diff options
| -rw-r--r-- | apworld/player_logic.py | 53 | ||||
| -rw-r--r-- | apworld/regions.py | 28 | ||||
| -rw-r--r-- | apworld/rules.py | 22 |
3 files changed, 90 insertions, 13 deletions
| diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 2ff7163..8e2a523 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py | |||
| @@ -45,6 +45,18 @@ class AccessRequirements: | |||
| 45 | self.complete_at = None | 45 | self.complete_at = None |
| 46 | self.possibilities = list() | 46 | self.possibilities = list() |
| 47 | 47 | ||
| 48 | def copy(self) -> "AccessRequirements": | ||
| 49 | reqs = AccessRequirements() | ||
| 50 | reqs.items = self.items.copy() | ||
| 51 | reqs.progressives = self.progressives.copy() | ||
| 52 | reqs.rooms = self.rooms.copy() | ||
| 53 | reqs.letters = self.letters.copy() | ||
| 54 | reqs.cyans = self.cyans | ||
| 55 | reqs.or_logic = [[other_req.copy() for other_req in disjunction] for disjunction in self.or_logic] | ||
| 56 | reqs.complete_at = self.complete_at | ||
| 57 | reqs.possibilities = self.possibilities.copy() | ||
| 58 | return reqs | ||
| 59 | |||
| 48 | def merge(self, other: "AccessRequirements"): | 60 | def merge(self, other: "AccessRequirements"): |
| 49 | for item in other.items: | 61 | for item in other.items: |
| 50 | self.items.add(item) | 62 | self.items.add(item) |
| @@ -88,7 +100,44 @@ class AccessRequirements: | |||
| 88 | 100 | ||
| 89 | def is_empty(self) -> bool: | 101 | def is_empty(self) -> bool: |
| 90 | return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0 | 102 | return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0 |
| 91 | and not self.cyans and len(self.or_logic) == 0 and self.complete_at is not None) | 103 | and not self.cyans and len(self.or_logic) == 0 and self.complete_at is None) |
| 104 | |||
| 105 | def __eq__(self, other: "AccessRequirements"): | ||
| 106 | return (self.items == other.items and self.progressives == other.progressives and self.rooms == other.rooms and | ||
| 107 | self.letters == other.letters and self.cyans == other.cyans and self.or_logic == other.or_logic and | ||
| 108 | self.complete_at == other.complete_at and self.possibilities == other.possibilities) | ||
| 109 | |||
| 110 | def simplify(self): | ||
| 111 | resimplify = False | ||
| 112 | |||
| 113 | if len(self.or_logic) > 0: | ||
| 114 | old_or_logic = self.or_logic | ||
| 115 | |||
| 116 | def remove_redundant(sub_reqs: "AccessRequirements"): | ||
| 117 | sub_reqs.letters = {l: v for l, v in sub_reqs.letters.items() if self.letters.get(l, 0) < v} | ||
| 118 | |||
| 119 | self.or_logic = [] | ||
| 120 | for disjunction in old_or_logic: | ||
| 121 | new_disjunction = [] | ||
| 122 | for ssr in disjunction: | ||
| 123 | remove_redundant(ssr) | ||
| 124 | if not ssr.is_empty(): | ||
| 125 | new_disjunction.append(ssr) | ||
| 126 | else: | ||
| 127 | new_disjunction.clear() | ||
| 128 | break | ||
| 129 | if len(new_disjunction) == 1: | ||
| 130 | self.merge(new_disjunction[0]) | ||
| 131 | resimplify = True | ||
| 132 | elif len(new_disjunction) > 1: | ||
| 133 | if all(cjr == new_disjunction[0] for cjr in new_disjunction): | ||
| 134 | self.merge(new_disjunction[0]) | ||
| 135 | resimplify = True | ||
| 136 | else: | ||
| 137 | self.or_logic.append(new_disjunction) | ||
| 138 | |||
| 139 | if resimplify: | ||
| 140 | self.simplify() | ||
| 92 | 141 | ||
| 93 | def __repr__(self): | 142 | def __repr__(self): |
| 94 | parts = [] | 143 | parts = [] |
| @@ -403,6 +452,8 @@ class Lingo2PlayerLogic: | |||
| 403 | sub_reqs = self.get_door_open_reqs(sub_door_id) | 452 | sub_reqs = self.get_door_open_reqs(sub_door_id) |
| 404 | reqs.merge(sub_reqs) | 453 | reqs.merge(sub_reqs) |
| 405 | 454 | ||
| 455 | reqs.simplify() | ||
| 456 | |||
| 406 | return reqs | 457 | return reqs |
| 407 | 458 | ||
| 408 | # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item | 459 | # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item |
| diff --git a/apworld/regions.py b/apworld/regions.py index e30493c..4f1dd55 100644 --- a/apworld/regions.py +++ b/apworld/regions.py | |||
| @@ -11,12 +11,18 @@ if TYPE_CHECKING: | |||
| 11 | 11 | ||
| 12 | 12 | ||
| 13 | def create_region(room, world: "Lingo2World") -> Region: | 13 | def create_region(room, world: "Lingo2World") -> Region: |
| 14 | new_region = Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) | 14 | return Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) |
| 15 | 15 | ||
| 16 | |||
| 17 | def create_locations(room, new_region: Region, world: "Lingo2World", regions: dict[str, Region]): | ||
| 16 | for location in world.player_logic.locations_by_room.get(room.id, {}): | 18 | for location in world.player_logic.locations_by_room.get(room.id, {}): |
| 19 | reqs = location.reqs.copy() | ||
| 20 | if new_region.name in reqs.rooms: | ||
| 21 | reqs.rooms.remove(new_region.name) | ||
| 22 | |||
| 17 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], | 23 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], |
| 18 | location.code, new_region) | 24 | location.code, new_region) |
| 19 | new_location.access_rule = make_location_lambda(location.reqs, world) | 25 | new_location.access_rule = make_location_lambda(reqs, world, regions) |
| 20 | new_region.locations.append(new_location) | 26 | new_region.locations.append(new_location) |
| 21 | 27 | ||
| 22 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): | 28 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): |
| @@ -25,17 +31,23 @@ def create_region(room, world: "Lingo2World") -> Region: | |||
| 25 | new_location.place_locked_item(event_item) | 31 | new_location.place_locked_item(event_item) |
| 26 | new_region.locations.append(new_location) | 32 | new_region.locations.append(new_location) |
| 27 | 33 | ||
| 28 | return new_region | ||
| 29 | |||
| 30 | |||
| 31 | def create_regions(world: "Lingo2World"): | 34 | def create_regions(world: "Lingo2World"): |
| 32 | regions = { | 35 | regions = { |
| 33 | "Menu": Region("Menu", world.player, world.multiworld) | 36 | "Menu": Region("Menu", world.player, world.multiworld) |
| 34 | } | 37 | } |
| 35 | 38 | ||
| 39 | region_and_room = [] | ||
| 40 | |||
| 41 | # Create the regions in two stages. First, make the actual region objects and memoize them. Then, add all of the | ||
| 42 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is | ||
| 43 | # faster than having to look them up during access checking. | ||
| 36 | for room in world.static_logic.objects.rooms: | 44 | for room in world.static_logic.objects.rooms: |
| 37 | region = create_region(room, world) | 45 | region = create_region(room, world) |
| 38 | regions[region.name] = region | 46 | regions[region.name] = region |
| 47 | region_and_room.append((region, room)) | ||
| 48 | |||
| 49 | for (region, room) in region_and_room: | ||
| 50 | create_locations(room, region, world, regions) | ||
| 39 | 51 | ||
| 40 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") | 52 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") |
| 41 | 53 | ||
| @@ -82,14 +94,18 @@ def create_regions(world: "Lingo2World"): | |||
| 82 | else: | 94 | else: |
| 83 | connection_name = f"{connection_name} (via panel {panel.name})" | 95 | connection_name = f"{connection_name} (via panel {panel.name})" |
| 84 | 96 | ||
| 97 | reqs.simplify() | ||
| 98 | |||
| 85 | if from_region in regions and to_region in regions: | 99 | if from_region in regions and to_region in regions: |
| 86 | connection = Entrance(world.player, connection_name, regions[from_region]) | 100 | connection = Entrance(world.player, connection_name, regions[from_region]) |
| 87 | connection.access_rule = make_location_lambda(reqs, world) | 101 | connection.access_rule = make_location_lambda(reqs, world, regions) |
| 88 | 102 | ||
| 89 | regions[from_region].exits.append(connection) | 103 | regions[from_region].exits.append(connection) |
| 90 | connection.connect(regions[to_region]) | 104 | connection.connect(regions[to_region]) |
| 91 | 105 | ||
| 92 | for region in reqs.rooms: | 106 | for region in reqs.rooms: |
| 107 | if region == from_region: | ||
| 108 | continue | ||
| 93 | world.multiworld.register_indirect_condition(regions[region], connection) | 109 | world.multiworld.register_indirect_condition(regions[region], connection) |
| 94 | 110 | ||
| 95 | world.multiworld.regions += regions.values() | 111 | world.multiworld.regions += regions.values() |
| diff --git a/apworld/rules.py b/apworld/rules.py index 6186637..c077858 100644 --- a/apworld/rules.py +++ b/apworld/rules.py | |||
| @@ -1,14 +1,15 @@ | |||
| 1 | from collections.abc import Callable | 1 | from collections.abc import Callable |
| 2 | from typing import TYPE_CHECKING | 2 | from typing import TYPE_CHECKING |
| 3 | 3 | ||
| 4 | from BaseClasses import CollectionState | 4 | from BaseClasses import CollectionState, Region |
| 5 | from .player_logic import AccessRequirements | 5 | from .player_logic import AccessRequirements |
| 6 | 6 | ||
| 7 | if TYPE_CHECKING: | 7 | if TYPE_CHECKING: |
| 8 | from . import Lingo2World | 8 | from . import Lingo2World |
| 9 | 9 | ||
| 10 | 10 | ||
| 11 | def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, world: "Lingo2World") -> bool: | 11 | def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, regions: list[Region], |
| 12 | world: "Lingo2World") -> bool: | ||
| 12 | if not all(state.has(item, world.player) for item in reqs.items): | 13 | if not all(state.has(item, world.player) for item in reqs.items): |
| 13 | return False | 14 | return False |
| 14 | 15 | ||
| @@ -18,6 +19,9 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
| 18 | if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): | 19 | if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): |
| 19 | return False | 20 | return False |
| 20 | 21 | ||
| 22 | if not all(state.can_reach(region) for region in regions): | ||
| 23 | return False | ||
| 24 | |||
| 21 | for letter_key, letter_level in reqs.letters.items(): | 25 | for letter_key, letter_level in reqs.letters.items(): |
| 22 | if not state.has(letter_key, world.player, letter_level): | 26 | if not state.has(letter_key, world.player, letter_level): |
| 23 | return False | 27 | return False |
| @@ -28,7 +32,7 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
| 28 | return False | 32 | return False |
| 29 | 33 | ||
| 30 | if len(reqs.or_logic) > 0: | 34 | if len(reqs.or_logic) > 0: |
| 31 | if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, world) for sub_reqs in subjunction) | 35 | if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, [], world) for sub_reqs in subjunction) |
| 32 | for subjunction in reqs.or_logic): | 36 | for subjunction in reqs.or_logic): |
| 33 | return False | 37 | return False |
| 34 | 38 | ||
| @@ -37,7 +41,7 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
| 37 | checked = 0 | 41 | checked = 0 |
| 38 | for possibility in reqs.possibilities: | 42 | for possibility in reqs.possibilities: |
| 39 | checked += 1 | 43 | checked += 1 |
| 40 | if lingo2_can_satisfy_requirements(state, possibility, world): | 44 | if lingo2_can_satisfy_requirements(state, possibility, [], world): |
| 41 | completed += 1 | 45 | completed += 1 |
| 42 | if completed >= reqs.complete_at: | 46 | if completed >= reqs.complete_at: |
| 43 | break | 47 | break |
| @@ -49,5 +53,11 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
| 49 | 53 | ||
| 50 | return True | 54 | return True |
| 51 | 55 | ||
| 52 | def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World") -> Callable[[CollectionState], bool]: | 56 | def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World", |
| 53 | return lambda state: lingo2_can_satisfy_requirements(state, reqs, world) | 57 | regions: dict[str, Region]) -> Callable[[CollectionState], bool]: |
| 58 | # Replace required rooms with regions for the top level requirement, which saves looking up the regions during rule | ||
| 59 | # checking. | ||
| 60 | required_regions = [regions[room_name] for room_name in reqs.rooms] | ||
| 61 | new_reqs = reqs.copy() | ||
| 62 | new_reqs.rooms.clear() | ||
| 63 | return lambda state: lingo2_can_satisfy_requirements(state, new_reqs, required_regions, world) | ||
