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-rw-r--r--apworld/static_logic.py22
1 files changed, 15 insertions, 7 deletions
diff --git a/apworld/static_logic.py b/apworld/static_logic.py index 0613474..a945bc0 100644 --- a/apworld/static_logic.py +++ b/apworld/static_logic.py
@@ -44,6 +44,11 @@ class Lingo2StaticLogic:
44 for progressive in self.objects.progressives: 44 for progressive in self.objects.progressives:
45 self.item_id_to_name[progressive.ap_id] = progressive.name 45 self.item_id_to_name[progressive.ap_id] = progressive.name
46 46
47 for keyholder in self.objects.keyholders:
48 if keyholder.HasField("key"):
49 location_name = f"{self.get_room_object_location_prefix(keyholder)} - {keyholder.key.upper()} Keyholder"
50 self.location_id_to_name[keyholder.ap_id] = location_name
51
47 self.item_id_to_name[self.objects.special_ids["Nothing"]] = "Nothing" 52 self.item_id_to_name[self.objects.special_ids["Nothing"]] = "Nothing"
48 53
49 self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()} 54 self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()}
@@ -57,13 +62,7 @@ class Lingo2StaticLogic:
57 return self.get_door_item_name(door_id) 62 return self.get_door_item_name(door_id)
58 63
59 def get_door_location_name(self, door: data_pb2.Door) -> str: 64 def get_door_location_name(self, door: data_pb2.Door) -> str:
60 game_map = self.objects.maps[door.map_id] 65 map_part = self.get_room_object_location_prefix(door)
61 room = self.objects.rooms[door.room_id]
62
63 if room.HasField("panel_display_name"):
64 map_part = f"{game_map.display_name} ({room.panel_display_name})"
65 else:
66 map_part = game_map.display_name
67 66
68 if door.HasField("location_name"): 67 if door.HasField("location_name"):
69 return f"{map_part} - {door.location_name}" 68 return f"{map_part} - {door.location_name}"
@@ -129,3 +128,12 @@ class Lingo2StaticLogic:
129 128
130 def get_room_object_map_name(self, obj) -> str: 129 def get_room_object_map_name(self, obj) -> str:
131 return self.get_map_object_map_name(self.objects.rooms[obj.room_id]) 130 return self.get_map_object_map_name(self.objects.rooms[obj.room_id])
131
132 def get_room_object_location_prefix(self, obj) -> str:
133 room = self.objects.rooms[obj.room_id]
134 game_map = self.objects.maps[room.map_id]
135
136 if room.HasField("panel_display_name"):
137 return f"{game_map.display_name} ({room.panel_display_name})"
138 else:
139 return game_map.display_name