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-rw-r--r--apworld/__init__.py2
-rw-r--r--apworld/client/client.gd25
-rw-r--r--apworld/client/gamedata.gd7
-rw-r--r--apworld/client/keyboard.gd36
-rw-r--r--apworld/client/manager.gd6
-rw-r--r--apworld/client/pauseMenu.gd20
-rw-r--r--apworld/client/player.gd1
-rw-r--r--apworld/context.py388
-rw-r--r--apworld/player_logic.py13
-rw-r--r--apworld/static_logic.py1
-rw-r--r--apworld/tracker.py50
11 files changed, 405 insertions, 144 deletions
diff --git a/apworld/__init__.py b/apworld/__init__.py index f99f5f5..8da6d1f 100644 --- a/apworld/__init__.py +++ b/apworld/__init__.py
@@ -59,6 +59,8 @@ class Lingo2World(World):
59 item_name_groups = static_logic.item_name_groups 59 item_name_groups = static_logic.item_name_groups
60 location_name_groups = static_logic.location_name_groups 60 location_name_groups = static_logic.location_name_groups
61 61
62 for_tracker: ClassVar[bool] = False
63
62 player_logic: Lingo2PlayerLogic 64 player_logic: Lingo2PlayerLogic
63 65
64 port_pairings: dict[int, int] 66 port_pairings: dict[int, int]
diff --git a/apworld/client/client.gd b/apworld/client/client.gd index 286ad4b..3d4096f 100644 --- a/apworld/client/client.gd +++ b/apworld/client/client.gd
@@ -33,6 +33,7 @@ signal item_sent_notification(message)
33signal hint_received(message) 33signal hint_received(message)
34signal accessible_locations_updated 34signal accessible_locations_updated
35signal checked_locations_updated 35signal checked_locations_updated
36signal keyboard_update_received
36 37
37 38
38func _init(): 39func _init():
@@ -157,6 +158,13 @@ func _on_web_socket_server_message_received(_peer_id: int, packet: String) -> vo
157 158
158 accessible_locations_updated.emit() 159 accessible_locations_updated.emit()
159 160
161 elif cmd == "UpdateKeyboard":
162 var updates = {}
163 for k in message["updates"]:
164 updates[k] = int(message["updates"][k])
165
166 keyboard_update_received.emit(updates)
167
160 168
161func connectToServer(server, un, pw): 169func connectToServer(server, un, pw):
162 sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}]) 170 sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}])
@@ -202,19 +210,6 @@ func sendLocations(loc_ids):
202 sendMessage([{"cmd": "LocationChecks", "locations": loc_ids}]) 210 sendMessage([{"cmd": "LocationChecks", "locations": loc_ids}])
203 211
204 212
205func setValue(key, value, operation = "replace"):
206 sendMessage(
207 [
208 {
209 "cmd": "Set",
210 "key": "Lingo2_%d_%s" % [_slot, key],
211 "want_reply": false,
212 "operations": [{"operation": operation, "value": value}]
213 }
214 ]
215 )
216
217
218func say(textdata): 213func say(textdata):
219 sendMessage([{"cmd": "Say", "text": textdata}]) 214 sendMessage([{"cmd": "Say", "text": textdata}])
220 215
@@ -227,6 +222,10 @@ func scoutLocations(loc_ids):
227 sendMessage([{"cmd": "LocationScouts", "locations": loc_ids}]) 222 sendMessage([{"cmd": "LocationScouts", "locations": loc_ids}])
228 223
229 224
225func updateKeyboard(updates):
226 sendMessage([{"cmd": "UpdateKeyboard", "keyboard": updates}])
227
228
230func sendQuit(): 229func sendQuit():
231 sendMessage([{"cmd": "Quit"}]) 230 sendMessage([{"cmd": "Quit"}])
232 231
diff --git a/apworld/client/gamedata.gd b/apworld/client/gamedata.gd index 39e0583..13ec568 100644 --- a/apworld/client/gamedata.gd +++ b/apworld/client/gamedata.gd
@@ -161,6 +161,13 @@ func get_door_ap_id(door_id):
161 return null 161 return null
162 162
163 163
164func get_door_map_name(door_id):
165 var door = objects.get_doors()[door_id]
166 var room = objects.get_rooms()[door.get_room_id()]
167 var map = objects.get_maps()[room.get_map_id()]
168 return map.get_name()
169
170
164func get_door_receivers(door_id): 171func get_door_receivers(door_id):
165 var door = objects.get_doors()[door_id] 172 var door = objects.get_doors()[door_id]
166 return door.get_receivers() 173 return door.get_receivers()
diff --git a/apworld/client/keyboard.gd b/apworld/client/keyboard.gd index 450566d..a59c4d0 100644 --- a/apworld/client/keyboard.gd +++ b/apworld/client/keyboard.gd
@@ -48,6 +48,9 @@ func load_seed():
48 if localdata.size() > 2: 48 if localdata.size() > 2:
49 keyholder_state = localdata[2] 49 keyholder_state = localdata[2]
50 50
51 if not letters_saved.is_empty():
52 ap.client.updateKeyboard(letters_saved)
53
51 for k in kALL_LETTERS: 54 for k in kALL_LETTERS:
52 var level = 0 55 var level = 0
53 56
@@ -105,10 +108,20 @@ func update_unlocks():
105 108
106 109
107func collect_local_letter(key, level): 110func collect_local_letter(key, level):
108 if level < 0 or level > 2 or level < letters_saved.get(key, 0): 111 var ap = global.get_node("Archipelago")
112 var true_level = 0
113
114 if ap.get_letter_behavior(key, false) == ap.kLETTER_BEHAVIOR_VANILLA:
115 true_level += 1
116 if level == 2 and ap.get_letter_behavior(key, true) == ap.kLETTER_BEHAVIOR_VANILLA:
117 true_level += 1
118
119 if true_level < letters_saved.get(key, 0):
109 return 120 return
110 121
111 letters_saved[key] = level 122 letters_saved[key] = true_level
123
124 ap.client.updateKeyboard({key: true_level})
112 125
113 if letters_blocked.has(key): 126 if letters_blocked.has(key):
114 letters_blocked.erase(key) 127 letters_blocked.erase(key)
@@ -197,3 +210,22 @@ func reset_keyholders():
197 save() 210 save()
198 211
199 return cleared_anything 212 return cleared_anything
213
214
215func remote_keyboard_updated(updates):
216 var reverse = {}
217 var should_update = false
218
219 for k in updates:
220 if not letters_saved.has(k) or updates[k] > letters_saved[k]:
221 letters_saved[k] = updates[k]
222 should_update = true
223 elif updates[k] < letters_saved[k]:
224 reverse[k] = letters_saved[k]
225
226 if should_update:
227 update_unlocks()
228
229 if not reverse.is_empty():
230 var ap = global.get_node("Archipelago")
231 ap.client.updateKeyboard(reverse)
diff --git a/apworld/client/manager.gd b/apworld/client/manager.gd index 2c25269..afa3ebe 100644 --- a/apworld/client/manager.gd +++ b/apworld/client/manager.gd
@@ -15,6 +15,7 @@ var ap_pass = ""
15var connection_history = [] 15var connection_history = []
16var show_compass = false 16var show_compass = false
17var show_locations = false 17var show_locations = false
18var show_minimap = false
18 19
19var client 20var client
20var keyboard 21var keyboard
@@ -93,6 +94,9 @@ func _init():
93 if data.size() > 5: 94 if data.size() > 5:
94 show_locations = data[5] 95 show_locations = data[5]
95 96
97 if data.size() > 6:
98 show_minimap = data[6]
99
96 100
97func _ready(): 101func _ready():
98 client = SCRIPT_client.new() 102 client = SCRIPT_client.new()
@@ -114,6 +118,7 @@ func _ready():
114 118
115 keyboard = SCRIPT_keyboard.new() 119 keyboard = SCRIPT_keyboard.new()
116 add_child(keyboard) 120 add_child(keyboard)
121 client.keyboard_update_received.connect(keyboard.remote_keyboard_updated)
117 122
118 123
119func saveSettings(): 124func saveSettings():
@@ -128,6 +133,7 @@ func saveSettings():
128 connection_history, 133 connection_history,
129 show_compass, 134 show_compass,
130 show_locations, 135 show_locations,
136 show_minimap,
131 ] 137 ]
132 file.store_var(data, true) 138 file.store_var(data, true)
133 file.close() 139 file.close()
diff --git a/apworld/client/pauseMenu.gd b/apworld/client/pauseMenu.gd index d1b4bb3..72b45e8 100644 --- a/apworld/client/pauseMenu.gd +++ b/apworld/client/pauseMenu.gd
@@ -2,6 +2,7 @@ extends "res://scripts/ui/pauseMenu.gd"
2 2
3var compass_button 3var compass_button
4var locations_button 4var locations_button
5var minimap_button
5 6
6 7
7func _ready(): 8func _ready():
@@ -29,6 +30,15 @@ func _ready():
29 locations_button.pressed.connect(_toggle_locations) 30 locations_button.pressed.connect(_toggle_locations)
30 ap_panel.add_child(locations_button) 31 ap_panel.add_child(locations_button)
31 32
33 minimap_button = CheckBox.new()
34 minimap_button.text = "show minimap"
35 minimap_button.button_pressed = ap.show_minimap
36 minimap_button.position = Vector2(65, 300)
37 minimap_button.theme = preload("res://assets/themes/baseUI.tres")
38 minimap_button.add_theme_font_size_override("font_size", 60)
39 minimap_button.pressed.connect(_toggle_minimap)
40 ap_panel.add_child(minimap_button)
41
32 super._ready() 42 super._ready()
33 43
34 44
@@ -69,3 +79,13 @@ func _toggle_locations():
69 79
70 var textclient = global.get_node("Textclient") 80 var textclient = global.get_node("Textclient")
71 textclient.update_locations_visibility() 81 textclient.update_locations_visibility()
82
83
84func _toggle_minimap():
85 var ap = global.get_node("Archipelago")
86 ap.show_minimap = minimap_button.button_pressed
87 ap.saveSettings()
88
89 var minimap = get_tree().get_root().get_node("scene/Minimap")
90 if minimap != null:
91 minimap.visible = ap.show_minimap
diff --git a/apworld/client/player.gd b/apworld/client/player.gd index fb88880..366c3b0 100644 --- a/apworld/client/player.gd +++ b/apworld/client/player.gd
@@ -330,6 +330,7 @@ func _ready():
330 330
331 var minimap = ap.SCRIPT_minimap.new() 331 var minimap = ap.SCRIPT_minimap.new()
332 minimap.name = "Minimap" 332 minimap.name = "Minimap"
333 minimap.visible = ap.show_minimap
333 get_parent().add_child.call_deferred(minimap) 334 get_parent().add_child.call_deferred(minimap)
334 335
335 super._ready() 336 super._ready()
diff --git a/apworld/context.py b/apworld/context.py index 0a058e5..bc3b1bf 100644 --- a/apworld/context.py +++ b/apworld/context.py
@@ -15,35 +15,85 @@ from Utils import async_start
15from . import Lingo2World 15from . import Lingo2World
16from .tracker import Tracker 16from .tracker import Tracker
17 17
18PORT = 43182 18ALL_LETTERS = "abcdefghijklmnopqrstuvwxyz"
19MESSAGE_MAX_SIZE = 16*1024*1024 19MESSAGE_MAX_SIZE = 16*1024*1024
20PORT = 43182
21
22KEY_STORAGE_MAPPING = {
23 "a": (1, 0), "b": (1, 1), "c": (1, 2), "d": (1, 3), "e": (1, 4), "f": (1, 5), "g": (1, 6), "h": (1, 7), "i": (1, 8),
24 "j": (1, 9), "k": (1, 10), "l": (1, 11), "m": (1, 12), "n": (2, 0), "o": (2, 1), "p": (2, 2), "q": (2, 3),
25 "r": (2, 4), "s": (2, 5), "t": (2, 6), "u": (2, 7), "v": (2, 8), "w": (2, 9), "x": (2, 10), "y": (2, 11),
26 "z": (2, 12),
27}
28
29REVERSE_KEY_STORAGE_MAPPING = {t: k for k, t in KEY_STORAGE_MAPPING.items()}
30
31
32class Lingo2Manager:
33 game_ctx: "Lingo2GameContext"
34 client_ctx: "Lingo2ClientContext"
35 tracker: Tracker
36
37 keyboard: dict[str, int]
38
39 def __init__(self, game_ctx: "Lingo2GameContext", client_ctx: "Lingo2ClientContext"):
40 self.game_ctx = game_ctx
41 self.game_ctx.manager = self
42 self.client_ctx = client_ctx
43 self.client_ctx.manager = self
44 self.tracker = Tracker(self)
45 self.keyboard = {}
46
47 self.reset()
48
49 def reset(self):
50 for k in ALL_LETTERS:
51 self.keyboard[k] = 0
52
53 def update_keyboard(self, new_keyboard: dict[str, int]) -> dict[str, int]:
54 ret: dict[str, int] = {}
55
56 for k, v in new_keyboard.items():
57 if v > self.keyboard.get(k, 0):
58 self.keyboard[k] = v
59 ret[k] = v
60
61 if len(ret) > 0:
62 self.tracker.refresh_state()
63 self.game_ctx.send_accessible_locations()
64
65 return ret
20 66
21 67
22class Lingo2GameContext: 68class Lingo2GameContext:
23 server: Endpoint | None 69 server: Endpoint | None
24 client: "Lingo2ClientContext" 70 manager: Lingo2Manager
25 tracker: Tracker
26 71
27 def __init__(self): 72 def __init__(self):
28 self.server = None 73 self.server = None
29 self.tracker = Tracker()
30 74
31 def send_connected(self): 75 def send_connected(self):
76 if self.server is None:
77 return
78
32 msg = { 79 msg = {
33 "cmd": "Connected", 80 "cmd": "Connected",
34 "user": self.client.username, 81 "user": self.manager.client_ctx.username,
35 "seed_name": self.client.seed_name, 82 "seed_name": self.manager.client_ctx.seed_name,
36 "version": self.client.server_version, 83 "version": self.manager.client_ctx.server_version,
37 "generator_version": self.client.generator_version, 84 "generator_version": self.manager.client_ctx.generator_version,
38 "team": self.client.team, 85 "team": self.manager.client_ctx.team,
39 "slot": self.client.slot, 86 "slot": self.manager.client_ctx.slot,
40 "checked_locations": self.client.checked_locations, 87 "checked_locations": self.manager.client_ctx.checked_locations,
41 "slot_data": self.client.slot_data, 88 "slot_data": self.manager.client_ctx.slot_data,
42 } 89 }
43 90
44 async_start(self.send_msgs([msg]), name="game Connected") 91 async_start(self.send_msgs([msg]), name="game Connected")
45 92
46 def send_item_sent_notification(self, item_name, receiver_name, item_flags): 93 def send_item_sent_notification(self, item_name, receiver_name, item_flags):
94 if self.server is None:
95 return
96
47 msg = { 97 msg = {
48 "cmd": "ItemSentNotif", 98 "cmd": "ItemSentNotif",
49 "item_name": item_name, 99 "item_name": item_name,
@@ -54,6 +104,9 @@ class Lingo2GameContext:
54 async_start(self.send_msgs([msg]), name="item sent notif") 104 async_start(self.send_msgs([msg]), name="item sent notif")
55 105
56 def send_hint_received(self, item_name, location_name, receiver_name, item_flags, for_self): 106 def send_hint_received(self, item_name, location_name, receiver_name, item_flags, for_self):
107 if self.server is None:
108 return
109
57 msg = { 110 msg = {
58 "cmd": "HintReceived", 111 "cmd": "HintReceived",
59 "item_name": item_name, 112 "item_name": item_name,
@@ -66,6 +119,9 @@ class Lingo2GameContext:
66 async_start(self.send_msgs([msg]), name="hint received notif") 119 async_start(self.send_msgs([msg]), name="hint received notif")
67 120
68 def send_item_received(self, items): 121 def send_item_received(self, items):
122 if self.server is None:
123 return
124
69 msg = { 125 msg = {
70 "cmd": "ItemReceived", 126 "cmd": "ItemReceived",
71 "items": items, 127 "items": items,
@@ -74,6 +130,9 @@ class Lingo2GameContext:
74 async_start(self.send_msgs([msg]), name="item received") 130 async_start(self.send_msgs([msg]), name="item received")
75 131
76 def send_location_info(self, locations): 132 def send_location_info(self, locations):
133 if self.server is None:
134 return
135
77 msg = { 136 msg = {
78 "cmd": "LocationInfo", 137 "cmd": "LocationInfo",
79 "locations": locations, 138 "locations": locations,
@@ -82,6 +141,9 @@ class Lingo2GameContext:
82 async_start(self.send_msgs([msg]), name="location info") 141 async_start(self.send_msgs([msg]), name="location info")
83 142
84 def send_text_message(self, parts): 143 def send_text_message(self, parts):
144 if self.server is None:
145 return
146
85 msg = { 147 msg = {
86 "cmd": "TextMessage", 148 "cmd": "TextMessage",
87 "data": parts, 149 "data": parts,
@@ -90,14 +152,20 @@ class Lingo2GameContext:
90 async_start(self.send_msgs([msg]), name="notif") 152 async_start(self.send_msgs([msg]), name="notif")
91 153
92 def send_accessible_locations(self): 154 def send_accessible_locations(self):
155 if self.server is None:
156 return
157
93 msg = { 158 msg = {
94 "cmd": "AccessibleLocations", 159 "cmd": "AccessibleLocations",
95 "locations": list(self.tracker.accessible_locations), 160 "locations": list(self.manager.tracker.accessible_locations),
96 } 161 }
97 162
98 async_start(self.send_msgs([msg]), name="accessible locations") 163 async_start(self.send_msgs([msg]), name="accessible locations")
99 164
100 def send_update_locations(self, locations): 165 def send_update_locations(self, locations):
166 if self.server is None:
167 return
168
101 msg = { 169 msg = {
102 "cmd": "UpdateLocations", 170 "cmd": "UpdateLocations",
103 "locations": locations, 171 "locations": locations,
@@ -105,6 +173,17 @@ class Lingo2GameContext:
105 173
106 async_start(self.send_msgs([msg]), name="update locations") 174 async_start(self.send_msgs([msg]), name="update locations")
107 175
176 def send_update_keyboard(self, updates):
177 if self.server is None:
178 return
179
180 msg = {
181 "cmd": "UpdateKeyboard",
182 "updates": updates,
183 }
184
185 async_start(self.send_msgs([msg]), name="update keyboard")
186
108 async def send_msgs(self, msgs: list[Any]) -> None: 187 async def send_msgs(self, msgs: list[Any]) -> None:
109 """ `msgs` JSON serializable """ 188 """ `msgs` JSON serializable """
110 if not self.server or not self.server.socket.open or self.server.socket.closed: 189 if not self.server or not self.server.socket.open or self.server.socket.closed:
@@ -113,7 +192,7 @@ class Lingo2GameContext:
113 192
114 193
115class Lingo2ClientContext(CommonContext): 194class Lingo2ClientContext(CommonContext):
116 game_ctx: Lingo2GameContext 195 manager: Lingo2Manager
117 196
118 game = "Lingo 2" 197 game = "Lingo 2"
119 items_handling = 0b111 198 items_handling = 0b111
@@ -138,118 +217,201 @@ class Lingo2ClientContext(CommonContext):
138 elif cmd == "Connected": 217 elif cmd == "Connected":
139 self.slot_data = args.get("slot_data", None) 218 self.slot_data = args.get("slot_data", None)
140 219
141 if self.game_ctx.server is not None: 220 self.manager.reset()
142 self.game_ctx.send_connected() 221
143 222 self.manager.game_ctx.send_connected()
144 self.game_ctx.tracker.setup_slot(self.slot_data) 223
224 self.manager.tracker.setup_slot(self.slot_data)
225 self.manager.tracker.set_checked_locations(self.checked_locations)
226 self.manager.game_ctx.send_accessible_locations()
227
228 self.set_notify(self.get_datastorage_key("keyboard1"), self.get_datastorage_key("keyboard2"))
229 async_start(self.send_msgs([{
230 "cmd": "Set",
231 "key": self.get_datastorage_key("keyboard1"),
232 "default": 0,
233 "want_reply": True,
234 "operations": [{"operation": "default", "value": 0}]
235 }, {
236 "cmd": "Set",
237 "key": self.get_datastorage_key("keyboard2"),
238 "default": 0,
239 "want_reply": True,
240 "operations": [{"operation": "default", "value": 0}]
241 }]), name="default keys")
145 elif cmd == "RoomUpdate": 242 elif cmd == "RoomUpdate":
146 if self.game_ctx.server is not None: 243 self.manager.tracker.set_checked_locations(self.checked_locations)
147 self.game_ctx.send_update_locations(args["checked_locations"]) 244 self.manager.game_ctx.send_update_locations(args["checked_locations"])
148 elif cmd == "ReceivedItems": 245 elif cmd == "ReceivedItems":
149 self.game_ctx.tracker.set_collected_items(self.items_received) 246 self.manager.tracker.set_collected_items(self.items_received)
150 247
151 if self.game_ctx.server is not None: 248 cur_index = 0
152 cur_index = 0 249 items = []
153 items = []
154 250
155 for item in args["items"]: 251 for item in args["items"]:
156 index = cur_index + args["index"] 252 index = cur_index + args["index"]
157 cur_index += 1 253 cur_index += 1
158 254
159 item_msg = { 255 item_msg = {
160 "id": item.item, 256 "id": item.item,
161 "index": index, 257 "index": index,
162 "flags": item.flags, 258 "flags": item.flags,
163 "text": self.item_names.lookup_in_slot(item.item, self.slot), 259 "text": self.item_names.lookup_in_slot(item.item, self.slot),
164 } 260 }
165 261
166 if item.player != self.slot: 262 if item.player != self.slot:
167 item_msg["sender"] = self.player_names.get(item.player) 263 item_msg["sender"] = self.player_names.get(item.player)
168 264
169 items.append(item_msg) 265 items.append(item_msg)
170 266
171 self.game_ctx.send_item_received(items) 267 self.manager.game_ctx.send_item_received(items)
172 268
173 if any(ItemClassification.progression in ItemClassification(item.flags) for item in args["items"]): 269 if any(ItemClassification.progression in ItemClassification(item.flags) for item in args["items"]):
174 self.game_ctx.send_accessible_locations() 270 self.manager.game_ctx.send_accessible_locations()
175 elif cmd == "PrintJSON": 271 elif cmd == "PrintJSON":
176 if self.game_ctx.server is not None: 272 if "receiving" in args and "item" in args and args["item"].player == self.slot:
177 if "receiving" in args and "item" in args and args["item"].player == self.slot: 273 item_name = self.item_names.lookup_in_slot(args["item"].item, args["receiving"])
178 item_name = self.item_names.lookup_in_slot(args["item"].item, args["receiving"]) 274 location_name = self.location_names.lookup_in_slot(args["item"].location, args["item"].player)
179 location_name = self.location_names.lookup_in_slot(args["item"].location, args["item"].player) 275 receiver_name = self.player_names.get(args["receiving"])
180 receiver_name = self.player_names.get(args["receiving"]) 276
181 277 if args["type"] == "Hint" and not args.get("found", False):
182 if args["type"] == "Hint" and not args.get("found", False): 278 self.manager.game_ctx.send_hint_received(item_name, location_name, receiver_name, args["item"].flags,
183 self.game_ctx.send_hint_received(item_name, location_name, receiver_name, args["item"].flags, 279 int(args["receiving"]) == self.slot)
184 int(args["receiving"]) == self.slot) 280 elif args["receiving"] != self.slot:
185 elif args["receiving"] != self.slot: 281 self.manager.game_ctx.send_item_sent_notification(item_name, receiver_name, args["item"].flags)
186 self.game_ctx.send_item_sent_notification(item_name, receiver_name, args["item"].flags) 282
187 283 parts = []
188 parts = [] 284 for message_part in args["data"]:
189 for message_part in args["data"]: 285 if "type" not in message_part and "text" in message_part:
190 if "type" not in message_part and "text" in message_part: 286 parts.append({"type": "text", "text": message_part["text"]})
191 parts.append({"type": "text", "text": message_part["text"]}) 287 elif message_part["type"] == "player_id":
192 elif message_part["type"] == "player_id": 288 parts.append({
193 parts.append({ 289 "type": "player",
194 "type": "player", 290 "text": self.player_names.get(int(message_part["text"])),
195 "text": self.player_names.get(int(message_part["text"])), 291 "self": int(int(message_part["text"]) == self.slot),
196 "self": int(int(message_part["text"]) == self.slot),
197 })
198 elif message_part["type"] == "item_id":
199 parts.append({
200 "type": "item",
201 "text": self.item_names.lookup_in_slot(int(message_part["text"]), message_part["player"]),
202 "flags": message_part["flags"],
203 })
204 elif message_part["type"] == "location_id":
205 parts.append({
206 "type": "location",
207 "text": self.location_names.lookup_in_slot(int(message_part["text"]),
208 message_part["player"])
209 })
210 elif "text" in message_part:
211 parts.append({"type": "text", "text": message_part["text"]})
212
213 self.game_ctx.send_text_message(parts)
214 elif cmd == "LocationInfo":
215 if self.game_ctx.server is not None:
216 locations = []
217
218 for location in args["locations"]:
219 locations.append({
220 "id": location.location,
221 "item": self.item_names.lookup_in_slot(location.item, location.player),
222 "player": self.player_names.get(location.player),
223 "flags": location.flags,
224 "self": int(location.player) == self.slot,
225 }) 292 })
293 elif message_part["type"] == "item_id":
294 parts.append({
295 "type": "item",
296 "text": self.item_names.lookup_in_slot(int(message_part["text"]), message_part["player"]),
297 "flags": message_part["flags"],
298 })
299 elif message_part["type"] == "location_id":
300 parts.append({
301 "type": "location",
302 "text": self.location_names.lookup_in_slot(int(message_part["text"]),
303 message_part["player"])
304 })
305 elif "text" in message_part:
306 parts.append({"type": "text", "text": message_part["text"]})
226 307
227 self.game_ctx.send_location_info(locations) 308 self.manager.game_ctx.send_text_message(parts)
228 309 elif cmd == "LocationInfo":
229 if cmd in ["Connected", "RoomUpdate"]: 310 locations = []
230 self.game_ctx.tracker.set_checked_locations(self.checked_locations) 311
231 312 for location in args["locations"]:
232 313 locations.append({
233async def pipe_loop(ctx: Lingo2GameContext): 314 "id": location.location,
234 while not ctx.client.exit_event.is_set(): 315 "item": self.item_names.lookup_in_slot(location.item, location.player),
316 "player": self.player_names.get(location.player),
317 "flags": location.flags,
318 "self": int(location.player) == self.slot,
319 })
320
321 self.manager.game_ctx.send_location_info(locations)
322 elif cmd == "SetReply":
323 if args["key"] == self.get_datastorage_key("keyboard1"):
324 self.handle_keyboard_update(1, args)
325 elif args["key"] == self.get_datastorage_key("keyboard2"):
326 self.handle_keyboard_update(2, args)
327
328 def get_datastorage_key(self, name: str):
329 return f"Lingo2_{self.slot}_{name}"
330
331 async def update_keyboard(self, updates: dict[str, int]):
332 kb1 = 0
333 kb2 = 0
334
335 for k, v in updates.items():
336 if v == 0:
337 continue
338
339 effect = 0
340 if v >= 1:
341 effect |= 1
342 if v == 2:
343 effect |= 2
344
345 pos = KEY_STORAGE_MAPPING[k]
346 if pos[0] == 1:
347 kb1 |= (effect << pos[1] * 2)
348 else:
349 kb2 |= (effect << pos[1] * 2)
350
351 msgs = []
352
353 if kb1 != 0:
354 msgs.append({
355 "cmd": "Set",
356 "key": self.get_datastorage_key("keyboard1"),
357 "want_reply": True,
358 "operations": [{
359 "operation": "or",
360 "value": kb1
361 }]
362 })
363
364 if kb2 != 0:
365 msgs.append({
366 "cmd": "Set",
367 "key": self.get_datastorage_key("keyboard2"),
368 "want_reply": True,
369 "operations": [{
370 "operation": "or",
371 "value": kb2
372 }]
373 })
374
375 if len(msgs) > 0:
376 print(updates)
377 print(msgs)
378 await self.send_msgs(msgs)
379
380 def handle_keyboard_update(self, field: int, args: dict[str, Any]):
381 keys = {}
382 value = args["value"]
383
384 for i in range(0, 13):
385 if (value & (1 << (i * 2))) != 0:
386 keys[REVERSE_KEY_STORAGE_MAPPING[(field, i)]] = 1
387 if (value & (1 << (i * 2 + 1))) != 0:
388 keys[REVERSE_KEY_STORAGE_MAPPING[(field, i)]] = 2
389
390 updates = self.manager.update_keyboard(keys)
391 if len(updates) > 0:
392 self.manager.game_ctx.send_update_keyboard(updates)
393
394
395async def pipe_loop(manager: Lingo2Manager):
396 while not manager.client_ctx.exit_event.is_set():
235 try: 397 try:
236 socket = await websockets.connect("ws://localhost", port=PORT, ping_timeout=None, ping_interval=None, 398 socket = await websockets.connect("ws://localhost", port=PORT, ping_timeout=None, ping_interval=None,
237 max_size=MESSAGE_MAX_SIZE) 399 max_size=MESSAGE_MAX_SIZE)
238 ctx.server = Endpoint(socket) 400 manager.game_ctx.server = Endpoint(socket)
239 logger.info("Connected to Lingo 2!") 401 logger.info("Connected to Lingo 2!")
240 if ctx.client.auth is not None: 402 if manager.client_ctx.auth is not None:
241 ctx.send_connected() 403 manager.game_ctx.send_connected()
242 ctx.send_accessible_locations() 404 manager.game_ctx.send_accessible_locations()
243 async for data in ctx.server.socket: 405 async for data in manager.game_ctx.server.socket:
244 for msg in decode(data): 406 for msg in decode(data):
245 await process_game_cmd(ctx, msg) 407 await process_game_cmd(manager, msg)
246 except ConnectionRefusedError: 408 except ConnectionRefusedError:
247 logger.info("Could not connect to Lingo 2.") 409 logger.info("Could not connect to Lingo 2.")
248 finally: 410 finally:
249 ctx.server = None 411 manager.game_ctx.server = None
250 412
251 413
252async def process_game_cmd(ctx: Lingo2GameContext, args: dict): 414async def process_game_cmd(manager: Lingo2Manager, args: dict):
253 cmd = args["cmd"] 415 cmd = args["cmd"]
254 416
255 if cmd == "Connect": 417 if cmd == "Connect":
@@ -262,13 +424,17 @@ async def process_game_cmd(ctx: Lingo2GameContext, args: dict):
262 else: 424 else:
263 server_address = f"{player}:None@{server}" 425 server_address = f"{player}:None@{server}"
264 426
265 async_start(ctx.client.connect(server_address), name="client connect") 427 async_start(manager.client_ctx.connect(server_address), name="client connect")
266 elif cmd == "Disconnect": 428 elif cmd == "Disconnect":
267 async_start(ctx.client.disconnect(), name="client disconnect") 429 async_start(manager.client_ctx.disconnect(), name="client disconnect")
268 elif cmd in ["Sync", "LocationChecks", "Say", "StatusUpdate", "LocationScouts"]: 430 elif cmd in ["Sync", "LocationChecks", "Say", "StatusUpdate", "LocationScouts"]:
269 async_start(ctx.client.send_msgs([args]), name="client forward") 431 async_start(manager.client_ctx.send_msgs([args]), name="client forward")
432 elif cmd == "UpdateKeyboard":
433 updates = manager.update_keyboard(args["keyboard"])
434 if len(updates) > 0:
435 async_start(manager.client_ctx.update_keyboard(updates), name="client update keyboard")
270 elif cmd == "Quit": 436 elif cmd == "Quit":
271 ctx.client.exit_event.set() 437 manager.client_ctx.exit_event.set()
272 438
273 439
274async def run_game(): 440async def run_game():
@@ -318,9 +484,7 @@ def client_main(*launch_args: str) -> None:
318 484
319 client_ctx = Lingo2ClientContext(args.connect, args.password) 485 client_ctx = Lingo2ClientContext(args.connect, args.password)
320 game_ctx = Lingo2GameContext() 486 game_ctx = Lingo2GameContext()
321 487 manager = Lingo2Manager(game_ctx, client_ctx)
322 client_ctx.game_ctx = game_ctx
323 game_ctx.client = client_ctx
324 488
325 client_ctx.server_task = asyncio.create_task(server_loop(client_ctx), name="ServerLoop") 489 client_ctx.server_task = asyncio.create_task(server_loop(client_ctx), name="ServerLoop")
326 490
@@ -328,7 +492,7 @@ def client_main(*launch_args: str) -> None:
328 client_ctx.run_gui() 492 client_ctx.run_gui()
329 client_ctx.run_cli() 493 client_ctx.run_cli()
330 494
331 pipe_task = asyncio.create_task(pipe_loop(game_ctx), name="GameWatcher") 495 pipe_task = asyncio.create_task(pipe_loop(manager), name="GameWatcher")
332 496
333 try: 497 try:
334 await pipe_task 498 await pipe_task
diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 966f712..8f2bd59 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py
@@ -297,13 +297,14 @@ class Lingo2PlayerLogic:
297 AccessRequirements())) 297 AccessRequirements()))
298 behavior = self.get_letter_behavior(letter.key, letter.level2) 298 behavior = self.get_letter_behavior(letter.key, letter.level2)
299 if behavior == LetterBehavior.VANILLA: 299 if behavior == LetterBehavior.VANILLA:
300 letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}" 300 if not world.for_tracker:
301 event_name = f"{letter_name} (Collected)" 301 letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}"
302 self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper() 302 event_name = f"{letter_name} (Collected)"
303
304 if letter.level2:
305 event_name = f"{letter_name} (Double Collected)"
306 self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper() 303 self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper()
304
305 if letter.level2:
306 event_name = f"{letter_name} (Double Collected)"
307 self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper()
307 elif behavior == LetterBehavior.ITEM: 308 elif behavior == LetterBehavior.ITEM:
308 self.real_items.append(letter.key.upper()) 309 self.real_items.append(letter.key.upper())
309 310
diff --git a/apworld/static_logic.py b/apworld/static_logic.py index e4d7d49..ef70b58 100644 --- a/apworld/static_logic.py +++ b/apworld/static_logic.py
@@ -2,6 +2,7 @@ from .generated import data_pb2 as data_pb2
2from .items import SYMBOL_ITEMS, ANTI_COLLECTABLE_TRAPS 2from .items import SYMBOL_ITEMS, ANTI_COLLECTABLE_TRAPS
3import pkgutil 3import pkgutil
4 4
5
5class Lingo2StaticLogic: 6class Lingo2StaticLogic:
6 item_id_to_name: dict[int, str] 7 item_id_to_name: dict[int, str]
7 location_id_to_name: dict[int, str] 8 location_id_to_name: dict[int, str]
diff --git a/apworld/tracker.py b/apworld/tracker.py index 721e9b3..2c3d0f3 100644 --- a/apworld/tracker.py +++ b/apworld/tracker.py
@@ -1,14 +1,22 @@
1from typing import TYPE_CHECKING
2
1from BaseClasses import MultiWorld, CollectionState, ItemClassification 3from BaseClasses import MultiWorld, CollectionState, ItemClassification
2from NetUtils import NetworkItem 4from NetUtils import NetworkItem
3from . import Lingo2World, Lingo2Item 5from . import Lingo2World, Lingo2Item
4from .regions import connect_ports_from_ut 6from .regions import connect_ports_from_ut
5from .options import Lingo2Options 7from .options import Lingo2Options, ShuffleLetters
8
9if TYPE_CHECKING:
10 from .context import Lingo2Manager
6 11
7PLAYER_NUM = 1 12PLAYER_NUM = 1
8 13
9 14
10class Tracker: 15class Tracker:
16 manager: "Lingo2Manager"
17
11 multiworld: MultiWorld 18 multiworld: MultiWorld
19 world: Lingo2World
12 20
13 collected_items: dict[int, int] 21 collected_items: dict[int, int]
14 checked_locations: set[int] 22 checked_locations: set[int]
@@ -16,26 +24,29 @@ class Tracker:
16 24
17 state: CollectionState 25 state: CollectionState
18 26
19 def __init__(self): 27 def __init__(self, manager: "Lingo2Manager"):
28 self.manager = manager
20 self.collected_items = {} 29 self.collected_items = {}
21 self.checked_locations = set() 30 self.checked_locations = set()
22 self.accessible_locations = set() 31 self.accessible_locations = set()
23 32
24 def setup_slot(self, slot_data): 33 def setup_slot(self, slot_data):
34 Lingo2World.for_tracker = True
35
25 self.multiworld = MultiWorld(players=PLAYER_NUM) 36 self.multiworld = MultiWorld(players=PLAYER_NUM)
26 world = Lingo2World(self.multiworld, PLAYER_NUM) 37 self.world = Lingo2World(self.multiworld, PLAYER_NUM)
27 self.multiworld.worlds[1] = world 38 self.multiworld.worlds[1] = self.world
28 world.options = Lingo2Options(**{k: t(slot_data.get(k, t.default)) 39 self.world.options = Lingo2Options(**{k: t(slot_data.get(k, t.default))
29 for k, t in Lingo2Options.type_hints.items()}) 40 for k, t in Lingo2Options.type_hints.items()})
30 41
31 world.generate_early() 42 self.world.generate_early()
32 world.create_regions() 43 self.world.create_regions()
33 44
34 if world.options.shuffle_worldports: 45 if self.world.options.shuffle_worldports:
35 port_pairings = {int(fp): int(tp) for fp, tp in slot_data["port_pairings"].items()} 46 port_pairings = {int(fp): int(tp) for fp, tp in slot_data["port_pairings"].items()}
36 connect_ports_from_ut(port_pairings, world) 47 connect_ports_from_ut(port_pairings, self.world)
37 48
38 self.state = CollectionState(self.multiworld) 49 self.refresh_state()
39 50
40 def set_checked_locations(self, checked_locations: set[int]): 51 def set_checked_locations(self, checked_locations: set[int]):
41 self.checked_locations = checked_locations.copy() 52 self.checked_locations = checked_locations.copy()
@@ -56,6 +67,23 @@ class Tracker:
56 self.state.collect(Lingo2Item(Lingo2World.static_logic.item_id_to_name.get(item_id), 67 self.state.collect(Lingo2Item(Lingo2World.static_logic.item_id_to_name.get(item_id),
57 ItemClassification.progression, item_id, PLAYER_NUM), prevent_sweep=True) 68 ItemClassification.progression, item_id, PLAYER_NUM), prevent_sweep=True)
58 69
70 for k, v in self.manager.keyboard.items():
71 # Unless all level 1 letters are pre-unlocked, H1 I1 N1 and T1 act differently between the generator and
72 # game. The generator considers them to be unlocked, which means they are not included in logic
73 # requirements, and only one item/event is needed to unlock their level 2 forms. The game considers them to
74 # be vanilla, which means you still have to pick them up in the Starting Room in order for them to appear on
75 # your keyboard. This also means that whether or not you have the level 1 forms should be synced to the
76 # multiworld. The tracker specifically should collect one fewer item for these letters in this scenario.
77 tv = v
78 if k in "hint" and self.world.options.shuffle_letters in [ShuffleLetters.option_vanilla,
79 ShuffleLetters.option_progressive]:
80 tv = max(0, v - 1)
81
82 if tv > 0:
83 for i in range(tv):
84 self.state.collect(Lingo2Item(k.upper(), ItemClassification.progression, None, PLAYER_NUM),
85 prevent_sweep=True)
86
59 self.state.sweep_for_advancements() 87 self.state.sweep_for_advancements()
60 88
61 self.accessible_locations = set() 89 self.accessible_locations = set()