diff options
Diffstat (limited to 'apworld/regions.py')
-rw-r--r-- | apworld/regions.py | 41 |
1 files changed, 38 insertions, 3 deletions
diff --git a/apworld/regions.py b/apworld/regions.py index 0c3858d..1118603 100644 --- a/apworld/regions.py +++ b/apworld/regions.py | |||
@@ -62,6 +62,9 @@ def create_regions(world: "Lingo2World"): | |||
62 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is | 62 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is |
63 | # faster than having to look them up during access checking. | 63 | # faster than having to look them up during access checking. |
64 | for room in world.static_logic.objects.rooms: | 64 | for room in world.static_logic.objects.rooms: |
65 | if room.map_id not in world.player_logic.shuffled_maps: | ||
66 | continue | ||
67 | |||
65 | region = create_region(room, world) | 68 | region = create_region(room, world) |
66 | regions[region.name] = region | 69 | regions[region.name] = region |
67 | region_and_room.append((region, room)) | 70 | region_and_room.append((region, room)) |
@@ -156,10 +159,42 @@ def shuffle_entrances(world: "Lingo2World"): | |||
156 | 159 | ||
157 | port_id_by_name: dict[str, int] = {} | 160 | port_id_by_name: dict[str, int] = {} |
158 | 161 | ||
159 | for port in world.static_logic.objects.ports: | 162 | shuffleable_ports = [port for port in world.static_logic.objects.ports |
160 | if port.no_shuffle: | 163 | if not port.no_shuffle |
161 | continue | 164 | and world.static_logic.get_room_object_map_id(port) in world.player_logic.shuffled_maps] |
165 | |||
166 | if len(shuffleable_ports) % 2 == 1: | ||
167 | # We have an odd number of shuffleable ports! Pick a port from a room that has more than one, and make it a | ||
168 | # redundant warp to another port. | ||
169 | redundant_rooms = set(room.id for room in world.static_logic.objects.rooms if len(room.ports) > 1) | ||
170 | redundant_ports = [port for port in shuffleable_ports if port.room_id in redundant_rooms] | ||
171 | chosen_port = world.random.choice(redundant_ports) | ||
172 | |||
173 | shuffleable_ports.remove(chosen_port) | ||
174 | |||
175 | chosen_destination = world.random.choice(shuffleable_ports) | ||
176 | |||
177 | world.port_pairings[chosen_port.id] = chosen_destination.id | ||
178 | |||
179 | from_region_name = world.static_logic.get_room_region_name(chosen_port.room_id) | ||
180 | to_region_name = world.static_logic.get_room_region_name(chosen_destination.room_id) | ||
181 | |||
182 | from_region = world.multiworld.get_region(from_region_name, world.player) | ||
183 | to_region = world.multiworld.get_region(to_region_name, world.player) | ||
184 | |||
185 | connection = Entrance(world.player, f"{from_region_name} - {chosen_port.display_name}", from_region) | ||
186 | from_region.exits.append(connection) | ||
187 | connection.connect(to_region) | ||
188 | |||
189 | if chosen_port.HasField("required_door"): | ||
190 | door_reqs = world.player_logic.get_door_open_reqs(chosen_port.required_door) | ||
191 | connection.access_rule = make_location_lambda(door_reqs, world, None) | ||
192 | |||
193 | for region in door_reqs.get_referenced_rooms(): | ||
194 | world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), | ||
195 | connection) | ||
162 | 196 | ||
197 | for port in shuffleable_ports: | ||
163 | port_region_name = world.static_logic.get_room_region_name(port.room_id) | 198 | port_region_name = world.static_logic.get_room_region_name(port.room_id) |
164 | port_region = world.multiworld.get_region(port_region_name, world.player) | 199 | port_region = world.multiworld.get_region(port_region_name, world.player) |
165 | 200 | ||