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1# lingo2-archipelago
2
3[Archipelago](https://archipelago.gg/) is an open-source project that supports
4randomizing a number of different games and combining them into one cooperative
5experience. Items from each game are hidden in other games. For more information
6about Archipelago, you can look at their website.
7
8This is a project that modifies the game
9[Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as
10part of an Archipelago multiworld game.
11
12There are multiple parts of this project:
13
14- [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md)
15- [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md)
16- [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md)
17
18## Frequently Asked Questions
19
20### Why aren't the starting room letters shuffled?
21
22The letter requirements for solving puzzles are very restrictive, especially in
23the early game. It is possible for the generator to find some subset of letters
24and doors to place in the starting room such that you are not trapped, but this
25places a lot of strain on generation and leads to significantly more generation
26failures.
27
28As a result, the starting room letters (H1, I1, N1, and T1) are always present
29in the starting room, even when remote letter shuffle is enabled. These letters
30will _also_ count as clearing a check, so you will send out another item at the
31same time as collecting the letter.
32
33### What about wall snipes?
34
35"Wall sniping" refers to the fact that you are able to solve puzzles on the
36other side of opaque walls. The player is never expected to or required to do
37this in normal gameplay. This randomizer does not change how wall snipes work,
38but it will likewise never require the use of them.
39
40### How do cyan doors work?
41
42In the base game, there are a number of cyan-colored doors that ordinarily open
43once you collect H2 in The Repetitive. There are also a handful of panels that
44only appear upon getting H2 as well, which the apworld treats the same as the
45cyan doors.
46
47There is an option that lets you choose how these doors and panels behave. By
48default, they act the same as in the base game: they only open or appear after
49collecting H2. Note that this means the actual H2 collectable in The Repetitive.
50Receiving H2 via remote letter shuffle does not count for this requirement.
51However, you can also make cyan doors activate upon collecting or receiving your
52first double letter, regardless of what it is or if it's remote. Finally, you
53can lock cyan doors behind an item called "Cyan Doors".
54
55It is important to note, however, that the Cyan Door Behavior option only
56applies to cyan doors that are not already affected by another type of
57shuffling. When door shuffle is on, the following cyan doors are activated by
58individual items and are not impacted by your choice of Cyan Door Behavior:
59
60- The entrance to The Tower from The Great (The Great - Tower Entrance)
61- The entrance to The Butterfly from The Bearer (The Bearer - Butterfly
62 Entrance)
63- The entrance to The Repetitive from The Entry (The Entry - Repetitive
64 Entrance)
65- The eye painting near the yellow color hallway in Daedalus (Daedalus - Eye
66 Painting)
67
68Additionally, when control center color shuffle is enabled, the orange door in
69The Unkempt (which ordinarily doubles as a cyan door) opens upon receiving the
70Control Center Orange Doors item, instead of following the Cyan Door Behavior
71option.
72
73### Help! I lost C/G in The Congruent!
74
75If you place C or G into the relevant keyholders in The Congruent, the keyholder
76disappears. You can retrieve your letter immediately by pressing C or G again
77while standing in the same position, as the keyholder is still there, just
78invisible. If you have already left the room, though, there is an easier way to
79get your letters back: just use the Key Return in The Entry.