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| 1 | # lingo2-archipelago | ||
| 2 | |||
| 3 | [Archipelago](https://archipelago.gg/) is an open-source project that supports | ||
| 4 | randomizing a number of different games and combining them into one cooperative | ||
| 5 | experience. Items from each game are hidden in other games. For more information | ||
| 6 | about Archipelago, you can look at their website. | ||
| 7 | |||
| 8 | This is a project that modifies the game | ||
| 9 | [Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as | ||
| 10 | part of an Archipelago multiworld game. | ||
| 11 | |||
| 12 | ## How To Play | ||
| 13 | |||
| 14 | Here are the components needed in order to play: | ||
| 15 | |||
| 16 | - **Apworld**: This is used by Archipelago to generate randomized Lingo 2 | ||
| 17 | worlds. | ||
| 18 | - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | ||
| 19 | - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md) | ||
| 20 | - **Client**: This is how Lingo 2 connects to an Archipelago multiworld. | ||
| 21 | - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | ||
| 22 | - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md) | ||
| 23 | |||
| 24 | ## Frequently Asked Questions | ||
| 25 | |||
| 26 | ### Why aren't the starting room letters shuffled? | ||
| 27 | |||
| 28 | The letter requirements for solving puzzles are very restrictive, especially in | ||
| 29 | the early game. It is possible for the generator to find some subset of letters | ||
| 30 | and doors to place in the starting room such that you are not trapped, but this | ||
| 31 | places a lot of strain on generation and leads to significantly more generation | ||
| 32 | failures. | ||
| 33 | |||
| 34 | As a result, the starting room letters (H1, I1, N1, and T1) are always present | ||
| 35 | in the starting room, even when remote letter shuffle is enabled. These letters | ||
| 36 | will _also_ count as clearing a check, so you will send out another item at the | ||
| 37 | same time as collecting the letter. | ||
| 38 | |||
| 39 | ### What areas are randomized? | ||
| 40 | |||
| 41 | Almost all maps that you can access from the base game are randomized. The | ||
| 42 | exceptions are: | ||
| 43 | |||
| 44 | - Icarus (this will be randomized at some point, although it will be optional) | ||
| 45 | - Demo | ||
| 46 | - The Hinterlands (this will probably be repurposed) | ||
| 47 | - The beta tester gift maps | ||
| 48 | |||
| 49 | ### What about wall snipes? | ||
| 50 | |||
| 51 | "Wall sniping" refers to the fact that you are able to solve puzzles on the | ||
| 52 | other side of opaque walls. The player is never expected to or required to do | ||
| 53 | this in normal gameplay. This randomizer does not change how wall snipes work, | ||
| 54 | but it will likewise never require the use of them. | ||
| 55 | |||
| 56 | ### How do cyan doors work? | ||
| 57 | |||
| 58 | In the base game, there are a number of cyan-colored doors that ordinarily open | ||
| 59 | once you collect H2 in The Repetitive. There are also a handful of panels that | ||
| 60 | only appear upon getting H2 as well, which the apworld treats the same as the | ||
| 61 | cyan doors. | ||
| 62 | |||
| 63 | There is an option that lets you choose how these doors and panels behave. By | ||
| 64 | default, they act the same as in the base game: they only open or appear after | ||
| 65 | collecting H2. Note that this means the actual H2 collectable in The Repetitive. | ||
| 66 | Receiving H2 via remote letter shuffle does not count for this requirement. | ||
| 67 | However, you can also make cyan doors activate upon collecting or receiving your | ||
| 68 | first double letter, regardless of what it is or if it's remote. Finally, you | ||
| 69 | can lock cyan doors behind an item called "Cyan Doors". | ||
| 70 | |||
| 71 | It is important to note, however, that the Cyan Door Behavior option only | ||
| 72 | applies to cyan doors that are not already affected by another type of | ||
| 73 | shuffling. When door shuffle is on, the following cyan doors are activated by | ||
| 74 | individual items and are not impacted by your choice of Cyan Door Behavior: | ||
| 75 | |||
| 76 | - The entrance to The Tower from The Great (The Great - Tower Entrance) | ||
| 77 | - The entrance to The Butterfly from The Bearer (The Bearer - Butterfly | ||
| 78 | Entrance) | ||
| 79 | - The entrance to The Repetitive from The Entry (The Entry - Repetitive | ||
| 80 | Entrance) | ||
| 81 | - The eye painting near the yellow color hallway in Daedalus (Daedalus - Eye | ||
| 82 | Painting) | ||
| 83 | - The Red I room in The Repetitive (The Repetitive - Anti Collectable Room) | ||
| 84 | |||
| 85 | Additionally, when control center color shuffle is enabled, the orange door in | ||
| 86 | The Unkempt (which ordinarily doubles as a cyan door) opens upon receiving the | ||
| 87 | Control Center Orange Doors item, instead of following the Cyan Door Behavior | ||
| 88 | option. | ||
| 89 | |||
| 90 | ### Help! I lost C/G in The Congruent! | ||
| 91 | |||
| 92 | If you place C or G into the relevant keyholders in The Congruent, the keyholder | ||
| 93 | disappears. You can retrieve your letter immediately by pressing C or G again | ||
| 94 | while standing in the same position, as the keyholder is still there, just | ||
| 95 | invisible. If you have already left the room, though, there is an easier way to | ||
| 96 | get your letters back: just use the Key Return in The Entry. | ||
| 97 | |||
| 98 | ## Project Details | ||
| 99 | |||
| 100 | There are multiple parts of this project: | ||
| 101 | |||
| 102 | - [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | ||
| 103 | - [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | ||
| 104 | - [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) | ||
