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1# lingo2-archipelago
2
3[Archipelago](https://archipelago.gg/) is an open-source project that supports
4randomizing a number of different games and combining them into one cooperative
5experience. Items from each game are hidden in other games. For more information
6about Archipelago, you can look at their website.
7
8This is a project that modifies the game
9[Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as
10part of an Archipelago multiworld game.
11
12## How To Play
13
14Here are the components needed in order to play:
15
16- **Apworld**: This is used by Archipelago to generate randomized Lingo 2
17 worlds.
18 - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md)
19 - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md)
20- **Client**: This is how Lingo 2 connects to an Archipelago multiworld.
21 - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/client/README.md)
22 - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md)
23
24## Frequently Asked Questions
25
26### Why aren't the starting room letters shuffled?
27
28The letter requirements for solving puzzles are very restrictive, especially in
29the early game. It is possible for the generator to find some subset of letters
30and doors to place in the starting room such that you are not trapped, but this
31places a lot of strain on generation and leads to significantly more generation
32failures.
33
34As a result, the starting room letters (H1, I1, N1, and T1) are always present
35in the starting room, even when remote letter shuffle is enabled. These letters
36will _also_ count as clearing a check, so you will send out another item at the
37same time as collecting the letter.
38
39### What areas are randomized?
40
41Almost all maps that you can access from the base game are randomized. The
42exceptions are:
43
44- Icarus (this will be randomized at some point, although it will be optional)
45- Demo
46- The Hinterlands (this will probably be repurposed)
47- The beta tester gift maps
48
49### What about wall snipes?
50
51"Wall sniping" refers to the fact that you are able to solve puzzles on the
52other side of opaque walls. The player is never expected to or required to do
53this in normal gameplay. This randomizer does not change how wall snipes work,
54but it will likewise never require the use of them.
55
56### How do cyan doors work?
57
58In the base game, there are a number of cyan-colored doors that ordinarily open
59once you collect H2 in The Repetitive. There are also a handful of panels that
60only appear upon getting H2 as well, which the apworld treats the same as the
61cyan doors.
62
63There is an option that lets you choose how these doors and panels behave. By
64default, they act the same as in the base game: they only open or appear after
65collecting H2. Note that this means the actual H2 collectable in The Repetitive.
66Receiving H2 via remote letter shuffle does not count for this requirement.
67However, you can also make cyan doors activate upon collecting or receiving your
68first double letter, regardless of what it is or if it's remote. Finally, you
69can lock cyan doors behind an item called "Cyan Doors".
70
71It is important to note, however, that the Cyan Door Behavior option only
72applies to cyan doors that are not already affected by another type of
73shuffling. When door shuffle is on, the following cyan doors are activated by
74individual items and are not impacted by your choice of Cyan Door Behavior:
75
76- The entrance to The Tower from The Great (The Great - Tower Entrance)
77- The entrance to The Butterfly from The Bearer (The Bearer - Butterfly
78 Entrance)
79- The entrance to The Repetitive from The Entry (The Entry - Repetitive
80 Entrance)
81- The eye painting near the yellow color hallway in Daedalus (Daedalus - Eye
82 Painting)
83- The Red I room in The Repetitive (The Repetitive - Anti Collectable Room)
84
85Additionally, when control center color shuffle is enabled, the orange door in
86The Unkempt (which ordinarily doubles as a cyan door) opens upon receiving the
87Control Center Orange Doors item, instead of following the Cyan Door Behavior
88option.
89
90### Help! I lost C/G in The Congruent!
91
92If you place C or G into the relevant keyholders in The Congruent, the keyholder
93disappears. You can retrieve your letter immediately by pressing C or G again
94while standing in the same position, as the keyholder is still there, just
95invisible. If you have already left the room, though, there is an easier way to
96get your letters back: just use the Key Return in The Entry.
97
98## Project Details
99
100There are multiple parts of this project:
101
102- [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md)
103- [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md)
104- [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md)