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-rw-r--r--apworld/tracker.py50
1 files changed, 39 insertions, 11 deletions
diff --git a/apworld/tracker.py b/apworld/tracker.py index 721e9b3..2c3d0f3 100644 --- a/apworld/tracker.py +++ b/apworld/tracker.py
@@ -1,14 +1,22 @@
1from typing import TYPE_CHECKING
2
1from BaseClasses import MultiWorld, CollectionState, ItemClassification 3from BaseClasses import MultiWorld, CollectionState, ItemClassification
2from NetUtils import NetworkItem 4from NetUtils import NetworkItem
3from . import Lingo2World, Lingo2Item 5from . import Lingo2World, Lingo2Item
4from .regions import connect_ports_from_ut 6from .regions import connect_ports_from_ut
5from .options import Lingo2Options 7from .options import Lingo2Options, ShuffleLetters
8
9if TYPE_CHECKING:
10 from .context import Lingo2Manager
6 11
7PLAYER_NUM = 1 12PLAYER_NUM = 1
8 13
9 14
10class Tracker: 15class Tracker:
16 manager: "Lingo2Manager"
17
11 multiworld: MultiWorld 18 multiworld: MultiWorld
19 world: Lingo2World
12 20
13 collected_items: dict[int, int] 21 collected_items: dict[int, int]
14 checked_locations: set[int] 22 checked_locations: set[int]
@@ -16,26 +24,29 @@ class Tracker:
16 24
17 state: CollectionState 25 state: CollectionState
18 26
19 def __init__(self): 27 def __init__(self, manager: "Lingo2Manager"):
28 self.manager = manager
20 self.collected_items = {} 29 self.collected_items = {}
21 self.checked_locations = set() 30 self.checked_locations = set()
22 self.accessible_locations = set() 31 self.accessible_locations = set()
23 32
24 def setup_slot(self, slot_data): 33 def setup_slot(self, slot_data):
34 Lingo2World.for_tracker = True
35
25 self.multiworld = MultiWorld(players=PLAYER_NUM) 36 self.multiworld = MultiWorld(players=PLAYER_NUM)
26 world = Lingo2World(self.multiworld, PLAYER_NUM) 37 self.world = Lingo2World(self.multiworld, PLAYER_NUM)
27 self.multiworld.worlds[1] = world 38 self.multiworld.worlds[1] = self.world
28 world.options = Lingo2Options(**{k: t(slot_data.get(k, t.default)) 39 self.world.options = Lingo2Options(**{k: t(slot_data.get(k, t.default))
29 for k, t in Lingo2Options.type_hints.items()}) 40 for k, t in Lingo2Options.type_hints.items()})
30 41
31 world.generate_early() 42 self.world.generate_early()
32 world.create_regions() 43 self.world.create_regions()
33 44
34 if world.options.shuffle_worldports: 45 if self.world.options.shuffle_worldports:
35 port_pairings = {int(fp): int(tp) for fp, tp in slot_data["port_pairings"].items()} 46 port_pairings = {int(fp): int(tp) for fp, tp in slot_data["port_pairings"].items()}
36 connect_ports_from_ut(port_pairings, world) 47 connect_ports_from_ut(port_pairings, self.world)
37 48
38 self.state = CollectionState(self.multiworld) 49 self.refresh_state()
39 50
40 def set_checked_locations(self, checked_locations: set[int]): 51 def set_checked_locations(self, checked_locations: set[int]):
41 self.checked_locations = checked_locations.copy() 52 self.checked_locations = checked_locations.copy()
@@ -56,6 +67,23 @@ class Tracker:
56 self.state.collect(Lingo2Item(Lingo2World.static_logic.item_id_to_name.get(item_id), 67 self.state.collect(Lingo2Item(Lingo2World.static_logic.item_id_to_name.get(item_id),
57 ItemClassification.progression, item_id, PLAYER_NUM), prevent_sweep=True) 68 ItemClassification.progression, item_id, PLAYER_NUM), prevent_sweep=True)
58 69
70 for k, v in self.manager.keyboard.items():
71 # Unless all level 1 letters are pre-unlocked, H1 I1 N1 and T1 act differently between the generator and
72 # game. The generator considers them to be unlocked, which means they are not included in logic
73 # requirements, and only one item/event is needed to unlock their level 2 forms. The game considers them to
74 # be vanilla, which means you still have to pick them up in the Starting Room in order for them to appear on
75 # your keyboard. This also means that whether or not you have the level 1 forms should be synced to the
76 # multiworld. The tracker specifically should collect one fewer item for these letters in this scenario.
77 tv = v
78 if k in "hint" and self.world.options.shuffle_letters in [ShuffleLetters.option_vanilla,
79 ShuffleLetters.option_progressive]:
80 tv = max(0, v - 1)
81
82 if tv > 0:
83 for i in range(tv):
84 self.state.collect(Lingo2Item(k.upper(), ItemClassification.progression, None, PLAYER_NUM),
85 prevent_sweep=True)
86
59 self.state.sweep_for_advancements() 87 self.state.sweep_for_advancements()
60 88
61 self.accessible_locations = set() 89 self.accessible_locations = set()