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| diff --git a/README.md b/README.md index 3b69bbd..481061b 100644 --- a/README.md +++ b/README.md | |||
| @@ -17,6 +17,19 @@ There are multiple parts of this project: | |||
| 17 | 17 | ||
| 18 | ## Frequently Asked Questions | 18 | ## Frequently Asked Questions |
| 19 | 19 | ||
| 20 | ### Why aren't the starting room letters shuffled? | ||
| 21 | |||
| 22 | The letter requirements for solving puzzles are very restrictive, especially in | ||
| 23 | the early game. It is possible for the generator to find some subset of letters | ||
| 24 | and doors to place in the starting room such that you are not trapped, but this | ||
| 25 | places a lot of strain on generation and leads to significantly more generation | ||
| 26 | failures. | ||
| 27 | |||
| 28 | As a result, the starting room letters (H1, I1, N1, and T1) are always present | ||
| 29 | in the starting room, even when remote letter shuffle is enabled. These letters | ||
| 30 | will _also_ count as clearing a check, so you will send out another item at the | ||
| 31 | same time as collecting the letter. | ||
| 32 | |||
| 20 | ### What about wall snipes? | 33 | ### What about wall snipes? |
| 21 | 34 | ||
| 22 | "Wall sniping" refers to the fact that you are able to solve puzzles on the | 35 | "Wall sniping" refers to the fact that you are able to solve puzzles on the |
