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-rw-r--r--apworld/options.py37
1 files changed, 34 insertions, 3 deletions
diff --git a/apworld/options.py b/apworld/options.py index 2197b0f..4f0b32a 100644 --- a/apworld/options.py +++ b/apworld/options.py
@@ -1,9 +1,9 @@
1from dataclasses import dataclass 1from dataclasses import dataclass
2 2
3from Options import PerGameCommonOptions, Toggle, Choice 3from Options import PerGameCommonOptions, Toggle, Choice, DefaultOnToggle
4 4
5 5
6class ShuffleDoors(Toggle): 6class ShuffleDoors(DefaultOnToggle):
7 """If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements.""" 7 """If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements."""
8 display_name = "Shuffle Doors" 8 display_name = "Shuffle Doors"
9 9
@@ -16,6 +16,11 @@ class ShuffleControlCenterColors(Toggle):
16 display_name = "Shuffle Control Center Colors" 16 display_name = "Shuffle Control Center Colors"
17 17
18 18
19class ShuffleGalleryPaintings(Toggle):
20 """If enabled, gallery paintings will appear from receiving an item rather than by triggering them normally."""
21 display_name = "Shuffle Gallery Paintings"
22
23
19class ShuffleLetters(Choice): 24class ShuffleLetters(Choice):
20 """ 25 """
21 Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla 26 Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla
@@ -39,6 +44,14 @@ class ShuffleLetters(Choice):
39 option_item_cyan = 4 44 option_item_cyan = 4
40 45
41 46
47class ShuffleSymbols(Toggle):
48 """
49 If enabled, 19 items will be added to the pool, representing the different symbols that can appear on a panel.
50 Players will be prevented from solving puzzles with symbols on them until all of the required symbols are unlocked.
51 """
52 display_name = "Shuffle Symbols"
53
54
42class KeyholderSanity(Toggle): 55class KeyholderSanity(Toggle):
43 """ 56 """
44 If enabled, 26 locations will be created for placing each key into its respective Green Ending keyholder. 57 If enabled, 26 locations will be created for placing each key into its respective Green Ending keyholder.
@@ -80,7 +93,23 @@ class DaedalusRoofAccess(Toggle):
80 93
81 94
82class VictoryCondition(Choice): 95class VictoryCondition(Choice):
83 """Victory condition.""" 96 """
97 This option determines what your goal is.
98
99 - **Gray Ending** (The Colorful)
100 - **Purple Ending** (The Sun Temple). This ordinarily requires all level 1 (purple) letters.
101 - **Mint Ending** (typing EXIT into the keyholders in Control Center)
102 - **Black Ending** (The Graveyard)
103 - **Blue Ending** (The Words)
104 - **Cyan Ending** (The Parthenon). This ordinarily requires almost all level 2 (cyan) letters.
105 - **Red Ending** (The Tower)
106 - **Plum Ending** (The Wondrous / The Door)
107 - **Orange Ending** (the castle in Daedalus)
108 - **Gold Ending** (The Gold). This involves going through the color rooms in Daedalus.
109 - **Yellow Ending** (The Gallery). This requires unlocking all gallery paintings.
110 - **Green Ending** (The Ancient). This requires filling all keyholders with specific letters.
111 - **White Ending** (Control Center). This combines every other ending.
112 """
84 display_name = "Victory Condition" 113 display_name = "Victory Condition"
85 option_gray_ending = 0 114 option_gray_ending = 0
86 option_purple_ending = 1 115 option_purple_ending = 1
@@ -101,7 +130,9 @@ class VictoryCondition(Choice):
101class Lingo2Options(PerGameCommonOptions): 130class Lingo2Options(PerGameCommonOptions):
102 shuffle_doors: ShuffleDoors 131 shuffle_doors: ShuffleDoors
103 shuffle_control_center_colors: ShuffleControlCenterColors 132 shuffle_control_center_colors: ShuffleControlCenterColors
133 shuffle_gallery_paintings: ShuffleGalleryPaintings
104 shuffle_letters: ShuffleLetters 134 shuffle_letters: ShuffleLetters
135 shuffle_symbols: ShuffleSymbols
105 keyholder_sanity: KeyholderSanity 136 keyholder_sanity: KeyholderSanity
106 cyan_door_behavior: CyanDoorBehavior 137 cyan_door_behavior: CyanDoorBehavior
107 daedalus_roof_access: DaedalusRoofAccess 138 daedalus_roof_access: DaedalusRoofAccess