diff options
-rw-r--r-- | client/Archipelago/minimap.gd | 106 | ||||
-rw-r--r-- | client/Archipelago/player.gd | 3 | ||||
-rw-r--r-- | client/Archipelago/settings_screen.gd | 2 |
3 files changed, 70 insertions, 41 deletions
diff --git a/client/Archipelago/minimap.gd b/client/Archipelago/minimap.gd index 15993fb..5640716 100644 --- a/client/Archipelago/minimap.gd +++ b/client/Archipelago/minimap.gd | |||
@@ -9,6 +9,8 @@ var cell_left | |||
9 | var cell_top | 9 | var cell_top |
10 | var cell_right | 10 | var cell_right |
11 | var cell_bottom | 11 | var cell_bottom |
12 | var cell_width | ||
13 | var cell_height | ||
12 | var center_x_min | 14 | var center_x_min |
13 | var center_x_max | 15 | var center_x_max |
14 | var center_y_min | 16 | var center_y_min |
@@ -18,7 +20,7 @@ var center_y_max | |||
18 | func _ready(): | 20 | func _ready(): |
19 | player = get_tree().get_root().get_node("scene/player") | 21 | player = get_tree().get_root().get_node("scene/player") |
20 | 22 | ||
21 | var svc = SubViewportContainer.new() | 23 | var svc = PanelContainer.new() |
22 | svc.anchor_left = 1.0 | 24 | svc.anchor_left = 1.0 |
23 | svc.anchor_top = 1.0 | 25 | svc.anchor_top = 1.0 |
24 | svc.anchor_right = 1.0 | 26 | svc.anchor_right = 1.0 |
@@ -27,13 +29,9 @@ func _ready(): | |||
27 | svc.offset_top = -320.0 | 29 | svc.offset_top = -320.0 |
28 | svc.offset_right = -64.0 | 30 | svc.offset_right = -64.0 |
29 | svc.offset_bottom = -64.0 | 31 | svc.offset_bottom = -64.0 |
32 | svc.clip_contents = true | ||
30 | add_child(svc) | 33 | add_child(svc) |
31 | 34 | ||
32 | var sv = SubViewport.new() | ||
33 | sv.size = Vector2i(256, 256) | ||
34 | sv.disable_3d = true | ||
35 | svc.add_child(sv) | ||
36 | |||
37 | var background_color = Color.WHITE | 35 | var background_color = Color.WHITE |
38 | 36 | ||
39 | var world_env = get_tree().get_root().get_node("scene/WorldEnvironment") | 37 | var world_env = get_tree().get_root().get_node("scene/WorldEnvironment") |
@@ -51,18 +49,12 @@ func _ready(): | |||
51 | elif sky is ProceduralSkyMaterial: | 49 | elif sky is ProceduralSkyMaterial: |
52 | background_color = sky.sky_top_color | 50 | background_color = sky.sky_top_color |
53 | 51 | ||
54 | var background_image = Image.create_empty(256, 256, false, Image.FORMAT_RGBA8) | 52 | var stylebox = StyleBoxFlat.new() |
55 | background_image.fill(background_color) | 53 | stylebox.bg_color = Color(background_color, 0.6) |
56 | 54 | svc.add_theme_stylebox_override("panel", stylebox) | |
57 | var background_texture = ImageTexture.create_from_image(background_image) | ||
58 | var background = Sprite2D.new() | ||
59 | background.texture = background_texture | ||
60 | background.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST | ||
61 | background.centered = false | ||
62 | sv.add_child(background) | ||
63 | 55 | ||
64 | drawer = Node2D.new() | 56 | drawer = Node2D.new() |
65 | sv.add_child(drawer) | 57 | svc.add_child(drawer) |
66 | 58 | ||
67 | var gridmap = get_tree().get_root().get_node("scene/GridMap") | 59 | var gridmap = get_tree().get_root().get_node("scene/GridMap") |
68 | if gridmap == null: | 60 | if gridmap == null: |
@@ -84,28 +76,10 @@ func _ready(): | |||
84 | if pos.z > cell_bottom: | 76 | if pos.z > cell_bottom: |
85 | cell_bottom = pos.z | 77 | cell_bottom = pos.z |
86 | 78 | ||
87 | var cell_width = cell_right - cell_left + 1 | 79 | cell_width = cell_right - cell_left + 1 |
88 | var cell_height = cell_bottom - cell_top + 1 | 80 | cell_height = cell_bottom - cell_top + 1 |
89 | |||
90 | var heights = {} | ||
91 | |||
92 | var rendered = Image.create_empty(cell_width, cell_height, false, Image.FORMAT_RGBA8) | ||
93 | rendered.fill(Color.TRANSPARENT) | ||
94 | |||
95 | for pos in gridmap.get_used_cells(): | ||
96 | var in_plane = Vector2i(pos.x, pos.z) | ||
97 | |||
98 | if in_plane in heights and heights[in_plane] > pos.y: | ||
99 | continue | ||
100 | 81 | ||
101 | heights[in_plane] = pos.y | 82 | var rendered = _renderMap(gridmap) |
102 | |||
103 | var cell_item = gridmap.get_cell_item(pos) | ||
104 | var mesh = gridmap.mesh_library.get_item_mesh(cell_item) | ||
105 | var material = mesh.surface_get_material(0) | ||
106 | var color = material.albedo_color | ||
107 | |||
108 | rendered.set_pixel(pos.x - cell_left, pos.z - cell_top, color) | ||
109 | 83 | ||
110 | var image_texture = ImageTexture.create_from_image(rendered) | 84 | var image_texture = ImageTexture.create_from_image(rendered) |
111 | sprite = Sprite2D.new() | 85 | sprite = Sprite2D.new() |
@@ -121,10 +95,10 @@ func _ready(): | |||
121 | label.text = "@" | 95 | label.text = "@" |
122 | drawer.add_child(label) | 96 | drawer.add_child(label) |
123 | 97 | ||
124 | var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) | 98 | #var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) |
125 | var local_br = gridmap.map_to_local(Vector3i(cell_right, 0, cell_bottom)) | 99 | #var global_tl = gridmap.to_global(local_tl) |
126 | var global_tl = gridmap.to_global(local_tl) | 100 | #var local_br = gridmap.map_to_local(Vector3i(cell_right, 0, cell_bottom)) |
127 | var global_br = gridmap.to_global(local_br) | 101 | #var global_br = gridmap.to_global(local_br) |
128 | 102 | ||
129 | center_x_min = 0 | 103 | center_x_min = 0 |
130 | center_x_max = cell_width - 128 | 104 | center_x_max = cell_width - 128 |
@@ -149,3 +123,53 @@ func _process(_delta): | |||
149 | 123 | ||
150 | label.position.x = (player.position.x - cell_left) * 2 - 16 | 124 | label.position.x = (player.position.x - cell_left) * 2 - 16 |
151 | label.position.y = (player.position.z - cell_top) * 2 - 16 | 125 | label.position.y = (player.position.z - cell_top) * 2 - 16 |
126 | |||
127 | |||
128 | func _renderMap(gridmap): | ||
129 | var heights = {} | ||
130 | |||
131 | var rendered = Image.create_empty(cell_width, cell_height, false, Image.FORMAT_RGBA8) | ||
132 | rendered.fill(Color.TRANSPARENT) | ||
133 | |||
134 | var meshes_node = get_tree().get_root().get_node("scene/Meshes") | ||
135 | if meshes_node != null: | ||
136 | _renderMeshNode(gridmap, meshes_node, rendered) | ||
137 | |||
138 | for pos in gridmap.get_used_cells(): | ||
139 | var in_plane = Vector2i(pos.x, pos.z) | ||
140 | |||
141 | if in_plane in heights and heights[in_plane] > pos.y: | ||
142 | continue | ||
143 | |||
144 | heights[in_plane] = pos.y | ||
145 | |||
146 | var cell_item = gridmap.get_cell_item(pos) | ||
147 | var mesh = gridmap.mesh_library.get_item_mesh(cell_item) | ||
148 | var material = mesh.surface_get_material(0) | ||
149 | var color = material.albedo_color | ||
150 | |||
151 | rendered.set_pixel(pos.x - cell_left, pos.z - cell_top, color) | ||
152 | |||
153 | return rendered | ||
154 | |||
155 | |||
156 | func _renderMeshNode(gridmap, mesh, rendered): | ||
157 | if mesh is MeshInstance3D: | ||
158 | var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) | ||
159 | var global_tl = gridmap.to_global(local_tl) | ||
160 | var mesh_material = mesh.get_surface_override_material(0) | ||
161 | if mesh_material != null: | ||
162 | var mesh_color = mesh_material.albedo_color | ||
163 | |||
164 | for y in range( | ||
165 | max(mesh.position.z - mesh.scale.z / 2 - global_tl.z, 0), | ||
166 | min(mesh.position.z + mesh.scale.z / 2 - global_tl.z, cell_height) | ||
167 | ): | ||
168 | for x in range( | ||
169 | max(mesh.position.x - mesh.scale.x / 2 - global_tl.x, 0), | ||
170 | min(mesh.position.x + mesh.scale.x / 2 - global_tl.x, cell_width) | ||
171 | ): | ||
172 | rendered.set_pixel(x, y, mesh_color) | ||
173 | |||
174 | for child in mesh.get_children(): | ||
175 | _renderMeshNode(gridmap, child, rendered) | ||
diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd index 2d310c1..e58f1bc 100644 --- a/client/Archipelago/player.gd +++ b/client/Archipelago/player.gd | |||
@@ -24,6 +24,9 @@ var compass | |||
24 | func _ready(): | 24 | func _ready(): |
25 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | 25 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") |
26 | 26 | ||
27 | var pause_menu = get_node("pause_menu") | ||
28 | pause_menu.layer = 3 | ||
29 | |||
27 | var ap = global.get_node("Archipelago") | 30 | var ap = global.get_node("Archipelago") |
28 | var gamedata = global.get_node("Gamedata") | 31 | var gamedata = global.get_node("Gamedata") |
29 | 32 | ||
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd index 15ffe16..d5aa747 100644 --- a/client/Archipelago/settings_screen.gd +++ b/client/Archipelago/settings_screen.gd | |||
@@ -16,6 +16,8 @@ func _ready(): | |||
16 | # data packages. | 16 | # data packages. |
17 | ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) | 17 | ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) |
18 | 18 | ||
19 | switcher.layer = 4 | ||
20 | |||
19 | # Create the global AP manager, if it doesn't already exist. | 21 | # Create the global AP manager, if it doesn't already exist. |
20 | if not global.has_node("Archipelago"): | 22 | if not global.has_node("Archipelago"): |
21 | var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd") | 23 | var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd") |