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@@ -17,6 +17,19 @@ There are multiple parts of this project: | |||
17 | 17 | ||
18 | ## Frequently Asked Questions | 18 | ## Frequently Asked Questions |
19 | 19 | ||
20 | ### Why aren't the starting room letters shuffled? | ||
21 | |||
22 | The letter requirements for solving puzzles are very restrictive, especially in | ||
23 | the early game. It is possible for the generator to find some subset of letters | ||
24 | and doors to place in the starting room such that you are not trapped, but this | ||
25 | places a lot of strain on generation and leads to significantly more generation | ||
26 | failures. | ||
27 | |||
28 | As a result, the starting room letters (H1, I1, N1, and T1) are always present | ||
29 | in the starting room, even when remote letter shuffle is enabled. These letters | ||
30 | will _also_ count as clearing a check, so you will send out another item at the | ||
31 | same time as collecting the letter. | ||
32 | |||
20 | ### What about wall snipes? | 33 | ### What about wall snipes? |
21 | 34 | ||
22 | "Wall sniping" refers to the fact that you are able to solve puzzles on the | 35 | "Wall sniping" refers to the fact that you are able to solve puzzles on the |