diff options
Diffstat (limited to 'apworld/client/player.gd')
| -rw-r--r-- | apworld/client/player.gd | 636 |
1 files changed, 4 insertions, 632 deletions
| diff --git a/apworld/client/player.gd b/apworld/client/player.gd index 65bf54e..5fac9fd 100644 --- a/apworld/client/player.gd +++ b/apworld/client/player.gd | |||
| @@ -19,612 +19,10 @@ func _ready(): | |||
| 19 | 19 | ||
| 20 | ap.start_batching_locations() | 20 | ap.start_batching_locations() |
| 21 | 21 | ||
| 22 | if global.map == "control_center": | 22 | # Run map-specific initialization. |
| 23 | get_node("/root/scene/Components/Doors/entry_18").queue_free() | 23 | var map_script = ap.get_map_script(global.map) |
| 24 | 24 | if map_script != null: | |
| 25 | _set_up_mastery_listener("advanced") | 25 | map_script.on_map_load(get_tree().get_root()) |
| 26 | _set_up_mastery_listener("charismatic") | ||
| 27 | _set_up_mastery_listener("crystalline") | ||
| 28 | _set_up_mastery_listener("fuzzy") | ||
| 29 | _set_up_mastery_listener("icarus") | ||
| 30 | _set_up_mastery_listener("stellar") | ||
| 31 | |||
| 32 | if ap.endings_requirement != 12 or ap.masteries_requirement != 0: | ||
| 33 | # Set up listeners for the potential White Ending requirements. | ||
| 34 | var merging_prefab = preload("res://objects/nodes/listeners/mergingListener.tscn") | ||
| 35 | |||
| 36 | var old_door = get_node("/root/scene/Components/Doors/entry_19") | ||
| 37 | var new_door = old_door.duplicate() | ||
| 38 | new_door.name = "entry_19_new" | ||
| 39 | new_door.senders.clear() | ||
| 40 | new_door.senderGroup.clear() | ||
| 41 | new_door.excludeSenders.clear() | ||
| 42 | |||
| 43 | if ap.endings_requirement == 12: | ||
| 44 | new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners")) | ||
| 45 | elif ap.endings_requirement > 0: | ||
| 46 | if ap.masteries_requirement == 0: | ||
| 47 | new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners")) | ||
| 48 | new_door.complete_at = ap.endings_requirement | ||
| 49 | else: | ||
| 50 | var endings_merge = merging_prefab.instantiate() | ||
| 51 | endings_merge.name = "EndingsMerge" | ||
| 52 | endings_merge.senderGroup.append( | ||
| 53 | NodePath("/root/scene/Meshes/Trophies/Listeners") | ||
| 54 | ) | ||
| 55 | endings_merge.complete_at = ap.endings_requirement | ||
| 56 | get_node("/root/scene/Components").add_child.call_deferred(endings_merge) | ||
| 57 | new_door.senders.append(NodePath("/root/scene/Components/EndingsMerge")) | ||
| 58 | |||
| 59 | var max_masteries = 13 + ap.enable_gift_maps.size() | ||
| 60 | if ap.enable_icarus: | ||
| 61 | max_masteries += 1 | ||
| 62 | |||
| 63 | if ap.masteries_requirement == max_masteries: | ||
| 64 | new_door.senderGroup.append( | ||
| 65 | NodePath("/root/scene/Meshes/Trophies/MasteryListeners") | ||
| 66 | ) | ||
| 67 | new_door.excludeSenders.append( | ||
| 68 | NodePath( | ||
| 69 | "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite" | ||
| 70 | ) | ||
| 71 | ) | ||
| 72 | elif ap.masteries_requirement > 0: | ||
| 73 | if ap.endings_requirement == 0: | ||
| 74 | new_door.senderGroup.append( | ||
| 75 | NodePath("/root/scene/Meshes/Trophies/MasteryListeners") | ||
| 76 | ) | ||
| 77 | new_door.excludeSenders.append( | ||
| 78 | NodePath( | ||
| 79 | "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite" | ||
| 80 | ) | ||
| 81 | ) | ||
| 82 | new_door.complete_at = ap.masteries_requirement | ||
| 83 | else: | ||
| 84 | var masteries_merge = merging_prefab.instantiate() | ||
| 85 | masteries_merge.name = "MasteriesMerge" | ||
| 86 | masteries_merge.senderGroup.append( | ||
| 87 | NodePath("/root/scene/Meshes/Trophies/MasteryListeners") | ||
| 88 | ) | ||
| 89 | masteries_merge.excludeSenders.append( | ||
| 90 | NodePath( | ||
| 91 | "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite" | ||
| 92 | ) | ||
| 93 | ) | ||
| 94 | masteries_merge.complete_at = ap.masteries_requirement | ||
| 95 | get_node("/root/scene/Components").add_child.call_deferred(masteries_merge) | ||
| 96 | new_door.senders.append(NodePath("/root/scene/Components/MasteriesMerge")) | ||
| 97 | |||
| 98 | old_door.queue_free() | ||
| 99 | get_node("/root/scene/Components/Doors").add_child.call_deferred(new_door) | ||
| 100 | |||
| 101 | if global.map == "daedalus": | ||
| 102 | # Teleport the direction panels when the stairs are there. | ||
| 103 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 104 | |||
| 105 | var dir1 = get_node("/root/scene/Panels/Castle Entrance/castle_direction_1") | ||
| 106 | var dir1_tpl = tpl_prefab.instantiate() | ||
| 107 | dir1_tpl.target_path = dir1 | ||
| 108 | dir1_tpl.teleport_point = Vector3(59.5, 8, -6.5) | ||
| 109 | dir1_tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 110 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | ||
| 111 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | ||
| 112 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | ||
| 113 | dir1.add_child.call_deferred(dir1_tpl) | ||
| 114 | |||
| 115 | var dir2 = get_node("/root/scene/Panels/Castle Entrance/castle_direction_2") | ||
| 116 | var dir2_tpl = tpl_prefab.instantiate() | ||
| 117 | dir2_tpl.target_path = dir2 | ||
| 118 | dir2_tpl.teleport_point = Vector3(59.5, 8, 6.5) | ||
| 119 | dir2_tpl.teleport_rotate = Vector3(-45, -180, 0) | ||
| 120 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | ||
| 121 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | ||
| 122 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | ||
| 123 | dir2.add_child.call_deferred(dir2_tpl) | ||
| 124 | |||
| 125 | var dir3 = get_node("/root/scene/Panels/Castle Entrance/castle_direction_3") | ||
| 126 | var dir3_tpl = tpl_prefab.instantiate() | ||
| 127 | dir3_tpl.target_path = dir3 | ||
| 128 | dir3_tpl.teleport_point = Vector3(54, 8, 0) | ||
| 129 | dir3_tpl.teleport_rotate = Vector3(-45, 90, 0) | ||
| 130 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | ||
| 131 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | ||
| 132 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | ||
| 133 | dir3.add_child.call_deferred(dir3_tpl) | ||
| 134 | |||
| 135 | # Block off roof access in Daedalus. | ||
| 136 | if not ap.daedalus_roof_access: | ||
| 137 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | ||
| 138 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | ||
| 139 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | ||
| 140 | _set_up_invis_wall(67.5, 11, 17, 16, 10, 1) | ||
| 141 | _set_up_invis_wall(50.5, 11, 14, 10, 10, 1) | ||
| 142 | _set_up_invis_wall(39, 10, 18.5, 1, 10, 22) | ||
| 143 | _set_up_invis_wall(20, 15, 18.5, 1, 10, 16) | ||
| 144 | _set_up_invis_wall(11.5, 15, 3, 32, 10, 1) | ||
| 145 | _set_up_invis_wall(11.5, 16, -20, 14, 20, 1) | ||
| 146 | _set_up_invis_wall(14, 16, -26.5, 1, 20, 4) | ||
| 147 | _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25) | ||
| 148 | _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1) | ||
| 149 | _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1) | ||
| 150 | _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11) | ||
| 151 | _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11) | ||
| 152 | |||
| 153 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
| 154 | var warp_exit = warp_exit_prefab.instantiate() | ||
| 155 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
| 156 | warp_exit.position = Vector3(58, 10, 0) | ||
| 157 | warp_exit.rotation_degrees.y = 90 | ||
| 158 | get_parent().add_child.call_deferred(warp_exit) | ||
| 159 | |||
| 160 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
| 161 | var warp_enter = warp_enter_prefab.instantiate() | ||
| 162 | warp_enter.target = warp_exit | ||
| 163 | warp_enter.position = Vector3(76.5, 30, 1) | ||
| 164 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
| 165 | warp_enter.rotation_degrees.y = 90 | ||
| 166 | get_parent().add_child.call_deferred(warp_enter) | ||
| 167 | |||
| 168 | if global.map == "the_entry": | ||
| 169 | # Remove door behind X1. | ||
| 170 | var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1") | ||
| 171 | door_node.handleTriggered() | ||
| 172 | |||
| 173 | # Display win condition. | ||
| 174 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
| 175 | var sign1 = sign_prefab.instantiate() | ||
| 176 | sign1.position = Vector3(-7, 5, -15.01) | ||
| 177 | sign1.text = "victory" | ||
| 178 | get_parent().add_child.call_deferred(sign1) | ||
| 179 | |||
| 180 | var sign2 = sign_prefab.instantiate() | ||
| 181 | sign2.position = Vector3(-7, 4, -15.01) | ||
| 182 | sign2.text = "%s ending" % ap.kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
| 183 | |||
| 184 | var sign2_color = ap.kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
| 185 | if sign2_color == "white": | ||
| 186 | sign2_color = "silver" | ||
| 187 | |||
| 188 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
| 189 | get_parent().add_child.call_deferred(sign2) | ||
| 190 | |||
| 191 | # Add the gift map entry panel if needed. | ||
| 192 | if not ap.enable_gift_maps.is_empty(): | ||
| 193 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 194 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 195 | var wpl_prefab = preload("res://objects/nodes/listeners/worldportListener.tscn") | ||
| 196 | |||
| 197 | var giftmap_parent = Node.new() | ||
| 198 | giftmap_parent.name = "GiftMapEntrance" | ||
| 199 | get_node("/root/scene/Components").add_child.call_deferred(giftmap_parent) | ||
| 200 | |||
| 201 | var symbolless_player = "" | ||
| 202 | for i in range(ap.client.ap_user.length()): | ||
| 203 | if "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".contains( | ||
| 204 | ap.client.ap_user[i] | ||
| 205 | ): | ||
| 206 | symbolless_player = symbolless_player + ap.client.ap_user[i].to_lower() | ||
| 207 | |||
| 208 | var giftmap_panel = panel_prefab.instantiate() | ||
| 209 | giftmap_panel.name = "Panel" | ||
| 210 | giftmap_panel.position = Vector3(33.5, -190, 5.5) | ||
| 211 | giftmap_panel.rotation_degrees = Vector3(-45, 0, 0) | ||
| 212 | giftmap_panel.clue = "player" | ||
| 213 | giftmap_panel.answer = symbolless_player | ||
| 214 | |||
| 215 | if ap.enable_gift_maps.has("The Advanced"): | ||
| 216 | var icely_panel = panel_prefab.instantiate() | ||
| 217 | icely_panel.name = "IcelyPanel" | ||
| 218 | icely_panel.answer = "icely" | ||
| 219 | icely_panel.position = Vector3(33.5, -200, 5.5) | ||
| 220 | giftmap_panel.proxies.append(NodePath("../IcelyPanel")) | ||
| 221 | giftmap_parent.add_child.call_deferred(icely_panel) | ||
| 222 | |||
| 223 | var icely_wpl = wpl_prefab.instantiate() | ||
| 224 | icely_wpl.name = "IcelyWpl" | ||
| 225 | icely_wpl.exit = "the_advanced" | ||
| 226 | icely_wpl.senders.append(NodePath("../IcelyPanel")) | ||
| 227 | giftmap_parent.add_child.call_deferred(icely_wpl) | ||
| 228 | |||
| 229 | if ap.enable_gift_maps.has("The Charismatic"): | ||
| 230 | var souvey_panel = panel_prefab.instantiate() | ||
| 231 | souvey_panel.name = "SouveyPanel" | ||
| 232 | souvey_panel.answer = "souvey" | ||
| 233 | souvey_panel.position = Vector3(33.5, -210, 5.5) | ||
| 234 | giftmap_panel.proxies.append(NodePath("../SouveyPanel")) | ||
| 235 | giftmap_parent.add_child.call_deferred(souvey_panel) | ||
| 236 | |||
| 237 | var souvey_wpl = wpl_prefab.instantiate() | ||
| 238 | souvey_wpl.name = "SouveyWpl" | ||
| 239 | souvey_wpl.exit = "the_charismatic" | ||
| 240 | souvey_wpl.senders.append(NodePath("../SouveyPanel")) | ||
| 241 | giftmap_parent.add_child.call_deferred(souvey_wpl) | ||
| 242 | |||
| 243 | if ap.enable_gift_maps.has("The Crystalline"): | ||
| 244 | var q_panel = panel_prefab.instantiate() | ||
| 245 | q_panel.name = "QPanel" | ||
| 246 | q_panel.answer = "q" | ||
| 247 | q_panel.position = Vector3(33.5, -220, 5.5) | ||
| 248 | giftmap_panel.proxies.append(NodePath("../QPanel")) | ||
| 249 | giftmap_parent.add_child.call_deferred(q_panel) | ||
| 250 | |||
| 251 | var q_wpl = wpl_prefab.instantiate() | ||
| 252 | q_wpl.name = "QWpl" | ||
| 253 | q_wpl.exit = "the_crystalline" | ||
| 254 | q_wpl.senders.append(NodePath("../QPanel")) | ||
| 255 | giftmap_parent.add_child.call_deferred(q_wpl) | ||
| 256 | |||
| 257 | if ap.enable_gift_maps.has("The Fuzzy"): | ||
| 258 | var gongus_panel = panel_prefab.instantiate() | ||
| 259 | gongus_panel.name = "GongusPanel" | ||
| 260 | gongus_panel.answer = "gongus" | ||
| 261 | gongus_panel.position = Vector3(33.5, -260, 5.5) | ||
| 262 | giftmap_panel.proxies.append(NodePath("../GongusPanel")) | ||
| 263 | giftmap_parent.add_child.call_deferred(gongus_panel) | ||
| 264 | |||
| 265 | var kiwi_panel = panel_prefab.instantiate() | ||
| 266 | kiwi_panel.name = "KiwiPanel" | ||
| 267 | kiwi_panel.answer = "kiwi" | ||
| 268 | kiwi_panel.position = Vector3(33.5, -270, 5.5) | ||
| 269 | giftmap_panel.proxies.append(NodePath("../KiwiPanel")) | ||
| 270 | giftmap_parent.add_child.call_deferred(kiwi_panel) | ||
| 271 | |||
| 272 | var fuzzy_wpl = wpl_prefab.instantiate() | ||
| 273 | fuzzy_wpl.name = "FuzzyWpl" | ||
| 274 | fuzzy_wpl.exit = "the_fuzzy" | ||
| 275 | fuzzy_wpl.senders.append(NodePath("../GongusPanel")) | ||
| 276 | fuzzy_wpl.senders.append(NodePath("../KiwiPanel")) | ||
| 277 | fuzzy_wpl.complete_at = 1 | ||
| 278 | giftmap_parent.add_child.call_deferred(fuzzy_wpl) | ||
| 279 | |||
| 280 | if ap.enable_gift_maps.has("The Stellar"): | ||
| 281 | var hatkirby_panel = panel_prefab.instantiate() | ||
| 282 | hatkirby_panel.name = "HatkirbyPanel" | ||
| 283 | hatkirby_panel.answer = "hatkirby" | ||
| 284 | hatkirby_panel.position = Vector3(33.5, -230, 5.5) | ||
| 285 | giftmap_panel.proxies.append(NodePath("../HatkirbyPanel")) | ||
| 286 | giftmap_parent.add_child.call_deferred(hatkirby_panel) | ||
| 287 | |||
| 288 | var kirby_panel = panel_prefab.instantiate() | ||
| 289 | kirby_panel.name = "KirbyPanel" | ||
| 290 | kirby_panel.answer = "kirby" | ||
| 291 | kirby_panel.position = Vector3(33.5, -240, 5.5) | ||
| 292 | giftmap_panel.proxies.append(NodePath("../KirbyPanel")) | ||
| 293 | giftmap_parent.add_child.call_deferred(kirby_panel) | ||
| 294 | |||
| 295 | var star_panel = panel_prefab.instantiate() | ||
| 296 | star_panel.name = "StarPanel" | ||
| 297 | star_panel.answer = "star" | ||
| 298 | star_panel.position = Vector3(33.5, -250, 5.5) | ||
| 299 | giftmap_panel.proxies.append(NodePath("../StarPanel")) | ||
| 300 | giftmap_parent.add_child.call_deferred(star_panel) | ||
| 301 | |||
| 302 | var stellar_wpl = wpl_prefab.instantiate() | ||
| 303 | stellar_wpl.name = "StellarWpl" | ||
| 304 | stellar_wpl.exit = "the_stellar" | ||
| 305 | stellar_wpl.senders.append(NodePath("../HatkirbyPanel")) | ||
| 306 | stellar_wpl.senders.append(NodePath("../KirbyPanel")) | ||
| 307 | stellar_wpl.senders.append(NodePath("../StarPanel")) | ||
| 308 | stellar_wpl.complete_at = 1 | ||
| 309 | giftmap_parent.add_child.call_deferred(stellar_wpl) | ||
| 310 | |||
| 311 | giftmap_parent.add_child.call_deferred(giftmap_panel) | ||
| 312 | |||
| 313 | var giftmap_tpl = tpl_prefab.instantiate() | ||
| 314 | giftmap_tpl.name = "PanelTeleporter" | ||
| 315 | giftmap_tpl.teleport_point = Vector3(33.5, 1, 5.5) | ||
| 316 | giftmap_tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 317 | giftmap_tpl.target_path = giftmap_panel | ||
| 318 | giftmap_tpl.senders.append( | ||
| 319 | NodePath("/root/scene/Components/Listeners/unlockReaderListenerDoubles") | ||
| 320 | ) | ||
| 321 | giftmap_parent.add_child.call_deferred(giftmap_tpl) | ||
| 322 | |||
| 323 | # Add the strict purple ending validation. | ||
| 324 | if global.map == "the_sun_temple" and ap.strict_purple_ending: | ||
| 325 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 326 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 327 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 328 | |||
| 329 | var previous_panel = null | ||
| 330 | var next_y = -100 | ||
| 331 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 332 | for word in words: | ||
| 333 | var panel = panel_prefab.instantiate() | ||
| 334 | panel.position = Vector3(0, next_y, 0) | ||
| 335 | next_y -= 10 | ||
| 336 | panel.clue = word | ||
| 337 | panel.symbol = "" | ||
| 338 | panel.answer = word | ||
| 339 | panel.name = "EndCheck_%s" % word | ||
| 340 | |||
| 341 | var tpl = tpl_prefab.instantiate() | ||
| 342 | tpl.teleport_point = Vector3(0, 1, 0) | ||
| 343 | tpl.teleport_rotate = Vector3(-45, 180, 0) | ||
| 344 | tpl.target_path = panel | ||
| 345 | tpl.name = "Teleport" | ||
| 346 | |||
| 347 | if previous_panel == null: | ||
| 348 | tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24")) | ||
| 349 | else: | ||
| 350 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 351 | |||
| 352 | var reversing = reverse_prefab.instantiate() | ||
| 353 | reversing.senders.append(NodePath("..")) | ||
| 354 | reversing.name = "Reversing" | ||
| 355 | tpl.senders.append(NodePath("../Reversing")) | ||
| 356 | |||
| 357 | panel.add_child.call_deferred(tpl) | ||
| 358 | panel.add_child.call_deferred(reversing) | ||
| 359 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
| 360 | |||
| 361 | previous_panel = panel | ||
| 362 | |||
| 363 | # Duplicate the doors that usually wait on EQUINOX. We can't set the senders | ||
| 364 | # here for some reason so we actually set them in the door ready function. | ||
| 365 | var endplat = get_node("/root/scene/Components/Doors/EndPlatform") | ||
| 366 | var endplat2 = endplat.duplicate() | ||
| 367 | endplat2.name = "spe_EndPlatform" | ||
| 368 | endplat.get_parent().add_child.call_deferred(endplat2) | ||
| 369 | endplat.queue_free() | ||
| 370 | |||
| 371 | var entry2 = get_node("/root/scene/Components/Doors/entry_2") | ||
| 372 | var entry22 = entry2.duplicate() | ||
| 373 | entry22.name = "spe_entry_2" | ||
| 374 | entry2.get_parent().add_child.call_deferred(entry22) | ||
| 375 | entry2.queue_free() | ||
| 376 | |||
| 377 | # Add the strict cyan ending validation. | ||
| 378 | if global.map == "the_parthenon" and ap.strict_cyan_ending: | ||
| 379 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 380 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 381 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 382 | |||
| 383 | var previous_panel = null | ||
| 384 | var next_y = -100 | ||
| 385 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 386 | for word in words: | ||
| 387 | var panel = panel_prefab.instantiate() | ||
| 388 | panel.position = Vector3(0, next_y, 0) | ||
| 389 | next_y -= 10 | ||
| 390 | panel.clue = word | ||
| 391 | panel.symbol = "." | ||
| 392 | panel.answer = "%s%s" % [word, word] | ||
| 393 | panel.name = "EndCheck_%s" % word | ||
| 394 | |||
| 395 | var tpl = tpl_prefab.instantiate() | ||
| 396 | tpl.teleport_point = Vector3(0, 1, -11) | ||
| 397 | tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 398 | tpl.target_path = panel | ||
| 399 | tpl.name = "Teleport" | ||
| 400 | |||
| 401 | if previous_panel == null: | ||
| 402 | tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers")) | ||
| 403 | else: | ||
| 404 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 405 | |||
| 406 | var reversing = reverse_prefab.instantiate() | ||
| 407 | reversing.senders.append(NodePath("..")) | ||
| 408 | reversing.name = "Reversing" | ||
| 409 | tpl.senders.append(NodePath("../Reversing")) | ||
| 410 | |||
| 411 | panel.add_child.call_deferred(tpl) | ||
| 412 | panel.add_child.call_deferred(reversing) | ||
| 413 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
| 414 | |||
| 415 | previous_panel = panel | ||
| 416 | |||
| 417 | # Duplicate the door that usually waits on the rulers. We can't set the | ||
| 418 | # senders here for some reason so we actually set them in the door ready | ||
| 419 | # function. | ||
| 420 | var entry1 = get_node("/root/scene/Components/Doors/entry_1") | ||
| 421 | var entry12 = entry1.duplicate() | ||
| 422 | entry12.name = "spe_entry_1" | ||
| 423 | entry1.get_parent().add_child.call_deferred(entry12) | ||
| 424 | entry1.queue_free() | ||
| 425 | |||
| 426 | # Move the Plaza RTE trigger outside of the turtle. | ||
| 427 | if global.map == "the_plaza": | ||
| 428 | var rte_trigger = get_node("/root/scene/Components/Warps/triggerArea") | ||
| 429 | rte_trigger.position.z = 0 | ||
| 430 | |||
| 431 | # Add the mastery to Icarus. | ||
| 432 | if global.map == "icarus" and ap.enable_icarus: | ||
| 433 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 434 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 435 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 436 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 437 | |||
| 438 | var mastery = collectable_prefab.instantiate() | ||
| 439 | mastery.name = "collectable" | ||
| 440 | mastery.position = Vector3(0, -2000, 0) | ||
| 441 | mastery.unlock_type = "smiley" | ||
| 442 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 443 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 444 | |||
| 445 | var tpl = tpl_prefab.instantiate() | ||
| 446 | tpl.teleport_point = Vector3(56.25, 0, -5.5) | ||
| 447 | tpl.teleport_rotate = Vector3(0, 0, 0) | ||
| 448 | tpl.target_path = mastery | ||
| 449 | tpl.name = "Teleport" | ||
| 450 | tpl.senderGroup.append(NodePath("/root/scene/Panels")) | ||
| 451 | tpl.nested = true | ||
| 452 | mastery.add_child.call_deferred(tpl) | ||
| 453 | |||
| 454 | var usl = usl_prefab.instantiate() | ||
| 455 | usl.name = "unlockSetterListenerMastery" | ||
| 456 | usl.key = "icarus_mastery" | ||
| 457 | usl.value = "unlocked" | ||
| 458 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 459 | get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 460 | |||
| 461 | var saver = saver_prefab.instantiate() | ||
| 462 | saver.name = "saver_collectables" | ||
| 463 | saver.type = "collectables" | ||
| 464 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 465 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 466 | |||
| 467 | # Add the mastery to The Advanced. | ||
| 468 | if global.map == "the_advanced": | ||
| 469 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 470 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 471 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 472 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 473 | |||
| 474 | var mastery = collectable_prefab.instantiate() | ||
| 475 | mastery.name = "collectable" | ||
| 476 | mastery.position = Vector3(0, -200, -5) | ||
| 477 | mastery.unlock_type = "smiley" | ||
| 478 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 479 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 480 | |||
| 481 | var tpl = tpl_prefab.instantiate() | ||
| 482 | tpl.teleport_point = Vector3(0, 2, -5) | ||
| 483 | tpl.teleport_rotate = Vector3(0, 0, 0) | ||
| 484 | tpl.target_path = mastery | ||
| 485 | tpl.name = "Teleport" | ||
| 486 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_29")) | ||
| 487 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_30")) | ||
| 488 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_31")) | ||
| 489 | mastery.add_child.call_deferred(tpl) | ||
| 490 | |||
| 491 | var usl = usl_prefab.instantiate() | ||
| 492 | usl.name = "unlockSetterListenerMastery" | ||
| 493 | usl.key = "advanced_mastery" | ||
| 494 | usl.value = "unlocked" | ||
| 495 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 496 | get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 497 | |||
| 498 | var saver = saver_prefab.instantiate() | ||
| 499 | saver.name = "saver_collectables" | ||
| 500 | saver.type = "collectables" | ||
| 501 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 502 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 503 | |||
| 504 | # Add the mastery to The Charismatic. | ||
| 505 | if global.map == "the_charismatic": | ||
| 506 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 507 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 508 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 509 | |||
| 510 | var mastery = collectable_prefab.instantiate() | ||
| 511 | mastery.name = "collectable" | ||
| 512 | mastery.position = Vector3(-17, 2, -29) | ||
| 513 | mastery.rotation_degrees = Vector3(0, 45, 0) | ||
| 514 | mastery.unlock_type = "smiley" | ||
| 515 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 516 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 517 | |||
| 518 | var usl = usl_prefab.instantiate() | ||
| 519 | usl.name = "unlockSetterListenerMastery" | ||
| 520 | usl.key = "charismatic_mastery" | ||
| 521 | usl.value = "unlocked" | ||
| 522 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 523 | get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 524 | |||
| 525 | var saver = saver_prefab.instantiate() | ||
| 526 | saver.name = "saver_collectables" | ||
| 527 | saver.type = "collectables" | ||
| 528 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 529 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 530 | |||
| 531 | # Add the mastery to The Crystalline. | ||
| 532 | if global.map == "the_crystalline": | ||
| 533 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 534 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 535 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 536 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 537 | |||
| 538 | var mastery = collectable_prefab.instantiate() | ||
| 539 | mastery.name = "collectable" | ||
| 540 | mastery.position = Vector3(0, 13, 37) | ||
| 541 | mastery.unlock_type = "smiley" | ||
| 542 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 543 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 544 | |||
| 545 | var tpl = tpl_prefab.instantiate() | ||
| 546 | tpl.teleport_point = Vector3(0, 11.5, -20) | ||
| 547 | tpl.teleport_rotate = Vector3(0, 0, 180) | ||
| 548 | tpl.target_path = mastery | ||
| 549 | tpl.name = "Teleport" | ||
| 550 | tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_3")) | ||
| 551 | mastery.add_child.call_deferred(tpl) | ||
| 552 | |||
| 553 | var usl = usl_prefab.instantiate() | ||
| 554 | usl.name = "unlockSetterListenerMastery" | ||
| 555 | usl.key = "crystalline_mastery" | ||
| 556 | usl.value = "unlocked" | ||
| 557 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 558 | get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 559 | |||
| 560 | var saver = saver_prefab.instantiate() | ||
| 561 | saver.name = "saver_collectables" | ||
| 562 | saver.type = "collectables" | ||
| 563 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 564 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 565 | |||
| 566 | # Add the mastery to The Fuzzy. | ||
| 567 | if global.map == "the_fuzzy": | ||
| 568 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 569 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 570 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 571 | |||
| 572 | var mastery = collectable_prefab.instantiate() | ||
| 573 | mastery.name = "collectable" | ||
| 574 | mastery.position = Vector3(0, 2, -20) | ||
| 575 | mastery.unlock_type = "smiley" | ||
| 576 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 577 | get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery) | ||
| 578 | |||
| 579 | var usl = usl_prefab.instantiate() | ||
| 580 | usl.name = "unlockSetterListenerMastery" | ||
| 581 | usl.key = "fuzzy_mastery" | ||
| 582 | usl.value = "unlocked" | ||
| 583 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 584 | get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 585 | |||
| 586 | var saver = saver_prefab.instantiate() | ||
| 587 | saver.name = "saver_collectables" | ||
| 588 | saver.type = "collectables" | ||
| 589 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 590 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 591 | |||
| 592 | # Add the mastery to The Stellar. | ||
| 593 | if global.map == "the_stellar": | ||
| 594 | var collectable_prefab = preload("res://objects/nodes/collectable.tscn") | ||
| 595 | var saver_prefab = preload("res://objects/nodes/saver.tscn") | ||
| 596 | var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") | ||
| 597 | |||
| 598 | var collectables = Node.new() | ||
| 599 | collectables.name = "Collectables" | ||
| 600 | |||
| 601 | var mastery = collectable_prefab.instantiate() | ||
| 602 | mastery.name = "collectable" | ||
| 603 | mastery.position = Vector3(2, 2, -31) | ||
| 604 | mastery.rotation_degrees = Vector3(0, 90, 0) | ||
| 605 | mastery.unlock_type = "smiley" | ||
| 606 | mastery.material_override = load("res://assets/materials/gold.material") | ||
| 607 | collectables.add_child.call_deferred(mastery) | ||
| 608 | get_node("/root/scene/Components").add_child.call_deferred(collectables) | ||
| 609 | |||
| 610 | var usl = usl_prefab.instantiate() | ||
| 611 | usl.name = "unlockSetterListenerMastery" | ||
| 612 | usl.key = "stellar_mastery" | ||
| 613 | usl.value = "unlocked" | ||
| 614 | usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) | ||
| 615 | get_node("/root/scene/Components").add_child.call_deferred(usl) | ||
| 616 | |||
| 617 | var saver = saver_prefab.instantiate() | ||
| 618 | saver.name = "saver_collectables" | ||
| 619 | saver.type = "collectables" | ||
| 620 | saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) | ||
| 621 | get_node("/root/scene").add_child.call_deferred(saver) | ||
| 622 | |||
| 623 | # Shrink the painting trigger in The Unyielding. | ||
| 624 | if global.map == "the_unyielding": | ||
| 625 | var trigger_area = get_node("/root/scene/Components/PaintingUnlocker/triggerArea") | ||
| 626 | trigger_area.position = Vector3(0, 0, -6) | ||
| 627 | trigger_area.scale = Vector3(6, 1, 6) | ||
| 628 | 26 | ||
| 629 | ap.update_job_well_done_sign() | 27 | ap.update_job_well_done_sign() |
| 630 | 28 | ||
| @@ -779,31 +177,5 @@ func _ready(): | |||
| 779 | ap.stop_batching_locations() | 177 | ap.stop_batching_locations() |
| 780 | 178 | ||
| 781 | 179 | ||
| 782 | func _set_up_invis_wall(x, y, z, sx, sy, sz): | ||
| 783 | var prefab = preload("res://objects/nodes/block.tscn") | ||
| 784 | var newwall = prefab.instantiate() | ||
| 785 | newwall.position.x = x | ||
| 786 | newwall.position.y = y | ||
| 787 | newwall.position.z = z | ||
| 788 | newwall.scale.x = sz | ||
| 789 | newwall.scale.y = sy | ||
| 790 | newwall.scale.z = sx | ||
| 791 | newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) | ||
| 792 | newwall.visibility_range_end = 3 | ||
| 793 | newwall.visibility_range_end_margin = 1 | ||
| 794 | newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF | ||
| 795 | newwall.skeleton = ".." | ||
| 796 | get_parent().add_child.call_deferred(newwall) | ||
| 797 | |||
| 798 | |||
| 799 | func _set_up_mastery_listener(name): | ||
| 800 | var prefab = preload("res://objects/nodes/listeners/unlockReaderListener.tscn") | ||
| 801 | var url = prefab.instantiate() | ||
| 802 | url.name = "unlockReaderListenerMastery_%s" % name | ||
| 803 | url.key = "%s_mastery" % name | ||
| 804 | url.value = "unlocked" | ||
| 805 | get_node("/root/scene/Meshes/Trophies/MasteryListeners").add_child.call_deferred(url) | ||
| 806 | |||
| 807 | |||
| 808 | func _process(_dt): | 180 | func _process(_dt): |
| 809 | compass.update_rotation(global_rotation.y) | 181 | compass.update_rotation(global_rotation.y) |
