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-rw-r--r--apworld/player_logic.py433
1 files changed, 386 insertions, 47 deletions
diff --git a/apworld/player_logic.py b/apworld/player_logic.py index edf8c4f..4aa481d 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py
@@ -1,6 +1,11 @@
1from enum import IntEnum, auto
2
1from .generated import data_pb2 as data_pb2 3from .generated import data_pb2 as data_pb2
4from .items import SYMBOL_ITEMS
2from typing import TYPE_CHECKING, NamedTuple 5from typing import TYPE_CHECKING, NamedTuple
3 6
7from .options import VictoryCondition, ShuffleLetters, CyanDoorBehavior
8
4if TYPE_CHECKING: 9if TYPE_CHECKING:
5 from . import Lingo2World 10 from . import Lingo2World
6 11
@@ -10,60 +15,197 @@ def calculate_letter_histogram(solution: str) -> dict[str, int]:
10 for l in solution: 15 for l in solution:
11 if l.isalpha(): 16 if l.isalpha():
12 real_l = l.upper() 17 real_l = l.upper()
13 histogram[real_l] = min(histogram.get(l, 0) + 1, 2) 18 histogram[real_l] = min(histogram.get(real_l, 0) + 1, 2)
14 19
15 return histogram 20 return histogram
16 21
17 22
18class AccessRequirements: 23class AccessRequirements:
19 items: set[str] 24 items: set[str]
25 progressives: dict[str, int]
20 rooms: set[str] 26 rooms: set[str]
21 symbols: set[str]
22 letters: dict[str, int] 27 letters: dict[str, int]
28 cyans: bool
23 29
24 # This is an AND of ORs. 30 # This is an AND of ORs.
25 or_logic: list[list["AccessRequirements"]] 31 or_logic: list[list["AccessRequirements"]]
26 32
33 # When complete_at is set, at least that many of the requirements in possibilities must be accessible. This should
34 # only be used for doors with complete_at > 1, as or_logic is more efficient for complete_at == 1.
35 complete_at: int | None
36 possibilities: list["AccessRequirements"]
37
27 def __init__(self): 38 def __init__(self):
28 self.items = set() 39 self.items = set()
40 self.progressives = dict()
29 self.rooms = set() 41 self.rooms = set()
30 self.symbols = set()
31 self.letters = dict() 42 self.letters = dict()
43 self.cyans = False
32 self.or_logic = list() 44 self.or_logic = list()
45 self.complete_at = None
46 self.possibilities = list()
33 47
34 def add_solution(self, solution: str): 48 def copy(self) -> "AccessRequirements":
35 histogram = calculate_letter_histogram(solution) 49 reqs = AccessRequirements()
36 50 reqs.items = self.items.copy()
37 for l, a in histogram.items(): 51 reqs.progressives = self.progressives.copy()
38 self.letters[l] = max(self.letters.get(l, 0), histogram.get(l)) 52 reqs.rooms = self.rooms.copy()
53 reqs.letters = self.letters.copy()
54 reqs.cyans = self.cyans
55 reqs.or_logic = [[other_req.copy() for other_req in disjunction] for disjunction in self.or_logic]
56 reqs.complete_at = self.complete_at
57 reqs.possibilities = self.possibilities.copy()
58 return reqs
39 59
40 def merge(self, other: "AccessRequirements"): 60 def merge(self, other: "AccessRequirements"):
41 for item in other.items: 61 for item in other.items:
42 self.items.add(item) 62 self.items.add(item)
43 63
64 for item, amount in other.progressives.items():
65 self.progressives[item] = max(amount, self.progressives.get(item, 0))
66
44 for room in other.rooms: 67 for room in other.rooms:
45 self.rooms.add(room) 68 self.rooms.add(room)
46 69
47 for symbol in other.symbols:
48 self.symbols.add(symbol)
49
50 for letter, level in other.letters.items(): 70 for letter, level in other.letters.items():
51 self.letters[letter] = max(self.letters.get(letter, 0), level) 71 self.letters[letter] = max(self.letters.get(letter, 0), level)
52 72
73 self.cyans = self.cyans or other.cyans
74
53 for disjunction in other.or_logic: 75 for disjunction in other.or_logic:
54 self.or_logic.append(disjunction) 76 self.or_logic.append(disjunction)
55 77
78 if other.complete_at is not None:
79 # Merging multiple requirements that use complete_at sucks, and is part of why we want to minimize use of
80 # it. If both requirements use complete_at, we will cheat by using the or_logic field, which supports
81 # conjunctions of requirements.
82 if self.complete_at is not None:
83 print("Merging requirements with complete_at > 1. This is messy and should be avoided!")
84
85 left_req = AccessRequirements()
86 left_req.complete_at = self.complete_at
87 left_req.possibilities = self.possibilities
88 self.or_logic.append([left_req])
89
90 self.complete_at = None
91 self.possibilities = list()
92
93 right_req = AccessRequirements()
94 right_req.complete_at = other.complete_at
95 right_req.possibilities = other.possibilities
96 self.or_logic.append([right_req])
97 else:
98 self.complete_at = other.complete_at
99 self.possibilities = other.possibilities
100
101 def is_empty(self) -> bool:
102 return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0
103 and not self.cyans and len(self.or_logic) == 0 and self.complete_at is None)
104
105 def __eq__(self, other: "AccessRequirements"):
106 return (self.items == other.items and self.progressives == other.progressives and self.rooms == other.rooms and
107 self.letters == other.letters and self.cyans == other.cyans and self.or_logic == other.or_logic and
108 self.complete_at == other.complete_at and self.possibilities == other.possibilities)
109
110 def simplify(self):
111 resimplify = False
112
113 if len(self.or_logic) > 0:
114 old_or_logic = self.or_logic
115
116 def remove_redundant(sub_reqs: "AccessRequirements"):
117 new_reqs = sub_reqs.copy()
118 new_reqs.letters = {l: v for l, v in new_reqs.letters.items() if self.letters.get(l, 0) < v}
119 if new_reqs != sub_reqs:
120 return new_reqs
121 else:
122 return sub_reqs
123
124 self.or_logic = []
125 for disjunction in old_or_logic:
126 new_disjunction = []
127 for ssr in disjunction:
128 new_ssr = remove_redundant(ssr)
129 if not new_ssr.is_empty():
130 new_disjunction.append(new_ssr)
131 else:
132 new_disjunction.clear()
133 break
134 if len(new_disjunction) == 1:
135 self.merge(new_disjunction[0])
136 resimplify = True
137 elif len(new_disjunction) > 1:
138 if all(cjr == new_disjunction[0] for cjr in new_disjunction):
139 self.merge(new_disjunction[0])
140 resimplify = True
141 else:
142 self.or_logic.append(new_disjunction)
143
144 if resimplify:
145 self.simplify()
146
147 def get_referenced_rooms(self):
148 result = set(self.rooms)
149
150 for disjunction in self.or_logic:
151 for sub_req in disjunction:
152 result = result.union(sub_req.get_referenced_rooms())
153
154 for sub_req in self.possibilities:
155 result = result.union(sub_req.get_referenced_rooms())
156
157 return result
158
159 def remove_room(self, room: str):
160 if room in self.rooms:
161 self.rooms.remove(room)
162
163 for disjunction in self.or_logic:
164 for sub_req in disjunction:
165 sub_req.remove_room(room)
166
167 for sub_req in self.possibilities:
168 sub_req.remove_room(room)
169
170 def __repr__(self):
171 parts = []
172 if len(self.items) > 0:
173 parts.append(f"items={self.items}")
174 if len(self.progressives) > 0:
175 parts.append(f"progressives={self.progressives}")
176 if len(self.rooms) > 0:
177 parts.append(f"rooms={self.rooms}")
178 if len(self.letters) > 0:
179 parts.append(f"letters={self.letters}")
180 if self.cyans:
181 parts.append(f"cyans=True")
182 if len(self.or_logic) > 0:
183 parts.append(f"or_logic={self.or_logic}")
184 if self.complete_at is not None:
185 parts.append(f"complete_at={self.complete_at}")
186 if len(self.possibilities) > 0:
187 parts.append(f"possibilities={self.possibilities}")
188 return "AccessRequirements(" + ", ".join(parts) + ")"
189
56 190
57class PlayerLocation(NamedTuple): 191class PlayerLocation(NamedTuple):
58 code: int | None 192 code: int | None
59 reqs: AccessRequirements 193 reqs: AccessRequirements
60 194
61 195
196class LetterBehavior(IntEnum):
197 VANILLA = auto()
198 ITEM = auto()
199 UNLOCKED = auto()
200
201
62class Lingo2PlayerLogic: 202class Lingo2PlayerLogic:
63 world: "Lingo2World" 203 world: "Lingo2World"
64 204
65 locations_by_room: dict[int, list[PlayerLocation]] 205 locations_by_room: dict[int, list[PlayerLocation]]
66 item_by_door: dict[int, str] 206 event_loc_item_by_room: dict[int, dict[str, str]]
207
208 item_by_door: dict[int, tuple[str, int]]
67 209
68 panel_reqs: dict[int, AccessRequirements] 210 panel_reqs: dict[int, AccessRequirements]
69 proxy_reqs: dict[int, dict[str, AccessRequirements]] 211 proxy_reqs: dict[int, dict[str, AccessRequirements]]
@@ -71,22 +213,79 @@ class Lingo2PlayerLogic:
71 213
72 real_items: list[str] 214 real_items: list[str]
73 215
216 double_letter_amount: dict[str, int]
217
74 def __init__(self, world: "Lingo2World"): 218 def __init__(self, world: "Lingo2World"):
75 self.world = world 219 self.world = world
76 self.locations_by_room = {} 220 self.locations_by_room = {}
221 self.event_loc_item_by_room = {}
77 self.item_by_door = {} 222 self.item_by_door = {}
78 self.panel_reqs = dict() 223 self.panel_reqs = dict()
79 self.proxy_reqs = dict() 224 self.proxy_reqs = dict()
80 self.door_reqs = dict() 225 self.door_reqs = dict()
81 self.real_items = list() 226 self.real_items = list()
227 self.double_letter_amount = dict()
228
229 if self.world.options.shuffle_doors:
230 for progressive in world.static_logic.objects.progressives:
231 for i in range(0, len(progressive.doors)):
232 self.item_by_door[progressive.doors[i]] = (progressive.name, i + 1)
233 self.real_items.append(progressive.name)
234
235 for door_group in world.static_logic.objects.door_groups:
236 if door_group.type == data_pb2.DoorGroupType.CONNECTOR:
237 if not self.world.options.shuffle_doors:
238 continue
239 elif door_group.type == data_pb2.DoorGroupType.COLOR_CONNECTOR:
240 if not self.world.options.shuffle_control_center_colors:
241 continue
242 elif door_group.type == data_pb2.DoorGroupType.SHUFFLE_GROUP:
243 if not self.world.options.shuffle_doors:
244 continue
245 else:
246 continue
247
248 for door in door_group.doors:
249 self.item_by_door[door] = (door_group.name, 1)
250
251 self.real_items.append(door_group.name)
82 252
83 # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled 253 # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled
84 # before we calculate any access requirements. 254 # before we calculate any access requirements.
85 for door in world.static_logic.objects.doors: 255 for door in world.static_logic.objects.doors:
86 if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and self.world.options.shuffle_doors: 256 if door.type in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
87 door_item_name = self.world.static_logic.get_door_item_name(door.id) 257 continue
88 self.item_by_door[door.id] = door_item_name 258
89 self.real_items.append(door_item_name) 259 if door.id in self.item_by_door:
260 continue
261
262 if (door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and
263 not self.world.options.shuffle_doors):
264 continue
265
266 if (door.type == data_pb2.DoorType.CONTROL_CENTER_COLOR and
267 not self.world.options.shuffle_control_center_colors):
268 continue
269
270 if door.type == data_pb2.DoorType.GALLERY_PAINTING and not self.world.options.shuffle_gallery_paintings:
271 continue
272
273 door_item_name = self.world.static_logic.get_door_item_name(door)
274 self.item_by_door[door.id] = (door_item_name, 1)
275 self.real_items.append(door_item_name)
276
277 # We handle cyan_door_behavior = Item after door shuffle, because cyan doors that are impacted by door shuffle
278 # should be exempt from cyan_door_behavior.
279 if world.options.cyan_door_behavior == CyanDoorBehavior.option_item:
280 for door_group in world.static_logic.objects.door_groups:
281 if door_group.type != data_pb2.DoorGroupType.CYAN_DOORS:
282 continue
283
284 for door in door_group.doors:
285 if not door in self.item_by_door:
286 self.item_by_door[door] = (door_group.name, 1)
287
288 self.real_items.append(door_group.name)
90 289
91 for door in world.static_logic.objects.doors: 290 for door in world.static_logic.objects.doors:
92 if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: 291 if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
@@ -96,14 +295,57 @@ class Lingo2PlayerLogic:
96 for letter in world.static_logic.objects.letters: 295 for letter in world.static_logic.objects.letters:
97 self.locations_by_room.setdefault(letter.room_id, []).append(PlayerLocation(letter.ap_id, 296 self.locations_by_room.setdefault(letter.room_id, []).append(PlayerLocation(letter.ap_id,
98 AccessRequirements())) 297 AccessRequirements()))
298 behavior = self.get_letter_behavior(letter.key, letter.level2)
299 if behavior == LetterBehavior.VANILLA:
300 letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}"
301 event_name = f"{letter_name} (Collected)"
302 self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper()
303
304 if letter.level2:
305 event_name = f"{letter_name} (Double Collected)"
306 self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper()
307 elif behavior == LetterBehavior.ITEM:
308 self.real_items.append(letter.key.upper())
309
310 if behavior != LetterBehavior.UNLOCKED:
311 self.double_letter_amount[letter.key.upper()] = self.double_letter_amount.get(letter.key.upper(), 0) + 1
99 312
100 for mastery in world.static_logic.objects.masteries: 313 for mastery in world.static_logic.objects.masteries:
101 self.locations_by_room.setdefault(mastery.room_id, []).append(PlayerLocation(mastery.ap_id, 314 self.locations_by_room.setdefault(mastery.room_id, []).append(PlayerLocation(mastery.ap_id,
102 AccessRequirements())) 315 AccessRequirements()))
103 316
104 for ending in world.static_logic.objects.endings: 317 for ending in world.static_logic.objects.endings:
105 self.locations_by_room.setdefault(ending.room_id, []).append(PlayerLocation(ending.ap_id, 318 # Don't ever create a location for White Ending. Don't even make an event for it if it's not the victory
106 AccessRequirements())) 319 # condition, since it is necessarily going to be in the postgame.
320 if ending.name == "WHITE":
321 if self.world.options.victory_condition != VictoryCondition.option_white_ending:
322 continue
323 else:
324 self.locations_by_room.setdefault(ending.room_id, []).append(PlayerLocation(ending.ap_id,
325 AccessRequirements()))
326
327 event_name = f"{ending.name.capitalize()} Ending (Achieved)"
328 item_name = event_name
329
330 if world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name:
331 item_name = "Victory"
332
333 self.event_loc_item_by_room.setdefault(ending.room_id, {})[event_name] = item_name
334
335 if self.world.options.keyholder_sanity:
336 for keyholder in world.static_logic.objects.keyholders:
337 if keyholder.HasField("key"):
338 reqs = AccessRequirements()
339
340 if self.get_letter_behavior(keyholder.key, False) != LetterBehavior.UNLOCKED:
341 reqs.letters[keyholder.key.upper()] = 1
342
343 self.locations_by_room.setdefault(keyholder.room_id, []).append(PlayerLocation(keyholder.ap_id,
344 reqs))
345
346 if self.world.options.shuffle_symbols:
347 for symbol_name in SYMBOL_ITEMS.values():
348 self.real_items.append(symbol_name)
107 349
108 def get_panel_reqs(self, panel_id: int, answer: str | None) -> AccessRequirements: 350 def get_panel_reqs(self, panel_id: int, answer: str | None) -> AccessRequirements:
109 if answer is None: 351 if answer is None:
@@ -124,18 +366,38 @@ class Lingo2PlayerLogic:
124 reqs.rooms.add(self.world.static_logic.get_room_region_name(panel.room_id)) 366 reqs.rooms.add(self.world.static_logic.get_room_region_name(panel.room_id))
125 367
126 if answer is not None: 368 if answer is not None:
127 reqs.add_solution(answer) 369 self.add_solution_reqs(reqs, answer)
128 elif len(panel.proxies) > 0: 370 elif len(panel.proxies) > 0:
371 possibilities = []
372 already_filled = False
373
129 for proxy in panel.proxies: 374 for proxy in panel.proxies:
130 proxy_reqs = AccessRequirements() 375 proxy_reqs = AccessRequirements()
131 proxy_reqs.add_solution(proxy.answer) 376 self.add_solution_reqs(proxy_reqs, proxy.answer)
377
378 if not proxy_reqs.is_empty():
379 possibilities.append(proxy_reqs)
380 else:
381 already_filled = True
382 break
383
384 if not already_filled and not any(proxy.answer == panel.answer for proxy in panel.proxies):
385 proxy_reqs = AccessRequirements()
386 self.add_solution_reqs(proxy_reqs, panel.answer)
132 387
133 reqs.or_logic.append([proxy_reqs]) 388 if not proxy_reqs.is_empty():
389 possibilities.append(proxy_reqs)
390 else:
391 already_filled = True
392
393 if not already_filled:
394 reqs.or_logic.append(possibilities)
134 else: 395 else:
135 reqs.add_solution(panel.answer) 396 self.add_solution_reqs(reqs, panel.answer)
136 397
137 for symbol in panel.symbols: 398 if self.world.options.shuffle_symbols:
138 reqs.symbols.add(symbol) 399 for symbol in panel.symbols:
400 reqs.items.add(SYMBOL_ITEMS.get(symbol))
139 401
140 if panel.HasField("required_door"): 402 if panel.HasField("required_door"):
141 door_reqs = self.get_door_open_reqs(panel.required_door) 403 door_reqs = self.get_door_open_reqs(panel.required_door)
@@ -158,32 +420,67 @@ class Lingo2PlayerLogic:
158 door = self.world.static_logic.objects.doors[door_id] 420 door = self.world.static_logic.objects.doors[door_id]
159 reqs = AccessRequirements() 421 reqs = AccessRequirements()
160 422
161 use_item = False 423 if not door.HasField("complete_at") or door.complete_at == 0:
162 if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and self.world.options.shuffle_doors: 424 for proxy in door.panels:
163 use_item = True 425 panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None)
164 426 reqs.merge(panel_reqs)
165 if use_item: 427 elif door.complete_at == 1:
166 reqs.items.add(self.world.static_logic.get_door_item_name(door.id)) 428 disjunction = []
429 for proxy in door.panels:
430 proxy_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None)
431 if proxy_reqs.is_empty():
432 disjunction.clear()
433 break
434 else:
435 disjunction.append(proxy_reqs)
436 if len(disjunction) > 0:
437 reqs.or_logic.append(disjunction)
167 else: 438 else:
168 # TODO: complete_at, control_center_color, switches, keyholders 439 reqs.complete_at = door.complete_at
169 if not door.HasField("complete_at") or door.complete_at == 0: 440 for proxy in door.panels:
170 for proxy in door.panels: 441 panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None)
171 panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) 442 reqs.possibilities.append(panel_reqs)
172 reqs.merge(panel_reqs) 443
173 elif door.complete_at == 1: 444 if door.HasField("control_center_color"):
174 reqs.or_logic.append([self.get_panel_reqs(proxy.panel, 445 # TODO: Logic for ensuring two CC states aren't needed at once.
175 proxy.answer if proxy.HasField("answer") else None) 446 reqs.rooms.add("Control Center - Main Area")
176 for proxy in door.panels]) 447 self.add_solution_reqs(reqs, door.control_center_color)
177 else: 448
178 # TODO: Handle complete_at > 1 449 if door.double_letters:
450 if self.world.options.cyan_door_behavior == CyanDoorBehavior.option_collect_h2:
451 reqs.rooms.add("The Repetitive - Main Room")
452 elif self.world.options.cyan_door_behavior == CyanDoorBehavior.option_any_double_letter:
453 if self.world.options.shuffle_letters != ShuffleLetters.option_unlocked:
454 reqs.cyans = True
455 elif self.world.options.cyan_door_behavior == CyanDoorBehavior.option_item:
456 # There shouldn't be any locations that are cyan doors.
179 pass 457 pass
180 458
181 for room in door.rooms: 459 for keyholder_uses in door.keyholders:
182 reqs.rooms.add(self.world.static_logic.get_room_region_name(room)) 460 key_name = keyholder_uses.key.upper()
461 if (self.get_letter_behavior(keyholder_uses.key, False) != LetterBehavior.UNLOCKED
462 and key_name not in reqs.letters):
463 reqs.letters[key_name] = 1
464
465 keyholder = self.world.static_logic.objects.keyholders[keyholder_uses.keyholder]
466 reqs.rooms.add(self.world.static_logic.get_room_region_name(keyholder.room_id))
467
468 for room in door.rooms:
469 reqs.rooms.add(self.world.static_logic.get_room_region_name(room))
470
471 for ending_id in door.endings:
472 ending = self.world.static_logic.objects.endings[ending_id]
473
474 if self.world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name:
475 reqs.items.add("Victory")
476 else:
477 reqs.items.add(f"{ending.name.capitalize()} Ending (Achieved)")
183 478
184 for sub_door_id in door.doors: 479 for sub_door_id in door.doors:
185 sub_reqs = self.get_door_open_reqs(sub_door_id) 480 sub_reqs = self.get_door_open_reqs(sub_door_id)
186 reqs.merge(sub_reqs) 481 reqs.merge(sub_reqs)
482
483 reqs.simplify()
187 484
188 return reqs 485 return reqs
189 486
@@ -192,8 +489,50 @@ class Lingo2PlayerLogic:
192 def get_door_open_reqs(self, door_id: int) -> AccessRequirements: 489 def get_door_open_reqs(self, door_id: int) -> AccessRequirements:
193 if door_id in self.item_by_door: 490 if door_id in self.item_by_door:
194 reqs = AccessRequirements() 491 reqs = AccessRequirements()
195 reqs.items.add(self.item_by_door.get(door_id)) 492
493 item_name, amount = self.item_by_door.get(door_id)
494 if amount == 1:
495 reqs.items.add(item_name)
496 else:
497 reqs.progressives[item_name] = amount
196 498
197 return reqs 499 return reqs
198 else: 500 else:
199 return self.get_door_reqs(door_id) 501 return self.get_door_reqs(door_id)
502
503 def get_letter_behavior(self, letter: str, level2: bool) -> LetterBehavior:
504 if self.world.options.shuffle_letters == ShuffleLetters.option_unlocked:
505 return LetterBehavior.UNLOCKED
506
507 if self.world.options.shuffle_letters in [ShuffleLetters.option_vanilla_cyan, ShuffleLetters.option_item_cyan]:
508 if level2:
509 if self.world.options.shuffle_letters == ShuffleLetters.option_vanilla_cyan:
510 return LetterBehavior.VANILLA
511 else:
512 return LetterBehavior.ITEM
513 else:
514 return LetterBehavior.UNLOCKED
515
516 if not level2 and letter in ["h", "i", "n", "t"]:
517 return LetterBehavior.UNLOCKED
518
519 if self.world.options.shuffle_letters == ShuffleLetters.option_progressive:
520 return LetterBehavior.ITEM
521
522 return LetterBehavior.VANILLA
523
524 def add_solution_reqs(self, reqs: AccessRequirements, solution: str):
525 histogram = calculate_letter_histogram(solution)
526
527 for l, a in histogram.items():
528 needed = min(a, 2)
529 level2 = (needed == 2)
530
531 if level2 and self.get_letter_behavior(l.lower(), True) == LetterBehavior.UNLOCKED:
532 needed = 1
533
534 if self.get_letter_behavior(l.lower(), False) == LetterBehavior.UNLOCKED:
535 needed = needed - 1
536
537 if needed > 0:
538 reqs.letters[l] = max(reqs.letters.get(l, 0), needed)