diff options
Diffstat (limited to 'apworld/regions.py')
| -rw-r--r-- | apworld/regions.py | 99 |
1 files changed, 94 insertions, 5 deletions
| diff --git a/apworld/regions.py b/apworld/regions.py index d388678..993eec8 100644 --- a/apworld/regions.py +++ b/apworld/regions.py | |||
| @@ -1,29 +1,118 @@ | |||
| 1 | from typing import TYPE_CHECKING | 1 | from typing import TYPE_CHECKING |
| 2 | 2 | ||
| 3 | from BaseClasses import Region | 3 | from BaseClasses import Region, ItemClassification, Entrance |
| 4 | from .items import Lingo2Item | ||
| 4 | from .locations import Lingo2Location | 5 | from .locations import Lingo2Location |
| 6 | from .player_logic import AccessRequirements | ||
| 7 | from .rules import make_location_lambda | ||
| 5 | 8 | ||
| 6 | if TYPE_CHECKING: | 9 | if TYPE_CHECKING: |
| 7 | from . import Lingo2World | 10 | from . import Lingo2World |
| 8 | 11 | ||
| 9 | 12 | ||
| 10 | def create_region(room, world: "Lingo2World") -> Region: | 13 | def create_region(room, world: "Lingo2World") -> Region: |
| 11 | new_region = Region(room.name, world.player, world.multiworld) | 14 | return Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) |
| 12 | 15 | ||
| 16 | |||
| 17 | def create_locations(room, new_region: Region, world: "Lingo2World", regions: dict[str, Region]): | ||
| 13 | for location in world.player_logic.locations_by_room.get(room.id, {}): | 18 | for location in world.player_logic.locations_by_room.get(room.id, {}): |
| 19 | reqs = location.reqs.copy() | ||
| 20 | reqs.remove_room(new_region.name) | ||
| 21 | |||
| 14 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], | 22 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], |
| 15 | location.code, new_region) | 23 | location.code, new_region) |
| 24 | new_location.access_rule = make_location_lambda(reqs, world, regions) | ||
| 16 | new_region.locations.append(new_location) | 25 | new_region.locations.append(new_location) |
| 17 | 26 | ||
| 18 | return new_region | 27 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): |
| 19 | 28 | new_location = Lingo2Location(world.player, event_name, None, new_region) | |
| 29 | event_item = Lingo2Item(item_name, ItemClassification.progression, None, world.player) | ||
| 30 | new_location.place_locked_item(event_item) | ||
| 31 | new_region.locations.append(new_location) | ||
| 20 | 32 | ||
| 21 | def create_regions(world: "Lingo2World"): | 33 | def create_regions(world: "Lingo2World"): |
| 22 | regions = { | 34 | regions = { |
| 23 | "Menu": Region("Menu", world.player, world.multiworld) | 35 | "Menu": Region("Menu", world.player, world.multiworld) |
| 24 | } | 36 | } |
| 25 | 37 | ||
| 38 | region_and_room = [] | ||
| 39 | |||
| 40 | # Create the regions in two stages. First, make the actual region objects and memoize them. Then, add all of the | ||
| 41 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is | ||
| 42 | # faster than having to look them up during access checking. | ||
| 26 | for room in world.static_logic.objects.rooms: | 43 | for room in world.static_logic.objects.rooms: |
| 27 | regions[room.name] = create_region(room, world) | 44 | region = create_region(room, world) |
| 45 | regions[region.name] = region | ||
| 46 | region_and_room.append((region, room)) | ||
| 47 | |||
| 48 | for (region, room) in region_and_room: | ||
| 49 | create_locations(room, region, world, regions) | ||
| 50 | |||
| 51 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") | ||
| 52 | |||
| 53 | # TODO: The requirements of the opposite trigger also matter. | ||
| 54 | for connection in world.static_logic.objects.connections: | ||
| 55 | if connection.roof_access and not world.options.daedalus_roof_access: | ||
| 56 | continue | ||
| 57 | |||
| 58 | from_region = world.static_logic.get_room_region_name(connection.from_room) | ||
| 59 | to_region = world.static_logic.get_room_region_name(connection.to_room) | ||
| 60 | |||
| 61 | if from_region not in regions or to_region not in regions: | ||
| 62 | continue | ||
| 63 | |||
| 64 | connection_name = f"{from_region} -> {to_region}" | ||
| 65 | |||
| 66 | reqs = AccessRequirements() | ||
| 67 | |||
| 68 | if connection.HasField("required_door"): | ||
| 69 | reqs.merge(world.player_logic.get_door_open_reqs(connection.required_door)) | ||
| 70 | |||
| 71 | door = world.static_logic.objects.doors[connection.required_door] | ||
| 72 | wmap = world.static_logic.objects.maps[door.map_id] | ||
| 73 | connection_name = f"{connection_name} (using {wmap.name} - {door.name})" | ||
| 74 | |||
| 75 | if connection.HasField("port"): | ||
| 76 | port = world.static_logic.objects.ports[connection.port] | ||
| 77 | connection_name = f"{connection_name} (via port {port.name})" | ||
| 78 | |||
| 79 | if port.HasField("required_door"): | ||
| 80 | reqs.merge(world.player_logic.get_door_open_reqs(port.required_door)) | ||
| 81 | |||
| 82 | if connection.HasField("painting"): | ||
| 83 | painting = world.static_logic.objects.paintings[connection.painting] | ||
| 84 | connection_name = f"{connection_name} (via painting {painting.name})" | ||
| 85 | |||
| 86 | if painting.HasField("required_door"): | ||
| 87 | reqs.merge(world.player_logic.get_door_open_reqs(painting.required_door)) | ||
| 88 | |||
| 89 | if connection.HasField("panel"): | ||
| 90 | proxy = connection.panel | ||
| 91 | reqs.merge(world.player_logic.get_panel_reqs(proxy.panel, | ||
| 92 | proxy.answer if proxy.HasField("answer") else None)) | ||
| 93 | |||
| 94 | panel = world.static_logic.objects.panels[proxy.panel] | ||
| 95 | if proxy.HasField("answer"): | ||
| 96 | connection_name = f"{connection_name} (via panel {panel.name}/{proxy.answer})" | ||
| 97 | else: | ||
| 98 | connection_name = f"{connection_name} (via panel {panel.name})" | ||
| 99 | |||
| 100 | if connection.HasField("purple_ending") and connection.purple_ending and world.options.strict_purple_ending: | ||
| 101 | world.player_logic.add_solution_reqs(reqs, "abcdefghijklmnopqrstuvwxyz") | ||
| 102 | |||
| 103 | if connection.HasField("cyan_ending") and connection.cyan_ending and world.options.strict_cyan_ending: | ||
| 104 | world.player_logic.add_solution_reqs(reqs, "abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz") | ||
| 105 | |||
| 106 | reqs.simplify() | ||
| 107 | reqs.remove_room(from_region) | ||
| 108 | |||
| 109 | connection = Entrance(world.player, connection_name, regions[from_region]) | ||
| 110 | connection.access_rule = make_location_lambda(reqs, world, regions) | ||
| 111 | |||
| 112 | regions[from_region].exits.append(connection) | ||
| 113 | connection.connect(regions[to_region]) | ||
| 114 | |||
| 115 | for region in reqs.get_referenced_rooms(): | ||
| 116 | world.multiworld.register_indirect_condition(regions[region], connection) | ||
| 28 | 117 | ||
| 29 | world.multiworld.regions += regions.values() | 118 | world.multiworld.regions += regions.values() |
