # Set up keyholder locations, in keyholder sanity. | ||
| 368 | if ap.keyholder_sanity: | ||
| 369 | for keyholder in gamedata.objects.get_keyholders(): | ||
| 370 | if not keyholder.has_key(): | ||
| 371 | continue | ||
| 372 | |||
| 373 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
| 374 | if room.get_map_id() != map_id: | ||
| 375 | continue | ||
| 376 | |||
| 377 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 378 | locationListener.location_id = keyholder.get_ap_id() | ||
| 379 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
| 380 | |||
| 381 | var khl = khl_script.new() | ||
| 382 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
| 383 | khl.answer = keyholder.get_key() | ||
| 384 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
| 385 | get_parent().add_child.call_deferred(khl) | ||
| 386 | |||
| 387 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 388 | |||
| 389 | get_parent().add_child.call_deferred(locationListener) | ||
| 390 | |||
| 323 | var minimap = ap.SCRIPT_minimap.new() | 391 | var minimap = ap.SCRIPT_minimap.new() |
| 324 | minimap.name = "Minimap" | 392 | minimap.name = "Minimap" |
| 325 | minimap.visible = ap.show_minimap | 393 | minimap.visible = ap.show_minimap |
| diff --git a/apworld/options.py b/apworld/options.py index 600df6a..4d9c3aa 100644 --- a/apworld/options.py +++ b/apworld/options.py | |||
| @@ -1,6 +1,6 @@ | |||
| 1 | from dataclasses import dataclass | 1 | from dataclasses import dataclass |
| 2 | 2 | ||
| 3 | from Options import PerGameCommonOptions, Toggle, Choice, DefaultOnToggle, Range | 3 | from Options import PerGameCommonOptions, Toggle, Choice, DefaultOnToggle, Range, OptionSet |
| 4 | 4 | ||
| 5 | 5 | ||
| 6 | class ShuffleDoors(DefaultOnToggle): | 6 | class ShuffleDoors(DefaultOnToggle): |
| @@ -99,6 +99,23 @@ class EnableIcarus(Toggle): | |||
| 99 | display_name = "Enable Icarus" | 99 | display_name = "Enable Icarus" |
| 100 | 100 | ||
| 101 | 101 | ||
| 102 | class EnableGiftMaps(OptionSet): | ||
| 103 | """ | ||
| 104 | Controls whether the beta tester gift maps are randomized. By default, these are not accessible at all from within | ||
| 105 | the randomizer. Enabling at least one gift map will cause a panel to appear in The Entry's Starting Room. Gift maps | ||
| 106 | can be accessed by taking a player name that would ordinarily cause the game to load into a gift map, and entering | ||
| 107 | it into this panel. | ||
| 108 | |||
| 109 | In the base game, nothing happens once you complete a gift map. Masteries have been added to the gift maps in the | ||
| 110 | randomizer so that the player can be rewarded for completing them. | ||
| 111 | |||
| 112 | Note that the gift maps are intended only for specific people, and as a result may be frustrating or require | ||
| 113 | knowledge of inside jokes. The Crystalline is particularly difficult as it requires completing a parkour course. | ||
| 114 | """ | ||
| 115 | display_name = "Enable Gift Maps" | ||
| 116 | valid_keys = ["The Advanced", "The Charismatic", "The Crystalline", "The Fuzzy", "The Stellar"] | ||
| 117 | |||
| 118 | |||
| 102 | class DaedalusRoofAccess(Toggle): | 119 | class DaedalusRoofAccess(Toggle): |
| 103 | """ | 120 | """ |
| 104 | If enabled, the player will be logically expected to be able to go from the castle entrance to any part of Daedalus | 121 | If enabled, the player will be logically expected to be able to go from the castle entrance to any part of Daedalus |
| @@ -178,6 +195,7 @@ class Lingo2Options(PerGameCommonOptions): | |||
| 178 | keyholder_sanity: KeyholderSanity | 195 | keyholder_sanity: KeyholderSanity |
| 179 | cyan_door_behavior: CyanDoorBehavior | 196 | cyan_door_behavior: CyanDoorBehavior |
| 180 | enable_icarus: EnableIcarus | 197 | enable_icarus: EnableIcarus |
| 198 | enable_gift_maps: EnableGiftMaps | ||
| 181 | daedalus_roof_access: DaedalusRoofAccess | 199 | daedalus_roof_access: DaedalusRoofAccess |
| 182 | strict_purple_ending: StrictPurpleEnding | 200 | strict_purple_ending: StrictPurpleEnding |
| 183 | strict_cyan_ending: StrictCyanEnding | 201 | strict_cyan_ending: StrictCyanEnding |
| diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 0cf0473..4f825b9 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py | |||
| @@ -234,6 +234,9 @@ class Lingo2PlayerLogic: | |||
| 234 | return True | 234 | return True |
| 235 | elif game_map.type == data_pb2.MapType.ICARUS: | 235 | elif game_map.type == data_pb2.MapType.ICARUS: |
| 236 | return bool(world.options.enable_icarus) | 236 | return bool(world.options.enable_icarus) |
| 237 | elif game_map.type == data_pb2.MapType.GIFT_MAP: | ||
| 238 | if game_map.name == "the_advanced": | ||
| 239 | return "The Advanced" in world.options.enable_gift_maps.value | ||
| 237 | 240 | ||
| 238 | return False | 241 | return False |
| 239 | 242 | ||
