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-rw-r--r--apworld/regions.py40
1 files changed, 20 insertions, 20 deletions
diff --git a/apworld/regions.py b/apworld/regions.py index 3996153..313fd02 100644 --- a/apworld/regions.py +++ b/apworld/regions.py
@@ -4,10 +4,9 @@ import BaseClasses
4from BaseClasses import Region, ItemClassification, Entrance 4from BaseClasses import Region, ItemClassification, Entrance
5from entrance_rando import randomize_entrances 5from entrance_rando import randomize_entrances
6from .items import Lingo2Item 6from .items import Lingo2Item
7from .locations import Lingo2Location, LetterPlacementType 7from .locations import Lingo2Location, LetterPlacementType, Lingo2Entrance
8from .options import FastTravelAccess 8from .options import FastTravelAccess
9from .player_logic import AccessRequirements 9from .player_logic import AccessRequirements
10from .rules import make_location_lambda
11 10
12if TYPE_CHECKING: 11if TYPE_CHECKING:
13 from . import Lingo2World 12 from . import Lingo2World
@@ -22,9 +21,8 @@ def create_locations(room, new_region: Region, world: "Lingo2World", regions: di
22 reqs = location.reqs.copy() 21 reqs = location.reqs.copy()
23 reqs.remove_room(new_region.name) 22 reqs.remove_room(new_region.name)
24 23
25 new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], 24 new_location = Lingo2Location.non_event_location(world, location.code, new_region)
26 location.code, new_region) 25 new_location.set_access_rule(reqs, regions)
27 new_location.access_rule = make_location_lambda(reqs, world, regions)
28 if world.options.restrict_letter_placements: 26 if world.options.restrict_letter_placements:
29 if location.is_letter: 27 if location.is_letter:
30 new_location.set_up_letter_rule(LetterPlacementType.FORCE) 28 new_location.set_up_letter_rule(LetterPlacementType.FORCE)
@@ -33,7 +31,7 @@ def create_locations(room, new_region: Region, world: "Lingo2World", regions: di
33 new_region.locations.append(new_location) 31 new_region.locations.append(new_location)
34 32
35 for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): 33 for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items():
36 new_location = Lingo2Location(world.player, event_name, None, new_region) 34 new_location = Lingo2Location.event_location(world, event_name, new_region)
37 if world.for_tracker and item_name == "Victory": 35 if world.for_tracker and item_name == "Victory":
38 new_location.goal = True 36 new_location.goal = True
39 37
@@ -47,12 +45,11 @@ def create_locations(room, new_region: Region, world: "Lingo2World", regions: di
47 if port.no_shuffle: 45 if port.no_shuffle:
48 continue 46 continue
49 47
50 new_location = Lingo2Location(world.player, f"Worldport {port.id} Entered", None, new_region) 48 new_location = Lingo2Location.event_location(world, f"Worldport {port.id} Entered", new_region)
51 new_location.port_id = port.id 49 new_location.port_id = port.id
52 50
53 if port.HasField("required_door"): 51 if port.HasField("required_door"):
54 new_location.access_rule = \ 52 new_location.set_access_rule(world.player_logic.get_door_open_reqs(port.required_door), regions)
55 make_location_lambda(world.player_logic.get_door_open_reqs(port.required_door), world, regions)
56 53
57 new_region.locations.append(new_location) 54 new_region.locations.append(new_location)
58 55
@@ -154,8 +151,8 @@ def create_regions(world: "Lingo2World"):
154 # what regions are dead ends. 151 # what regions are dead ends.
155 continue 152 continue
156 153
157 connection = Entrance(world.player, connection_name, regions[from_region]) 154 connection = Lingo2Entrance(world, connection_name, regions[from_region])
158 connection.access_rule = make_location_lambda(reqs, world, regions) 155 connection.set_access_rule(reqs, regions)
159 156
160 regions[from_region].exits.append(connection) 157 regions[from_region].exits.append(connection)
161 connection.connect(regions[to_region]) 158 connection.connect(regions[to_region])
@@ -172,13 +169,15 @@ def create_regions(world: "Lingo2World"):
172 continue 169 continue
173 170
174 connection_name = f"Return to {to_region}" 171 connection_name = f"Return to {to_region}"
175 172 connection = Lingo2Entrance(world, connection_name, regions["Menu"])
176 reqs = AccessRequirements() 173 regions["Menu"].exits.append(connection)
174 connection.connect(regions[to_region])
177 175
178 if world.options.fast_travel_access == FastTravelAccess.option_items: 176 if world.options.fast_travel_access == FastTravelAccess.option_items:
177 reqs = AccessRequirements()
179 reqs.items.add(world.static_logic.get_map_rte_item_name(rte_map_id)) 178 reqs.items.add(world.static_logic.get_map_rte_item_name(rte_map_id))
180 179
181 regions["Menu"].connect(regions[to_region], connection_name, make_location_lambda(reqs, world, None)) 180 connection.set_access_rule(reqs, regions)
182 181
183 world.multiworld.regions += regions.values() 182 world.multiworld.regions += regions.values()
184 183
@@ -211,13 +210,13 @@ def shuffle_entrances(world: "Lingo2World"):
211 from_region = world.multiworld.get_region(from_region_name, world.player) 210 from_region = world.multiworld.get_region(from_region_name, world.player)
212 to_region = world.multiworld.get_region(to_region_name, world.player) 211 to_region = world.multiworld.get_region(to_region_name, world.player)
213 212
214 connection = Entrance(world.player, f"{from_region_name} - {chosen_port.display_name}", from_region) 213 connection = Lingo2Entrance(world, f"{from_region_name} - {chosen_port.display_name}", from_region)
215 from_region.exits.append(connection) 214 from_region.exits.append(connection)
216 connection.connect(to_region) 215 connection.connect(to_region)
217 216
218 if chosen_port.HasField("required_door"): 217 if chosen_port.HasField("required_door"):
219 door_reqs = world.player_logic.get_door_open_reqs(chosen_port.required_door) 218 door_reqs = world.player_logic.get_door_open_reqs(chosen_port.required_door)
220 connection.access_rule = make_location_lambda(door_reqs, world, None) 219 connection.set_access_rule(door_reqs, None)
221 220
222 for region in door_reqs.get_referenced_rooms(): 221 for region in door_reqs.get_referenced_rooms():
223 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), 222 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player),
@@ -233,12 +232,13 @@ def shuffle_entrances(world: "Lingo2World"):
233 entrance = port_region.create_er_target(connection_name) 232 entrance = port_region.create_er_target(connection_name)
234 entrance.randomization_type = BaseClasses.EntranceType.TWO_WAY 233 entrance.randomization_type = BaseClasses.EntranceType.TWO_WAY
235 234
236 er_exit = port_region.create_exit(connection_name) 235 er_exit = Lingo2Entrance(world, connection_name, port_region)
236 port_region.exits.append(er_exit)
237 er_exit.randomization_type = BaseClasses.EntranceType.TWO_WAY 237 er_exit.randomization_type = BaseClasses.EntranceType.TWO_WAY
238 238
239 if port.HasField("required_door"): 239 if port.HasField("required_door"):
240 door_reqs = world.player_logic.get_door_open_reqs(port.required_door) 240 door_reqs = world.player_logic.get_door_open_reqs(port.required_door)
241 er_exit.access_rule = make_location_lambda(door_reqs, world, None) 241 er_exit.set_access_rule(door_reqs, None)
242 242
243 for region in door_reqs.get_referenced_rooms(): 243 for region in door_reqs.get_referenced_rooms():
244 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), 244 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player),
@@ -265,7 +265,7 @@ def connect_ports_from_ut(port_pairings: dict[int, int], world: "Lingo2World"):
265 from_region = world.multiworld.get_region(from_region_name, world.player) 265 from_region = world.multiworld.get_region(from_region_name, world.player)
266 to_region = world.multiworld.get_region(to_region_name, world.player) 266 to_region = world.multiworld.get_region(to_region_name, world.player)
267 267
268 connection = Entrance(world.player, f"{from_region_name} - {from_port.display_name}", from_region) 268 connection = Lingo2Entrance(world, f"{from_region_name} - {from_port.display_name}", from_region)
269 269
270 reqs = AccessRequirements() 270 reqs = AccessRequirements()
271 if from_port.HasField("required_door"): 271 if from_port.HasField("required_door"):
@@ -275,7 +275,7 @@ def connect_ports_from_ut(port_pairings: dict[int, int], world: "Lingo2World"):
275 reqs.items.add(f"Worldport {fpid} Entered") 275 reqs.items.add(f"Worldport {fpid} Entered")
276 276
277 if not reqs.is_empty(): 277 if not reqs.is_empty():
278 connection.access_rule = make_location_lambda(reqs, world, None) 278 connection.set_access_rule(reqs, None)
279 279
280 for region in reqs.get_referenced_rooms(): 280 for region in reqs.get_referenced_rooms():
281 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), 281 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player),