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-rw-r--r--apworld/regions.py54
1 files changed, 47 insertions, 7 deletions
diff --git a/apworld/regions.py b/apworld/regions.py index 1c8e672..993eec8 100644 --- a/apworld/regions.py +++ b/apworld/regions.py
@@ -1,6 +1,7 @@
1from typing import TYPE_CHECKING 1from typing import TYPE_CHECKING
2 2
3from BaseClasses import Region 3from BaseClasses import Region, ItemClassification, Entrance
4from .items import Lingo2Item
4from .locations import Lingo2Location 5from .locations import Lingo2Location
5from .player_logic import AccessRequirements 6from .player_logic import AccessRequirements
6from .rules import make_location_lambda 7from .rules import make_location_lambda
@@ -10,32 +11,56 @@ if TYPE_CHECKING:
10 11
11 12
12def create_region(room, world: "Lingo2World") -> Region: 13def create_region(room, world: "Lingo2World") -> Region:
13 new_region = Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) 14 return Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld)
14 15
16
17def create_locations(room, new_region: Region, world: "Lingo2World", regions: dict[str, Region]):
15 for location in world.player_logic.locations_by_room.get(room.id, {}): 18 for location in world.player_logic.locations_by_room.get(room.id, {}):
19 reqs = location.reqs.copy()
20 reqs.remove_room(new_region.name)
21
16 new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], 22 new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code],
17 location.code, new_region) 23 location.code, new_region)
18 new_location.access_rule = make_location_lambda(location.reqs, world) 24 new_location.access_rule = make_location_lambda(reqs, world, regions)
19 new_region.locations.append(new_location) 25 new_region.locations.append(new_location)
20 26
21 return new_region 27 for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items():
22 28 new_location = Lingo2Location(world.player, event_name, None, new_region)
29 event_item = Lingo2Item(item_name, ItemClassification.progression, None, world.player)
30 new_location.place_locked_item(event_item)
31 new_region.locations.append(new_location)
23 32
24def create_regions(world: "Lingo2World"): 33def create_regions(world: "Lingo2World"):
25 regions = { 34 regions = {
26 "Menu": Region("Menu", world.player, world.multiworld) 35 "Menu": Region("Menu", world.player, world.multiworld)
27 } 36 }
28 37
38 region_and_room = []
39
40 # Create the regions in two stages. First, make the actual region objects and memoize them. Then, add all of the
41 # locations. This allows us to reference the actual region objects in the access rules for the locations, which is
42 # faster than having to look them up during access checking.
29 for room in world.static_logic.objects.rooms: 43 for room in world.static_logic.objects.rooms:
30 region = create_region(room, world) 44 region = create_region(room, world)
31 regions[region.name] = region 45 regions[region.name] = region
46 region_and_room.append((region, room))
47
48 for (region, room) in region_and_room:
49 create_locations(room, region, world, regions)
32 50
33 regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") 51 regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game")
34 52
35 # TODO: The requirements of the opposite trigger also matter. 53 # TODO: The requirements of the opposite trigger also matter.
36 for connection in world.static_logic.objects.connections: 54 for connection in world.static_logic.objects.connections:
55 if connection.roof_access and not world.options.daedalus_roof_access:
56 continue
57
37 from_region = world.static_logic.get_room_region_name(connection.from_room) 58 from_region = world.static_logic.get_room_region_name(connection.from_room)
38 to_region = world.static_logic.get_room_region_name(connection.to_room) 59 to_region = world.static_logic.get_room_region_name(connection.to_room)
60
61 if from_region not in regions or to_region not in regions:
62 continue
63
39 connection_name = f"{from_region} -> {to_region}" 64 connection_name = f"{from_region} -> {to_region}"
40 65
41 reqs = AccessRequirements() 66 reqs = AccessRequirements()
@@ -72,7 +97,22 @@ def create_regions(world: "Lingo2World"):
72 else: 97 else:
73 connection_name = f"{connection_name} (via panel {panel.name})" 98 connection_name = f"{connection_name} (via panel {panel.name})"
74 99
75 if from_region in regions and to_region in regions: 100 if connection.HasField("purple_ending") and connection.purple_ending and world.options.strict_purple_ending:
76 regions[from_region].connect(regions[to_region], connection_name, make_location_lambda(reqs, world)) 101 world.player_logic.add_solution_reqs(reqs, "abcdefghijklmnopqrstuvwxyz")
102
103 if connection.HasField("cyan_ending") and connection.cyan_ending and world.options.strict_cyan_ending:
104 world.player_logic.add_solution_reqs(reqs, "abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz")
105
106 reqs.simplify()
107 reqs.remove_room(from_region)
108
109 connection = Entrance(world.player, connection_name, regions[from_region])
110 connection.access_rule = make_location_lambda(reqs, world, regions)
111
112 regions[from_region].exits.append(connection)
113 connection.connect(regions[to_region])
114
115 for region in reqs.get_referenced_rooms():
116 world.multiworld.register_indirect_condition(regions[region], connection)
77 117
78 world.multiworld.regions += regions.values() 118 world.multiworld.regions += regions.values()