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-rw-r--r--.gitignore1
-rw-r--r--README.md104
-rw-r--r--apworld/CHANGELOG.md54
-rw-r--r--apworld/README.md48
-rw-r--r--apworld/__init__.py65
-rw-r--r--apworld/docs/en_Lingo_2.md4
-rw-r--r--apworld/items.py26
-rw-r--r--apworld/options.py157
-rw-r--r--apworld/player_logic.py433
-rw-r--r--apworld/regions.py54
-rw-r--r--apworld/requirements.txt2
-rw-r--r--apworld/rules.py50
-rw-r--r--apworld/static_logic.py120
-rw-r--r--apworld/version.py1
-rw-r--r--client/Archipelago/animationListener.gd38
-rw-r--r--client/Archipelago/client.gd417
-rw-r--r--client/Archipelago/collectable.gd16
-rw-r--r--client/Archipelago/compass.gd66
-rw-r--r--client/Archipelago/compass_overlay.gd17
-rw-r--r--client/Archipelago/door.gd46
-rw-r--r--client/Archipelago/gamedata.gd140
-rw-r--r--client/Archipelago/keyHolder.gd38
-rw-r--r--client/Archipelago/keyHolderChecker.gd24
-rw-r--r--client/Archipelago/keyHolderResetterListener.gd8
-rw-r--r--client/Archipelago/keyboard.gd199
-rw-r--r--client/Archipelago/locationListener.gd20
-rw-r--r--client/Archipelago/manager.gd544
-rw-r--r--client/Archipelago/messages.gd71
-rw-r--r--client/Archipelago/painting.gd38
-rw-r--r--client/Archipelago/panel.gd101
-rw-r--r--client/Archipelago/pauseMenu.gd44
-rw-r--r--client/Archipelago/player.gd362
-rw-r--r--client/Archipelago/saver.gd23
-rw-r--r--client/Archipelago/settings_buttons.gd24
-rw-r--r--client/Archipelago/settings_screen.gd252
-rw-r--r--client/Archipelago/teleport.gd38
-rw-r--r--client/Archipelago/teleportListener.gd49
-rw-r--r--client/Archipelago/textclient.gd86
-rw-r--r--client/Archipelago/vendor/LICENSE21
-rw-r--r--client/Archipelago/vendor/uuid.gd195
-rw-r--r--client/Archipelago/victoryListener.gd20
-rw-r--r--client/Archipelago/visibilityListener.gd38
-rw-r--r--client/Archipelago/worldport.gd10
-rw-r--r--client/Archipelago/worldportListener.gd8
-rw-r--r--client/CHANGELOG.md59
-rw-r--r--client/README.md90
-rw-r--r--client/archipelago.tscn167
-rw-r--r--data/README.md13
-rw-r--r--data/connections.txtpb877
-rw-r--r--data/door_groups.txtpb160
-rw-r--r--data/ids.yaml615
-rw-r--r--data/maps/control_center/connections.txtpb85
-rw-r--r--data/maps/control_center/doors.txtpb172
-rw-r--r--data/maps/control_center/metadata.txtpb1
-rw-r--r--data/maps/control_center/rooms/Ancient Entrance.txtpb5
-rw-r--r--data/maps/control_center/rooms/Between Entrance.txtpb12
-rw-r--r--data/maps/control_center/rooms/Desert Room.txtpb8
-rw-r--r--data/maps/control_center/rooms/Entry Entrance.txtpb12
-rw-r--r--data/maps/control_center/rooms/Entry.txtpb12
-rw-r--r--data/maps/control_center/rooms/Hide Room.txtpb8
-rw-r--r--data/maps/control_center/rooms/Main Area.txtpb70
-rw-r--r--data/maps/control_center/rooms/Mint Ending.txtpb5
-rw-r--r--data/maps/control_center/rooms/Partial Entrance.txtpb12
-rw-r--r--data/maps/control_center/rooms/Perceptive Entrance.txtpb20
-rw-r--r--data/maps/control_center/rooms/Repetitive Entrance.txtpb5
-rw-r--r--data/maps/control_center/rooms/Shop Entrance.txtpb9
-rw-r--r--data/maps/control_center/rooms/Stormy Entrance.txtpb8
-rw-r--r--data/maps/control_center/rooms/Tenacious Entrance.txtpb12
-rw-r--r--data/maps/control_center/rooms/Unkempt Entrance.txtpb12
-rw-r--r--data/maps/control_center/rooms/Unyielding Entrance.txtpb15
-rw-r--r--data/maps/control_center/rooms/White Ending.txtpb5
-rw-r--r--data/maps/daedalus/connections.txtpb364
-rw-r--r--data/maps/daedalus/doors.txtpb241
-rw-r--r--data/maps/daedalus/rooms/After Bee Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Amber North 2.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Bee Room Obverse.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Bee Room Reverse.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Beehalls Intersection.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Black Hex.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Blue Hallway Cut Side.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Blue Hallway Tall Side.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Blue Hallway.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Blue Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Blue Smiley Annex.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Blue Smiley.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Book Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Bow Side.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Brown Smiley.txtpb2
-rw-r--r--data/maps/daedalus/rooms/C Keyholder.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Castle.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Coin Tower.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Composite Room NE.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Composite Room NW.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Composite Room S.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Computer Room Seal.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Computer Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Cyan Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/D Keyholder.txtpb3
-rw-r--r--data/maps/daedalus/rooms/D2 Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Dark Light Exit.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Dark Light Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Ending.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Entry Shortcut.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Eye Painting.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Eye Temple 1F Side.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Eye Temple 1F.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Eye Temple 2F Side.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Eye Temple 2F.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Eye Temple Pillar 1.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Eye Temple Pillar 2.txtpb2
-rw-r--r--data/maps/daedalus/rooms/F Keyholder.txtpb3
-rw-r--r--data/maps/daedalus/rooms/F2 Prize.txtpb2
-rw-r--r--data/maps/daedalus/rooms/F2 Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Flip Painting Destination.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Flip Painting Hidden Panel.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Flip Painting.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Gallery Entrance.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Globe Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Godot Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Gray Color Backside.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Gray Color Door.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Green Color Door.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Green Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Green Smiley.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Hedges Tower.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Hedges.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Hotel.txtpb2
-rw-r--r--data/maps/daedalus/rooms/House Entrance.txtpb2
-rw-r--r--data/maps/daedalus/rooms/House.txtpb2
-rw-r--r--data/maps/daedalus/rooms/I2 Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Intense Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/J2 Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/J2 Vestibule.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Magic Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Maze Paintings Area.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Maze.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Moat.txtpb2
-rw-r--r--data/maps/daedalus/rooms/North Castle Area.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Number Paintings Area.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Nursery.txtpb3
-rw-r--r--data/maps/daedalus/rooms/O2 Prize.txtpb2
-rw-r--r--data/maps/daedalus/rooms/O2 Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Orange Room Hallway.txtpb4
-rw-r--r--data/maps/daedalus/rooms/Orange Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Outside Book Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Outside Eye Temple.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Outside Hedges.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Outside Hotel.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Outside House.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Outside Magic Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Outside Orange Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Outside Pyramid.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Outside Red Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Outside Salt Room.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Outside Snake Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pains Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pairs Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pepper Room.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Plum Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Post Orange Smiley Three Way.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pumpkin Entrance.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pumpkin Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Purple Hallway From Great.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Purple NW Vestibule.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Purple Room East.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Purple Room South.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Purple Room West.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Purple Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Purple SE Vestibule.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Purple SW Vestibule.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Purple Smiley.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pyramid 3.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pyramid 4.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pyramid 5.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pyramid 6.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pyramid 7.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pyramid 8.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Pyramid Entry.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Pyramid Second Floor.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Pyramid Top.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Quiet Entrance.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Rain Side.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Rainbow Blue.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Rainbow Color Backside.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Rainbow Color Doors.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Rainbow Cyan.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Rainbow End.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Rainbow Green.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Rainbow Orange.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Rainbow Purple.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Rainbow Red.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Rainbow Start.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Rainbow Yellow.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Red Color Door.txtpb5
-rw-r--r--data/maps/daedalus/rooms/Red Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Red Smiley.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Roof.txtpb1
-rw-r--r--data/maps/daedalus/rooms/Salt Room.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Seasoning Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Snake Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/South Castle Area.txtpb4
-rw-r--r--data/maps/daedalus/rooms/Starting Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Sweet Foyer.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Tree Entrance.txtpb2
-rw-r--r--data/maps/daedalus/rooms/U2 Prize.txtpb2
-rw-r--r--data/maps/daedalus/rooms/U2 Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Unkempt Entrance.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Welcome Back Area.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Welcome Back Exit.txtpb3
-rw-r--r--data/maps/daedalus/rooms/West Castle Area.txtpb2
-rw-r--r--data/maps/daedalus/rooms/West Spire.txtpb2
-rw-r--r--data/maps/daedalus/rooms/White Hallway From Entry.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Wisdom Panel.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Wonderland.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Yellow Color Backside.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Yellow Color Door.txtpb4
-rw-r--r--data/maps/daedalus/rooms/Yellow Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Yellow Smiley Annex.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Z2 Prize.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Z2 Room.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Zoo Center.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Zoo E.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Zoo N.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Zoo NE.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Zoo S.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Zoo SE.txtpb2
-rw-r--r--data/maps/four_rooms/doors.txtpb4
-rw-r--r--data/maps/four_rooms/rooms/A2 Room.txtpb1
-rw-r--r--data/maps/four_rooms/rooms/Examples Room.txtpb1
-rw-r--r--data/maps/four_rooms/rooms/Hallway.txtpb1
-rw-r--r--data/maps/four_rooms/rooms/Intensify Room.txtpb1
-rw-r--r--data/maps/four_rooms/rooms/Keyholder Room.txtpb2
-rw-r--r--data/maps/four_rooms/rooms/Synonyms Room.txtpb1
-rw-r--r--data/maps/four_rooms/rooms/Time Room.txtpb1
-rw-r--r--data/maps/the_ancient/doors.txtpb33
-rw-r--r--data/maps/the_ancient/rooms/Ending.txtpb1
-rw-r--r--data/maps/the_ancient/rooms/Inside.txtpb2
-rw-r--r--data/maps/the_ancient/rooms/Outside.txtpb2
-rw-r--r--data/maps/the_bearer/connections.txtpb5
-rw-r--r--data/maps/the_bearer/doors.txtpb5
-rw-r--r--data/maps/the_bearer/rooms/Back Area.txtpb7
-rw-r--r--data/maps/the_bearer/rooms/Blue Animal (View).txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Blue Animal.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Blue Planet (View).txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Blue Planet.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Blue Town (View).txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Blue Town.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Blue Vegetable (View).txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Blue Vegetable.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Butterfly Room.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Entry.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Green Animal.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Green Planet (View).txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Green Planet.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Green Town.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Green Vegetable (View).txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Green Vegetable.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Orange Planet.txtpb1
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-rw-r--r--data/maps/the_bearer/rooms/Overlook.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Purple Animal (View).txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Purple Animal.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Purple Planet (View).txtpb1
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-rw-r--r--data/maps/the_bearer/rooms/Q2 Room.txtpb1
-rw-r--r--data/maps/the_bearer/rooms/Red Animal.txtpb1
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-rw-r--r--data/maps/the_congruent/rooms/C Keyholder.txtpb1
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-rw-r--r--data/maps/the_congruent/rooms/Obverse Magenta Room.txtpb1
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-rw-r--r--data/maps/the_darkroom/rooms/S Room.txtpb1
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-rw-r--r--data/maps/the_unkempt/rooms/Unsymmetry Room.txtpb99
-rw-r--r--data/maps/the_unkempt/rooms/V Keyholder.txtpb6
-rw-r--r--data/maps/the_unkempt/rooms/V1 Room.txtpb5
-rw-r--r--data/maps/the_unkempt/rooms/W Keyholder.txtpb6
-rw-r--r--data/maps/the_unkempt/rooms/W2 Room.txtpb6
-rw-r--r--data/maps/the_unyielding/doors.txtpb26
-rw-r--r--data/maps/the_unyielding/rooms/Yellow Left.txtpb1
-rw-r--r--data/maps/the_unyielding/rooms/Yellow Right.txtpb1
-rw-r--r--data/maps/the_wise/connections.txtpb10
-rw-r--r--data/maps/the_wise/doors.txtpb36
-rw-r--r--data/maps/the_wise/metadata.txtpb3
-rw-r--r--data/maps/the_wise/rooms/Entry.txtpb12
-rw-r--r--data/maps/the_wise/rooms/Mastery.txtpb5
-rw-r--r--data/maps/the_wise/rooms/Puzzles.txtpb151
-rw-r--r--data/maps/the_wondrous/connections.txtpb10
-rw-r--r--data/maps/the_wondrous/doors.txtpb24
-rw-r--r--data/maps/the_wondrous/metadata.txtpb1
-rw-r--r--data/maps/the_wondrous/rooms/Entry.txtpb11
-rw-r--r--data/maps/the_wondrous/rooms/Huge.txtpb57
-rw-r--r--data/maps/the_wondrous/rooms/Regular.txtpb8
-rw-r--r--data/maps/the_words/connections.txtpb5
-rw-r--r--data/maps/the_words/doors.txtpb12
-rw-r--r--data/maps/the_words/metadata.txtpb11
-rw-r--r--data/maps/the_words/rooms/Ending.txtpb5
-rw-r--r--data/maps/the_words/rooms/Main Area.txtpb61
-rw-r--r--data/metadata.txtpb50
-rw-r--r--data/progressives.txtpb11
-rw-r--r--proto/data.proto65
-rw-r--r--proto/human.proto64
-rw-r--r--tools/assign_ids/main.cpp195
-rw-r--r--tools/datapacker/container.cpp38
-rw-r--r--tools/datapacker/container.h6
-rw-r--r--tools/datapacker/main.cpp127
-rw-r--r--tools/util/godot_scene.cpp6
-rw-r--r--tools/util/ids_yaml_format.cpp39
-rw-r--r--tools/validator/CMakeLists.txt3
-rw-r--r--tools/validator/human_processor.cpp184
-rw-r--r--tools/validator/structs.h35
-rw-r--r--tools/validator/validator.cpp658
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676 files changed, 14820 insertions, 1277 deletions
diff --git a/.gitignore b/.gitignore index b30b031..05901b2 100644 --- a/.gitignore +++ b/.gitignore
@@ -5,3 +5,4 @@ apworld/generated/
5__pycache__ 5__pycache__
6.vs/ 6.vs/
7^out/ 7^out/
8client/Archipelago/generated/
diff --git a/README.md b/README.md new file mode 100644 index 0000000..1da3c2b --- /dev/null +++ b/README.md
@@ -0,0 +1,104 @@
1# lingo2-archipelago
2
3[Archipelago](https://archipelago.gg/) is an open-source project that supports
4randomizing a number of different games and combining them into one cooperative
5experience. Items from each game are hidden in other games. For more information
6about Archipelago, you can look at their website.
7
8This is a project that modifies the game
9[Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as
10part of an Archipelago multiworld game.
11
12## How To Play
13
14Here are the components needed in order to play:
15
16- **Apworld**: This is used by Archipelago to generate randomized Lingo 2
17 worlds.
18 - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md)
19 - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md)
20- **Client**: This is how Lingo 2 connects to an Archipelago multiworld.
21 - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/client/README.md)
22 - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md)
23
24## Frequently Asked Questions
25
26### Why aren't the starting room letters shuffled?
27
28The letter requirements for solving puzzles are very restrictive, especially in
29the early game. It is possible for the generator to find some subset of letters
30and doors to place in the starting room such that you are not trapped, but this
31places a lot of strain on generation and leads to significantly more generation
32failures.
33
34As a result, the starting room letters (H1, I1, N1, and T1) are always present
35in the starting room, even when remote letter shuffle is enabled. These letters
36will _also_ count as clearing a check, so you will send out another item at the
37same time as collecting the letter.
38
39### What areas are randomized?
40
41Almost all maps that you can access from the base game are randomized. The
42exceptions are:
43
44- Icarus (this will be randomized at some point, although it will be optional)
45- Demo
46- The Hinterlands (this will probably be repurposed)
47- The beta tester gift maps
48
49### What about wall snipes?
50
51"Wall sniping" refers to the fact that you are able to solve puzzles on the
52other side of opaque walls. The player is never expected to or required to do
53this in normal gameplay. This randomizer does not change how wall snipes work,
54but it will likewise never require the use of them.
55
56### How do cyan doors work?
57
58In the base game, there are a number of cyan-colored doors that ordinarily open
59once you collect H2 in The Repetitive. There are also a handful of panels that
60only appear upon getting H2 as well, which the apworld treats the same as the
61cyan doors.
62
63There is an option that lets you choose how these doors and panels behave. By
64default, they act the same as in the base game: they only open or appear after
65collecting H2. Note that this means the actual H2 collectable in The Repetitive.
66Receiving H2 via remote letter shuffle does not count for this requirement.
67However, you can also make cyan doors activate upon collecting or receiving your
68first double letter, regardless of what it is or if it's remote. Finally, you
69can lock cyan doors behind an item called "Cyan Doors".
70
71It is important to note, however, that the Cyan Door Behavior option only
72applies to cyan doors that are not already affected by another type of
73shuffling. When door shuffle is on, the following cyan doors are activated by
74individual items and are not impacted by your choice of Cyan Door Behavior:
75
76- The entrance to The Tower from The Great (The Great - Tower Entrance)
77- The entrance to The Butterfly from The Bearer (The Bearer - Butterfly
78 Entrance)
79- The entrance to The Repetitive from The Entry (The Entry - Repetitive
80 Entrance)
81- The eye painting near the yellow color hallway in Daedalus (Daedalus - Eye
82 Painting)
83- The Red I room in The Repetitive (The Repetitive - Anti Collectable Room)
84
85Additionally, when control center color shuffle is enabled, the orange door in
86The Unkempt (which ordinarily doubles as a cyan door) opens upon receiving the
87Control Center Orange Doors item, instead of following the Cyan Door Behavior
88option.
89
90### Help! I lost C/G in The Congruent!
91
92If you place C or G into the relevant keyholders in The Congruent, the keyholder
93disappears. You can retrieve your letter immediately by pressing C or G again
94before leaving solve mode, as the keyholder will still be considered to be
95"focused", even though it has moved. If you have already moved, though, there is
96another way to get your letters back: just use the Key Return in The Entry.
97
98## Project Details
99
100There are multiple parts of this project:
101
102- [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md)
103- [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md)
104- [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md)
diff --git a/apworld/CHANGELOG.md b/apworld/CHANGELOG.md new file mode 100644 index 0000000..af45992 --- /dev/null +++ b/apworld/CHANGELOG.md
@@ -0,0 +1,54 @@
1# lingo2-archipelago Apworld Releases
2
3## v5.5 - 2025-09-16
4
5- Fixed a panel in The Ancient that was missing a symbol.
6- Fixed an issue where you could be expected to get S1 in The Darkroom without
7 having U.
8- Renamed a few locations.
9
10Download:
11[lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v5.5/lingo2.apworld)<br/>
12Template YAML:
13[Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v5.5/Lingo%202.yaml)<br/>
14Source:
15[v5.5](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v5.5)
16
17## v4.4 - 2025-09-14
18
19- Fixed panel set location names.
20
21Download:
22[lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.4/lingo2.apworld)<br/>
23Template YAML:
24[Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.4/Lingo%202.yaml)<br/>
25Source:
26[v4.4](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v4.4)
27
28## v4.3 - 2025-09-13
29
30- Added a location for the anti-collectable in The Repetitive.
31- Added trap items. These remove letters from your keyboard until you use the
32 Key Return in The Entry, similar to the anti-collectable in The Repetitive.
33 This can be controlled using the `trap_percentage` option, which defaults to
34 zero.
35- Fixed crash on load when using Python 3.11.
36
37Download:
38[lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.3/lingo2.apworld)<br/>
39Template YAML:
40[Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v4.3/Lingo%202.yaml)<br/>
41Source:
42[v4.3](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v4.3)
43
44## v3.2 - 2025-09-12
45
46- Initial release for testing. Features include door shuffle, letter shuffle,
47 and symbol shuffle.
48
49Download:
50[lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/lingo2.apworld)<br/>
51Template YAML:
52[Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/Lingo%202.yaml)<br/>
53Source:
54[v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v3.2)
diff --git a/apworld/README.md b/apworld/README.md new file mode 100644 index 0000000..13374b2 --- /dev/null +++ b/apworld/README.md
@@ -0,0 +1,48 @@
1# Lingo 2 Apworld
2
3The Lingo 2 Apworld allows you to generate Archipelago Multiworlds containing
4Lingo 2.
5
6## Installation
7
81. Download the Lingo 2 Apworld from
9 [the releases page](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md).
102. If you do not already have it, download and install the
11 [Archipelago software](https://github.com/ArchipelagoMW/Archipelago/releases/).
123. Double click on `lingo2.apworld` to install it, or copy it manually to the
13 `custom_worlds` folder of your Archipelago installation.
14
15## Running from source
16
17The apworld is mostly written in Python, which does not need to be compiled.
18However, there are two files that need to be generated before the apworld can be
19used.
20
21The first file is `data.binpb`, the datafile containing the randomizer logic.
22You can read about how to generate it on
23[its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md).
24Once you have it, put it in a subfolder of `apworld` called `generated`.
25
26The second generated file is `data_pb2.py`. This file allows Archipelago to read
27the datafile. We use `protoc`, the Protocol Buffer compiler, to generate it. As
28of 0.6.3, Archipelago has protobuf 3.20.3 packaged with it, which means we need
29to compile our proto file with a similar version.
30
31If you followed the steps to generate `data.binpb` and compiled the `datapacker`
32tool yourself, you will already have protobuf version 3.21.12 installed through
33vcpkg. You can then run a command similar to this in order to generate the
34python file.
35
36```shell
37.\out\build\x64-Debug\vcpkg_installed\x64-windows\tools\protobuf\protoc.exe -Iproto\ ^
38 --python_out=apworld\generated\ .\proto\data.proto
39```
40
41The exact path to `protoc.exe` is going to depend on where vcpkg installed its
42packages. The above location is where Visual Studio will probably put it.
43
44After generating those two files, the apworld should be functional. You can copy
45it into an Archipelago source tree (rename the folder `apworld` to `lingo2` if
46you do so) if you want to edit/debug the code. Otherwise, you can zip up the
47folder and rename it to `lingo2.apworld` in order to package it for
48distribution.
diff --git a/apworld/__init__.py b/apworld/__init__.py index 07e3982..f1de503 100644 --- a/apworld/__init__.py +++ b/apworld/__init__.py
@@ -1,18 +1,27 @@
1""" 1"""
2Archipelago init file for Lingo 2 2Archipelago init file for Lingo 2
3""" 3"""
4from BaseClasses import ItemClassification, Item 4from BaseClasses import ItemClassification, Item, Tutorial
5from worlds.AutoWorld import WebWorld, World 5from worlds.AutoWorld import WebWorld, World
6from .items import Lingo2Item 6from .items import Lingo2Item, ANTI_COLLECTABLE_TRAPS
7from .options import Lingo2Options 7from .options import Lingo2Options
8from .player_logic import Lingo2PlayerLogic 8from .player_logic import Lingo2PlayerLogic
9from .regions import create_regions 9from .regions import create_regions
10from .static_logic import Lingo2StaticLogic 10from .static_logic import Lingo2StaticLogic
11from .version import APWORLD_VERSION
11 12
12 13
13class Lingo2WebWorld(WebWorld): 14class Lingo2WebWorld(WebWorld):
14 rich_text_options_doc = True 15 rich_text_options_doc = True
15 theme = "grass" 16 theme = "grass"
17 tutorials = [Tutorial(
18 "Multiworld Setup Guide",
19 "A guide to playing Lingo 2 with Archipelago.",
20 "English",
21 "en_Lingo_2.md",
22 "setup/en",
23 ["hatkirby"]
24 )]
16 25
17 26
18class Lingo2World(World): 27class Lingo2World(World):
@@ -24,12 +33,16 @@ class Lingo2World(World):
24 game = "Lingo 2" 33 game = "Lingo 2"
25 web = Lingo2WebWorld() 34 web = Lingo2WebWorld()
26 35
36 topology_present = True
37
27 options_dataclass = Lingo2Options 38 options_dataclass = Lingo2Options
28 options: Lingo2Options 39 options: Lingo2Options
29 40
30 static_logic = Lingo2StaticLogic() 41 static_logic = Lingo2StaticLogic()
31 item_name_to_id = static_logic.item_name_to_id 42 item_name_to_id = static_logic.item_name_to_id
32 location_name_to_id = static_logic.location_name_to_id 43 location_name_to_id = static_logic.location_name_to_id
44 item_name_groups = static_logic.item_name_groups
45 location_name_groups = static_logic.location_name_groups
33 46
34 player_logic: Lingo2PlayerLogic 47 player_logic: Lingo2PlayerLogic
35 48
@@ -49,11 +62,55 @@ class Lingo2World(World):
49 total_locations = sum(len(locs) for locs in self.player_logic.locations_by_room.values()) 62 total_locations = sum(len(locs) for locs in self.player_logic.locations_by_room.values())
50 63
51 item_difference = total_locations - len(pool) 64 item_difference = total_locations - len(pool)
65
66 if self.options.trap_percentage > 0:
67 num_traps = int(item_difference * self.options.trap_percentage / 100)
68 item_difference = item_difference - num_traps
69
70 trap_names = []
71 trap_weights = []
72 for letter_name, weight in self.static_logic.letter_weights.items():
73 trap_names.append(f"Anti {letter_name}")
74 trap_weights.append(weight)
75
76 bad_letters = self.random.choices(trap_names, weights=trap_weights, k=num_traps)
77 pool += [self.create_item(trap_name) for trap_name in bad_letters]
78
52 for i in range(0, item_difference): 79 for i in range(0, item_difference):
53 pool.append(self.create_item("Nothing")) 80 pool.append(self.create_item(self.get_filler_item_name()))
54 81
55 self.multiworld.itempool += pool 82 self.multiworld.itempool += pool
56 83
57 def create_item(self, name: str) -> Item: 84 def create_item(self, name: str) -> Item:
58 return Lingo2Item(name, ItemClassification.filler if name == "Nothing" else ItemClassification.progression, 85 return Lingo2Item(name, ItemClassification.filler if name == self.get_filler_item_name() else
86 ItemClassification.trap if name in ANTI_COLLECTABLE_TRAPS else
87 ItemClassification.progression,
59 self.item_name_to_id.get(name), self.player) 88 self.item_name_to_id.get(name), self.player)
89
90 def set_rules(self):
91 self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
92
93 def fill_slot_data(self):
94 slot_options = [
95 "cyan_door_behavior",
96 "daedalus_roof_access",
97 "keyholder_sanity",
98 "shuffle_control_center_colors",
99 "shuffle_doors",
100 "shuffle_gallery_paintings",
101 "shuffle_letters",
102 "shuffle_symbols",
103 "strict_cyan_ending",
104 "strict_purple_ending",
105 "victory_condition",
106 ]
107
108 slot_data = {
109 **self.options.as_dict(*slot_options),
110 "version": [self.static_logic.get_data_version(), APWORLD_VERSION],
111 }
112
113 return slot_data
114
115 def get_filler_item_name(self) -> str:
116 return "A Job Well Done"
diff --git a/apworld/docs/en_Lingo_2.md b/apworld/docs/en_Lingo_2.md new file mode 100644 index 0000000..977795a --- /dev/null +++ b/apworld/docs/en_Lingo_2.md
@@ -0,0 +1,4 @@
1# Lingo 2
2
3See [the project README](https://code.fourisland.com/lingo2-archipelago/about/)
4for installation instructions and frequently asked questions. \ No newline at end of file
diff --git a/apworld/items.py b/apworld/items.py index 971a709..28158c3 100644 --- a/apworld/items.py +++ b/apworld/items.py
@@ -1,5 +1,31 @@
1from .generated import data_pb2 as data_pb2
1from BaseClasses import Item 2from BaseClasses import Item
2 3
3 4
4class Lingo2Item(Item): 5class Lingo2Item(Item):
5 game: str = "Lingo 2" 6 game: str = "Lingo 2"
7
8
9SYMBOL_ITEMS: dict[data_pb2.PuzzleSymbol, str] = {
10 data_pb2.PuzzleSymbol.SUN: "Sun Symbol",
11 data_pb2.PuzzleSymbol.SPARKLES: "Sparkles Symbol",
12 data_pb2.PuzzleSymbol.ZERO: "Zero Symbol",
13 data_pb2.PuzzleSymbol.EXAMPLE: "Example Symbol",
14 data_pb2.PuzzleSymbol.BOXES: "Boxes Symbol",
15 data_pb2.PuzzleSymbol.PLANET: "Planet Symbol",
16 data_pb2.PuzzleSymbol.PYRAMID: "Pyramid Symbol",
17 data_pb2.PuzzleSymbol.CROSS: "Cross Symbol",
18 data_pb2.PuzzleSymbol.SWEET: "Sweet Symbol",
19 data_pb2.PuzzleSymbol.GENDER: "Gender Symbol",
20 data_pb2.PuzzleSymbol.AGE: "Age Symbol",
21 data_pb2.PuzzleSymbol.SOUND: "Sound Symbol",
22 data_pb2.PuzzleSymbol.ANAGRAM: "Anagram Symbol",
23 data_pb2.PuzzleSymbol.JOB: "Job Symbol",
24 data_pb2.PuzzleSymbol.STARS: "Stars Symbol",
25 data_pb2.PuzzleSymbol.NULL: "Null Symbol",
26 data_pb2.PuzzleSymbol.EVAL: "Eval Symbol",
27 data_pb2.PuzzleSymbol.LINGO: "Lingo Symbol",
28 data_pb2.PuzzleSymbol.QUESTION: "Question Symbol",
29}
30
31ANTI_COLLECTABLE_TRAPS: list[str] = [f"Anti {letter}" for letter in "ABCDEFGHIJKLMNOPQRSTUVWXYZ"]
diff --git a/apworld/options.py b/apworld/options.py index 77f0ae3..3646eea 100644 --- a/apworld/options.py +++ b/apworld/options.py
@@ -1,13 +1,166 @@
1from dataclasses import dataclass 1from dataclasses import dataclass
2 2
3from Options import PerGameCommonOptions, Toggle 3from Options import PerGameCommonOptions, Toggle, Choice, DefaultOnToggle, Range
4 4
5 5
6class ShuffleDoors(Toggle): 6class ShuffleDoors(DefaultOnToggle):
7 """If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements.""" 7 """If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements."""
8 display_name = "Shuffle Doors" 8 display_name = "Shuffle Doors"
9 9
10 10
11class ShuffleControlCenterColors(Toggle):
12 """
13 Some doors open after solving the COLOR panel in the Control Center. If this option is enabled, these doors will
14 instead open upon receiving an item.
15 """
16 display_name = "Shuffle Control Center Colors"
17
18
19class ShuffleGalleryPaintings(Toggle):
20 """If enabled, gallery paintings will appear from receiving an item rather than by triggering them normally."""
21 display_name = "Shuffle Gallery Paintings"
22
23
24class ShuffleLetters(Choice):
25 """
26 Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla
27 locations in the starting room, even if letters are shuffled remotely.
28
29 - **Vanilla**: All letters will be present at their vanilla locations.
30 - **Unlocked**: Players will start with their keyboards fully unlocked.
31 - **Progressive**: Two items will be added to the pool for every letter (one for H, I, N, and T). Receiving the
32 first item gives you the corresponding level 1 letter, and the second item gives you the corresponding level 2
33 letter.
34 - **Vanilla Cyan**: Players will start with all level 1 (purple) letters unlocked. Level 2 (cyan) letters will be
35 present at their vanilla locations.
36 - **Item Cyan**: Players will start with all level 1 (purple) letters unlocked. One item will be added to the pool
37 for every level 2 (cyan) letter.
38 """
39 display_name = "Shuffle Letters"
40 option_vanilla = 0
41 option_unlocked = 1
42 option_progressive = 2
43 option_vanilla_cyan = 3
44 option_item_cyan = 4
45
46
47class ShuffleSymbols(Toggle):
48 """
49 If enabled, 19 items will be added to the pool, representing the different symbols that can appear on a panel.
50 Players will be prevented from solving puzzles with symbols on them until all of the required symbols are unlocked.
51 """
52 display_name = "Shuffle Symbols"
53
54
55class KeyholderSanity(Toggle):
56 """
57 If enabled, 26 locations will be created for placing each key into its respective Green Ending keyholder.
58
59 NOTE: This does not apply to the two disappearing keyholders in The Congruent, as they are not part of Green Ending.
60 """
61 display_name = "Keyholder Sanity"
62
63
64class CyanDoorBehavior(Choice):
65 """
66 Cyan-colored doors usually only open upon unlocking double letters. Some panels also only appear upon unlocking
67 double letters. This option determines how these unlocks should behave.
68
69 - **Collect H2**: In the base game, H2 is the first double letter you are intended to collect, so cyan doors only
70 open when you collect the H2 pickup in The Repetitive. Collecting the actual pickup is still required even with
71 remote letter shuffle enabled.
72 - **Any Double Letter**: Cyan doors will open when you have unlocked any cyan letter on your keyboard. In letter
73 shuffle, this means receiving a cyan letter, not picking up a cyan letter collectable.
74 - **Item**: Cyan doors will be grouped together in a single item.
75
76 Note that some cyan doors are impacted by door shuffle (e.g. the entrance to The Tower). When door shuffle is
77 enabled, these doors won't be affected by the value of this option.
78 """
79 display_name = "Cyan Door Behavior"
80 option_collect_h2 = 0
81 option_any_double_letter = 1
82 option_item = 2
83
84
85class DaedalusRoofAccess(Toggle):
86 """
87 If enabled, the player will be logically expected to be able to go from the castle entrance to any part of Daedalus
88 that is open to the air. If disabled, the player will only be expected to be able to enter the castle, the moat,
89 Icarus, and the area at the bottom of the stairs. Invisible walls that become opaque as you approach them are added
90 to the level to prevent the player from accidentally breaking logic.
91 """
92 display_name = "Allow Daedalus Roof Access"
93
94
95class StrictPurpleEnding(DefaultOnToggle):
96 """
97 If enabled, the player will be required to have all purple (level 1) letters in order to get Purple Ending.
98 Otherwise, some of the letters may be skippable depending on the other options.
99 """
100 display_name = "Strict Purple Ending"
101
102
103class StrictCyanEnding(DefaultOnToggle):
104 """
105 If enabled, the player will be required to have all cyan (level 2) letters in order to get Cyan Ending. Otherwise,
106 at least J2, Q2, and V2 are skippable. Others may also be skippable depending on the options chosen.
107 """
108 display_name = "Strict Cyan Ending"
109
110
111class VictoryCondition(Choice):
112 """
113 This option determines what your goal is.
114
115 - **Gray Ending** (The Colorful)
116 - **Purple Ending** (The Sun Temple). This ordinarily requires all level 1 (purple) letters.
117 - **Mint Ending** (typing EXIT into the keyholders in Control Center)
118 - **Black Ending** (The Graveyard)
119 - **Blue Ending** (The Words)
120 - **Cyan Ending** (The Parthenon). This ordinarily requires almost all level 2 (cyan) letters.
121 - **Red Ending** (The Tower)
122 - **Plum Ending** (The Wondrous / The Door)
123 - **Orange Ending** (the castle in Daedalus)
124 - **Gold Ending** (The Gold). This involves going through the color rooms in Daedalus.
125 - **Yellow Ending** (The Gallery). This requires unlocking all gallery paintings.
126 - **Green Ending** (The Ancient). This requires filling all keyholders with specific letters.
127 - **White Ending** (Control Center). This combines every other ending.
128 """
129 display_name = "Victory Condition"
130 option_gray_ending = 0
131 option_purple_ending = 1
132 option_mint_ending = 2
133 option_black_ending = 3
134 option_blue_ending = 4
135 option_cyan_ending = 5
136 option_red_ending = 6
137 option_plum_ending = 7
138 option_orange_ending = 8
139 option_gold_ending = 9
140 option_yellow_ending = 10
141 option_green_ending = 11
142 option_white_ending = 12
143
144
145class TrapPercentage(Range):
146 """Replaces junk items with traps, at the specified rate."""
147 display_name = "Trap Percentage"
148 range_start = 0
149 range_end = 100
150 default = 0
151
152
11@dataclass 153@dataclass
12class Lingo2Options(PerGameCommonOptions): 154class Lingo2Options(PerGameCommonOptions):
13 shuffle_doors: ShuffleDoors 155 shuffle_doors: ShuffleDoors
156 shuffle_control_center_colors: ShuffleControlCenterColors
157 shuffle_gallery_paintings: ShuffleGalleryPaintings
158 shuffle_letters: ShuffleLetters
159 shuffle_symbols: ShuffleSymbols
160 keyholder_sanity: KeyholderSanity
161 cyan_door_behavior: CyanDoorBehavior
162 daedalus_roof_access: DaedalusRoofAccess
163 strict_purple_ending: StrictPurpleEnding
164 strict_cyan_ending: StrictCyanEnding
165 victory_condition: VictoryCondition
166 trap_percentage: TrapPercentage
diff --git a/apworld/player_logic.py b/apworld/player_logic.py index edf8c4f..4aa481d 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py
@@ -1,6 +1,11 @@
1from enum import IntEnum, auto
2
1from .generated import data_pb2 as data_pb2 3from .generated import data_pb2 as data_pb2
4from .items import SYMBOL_ITEMS
2from typing import TYPE_CHECKING, NamedTuple 5from typing import TYPE_CHECKING, NamedTuple
3 6
7from .options import VictoryCondition, ShuffleLetters, CyanDoorBehavior
8
4if TYPE_CHECKING: 9if TYPE_CHECKING:
5 from . import Lingo2World 10 from . import Lingo2World
6 11
@@ -10,60 +15,197 @@ def calculate_letter_histogram(solution: str) -> dict[str, int]:
10 for l in solution: 15 for l in solution:
11 if l.isalpha(): 16 if l.isalpha():
12 real_l = l.upper() 17 real_l = l.upper()
13 histogram[real_l] = min(histogram.get(l, 0) + 1, 2) 18 histogram[real_l] = min(histogram.get(real_l, 0) + 1, 2)
14 19
15 return histogram 20 return histogram
16 21
17 22
18class AccessRequirements: 23class AccessRequirements:
19 items: set[str] 24 items: set[str]
25 progressives: dict[str, int]
20 rooms: set[str] 26 rooms: set[str]
21 symbols: set[str]
22 letters: dict[str, int] 27 letters: dict[str, int]
28 cyans: bool
23 29
24 # This is an AND of ORs. 30 # This is an AND of ORs.
25 or_logic: list[list["AccessRequirements"]] 31 or_logic: list[list["AccessRequirements"]]
26 32
33 # When complete_at is set, at least that many of the requirements in possibilities must be accessible. This should
34 # only be used for doors with complete_at > 1, as or_logic is more efficient for complete_at == 1.
35 complete_at: int | None
36 possibilities: list["AccessRequirements"]
37
27 def __init__(self): 38 def __init__(self):
28 self.items = set() 39 self.items = set()
40 self.progressives = dict()
29 self.rooms = set() 41 self.rooms = set()
30 self.symbols = set()
31 self.letters = dict() 42 self.letters = dict()
43 self.cyans = False
32 self.or_logic = list() 44 self.or_logic = list()
45 self.complete_at = None
46 self.possibilities = list()
33 47
34 def add_solution(self, solution: str): 48 def copy(self) -> "AccessRequirements":
35 histogram = calculate_letter_histogram(solution) 49 reqs = AccessRequirements()
36 50 reqs.items = self.items.copy()
37 for l, a in histogram.items(): 51 reqs.progressives = self.progressives.copy()
38 self.letters[l] = max(self.letters.get(l, 0), histogram.get(l)) 52 reqs.rooms = self.rooms.copy()
53 reqs.letters = self.letters.copy()
54 reqs.cyans = self.cyans
55 reqs.or_logic = [[other_req.copy() for other_req in disjunction] for disjunction in self.or_logic]
56 reqs.complete_at = self.complete_at
57 reqs.possibilities = self.possibilities.copy()
58 return reqs
39 59
40 def merge(self, other: "AccessRequirements"): 60 def merge(self, other: "AccessRequirements"):
41 for item in other.items: 61 for item in other.items:
42 self.items.add(item) 62 self.items.add(item)
43 63
64 for item, amount in other.progressives.items():
65 self.progressives[item] = max(amount, self.progressives.get(item, 0))
66
44 for room in other.rooms: 67 for room in other.rooms:
45 self.rooms.add(room) 68 self.rooms.add(room)
46 69
47 for symbol in other.symbols:
48 self.symbols.add(symbol)
49
50 for letter, level in other.letters.items(): 70 for letter, level in other.letters.items():
51 self.letters[letter] = max(self.letters.get(letter, 0), level) 71 self.letters[letter] = max(self.letters.get(letter, 0), level)
52 72
73 self.cyans = self.cyans or other.cyans
74
53 for disjunction in other.or_logic: 75 for disjunction in other.or_logic:
54 self.or_logic.append(disjunction) 76 self.or_logic.append(disjunction)
55 77
78 if other.complete_at is not None:
79 # Merging multiple requirements that use complete_at sucks, and is part of why we want to minimize use of
80 # it. If both requirements use complete_at, we will cheat by using the or_logic field, which supports
81 # conjunctions of requirements.
82 if self.complete_at is not None:
83 print("Merging requirements with complete_at > 1. This is messy and should be avoided!")
84
85 left_req = AccessRequirements()
86 left_req.complete_at = self.complete_at
87 left_req.possibilities = self.possibilities
88 self.or_logic.append([left_req])
89
90 self.complete_at = None
91 self.possibilities = list()
92
93 right_req = AccessRequirements()
94 right_req.complete_at = other.complete_at
95 right_req.possibilities = other.possibilities
96 self.or_logic.append([right_req])
97 else:
98 self.complete_at = other.complete_at
99 self.possibilities = other.possibilities
100
101 def is_empty(self) -> bool:
102 return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0
103 and not self.cyans and len(self.or_logic) == 0 and self.complete_at is None)
104
105 def __eq__(self, other: "AccessRequirements"):
106 return (self.items == other.items and self.progressives == other.progressives and self.rooms == other.rooms and
107 self.letters == other.letters and self.cyans == other.cyans and self.or_logic == other.or_logic and
108 self.complete_at == other.complete_at and self.possibilities == other.possibilities)
109
110 def simplify(self):
111 resimplify = False
112
113 if len(self.or_logic) > 0:
114 old_or_logic = self.or_logic
115
116 def remove_redundant(sub_reqs: "AccessRequirements"):
117 new_reqs = sub_reqs.copy()
118 new_reqs.letters = {l: v for l, v in new_reqs.letters.items() if self.letters.get(l, 0) < v}
119 if new_reqs != sub_reqs:
120 return new_reqs
121 else:
122 return sub_reqs
123
124 self.or_logic = []
125 for disjunction in old_or_logic:
126 new_disjunction = []
127 for ssr in disjunction:
128 new_ssr = remove_redundant(ssr)
129 if not new_ssr.is_empty():
130 new_disjunction.append(new_ssr)
131 else:
132 new_disjunction.clear()
133 break
134 if len(new_disjunction) == 1:
135 self.merge(new_disjunction[0])
136 resimplify = True
137 elif len(new_disjunction) > 1:
138 if all(cjr == new_disjunction[0] for cjr in new_disjunction):
139 self.merge(new_disjunction[0])
140 resimplify = True
141 else:
142 self.or_logic.append(new_disjunction)
143
144 if resimplify:
145 self.simplify()
146
147 def get_referenced_rooms(self):
148 result = set(self.rooms)
149
150 for disjunction in self.or_logic:
151 for sub_req in disjunction:
152 result = result.union(sub_req.get_referenced_rooms())
153
154 for sub_req in self.possibilities:
155 result = result.union(sub_req.get_referenced_rooms())
156
157 return result
158
159 def remove_room(self, room: str):
160 if room in self.rooms:
161 self.rooms.remove(room)
162
163 for disjunction in self.or_logic:
164 for sub_req in disjunction:
165 sub_req.remove_room(room)
166
167 for sub_req in self.possibilities:
168 sub_req.remove_room(room)
169
170 def __repr__(self):
171 parts = []
172 if len(self.items) > 0:
173 parts.append(f"items={self.items}")
174 if len(self.progressives) > 0:
175 parts.append(f"progressives={self.progressives}")
176 if len(self.rooms) > 0:
177 parts.append(f"rooms={self.rooms}")
178 if len(self.letters) > 0:
179 parts.append(f"letters={self.letters}")
180 if self.cyans:
181 parts.append(f"cyans=True")
182 if len(self.or_logic) > 0:
183 parts.append(f"or_logic={self.or_logic}")
184 if self.complete_at is not None:
185 parts.append(f"complete_at={self.complete_at}")
186 if len(self.possibilities) > 0:
187 parts.append(f"possibilities={self.possibilities}")
188 return "AccessRequirements(" + ", ".join(parts) + ")"
189
56 190
57class PlayerLocation(NamedTuple): 191class PlayerLocation(NamedTuple):
58 code: int | None 192 code: int | None
59 reqs: AccessRequirements 193 reqs: AccessRequirements
60 194
61 195
196class LetterBehavior(IntEnum):
197 VANILLA = auto()
198 ITEM = auto()
199 UNLOCKED = auto()
200
201
62class Lingo2PlayerLogic: 202class Lingo2PlayerLogic:
63 world: "Lingo2World" 203 world: "Lingo2World"
64 204
65 locations_by_room: dict[int, list[PlayerLocation]] 205 locations_by_room: dict[int, list[PlayerLocation]]
66 item_by_door: dict[int, str] 206 event_loc_item_by_room: dict[int, dict[str, str]]
207
208 item_by_door: dict[int, tuple[str, int]]
67 209
68 panel_reqs: dict[int, AccessRequirements] 210 panel_reqs: dict[int, AccessRequirements]
69 proxy_reqs: dict[int, dict[str, AccessRequirements]] 211 proxy_reqs: dict[int, dict[str, AccessRequirements]]
@@ -71,22 +213,79 @@ class Lingo2PlayerLogic:
71 213
72 real_items: list[str] 214 real_items: list[str]
73 215
216 double_letter_amount: dict[str, int]
217
74 def __init__(self, world: "Lingo2World"): 218 def __init__(self, world: "Lingo2World"):
75 self.world = world 219 self.world = world
76 self.locations_by_room = {} 220 self.locations_by_room = {}
221 self.event_loc_item_by_room = {}
77 self.item_by_door = {} 222 self.item_by_door = {}
78 self.panel_reqs = dict() 223 self.panel_reqs = dict()
79 self.proxy_reqs = dict() 224 self.proxy_reqs = dict()
80 self.door_reqs = dict() 225 self.door_reqs = dict()
81 self.real_items = list() 226 self.real_items = list()
227 self.double_letter_amount = dict()
228
229 if self.world.options.shuffle_doors:
230 for progressive in world.static_logic.objects.progressives:
231 for i in range(0, len(progressive.doors)):
232 self.item_by_door[progressive.doors[i]] = (progressive.name, i + 1)
233 self.real_items.append(progressive.name)
234
235 for door_group in world.static_logic.objects.door_groups:
236 if door_group.type == data_pb2.DoorGroupType.CONNECTOR:
237 if not self.world.options.shuffle_doors:
238 continue
239 elif door_group.type == data_pb2.DoorGroupType.COLOR_CONNECTOR:
240 if not self.world.options.shuffle_control_center_colors:
241 continue
242 elif door_group.type == data_pb2.DoorGroupType.SHUFFLE_GROUP:
243 if not self.world.options.shuffle_doors:
244 continue
245 else:
246 continue
247
248 for door in door_group.doors:
249 self.item_by_door[door] = (door_group.name, 1)
250
251 self.real_items.append(door_group.name)
82 252
83 # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled 253 # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled
84 # before we calculate any access requirements. 254 # before we calculate any access requirements.
85 for door in world.static_logic.objects.doors: 255 for door in world.static_logic.objects.doors:
86 if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and self.world.options.shuffle_doors: 256 if door.type in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
87 door_item_name = self.world.static_logic.get_door_item_name(door.id) 257 continue
88 self.item_by_door[door.id] = door_item_name 258
89 self.real_items.append(door_item_name) 259 if door.id in self.item_by_door:
260 continue
261
262 if (door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and
263 not self.world.options.shuffle_doors):
264 continue
265
266 if (door.type == data_pb2.DoorType.CONTROL_CENTER_COLOR and
267 not self.world.options.shuffle_control_center_colors):
268 continue
269
270 if door.type == data_pb2.DoorType.GALLERY_PAINTING and not self.world.options.shuffle_gallery_paintings:
271 continue
272
273 door_item_name = self.world.static_logic.get_door_item_name(door)
274 self.item_by_door[door.id] = (door_item_name, 1)
275 self.real_items.append(door_item_name)
276
277 # We handle cyan_door_behavior = Item after door shuffle, because cyan doors that are impacted by door shuffle
278 # should be exempt from cyan_door_behavior.
279 if world.options.cyan_door_behavior == CyanDoorBehavior.option_item:
280 for door_group in world.static_logic.objects.door_groups:
281 if door_group.type != data_pb2.DoorGroupType.CYAN_DOORS:
282 continue
283
284 for door in door_group.doors:
285 if not door in self.item_by_door:
286 self.item_by_door[door] = (door_group.name, 1)
287
288 self.real_items.append(door_group.name)
90 289
91 for door in world.static_logic.objects.doors: 290 for door in world.static_logic.objects.doors:
92 if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: 291 if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
@@ -96,14 +295,57 @@ class Lingo2PlayerLogic:
96 for letter in world.static_logic.objects.letters: 295 for letter in world.static_logic.objects.letters:
97 self.locations_by_room.setdefault(letter.room_id, []).append(PlayerLocation(letter.ap_id, 296 self.locations_by_room.setdefault(letter.room_id, []).append(PlayerLocation(letter.ap_id,
98 AccessRequirements())) 297 AccessRequirements()))
298 behavior = self.get_letter_behavior(letter.key, letter.level2)
299 if behavior == LetterBehavior.VANILLA:
300 letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}"
301 event_name = f"{letter_name} (Collected)"
302 self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper()
303
304 if letter.level2:
305 event_name = f"{letter_name} (Double Collected)"
306 self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper()
307 elif behavior == LetterBehavior.ITEM:
308 self.real_items.append(letter.key.upper())
309
310 if behavior != LetterBehavior.UNLOCKED:
311 self.double_letter_amount[letter.key.upper()] = self.double_letter_amount.get(letter.key.upper(), 0) + 1
99 312
100 for mastery in world.static_logic.objects.masteries: 313 for mastery in world.static_logic.objects.masteries:
101 self.locations_by_room.setdefault(mastery.room_id, []).append(PlayerLocation(mastery.ap_id, 314 self.locations_by_room.setdefault(mastery.room_id, []).append(PlayerLocation(mastery.ap_id,
102 AccessRequirements())) 315 AccessRequirements()))
103 316
104 for ending in world.static_logic.objects.endings: 317 for ending in world.static_logic.objects.endings:
105 self.locations_by_room.setdefault(ending.room_id, []).append(PlayerLocation(ending.ap_id, 318 # Don't ever create a location for White Ending. Don't even make an event for it if it's not the victory
106 AccessRequirements())) 319 # condition, since it is necessarily going to be in the postgame.
320 if ending.name == "WHITE":
321 if self.world.options.victory_condition != VictoryCondition.option_white_ending:
322 continue
323 else:
324 self.locations_by_room.setdefault(ending.room_id, []).append(PlayerLocation(ending.ap_id,
325 AccessRequirements()))
326
327 event_name = f"{ending.name.capitalize()} Ending (Achieved)"
328 item_name = event_name
329
330 if world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name:
331 item_name = "Victory"
332
333 self.event_loc_item_by_room.setdefault(ending.room_id, {})[event_name] = item_name
334
335 if self.world.options.keyholder_sanity:
336 for keyholder in world.static_logic.objects.keyholders:
337 if keyholder.HasField("key"):
338 reqs = AccessRequirements()
339
340 if self.get_letter_behavior(keyholder.key, False) != LetterBehavior.UNLOCKED:
341 reqs.letters[keyholder.key.upper()] = 1
342
343 self.locations_by_room.setdefault(keyholder.room_id, []).append(PlayerLocation(keyholder.ap_id,
344 reqs))
345
346 if self.world.options.shuffle_symbols:
347 for symbol_name in SYMBOL_ITEMS.values():
348 self.real_items.append(symbol_name)
107 349
108 def get_panel_reqs(self, panel_id: int, answer: str | None) -> AccessRequirements: 350 def get_panel_reqs(self, panel_id: int, answer: str | None) -> AccessRequirements:
109 if answer is None: 351 if answer is None:
@@ -124,18 +366,38 @@ class Lingo2PlayerLogic:
124 reqs.rooms.add(self.world.static_logic.get_room_region_name(panel.room_id)) 366 reqs.rooms.add(self.world.static_logic.get_room_region_name(panel.room_id))
125 367
126 if answer is not None: 368 if answer is not None:
127 reqs.add_solution(answer) 369 self.add_solution_reqs(reqs, answer)
128 elif len(panel.proxies) > 0: 370 elif len(panel.proxies) > 0:
371 possibilities = []
372 already_filled = False
373
129 for proxy in panel.proxies: 374 for proxy in panel.proxies:
130 proxy_reqs = AccessRequirements() 375 proxy_reqs = AccessRequirements()
131 proxy_reqs.add_solution(proxy.answer) 376 self.add_solution_reqs(proxy_reqs, proxy.answer)
377
378 if not proxy_reqs.is_empty():
379 possibilities.append(proxy_reqs)
380 else:
381 already_filled = True
382 break
383
384 if not already_filled and not any(proxy.answer == panel.answer for proxy in panel.proxies):
385 proxy_reqs = AccessRequirements()
386 self.add_solution_reqs(proxy_reqs, panel.answer)
132 387
133 reqs.or_logic.append([proxy_reqs]) 388 if not proxy_reqs.is_empty():
389 possibilities.append(proxy_reqs)
390 else:
391 already_filled = True
392
393 if not already_filled:
394 reqs.or_logic.append(possibilities)
134 else: 395 else:
135 reqs.add_solution(panel.answer) 396 self.add_solution_reqs(reqs, panel.answer)
136 397
137 for symbol in panel.symbols: 398 if self.world.options.shuffle_symbols:
138 reqs.symbols.add(symbol) 399 for symbol in panel.symbols:
400 reqs.items.add(SYMBOL_ITEMS.get(symbol))
139 401
140 if panel.HasField("required_door"): 402 if panel.HasField("required_door"):
141 door_reqs = self.get_door_open_reqs(panel.required_door) 403 door_reqs = self.get_door_open_reqs(panel.required_door)
@@ -158,32 +420,67 @@ class Lingo2PlayerLogic:
158 door = self.world.static_logic.objects.doors[door_id] 420 door = self.world.static_logic.objects.doors[door_id]
159 reqs = AccessRequirements() 421 reqs = AccessRequirements()
160 422
161 use_item = False 423 if not door.HasField("complete_at") or door.complete_at == 0:
162 if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and self.world.options.shuffle_doors: 424 for proxy in door.panels:
163 use_item = True 425 panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None)
164 426 reqs.merge(panel_reqs)
165 if use_item: 427 elif door.complete_at == 1:
166 reqs.items.add(self.world.static_logic.get_door_item_name(door.id)) 428 disjunction = []
429 for proxy in door.panels:
430 proxy_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None)
431 if proxy_reqs.is_empty():
432 disjunction.clear()
433 break
434 else:
435 disjunction.append(proxy_reqs)
436 if len(disjunction) > 0:
437 reqs.or_logic.append(disjunction)
167 else: 438 else:
168 # TODO: complete_at, control_center_color, switches, keyholders 439 reqs.complete_at = door.complete_at
169 if not door.HasField("complete_at") or door.complete_at == 0: 440 for proxy in door.panels:
170 for proxy in door.panels: 441 panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None)
171 panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) 442 reqs.possibilities.append(panel_reqs)
172 reqs.merge(panel_reqs) 443
173 elif door.complete_at == 1: 444 if door.HasField("control_center_color"):
174 reqs.or_logic.append([self.get_panel_reqs(proxy.panel, 445 # TODO: Logic for ensuring two CC states aren't needed at once.
175 proxy.answer if proxy.HasField("answer") else None) 446 reqs.rooms.add("Control Center - Main Area")
176 for proxy in door.panels]) 447 self.add_solution_reqs(reqs, door.control_center_color)
177 else: 448
178 # TODO: Handle complete_at > 1 449 if door.double_letters:
450 if self.world.options.cyan_door_behavior == CyanDoorBehavior.option_collect_h2:
451 reqs.rooms.add("The Repetitive - Main Room")
452 elif self.world.options.cyan_door_behavior == CyanDoorBehavior.option_any_double_letter:
453 if self.world.options.shuffle_letters != ShuffleLetters.option_unlocked:
454 reqs.cyans = True
455 elif self.world.options.cyan_door_behavior == CyanDoorBehavior.option_item:
456 # There shouldn't be any locations that are cyan doors.
179 pass 457 pass
180 458
181 for room in door.rooms: 459 for keyholder_uses in door.keyholders:
182 reqs.rooms.add(self.world.static_logic.get_room_region_name(room)) 460 key_name = keyholder_uses.key.upper()
461 if (self.get_letter_behavior(keyholder_uses.key, False) != LetterBehavior.UNLOCKED
462 and key_name not in reqs.letters):
463 reqs.letters[key_name] = 1
464
465 keyholder = self.world.static_logic.objects.keyholders[keyholder_uses.keyholder]
466 reqs.rooms.add(self.world.static_logic.get_room_region_name(keyholder.room_id))
467
468 for room in door.rooms:
469 reqs.rooms.add(self.world.static_logic.get_room_region_name(room))
470
471 for ending_id in door.endings:
472 ending = self.world.static_logic.objects.endings[ending_id]
473
474 if self.world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name:
475 reqs.items.add("Victory")
476 else:
477 reqs.items.add(f"{ending.name.capitalize()} Ending (Achieved)")
183 478
184 for sub_door_id in door.doors: 479 for sub_door_id in door.doors:
185 sub_reqs = self.get_door_open_reqs(sub_door_id) 480 sub_reqs = self.get_door_open_reqs(sub_door_id)
186 reqs.merge(sub_reqs) 481 reqs.merge(sub_reqs)
482
483 reqs.simplify()
187 484
188 return reqs 485 return reqs
189 486
@@ -192,8 +489,50 @@ class Lingo2PlayerLogic:
192 def get_door_open_reqs(self, door_id: int) -> AccessRequirements: 489 def get_door_open_reqs(self, door_id: int) -> AccessRequirements:
193 if door_id in self.item_by_door: 490 if door_id in self.item_by_door:
194 reqs = AccessRequirements() 491 reqs = AccessRequirements()
195 reqs.items.add(self.item_by_door.get(door_id)) 492
493 item_name, amount = self.item_by_door.get(door_id)
494 if amount == 1:
495 reqs.items.add(item_name)
496 else:
497 reqs.progressives[item_name] = amount
196 498
197 return reqs 499 return reqs
198 else: 500 else:
199 return self.get_door_reqs(door_id) 501 return self.get_door_reqs(door_id)
502
503 def get_letter_behavior(self, letter: str, level2: bool) -> LetterBehavior:
504 if self.world.options.shuffle_letters == ShuffleLetters.option_unlocked:
505 return LetterBehavior.UNLOCKED
506
507 if self.world.options.shuffle_letters in [ShuffleLetters.option_vanilla_cyan, ShuffleLetters.option_item_cyan]:
508 if level2:
509 if self.world.options.shuffle_letters == ShuffleLetters.option_vanilla_cyan:
510 return LetterBehavior.VANILLA
511 else:
512 return LetterBehavior.ITEM
513 else:
514 return LetterBehavior.UNLOCKED
515
516 if not level2 and letter in ["h", "i", "n", "t"]:
517 return LetterBehavior.UNLOCKED
518
519 if self.world.options.shuffle_letters == ShuffleLetters.option_progressive:
520 return LetterBehavior.ITEM
521
522 return LetterBehavior.VANILLA
523
524 def add_solution_reqs(self, reqs: AccessRequirements, solution: str):
525 histogram = calculate_letter_histogram(solution)
526
527 for l, a in histogram.items():
528 needed = min(a, 2)
529 level2 = (needed == 2)
530
531 if level2 and self.get_letter_behavior(l.lower(), True) == LetterBehavior.UNLOCKED:
532 needed = 1
533
534 if self.get_letter_behavior(l.lower(), False) == LetterBehavior.UNLOCKED:
535 needed = needed - 1
536
537 if needed > 0:
538 reqs.letters[l] = max(reqs.letters.get(l, 0), needed)
diff --git a/apworld/regions.py b/apworld/regions.py index 1c8e672..993eec8 100644 --- a/apworld/regions.py +++ b/apworld/regions.py
@@ -1,6 +1,7 @@
1from typing import TYPE_CHECKING 1from typing import TYPE_CHECKING
2 2
3from BaseClasses import Region 3from BaseClasses import Region, ItemClassification, Entrance
4from .items import Lingo2Item
4from .locations import Lingo2Location 5from .locations import Lingo2Location
5from .player_logic import AccessRequirements 6from .player_logic import AccessRequirements
6from .rules import make_location_lambda 7from .rules import make_location_lambda
@@ -10,32 +11,56 @@ if TYPE_CHECKING:
10 11
11 12
12def create_region(room, world: "Lingo2World") -> Region: 13def create_region(room, world: "Lingo2World") -> Region:
13 new_region = Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) 14 return Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld)
14 15
16
17def create_locations(room, new_region: Region, world: "Lingo2World", regions: dict[str, Region]):
15 for location in world.player_logic.locations_by_room.get(room.id, {}): 18 for location in world.player_logic.locations_by_room.get(room.id, {}):
19 reqs = location.reqs.copy()
20 reqs.remove_room(new_region.name)
21
16 new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], 22 new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code],
17 location.code, new_region) 23 location.code, new_region)
18 new_location.access_rule = make_location_lambda(location.reqs, world) 24 new_location.access_rule = make_location_lambda(reqs, world, regions)
19 new_region.locations.append(new_location) 25 new_region.locations.append(new_location)
20 26
21 return new_region 27 for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items():
22 28 new_location = Lingo2Location(world.player, event_name, None, new_region)
29 event_item = Lingo2Item(item_name, ItemClassification.progression, None, world.player)
30 new_location.place_locked_item(event_item)
31 new_region.locations.append(new_location)
23 32
24def create_regions(world: "Lingo2World"): 33def create_regions(world: "Lingo2World"):
25 regions = { 34 regions = {
26 "Menu": Region("Menu", world.player, world.multiworld) 35 "Menu": Region("Menu", world.player, world.multiworld)
27 } 36 }
28 37
38 region_and_room = []
39
40 # Create the regions in two stages. First, make the actual region objects and memoize them. Then, add all of the
41 # locations. This allows us to reference the actual region objects in the access rules for the locations, which is
42 # faster than having to look them up during access checking.
29 for room in world.static_logic.objects.rooms: 43 for room in world.static_logic.objects.rooms:
30 region = create_region(room, world) 44 region = create_region(room, world)
31 regions[region.name] = region 45 regions[region.name] = region
46 region_and_room.append((region, room))
47
48 for (region, room) in region_and_room:
49 create_locations(room, region, world, regions)
32 50
33 regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") 51 regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game")
34 52
35 # TODO: The requirements of the opposite trigger also matter. 53 # TODO: The requirements of the opposite trigger also matter.
36 for connection in world.static_logic.objects.connections: 54 for connection in world.static_logic.objects.connections:
55 if connection.roof_access and not world.options.daedalus_roof_access:
56 continue
57
37 from_region = world.static_logic.get_room_region_name(connection.from_room) 58 from_region = world.static_logic.get_room_region_name(connection.from_room)
38 to_region = world.static_logic.get_room_region_name(connection.to_room) 59 to_region = world.static_logic.get_room_region_name(connection.to_room)
60
61 if from_region not in regions or to_region not in regions:
62 continue
63
39 connection_name = f"{from_region} -> {to_region}" 64 connection_name = f"{from_region} -> {to_region}"
40 65
41 reqs = AccessRequirements() 66 reqs = AccessRequirements()
@@ -72,7 +97,22 @@ def create_regions(world: "Lingo2World"):
72 else: 97 else:
73 connection_name = f"{connection_name} (via panel {panel.name})" 98 connection_name = f"{connection_name} (via panel {panel.name})"
74 99
75 if from_region in regions and to_region in regions: 100 if connection.HasField("purple_ending") and connection.purple_ending and world.options.strict_purple_ending:
76 regions[from_region].connect(regions[to_region], connection_name, make_location_lambda(reqs, world)) 101 world.player_logic.add_solution_reqs(reqs, "abcdefghijklmnopqrstuvwxyz")
102
103 if connection.HasField("cyan_ending") and connection.cyan_ending and world.options.strict_cyan_ending:
104 world.player_logic.add_solution_reqs(reqs, "abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyz")
105
106 reqs.simplify()
107 reqs.remove_room(from_region)
108
109 connection = Entrance(world.player, connection_name, regions[from_region])
110 connection.access_rule = make_location_lambda(reqs, world, regions)
111
112 regions[from_region].exits.append(connection)
113 connection.connect(regions[to_region])
114
115 for region in reqs.get_referenced_rooms():
116 world.multiworld.register_indirect_condition(regions[region], connection)
77 117
78 world.multiworld.regions += regions.values() 118 world.multiworld.regions += regions.values()
diff --git a/apworld/requirements.txt b/apworld/requirements.txt index b701d11..dbc395b 100644 --- a/apworld/requirements.txt +++ b/apworld/requirements.txt
@@ -1 +1 @@
protobuf>=5.29.3 \ No newline at end of file protobuf==3.20.3
diff --git a/apworld/rules.py b/apworld/rules.py index 05689e9..c077858 100644 --- a/apworld/rules.py +++ b/apworld/rules.py
@@ -1,27 +1,63 @@
1from collections.abc import Callable 1from collections.abc import Callable
2from typing import TYPE_CHECKING 2from typing import TYPE_CHECKING
3 3
4from BaseClasses import CollectionState 4from BaseClasses import CollectionState, Region
5from .player_logic import AccessRequirements 5from .player_logic import AccessRequirements
6 6
7if TYPE_CHECKING: 7if TYPE_CHECKING:
8 from . import Lingo2World 8 from . import Lingo2World
9 9
10 10
11def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, world: "Lingo2World") -> bool: 11def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, regions: list[Region],
12 world: "Lingo2World") -> bool:
12 if not all(state.has(item, world.player) for item in reqs.items): 13 if not all(state.has(item, world.player) for item in reqs.items):
13 return False 14 return False
14 15
16 if not all(state.has(item, world.player, amount) for item, amount in reqs.progressives.items()):
17 return False
18
15 if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): 19 if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms):
16 return False 20 return False
17 21
18 # TODO: symbols, letters 22 if not all(state.can_reach(region) for region in regions):
23 return False
24
25 for letter_key, letter_level in reqs.letters.items():
26 if not state.has(letter_key, world.player, letter_level):
27 return False
28
29 if reqs.cyans:
30 if not any(state.has(letter, world.player, amount)
31 for letter, amount in world.player_logic.double_letter_amount.items()):
32 return False
33
34 if len(reqs.or_logic) > 0:
35 if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, [], world) for sub_reqs in subjunction)
36 for subjunction in reqs.or_logic):
37 return False
19 38
20 for disjunction in reqs.or_logic: 39 if reqs.complete_at is not None:
21 if not any(lingo2_can_satisfy_requirements(state, sub_reqs, world) for sub_reqs in disjunction): 40 completed = 0
41 checked = 0
42 for possibility in reqs.possibilities:
43 checked += 1
44 if lingo2_can_satisfy_requirements(state, possibility, [], world):
45 completed += 1
46 if completed >= reqs.complete_at:
47 break
48 elif len(reqs.possibilities) - checked + completed < reqs.complete_at:
49 # There aren't enough remaining possibilities for the check to pass.
50 return False
51 if completed < reqs.complete_at:
22 return False 52 return False
23 53
24 return True 54 return True
25 55
26def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World") -> Callable[[CollectionState], bool]: 56def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World",
27 return lambda state: lingo2_can_satisfy_requirements(state, reqs, world) 57 regions: dict[str, Region]) -> Callable[[CollectionState], bool]:
58 # Replace required rooms with regions for the top level requirement, which saves looking up the regions during rule
59 # checking.
60 required_regions = [regions[room_name] for room_name in reqs.rooms]
61 new_reqs = reqs.copy()
62 new_reqs.rooms.clear()
63 return lambda state: lingo2_can_satisfy_requirements(state, new_reqs, required_regions, world)
diff --git a/apworld/static_logic.py b/apworld/static_logic.py index 965ce3e..e4d7d49 100644 --- a/apworld/static_logic.py +++ b/apworld/static_logic.py
@@ -1,4 +1,5 @@
1from .generated import data_pb2 as data_pb2 1from .generated import data_pb2 as data_pb2
2from .items import SYMBOL_ITEMS, ANTI_COLLECTABLE_TRAPS
2import pkgutil 3import pkgutil
3 4
4class Lingo2StaticLogic: 5class Lingo2StaticLogic:
@@ -8,9 +9,17 @@ class Lingo2StaticLogic:
8 item_name_to_id: dict[str, int] 9 item_name_to_id: dict[str, int]
9 location_name_to_id: dict[str, int] 10 location_name_to_id: dict[str, int]
10 11
12 item_name_groups: dict[str, list[str]]
13 location_name_groups: dict[str, list[str]]
14
15 letter_weights: dict[str, int]
16
11 def __init__(self): 17 def __init__(self):
12 self.item_id_to_name = {} 18 self.item_id_to_name = {}
13 self.location_id_to_name = {} 19 self.location_id_to_name = {}
20 self.item_name_groups = {}
21 self.location_name_groups = {}
22 self.letter_weights = {}
14 23
15 file = pkgutil.get_data(__name__, "generated/data.binpb") 24 file = pkgutil.get_data(__name__, "generated/data.binpb")
16 self.objects = data_pb2.AllObjects() 25 self.objects = data_pb2.AllObjects()
@@ -18,38 +27,125 @@ class Lingo2StaticLogic:
18 27
19 for door in self.objects.doors: 28 for door in self.objects.doors:
20 if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: 29 if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
21 location_name = f"{self.get_map_object_map_name(door)} - {door.name}" 30 location_name = self.get_door_location_name(door)
22 self.location_id_to_name[door.ap_id] = location_name 31 self.location_id_to_name[door.ap_id] = location_name
23 32
24 if door.type not in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: 33 if door.type not in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
25 item_name = self.get_door_item_name(door.id) 34 item_name = self.get_door_item_name(door)
26 self.item_id_to_name[door.ap_id] = item_name 35 self.item_id_to_name[door.ap_id] = item_name
27 36
28 for letter in self.objects.letters: 37 for letter in self.objects.letters:
29 letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}" 38 letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}"
30 location_name = f"{self.get_room_object_map_name(letter)} - {letter_name}" 39 location_name = f"{self.get_room_object_map_name(letter)} - {letter_name}"
31 self.location_id_to_name[letter.ap_id] = location_name 40 self.location_id_to_name[letter.ap_id] = location_name
41 self.location_name_groups.setdefault("Letters", []).append(location_name)
32 42
33 if not letter.level2: 43 if not letter.level2:
34 self.item_id_to_name[letter.ap_id] = letter_name 44 self.item_id_to_name[letter.ap_id] = letter.key.upper()
45 self.item_name_groups.setdefault("Letters", []).append(letter.key.upper())
35 46
36 for mastery in self.objects.masteries: 47 for mastery in self.objects.masteries:
37 location_name = f"{self.get_room_object_map_name(mastery)} - Mastery" 48 location_name = f"{self.get_room_object_map_name(mastery)} - Mastery"
38 self.location_id_to_name[mastery.ap_id] = location_name 49 self.location_id_to_name[mastery.ap_id] = location_name
50 self.location_name_groups.setdefault("Masteries", []).append(location_name)
39 51
40 for ending in self.objects.endings: 52 for ending in self.objects.endings:
41 location_name = f"{self.get_room_object_map_name(ending)} - {ending.name.title()} Ending" 53 location_name = f"{self.get_room_object_map_name(ending)} - {ending.name.title()} Ending"
42 self.location_id_to_name[ending.ap_id] = location_name 54 self.location_id_to_name[ending.ap_id] = location_name
55 self.location_name_groups.setdefault("Endings", []).append(location_name)
56
57 for progressive in self.objects.progressives:
58 self.item_id_to_name[progressive.ap_id] = progressive.name
59
60 for door_group in self.objects.door_groups:
61 self.item_id_to_name[door_group.ap_id] = door_group.name
43 62
44 self.item_id_to_name[self.objects.special_ids["Nothing"]] = "Nothing" 63 for keyholder in self.objects.keyholders:
64 if keyholder.HasField("key"):
65 location_name = f"{self.get_room_object_location_prefix(keyholder)} - {keyholder.key.upper()} Keyholder"
66 self.location_id_to_name[keyholder.ap_id] = location_name
67 self.location_name_groups.setdefault("Keyholders", []).append(location_name)
68
69 self.item_id_to_name[self.objects.special_ids["A Job Well Done"]] = "A Job Well Done"
70
71 for symbol_name in SYMBOL_ITEMS.values():
72 self.item_id_to_name[self.objects.special_ids[symbol_name]] = symbol_name
73
74 for trap_name in ANTI_COLLECTABLE_TRAPS:
75 self.item_id_to_name[self.objects.special_ids[trap_name]] = trap_name
45 76
46 self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()} 77 self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()}
47 self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()} 78 self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()}
48 79
49 def get_door_item_name(self, door_id: int) -> str: 80 for panel in self.objects.panels:
50 door = self.objects.doors[door_id] 81 for letter in panel.answer.upper():
82 self.letter_weights[letter] = self.letter_weights.get(letter, 0) + 1
83
84 def get_door_item_name(self, door: data_pb2.Door) -> str:
51 return f"{self.get_map_object_map_name(door)} - {door.name}" 85 return f"{self.get_map_object_map_name(door)} - {door.name}"
52 86
87 def get_door_item_name_by_id(self, door_id: int) -> str:
88 door = self.objects.doors[door_id]
89 return self.get_door_item_name(door_id)
90
91 def get_door_location_name(self, door: data_pb2.Door) -> str:
92 map_part = self.get_room_object_location_prefix(door)
93
94 if door.HasField("location_name"):
95 return f"{map_part} - {door.location_name}"
96
97 generated_location_name = self.get_generated_door_location_name(door)
98 if generated_location_name is not None:
99 return generated_location_name
100
101 return f"{map_part} - {door.name}"
102
103 def get_generated_door_location_name(self, door: data_pb2.Door) -> str | None:
104 if door.type != data_pb2.DoorType.STANDARD:
105 return None
106
107 if len(door.keyholders) > 0 or len(door.endings) > 0 or door.HasField("complete_at"):
108 return None
109
110 if len(door.panels) > 4:
111 return None
112
113 map_areas = set()
114 for panel_id in door.panels:
115 panel = self.objects.panels[panel_id.panel]
116 panel_room = self.objects.rooms[panel.room_id]
117 # It's okay if panel_display_name is not present because then it's coalesced with other unnamed areas.
118 map_areas.add(panel_room.panel_display_name)
119
120 if len(map_areas) > 1:
121 return None
122
123 game_map = self.objects.maps[door.map_id]
124 map_area = map_areas.pop()
125 if map_area == "":
126 map_part = game_map.display_name
127 else:
128 map_part = f"{game_map.display_name} ({map_area})"
129
130 def get_panel_display_name(panel: data_pb2.ProxyIdentifier) -> str:
131 panel_data = self.objects.panels[panel.panel]
132 panel_name = panel_data.display_name if panel_data.HasField("display_name") else panel_data.name
133
134 if panel.HasField("answer"):
135 return f"{panel_name}/{panel.answer.upper()}"
136 else:
137 return panel_name
138
139 panel_names = [get_panel_display_name(panel_id)
140 for panel_id in door.panels]
141 panel_names.sort()
142
143 return map_part + " - " + ", ".join(panel_names)
144
145 def get_door_location_name_by_id(self, door_id: int) -> str:
146 door = self.objects.doors[door_id]
147 return self.get_door_location_name(door)
148
53 def get_room_region_name(self, room_id: int) -> str: 149 def get_room_region_name(self, room_id: int) -> str:
54 room = self.objects.rooms[room_id] 150 room = self.objects.rooms[room_id]
55 return f"{self.get_map_object_map_name(room)} - {room.name}" 151 return f"{self.get_map_object_map_name(room)} - {room.name}"
@@ -59,3 +155,15 @@ class Lingo2StaticLogic:
59 155
60 def get_room_object_map_name(self, obj) -> str: 156 def get_room_object_map_name(self, obj) -> str:
61 return self.get_map_object_map_name(self.objects.rooms[obj.room_id]) 157 return self.get_map_object_map_name(self.objects.rooms[obj.room_id])
158
159 def get_room_object_location_prefix(self, obj) -> str:
160 room = self.objects.rooms[obj.room_id]
161 game_map = self.objects.maps[room.map_id]
162
163 if room.HasField("panel_display_name"):
164 return f"{game_map.display_name} ({room.panel_display_name})"
165 else:
166 return game_map.display_name
167
168 def get_data_version(self) -> int:
169 return self.objects.version
diff --git a/apworld/version.py b/apworld/version.py new file mode 100644 index 0000000..ac799cd --- /dev/null +++ b/apworld/version.py
@@ -0,0 +1 @@
APWORLD_VERSION = 6
diff --git a/client/Archipelago/animationListener.gd b/client/Archipelago/animationListener.gd new file mode 100644 index 0000000..c3b26db --- /dev/null +++ b/client/Archipelago/animationListener.gd
@@ -0,0 +1,38 @@
1extends "res://scripts/nodes/listeners/animationListener.gd"
2
3var item_id
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null:
15 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
21
22 self.senders = []
23 self.senderGroup = []
24 self.nested = false
25 self.complete_at = 0
26 self.max_length = 0
27 self.excludeSenders = []
28
29 call_deferred("_readier")
30
31 super._ready()
32
33
34func _readier():
35 var ap = global.get_node("Archipelago")
36
37 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered()
diff --git a/client/Archipelago/client.gd b/client/Archipelago/client.gd new file mode 100644 index 0000000..843647d --- /dev/null +++ b/client/Archipelago/client.gd
@@ -0,0 +1,417 @@
1extends Node
2
3const ap_version = {"major": 0, "minor": 6, "build": 3, "class": "Version"}
4
5var SCRIPT_uuid
6
7var _ws = WebSocketPeer.new()
8var _should_process = false
9var _initiated_disconnect = false
10var _try_wss = false
11var _has_connected = false
12
13var _datapackages = {}
14var _pending_packages = []
15var _item_id_to_name = {} # All games
16var _location_id_to_name = {} # All games
17var _item_name_to_id = {} # Lingo 2 only
18var _location_name_to_id = {} # Lingo 2 only
19
20var _remote_version = {"major": 0, "minor": 0, "build": 0}
21var _gen_version = {"major": 0, "minor": 0, "build": 0}
22
23var ap_server = ""
24var ap_user = ""
25var ap_pass = ""
26
27var _authenticated = false
28var _seed = ""
29var _team = 0
30var _slot = 0
31var _players = []
32var _player_name_by_slot = {}
33var _game_by_player = {}
34var _checked_locations = []
35var _received_indexes = []
36var _received_items = {}
37var _slot_data = {}
38
39signal could_not_connect
40signal connect_status
41signal client_connected(slot_data)
42signal item_received(item_id, index, player, flags, amount)
43signal message_received(message)
44signal location_scout_received(item_id, location_id, player, flags)
45
46
47func _init():
48 set_process_mode(Node.PROCESS_MODE_ALWAYS)
49
50 _ws.inbound_buffer_size = 8388608
51
52 global._print("Instantiated APClient")
53
54 # Read AP datapackages from file, if there are any
55 if FileAccess.file_exists("user://ap_datapackages"):
56 var file = FileAccess.open("user://ap_datapackages", FileAccess.READ)
57 var data = file.get_var(true)
58 file.close()
59
60 if typeof(data) != TYPE_DICTIONARY:
61 global._print("AP datapackages file is corrupted")
62 data = {}
63
64 _datapackages = data
65
66 processDatapackages()
67
68
69func _ready():
70 pass
71 #_ws.connect("connection_closed", _closed)
72 #_ws.connect("connection_failed", _closed)
73 #_ws.connect("server_disconnected", _closed)
74 #_ws.connect("connection_error", _errored)
75 #_ws.connect("connection_established", _connected)
76
77
78func _reset_state():
79 _should_process = false
80 _authenticated = false
81 _try_wss = false
82 _has_connected = false
83 _received_items = {}
84 _received_indexes = []
85
86
87func _errored():
88 if _try_wss:
89 global._print("Could not connect to AP with ws://, now trying wss://")
90 connectToServer(ap_server, ap_user, ap_pass)
91 else:
92 global._print("AP connection failed")
93 _reset_state()
94
95 emit_signal(
96 "could_not_connect",
97 "Could not connect to Archipelago. Check that your server and port are correct. See the error log for more information."
98 )
99
100
101func _closed(_was_clean = true):
102 global._print("Connection closed")
103 _reset_state()
104
105 if not _initiated_disconnect:
106 emit_signal("could_not_connect", "Disconnected from Archipelago")
107
108 _initiated_disconnect = false
109
110
111func _connected(_proto = ""):
112 global._print("Connected!")
113 _try_wss = false
114
115
116func disconnect_from_ap():
117 _initiated_disconnect = true
118 _ws.close()
119
120
121func _process(_delta):
122 if _should_process:
123 _ws.poll()
124
125 var state = _ws.get_ready_state()
126 if state == WebSocketPeer.STATE_OPEN:
127 if not _has_connected:
128 _has_connected = true
129
130 _connected()
131
132 while _ws.get_available_packet_count():
133 var packet = _ws.get_packet()
134 global._print("Got data from server: " + packet.get_string_from_utf8())
135 var json = JSON.new()
136 var jserror = json.parse(packet.get_string_from_utf8())
137 if jserror != OK:
138 global._print("Error parsing packet from AP: " + jserror.error_string)
139 return
140
141 for message in json.data:
142 var cmd = message["cmd"]
143 global._print("Received command: " + cmd)
144
145 if cmd == "RoomInfo":
146 _seed = message["seed_name"]
147 _remote_version = message["version"]
148 _gen_version = message["generator_version"]
149
150 var needed_games = []
151 for game in message["datapackage_checksums"].keys():
152 if (
153 !_datapackages.has(game)
154 or (
155 _datapackages[game]["checksum"]
156 != message["datapackage_checksums"][game]
157 )
158 ):
159 needed_games.append(game)
160
161 if !needed_games.is_empty():
162 _pending_packages = needed_games
163 var cur_needed = _pending_packages.pop_front()
164 requestDatapackages([cur_needed])
165 else:
166 connectToRoom()
167
168 elif cmd == "DataPackage":
169 for game in message["data"]["games"].keys():
170 _datapackages[game] = message["data"]["games"][game]
171 saveDatapackages()
172
173 if !_pending_packages.is_empty():
174 var cur_needed = _pending_packages.pop_front()
175 requestDatapackages([cur_needed])
176 else:
177 processDatapackages()
178 connectToRoom()
179
180 elif cmd == "Connected":
181 _authenticated = true
182 _team = message["team"]
183 _slot = message["slot"]
184 _players = message["players"]
185 _checked_locations = message["checked_locations"]
186 _slot_data = message["slot_data"]
187
188 for player in _players:
189 _player_name_by_slot[player["slot"]] = player["alias"]
190 _game_by_player[player["slot"]] = message["slot_info"][str(
191 player["slot"]
192 )]["game"]
193
194 emit_signal("client_connected", _slot_data)
195
196 elif cmd == "ConnectionRefused":
197 var error_message = ""
198 for error in message["errors"]:
199 var submsg = ""
200 if error == "InvalidSlot":
201 submsg = "Invalid player name."
202 elif error == "InvalidGame":
203 submsg = "The specified player is not playing Lingo."
204 elif error == "IncompatibleVersion":
205 submsg = (
206 "The Archipelago server is not the correct version for this client. Expected v%d.%d.%d. Found v%d.%d.%d."
207 % [
208 ap_version["major"],
209 ap_version["minor"],
210 ap_version["build"],
211 _remote_version["major"],
212 _remote_version["minor"],
213 _remote_version["build"]
214 ]
215 )
216 elif error == "InvalidPassword":
217 submsg = "Incorrect password."
218 elif error == "InvalidItemsHandling":
219 submsg = "Invalid item handling flag. This is a bug with the client."
220
221 if submsg != "":
222 if error_message != "":
223 error_message += " "
224 error_message += submsg
225
226 if error_message == "":
227 error_message = "Unknown error."
228
229 _initiated_disconnect = true
230 _ws.close()
231
232 emit_signal("could_not_connect", error_message)
233 global._print("Connection to AP refused")
234 global._print(message)
235
236 elif cmd == "ReceivedItems":
237 var i = 0
238 for item in message["items"]:
239 var index = int(message["index"] + i)
240 i += 1
241
242 if _received_indexes.has(index):
243 # Do not re-process items.
244 continue
245
246 _received_indexes.append(index)
247
248 var item_id = int(item["item"])
249 _received_items[item_id] = _received_items.get(item_id, 0) + 1
250
251 emit_signal(
252 "item_received",
253 item_id,
254 index,
255 int(item["player"]),
256 int(item["flags"]),
257 _received_items[item_id]
258 )
259
260 elif cmd == "PrintJSON":
261 emit_signal("message_received", message)
262
263 elif cmd == "LocationInfo":
264 for loc in message["locations"]:
265 emit_signal(
266 "location_scout_received",
267 int(loc["item"]),
268 int(loc["location"]),
269 int(loc["player"]),
270 int(loc["flags"])
271 )
272
273 elif state == WebSocketPeer.STATE_CLOSED:
274 if _has_connected:
275 _closed()
276 else:
277 _errored()
278
279
280func saveDatapackages():
281 # Save the AP datapackages to disk.
282 var file = FileAccess.open("user://ap_datapackages", FileAccess.WRITE)
283 file.store_var(_datapackages, true)
284 file.close()
285
286
287func connectToServer(server, un, pw):
288 ap_server = server
289 ap_user = un
290 ap_pass = pw
291
292 _initiated_disconnect = false
293
294 var url = ""
295 if ap_server.begins_with("ws://") or ap_server.begins_with("wss://"):
296 url = ap_server
297 _try_wss = false
298 elif _try_wss:
299 url = "wss://" + ap_server
300 _try_wss = false
301 else:
302 url = "ws://" + ap_server
303 _try_wss = true
304
305 var err = _ws.connect_to_url(url)
306 if err != OK:
307 emit_signal(
308 "could_not_connect",
309 (
310 "Could not connect to Archipelago. Check that your server and port are correct. See the error log for more information. Error code: %d."
311 % err
312 )
313 )
314 global._print("Could not connect to AP: %d" % err)
315 return
316 _should_process = true
317
318 emit_signal("connect_status", "Connecting...")
319
320
321func sendMessage(msg):
322 var payload = JSON.stringify(msg)
323 _ws.send_text(payload)
324
325
326func requestDatapackages(games):
327 emit_signal("connect_status", "Downloading %s data package..." % games[0])
328
329 sendMessage([{"cmd": "GetDataPackage", "games": games}])
330
331
332func processDatapackages():
333 _item_id_to_name = {}
334 _location_id_to_name = {}
335 for game in _datapackages.keys():
336 var package = _datapackages[game]
337
338 _item_id_to_name[game] = {}
339 for item_name in package["item_name_to_id"].keys():
340 _item_id_to_name[game][int(package["item_name_to_id"][item_name])] = item_name
341
342 _location_id_to_name[game] = {}
343 for location_name in package["location_name_to_id"].keys():
344 _location_id_to_name[game][int(package["location_name_to_id"][location_name])] = location_name
345
346 if _datapackages.has("Lingo 2"):
347 _item_name_to_id = _datapackages["Lingo 2"]["item_name_to_id"]
348 _location_name_to_id = _datapackages["Lingo 2"]["location_name_to_id"]
349
350
351func connectToRoom():
352 emit_signal("connect_status", "Authenticating...")
353
354 sendMessage(
355 [
356 {
357 "cmd": "Connect",
358 "password": ap_pass,
359 "game": "Lingo 2",
360 "name": ap_user,
361 "uuid": SCRIPT_uuid.v4(),
362 "version": ap_version,
363 "items_handling": 0b111, # always receive our items
364 "tags": [],
365 "slot_data": true
366 }
367 ]
368 )
369
370
371func sendConnectUpdate(tags):
372 sendMessage([{"cmd": "ConnectUpdate", "tags": tags}])
373
374
375func requestSync():
376 sendMessage([{"cmd": "Sync"}])
377
378
379func sendLocation(loc_id):
380 sendMessage([{"cmd": "LocationChecks", "locations": [loc_id]}])
381
382
383func sendLocations(loc_ids):
384 sendMessage([{"cmd": "LocationChecks", "locations": loc_ids}])
385
386
387func setValue(key, value, operation = "replace"):
388 sendMessage(
389 [
390 {
391 "cmd": "Set",
392 "key": "Lingo2_%d_%s" % [_slot, key],
393 "want_reply": false,
394 "operations": [{"operation": operation, "value": value}]
395 }
396 ]
397 )
398
399
400func say(textdata):
401 sendMessage([{"cmd": "Say", "text": textdata}])
402
403
404func completedGoal():
405 sendMessage([{"cmd": "StatusUpdate", "status": 30}]) # CLIENT_GOAL
406
407
408func scoutLocations(loc_ids):
409 sendMessage([{"cmd": "LocationScouts", "locations": loc_ids}])
410
411
412func hasItem(item_id):
413 return _received_items.has(item_id)
414
415
416func getItemAmount(item_id):
417 return _received_items.get(item_id, 0)
diff --git a/client/Archipelago/collectable.gd b/client/Archipelago/collectable.gd new file mode 100644 index 0000000..4a17a2a --- /dev/null +++ b/client/Archipelago/collectable.gd
@@ -0,0 +1,16 @@
1extends "res://scripts/nodes/collectable.gd"
2
3
4func pickedUp():
5 if unlock_type == "key":
6 var ap = global.get_node("Archipelago")
7 if ap.get_letter_behavior(unlock_key, level == 2) == ap.kLETTER_BEHAVIOR_VANILLA:
8 ap.keyboard.collect_local_letter(unlock_key, level)
9 else:
10 ap.keyboard.update_unlocks()
11
12 super.pickedUp()
13
14
15func setScoutedText(text):
16 get_node("MeshInstance3D").mesh.text = text.replace(" ", "\n")
diff --git a/client/Archipelago/compass.gd b/client/Archipelago/compass.gd new file mode 100644 index 0000000..c90475a --- /dev/null +++ b/client/Archipelago/compass.gd
@@ -0,0 +1,66 @@
1extends Node2D
2
3const RADIUS = 48
4
5var _font
6
7
8func _ready():
9 _font = load("res://assets/fonts/Lingo2.ttf")
10
11
12func _draw():
13 draw_circle(Vector2.ZERO, RADIUS, Color(1.0, 1.0, 1.0, 0.8), true)
14 draw_circle(Vector2.ZERO, RADIUS, Color.BLACK, false)
15 draw_string(
16 _font,
17 Vector2(-4, -RADIUS * 3.0 / 4.0),
18 "N",
19 HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
20 -1,
21 16,
22 Color.BLACK
23 )
24 draw_set_transform(Vector2.ZERO, PI / 2)
25 draw_string(
26 _font,
27 Vector2(-4, -RADIUS * 3.0 / 4.0),
28 "E",
29 HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
30 -1,
31 16,
32 Color.BLACK
33 )
34 draw_set_transform(Vector2.ZERO, PI)
35 draw_string(
36 _font,
37 Vector2(-4, -RADIUS * 3.0 / 4.0),
38 "S",
39 HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
40 -1,
41 16,
42 Color.BLACK
43 )
44 draw_set_transform(Vector2.ZERO, PI * 3.0 / 2.0)
45 draw_string(
46 _font,
47 Vector2(-4, -RADIUS * 3.0 / 4.0),
48 "W",
49 HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
50 -1,
51 16,
52 Color.BLACK
53 )
54 draw_set_transform(Vector2.ZERO)
55 draw_colored_polygon(
56 PackedVector2Array(
57 [Vector2(0, -RADIUS * 5.0 / 8.0), Vector2(-RADIUS / 6.0, 0), Vector2(RADIUS / 6.0, 0)]
58 ),
59 Color.RED
60 )
61 draw_colored_polygon(
62 PackedVector2Array(
63 [Vector2(0, RADIUS * 5.0 / 8.0), Vector2(-RADIUS / 6.0, 0), Vector2(RADIUS / 6.0, 0)]
64 ),
65 Color.GRAY
66 )
diff --git a/client/Archipelago/compass_overlay.gd b/client/Archipelago/compass_overlay.gd new file mode 100644 index 0000000..56e81ff --- /dev/null +++ b/client/Archipelago/compass_overlay.gd
@@ -0,0 +1,17 @@
1extends CanvasLayer
2
3var SCRIPT_compass
4
5var compass
6
7
8func _ready():
9 compass = SCRIPT_compass.new()
10 compass.position = Vector2(1840, 80)
11 add_child(compass)
12
13 visible = false
14
15
16func update_rotation(ry):
17 compass.rotation = ry
diff --git a/client/Archipelago/door.gd b/client/Archipelago/door.gd new file mode 100644 index 0000000..49f5728 --- /dev/null +++ b/client/Archipelago/door.gd
@@ -0,0 +1,46 @@
1extends "res://scripts/nodes/door.gd"
2
3var item_id
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null:
15 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
21
22 self.senders = []
23 self.senderGroup = []
24 self.nested = false
25 self.complete_at = 0
26 self.max_length = 0
27 self.excludeSenders = []
28
29 call_deferred("_readier")
30
31 if global.map == "the_sun_temple":
32 if name == "spe_EndPlatform" or name == "spe_entry_2":
33 senders = [NodePath("/root/scene/Panels/EndCheck_dog")]
34
35 if global.map == "the_parthenon":
36 if name == "spe_entry_1":
37 senders = [NodePath("/root/scene/Panels/EndCheck_dog")]
38
39 super._ready()
40
41
42func _readier():
43 var ap = global.get_node("Archipelago")
44
45 if ap.client.getItemAmount(item_id) >= item_amount:
46 handleTriggered()
diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd new file mode 100644 index 0000000..41d966a --- /dev/null +++ b/client/Archipelago/gamedata.gd
@@ -0,0 +1,140 @@
1extends Node
2
3var SCRIPT_proto
4
5var objects
6var door_id_by_map_node_path = {}
7var painting_id_by_map_node_path = {}
8var panel_id_by_map_node_path = {}
9var door_id_by_ap_id = {}
10var map_id_by_name = {}
11var progressive_id_by_ap_id = {}
12var letter_id_by_ap_id = {}
13var symbol_item_ids = []
14var anti_trap_ids = {}
15
16var kSYMBOL_ITEMS
17
18
19func _init(proto_script):
20 SCRIPT_proto = proto_script
21
22 kSYMBOL_ITEMS = {
23 SCRIPT_proto.PuzzleSymbol.SUN: "Sun Symbol",
24 SCRIPT_proto.PuzzleSymbol.SPARKLES: "Sparkles Symbol",
25 SCRIPT_proto.PuzzleSymbol.ZERO: "Zero Symbol",
26 SCRIPT_proto.PuzzleSymbol.EXAMPLE: "Example Symbol",
27 SCRIPT_proto.PuzzleSymbol.BOXES: "Boxes Symbol",
28 SCRIPT_proto.PuzzleSymbol.PLANET: "Planet Symbol",
29 SCRIPT_proto.PuzzleSymbol.PYRAMID: "Pyramid Symbol",
30 SCRIPT_proto.PuzzleSymbol.CROSS: "Cross Symbol",
31 SCRIPT_proto.PuzzleSymbol.SWEET: "Sweet Symbol",
32 SCRIPT_proto.PuzzleSymbol.GENDER: "Gender Symbol",
33 SCRIPT_proto.PuzzleSymbol.AGE: "Age Symbol",
34 SCRIPT_proto.PuzzleSymbol.SOUND: "Sound Symbol",
35 SCRIPT_proto.PuzzleSymbol.ANAGRAM: "Anagram Symbol",
36 SCRIPT_proto.PuzzleSymbol.JOB: "Job Symbol",
37 SCRIPT_proto.PuzzleSymbol.STARS: "Stars Symbol",
38 SCRIPT_proto.PuzzleSymbol.NULL: "Null Symbol",
39 SCRIPT_proto.PuzzleSymbol.EVAL: "Eval Symbol",
40 SCRIPT_proto.PuzzleSymbol.LINGO: "Lingo Symbol",
41 SCRIPT_proto.PuzzleSymbol.QUESTION: "Question Symbol",
42 }
43
44
45func load(data_bytes):
46 objects = SCRIPT_proto.AllObjects.new()
47
48 var result_code = objects.from_bytes(data_bytes)
49 if result_code != SCRIPT_proto.PB_ERR.NO_ERRORS:
50 print("Could not load generated data: %d" % result_code)
51 return
52
53 for map in objects.get_maps():
54 map_id_by_name[map.get_name()] = map.get_id()
55
56 for door in objects.get_doors():
57 var map = objects.get_maps()[door.get_map_id()]
58
59 if not map.get_name() in door_id_by_map_node_path:
60 door_id_by_map_node_path[map.get_name()] = {}
61
62 var map_data = door_id_by_map_node_path[map.get_name()]
63 for receiver in door.get_receivers():
64 map_data[receiver] = door.get_id()
65
66 for painting_id in door.get_move_paintings():
67 var painting = objects.get_paintings()[painting_id]
68 map_data[painting.get_path()] = door.get_id()
69
70 if door.has_ap_id():
71 door_id_by_ap_id[door.get_ap_id()] = door.get_id()
72
73 for painting in objects.get_paintings():
74 var room = objects.get_rooms()[painting.get_room_id()]
75 var map = objects.get_maps()[room.get_map_id()]
76
77 if not map.get_name() in painting_id_by_map_node_path:
78 painting_id_by_map_node_path[map.get_name()] = {}
79
80 var _map_data = painting_id_by_map_node_path[map.get_name()]
81
82 for progressive in objects.get_progressives():
83 progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id()
84
85 for letter in objects.get_letters():
86 letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id()
87
88 for panel in objects.get_panels():
89 var room = objects.get_rooms()[panel.get_room_id()]
90 var map = objects.get_maps()[room.get_map_id()]
91
92 if not map.get_name() in panel_id_by_map_node_path:
93 panel_id_by_map_node_path[map.get_name()] = {}
94
95 var map_data = panel_id_by_map_node_path[map.get_name()]
96 map_data[panel.get_path()] = panel.get_id()
97
98 for symbol_name in kSYMBOL_ITEMS.values():
99 symbol_item_ids.append(objects.get_special_ids()[symbol_name])
100
101 for special_name in objects.get_special_ids().keys():
102 if special_name.begins_with("Anti "):
103 anti_trap_ids[objects.get_special_ids()[special_name]] = (
104 special_name.substr(5).to_lower()
105 )
106
107
108func get_door_for_map_node_path(map_name, node_path):
109 if not door_id_by_map_node_path.has(map_name):
110 return null
111
112 var map_data = door_id_by_map_node_path[map_name]
113 return map_data.get(node_path, null)
114
115
116func get_panel_for_map_node_path(map_name, node_path):
117 if not panel_id_by_map_node_path.has(map_name):
118 return null
119
120 var map_data = panel_id_by_map_node_path[map_name]
121 return map_data.get(node_path, null)
122
123
124func get_door_ap_id(door_id):
125 var door = objects.get_doors()[door_id]
126 if door.has_ap_id():
127 return door.get_ap_id()
128 else:
129 return null
130
131
132func get_door_receivers(door_id):
133 var door = objects.get_doors()[door_id]
134 return door.get_receivers()
135
136
137func get_door_map_name(door_id):
138 var door = objects.get_doors()[door_id]
139 var map = objects.get_maps()[door.get_map_id()]
140 return map.get_name()
diff --git a/client/Archipelago/keyHolder.gd b/client/Archipelago/keyHolder.gd new file mode 100644 index 0000000..3c037ff --- /dev/null +++ b/client/Archipelago/keyHolder.gd
@@ -0,0 +1,38 @@
1extends "res://scripts/nodes/keyHolder.gd"
2
3
4func setFromAp(key, level):
5 if level > 0:
6 has_key = true
7 is_complete = "%s%d" % [key, level]
8 held_key = key
9 held_level = level
10 get_node("Hinge/Letter").mesh.text = held_key
11 get_node("Hinge/Letter2").mesh.text = held_key
12 setMaterial()
13 emit_signal("trigger")
14 else:
15 has_key = false
16 held_key = ""
17 held_level = 0
18 setMaterial()
19 get_node("Hinge/Letter").mesh.text = "-"
20 get_node("Hinge/Letter2").mesh.text = "-"
21 is_complete = ""
22 emit_signal("untrigger")
23
24
25func addKey(key):
26 var node_path = String(
27 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
28 )
29 var ap = global.get_node("Archipelago")
30 ap.keyboard.put_in_keyholder(key, global.map, node_path)
31
32
33func removeKey():
34 var node_path = String(
35 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
36 )
37 var ap = global.get_node("Archipelago")
38 ap.keyboard.remove_from_keyholder(held_key, global.map, node_path)
diff --git a/client/Archipelago/keyHolderChecker.gd b/client/Archipelago/keyHolderChecker.gd new file mode 100644 index 0000000..a75a9e4 --- /dev/null +++ b/client/Archipelago/keyHolderChecker.gd
@@ -0,0 +1,24 @@
1extends "res://scripts/nodes/listeners/keyHolderChecker.gd"
2
3
4func check():
5 var ap = global.get_node("Archipelago")
6 var matches = []
7 for map in ap.keyboard.keyholder_state.keys():
8 var nodes = ap.keyboard.keyholder_state[map]
9 for node in nodes.keys():
10 matches.append([nodes[node], 1, map, "/root/scene/%s" % node])
11
12 var count = 0
13 for key_match in matches:
14 var active = (
15 key_match[2] + String(key_match[3]).replace("/root/scene/Components/KeyHolders/", ".")
16 )
17 if map[active] == key_match[0]:
18 emit_signal("trigger_letter", key_match[0], true)
19 count += 1
20 else:
21 emit_signal("trigger_letter", key_match[0], false)
22
23 if count > 25:
24 emit_signal("trigger")
diff --git a/client/Archipelago/keyHolderResetterListener.gd b/client/Archipelago/keyHolderResetterListener.gd new file mode 100644 index 0000000..d5300f3 --- /dev/null +++ b/client/Archipelago/keyHolderResetterListener.gd
@@ -0,0 +1,8 @@
1extends "res://scripts/nodes/listeners/keyHolderResetterListener.gd"
2
3
4func reset():
5 var ap = global.get_node("Archipelago")
6 var was_removed = ap.keyboard.reset_keyholders()
7 if was_removed:
8 sfxPlayer.sfx_play("pickup")
diff --git a/client/Archipelago/keyboard.gd b/client/Archipelago/keyboard.gd new file mode 100644 index 0000000..450566d --- /dev/null +++ b/client/Archipelago/keyboard.gd
@@ -0,0 +1,199 @@
1extends Node
2
3const kALL_LETTERS = "abcdefghjiklmnopqrstuvwxyz"
4
5var letters_saved = {}
6var letters_in_keyholders = []
7var letters_blocked = []
8var letters_dynamic = {}
9var keyholder_state = {}
10
11var filename = ""
12
13
14func _init():
15 reset()
16
17
18func reset():
19 letters_saved.clear()
20 letters_in_keyholders.clear()
21 letters_blocked.clear()
22 letters_dynamic.clear()
23 keyholder_state.clear()
24
25
26func load_seed():
27 var ap = global.get_node("Archipelago")
28
29 reset()
30
31 filename = "user://archipelago_keys/%s_%d" % [ap.client._seed, ap.client._slot]
32
33 if FileAccess.file_exists(filename):
34 var ap_file = FileAccess.open(filename, FileAccess.READ)
35 var localdata = []
36 if ap_file != null:
37 localdata = ap_file.get_var(true)
38 ap_file.close()
39
40 if typeof(localdata) != TYPE_ARRAY:
41 print("AP keyboard file is corrupted")
42 localdata = []
43
44 if localdata.size() > 0:
45 letters_saved = localdata[0]
46 if localdata.size() > 1:
47 letters_in_keyholders = localdata[1]
48 if localdata.size() > 2:
49 keyholder_state = localdata[2]
50
51 for k in kALL_LETTERS:
52 var level = 0
53
54 if ap.get_letter_behavior(k, false) == ap.kLETTER_BEHAVIOR_UNLOCKED:
55 level += 1
56 if ap.get_letter_behavior(k, true) == ap.kLETTER_BEHAVIOR_UNLOCKED:
57 level += 1
58
59 letters_dynamic[k] = level
60
61 update_unlocks()
62
63
64func save():
65 var dir = DirAccess.open("user://")
66 var folder = "archipelago_keys"
67 if not dir.dir_exists(folder):
68 dir.make_dir(folder)
69
70 var file = FileAccess.open(filename, FileAccess.WRITE)
71
72 var data = [
73 letters_saved,
74 letters_in_keyholders,
75 keyholder_state,
76 ]
77 file.store_var(data, true)
78 file.close()
79
80
81func update_unlocks():
82 unlocks.resetKeys()
83
84 var has_doubles = false
85
86 for k in kALL_LETTERS:
87 var level = 0
88
89 if not letters_in_keyholders.has(k):
90 level = letters_saved.get(k, 0) + letters_dynamic.get(k, 0)
91
92 if level >= 2:
93 level = 2
94 has_doubles = true
95
96 if letters_blocked.has(k):
97 level = 0
98
99 unlocks.unlockKey(k, level)
100
101 if has_doubles and unlocks.data["double_letters"] != "unlocked":
102 var ap = global.get_node("Archipelago")
103 if ap.cyan_door_behavior == ap.kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER:
104 unlocks.setData("double_letters", "unlocked")
105
106
107func collect_local_letter(key, level):
108 if level < 0 or level > 2 or level < letters_saved.get(key, 0):
109 return
110
111 letters_saved[key] = level
112
113 if letters_blocked.has(key):
114 letters_blocked.erase(key)
115
116 update_unlocks()
117 save()
118
119
120func collect_remote_letter(key, level):
121 if level < 0 or level > 2 or level < letters_dynamic.get(key, 0):
122 return
123
124 letters_dynamic[key] = level
125
126 if letters_blocked.has(key):
127 letters_blocked.erase(key)
128
129 update_unlocks()
130 save()
131
132
133func put_in_keyholder(key, map, kh_path):
134 if not keyholder_state.has(map):
135 keyholder_state[map] = {}
136
137 keyholder_state[map][kh_path] = key
138 letters_in_keyholders.append(key)
139
140 get_tree().get_root().get_node("scene").get_node(kh_path).setFromAp(
141 key, min(letters_saved.get(key, 0) + letters_dynamic.get(key, 0), 2)
142 )
143
144 update_unlocks()
145 save()
146
147
148func remove_from_keyholder(key, map, kh_path):
149 if not keyholder_state.has(map):
150 # This... shouldn't happen.
151 keyholder_state[map] = {}
152
153 keyholder_state[map].erase(kh_path)
154 letters_in_keyholders.erase(key)
155
156 get_tree().get_root().get_node("scene").get_node(kh_path).setFromAp(key, 0)
157
158 update_unlocks()
159 save()
160
161
162func block_letter(key):
163 if not letters_blocked.has(key):
164 letters_blocked.append(key)
165
166 update_unlocks()
167
168
169func load_keyholders(map):
170 if keyholder_state.has(map):
171 var khs = keyholder_state[map]
172
173 for path in khs.keys():
174 var key = khs[path]
175 get_tree().get_root().get_node("scene").get_node(path).setFromAp(
176 key, min(letters_saved.get(key, 0) + letters_dynamic.get(key, 0), 2)
177 )
178
179
180func reset_keyholders():
181 if letters_in_keyholders.is_empty() and letters_blocked.is_empty():
182 return false
183
184 var cleared_anything = not letters_in_keyholders.is_empty() or not letters_blocked.is_empty()
185
186 if keyholder_state.has(global.map):
187 for path in keyholder_state[global.map]:
188 get_tree().get_root().get_node("scene").get_node(path).setFromAp(
189 keyholder_state[global.map][path], 0
190 )
191
192 keyholder_state.clear()
193 letters_in_keyholders.clear()
194 letters_blocked.clear()
195
196 update_unlocks()
197 save()
198
199 return cleared_anything
diff --git a/client/Archipelago/locationListener.gd b/client/Archipelago/locationListener.gd new file mode 100644 index 0000000..71792ed --- /dev/null +++ b/client/Archipelago/locationListener.gd
@@ -0,0 +1,20 @@
1extends Receiver
2
3var location_id
4
5
6func _ready():
7 super._ready()
8
9
10func handleTriggered():
11 triggered += 1
12 if triggered >= total:
13 var ap = global.get_node("Archipelago")
14 ap.send_location(location_id)
15
16
17func handleUntriggered():
18 triggered -= 1
19 if triggered < total:
20 pass
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd new file mode 100644 index 0000000..218870c --- /dev/null +++ b/client/Archipelago/manager.gd
@@ -0,0 +1,544 @@
1extends Node
2
3const MOD_VERSION = 7
4
5var SCRIPT_client
6var SCRIPT_keyboard
7var SCRIPT_locationListener
8var SCRIPT_uuid
9var SCRIPT_victoryListener
10
11var ap_server = ""
12var ap_user = ""
13var ap_pass = ""
14var connection_history = []
15var show_compass = false
16
17var client
18var keyboard
19
20var _localdata_file = ""
21var _last_new_item = -1
22var _batch_locations = false
23var _held_locations = []
24var _held_location_scouts = []
25var _location_scouts = {}
26var _item_locks = {}
27var _inverse_item_locks = {}
28var _held_letters = {}
29var _letters_setup = false
30
31const kSHUFFLE_LETTERS_VANILLA = 0
32const kSHUFFLE_LETTERS_UNLOCKED = 1
33const kSHUFFLE_LETTERS_PROGRESSIVE = 2
34const kSHUFFLE_LETTERS_VANILLA_CYAN = 3
35const kSHUFFLE_LETTERS_ITEM_CYAN = 4
36
37const kLETTER_BEHAVIOR_VANILLA = 0
38const kLETTER_BEHAVIOR_ITEM = 1
39const kLETTER_BEHAVIOR_UNLOCKED = 2
40
41const kCYAN_DOOR_BEHAVIOR_H2 = 0
42const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1
43const kCYAN_DOOR_BEHAVIOR_ITEM = 2
44
45var apworld_version = [0, 0]
46var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2
47var daedalus_roof_access = false
48var keyholder_sanity = false
49var shuffle_control_center_colors = false
50var shuffle_doors = false
51var shuffle_gallery_paintings = false
52var shuffle_letters = kSHUFFLE_LETTERS_VANILLA
53var shuffle_symbols = false
54var strict_cyan_ending = false
55var strict_purple_ending = false
56var victory_condition = -1
57
58signal could_not_connect
59signal connect_status
60signal ap_connected
61
62
63func _init():
64 # Read AP settings from file, if there are any
65 if FileAccess.file_exists("user://ap_settings"):
66 var file = FileAccess.open("user://ap_settings", FileAccess.READ)
67 var data = file.get_var(true)
68 file.close()
69
70 if typeof(data) != TYPE_ARRAY:
71 global._print("AP settings file is corrupted")
72 data = []
73
74 if data.size() > 0:
75 ap_server = data[0]
76
77 if data.size() > 1:
78 ap_user = data[1]
79
80 if data.size() > 2:
81 ap_pass = data[2]
82
83 if data.size() > 3:
84 connection_history = data[3]
85
86 if data.size() > 4:
87 show_compass = data[4]
88
89
90func _ready():
91 client = SCRIPT_client.new()
92 client.SCRIPT_uuid = SCRIPT_uuid
93
94 client.connect("item_received", _process_item)
95 client.connect("message_received", _process_message)
96 client.connect("location_scout_received", _process_location_scout)
97 client.connect("could_not_connect", _client_could_not_connect)
98 client.connect("connect_status", _client_connect_status)
99 client.connect("client_connected", _client_connected)
100
101 add_child(client)
102
103 keyboard = SCRIPT_keyboard.new()
104 add_child(keyboard)
105
106
107func saveSettings():
108 # Save the AP settings to disk.
109 var path = "user://ap_settings"
110 var file = FileAccess.open(path, FileAccess.WRITE)
111
112 var data = [
113 ap_server,
114 ap_user,
115 ap_pass,
116 connection_history,
117 show_compass,
118 ]
119 file.store_var(data, true)
120 file.close()
121
122
123func saveLocaldata():
124 # Save the MW/slot specific settings to disk.
125 var dir = DirAccess.open("user://")
126 var folder = "archipelago_data"
127 if not dir.dir_exists(folder):
128 dir.make_dir(folder)
129
130 var file = FileAccess.open(_localdata_file, FileAccess.WRITE)
131
132 var data = [
133 _last_new_item,
134 ]
135 file.store_var(data, true)
136 file.close()
137
138
139func connectToServer():
140 _last_new_item = -1
141 _batch_locations = false
142 _held_locations = []
143 _held_location_scouts = []
144 _location_scouts = {}
145 _letters_setup = false
146 _held_letters = {}
147
148 client.connectToServer(ap_server, ap_user, ap_pass)
149
150
151func getSaveFileName():
152 return "zzAP_%s_%d" % [client._seed, client._slot]
153
154
155func disconnect_from_ap():
156 client.disconnect_from_ap()
157
158
159func get_item_id_for_door(door_id):
160 return _item_locks.get(door_id, null)
161
162
163func _process_item(item, index, from, flags, amount):
164 var item_name = "Unknown"
165 if client._item_id_to_name["Lingo 2"].has(item):
166 item_name = client._item_id_to_name["Lingo 2"][item]
167
168 var gamedata = global.get_node("Gamedata")
169
170 var prog_id = null
171 if _inverse_item_locks.has(item):
172 for lock in _inverse_item_locks.get(item):
173 if lock[1] != amount:
174 continue
175
176 if gamedata.progressive_id_by_ap_id.has(item):
177 prog_id = lock[0]
178
179 if gamedata.get_door_map_name(lock[0]) != global.map:
180 continue
181
182 var receivers = gamedata.get_door_receivers(lock[0])
183 var scene = get_tree().get_root().get_node_or_null("scene")
184 if scene != null:
185 for receiver in receivers:
186 var rnode = scene.get_node_or_null(receiver)
187 if rnode != null:
188 rnode.handleTriggered()
189
190 var letter_id = gamedata.letter_id_by_ap_id.get(item, null)
191 if letter_id != null:
192 var letter = gamedata.objects.get_letters()[letter_id]
193 if not letter.has_level2() or not letter.get_level2():
194 _process_key_item(letter.get_key(), amount)
195
196 if gamedata.symbol_item_ids.has(item):
197 var player = get_tree().get_root().get_node_or_null("scene/player")
198 if player != null:
199 player.emit_signal("evaluate_solvability")
200
201 # Show a message about the item if it's new.
202 if index != null and index > _last_new_item:
203 _last_new_item = index
204 saveLocaldata()
205
206 var player_name = "Unknown"
207 if client._player_name_by_slot.has(float(from)):
208 player_name = client._player_name_by_slot[float(from)]
209
210 var item_color = colorForItemType(flags)
211
212 var full_item_name = item_name
213 if prog_id != null:
214 var door = gamedata.objects.get_doors()[prog_id]
215 full_item_name = "%s (%s)" % [item_name, door.get_name()]
216
217 var message
218 if from == client._slot:
219 message = "Found [color=%s]%s[/color]" % [item_color, full_item_name]
220 else:
221 message = (
222 "Received [color=%s]%s[/color] from %s" % [item_color, full_item_name, player_name]
223 )
224
225 if gamedata.anti_trap_ids.has(item):
226 keyboard.block_letter(gamedata.anti_trap_ids[item])
227
228 global._print(message)
229
230 global.get_node("Messages").showMessage(message)
231
232
233func _process_message(message):
234 parse_printjson_for_textclient(message)
235
236 if (
237 !message.has("receiving")
238 or !message.has("item")
239 or message["item"]["player"] != client._slot
240 ):
241 return
242
243 var item_name = "Unknown"
244 var item_player_game = client._game_by_player[message["receiving"]]
245 if client._item_id_to_name[item_player_game].has(int(message["item"]["item"])):
246 item_name = client._item_id_to_name[item_player_game][int(message["item"]["item"])]
247
248 var location_name = "Unknown"
249 var location_player_game = client._game_by_player[message["item"]["player"]]
250 if client._location_id_to_name[location_player_game].has(int(message["item"]["location"])):
251 location_name = (client._location_id_to_name[location_player_game][int(
252 message["item"]["location"]
253 )])
254
255 var player_name = "Unknown"
256 if client._player_name_by_slot.has(message["receiving"]):
257 player_name = client._player_name_by_slot[message["receiving"]]
258
259 var item_color = colorForItemType(message["item"]["flags"])
260
261 if message["type"] == "Hint":
262 var is_for = ""
263 if message["receiving"] != client._slot:
264 is_for = " for %s" % player_name
265 if !message.has("found") || !message["found"]:
266 global.get_node("Messages").showMessage(
267 (
268 "Hint: [color=%s]%s[/color]%s is on %s"
269 % [item_color, item_name, is_for, location_name]
270 )
271 )
272 else:
273 if message["receiving"] != client._slot:
274 var sentMsg = "Sent [color=%s]%s[/color] to %s" % [item_color, item_name, player_name]
275 #if _hinted_locations.has(message["item"]["location"]):
276 # sentMsg += " ([color=#fafad2]Hinted![/color])"
277 global.get_node("Messages").showMessage(sentMsg)
278
279
280func parse_printjson_for_textclient(message):
281 var parts = []
282 for message_part in message["data"]:
283 if !message_part.has("type") and message_part.has("text"):
284 parts.append(message_part["text"])
285 elif message_part["type"] == "player_id":
286 if int(message_part["text"]) == client._slot:
287 parts.append(
288 "[color=#ee00ee]%s[/color]" % client._player_name_by_slot[client._slot]
289 )
290 else:
291 var from = float(message_part["text"])
292 parts.append("[color=#fafad2]%s[/color]" % client._player_name_by_slot[from])
293 elif message_part["type"] == "item_id":
294 var item_name = "Unknown"
295 var item_player_game = client._game_by_player[message_part["player"]]
296 if client._item_id_to_name[item_player_game].has(int(message_part["text"])):
297 item_name = client._item_id_to_name[item_player_game][int(message_part["text"])]
298
299 parts.append(
300 "[color=%s]%s[/color]" % [colorForItemType(message_part["flags"]), item_name]
301 )
302 elif message_part["type"] == "location_id":
303 var location_name = "Unknown"
304 var location_player_game = client._game_by_player[message_part["player"]]
305 if client._location_id_to_name[location_player_game].has(int(message_part["text"])):
306 location_name = client._location_id_to_name[location_player_game][int(
307 message_part["text"]
308 )]
309
310 parts.append("[color=#00ff7f]%s[/color]" % location_name)
311 elif message_part.has("text"):
312 parts.append(message_part["text"])
313
314 var textclient_node = global.get_node("Textclient")
315 if textclient_node != null:
316 textclient_node.parse_printjson("".join(parts))
317
318
319func _process_location_scout(item_id, location_id, player, flags):
320 _location_scouts[location_id] = {"item": item_id, "player": player, "flags": flags}
321
322 if player == client._slot and flags & 4 != 0:
323 # This is a trap for us, so let's not display it.
324 return
325
326 var gamedata = global.get_node("Gamedata")
327 var map_id = gamedata.map_id_by_name.get(global.map)
328
329 var item_name = "Unknown"
330 var item_player_game = client._game_by_player[float(player)]
331 if client._item_id_to_name[item_player_game].has(item_id):
332 item_name = client._item_id_to_name[item_player_game][item_id]
333
334 var letter_id = gamedata.letter_id_by_ap_id.get(location_id, null)
335 if letter_id != null:
336 var letter = gamedata.objects.get_letters()[letter_id]
337 var room = gamedata.objects.get_rooms()[letter.get_room_id()]
338 if room.get_map_id() == map_id:
339 var collectable = get_tree().get_root().get_node("scene").get_node_or_null(
340 letter.get_path()
341 )
342 if collectable != null:
343 collectable.setScoutedText(item_name)
344
345
346func _client_could_not_connect(message):
347 emit_signal("could_not_connect", message)
348
349
350func _client_connect_status(message):
351 emit_signal("connect_status", message)
352
353
354func _client_connected(slot_data):
355 var gamedata = global.get_node("Gamedata")
356
357 _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot]
358 _last_new_item = -1
359
360 if FileAccess.file_exists(_localdata_file):
361 var ap_file = FileAccess.open(_localdata_file, FileAccess.READ)
362 var localdata = []
363 if ap_file != null:
364 localdata = ap_file.get_var(true)
365 ap_file.close()
366
367 if typeof(localdata) != TYPE_ARRAY:
368 print("AP localdata file is corrupted")
369 localdata = []
370
371 if localdata.size() > 0:
372 _last_new_item = localdata[0]
373
374 # Read slot data.
375 cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0))
376 daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false))
377 keyholder_sanity = bool(slot_data.get("keyholder_sanity", false))
378 shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false))
379 shuffle_doors = bool(slot_data.get("shuffle_doors", false))
380 shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false))
381 shuffle_letters = int(slot_data.get("shuffle_letters", 0))
382 shuffle_symbols = bool(slot_data.get("shuffle_symbols", false))
383 strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false))
384 strict_purple_ending = bool(slot_data.get("strict_purple_ending", false))
385 victory_condition = int(slot_data.get("victory_condition", 0))
386
387 if slot_data.has("version"):
388 apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])]
389
390 # Set up item locks.
391 _item_locks = {}
392
393 if shuffle_doors:
394 for door in gamedata.objects.get_doors():
395 if (
396 door.get_type() == gamedata.SCRIPT_proto.DoorType.STANDARD
397 or door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY
398 ):
399 _item_locks[door.get_id()] = [door.get_ap_id(), 1]
400
401 for progressive in gamedata.objects.get_progressives():
402 for i in range(0, progressive.get_doors().size()):
403 var door = gamedata.objects.get_doors()[progressive.get_doors()[i]]
404 _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1]
405
406 for door_group in gamedata.objects.get_door_groups():
407 if (
408 door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR
409 or door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP
410 ):
411 for door in door_group.get_doors():
412 _item_locks[door] = [door_group.get_ap_id(), 1]
413
414 if shuffle_control_center_colors:
415 for door in gamedata.objects.get_doors():
416 if door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR:
417 _item_locks[door.get_id()] = [door.get_ap_id(), 1]
418
419 for door_group in gamedata.objects.get_door_groups():
420 if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR:
421 for door in door_group.get_doors():
422 _item_locks[door] = [door_group.get_ap_id(), 1]
423
424 if shuffle_gallery_paintings:
425 for door in gamedata.objects.get_doors():
426 if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING:
427 _item_locks[door.get_id()] = [door.get_ap_id(), 1]
428
429 if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM:
430 for door_group in gamedata.objects.get_door_groups():
431 if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS:
432 for door in door_group.get_doors():
433 if not _item_locks.has(door):
434 _item_locks[door] = [door_group.get_ap_id(), 1]
435
436 # Create a reverse item locks map for processing items.
437 _inverse_item_locks = {}
438
439 for door_id in _item_locks.keys():
440 var lock = _item_locks.get(door_id)
441
442 if not _inverse_item_locks.has(lock[0]):
443 _inverse_item_locks[lock[0]] = []
444
445 _inverse_item_locks[lock[0]].append([door_id, lock[1]])
446
447 emit_signal("ap_connected")
448
449
450func start_batching_locations():
451 _batch_locations = true
452
453
454func send_location(loc_id):
455 if _batch_locations:
456 _held_locations.append(loc_id)
457 else:
458 client.sendLocation(loc_id)
459
460
461func scout_location(loc_id):
462 if _location_scouts.has(loc_id):
463 return _location_scouts.get(loc_id)
464
465 if _batch_locations:
466 _held_location_scouts.append(loc_id)
467 else:
468 client.scoutLocation(loc_id)
469
470 return null
471
472
473func stop_batching_locations():
474 _batch_locations = false
475
476 if not _held_locations.is_empty():
477 client.sendLocations(_held_locations)
478 _held_locations.clear()
479
480 if not _held_location_scouts.is_empty():
481 client.scoutLocations(_held_location_scouts)
482 _held_location_scouts.clear()
483
484
485func colorForItemType(flags):
486 var int_flags = int(flags)
487 if int_flags & 1: # progression
488 if int_flags & 2: # proguseful
489 return "#f0d200"
490 else:
491 return "#bc51e0"
492 elif int_flags & 2: # useful
493 return "#2b67ff"
494 elif int_flags & 4: # trap
495 return "#d63a22"
496 else: # filler
497 return "#14de9e"
498
499
500func get_letter_behavior(key, level2):
501 if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED:
502 return kLETTER_BEHAVIOR_UNLOCKED
503
504 if [kSHUFFLE_LETTERS_VANILLA_CYAN, kSHUFFLE_LETTERS_ITEM_CYAN].has(shuffle_letters):
505 if level2:
506 if shuffle_letters == kSHUFFLE_LETTERS_VANILLA_CYAN:
507 return kLETTER_BEHAVIOR_VANILLA
508 else:
509 return kLETTER_BEHAVIOR_ITEM
510 else:
511 return kLETTER_BEHAVIOR_UNLOCKED
512
513 if not level2 and ["h", "i", "n", "t"].has(key):
514 # This differs from the equivalent function in the apworld. Logically it is
515 # the same as UNLOCKED since they are in the starting room, but VANILLA
516 # means the player still has to actually pick up the letters.
517 return kLETTER_BEHAVIOR_VANILLA
518
519 if shuffle_letters == kSHUFFLE_LETTERS_PROGRESSIVE:
520 return kLETTER_BEHAVIOR_ITEM
521
522 return kLETTER_BEHAVIOR_VANILLA
523
524
525func setup_keys():
526 keyboard.load_seed()
527
528 _letters_setup = true
529
530 for k in _held_letters.keys():
531 _process_key_item(k, _held_letters[k])
532
533 _held_letters.clear()
534
535
536func _process_key_item(key, level):
537 if not _letters_setup:
538 _held_letters[key] = max(_held_letters.get(key, 0), level)
539 return
540
541 if shuffle_letters == kSHUFFLE_LETTERS_ITEM_CYAN:
542 level += 1
543
544 keyboard.collect_remote_letter(key, level)
diff --git a/client/Archipelago/messages.gd b/client/Archipelago/messages.gd new file mode 100644 index 0000000..82fdbc4 --- /dev/null +++ b/client/Archipelago/messages.gd
@@ -0,0 +1,71 @@
1extends CanvasLayer
2
3var _message_queue = []
4var _font
5var _container
6var _ordered_labels = []
7
8
9func _ready():
10 _container = VBoxContainer.new()
11 _container.set_name("Container")
12 _container.anchor_bottom = 1
13 _container.offset_left = 20.0
14 _container.offset_right = 1920.0
15 _container.offset_top = 0.0
16 _container.offset_bottom = -20.0
17 _container.alignment = BoxContainer.ALIGNMENT_END
18 _container.mouse_filter = Control.MOUSE_FILTER_IGNORE
19 self.add_child(_container)
20
21 _font = load("res://assets/fonts/Lingo2.ttf")
22
23
24func _add_message(text):
25 var new_label = RichTextLabel.new()
26 new_label.push_font(_font)
27 new_label.push_font_size(36)
28 new_label.push_outline_color(Color(0, 0, 0, 1))
29 new_label.push_outline_size(2)
30 new_label.append_text(text)
31 new_label.fit_content = true
32
33 _container.add_child(new_label)
34 _ordered_labels.push_back(new_label)
35
36
37func showMessage(text):
38 if _ordered_labels.size() >= 9:
39 _message_queue.append(text)
40 return
41
42 _add_message(text)
43
44 if _ordered_labels.size() > 1:
45 return
46
47 var timeout = 10.0
48 while !_ordered_labels.is_empty():
49 await get_tree().create_timer(timeout).timeout
50
51 if !_ordered_labels.is_empty():
52 var to_remove = _ordered_labels.pop_front()
53 var to_tween = get_tree().create_tween().bind_node(to_remove)
54 to_tween.tween_property(to_remove, "modulate:a", 0.0, 0.5)
55 to_tween.tween_callback(to_remove.queue_free)
56
57 if !_message_queue.is_empty():
58 var next_msg = _message_queue.pop_front()
59 _add_message(next_msg)
60
61 if timeout > 4:
62 timeout -= 3
63
64
65func clear():
66 _message_queue.clear()
67
68 for message_label in _ordered_labels:
69 message_label.queue_free()
70
71 _ordered_labels.clear()
diff --git a/client/Archipelago/painting.gd b/client/Archipelago/painting.gd new file mode 100644 index 0000000..276d4eb --- /dev/null +++ b/client/Archipelago/painting.gd
@@ -0,0 +1,38 @@
1extends "res://scripts/nodes/painting.gd"
2
3var item_id
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null:
15 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
21
22 self.senders = []
23 self.senderGroup = []
24 self.nested = false
25 self.complete_at = 0
26 self.max_length = 0
27 self.excludeSenders = []
28
29 call_deferred("_readier")
30
31 super._ready()
32
33
34func _readier():
35 var ap = global.get_node("Archipelago")
36
37 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered()
diff --git a/client/Archipelago/panel.gd b/client/Archipelago/panel.gd new file mode 100644 index 0000000..fdaaf0e --- /dev/null +++ b/client/Archipelago/panel.gd
@@ -0,0 +1,101 @@
1extends "res://scripts/nodes/panel.gd"
2
3var panel_logic = null
4var symbol_solvable = true
5
6var black = load("res://assets/materials/black.material")
7
8
9func _ready():
10 super._ready()
11
12 var node_path = String(
13 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
14 )
15
16 var gamedata = global.get_node("Gamedata")
17 var panel_id = gamedata.get_panel_for_map_node_path(global.map, node_path)
18 if panel_id != null:
19 var ap = global.get_node("Archipelago")
20 if ap.shuffle_symbols:
21 if global.map == "the_entry" and node_path == "Panels/Entry/front_1":
22 clue = "i"
23 symbol = ""
24
25 setField("clue", clue)
26 setField("symbol", symbol)
27
28 panel_logic = gamedata.objects.get_panels()[panel_id]
29 checkSymbolSolvable()
30
31 if not symbol_solvable:
32 get_tree().get_root().get_node("scene/player").connect(
33 "evaluate_solvability", evaluateSolvability
34 )
35
36
37func checkSymbolSolvable():
38 var old_solvable = symbol_solvable
39 symbol_solvable = true
40
41 if panel_logic == null:
42 # There's no logic for this panel.
43 return
44
45 var ap = global.get_node("Archipelago")
46 if not ap.shuffle_symbols:
47 # Symbols aren't item-locked.
48 return
49
50 var gamedata = global.get_node("Gamedata")
51 for symbol in panel_logic.get_symbols():
52 var item_name = gamedata.kSYMBOL_ITEMS.get(symbol)
53 var item_id = gamedata.objects.get_special_ids()[item_name]
54 if ap.client.getItemAmount(item_id) < 1:
55 symbol_solvable = false
56 break
57
58 if symbol_solvable != old_solvable:
59 if symbol_solvable:
60 setField("clue", clue)
61 setField("symbol", symbol)
62 setField("answer", answer)
63 else:
64 quad_mesh.surface_set_material(0, black)
65 get_node("Hinge/clue").text = "missing"
66 get_node("Hinge/answer").text = "symbols"
67
68
69func checkSolvable(key):
70 checkSymbolSolvable()
71 if not symbol_solvable:
72 return false
73
74 return super.checkSolvable(key)
75
76
77func evaluateSolvability():
78 checkSolvable("")
79
80
81func passedInput(key, skip_focus_check = false):
82 if not symbol_solvable:
83 return
84
85 super.passedInput(key, skip_focus_check)
86
87
88func focus():
89 if not symbol_solvable:
90 has_focus = false
91 return
92
93 super.focus()
94
95
96func unfocus():
97 if not symbol_solvable:
98 has_focus = false
99 return
100
101 super.unfocus()
diff --git a/client/Archipelago/pauseMenu.gd b/client/Archipelago/pauseMenu.gd new file mode 100644 index 0000000..cd1813c --- /dev/null +++ b/client/Archipelago/pauseMenu.gd
@@ -0,0 +1,44 @@
1extends "res://scripts/ui/pauseMenu.gd"
2
3var compass_button
4
5
6func _ready():
7 var ap_panel = Panel.new()
8 ap_panel.name = "Archipelago"
9 get_node("menu/settings/settingsInner/TabContainer").add_child(ap_panel)
10
11 var ap = global.get_node("Archipelago")
12
13 compass_button = CheckBox.new()
14 compass_button.text = "show compass"
15 compass_button.button_pressed = ap.show_compass
16 compass_button.position = Vector2(65, 100)
17 compass_button.theme = preload("res://assets/themes/baseUI.tres")
18 compass_button.add_theme_font_size_override("font_size", 60)
19 compass_button.pressed.connect(_toggle_compass)
20 ap_panel.add_child(compass_button)
21
22 super._ready()
23
24
25func _pause_game():
26 global.get_node("Textclient").dismiss()
27 super._pause_game()
28
29
30func _main_menu():
31 global.loaded = false
32 global.get_node("Archipelago").disconnect_from_ap()
33 global.get_node("Messages").clear()
34 global.get_node("Compass").visible = false
35 super._main_menu()
36
37
38func _toggle_compass():
39 var ap = global.get_node("Archipelago")
40 ap.show_compass = compass_button.button_pressed
41 ap.saveSettings()
42
43 var compass = global.get_node("Compass")
44 compass.visible = compass_button.button_pressed
diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd new file mode 100644 index 0000000..538830f --- /dev/null +++ b/client/Archipelago/player.gd
@@ -0,0 +1,362 @@
1extends "res://scripts/nodes/player.gd"
2
3const kEndingNameByVictoryValue = {
4 0: "GRAY",
5 1: "PURPLE",
6 2: "MINT",
7 3: "BLACK",
8 4: "BLUE",
9 5: "CYAN",
10 6: "RED",
11 7: "PLUM",
12 8: "ORANGE",
13 9: "GOLD",
14 10: "YELLOW",
15 11: "GREEN",
16 12: "WHITE",
17}
18
19signal evaluate_solvability
20
21var compass
22
23
24func _ready():
25 var khl_script = load("res://scripts/nodes/keyHolderListener.gd")
26
27 var ap = global.get_node("Archipelago")
28 var gamedata = global.get_node("Gamedata")
29
30 compass = global.get_node("Compass")
31 compass.visible = ap.show_compass
32
33 ap.start_batching_locations()
34
35 # Set up door locations.
36 var map_id = gamedata.map_id_by_name.get(global.map)
37 for door in gamedata.objects.get_doors():
38 if door.get_map_id() != map_id:
39 continue
40
41 if not door.has_ap_id():
42 continue
43
44 if (
45 door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY
46 or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING
47 ):
48 continue
49
50 var locationListener = ap.SCRIPT_locationListener.new()
51 locationListener.location_id = door.get_ap_id()
52 locationListener.name = "locationListener_%d" % door.get_ap_id()
53
54 for panel_ref in door.get_panels():
55 var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()]
56 var panel_path = panel_data.get_path()
57
58 if panel_ref.has_answer():
59 for proxy in panel_data.get_proxies():
60 if proxy.get_answer() == panel_ref.get_answer():
61 panel_path = proxy.get_path()
62 break
63
64 locationListener.senders.append(NodePath("/root/scene/" + panel_path))
65
66 for keyholder_ref in door.get_keyholders():
67 var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()]
68
69 var khl = khl_script.new()
70 khl.name = (
71 "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()]
72 )
73 khl.answer = keyholder_ref.get_key()
74 khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path()))
75 get_parent().add_child.call_deferred(khl)
76
77 locationListener.senders.append(NodePath("../" + khl.name))
78
79 for sender in door.get_senders():
80 locationListener.senders.append(NodePath("/root/scene/" + sender))
81
82 if door.has_complete_at():
83 locationListener.complete_at = door.get_complete_at()
84
85 get_parent().add_child.call_deferred(locationListener)
86
87 # Set up letter locations.
88 for letter in gamedata.objects.get_letters():
89 var room = gamedata.objects.get_rooms()[letter.get_room_id()]
90 if room.get_map_id() != map_id:
91 continue
92
93 var locationListener = ap.SCRIPT_locationListener.new()
94 locationListener.location_id = letter.get_ap_id()
95 locationListener.name = "locationListener_%d" % letter.get_ap_id()
96 locationListener.senders.append(NodePath("/root/scene/" + letter.get_path()))
97
98 get_parent().add_child.call_deferred(locationListener)
99
100 if (
101 ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2())
102 != ap.kLETTER_BEHAVIOR_VANILLA
103 ):
104 var scout = ap.scout_location(letter.get_ap_id())
105 if (
106 scout != null
107 and not (scout["player"] == ap.client._slot and scout["flags"] & 4 != 0)
108 ):
109 var item_name = "Unknown"
110 var item_player_game = ap.client._game_by_player[float(scout["player"])]
111 if ap.client._item_id_to_name[item_player_game].has(scout["item"]):
112 item_name = ap.client._item_id_to_name[item_player_game][scout["item"]]
113
114 var collectable = get_tree().get_root().get_node("scene").get_node_or_null(
115 letter.get_path()
116 )
117 if collectable != null:
118 collectable.setScoutedText.call_deferred(item_name)
119
120 # Set up mastery locations.
121 for mastery in gamedata.objects.get_masteries():
122 var room = gamedata.objects.get_rooms()[mastery.get_room_id()]
123 if room.get_map_id() != map_id:
124 continue
125
126 var locationListener = ap.SCRIPT_locationListener.new()
127 locationListener.location_id = mastery.get_ap_id()
128 locationListener.name = "locationListener_%d" % mastery.get_ap_id()
129 locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path()))
130
131 get_parent().add_child.call_deferred(locationListener)
132
133 # Set up ending locations.
134 for ending in gamedata.objects.get_endings():
135 var room = gamedata.objects.get_rooms()[ending.get_room_id()]
136 if room.get_map_id() != map_id:
137 continue
138
139 var locationListener = ap.SCRIPT_locationListener.new()
140 locationListener.location_id = ending.get_ap_id()
141 locationListener.name = "locationListener_%d" % ending.get_ap_id()
142 locationListener.senders.append(NodePath("/root/scene/" + ending.get_path()))
143
144 get_parent().add_child.call_deferred(locationListener)
145
146 if kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name():
147 var victoryListener = ap.SCRIPT_victoryListener.new()
148 victoryListener.name = "victoryListener"
149 victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path()))
150
151 get_parent().add_child.call_deferred(victoryListener)
152
153 # Set up keyholder locations, in keyholder sanity.
154 if ap.keyholder_sanity:
155 for keyholder in gamedata.objects.get_keyholders():
156 if not keyholder.has_key():
157 continue
158
159 var room = gamedata.objects.get_rooms()[keyholder.get_room_id()]
160 if room.get_map_id() != map_id:
161 continue
162
163 var locationListener = ap.SCRIPT_locationListener.new()
164 locationListener.location_id = keyholder.get_ap_id()
165 locationListener.name = "locationListener_%d" % keyholder.get_ap_id()
166
167 var khl = khl_script.new()
168 khl.name = "location_%d_keyholder" % keyholder.get_ap_id()
169 khl.answer = keyholder.get_key()
170 khl.senders.append(NodePath("/root/scene/" + keyholder.get_path()))
171 get_parent().add_child.call_deferred(khl)
172
173 locationListener.senders.append(NodePath("../" + khl.name))
174
175 get_parent().add_child.call_deferred(locationListener)
176
177 # Block off roof access in Daedalus.
178 if global.map == "daedalus" and not ap.daedalus_roof_access:
179 _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49)
180 _set_up_invis_wall(51.5, 11, -17, 16, 10, 1)
181 _set_up_invis_wall(46, 10, -9.5, 1, 10, 10)
182 _set_up_invis_wall(67.5, 11, 17, 16, 10, 1)
183 _set_up_invis_wall(50.5, 11, 14, 10, 10, 1)
184 _set_up_invis_wall(39, 10, 18.5, 1, 10, 22)
185 _set_up_invis_wall(20, 15, 18.5, 1, 10, 16)
186 _set_up_invis_wall(11.5, 15, 3, 32, 10, 1)
187 _set_up_invis_wall(11.5, 16, -20, 14, 20, 1)
188 _set_up_invis_wall(14, 16, -26.5, 1, 20, 4)
189 _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25)
190 _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1)
191 _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1)
192 _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11)
193 _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11)
194
195 var warp_exit_prefab = preload("res://objects/nodes/exit.tscn")
196 var warp_exit = warp_exit_prefab.instantiate()
197 warp_exit.name = "roof_access_blocker_warp_exit"
198 warp_exit.position = Vector3(58, 10, 0)
199 warp_exit.rotation_degrees.y = 90
200 get_parent().add_child.call_deferred(warp_exit)
201
202 var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn")
203 var warp_enter = warp_enter_prefab.instantiate()
204 warp_enter.target = warp_exit
205 warp_enter.position = Vector3(76.5, 30, 1)
206 warp_enter.scale = Vector3(4, 1.5, 1)
207 warp_enter.rotation_degrees.y = 90
208 get_parent().add_child.call_deferred(warp_enter)
209
210 if global.map == "the_entry":
211 # Remove door behind X1.
212 var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1")
213 door_node.handleTriggered()
214
215 # Display win condition.
216 var sign_prefab = preload("res://objects/nodes/sign.tscn")
217 var sign1 = sign_prefab.instantiate()
218 sign1.position = Vector3(-7, 5, -15.01)
219 sign1.text = "victory"
220 get_parent().add_child.call_deferred(sign1)
221
222 var sign2 = sign_prefab.instantiate()
223 sign2.position = Vector3(-7, 4, -15.01)
224 sign2.text = "%s ending" % kEndingNameByVictoryValue.get(ap.victory_condition, "?")
225
226 var sign2_color = kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower()
227 if sign2_color == "white":
228 sign2_color = "silver"
229
230 sign2.material = load("res://assets/materials/%s.material" % sign2_color)
231 get_parent().add_child.call_deferred(sign2)
232
233 # Add the strict purple ending validation.
234 if global.map == "the_sun_temple" and ap.strict_purple_ending:
235 var panel_prefab = preload("res://objects/nodes/panel.tscn")
236 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
237 var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn")
238
239 var previous_panel = null
240 var next_y = -100
241 var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"]
242 for word in words:
243 var panel = panel_prefab.instantiate()
244 panel.position = Vector3(0, next_y, 0)
245 next_y -= 10
246 panel.clue = word
247 panel.symbol = ""
248 panel.answer = word
249 panel.name = "EndCheck_%s" % word
250
251 var tpl = tpl_prefab.instantiate()
252 tpl.teleport_point = Vector3(0, 1, 0)
253 tpl.teleport_rotate = Vector3(-45, 180, 0)
254 tpl.target_path = panel
255 tpl.name = "Teleport"
256
257 if previous_panel == null:
258 tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24"))
259 else:
260 tpl.senders.append(NodePath("../../%s" % previous_panel.name))
261
262 var reversing = reverse_prefab.instantiate()
263 reversing.senders.append(NodePath(".."))
264 reversing.name = "Reversing"
265 tpl.senders.append(NodePath("../Reversing"))
266
267 panel.add_child.call_deferred(tpl)
268 panel.add_child.call_deferred(reversing)
269 get_parent().get_node("Panels").add_child.call_deferred(panel)
270
271 previous_panel = panel
272
273 # Duplicate the doors that usually wait on EQUINOX. We can't set the senders
274 # here for some reason so we actually set them in the door ready function.
275 var endplat = get_node("/root/scene/Components/Doors/EndPlatform")
276 var endplat2 = endplat.duplicate()
277 endplat2.name = "spe_EndPlatform"
278 endplat.get_parent().add_child.call_deferred(endplat2)
279 endplat.queue_free()
280
281 var entry2 = get_node("/root/scene/Components/Doors/entry_2")
282 var entry22 = entry2.duplicate()
283 entry22.name = "spe_entry_2"
284 entry2.get_parent().add_child.call_deferred(entry22)
285 entry2.queue_free()
286
287 # Add the strict cyan ending validation.
288 if global.map == "the_parthenon" and ap.strict_cyan_ending:
289 var panel_prefab = preload("res://objects/nodes/panel.tscn")
290 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
291 var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn")
292
293 var previous_panel = null
294 var next_y = -100
295 var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"]
296 for word in words:
297 var panel = panel_prefab.instantiate()
298 panel.position = Vector3(0, next_y, 0)
299 next_y -= 10
300 panel.clue = word
301 panel.symbol = "."
302 panel.answer = "%s%s" % [word, word]
303 panel.name = "EndCheck_%s" % word
304
305 var tpl = tpl_prefab.instantiate()
306 tpl.teleport_point = Vector3(0, 1, -11)
307 tpl.teleport_rotate = Vector3(-45, 0, 0)
308 tpl.target_path = panel
309 tpl.name = "Teleport"
310
311 if previous_panel == null:
312 tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers"))
313 else:
314 tpl.senders.append(NodePath("../../%s" % previous_panel.name))
315
316 var reversing = reverse_prefab.instantiate()
317 reversing.senders.append(NodePath(".."))
318 reversing.name = "Reversing"
319 tpl.senders.append(NodePath("../Reversing"))
320
321 panel.add_child.call_deferred(tpl)
322 panel.add_child.call_deferred(reversing)
323 get_parent().get_node("Panels").add_child.call_deferred(panel)
324
325 previous_panel = panel
326
327 # Duplicate the door that usually waits on the rulers. We can't set the
328 # senders here for some reason so we actually set them in the door ready
329 # function.
330 var entry1 = get_node("/root/scene/Components/Doors/entry_1")
331 var entry12 = entry1.duplicate()
332 entry12.name = "spe_entry_1"
333 entry1.get_parent().add_child.call_deferred(entry12)
334 entry1.queue_free()
335
336 super._ready()
337
338 await get_tree().process_frame
339 await get_tree().process_frame
340
341 ap.stop_batching_locations()
342
343
344func _set_up_invis_wall(x, y, z, sx, sy, sz):
345 var prefab = preload("res://objects/nodes/block.tscn")
346 var newwall = prefab.instantiate()
347 newwall.position.x = x
348 newwall.position.y = y
349 newwall.position.z = z
350 newwall.scale.x = sz
351 newwall.scale.y = sy
352 newwall.scale.z = sx
353 newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material"))
354 newwall.visibility_range_end = 3
355 newwall.visibility_range_end_margin = 1
356 newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF
357 newwall.skeleton = ".."
358 get_parent().add_child.call_deferred(newwall)
359
360
361func _process(_dt):
362 compass.update_rotation(global_rotation.y)
diff --git a/client/Archipelago/saver.gd b/client/Archipelago/saver.gd new file mode 100644 index 0000000..44bc179 --- /dev/null +++ b/client/Archipelago/saver.gd
@@ -0,0 +1,23 @@
1extends "res://scripts/nodes/saver.gd"
2
3
4func levelLoaded():
5 if type == "keyholders":
6 var ap = global.get_node("Archipelago")
7 ap.keyboard.load_keyholders.call_deferred(global.map)
8 else:
9 reload.call_deferred()
10
11
12func reload():
13 # Just rewriting this whole thing so I can remove Chris's safeguard.
14 var file = FileAccess.open(path + type + ".save", FileAccess.READ)
15 if file:
16 var data = file.get_var(true)
17 file.close()
18 for datum in data:
19 var saveable = get_node_or_null(datum[0])
20 if saveable != null:
21 saveable.is_complete = datum[1]
22 if saveable.is_complete:
23 saveable.loadData(saveable.is_complete)
diff --git a/client/Archipelago/settings_buttons.gd b/client/Archipelago/settings_buttons.gd new file mode 100644 index 0000000..9e61cb0 --- /dev/null +++ b/client/Archipelago/settings_buttons.gd
@@ -0,0 +1,24 @@
1extends Button
2
3
4func _ready():
5 pass
6
7
8func _connect_pressed():
9 self.disabled = true
10
11 var ap = global.get_node("Archipelago")
12 ap.ap_server = self.get_parent().get_node("server_box").text
13 ap.ap_user = self.get_parent().get_node("player_box").text
14 ap.ap_pass = self.get_parent().get_node("password_box").text
15 ap.saveSettings()
16
17 ap.connectToServer()
18
19
20func _back_pressed():
21 var ap = global.get_node("Archipelago")
22 ap.disconnect_from_ap()
23
24 get_tree().change_scene_to_file("res://objects/scenes/menus/main_menu.tscn")
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd new file mode 100644 index 0000000..b7bfacf --- /dev/null +++ b/client/Archipelago/settings_screen.gd
@@ -0,0 +1,252 @@
1extends Node2D
2
3
4func _ready():
5 # Some helpful logging.
6 if Steam.isSubscribed():
7 global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId())
8 else:
9 global._print("Provisioning failed.")
10
11 # Undo the load screen removing our cursor
12 get_tree().get_root().set_disable_input(false)
13 Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
14
15 # Increase the WebSocket input buffer size so that we can download large
16 # data packages.
17 ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192)
18
19 # Create the global AP manager, if it doesn't already exist.
20 if not global.has_node("Archipelago"):
21 var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd")
22 var ap_instance = ap_script.new()
23 ap_instance.name = "Archipelago"
24
25 ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd")
26 ap_instance.SCRIPT_keyboard = load("user://maps/Archipelago/keyboard.gd")
27 ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd")
28 ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd")
29 ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd")
30
31 global.add_child(ap_instance)
32
33 # Let's also inject any scripts we need to inject now.
34 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd"))
35 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/collectable.gd"))
36 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd"))
37 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolder.gd"))
38 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolderChecker.gd"))
39 installScriptExtension(
40 ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd")
41 )
42 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd"))
43 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panel.gd"))
44 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd"))
45 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
46 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd"))
47 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd"))
48 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd"))
49 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/visibilityListener.gd"))
50 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldport.gd"))
51 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd"))
52
53 var proto_script = load("user://maps/Archipelago/generated/proto.gd")
54 var gamedata_script = load("user://maps/Archipelago/gamedata.gd")
55 var gamedata_instance = gamedata_script.new(proto_script)
56 gamedata_instance.load(
57 FileAccess.get_file_as_bytes("user://maps/Archipelago/generated/data.binpb")
58 )
59 gamedata_instance.name = "Gamedata"
60 global.add_child(gamedata_instance)
61
62 var messages_script = load("user://maps/Archipelago/messages.gd")
63 var messages_instance = messages_script.new()
64 messages_instance.name = "Messages"
65 global.add_child(messages_instance)
66
67 var textclient_script = load("user://maps/Archipelago/textclient.gd")
68 var textclient_instance = textclient_script.new()
69 textclient_instance.name = "Textclient"
70 global.add_child(textclient_instance)
71
72 var compass_overlay_script = load("user://maps/Archipelago/compass_overlay.gd")
73 var compass_overlay_instance = compass_overlay_script.new()
74 compass_overlay_instance.name = "Compass"
75 compass_overlay_instance.SCRIPT_compass = load("user://maps/Archipelago/compass.gd")
76 global.add_child(compass_overlay_instance)
77
78 var ap = global.get_node("Archipelago")
79 var gamedata = global.get_node("Gamedata")
80 ap.connect("ap_connected", connectionSuccessful)
81 ap.connect("could_not_connect", connectionUnsuccessful)
82 ap.connect("connect_status", connectionStatus)
83
84 # Populate textboxes with AP settings.
85 $Panel/server_box.text = ap.ap_server
86 $Panel/player_box.text = ap.ap_user
87 $Panel/password_box.text = ap.ap_pass
88
89 var history_box = $Panel/connection_history
90 if ap.connection_history.is_empty():
91 history_box.disabled = true
92 else:
93 history_box.disabled = false
94
95 var i = 0
96 for details in ap.connection_history:
97 history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i)
98 i += 1
99
100 history_box.get_popup().connect("id_pressed", historySelected)
101
102 # Show client version.
103 $Panel/title.text = "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION]
104
105 # Increase font size in text boxes.
106 $Panel/server_box.add_theme_font_size_override("font_size", 36)
107 $Panel/player_box.add_theme_font_size_override("font_size", 36)
108 $Panel/password_box.add_theme_font_size_override("font_size", 36)
109
110 # Set up version mismatch dialog.
111 $Panel/VersionMismatch.connect("confirmed", startGame)
112 $Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined)
113
114
115# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
116func installScriptExtension(childScript: Resource):
117 # Force Godot to compile the script now.
118 # We need to do this here to ensure that the inheritance chain is
119 # properly set up, and multiple mods can chain-extend the same
120 # class multiple times.
121 # This is also needed to make Godot instantiate the extended class
122 # when creating singletons.
123 # The actual instance is thrown away.
124 childScript.new()
125
126 var parentScript = childScript.get_base_script()
127 var parentScriptPath = parentScript.resource_path
128 global._print("ModLoader: Installing script extension over %s" % parentScriptPath)
129 childScript.take_over_path(parentScriptPath)
130
131
132func connectionStatus(message):
133 var popup = self.get_node("Panel/AcceptDialog")
134 popup.title = "Connecting to Archipelago"
135 popup.dialog_text = message
136 popup.exclusive = true
137 popup.get_ok_button().visible = false
138 popup.popup_centered()
139
140
141func connectionSuccessful():
142 var ap = global.get_node("Archipelago")
143 var gamedata = global.get_node("Gamedata")
144
145 # Check for major version mismatch.
146 if ap.apworld_version[0] != gamedata.objects.get_version():
147 $Panel/AcceptDialog.exclusive = false
148
149 var popup = self.get_node("Panel/VersionMismatch")
150 popup.title = "Version Mismatch!"
151 popup.dialog_text = (
152 "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue."
153 % [
154 ap.apworld_version[0],
155 ap.apworld_version[1],
156 gamedata.objects.get_version(),
157 ap.MOD_VERSION
158 ]
159 )
160 popup.exclusive = true
161 popup.popup_centered()
162
163 return
164
165 startGame()
166
167
168func startGame():
169 var ap = global.get_node("Archipelago")
170
171 # Save connection details
172 var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass]
173 if ap.connection_history.has(connection_details):
174 ap.connection_history.erase(connection_details)
175 ap.connection_history.push_front(connection_details)
176 if ap.connection_history.size() > 10:
177 ap.connection_history.resize(10)
178 ap.saveSettings()
179
180 # Switch to the_entry
181 Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
182 global.user = ap.getSaveFileName()
183 global.universe = "lingo"
184 global.map = "the_entry"
185
186 unlocks.resetCollectables()
187 unlocks.resetData()
188
189 ap.setup_keys()
190
191 unlocks.loadCollectables()
192 unlocks.loadData()
193 unlocks.unlockKey("capslock", 1)
194
195 clearResourceCache("res://objects/meshes/gridDoor.tscn")
196 clearResourceCache("res://objects/nodes/collectable.tscn")
197 clearResourceCache("res://objects/nodes/door.tscn")
198 clearResourceCache("res://objects/nodes/keyHolder.tscn")
199 clearResourceCache("res://objects/nodes/listeners/animationListener.tscn")
200 clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn")
201 clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn")
202 clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn")
203 clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn")
204 clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn")
205 clearResourceCache("res://objects/nodes/panel.tscn")
206 clearResourceCache("res://objects/nodes/player.tscn")
207 clearResourceCache("res://objects/nodes/saver.tscn")
208 clearResourceCache("res://objects/nodes/teleport.tscn")
209 clearResourceCache("res://objects/nodes/worldport.tscn")
210 clearResourceCache("res://objects/scenes/menus/pause_menu.tscn")
211
212 var paintings_dir = DirAccess.open("res://objects/meshes/paintings")
213 if paintings_dir:
214 paintings_dir.list_dir_begin()
215 var file_name = paintings_dir.get_next()
216 while file_name != "":
217 if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"):
218 clearResourceCache("res://objects/meshes/paintings/" + file_name)
219 file_name = paintings_dir.get_next()
220
221 switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn")
222
223
224func connectionUnsuccessful(error_message):
225 $Panel/connect_button.disabled = false
226
227 var popup = $Panel/AcceptDialog
228 popup.title = "Could not connect to Archipelago"
229 popup.dialog_text = error_message
230 popup.exclusive = true
231 popup.get_ok_button().visible = true
232 popup.popup_centered()
233
234 $Panel/connect_button.disabled = false
235
236
237func versionMismatchDeclined():
238 $Panel/AcceptDialog.hide()
239 $Panel/connect_button.disabled = false
240
241
242func historySelected(index):
243 var ap = global.get_node("Archipelago")
244 var details = ap.connection_history[index]
245
246 $Panel/server_box.text = details[0]
247 $Panel/player_box.text = details[1]
248 $Panel/password_box.text = details[2]
249
250
251func clearResourceCache(path):
252 ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE)
diff --git a/client/Archipelago/teleport.gd b/client/Archipelago/teleport.gd new file mode 100644 index 0000000..428d50b --- /dev/null +++ b/client/Archipelago/teleport.gd
@@ -0,0 +1,38 @@
1extends "res://scripts/nodes/teleport.gd"
2
3var item_id
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null:
15 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
21
22 self.senders = []
23 self.senderGroup = []
24 self.nested = false
25 self.complete_at = 0
26 self.max_length = 0
27 self.excludeSenders = []
28
29 call_deferred("_readier")
30
31 super._ready()
32
33
34func _readier():
35 var ap = global.get_node("Archipelago")
36
37 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered()
diff --git a/client/Archipelago/teleportListener.gd b/client/Archipelago/teleportListener.gd new file mode 100644 index 0000000..6f363af --- /dev/null +++ b/client/Archipelago/teleportListener.gd
@@ -0,0 +1,49 @@
1extends "res://scripts/nodes/listeners/teleportListener.gd"
2
3var item_id
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 if (
13 global.map == "daedalus"
14 and (
15 node_path == "Components/Triggers/teleportListenerConnections"
16 or node_path == "Components/Triggers/teleportListenerConnections2"
17 )
18 ):
19 # Effectively disable these.
20 teleport_point = target_path.position
21 return
22
23 var gamedata = global.get_node("Gamedata")
24 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
25 if door_id != null:
26 var ap = global.get_node("Archipelago")
27 var item_lock = ap.get_item_id_for_door(door_id)
28
29 if item_lock != null:
30 item_id = item_lock[0]
31 item_amount = item_lock[1]
32
33 self.senders = []
34 self.senderGroup = []
35 self.nested = false
36 self.complete_at = 0
37 self.max_length = 0
38 self.excludeSenders = []
39
40 call_deferred("_readier")
41
42 super._ready()
43
44
45func _readier():
46 var ap = global.get_node("Archipelago")
47
48 if ap.client.getItemAmount(item_id) >= item_amount:
49 handleTriggered()
diff --git a/client/Archipelago/textclient.gd b/client/Archipelago/textclient.gd new file mode 100644 index 0000000..85cc6d2 --- /dev/null +++ b/client/Archipelago/textclient.gd
@@ -0,0 +1,86 @@
1extends CanvasLayer
2
3var panel
4var label
5var entry
6var is_open = false
7
8
9func _ready():
10 process_mode = ProcessMode.PROCESS_MODE_ALWAYS
11
12 panel = Panel.new()
13 panel.set_name("Panel")
14 panel.offset_left = 100
15 panel.offset_right = 1820
16 panel.offset_top = 100
17 panel.offset_bottom = 980
18 panel.visible = false
19 add_child(panel)
20
21 label = RichTextLabel.new()
22 label.set_name("Label")
23 label.offset_left = 80
24 label.offset_right = 1640
25 label.offset_top = 80
26 label.offset_bottom = 720
27 label.scroll_following = true
28 label.selection_enabled = true
29 panel.add_child(label)
30
31 label.push_font(load("res://assets/fonts/Lingo2.ttf"))
32 label.push_font_size(36)
33
34 var entry_style = StyleBoxFlat.new()
35 entry_style.bg_color = Color(0.9, 0.9, 0.9, 1)
36
37 entry = LineEdit.new()
38 entry.set_name("Entry")
39 entry.offset_left = 80
40 entry.offset_right = 1640
41 entry.offset_top = 760
42 entry.offset_bottom = 840
43 entry.add_theme_font_override("font", load("res://assets/fonts/Lingo2.ttf"))
44 entry.add_theme_font_size_override("font_size", 36)
45 entry.add_theme_color_override("font_color", Color(0, 0, 0, 1))
46 entry.add_theme_color_override("cursor_color", Color(0, 0, 0, 1))
47 entry.add_theme_stylebox_override("focus", entry_style)
48 panel.add_child(entry)
49 entry.connect("text_submitted", text_entered)
50
51
52func _input(event):
53 if global.loaded and event is InputEventKey and event.pressed:
54 if event.keycode == KEY_TAB and !Input.is_key_pressed(KEY_SHIFT):
55 if !get_tree().paused:
56 is_open = true
57 get_tree().paused = true
58 Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
59 panel.visible = true
60 entry.grab_focus()
61 get_viewport().set_input_as_handled()
62 else:
63 dismiss()
64 elif event.keycode == KEY_ESCAPE:
65 if is_open:
66 dismiss()
67 get_viewport().set_input_as_handled()
68
69
70func dismiss():
71 if is_open:
72 get_tree().paused = false
73 Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
74 panel.visible = false
75 is_open = false
76
77
78func parse_printjson(text):
79 label.append_text("[p]" + text + "[/p]")
80
81
82func text_entered(text):
83 var ap = global.get_node("Archipelago")
84 var cmd = text.trim_suffix("\n")
85 ap.client.say(cmd)
86 entry.text = ""
diff --git a/client/Archipelago/vendor/LICENSE b/client/Archipelago/vendor/LICENSE new file mode 100644 index 0000000..115ba15 --- /dev/null +++ b/client/Archipelago/vendor/LICENSE
@@ -0,0 +1,21 @@
1MIT License
2
3Copyright (c) 2023 Xavier Sellier
4
5Permission is hereby granted, free of charge, to any person obtaining a copy
6of this software and associated documentation files (the "Software"), to deal
7in the Software without restriction, including without limitation the rights
8to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9copies of the Software, and to permit persons to whom the Software is
10furnished to do so, subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all
13copies or substantial portions of the Software.
14
15THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21SOFTWARE. \ No newline at end of file
diff --git a/client/Archipelago/vendor/uuid.gd b/client/Archipelago/vendor/uuid.gd new file mode 100644 index 0000000..b63fa04 --- /dev/null +++ b/client/Archipelago/vendor/uuid.gd
@@ -0,0 +1,195 @@
1# Note: The code might not be as pretty it could be, since it's written
2# in a way that maximizes performance. Methods are inlined and loops are avoided.
3extends Node
4
5const BYTE_MASK: int = 0b11111111
6
7
8static func uuidbin():
9 randomize()
10 # 16 random bytes with the bytes on index 6 and 8 modified
11 return [
12 randi() & BYTE_MASK,
13 randi() & BYTE_MASK,
14 randi() & BYTE_MASK,
15 randi() & BYTE_MASK,
16 randi() & BYTE_MASK,
17 randi() & BYTE_MASK,
18 ((randi() & BYTE_MASK) & 0x0f) | 0x40,
19 randi() & BYTE_MASK,
20 ((randi() & BYTE_MASK) & 0x3f) | 0x80,
21 randi() & BYTE_MASK,
22 randi() & BYTE_MASK,
23 randi() & BYTE_MASK,
24 randi() & BYTE_MASK,
25 randi() & BYTE_MASK,
26 randi() & BYTE_MASK,
27 randi() & BYTE_MASK,
28 ]
29
30
31static func uuidbinrng(rng: RandomNumberGenerator):
32 rng.randomize()
33 return [
34 rng.randi() & BYTE_MASK,
35 rng.randi() & BYTE_MASK,
36 rng.randi() & BYTE_MASK,
37 rng.randi() & BYTE_MASK,
38 rng.randi() & BYTE_MASK,
39 rng.randi() & BYTE_MASK,
40 ((rng.randi() & BYTE_MASK) & 0x0f) | 0x40,
41 rng.randi() & BYTE_MASK,
42 ((rng.randi() & BYTE_MASK) & 0x3f) | 0x80,
43 rng.randi() & BYTE_MASK,
44 rng.randi() & BYTE_MASK,
45 rng.randi() & BYTE_MASK,
46 rng.randi() & BYTE_MASK,
47 rng.randi() & BYTE_MASK,
48 rng.randi() & BYTE_MASK,
49 rng.randi() & BYTE_MASK,
50 ]
51
52
53static func v4():
54 # 16 random bytes with the bytes on index 6 and 8 modified
55 var b = uuidbin()
56
57 return (
58 "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x"
59 % [
60 # low
61 b[0],
62 b[1],
63 b[2],
64 b[3],
65 # mid
66 b[4],
67 b[5],
68 # hi
69 b[6],
70 b[7],
71 # clock
72 b[8],
73 b[9],
74 # clock
75 b[10],
76 b[11],
77 b[12],
78 b[13],
79 b[14],
80 b[15]
81 ]
82 )
83
84
85static func v4_rng(rng: RandomNumberGenerator):
86 # 16 random bytes with the bytes on index 6 and 8 modified
87 var b = uuidbinrng(rng)
88
89 return (
90 "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x"
91 % [
92 # low
93 b[0],
94 b[1],
95 b[2],
96 b[3],
97 # mid
98 b[4],
99 b[5],
100 # hi
101 b[6],
102 b[7],
103 # clock
104 b[8],
105 b[9],
106 # clock
107 b[10],
108 b[11],
109 b[12],
110 b[13],
111 b[14],
112 b[15]
113 ]
114 )
115
116
117var _uuid: Array
118
119
120func _init(rng := RandomNumberGenerator.new()) -> void:
121 _uuid = uuidbinrng(rng)
122
123
124func as_array() -> Array:
125 return _uuid.duplicate()
126
127
128func as_dict(big_endian := true) -> Dictionary:
129 if big_endian:
130 return {
131 "low": (_uuid[0] << 24) + (_uuid[1] << 16) + (_uuid[2] << 8) + _uuid[3],
132 "mid": (_uuid[4] << 8) + _uuid[5],
133 "hi": (_uuid[6] << 8) + _uuid[7],
134 "clock": (_uuid[8] << 8) + _uuid[9],
135 "node":
136 (
137 (_uuid[10] << 40)
138 + (_uuid[11] << 32)
139 + (_uuid[12] << 24)
140 + (_uuid[13] << 16)
141 + (_uuid[14] << 8)
142 + _uuid[15]
143 )
144 }
145 else:
146 return {
147 "low": _uuid[0] + (_uuid[1] << 8) + (_uuid[2] << 16) + (_uuid[3] << 24),
148 "mid": _uuid[4] + (_uuid[5] << 8),
149 "hi": _uuid[6] + (_uuid[7] << 8),
150 "clock": _uuid[8] + (_uuid[9] << 8),
151 "node":
152 (
153 _uuid[10]
154 + (_uuid[11] << 8)
155 + (_uuid[12] << 16)
156 + (_uuid[13] << 24)
157 + (_uuid[14] << 32)
158 + (_uuid[15] << 40)
159 )
160 }
161
162
163func as_string() -> String:
164 return (
165 "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x"
166 % [
167 # low
168 _uuid[0],
169 _uuid[1],
170 _uuid[2],
171 _uuid[3],
172 # mid
173 _uuid[4],
174 _uuid[5],
175 # hi
176 _uuid[6],
177 _uuid[7],
178 # clock
179 _uuid[8],
180 _uuid[9],
181 # node
182 _uuid[10],
183 _uuid[11],
184 _uuid[12],
185 _uuid[13],
186 _uuid[14],
187 _uuid[15]
188 ]
189 )
190
191
192func is_equal(other) -> bool:
193 # Godot Engine compares Array recursively
194 # There's no need for custom comparison here.
195 return _uuid == other._uuid
diff --git a/client/Archipelago/victoryListener.gd b/client/Archipelago/victoryListener.gd new file mode 100644 index 0000000..e9089d7 --- /dev/null +++ b/client/Archipelago/victoryListener.gd
@@ -0,0 +1,20 @@
1extends Receiver
2
3
4func _ready():
5 super._ready()
6
7
8func handleTriggered():
9 triggered += 1
10 if triggered >= total:
11 var ap = global.get_node("Archipelago")
12 ap.client.completedGoal()
13
14 global.get_node("Messages").showMessage("You have completed your goal!")
15
16
17func handleUntriggered():
18 triggered -= 1
19 if triggered < total:
20 pass
diff --git a/client/Archipelago/visibilityListener.gd b/client/Archipelago/visibilityListener.gd new file mode 100644 index 0000000..5ea17a0 --- /dev/null +++ b/client/Archipelago/visibilityListener.gd
@@ -0,0 +1,38 @@
1extends "res://scripts/nodes/listeners/visibilityListener.gd"
2
3var item_id
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null:
15 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
21
22 self.senders = []
23 self.senderGroup = []
24 self.nested = false
25 self.complete_at = 0
26 self.max_length = 0
27 self.excludeSenders = []
28
29 call_deferred("_readier")
30
31 super._ready()
32
33
34func _readier():
35 var ap = global.get_node("Archipelago")
36
37 if ap.client.getItemAmount(item_id) >= item_amount:
38 handleTriggered()
diff --git a/client/Archipelago/worldport.gd b/client/Archipelago/worldport.gd new file mode 100644 index 0000000..d0fb6c9 --- /dev/null +++ b/client/Archipelago/worldport.gd
@@ -0,0 +1,10 @@
1extends "res://scripts/nodes/worldport.gd"
2
3
4func _ready():
5 if global.map == "icarus" and exit == "daedalus":
6 var ap = global.get_node("Archipelago")
7 if not ap.daedalus_roof_access:
8 entry_point = Vector3(58, 10, 0)
9
10 super._ready()
diff --git a/client/Archipelago/worldportListener.gd b/client/Archipelago/worldportListener.gd new file mode 100644 index 0000000..5c2faff --- /dev/null +++ b/client/Archipelago/worldportListener.gd
@@ -0,0 +1,8 @@
1extends "res://scripts/nodes/listeners/worldportListener.gd"
2
3
4func handleTriggered():
5 if exit == "menus/credits":
6 return
7
8 super.handleTriggered()
diff --git a/client/CHANGELOG.md b/client/CHANGELOG.md new file mode 100644 index 0000000..a0a538b --- /dev/null +++ b/client/CHANGELOG.md
@@ -0,0 +1,59 @@
1# lingo2-archipelago Client Releases
2
3## v5.6 - 2025-09-17
4
5- Letter locations will no longer reappear after being collected.
6- This also prevents a potential scenario in which it is impossible to access
7 the location "The Congruent - Obverse Yellow Puzzles" when door shuffle is
8 disabled.
9
10Download:
11[lingo2-archipelago-client-v5.6.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v5.6.zip)<br/>
12Source:
13[v5.6](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v5.6)
14
15## v5.5 - 2025-09-16
16
17- Compatability update for v5.5 of the apworld.
18
19Download:
20[lingo2-archipelago-client-v5.5.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v5.5.zip)<br/>
21Source:
22[v5.5](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v5.5)
23
24## v4.4 - 2025-09-13
25
26- Added support for anti-collectable trap items.
27- Fixed entrance to The Jubilant not opening properly when using control center
28 color shuffle.
29- Fixed the location "The Entry (Colored Doors Area) - OPEN" not sending.
30- Fixed level 2 letters not activating properly when letter shuffle is set to
31 Item Cyan.
32- Messages are now cleared out when returning to the main menu.
33- The player is prevented from accidentally breaking roof access logic when
34 returning to Daedalus from Icarus.
35
36Download:
37[lingo2-archipelago-client-v4.4.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v4.4.zip)<br/>
38Source:
39[v4.4](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v4.4)
40
41## v3.3 - 2025-09-12
42
43- Fixed issue downloading large datapackages (such as TUNIC's).
44- Connection failures now show error messages.
45
46Download:
47[lingo2-archipelago-client-v3.3.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v3.3.zip)<br/>
48Source:
49[v3.3](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v3.3)
50
51## v3.2 - 2025-09-12
52
53- Initial release for testing. Features include door shuffle, letter shuffle,
54 and symbol shuffle.
55
56Download:
57[lingo2-archipelago-client-v3.2.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v3.2.zip)<br/>
58Source:
59[v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v3.2)
diff --git a/client/README.md b/client/README.md new file mode 100644 index 0000000..99589c5 --- /dev/null +++ b/client/README.md
@@ -0,0 +1,90 @@
1# Lingo 2 Archipelago Client
2
3The Lingo 2 Archipelago Client is a mod for Lingo 2 that allows you to connect
4to an Archipelago Multiworld and randomize your game.
5
6## Installation
7
81. Download the Lingo 2 Archipelago Randomizer from
9 [the releases page](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md).
102. Open up Lingo 2, go to settings, and click View Game Data. This should open
11 up a folder in Windows Explorer.
123. Unzip the randomizer into the "maps" folder. Ensure that archipelago.tscn and
13 the Archipelago folder are both within the maps folder.
14
15**NOTE**: It is important that the major version number of your client matches
16the major version number of the apworld you generated with.
17
18## Joining a Multiworld game
19
201. Launch Lingo 2.
212. Click on Level Selection, and choose Archipelago from the list.
223. The selected player is generally ignored by the mod, and you don't even need
23 to ensure you use the same player between connections. However, if your
24 player name has a gift map associated with it, Lingo 2 will prioritize the
25 gift map over loading the mod, so in that case you should choose another
26 player.
274. Press Play.
285. Enter the Archipelago address, slot name, and password into the fields.
296. Press Connect.
307. Enjoy!
31
32To continue an earlier game, you can perform the exact same steps as above. You
33will probably have to re-select Archipelago from the Level Selection screen, as
34the game does not remember which level you were playing.
35
36**Note**: Running the randomizer modifies the game's memory. If you want to play
37the base game after playing the randomizer, you need to restart Lingo 2 first.
38
39## Running from source
40
41The mod is mostly written in GDScript, which is parsed and executed by Lingo 2
42itself, and thus does not need to be compiled. However, there are two files that
43need to be generated before the client can be run.
44
45The first file is `data.binpb`, the datafile containing the randomizer logic.
46You can read about how to generate it on
47[its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md).
48Once you have it, put it in a subfolder of `client` called `generated`.
49
50The second generated file is `proto.gd`. This file allows Lingo 2 to read the
51datafile. We use a Godot script to generate it, which means
52[the Godot Editor](https://godotengine.org/download/) is required. From the root
53of the repository:
54
55```shell
56cd vendor\godobuf
57godot --headless -s addons\protobuf\protobuf_cmdln.gd --input=..\..\proto\data.proto ^
58 --output=..\..\client\Archipelago\generated\proto.gd
59```
60
61If you are not on Windows, replace the forward slashes with backslashes as
62appropriate (and the caret with a forward slash). You will also probably need to
63replace "godot" at the start of the second line with a path to a Godot Editor
64executable.
65
66After generating those two files, the contents of the `client` folder (minus
67this README) can be pasted into the Lingo 2 maps directory as described above.
68
69## Frequently Asked Questions
70
71### Is my progress saved locally?
72
73Lingo 2 autosaves your progress every time you solve a puzzle, get a
74collectable, or interact with a keyholder. The randomizer generates a savefile
75name based on your Multiworld seed and slot number, so you should be able to
76seamlessly switch between multiworlds and even slots within a multiworld.
77
78The exception to this is different rooms created from the same multiworld seed.
79The client is unable to tell rooms in a seed apart (this is a limitation of the
80Archipelago API), so the client will use the same save file for the same slot in
81different rooms on the same seed. You can work around this by manually moving or
82removing the save file from the level1 save file directory.
83
84If you play the base game again, you will see one or more save files with a long
85name that begins with "zzAP\_". These are the saves for your multiworlds. They
86can be safely deleted after you have completed the associated multiworld. It is
87not recommended to load these save files outside of the randomizer.
88
89A connection to Archipelago is required to resume playing a multiworld. This is
90because the set of items you have received is not stored locally.
diff --git a/client/archipelago.tscn b/client/archipelago.tscn new file mode 100644 index 0000000..da83b23 --- /dev/null +++ b/client/archipelago.tscn
@@ -0,0 +1,167 @@
1[gd_scene load_steps=11 format=2]
2
3[ext_resource path="user://maps/Archipelago/settings_buttons.gd" type="Script" id=4]
4[ext_resource path="user://maps/Archipelago/settings_screen.gd" type="Script" id=5]
5[ext_resource path="res://images/unchecked.png" type="Texture" id=7]
6[ext_resource path="res://images/checked.png" type="Texture" id=8]
7[ext_resource type="Theme" uid="uid://7w454egydi41" path="res://assets/themes/baseUI.tres" id="2_g4bvn"]
8
9[sub_resource type="StyleBoxFlat" id=1]
10bg_color = Color( 0, 0, 0, 0 )
11
12[sub_resource type="StyleBoxFlat" id=2]
13bg_color = Color( 1, 1, 1, 1 )
14border_width_left = 1
15border_width_top = 1
16border_width_right = 1
17border_width_bottom = 1
18border_color = Color( 1, 1, 0, 1 )
19border_blend = true
20corner_radius_top_left = 3
21corner_radius_top_right = 3
22corner_radius_bottom_right = 3
23corner_radius_bottom_left = 3
24expand_offset_left = 5.0
25expand_offset_right = 5.0
26expand_offset_top = 5.0
27expand_offset_bottom = 5.0
28
29[node name="settings_screen" type="Node2D"]
30script = ExtResource( 5 )
31
32[node name="Panel" type="Panel" parent="."]
33offset_right = 1920.0
34offset_bottom = 1080.0
35
36[node name="title" parent="Panel" type="Label"]
37offset_left = 0.0
38offset_top = 75.0
39offset_right = 1920.0
40offset_bottom = 225.0
41text = "ARCHIPELAGO"
42valign = 1
43horizontal_alignment = 1
44theme = ExtResource("2_g4bvn")
45
46[node name="credit" parent="Panel" type="Label"]
47visible = false
48offset_left = 1278.0
49offset_top = 974.0
50offset_right = 1868.0
51offset_bottom = 1034.0
52text = "Brenton Wildes"
53theme = ExtResource("2_g4bvn")
54
55[node name="connect_button" parent="Panel" type="Button"]
56offset_left = 255.0
57offset_top = 875.0
58offset_right = 891.0
59offset_bottom = 1025.0
60custom_colors/font_color_hover = Color( 1, 0.501961, 0, 1 )
61text = "CONNECT"
62theme = ExtResource("2_g4bvn")
63script = ExtResource( 4 )
64
65[node name="quit_button" parent="Panel" type="Button"]
66offset_left = 1102.0
67offset_top = 875.0
68offset_right = 1738.0
69offset_bottom = 1025.0
70custom_colors/font_color_hover = Color( 1, 0, 0, 1 )
71text = "BACK"
72theme = ExtResource("2_g4bvn")
73script = ExtResource( 4 )
74
75[node name="credit2" parent="Panel" type="Label"]
76offset_left = -105.0
77offset_top = 346.0
78offset_right = 485.0
79offset_bottom = 410.0
80custom_styles/normal = SubResource( 1 )
81text = "SERVER"
82align = 2
83theme = ExtResource("2_g4bvn")
84
85[node name="credit5" parent="Panel" type="Label"]
86offset_left = 1239.0
87offset_top = 422.0
88offset_right = 1829.0
89offset_bottom = 486.0
90custom_styles/normal = SubResource( 1 )
91text = "OPTIONS"
92theme = ExtResource("2_g4bvn")
93
94[node name="credit3" parent="Panel" type="Label"]
95offset_left = -105.0
96offset_top = 519.0
97offset_right = 485.0
98offset_bottom = 583.0
99custom_styles/normal = SubResource( 1 )
100text = "PLAYER"
101align = 2
102theme = ExtResource("2_g4bvn")
103
104[node name="credit4" parent="Panel" type="Label"]
105offset_left = -105.0
106offset_top = 704.0
107offset_right = 485.0
108offset_bottom = 768.0
109custom_styles/normal = SubResource( 1 )
110text = "PASSWORD"
111align = 2
112theme = ExtResource("2_g4bvn")
113
114[node name="server_box" type="LineEdit" parent="Panel"]
115offset_left = 502.0
116offset_top = 295.0
117offset_right = 1144.0
118offset_bottom = 445.0
119custom_colors/selection_color = Color( 0.482353, 0, 0, 1 )
120custom_colors/cursor_color = Color( 0, 0, 0, 1 )
121custom_colors/font_color = Color( 0, 0, 0, 1 )
122custom_styles/focus = SubResource( 2 )
123align = 1
124caret_blink = true
125
126[node name="player_box" type="LineEdit" parent="Panel"]
127offset_left = 502.0
128offset_top = 477.0
129offset_right = 1144.0
130offset_bottom = 627.0
131custom_colors/selection_color = Color( 0.482353, 0, 0, 1 )
132custom_colors/cursor_color = Color( 0, 0, 0, 1 )
133custom_colors/font_color = Color( 0, 0, 0, 1 )
134custom_styles/focus = SubResource( 2 )
135align = 1
136caret_blink = true
137
138[node name="password_box" type="LineEdit" parent="Panel"]
139offset_left = 502.0
140offset_top = 659.0
141offset_right = 1144.0
142offset_bottom = 809.0
143custom_colors/selection_color = Color( 0.482353, 0, 0, 1 )
144custom_colors/cursor_color = Color( 0, 0, 0, 1 )
145custom_colors/font_color = Color( 0, 0, 0, 1 )
146custom_styles/focus = SubResource( 2 )
147align = 1
148caret_blink = true
149
150[node name="AcceptDialog" type="AcceptDialog" parent="Panel"]
151offset_right = 83.0
152offset_bottom = 58.0
153
154[node name="VersionMismatch" type="ConfirmationDialog" parent="Panel"]
155offset_right = 83.0
156offset_bottom = 58.0
157
158[node name="connection_history" type="MenuButton" parent="Panel"]
159offset_left = 1239.0
160offset_top = 276.0
161offset_right = 1829.0
162offset_bottom = 372.0
163text = "connection history"
164flat = false
165
166[connection signal="pressed" from="Panel/connect_button" to="Panel/connect_button" method="_connect_pressed"]
167[connection signal="pressed" from="Panel/quit_button" to="Panel/quit_button" method="_back_pressed"]
diff --git a/data/README.md b/data/README.md new file mode 100644 index 0000000..bf0a51b --- /dev/null +++ b/data/README.md
@@ -0,0 +1,13 @@
1# Lingo 2 Randomizer Data
2
3This folder contains the logic for the Lingo 2 randomizer in a human-readable
4format. This data is compiled into a single file and used in the various parts
5of the randomizer project (client, apworld, etc).
6
7The data is structured using [Protocol Buffers](https://protobuf.dev/). The
8schema for the human-readable format is
9[located in the repository](https://code.fourisland.com/lingo2-archipelago/tree/proto/human.proto).
10
11## Compiling
12
13Hi.
diff --git a/data/connections.txtpb b/data/connections.txtpb index 150d052..17f71a3 100644 --- a/data/connections.txtpb +++ b/data/connections.txtpb
@@ -1,39 +1,5 @@
1# TODO 1# TODO
2# the_entry/Starting Room/HI/thewords
3# the_entry/Link Area/PYRAMID
4# control center -> the_ancient
5# the_bearer/Back Area/TREE
6# the_between/Control Center Side/CC
7# the_digital/Tree Area/TREE
8# the_gallery/Main Area/WISE
9# the_gallery/Main Area/TREE
10# the_gallery/Main Area/CC
11# the_gallery/Main Area/TOWER
12# the_gallery/Main Area/WORDS
13# the_gallery/Main Area/WONDROUS
14# the_great/West Side/CC
15# the_great/Back Area/UNKEMPT
16# the_great/Back Area/THREEDOORS
17# the_great/Back Area/TOWER (keep in mind the door only blocks one direction of this)
18# the_great/Back Area/TREE
19# the_hinterlands/Main Area/LEFT
20# the_hinterlands/Main Area/RIGHT
21# the_liberated/Painting Room/PYRAMID
22# the_literate/Painting Room/PYRAMID
23# the_partial/Control Center Entrance/CC
24# the_perceptive/Main Area/CC
25# cc -> relentless (don't use port objects)
26# the_repetitive/Main Room/CC
27# cc <-> the shop (keyholder door only needed one way)
28# the_sun_temple/Entrance/UNKEMPT
29# the_unyielding/Central Connected Area/BACK (panel)
30# daedalus/Wisdom Panel/INTELLIGENCE (panel)
31# daedalus/South Castle Area/TRIANGLE
32# daedalus/roof -> icarus 2# daedalus/roof -> icarus
33# daedalus/Hedges Tower/TENACIOUS
34# daedalus/Tree Entrance/TREE
35# daedalus/Unkempt Entrance/UNKEMPT
36# daedalus/Wonderland/WONDROUS
37connections { 3connections {
38 from { 4 from {
39 port { 5 port {
@@ -54,7 +20,7 @@ connections {
54 from { 20 from {
55 port { 21 port {
56 map: "the_entry" 22 map: "the_entry"
57 room: "Flipped Second Room" 23 room: "Four Rooms Entrance"
58 name: "FOUR" 24 name: "FOUR"
59 } 25 }
60 } 26 }
@@ -175,7 +141,7 @@ connections {
175 to { 141 to {
176 port { 142 port {
177 map: "the_darkroom" 143 map: "the_darkroom"
178 room: "First Room" 144 room: "Cyan Hallway"
179 name: "COLORFUL" 145 name: "COLORFUL"
180 } 146 }
181 } 147 }
@@ -191,7 +157,7 @@ connections {
191 to { 157 to {
192 port { 158 port {
193 map: "the_darkroom" 159 map: "the_darkroom"
194 room: "Second Room" 160 room: "Congruent Entrance"
195 name: "CONGRUENT" 161 name: "CONGRUENT"
196 } 162 }
197 } 163 }
@@ -267,7 +233,7 @@ connections {
267 from { 233 from {
268 port { 234 port {
269 map: "the_darkroom" 235 map: "the_darkroom"
270 room: "First Room" 236 room: "Double Sided Entrance"
271 name: "DOUBLESIDED" 237 name: "DOUBLESIDED"
272 } 238 }
273 } 239 }
@@ -342,6 +308,23 @@ connections {
342 name: "GALLERY" 308 name: "GALLERY"
343 } 309 }
344 } 310 }
311 oneway: true
312}
313connections {
314 from {
315 port {
316 map: "the_butterfly"
317 room: "Main Area"
318 name: "GALLERY"
319 }
320 }
321 to {
322 room {
323 map: "the_gallery"
324 name: "Main Area"
325 }
326 }
327 oneway: true
345} 328}
346connections { 329connections {
347 from { 330 from {
@@ -652,7 +635,7 @@ connections {
652 from { 635 from {
653 port { 636 port {
654 map: "the_entry" 637 map: "the_entry"
655 room: "Link Area" 638 room: "Liberated Entrance"
656 name: "BLUE" 639 name: "BLUE"
657 } 640 }
658 } 641 }
@@ -700,7 +683,7 @@ connections {
700 from { 683 from {
701 port { 684 port {
702 map: "the_entry" 685 map: "the_entry"
703 room: "Link Area" 686 room: "Literate Entrance"
704 name: "BROWN" 687 name: "BROWN"
705 } 688 }
706 } 689 }
@@ -875,6 +858,8 @@ connections {
875 } 858 }
876 oneway: true 859 oneway: true
877} 860}
861# Two one-way connections because the CLUE panel only needs to be solved to
862# go from The Great to The Partial.
878connections { 863connections {
879 from { 864 from {
880 port { 865 port {
@@ -890,6 +875,25 @@ connections {
890 name: "GREAT" 875 name: "GREAT"
891 } 876 }
892 } 877 }
878 oneway: true
879}
880connections {
881 from {
882 port {
883 map: "the_partial"
884 room: "Obverse Side"
885 name: "GREAT"
886 }
887 }
888 to {
889 port {
890 map: "the_great"
891 room: "West Side"
892 name: "PARTIAL"
893 }
894 }
895 oneway: true
896 bypass_target_door: true
893} 897}
894connections { 898connections {
895 from { 899 from {
@@ -1227,6 +1231,7 @@ connections {
1227 } 1231 }
1228 } 1232 }
1229 oneway: true 1233 oneway: true
1234 roof_access: true
1230} 1235}
1231connections { 1236connections {
1232 from { 1237 from {
@@ -1432,7 +1437,7 @@ connections {
1432 to { 1437 to {
1433 room { 1438 room {
1434 map: "daedalus" 1439 map: "daedalus"
1435 name: "Roof" 1440 name: "Castle"
1436 } 1441 }
1437 } 1442 }
1438 oneway: true 1443 oneway: true
@@ -1468,7 +1473,6 @@ connections {
1468 name: "GREAT" 1473 name: "GREAT"
1469 } 1474 }
1470 } 1475 }
1471 door { map: "the_great" name: "Daedalus Entrance" }
1472 oneway: true 1476 oneway: true
1473} 1477}
1474connections { 1478connections {
@@ -1487,6 +1491,7 @@ connections {
1487 } 1491 }
1488 } 1492 }
1489 oneway: true 1493 oneway: true
1494 bypass_target_door: true
1490} 1495}
1491connections { 1496connections {
1492 from { 1497 from {
@@ -1668,3 +1673,791 @@ connections {
1668 } 1673 }
1669 } 1674 }
1670} 1675}
1676connections {
1677 from {
1678 panel {
1679 map: "daedalus"
1680 room: "Wisdom Panel"
1681 name: "INTELLIGENCE"
1682 }
1683 }
1684 to {
1685 room {
1686 map: "the_tenacious"
1687 name: "Wisdom Room"
1688 }
1689 }
1690 oneway: true
1691}
1692connections {
1693 from {
1694 painting {
1695 map: "daedalus"
1696 room: "South Castle Area"
1697 name: "TRIANGLE"
1698 }
1699 }
1700 to {
1701 room {
1702 map: "the_tenacious"
1703 name: "Color Room"
1704 }
1705 }
1706 oneway: true
1707}
1708connections {
1709 from {
1710 port {
1711 map: "daedalus"
1712 room: "Hedges Tower"
1713 name: "TENACIOUS"
1714 }
1715 }
1716 to {
1717 room {
1718 map: "the_tenacious"
1719 name: "Tower Room"
1720 }
1721 }
1722 oneway: true
1723}
1724connections {
1725 from {
1726 port {
1727 map: "the_great"
1728 room: "Back Area"
1729 name: "THREEDOORS"
1730 }
1731 }
1732 to {
1733 port {
1734 map: "the_three_doors"
1735 room: "First Second Room"
1736 name: "GREAT"
1737 }
1738 }
1739}
1740connections {
1741 from {
1742 painting {
1743 map: "the_gallery"
1744 room: "Main Area"
1745 name: "TOWER"
1746 }
1747 }
1748 to {
1749 room {
1750 map: "the_tower"
1751 name: "First Floor"
1752 }
1753 }
1754 oneway: true
1755}
1756connections {
1757 # Two one-way connections because the door only blocks one direction.
1758 from {
1759 port {
1760 map: "the_great"
1761 room: "Back Area"
1762 name: "TOWER"
1763 }
1764 }
1765 to {
1766 port {
1767 map: "the_tower"
1768 room: "First Floor"
1769 name: "GREAT"
1770 }
1771 }
1772 oneway: true
1773}
1774connections {
1775 from {
1776 port {
1777 map: "the_tower"
1778 room: "First Floor"
1779 name: "GREAT"
1780 }
1781 }
1782 to {
1783 port {
1784 map: "the_great"
1785 room: "Back Area"
1786 name: "TOWER"
1787 }
1788 }
1789 oneway: true
1790 bypass_target_door: true
1791}
1792connections {
1793 from {
1794 port {
1795 map: "the_bearer"
1796 room: "Tree Entrance"
1797 name: "TREE"
1798 }
1799 }
1800 to {
1801 port {
1802 map: "the_tree"
1803 room: "Bearer Entrance"
1804 name: "BEARER"
1805 }
1806 }
1807}
1808connections {
1809 from {
1810 port {
1811 map: "the_digital"
1812 room: "Tree Area"
1813 name: "TREE"
1814 }
1815 }
1816 to {
1817 port {
1818 map: "the_tree"
1819 room: "Main Area"
1820 name: "DIGITAL"
1821 }
1822 }
1823}
1824connections {
1825 from {
1826 painting {
1827 map: "the_gallery"
1828 room: "Main Area"
1829 name: "TREE"
1830 }
1831 }
1832 to {
1833 room {
1834 map: "the_tree"
1835 name: "Main Area"
1836 }
1837 }
1838 oneway: true
1839}
1840connections {
1841 from {
1842 port {
1843 map: "the_great"
1844 room: "Back Area"
1845 name: "TREE"
1846 }
1847 }
1848 to {
1849 port {
1850 map: "the_tree"
1851 room: "Main Area"
1852 name: "GREAT"
1853 }
1854 }
1855}
1856connections {
1857 from {
1858 port {
1859 map: "daedalus"
1860 room: "Tree Entrance"
1861 name: "TREE"
1862 }
1863 }
1864 to {
1865 port {
1866 map: "the_tree"
1867 room: "Main Area"
1868 name: "DAEDALUS"
1869 }
1870 }
1871}
1872connections {
1873 from {
1874 port {
1875 map: "the_great"
1876 room: "Back Area"
1877 name: "UNKEMPT"
1878 }
1879 }
1880 to {
1881 port {
1882 map: "the_unkempt"
1883 room: "Main Area"
1884 name: "GREAT"
1885 }
1886 }
1887}
1888connections {
1889 # Two one-way connections because the door only blocks one direction.
1890 from {
1891 port {
1892 map: "the_unkempt"
1893 room: "Main Area"
1894 name: "SUNTEMPLE"
1895 }
1896 }
1897 to {
1898 port {
1899 map: "the_sun_temple"
1900 room: "Entrance"
1901 name: "UNKEMPT"
1902 }
1903 }
1904 oneway: true
1905}
1906connections {
1907 from {
1908 port {
1909 map: "the_sun_temple"
1910 room: "Entrance"
1911 name: "UNKEMPT"
1912 }
1913 }
1914 to {
1915 port {
1916 map: "the_unkempt"
1917 room: "Main Area"
1918 name: "SUNTEMPLE"
1919 }
1920 }
1921 oneway: true
1922 bypass_target_door: true
1923}
1924connections {
1925 from {
1926 port {
1927 map: "the_unkempt"
1928 room: "Daedalus Entrance"
1929 name: "DAEDALUS"
1930 }
1931 }
1932 to {
1933 port {
1934 map: "daedalus"
1935 room: "Unkempt Entrance"
1936 name: "UNKEMPT"
1937 }
1938 }
1939}
1940connections {
1941 from {
1942 port {
1943 map: "the_unkempt"
1944 room: "Main Area"
1945 name: "TREE"
1946 }
1947 }
1948 to {
1949 port {
1950 map: "the_tree"
1951 room: "Main Area"
1952 name: "UNKEMPT"
1953 }
1954 }
1955}
1956connections {
1957 from {
1958 painting {
1959 map: "the_entry"
1960 room: "Link Area"
1961 name: "PYRAMID"
1962 }
1963 }
1964 to {
1965 room {
1966 map: "the_wise"
1967 name: "Entry"
1968 }
1969 }
1970 oneway: true
1971}
1972connections {
1973 from {
1974 painting {
1975 map: "the_gallery"
1976 room: "Main Area"
1977 name: "WISE"
1978 }
1979 }
1980 to {
1981 room {
1982 map: "the_wise"
1983 name: "Entry"
1984 }
1985 }
1986 oneway: true
1987}
1988connections {
1989 from {
1990 painting {
1991 map: "the_liberated"
1992 room: "Painting Room"
1993 name: "PYRAMID"
1994 }
1995 }
1996 to {
1997 room {
1998 map: "the_wise"
1999 name: "Entry"
2000 }
2001 }
2002 oneway: true
2003}
2004connections {
2005 from {
2006 painting {
2007 map: "the_literate"
2008 room: "Painting Room"
2009 name: "PYRAMID"
2010 }
2011 }
2012 to {
2013 room {
2014 map: "the_wise"
2015 name: "Entry"
2016 }
2017 }
2018 oneway: true
2019}
2020connections {
2021 from {
2022 painting {
2023 map: "the_wise"
2024 room: "Entry"
2025 name: "TRIANGLE"
2026 }
2027 }
2028 to {
2029 room {
2030 map: "the_gallery"
2031 name: "Main Area"
2032 }
2033 }
2034 oneway: true
2035}
2036connections {
2037 from {
2038 room {
2039 map: "the_wondrous"
2040 name: "Huge"
2041 }
2042 }
2043 to {
2044 room {
2045 map: "the_door"
2046 name: "Main Area"
2047 }
2048 }
2049 door {
2050 map: "the_wondrous"
2051 name: "Big Door"
2052 }
2053 oneway: true
2054}
2055connections {
2056 from {
2057 painting {
2058 map: "the_gallery"
2059 room: "Main Area"
2060 name: "WONDROUS"
2061 }
2062 }
2063 to {
2064 room {
2065 map: "the_wondrous"
2066 name: "Huge"
2067 }
2068 }
2069 oneway: true
2070}
2071connections {
2072 from {
2073 port {
2074 map: "daedalus"
2075 room: "Wonderland"
2076 name: "WONDROUS"
2077 }
2078 }
2079 to {
2080 port {
2081 map: "the_wondrous"
2082 room: "Entry"
2083 name: "DAEDALUS"
2084 }
2085 }
2086}
2087connections {
2088 from {
2089 panel {
2090 map: "the_entry"
2091 room: "Starting Room"
2092 name: "HI"
2093 answer: "thewords"
2094 }
2095 }
2096 to {
2097 room {
2098 map: "the_words"
2099 name: "Main Area"
2100 }
2101 }
2102 oneway: true
2103}
2104connections {
2105 from {
2106 port {
2107 map: "the_words"
2108 room: "Main Area"
2109 name: "ENTRY"
2110 }
2111 }
2112 to {
2113 room {
2114 map: "the_entry"
2115 name: "Starting Room"
2116 }
2117 }
2118 oneway: true
2119}
2120connections {
2121 from {
2122 painting {
2123 map: "the_gallery"
2124 room: "Main Area"
2125 name: "WORDS"
2126 }
2127 }
2128 to {
2129 room {
2130 map: "the_words"
2131 name: "Main Area"
2132 }
2133 }
2134 oneway: true
2135}
2136connections {
2137 from {
2138 room {
2139 map: "control_center"
2140 name: "Main Area"
2141 }
2142 }
2143 to {
2144 room {
2145 map: "the_relentless"
2146 name: "Turn Room"
2147 }
2148 }
2149 door {
2150 map: "control_center"
2151 name: "Relentless Turn Door"
2152 }
2153}
2154connections {
2155 from {
2156 room {
2157 map: "control_center"
2158 name: "Main Area"
2159 }
2160 }
2161 to {
2162 room {
2163 map: "the_relentless"
2164 name: "Shop Room"
2165 }
2166 }
2167 door {
2168 map: "control_center"
2169 name: "Relentless Shop Door"
2170 }
2171}
2172connections {
2173 from {
2174 room {
2175 map: "control_center"
2176 name: "Main Area"
2177 }
2178 }
2179 to {
2180 room {
2181 map: "the_relentless"
2182 name: "Left Room"
2183 }
2184 }
2185 door {
2186 map: "control_center"
2187 name: "Relentless Left Door"
2188 }
2189}
2190connections {
2191 from {
2192 port {
2193 map: "control_center"
2194 room: "Ancient Entrance"
2195 name: "ANCIENT"
2196 }
2197 }
2198 to {
2199 room {
2200 map: "the_ancient"
2201 name: "Outside"
2202 }
2203 }
2204 oneway: true
2205}
2206connections {
2207 from {
2208 port {
2209 map: "the_between"
2210 room: "Control Center Side"
2211 name: "CC"
2212 }
2213 }
2214 to {
2215 port {
2216 map: "control_center"
2217 room: "Between Entrance"
2218 name: "BETWEEN"
2219 }
2220 }
2221}
2222connections {
2223 from {
2224 painting {
2225 map: "the_gallery"
2226 room: "Main Area"
2227 name: "CC"
2228 }
2229 }
2230 to {
2231 room {
2232 map: "control_center"
2233 name: "Desert Room"
2234 }
2235 }
2236 oneway: true
2237}
2238connections {
2239 from {
2240 port {
2241 map: "the_great"
2242 room: "West Side"
2243 name: "CC"
2244 }
2245 }
2246 to {
2247 port {
2248 map: "control_center"
2249 room: "Entry"
2250 name: "GREAT"
2251 }
2252 }
2253}
2254connections {
2255 from {
2256 port {
2257 map: "the_hinterlands"
2258 room: "Main Area"
2259 name: "LEFT"
2260 }
2261 }
2262 to {
2263 port {
2264 map: "control_center"
2265 room: "Main Area"
2266 name: "LEFT"
2267 }
2268 }
2269}
2270connections {
2271 from {
2272 port {
2273 map: "the_hinterlands"
2274 room: "Main Area"
2275 name: "RIGHT"
2276 }
2277 }
2278 to {
2279 port {
2280 map: "control_center"
2281 room: "Main Area"
2282 name: "RIGHT"
2283 }
2284 }
2285}
2286connections {
2287 from {
2288 port {
2289 map: "the_partial"
2290 room: "Control Center Entrance"
2291 name: "CC"
2292 }
2293 }
2294 to {
2295 port {
2296 map: "control_center"
2297 room: "Partial Entrance"
2298 name: "PARTIAL"
2299 }
2300 }
2301}
2302connections {
2303 from {
2304 port {
2305 map: "the_perceptive"
2306 room: "Main Area"
2307 name: "CC"
2308 }
2309 }
2310 to {
2311 port {
2312 map: "control_center"
2313 room: "Perceptive Entrance"
2314 name: "PERCEPTIVE"
2315 }
2316 }
2317}
2318connections {
2319 from {
2320 port {
2321 map: "the_repetitive"
2322 room: "Main Room"
2323 name: "CC"
2324 }
2325 }
2326 to {
2327 port {
2328 map: "control_center"
2329 room: "Repetitive Entrance"
2330 name: "REPETITIVE"
2331 }
2332 }
2333}
2334connections {
2335 from {
2336 room {
2337 map: "the_shop"
2338 name: "Main Area"
2339 }
2340 }
2341 to {
2342 room {
2343 map: "control_center"
2344 name: "Shop Entrance"
2345 }
2346 }
2347 door {
2348 map: "the_shop"
2349 name: "N Entered"
2350 }
2351 oneway: true
2352}
2353connections {
2354 from {
2355 room {
2356 map: "control_center"
2357 name: "Shop Entrance"
2358 }
2359 }
2360 to {
2361 room {
2362 map: "the_shop"
2363 name: "Main Area"
2364 }
2365 }
2366 oneway: true
2367}
2368connections {
2369 from {
2370 panel {
2371 map: "the_unyielding"
2372 room: "Central Connected Area"
2373 name: "BACK"
2374 }
2375 }
2376 to {
2377 panel {
2378 map: "control_center"
2379 room: "Unyielding Entrance"
2380 name: "FORTH"
2381 }
2382 }
2383}
2384connections {
2385 from {
2386 port {
2387 map: "the_tenacious"
2388 room: "Control Center Entrance"
2389 name: "CC"
2390 }
2391 }
2392 to {
2393 port {
2394 map: "control_center"
2395 room: "Tenacious Entrance"
2396 name: "TENACIOUS"
2397 }
2398 }
2399}
2400connections {
2401 from {
2402 port {
2403 map: "the_unkempt"
2404 room: "Control Center Entrance"
2405 name: "CC"
2406 }
2407 }
2408 to {
2409 port {
2410 map: "control_center"
2411 room: "Unkempt Entrance"
2412 name: "UNKEMPT"
2413 }
2414 }
2415}
2416connections {
2417 from {
2418 panel {
2419 map: "control_center"
2420 room: "Stormy Entrance"
2421 name: "TURN"
2422 }
2423 }
2424 to {
2425 room {
2426 map: "the_stormy"
2427 name: "Center"
2428 }
2429 }
2430 oneway: true
2431}
2432connections {
2433 from {
2434 port {
2435 map: "the_entry"
2436 room: "X Area"
2437 name: "CC"
2438 }
2439 }
2440 to {
2441 port {
2442 map: "control_center"
2443 room: "Entry Entrance"
2444 name: "ENTRY"
2445 }
2446 }
2447}
2448connections {
2449 from {
2450 painting {
2451 map: "the_entry"
2452 room: "Eye Room"
2453 name: "GALLERY"
2454 }
2455 }
2456 to {
2457 room {
2458 map: "the_gallery"
2459 name: "Main Area"
2460 }
2461 }
2462 oneway: true
2463}
diff --git a/data/door_groups.txtpb b/data/door_groups.txtpb new file mode 100644 index 0000000..1a75c45 --- /dev/null +++ b/data/door_groups.txtpb
@@ -0,0 +1,160 @@
1door_groups {
2 name: "The Entry - Repetitive Entrance"
3 type: CONNECTOR
4 doors {
5 map: "the_entry"
6 name: "Starting Room West Wall North Door"
7 }
8 doors {
9 map: "the_repetitive"
10 name: "Entry Entrance"
11 }
12}
13door_groups {
14 name: "The Repetitive - Plaza Entrance"
15 type: CONNECTOR
16 doors {
17 map: "the_repetitive"
18 name: "Black Hallway"
19 }
20 doors {
21 map: "the_plaza"
22 name: "Repetitive Entrance"
23 }
24}
25door_groups {
26 name: "Control Center White Doors"
27 type: COLOR_CONNECTOR
28 doors {
29 map: "daedalus"
30 name: "White Hallway From Entry"
31 }
32 doors {
33 map: "the_entry"
34 name: "Control Center White Door"
35 }
36}
37door_groups {
38 name: "Control Center Purple Doors"
39 type: COLOR_CONNECTOR
40 doors {
41 map: "daedalus"
42 name: "Purple Hallway From Great"
43 }
44 doors {
45 map: "the_great"
46 name: "Control Center Purple Door"
47 }
48}
49door_groups {
50 name: "Control Center Orange Doors"
51 type: COLOR_CONNECTOR
52 doors {
53 map: "daedalus"
54 name: "Control Center Orange Door"
55 }
56 doors {
57 map: "the_unkempt"
58 name: "Control Center Orange Door"
59 }
60}
61door_groups {
62 name: "Control Center Brown Doors"
63 type: COLOR_CONNECTOR
64 doors {
65 map: "the_bearer"
66 name: "Control Center Brown Door"
67 }
68 doors {
69 map: "the_tree"
70 name: "Control Center Brown Door"
71 }
72}
73door_groups {
74 name: "Control Center Blue Doors"
75 type: COLOR_CONNECTOR
76 doors {
77 map: "the_digital"
78 name: "Control Center Blue Door"
79 }
80 doors {
81 map: "the_unyielding"
82 name: "Digital Entrance"
83 }
84}
85door_groups {
86 name: "Cyan Doors"
87 type: CYAN_DOORS
88 doors {
89 map: "daedalus"
90 name: "Eye Painting"
91 }
92 doors {
93 map: "the_bearer"
94 name: "Butterfly Entrance"
95 }
96 doors {
97 map: "the_darkroom"
98 name: "Double Letter Panel Blockers"
99 }
100 doors {
101 map: "the_entry"
102 name: "Starting Room West Wall North Door"
103 }
104 doors {
105 map: "the_entry"
106 name: "Flipped Pyramid Area Entrance"
107 }
108 doors {
109 map: "the_entry"
110 name: "Near D Room Painting"
111 }
112 doors {
113 map: "the_graveyard"
114 name: "Double Letters"
115 }
116 doors {
117 map: "the_great"
118 name: "Tower Entrance"
119 }
120 doors {
121 map: "the_great"
122 name: "Cyan Doors"
123 }
124 doors {
125 map: "the_parthenon"
126 name: "Double Letters"
127 }
128 doors {
129 map: "the_unkempt"
130 name: "Cyan Doors"
131 }
132 doors {
133 map: "the_unkempt"
134 name: "Control Center Orange Door"
135 }
136 doors {
137 map: "the_unyielding"
138 name: "Cyan Doors"
139 }
140}
141door_groups {
142 name: "Lavender Cubes"
143 type: SHUFFLE_GROUP
144 doors {
145 map: "daedalus"
146 name: "C Keyholder Blocker"
147 }
148 doors {
149 map: "the_congruent"
150 name: "T Keyholder Blocker"
151 }
152 doors {
153 map: "the_great"
154 name: "Lavender Cube"
155 }
156 doors {
157 map: "the_parthenon"
158 name: "Lavender Cubes"
159 }
160}
diff --git a/data/ids.yaml b/data/ids.yaml index f62a0c3..80ace1a 100644 --- a/data/ids.yaml +++ b/data/ids.yaml
@@ -1,4 +1,66 @@
1maps: 1maps:
2 control_center:
3 rooms:
4 Between Entrance:
5 panels:
6 RIGHT: 2721
7 Desert Room:
8 panels:
9 LESS: 2722
10 Entry:
11 panels:
12 HELLO: 2724
13 Entry Entrance:
14 panels:
15 ENTRY: 2723
16 Hide Room:
17 panels:
18 HIDE: 2725
19 Main Area:
20 panels:
21 COLOR: 2726
22 Letters: 2727
23 keyholders:
24 1: 2760
25 2: 2761
26 3: 2762
27 4: 2763
28 Partial Entrance:
29 panels:
30 PARTIAL: 2729
31 Perceptive Entrance:
32 panels:
33 COLORS: 2731
34 PART: 2730
35 Shop Entrance:
36 panels:
37 HOPS: 2732
38 Stormy Entrance:
39 panels:
40 TURN: 2733
41 Tenacious Entrance:
42 panels:
43 HERO: 2734
44 Unkempt Entrance:
45 panels:
46 RETURN: 2735
47 Unyielding Entrance:
48 panels:
49 FORTH: 2736
50 SEEK: 2737
51 doors:
52 Ancient Entrance: 2715
53 Between Door: 2716
54 Desert Door: 2717
55 Front Door: 2709
56 Partial Door: 2713
57 Repetitive Entrance: 2714
58 Shop Door: 2718
59 Stormy Entrance: 2710
60 Tenacious Door: 2719
61 Unkempt Door: 2712
62 Unyielding Door: 2720
63 X1 Door: 2711
2 daedalus: 64 daedalus:
3 rooms: 65 rooms:
4 After Bee Room: 66 After Bee Room:
@@ -98,6 +160,9 @@ maps:
98 Brown Smiley: 160 Brown Smiley:
99 panels: 161 panels:
100 OTHERS: 1667 162 OTHERS: 1667
163 C Keyholder:
164 keyholders:
165 C: 2755
101 Castle: 166 Castle:
102 panels: 167 panels:
103 FIVE (Blue): 1673 168 FIVE (Blue): 1673
@@ -208,6 +273,9 @@ maps:
208 SUMMER: 1754 273 SUMMER: 1754
209 WORD: 1753 274 WORD: 1753
210 WORDWORD: 1761 275 WORDWORD: 1761
276 D Keyholder:
277 keyholders:
278 D: 2759
211 Dark Light Exit: 279 Dark Light Exit:
212 panels: 280 panels:
213 GASKET: 1763 281 GASKET: 1763
@@ -230,6 +298,9 @@ maps:
230 Eye Painting: 298 Eye Painting:
231 panels: 299 panels:
232 REVILED: 1777 300 REVILED: 1777
301 F Keyholder:
302 keyholders:
303 F: 2756
233 F2 Room: 304 F2 Room:
234 panels: 305 panels:
235 CAST: 1782 306 CAST: 1782
@@ -423,6 +494,8 @@ maps:
423 panels: 494 panels:
424 GOING: 1934 495 GOING: 1934
425 TURN: 1935 496 TURN: 1935
497 keyholders:
498 G: 2757
426 Nursery: 499 Nursery:
427 panels: 500 panels:
428 "?": 1937 501 "?": 1937
@@ -490,6 +563,8 @@ maps:
490 WALLS: 1986 563 WALLS: 1986
491 WHISPER: 1978 564 WHISPER: 1978
492 WING: 1979 565 WING: 1979
566 keyholders:
567 H: 2758
493 Outside Magic Room: 568 Outside Magic Room:
494 panels: 569 panels:
495 WIZARD: 1988 570 WIZARD: 1988
@@ -673,7 +748,7 @@ maps:
673 Back (2): 2090 748 Back (2): 2090
674 Colors: 2097 749 Colors: 2097
675 FIR: 2095 750 FIR: 2095
676 Left: 2088 751 Near Obscured Puzzles: 2088
677 OAK: 2093 752 OAK: 2093
678 PINE: 2094 753 PINE: 2094
679 WALK BACK: 2091 754 WALK BACK: 2091
@@ -822,7 +897,6 @@ maps:
822 REDACTED: 2274 897 REDACTED: 2274
823 STRINGS: 2205 898 STRINGS: 2205
824 WINDS: 2204 899 WINDS: 2204
825 "[REDACTED]": 2207
826 Yellow Color Door: 900 Yellow Color Door:
827 panels: 901 panels:
828 Paintings: 2210 902 Paintings: 2210
@@ -913,7 +987,6 @@ maps:
913 Blue Rainbow Room: 1538 987 Blue Rainbow Room: 1538
914 Blue Room: 1477 988 Blue Room: 1477
915 Blue Room Entrance: 1476 989 Blue Room Entrance: 1476
916 Blue Smiley Entrance: 1478
917 Blue Smiley Exit To Red: 1547 990 Blue Smiley Exit To Red: 1547
918 Book Room Entrance: 1588 991 Book Room Entrance: 1588
919 Book Room Exit: 1592 992 Book Room Exit: 1592
@@ -941,12 +1014,13 @@ maps:
941 Dark Light Room Exit: 1570 1014 Dark Light Room Exit: 1570
942 Dark Light Room Exit Panel: 1571 1015 Dark Light Room Exit Panel: 1571
943 Entry Shortcut Secret Exit: 1437 1016 Entry Shortcut Secret Exit: 1437
1017 Eye Painting: 2751
944 Eye Painting Exit: 1446 1018 Eye Painting Exit: 1446
945 F Keyholder Door: 1551 1019 F Keyholder Door: 1551
946 F2 Room Back Left Door: 1491 1020 F2 Room Northwest Door: 1491
947 F2 Room Back Middle Door: 1492 1021 F2 Room Southeast Door: 1487
948 F2 Room Back Right Door: 1490 1022 F2 Room Southwest Door: 1490
949 F2 Room Entrance: 1487 1023 F2 Room West Door: 1492
950 Flip Painting Blocker: 1552 1024 Flip Painting Blocker: 1552
951 Globe Room East Door: 1589 1025 Globe Room East Door: 1589
952 Globe Room South Door: 1591 1026 Globe Room South Door: 1591
@@ -969,6 +1043,7 @@ maps:
969 House Entrance: 1495 1043 House Entrance: 1495
970 House Side Door: 1566 1044 House Side Door: 1566
971 Intense Room Entrance: 1522 1045 Intense Room Entrance: 1522
1046 Lime Hexes: 2810
972 Magenta Hexes: 2272 1047 Magenta Hexes: 2272
973 Magic Room Entrance: 1500 1048 Magic Room Entrance: 1500
974 Magic Room Panels: 1499 1049 Magic Room Panels: 1499
@@ -980,7 +1055,9 @@ maps:
980 Near Sweet Blue Door: 1573 1055 Near Sweet Blue Door: 1573
981 Near Sweet Brown Door: 1561 1056 Near Sweet Brown Door: 1561
982 Near Yellow Room Door: 1565 1057 Near Yellow Room Door: 1565
983 O2 Room Back Door: 1485 1058 North Castle Panel: 2742
1059 O2 Room Northeast Door: 1485
1060 O2 Room Southeast Door: 1478
984 Orange Rainbow Panel: 2267 1061 Orange Rainbow Panel: 2267
985 Orange Rainbow Room: 1535 1062 Orange Rainbow Room: 1535
986 Orange Room: 1507 1063 Orange Room: 1507
@@ -1007,6 +1084,7 @@ maps:
1007 Purple NW Vestibule: 1459 1084 Purple NW Vestibule: 1459
1008 Purple Rainbow Panel: 2271 1085 Purple Rainbow Panel: 2271
1009 Purple Rainbow Room: 1539 1086 Purple Rainbow Room: 1539
1087 Purple Room: 2741
1010 Purple Room East Entrance: 1472 1088 Purple Room East Entrance: 1472
1011 Purple Room North Entrance: 1469 1089 Purple Room North Entrance: 1469
1012 Purple Room South Entrance: 1470 1090 Purple Room South Entrance: 1470
@@ -1031,9 +1109,10 @@ maps:
1031 Snake Room Entrance: 1514 1109 Snake Room Entrance: 1514
1032 South Castle Area Back Door: 1574 1110 South Castle Area Back Door: 1574
1033 South Castle Area Entrance: 1575 1111 South Castle Area Entrance: 1575
1112 South Castle Panel: 2744
1034 Southwest Area Intersection: 1475 1113 Southwest Area Intersection: 1475
1035 Splintering Exit Left Door: 1449 1114 Splintering Exit North Door: 1449
1036 Splintering Exit Right Door: 1450 1115 Splintering Exit South Door: 1450
1037 Starting Room East Wall Center Door: 1439 1116 Starting Room East Wall Center Door: 1439
1038 Starting Room East Wall North Door: 1440 1117 Starting Room East Wall North Door: 1440
1039 Starting Room North Wall Center Door: 1432 1118 Starting Room North Wall Center Door: 1432
@@ -1046,15 +1125,17 @@ maps:
1046 Starting Room West Wall South Door: 1433 1125 Starting Room West Wall South Door: 1433
1047 Sticks And Stones Door: 1593 1126 Sticks And Stones Door: 1593
1048 Temple of the Eyes Entrance: 1444 1127 Temple of the Eyes Entrance: 1444
1049 U2 Room Back Door: 1497 1128 Theo Panels: 2811
1050 U2 Room Back Right Door: 1496 1129 U2 Room East Door: 1498
1051 U2 Room Entrance: 1498 1130 U2 Room Southeast Door: 1493
1052 U2 Room Shortcut: 1493 1131 U2 Room Southwest Door: 1496
1132 U2 Room West Door: 1497
1053 Welcome Back Door: 1435 1133 Welcome Back Door: 1435
1054 Welcome Back Secret Door: 1434 1134 Welcome Back Secret Door: 1434
1135 West Castle Panel: 2743
1055 White Hallway From Entry: 1488 1136 White Hallway From Entry: 1488
1056 Wonderland Left Door: 1520 1137 Wonderland North Door: 1520
1057 Wonderland Right Door: 1504 1138 Wonderland South Door: 1504
1058 Yellow Rainbow Panel: 2268 1139 Yellow Rainbow Panel: 2268
1059 Yellow Rainbow Room: 1536 1140 Yellow Rainbow Room: 1536
1060 Yellow Room: 1568 1141 Yellow Room: 1568
@@ -1098,6 +1179,9 @@ maps:
1098 SWAY: 24 1179 SWAY: 24
1099 TERROR: 20 1180 TERROR: 20
1100 TURN: 22 1181 TURN: 22
1182 Keyholder Room:
1183 keyholders:
1184 A: 2773
1101 Synonyms Room: 1185 Synonyms Room:
1102 panels: 1186 panels:
1103 ADORE: 26 1187 ADORE: 26
@@ -1121,7 +1205,7 @@ maps:
1121 doors: 1205 doors:
1122 A2 Door: 4 1206 A2 Door: 4
1123 Examples Door: 1 1207 Examples Door: 1
1124 Intensify Door: 0 1208 Intensify Door: 2739
1125 Keyholder Door: 5 1209 Keyholder Door: 5
1126 Synonyms Door: 2 1210 Synonyms Door: 2
1127 Time Door: 3 1211 Time Door: 3
@@ -1134,7 +1218,6 @@ maps:
1134 panels: 1218 panels:
1135 THIS: 45 1219 THIS: 45
1136 doors: 1220 doors:
1137 End Door: 42
1138 Front Door: 41 1221 Front Door: 41
1139 Lavender Cubes: 43 1222 Lavender Cubes: 43
1140 the_bearer: 1223 the_bearer:
@@ -1215,7 +1298,6 @@ maps:
1215 Control Center Brown Door: 49 1298 Control Center Brown Door: 49
1216 Exit Door: 47 1299 Exit Door: 47
1217 Overlook Door: 46 1300 Overlook Door: 46
1218 Q2 Door: 48
1219 the_between: 1301 the_between:
1220 rooms: 1302 rooms:
1221 Control Center Side: 1303 Control Center Side:
@@ -1390,6 +1472,9 @@ maps:
1390 panels: 1472 panels:
1391 CIVIL: 216 1473 CIVIL: 216
1392 CRABS: 217 1474 CRABS: 217
1475 T Keyholder:
1476 keyholders:
1477 T: 2754
1393 doors: 1478 doors:
1394 C Keyholder Blocker: 176 1479 C Keyholder Blocker: 176
1395 C2 Door: 177 1480 C2 Door: 177
@@ -1401,7 +1486,6 @@ maps:
1401 Obverse Magenta Door: 173 1486 Obverse Magenta Door: 173
1402 Obverse Yellow Door: 178 1487 Obverse Yellow Door: 178
1403 Obverse Yellow Puzzles: 179 1488 Obverse Yellow Puzzles: 179
1404 T Keyholder Blocker: 183
1405 the_darkroom: 1489 the_darkroom:
1406 rooms: 1490 rooms:
1407 First Room: 1491 First Room:
@@ -1432,9 +1516,7 @@ maps:
1432 doors: 1516 doors:
1433 Colorful Entrance: 222 1517 Colorful Entrance: 222
1434 Congruent Entrance: 223 1518 Congruent Entrance: 223
1435 Double Letter Panel Blockers: 218
1436 Double Sided Entrance: 224 1519 Double Sided Entrance: 224
1437 S1 Door: 221
1438 Second Room Entrance: 219 1520 Second Room Entrance: 219
1439 Third Room Entrance: 220 1521 Third Room Entrance: 220
1440 the_digital: 1522 the_digital:
@@ -1594,6 +1676,10 @@ maps:
1594 Rabbit Hole: 1676 Rabbit Hole:
1595 panels: 1677 panels:
1596 PUZZLE: 364 1678 PUZZLE: 364
1679 Rabbit Hole Lock:
1680 panels:
1681 HOLE: 2749
1682 RABBIT: 2748
1597 Red Alcove: 1683 Red Alcove:
1598 panels: 1684 panels:
1599 BROW: 365 1685 BROW: 365
@@ -1630,8 +1716,6 @@ maps:
1630 panels: 1716 panels:
1631 CORN: 393 1717 CORN: 393
1632 DICE: 392 1718 DICE: 392
1633 HOLE: 390
1634 RABBIT: 389
1635 WREATH: 391 1719 WREATH: 391
1636 doors: 1720 doors:
1637 Blue Alcove Entrance: 297 1721 Blue Alcove Entrance: 297
@@ -1643,7 +1727,6 @@ maps:
1643 D Room Entrance: 319 1727 D Room Entrance: 319
1644 Daedalus Entrance: 311 1728 Daedalus Entrance: 311
1645 Flip Area Entrance: 310 1729 Flip Area Entrance: 310
1646 Flipped Pyramid Area Entrance: 315
1647 Flipped Second Room Left Door: 300 1730 Flipped Second Room Left Door: 300
1648 Flipped Second Room Right Door: 299 1731 Flipped Second Room Right Door: 299
1649 Gallery Entrance: 321 1732 Gallery Entrance: 321
@@ -1661,13 +1744,13 @@ maps:
1661 Red Blue Area Left Door: 302 1744 Red Blue Area Left Door: 302
1662 Red Blue Area Right Door: 303 1745 Red Blue Area Right Door: 303
1663 Red Room Painting: 323 1746 Red Room Painting: 323
1664 Repetitive Entrance: 312
1665 Revitalized Entrance: 306 1747 Revitalized Entrance: 306
1666 Right Eye Entrance: 301 1748 Right Eye Entrance: 301
1667 Scarf Door: 296 1749 Scarf Door: 296
1668 Second Room Left Door: 298 1750 Second Room Left Door: 298
1669 Second Room Right Door: 290 1751 Second Room Right Door: 290
1670 Shop Entrance: 313 1752 Shop Entrance: 313
1753 Starting Room West Wall North Door: 2781
1671 Third Eye Painting: 324 1754 Third Eye Painting: 324
1672 Trick Door: 287 1755 Trick Door: 287
1673 Trick To Shop Door: 289 1756 Trick To Shop Door: 289
@@ -1694,6 +1777,8 @@ maps:
1694 X Plus: 1777 X Plus:
1695 panels: 1778 panels:
1696 ROSE: 405 1779 ROSE: 405
1780 keyholders:
1781 M: 2766
1697 X Plus Middle Leg: 1782 X Plus Middle Leg:
1698 panels: 1783 panels:
1699 COLONY: 403 1784 COLONY: 403
@@ -1723,6 +1808,9 @@ maps:
1723 Daedalus Extension: 1808 Daedalus Extension:
1724 panels: 1809 panels:
1725 WHERE: 433 1810 WHERE: 433
1811 Main Area:
1812 keyholders:
1813 P: 2765
1726 doors: 1814 doors:
1727 Ancient Painting: 428 1815 Ancient Painting: 428
1728 Between Painting: 414 1816 Between Painting: 414
@@ -1907,6 +1995,8 @@ maps:
1907 LAUGH FINISHED: 573 1995 LAUGH FINISHED: 573
1908 PLANTS: 570 1996 PLANTS: 570
1909 WEATHER: 568 1997 WEATHER: 568
1998 keyholders:
1999 X: 2770
1910 Outside Jail: 2000 Outside Jail:
1911 panels: 2001 panels:
1912 GUT: 575 2002 GUT: 575
@@ -1995,7 +2085,6 @@ maps:
1995 Into The Mouth Gravestone: 457 2085 Into The Mouth Gravestone: 457
1996 Invisible Entrance: 465 2086 Invisible Entrance: 465
1997 Jail Entrance: 451 2087 Jail Entrance: 451
1998 Lavender Cube: 469
1999 Magnet Room Entrance: 449 2088 Magnet Room Entrance: 449
2000 Nature Room Door: 466 2089 Nature Room Door: 466
2001 Nature Room Panels: 467 2090 Nature Room Panels: 467
@@ -2054,6 +2143,8 @@ maps:
2054 WAS: 631 2143 WAS: 631
2055 WINGS: 662 2144 WINGS: 662
2056 YELL: 636 2145 YELL: 636
2146 keyholders:
2147 B: 2769
2057 Mastery Room: 2148 Mastery Room:
2058 masteries: 2149 masteries:
2059 MASTERY: 666 2150 MASTERY: 666
@@ -2120,6 +2211,8 @@ maps:
2120 FLASHBACK: 705 2211 FLASHBACK: 705
2121 PUSH: 703 2212 PUSH: 703
2122 PUSHBACK: 702 2213 PUSHBACK: 702
2214 keyholders:
2215 J: 2772
2123 doors: 2216 doors:
2124 Side Door: 687 2217 Side Door: 687
2125 the_keen: 2218 the_keen:
@@ -2231,10 +2324,12 @@ maps:
2231 NAY: 774 2324 NAY: 774
2232 NIGH: 781 2325 NIGH: 781
2233 TORE: 787 2326 TORE: 787
2327 keyholders:
2328 S: 2767
2234 doors: 2329 doors:
2235 Left Room Puzzles: 763 2330 Blue Side Puzzles: 763
2236 Main Room Puzzles: 765 2331 Green Side Puzzles: 764
2237 Right Room Puzzles: 764 2332 Main Room Door: 2750
2238 the_orb: 2333 the_orb:
2239 rooms: 2334 rooms:
2240 Main Area: 2335 Main Area:
@@ -2261,6 +2356,7 @@ maps:
2261 COLOR: 823 2356 COLOR: 823
2262 ETCH: 837 2357 ETCH: 837
2263 FAINT: 821 2358 FAINT: 821
2359 FIZZLE: 2745
2264 HAD: 830 2360 HAD: 830
2265 HEAVY: 829 2361 HEAVY: 829
2266 LAY: 834 2362 LAY: 834
@@ -2293,11 +2389,10 @@ maps:
2293 panels: 2389 panels:
2294 CRUSH: 845 2390 CRUSH: 845
2295 RAY: 846 2391 RAY: 846
2296 R2C2.5 Bottom: 2392 R2C3 Bottom:
2297 panels: 2393 panels:
2298 BLACK: 849 2394 BLACK: 2747
2299 FIGMENT: 848 2395 FIGMENT: 2746
2300 FIZZLE: 847
2301 Z Room: 2396 Z Room:
2302 panels: 2397 panels:
2303 MAZE: 850 2398 MAZE: 850
@@ -2332,6 +2427,9 @@ maps:
2332 CLEOPATRA: 859 2427 CLEOPATRA: 859
2333 NAPOLEON: 860 2428 NAPOLEON: 860
2334 XERXES: 857 2429 XERXES: 857
2430 U Keyholder:
2431 keyholders:
2432 U: 2777
2335 doors: 2433 doors:
2336 K2 Door: 852 2434 K2 Door: 852
2337 the_partial: 2435 the_partial:
@@ -2355,6 +2453,8 @@ maps:
2355 TON: 878 2453 TON: 878
2356 TURN: 875 2454 TURN: 875
2357 UP: 870 2455 UP: 870
2456 keyholders:
2457 L: 2771
2358 Reverse Side: 2458 Reverse Side:
2359 panels: 2459 panels:
2360 BRO: 884 2460 BRO: 884
@@ -2459,20 +2559,23 @@ maps:
2459 TYPIST BEAR RIGHT WING: 968 2559 TYPIST BEAR RIGHT WING: 968
2460 WING: 950 2560 WING: 950
2461 doors: 2561 doors:
2462 Bottom Left Door: 894 2562 Northeast Door: 893
2463 Bottom Left Puzzles: 898 2563 Northeast Puzzles: 897
2464 Bottom Right Door: 895 2564 Northwest Door: 892
2465 Bottom Right Puzzles: 899 2565 Northwest Puzzles: 896
2466 Repetitive Entrance: 888 2566 Repetitive Entrance: 888
2467 Sirenic Entrance: 890 2567 Sirenic Entrance: 890
2568 Southeast Door: 895
2569 Southeast Puzzles: 899
2570 Southwest Door: 894
2571 Southwest Puzzles: 898
2468 Symbolic Entrance: 889 2572 Symbolic Entrance: 889
2469 Top Left Door: 892
2470 Top Left Puzzles: 896
2471 Top Right Door: 893
2472 Top Right Puzzles: 897
2473 Turtle Entrance: 891 2573 Turtle Entrance: 891
2474 the_quiet: 2574 the_quiet:
2475 rooms: 2575 rooms:
2576 Keyholder Room:
2577 keyholders:
2578 Q: 2778
2476 Main Area: 2579 Main Area:
2477 panels: 2580 panels:
2478 BEE: 979 2581 BEE: 979
@@ -2549,7 +2652,8 @@ maps:
2549 rooms: 2652 rooms:
2550 Anti Room: 2653 Anti Room:
2551 panels: 2654 panels:
2552 EYE: 1041 2655 EYE (1): 1041
2656 EYE (2): 2813
2553 HA (1): 1035 2657 HA (1): 1035
2554 HA (2): 1036 2658 HA (2): 1036
2555 HA (3): 1037 2659 HA (3): 1037
@@ -2656,7 +2760,9 @@ maps:
2656 W: 1117 2760 W: 1117
2657 ZEROING: 1118 2761 ZEROING: 1118
2658 doors: 2762 doors:
2763 Anti-Collectable: 2812
2659 Anti-Collectable Room: 1025 2764 Anti-Collectable Room: 1025
2765 Black Hallway: 2780
2660 Cyan Door: 1028 2766 Cyan Door: 1028
2661 Cyan Puzzles: 1032 2767 Cyan Puzzles: 1032
2662 Dot Area Entrance: 1026 2768 Dot Area Entrance: 1026
@@ -2665,7 +2771,6 @@ maps:
2665 Lime Puzzles: 1031 2771 Lime Puzzles: 1031
2666 Magenta Door: 1029 2772 Magenta Door: 1029
2667 Magenta Puzzles: 1033 2773 Magenta Puzzles: 1033
2668 Plaza Entrance: 1024
2669 Yellow Door: 1030 2774 Yellow Door: 1030
2670 Yellow Puzzles: 1034 2775 Yellow Puzzles: 1034
2671 the_revitalized: 2776 the_revitalized:
@@ -2719,6 +2824,8 @@ maps:
2719 STIM: 1148 2824 STIM: 1148
2720 STONE: 1142 2825 STONE: 1142
2721 TADPOLES: 1159 2826 TADPOLES: 1159
2827 keyholders:
2828 N: 2779
2722 doors: 2829 doors:
2723 Books Puzzles: 1136 2830 Books Puzzles: 1136
2724 Games Puzzles: 1137 2831 Games Puzzles: 1137
@@ -3029,22 +3136,15 @@ maps:
3029 panels: 3136 panels:
3030 WHOLE: 2426 3137 WHOLE: 2426
3031 doors: 3138 doors:
3032 Black Door: 2276
3033 Blue Door: 2278
3034 Green Door: 2279
3035 Main Area Fifth Row: 2290 3139 Main Area Fifth Row: 2290
3036 Main Area First Row: 2286 3140 Main Area First Row: 2286
3037 Main Area Fourth Row: 2289 3141 Main Area Fourth Row: 2289
3038 Main Area Second Row: 2287 3142 Main Area Second Row: 2287
3039 Main Area Third Row: 2288 3143 Main Area Third Row: 2288
3040 Orange Door: 2282
3041 Poetry Room Panels: 2285 3144 Poetry Room Panels: 2285
3042 Purple Door: 2281 3145 Tutorial Door: 2754
3043 Red Door: 2277
3044 Tutorial Panels: 2283 3146 Tutorial Panels: 2283
3045 Whirred Room Panels: 2284 3147 Whirred Room Panels: 2284
3046 White Door: 2275
3047 Yellow Door: 2280
3048 the_talented: 3148 the_talented:
3049 rooms: 3149 rooms:
3050 Back Room: 3150 Back Room:
@@ -3073,10 +3173,290 @@ maps:
3073 SWINE (Brown): 2446 3173 SWINE (Brown): 2446
3074 WIFE (Black): 2440 3174 WIFE (Black): 2440
3075 WIFE (Brown): 2447 3175 WIFE (Brown): 2447
3176 keyholders:
3177 Y: 2764
3076 doors: 3178 doors:
3077 Black Side Panels: 2427 3179 Black Side Panels: 2427
3078 Brown Side Panels: 2428 3180 Brown Side Panels: 2428
3079 Main Room Door: 2429 3181 Main Room Door: 2429
3182 the_tenacious:
3183 rooms:
3184 Color Room:
3185 panels:
3186 COLOR: 2454
3187 Control Center Entrance:
3188 panels:
3189 ZERO: 2455
3190 Main Area:
3191 keyholders:
3192 K: 2768
3193 Mastery:
3194 masteries:
3195 MASTERY: 2456
3196 Paintings Room:
3197 panels:
3198 PAINTINGS: 2457
3199 Tower Room:
3200 panels:
3201 TOWER: 2458
3202 Wisdom Room:
3203 panels:
3204 WISDOM: 2459
3205 doors:
3206 Paintings Door: 2453
3207 the_three_doors:
3208 rooms:
3209 Dead End Room:
3210 panels:
3211 DEAD: 2463
3212 DOOR: 2461
3213 END: 2464
3214 WAYS: 2462
3215 First Second Room:
3216 panels:
3217 FIRS: 2465
3218 INITIAL: 2466
3219 MINUTE (1): 2467
3220 MINUTE (2): 2468
3221 Loose Strings Room:
3222 panels:
3223 LOOSE: 2469
3224 STRINGS: 2470
3225 One Luck Room:
3226 panels:
3227 CHANCE: 2472
3228 LONE: 2471
3229 Silver Portal Room:
3230 panels:
3231 GOLD: 2473
3232 Left: 2475
3233 PORT: 2474
3234 Right: 2476
3235 doors:
3236 The Three Doors Gravestone: 2460
3237 the_tower:
3238 rooms:
3239 First Floor:
3240 panels:
3241 ADULT: 2493
3242 BUTTER: 2495
3243 CALF: 2494
3244 COLLEGE: 2487
3245 CRAM: 2489
3246 CUP: 2490
3247 HER: 2488
3248 IRE: 2492
3249 IRONY: 2491
3250 PROD: 2485
3251 RIDE: 2484
3252 WARM: 2486
3253 Tower:
3254 panels:
3255 ANNOY (1): 2508
3256 ANNOY (2): 2509
3257 BARE: 2526
3258 BETTER: 2545
3259 CANON: 2527
3260 CONTINENT: 2516
3261 COPYRIGHT: 2515
3262 COY: 2529
3263 CRUST: 2543
3264 Colors: 2546
3265 Context: 2547
3266 DOUGH: 2503
3267 DUCTS: 2528
3268 ENVELOPE: 2537
3269 ENVELOPES: 2539
3270 ERECTS: 2540
3271 EYE: 2518
3272 FISH: 2497
3273 FLEECE: 2506
3274 FLY: 2524
3275 FOOT: 2517
3276 FUEL: 2502
3277 FUND: 2536
3278 GIGGLING: 2510
3279 GRUMPY: 2499
3280 HEAL: 2522
3281 HIDE (1): 2541
3282 HIDE (2): 2544
3283 HUE: 2542
3284 ICE: 2505
3285 LINEAGE: 2498
3286 LIQUID: 2504
3287 LYNX: 2530
3288 MINUSCULE: 2511
3289 MIX (1): 2521
3290 MIX (2): 2525
3291 NEED: 2507
3292 NUCLEUS: 2520
3293 READJUST: 2513
3294 REINDICT: 2514
3295 RHINO: 2496
3296 RIVER: 2519
3297 ROTE: 2538
3298 SCENTS (1): 2531
3299 SCENTS (2): 2532
3300 SCREW: 2523
3301 SEIZE (1): 2533
3302 SEIZE (2): 2534
3303 SLID: 2501
3304 THROWN: 2535
3305 TYPEWRITER: 2512
3306 ZEBRA: 2500
3307 doors:
3308 Fifth Floor Puzzles: 2482
3309 First Floor Door: 2478
3310 First Floor Puzzles: 2477
3311 Fourth Floor Puzzles: 2481
3312 Second Floor Puzzles: 2479
3313 Third Floor Puzzles: 2480
3314 the_tree:
3315 rooms:
3316 Main Area:
3317 panels:
3318 COLOR: 2550
3319 DAMAGE (1): 2551
3320 DAMAGE (2): 2552
3321 DRIZZLE: 2561
3322 GOOD (1): 2566
3323 GOOD (2): 2567
3324 GOOD (3): 2568
3325 GROW (1): 2563
3326 GROW (2): 2564
3327 GROW (3): 2565
3328 HAPPY (1): 2570
3329 HAPPY (2): 2571
3330 HAPPY (3): 2572
3331 HOVER: 2569
3332 JUMP (1): 2559
3333 JUMP (2): 2560
3334 LIGHT (1): 2573
3335 LIGHT (2): 2574
3336 LIGHT (3): 2575
3337 MEAL (1): 2553
3338 MEAL (2): 2554
3339 REST: 2557
3340 SLEEP: 2558
3341 SMALL (1): 2576
3342 SMALL (2): 2577
3343 SMALL (3): 2578
3344 SPRINKLE: 2579
3345 WADE: 2562
3346 WALK (1): 2555
3347 WALK (2): 2556
3348 doors:
3349 Control Center Brown Door: 2548
3350 The Tree Gravestone: 2549
3351 the_unkempt:
3352 rooms:
3353 Control Center Entrance:
3354 panels:
3355 RETURN: 2587
3356 Exit Room 2:
3357 panels:
3358 DOOR: 2590
3359 FOUR: 2588
3360 MINE: 2589
3361 WINE: 2591
3362 Exit Room 3:
3363 panels:
3364 ENTER: 2592
3365 Main Area:
3366 panels:
3367 AISLE: 2614
3368 CONTRITE: 2604
3369 COUP: 2610
3370 CRUTCH: 2603
3371 DOUBTER: 2608
3372 EYE: 2597
3373 FLEW: 2611
3374 GUILE: 2612
3375 HEFT: 2596
3376 I: 2593
3377 MOON: 2618
3378 MOONLIGHT: 2602
3379 MUCH: 2609
3380 NOON: 2617
3381 PHASE: 2619
3382 QUITE: 2600
3383 ROUTER: 2605
3384 SCALE: 2620
3385 SHY: 2599
3386 SIGHT: 2598
3387 SOON: 2616
3388 SPY: 2594
3389 STOUTER: 2607
3390 SUCH: 2601
3391 THEFT: 2595
3392 TONIGHT: 2606
3393 TRAIL: 2622
3394 WAYS: 2621
3395 WHILE: 2613
3396 ZOO: 2615
3397 keyholders:
3398 I: 2775
3399 Middle Room:
3400 panels:
3401 FELLOW: 2624
3402 FIDDLE: 2626
3403 RIDDLE: 2623
3404 YELLOW: 2625
3405 Right Area:
3406 panels:
3407 BEEN: 2642
3408 BLUFF: 2638
3409 COLOR: 2649
3410 CORN: 2635
3411 DIET: 2647
3412 FLOWER: 2633
3413 FORTH: 2645
3414 FOURTH: 2648
3415 INN: 2639
3416 MOURN: 2634
3417 OFF: 2640
3418 OUTDO: 2629
3419 QUIET: 2646
3420 SCOFF: 2643
3421 SCUFF: 2636
3422 SOUR: 2631
3423 TATTOO: 2630
3424 TOUGH: 2644
3425 TOWER: 2627
3426 TROUGH: 2641
3427 UNTRUE: 2632
3428 WARN: 2628
3429 WIN: 2637
3430 Unsymmetry Room:
3431 panels:
3432 ACCEPT: 2660
3433 ACCIDENTAL: 2657
3434 COMPLETE: 2658
3435 CONFUSE: 2653
3436 DISPROVE: 2661
3437 ENROLL: 2659
3438 ENTERTAIN: 2652
3439 IMPARTIAL: 2651
3440 SCRUTINIZE (Cyan): 2663
3441 SCRUTINIZE (Purple): 2662
3442 UNEXPECTED: 2655
3443 UNINTERESTED: 2650
3444 UNIRONIC: 2656
3445 UNLUCKY: 2654
3446 V Keyholder:
3447 keyholders:
3448 V: 2776
3449 W Keyholder:
3450 keyholders:
3451 W: 2774
3452 doors:
3453 Cog Rhino Hug Rug: 2586
3454 Control Center Orange Door: 2582
3455 East Door: 2580
3456 Honor Our Hint: 2585
3457 Let Untrue Tie: 2583
3458 Routine Out Chute: 2584
3459 W2 Room Door: 2581
3080 the_unyielding: 3460 the_unyielding:
3081 rooms: 3461 rooms:
3082 Behind Northeast: 3462 Behind Northeast:
@@ -3314,9 +3694,9 @@ maps:
3314 HEALTH: 1428 3694 HEALTH: 1428
3315 doors: 3695 doors:
3316 Bearer Entrance: 1259 3696 Bearer Entrance: 1259
3317 Black Alcove: 2265
3318 Brown Alcove: 1255 3697 Brown Alcove: 1255
3319 Digital Entrance: 1257 3698 Digital Entrance: 1257
3699 East Room 1: 2740
3320 East Room 1 Entrance: 1251 3700 East Room 1 Entrance: 1251
3321 Hero Room Entrance: 1252 3701 Hero Room Entrance: 1252
3322 Jay Painting: 1253 3702 Jay Painting: 1253
@@ -3327,6 +3707,70 @@ maps:
3327 Southwest Corner Behind: 1254 3707 Southwest Corner Behind: 1254
3328 Southwest Room: 1431 3708 Southwest Room: 1431
3329 Yellow Room Puzzles: 1250 3709 Yellow Room Puzzles: 1250
3710 the_wise:
3711 rooms:
3712 Entry:
3713 panels:
3714 INK: 2667
3715 Mastery:
3716 masteries:
3717 MASTERY: 2668
3718 Puzzles:
3719 panels:
3720 BATH: 2679
3721 BOTTLE: 2687
3722 CHAOTIC: 2680
3723 DARKNESS: 2677
3724 EARTHWAR: 2685
3725 ERAS: 2676
3726 EYES: 2681
3727 INTELLIGENCE: 2684
3728 OBSCURE: 2674
3729 PASSED: 2671
3730 PRINCE: 2678
3731 PROPHET: 2675
3732 QUEENDOOM: 2682
3733 RHYME: 2673
3734 SHOUTS: 2683
3735 SLEEPER: 2686
3736 SLUMBERING: 2672
3737 STORY: 2669
3738 VENTURE: 2670
3739 WORDS: 2688
3740 doors:
3741 Front Door: 2666
3742 the_wondrous:
3743 rooms:
3744 Entry:
3745 panels:
3746 WONDER: 2690
3747 Huge:
3748 panels:
3749 BARK: 2695
3750 BRIE: 2693
3751 CHIME: 2697
3752 HARE: 2696
3753 IRE: 2692
3754 LIBRARY: 2698
3755 SHRINK: 2691
3756 WICK: 2694
3757 Regular:
3758 panels:
3759 SHRINK: 2699
3760 doors:
3761 Shrink Door: 2689
3762 the_words:
3763 rooms:
3764 Main Area:
3765 panels:
3766 CLOTHES: 2707
3767 DAIRY: 2704
3768 FLOWER: 2702
3769 FRUIT: 2701
3770 GEM: 2703
3771 METAL: 2706
3772 SPICE: 2708
3773 TREE: 2705
3330letters: 3774letters:
3331 a1: 596 3775 a1: 596
3332 a2: 6 3776 a2: 6
@@ -3370,8 +3814,10 @@ letters:
3370 t2: 2452 3814 t2: 2452
3371 u1: 263 3815 u1: 263
3372 u2: 2140 3816 u2: 2140
3817 v1: 2664
3373 v2: 2246 3818 v2: 2246
3374 w1: 681 3819 w1: 681
3820 w2: 2665
3375 x1: 394 3821 x1: 394
3376 x2: 1192 3822 x2: 1192
3377 y1: 621 3823 y1: 621
@@ -3380,13 +3826,74 @@ letters:
3380 z2: 2224 3826 z2: 2224
3381endings: 3827endings:
3382 BLACK: 1208 3828 BLACK: 1208
3829 BLUE: 2700
3383 CYAN: 1209 3830 CYAN: 1209
3384 GOLD: 1207 3831 GOLD: 1207
3385 GRAY: 1204 3832 GRAY: 1204
3386 GREEN: 1203 3833 GREEN: 1203
3834 MINT: 2728
3387 ORANGE: 1775 3835 ORANGE: 1775
3388 PLUM: 1205 3836 PLUM: 1205
3389 PURPLE: 1211 3837 PURPLE: 1211
3838 RED: 2483
3839 WHITE: 2738
3390 YELLOW: 1206 3840 YELLOW: 1206
3391special: 3841special:
3392 Nothing: 1160 3842 A Job Well Done: 1160
3843 Age Symbol: 2791
3844 Anagram Symbol: 2792
3845 Anti A: 2814
3846 Anti B: 2815
3847 Anti C: 2816
3848 Anti D: 2817
3849 Anti E: 2818
3850 Anti F: 2819
3851 Anti G: 2820
3852 Anti H: 2821
3853 Anti I: 2822
3854 Anti J: 2823
3855 Anti K: 2824
3856 Anti L: 2825
3857 Anti M: 2826
3858 Anti N: 2827
3859 Anti O: 2828
3860 Anti P: 2829
3861 Anti Q: 2830
3862 Anti R: 2831
3863 Anti S: 2832
3864 Anti T: 2833
3865 Anti U: 2834
3866 Anti V: 2835
3867 Anti W: 2836
3868 Anti X: 2837
3869 Anti Y: 2838
3870 Anti Z: 2839
3871 Boxes Symbol: 2793
3872 Cross Symbol: 2794
3873 Eval Symbol: 2795
3874 Example Symbol: 2796
3875 Gender Symbol: 2797
3876 Job Symbol: 2798
3877 Lingo Symbol: 2799
3878 Null Symbol: 2800
3879 Planet Symbol: 2801
3880 Pyramid Symbol: 2802
3881 Question Symbol: 2803
3882 Sound Symbol: 2804
3883 Sparkles Symbol: 2805
3884 Stars Symbol: 2806
3885 Sun Symbol: 2807
3886 Sweet Symbol: 2808
3887 Zero Symbol: 2809
3888progressives:
3889 Progressive Gold Ending: 2753
3890door_groups:
3891 Control Center Blue Doors: 2788
3892 Control Center Brown Doors: 2787
3893 Control Center Orange Doors: 2786
3894 Control Center Purple Doors: 2785
3895 Control Center White Doors: 2784
3896 Cyan Doors: 2789
3897 Lavender Cubes: 2790
3898 The Entry - Repetitive Entrance: 2782
3899 The Repetitive - Plaza Entrance: 2783
diff --git a/data/maps/control_center/connections.txtpb b/data/maps/control_center/connections.txtpb new file mode 100644 index 0000000..432d39d --- /dev/null +++ b/data/maps/control_center/connections.txtpb
@@ -0,0 +1,85 @@
1connections {
2 from_room: "Entry"
3 to_room: "Main Area"
4 door { name: "Front Door" }
5}
6connections {
7 from_room: "Main Area"
8 to_room: "Stormy Entrance"
9 door { name: "Stormy Entrance" }
10}
11connections {
12 from_room: "Entry"
13 to_room: "Hide Room"
14 door { name: "Hidden Door" }
15}
16connections {
17 from_room: "Main Area"
18 to_room: "Mint Ending"
19 door { name: "Mint Ending Door" }
20}
21connections {
22 from_room: "Main Area"
23 to_room: "Entry Entrance"
24 door { name: "X1 Door" }
25}
26connections {
27 from_room: "Main Area"
28 to_room: "Unkempt Entrance"
29 door { name: "Unkempt Door" }
30}
31connections {
32 from_room: "Main Area"
33 to_room: "Partial Entrance"
34 door { name: "Partial Door" }
35}
36connections {
37 from_room: "Main Area"
38 to_room: "White Ending"
39 door { name: "White Ending Door" }
40}
41connections {
42 from_room: "Main Area"
43 to_room: "Repetitive Entrance"
44 door { name: "Repetitive Entrance" }
45}
46connections {
47 from_room: "Main Area"
48 to_room: "Perceptive Entrance"
49 door { name: "Perceptive From Outside" }
50}
51connections {
52 from_room: "Main Area"
53 to_room: "Perceptive Entrance"
54 door { name: "Perceptive From Inside" }
55}
56connections {
57 from_room: "Main Area"
58 to_room: "Ancient Entrance"
59 door { name: "Ancient Entrance" }
60}
61connections {
62 from_room: "Main Area"
63 to_room: "Between Entrance"
64 door { name: "Between Door" }
65}
66connections {
67 from_room: "Main Area"
68 to_room: "Desert Room"
69 door { name: "Desert Door" }
70}
71connections {
72 from_room: "Main Area"
73 to_room: "Shop Entrance"
74 door { name: "Shop Door" }
75}
76connections {
77 from_room: "Main Area"
78 to_room: "Tenacious Entrance"
79 door { name: "Tenacious Door" }
80}
81connections {
82 from_room: "Main Area"
83 to_room: "Unyielding Entrance"
84 door { name: "Unyielding Door" }
85}
diff --git a/data/maps/control_center/doors.txtpb b/data/maps/control_center/doors.txtpb new file mode 100644 index 0000000..08476a7 --- /dev/null +++ b/data/maps/control_center/doors.txtpb
@@ -0,0 +1,172 @@
1doors {
2 name: "Front Door"
3 type: STANDARD
4 receivers: "Components/Doors/entry_1"
5 panels { room: "Entry" name: "HELLO" }
6 location_room: "Entry"
7}
8doors {
9 name: "Stormy Entrance"
10 type: STANDARD
11 receivers: "Components/Doors/entry_13"
12 panels { room: "Hide Room" name: "HIDE" }
13 location_room: "Hide Room"
14}
15doors {
16 name: "Hidden Door"
17 type: EVENT
18 keyholders { room: "Main Area" name: "1" key: "h" }
19 keyholders { room: "Main Area" name: "2" key: "i" }
20 keyholders { room: "Main Area" name: "3" key: "d" }
21 keyholders { room: "Main Area" name: "4" key: "e" }
22}
23doors {
24 name: "Mint Ending Door"
25 type: EVENT
26 keyholders { room: "Main Area" name: "1" key: "e" }
27 keyholders { room: "Main Area" name: "2" key: "x" }
28 keyholders { room: "Main Area" name: "3" key: "i" }
29 keyholders { room: "Main Area" name: "4" key: "t" }
30}
31doors {
32 name: "Relentless Left Door"
33 type: EVENT
34 keyholders { room: "Main Area" name: "1" key: "l" }
35 keyholders { room: "Main Area" name: "2" key: "e" }
36 keyholders { room: "Main Area" name: "3" key: "f" }
37 keyholders { room: "Main Area" name: "4" key: "t" }
38}
39doors {
40 name: "Relentless Shop Door"
41 type: EVENT
42 keyholders { room: "Main Area" name: "1" key: "s" }
43 keyholders { room: "Main Area" name: "2" key: "h" }
44 keyholders { room: "Main Area" name: "3" key: "o" }
45 keyholders { room: "Main Area" name: "4" key: "p" }
46}
47doors {
48 name: "Relentless Turn Door"
49 type: EVENT
50 keyholders { room: "Main Area" name: "1" key: "t" }
51 keyholders { room: "Main Area" name: "2" key: "u" }
52 keyholders { room: "Main Area" name: "3" key: "r" }
53 keyholders { room: "Main Area" name: "4" key: "n" }
54}
55doors {
56 name: "X1 Door"
57 type: STANDARD
58 receivers: "Components/Doors/entry_3"
59 panels { room: "Entry Entrance" name: "ENTRY" }
60 location_room: "Entry Entrance"
61}
62doors {
63 name: "Unkempt Door"
64 type: STANDARD
65 receivers: "Components/Doors/entry_4"
66 panels { room: "Unkempt Entrance" name: "RETURN" }
67 location_room: "Unkempt Entrance"
68}
69doors {
70 name: "Partial Door"
71 type: STANDARD
72 receivers: "Components/Doors/entry_5"
73 panels { room: "Partial Entrance" name: "PARTIAL" }
74 location_room: "Partial Entrance"
75}
76doors {
77 name: "Link Blocker"
78 type: EVENT
79 panels { room: "Unkempt Entrance" name: "RETURN" }
80 panels { room: "Partial Entrance" name: "PARTIAL" }
81 panels { room: "Shop Entrance" name: "HOPS" }
82 panels { room: "Tenacious Entrance" name: "HERO" }
83}
84doors {
85 name: "White Ending Door"
86 type: EVENT
87 # This is the only time a door depends on endings. However, it's nice to do it
88 # this way instead of just checking for ending room access because this lets
89 # us use events, which makes the playthrough more readable.
90 endings: "MINT"
91 endings: "ORANGE"
92 endings: "GREEN"
93 endings: "GRAY"
94 endings: "PLUM"
95 endings: "YELLOW"
96 endings: "GOLD"
97 endings: "BLACK"
98 endings: "CYAN"
99 endings: "PURPLE"
100 endings: "RED"
101 endings: "BLUE"
102}
103doors {
104 name: "Repetitive Entrance"
105 type: STANDARD
106 receivers: "Components/Doors/entry_7"
107 keyholders { room: "Main Area" name: "1" key: "m" }
108 keyholders { room: "Main Area" name: "2" key: "o" }
109 keyholders { room: "Main Area" name: "3" key: "r" }
110 keyholders { room: "Main Area" name: "4" key: "e" }
111 location_room: "Main Area"
112 location_name: "Keyword MORE"
113}
114doors {
115 name: "Perceptive From Outside"
116 type: EVENT
117 keyholders { room: "Main Area" name: "1" key: "p" }
118 keyholders { room: "Main Area" name: "2" key: "a" }
119 keyholders { room: "Main Area" name: "3" key: "r" }
120 keyholders { room: "Main Area" name: "4" key: "t" }
121}
122doors {
123 name: "Perceptive From Inside"
124 type: EVENT
125 panels { room: "Perceptive Entrance" name: "PART" }
126}
127doors {
128 name: "Ancient Entrance"
129 type: STANDARD
130 receivers: "Components/Doors/entry_20"
131 keyholders { room: "Main Area" name: "1" key: "z" }
132 keyholders { room: "Main Area" name: "2" key: "e" }
133 keyholders { room: "Main Area" name: "3" key: "r" }
134 keyholders { room: "Main Area" name: "4" key: "o" }
135 location_room: "Main Area"
136 location_name: "Keyword ZERO"
137}
138doors {
139 name: "Between Door"
140 type: STANDARD
141 receivers: "Components/Doors/entry_8"
142 panels { room: "Between Entrance" name: "RIGHT" }
143 location_room: "Between Entrance"
144}
145doors {
146 name: "Desert Door"
147 type: STANDARD
148 receivers: "Components/Doors/entry_9"
149 panels { room: "Desert Room" name: "LESS" }
150 location_room: "Desert Room"
151}
152doors {
153 name: "Shop Door"
154 type: STANDARD
155 receivers: "Components/Doors/entry_23"
156 panels { room: "Shop Entrance" name: "HOPS" }
157 location_room: "Shop Entrance"
158}
159doors {
160 name: "Tenacious Door"
161 type: STANDARD
162 receivers: "Components/Doors/entry_24"
163 panels { room: "Tenacious Entrance" name: "HERO" }
164 location_room: "Tenacious Entrance"
165}
166doors {
167 name: "Unyielding Door"
168 type: STANDARD
169 receivers: "Components/Doors/entry_11"
170 panels { room: "Unyielding Entrance" name: "SEEK" }
171 location_room: "Unyielding Entrance"
172}
diff --git a/data/maps/control_center/metadata.txtpb b/data/maps/control_center/metadata.txtpb new file mode 100644 index 0000000..bf89670 --- /dev/null +++ b/data/maps/control_center/metadata.txtpb
@@ -0,0 +1 @@
display_name: "Control Center"
diff --git a/data/maps/control_center/rooms/Ancient Entrance.txtpb b/data/maps/control_center/rooms/Ancient Entrance.txtpb new file mode 100644 index 0000000..9fe50c5 --- /dev/null +++ b/data/maps/control_center/rooms/Ancient Entrance.txtpb
@@ -0,0 +1,5 @@
1name: "Ancient Entrance"
2ports {
3 name: "ANCIENT"
4 path: "Components/Warps/worldport8"
5}
diff --git a/data/maps/control_center/rooms/Between Entrance.txtpb b/data/maps/control_center/rooms/Between Entrance.txtpb new file mode 100644 index 0000000..2c21bdd --- /dev/null +++ b/data/maps/control_center/rooms/Between Entrance.txtpb
@@ -0,0 +1,12 @@
1name: "Between Entrance"
2panels {
3 name: "RIGHT"
4 path: "Panels/Hallway Right/entry_4"
5 clue: "right"
6 answer: "left"
7 symbols: SUN
8}
9ports {
10 name: "BETWEEN"
11 path: "Components/Warps/worldport5"
12}
diff --git a/data/maps/control_center/rooms/Desert Room.txtpb b/data/maps/control_center/rooms/Desert Room.txtpb new file mode 100644 index 0000000..fb24faf --- /dev/null +++ b/data/maps/control_center/rooms/Desert Room.txtpb
@@ -0,0 +1,8 @@
1name: "Desert Room"
2panels {
3 name: "LESS"
4 path: "Panels/Hallway Right/entry_5"
5 clue: "less"
6 answer: "more"
7 symbols: SUN
8}
diff --git a/data/maps/control_center/rooms/Entry Entrance.txtpb b/data/maps/control_center/rooms/Entry Entrance.txtpb new file mode 100644 index 0000000..d920523 --- /dev/null +++ b/data/maps/control_center/rooms/Entry Entrance.txtpb
@@ -0,0 +1,12 @@
1name: "Entry Entrance"
2panels {
3 name: "ENTRY"
4 path: "Panels/Hallway Right/entry_3"
5 clue: "entry"
6 answer: "exit"
7 symbols: SUN
8}
9ports {
10 name: "ENTRY"
11 path: "Components/Warps/worldport2"
12}
diff --git a/data/maps/control_center/rooms/Entry.txtpb b/data/maps/control_center/rooms/Entry.txtpb new file mode 100644 index 0000000..7ef380c --- /dev/null +++ b/data/maps/control_center/rooms/Entry.txtpb
@@ -0,0 +1,12 @@
1name: "Entry"
2panels {
3 name: "HELLO"
4 path: "Panels/Doors/entry_1"
5 clue: "hello"
6 answer: "hi"
7 symbols: SUN
8}
9ports {
10 name: "GREAT"
11 path: "Components/Warps/worldport"
12}
diff --git a/data/maps/control_center/rooms/Hide Room.txtpb b/data/maps/control_center/rooms/Hide Room.txtpb new file mode 100644 index 0000000..826293b --- /dev/null +++ b/data/maps/control_center/rooms/Hide Room.txtpb
@@ -0,0 +1,8 @@
1name: "Hide Room"
2panels {
3 name: "HIDE"
4 path: "Panels/Doors/entry_4"
5 clue: "hide"
6 answer: "unmask"
7 symbols: SUN
8}
diff --git a/data/maps/control_center/rooms/Main Area.txtpb b/data/maps/control_center/rooms/Main Area.txtpb new file mode 100644 index 0000000..bf81e26 --- /dev/null +++ b/data/maps/control_center/rooms/Main Area.txtpb
@@ -0,0 +1,70 @@
1name: "Main Area"
2panels {
3 name: "COLOR"
4 path: "Panels/Doors/entry_2"
5 clue: "color"
6 answer: "red"
7 proxies { answer: "red" path: "Panels/Colors/color_1" }
8 proxies { answer: "blue" path: "Panels/Colors/color_2" }
9 proxies { answer: "green" path: "Panels/Colors/color_3" }
10 proxies { answer: "yellow" path: "Panels/Colors/color_4" }
11 proxies { answer: "white" path: "Panels/Colors/color_5" }
12 proxies { answer: "black" path: "Panels/Colors/color_6" }
13 proxies { answer: "orange" path: "Panels/Colors/color_7" }
14 proxies { answer: "purple" path: "Panels/Colors/color_8" }
15 proxies { answer: "brown" path: "Panels/Colors/color_9" }
16 proxies { answer: "silver" path: "Panels/Colors/color_10" }
17 proxies { answer: "gold" path: "Panels/Colors/color_11" }
18 proxies { answer: "brass" path: "Panels/Colors/color_12" }
19 proxies { answer: "gray" path: "Panels/Colors/color_13" }
20 proxies { answer: "magenta" path: "Panels/Colors/color_14" }
21}
22panels {
23 name: "Letters"
24 path: "Panels/Doors/entry_6"
25 clue: ""
26 answer: "link"
27 symbols: LINGO
28 required_door { name: "Link Blocker" }
29}
30keyholders {
31 name: "1"
32 path: "Components/KeyHolders/keyHolder"
33 key: "z"
34}
35keyholders {
36 name: "2"
37 path: "Components/KeyHolders/keyHolder2"
38 key: "e"
39}
40keyholders {
41 name: "3"
42 path: "Components/KeyHolders/keyHolder3"
43 key: "r"
44}
45keyholders {
46 name: "4"
47 path: "Components/KeyHolders/keyHolder4"
48 key: "o"
49}
50ports {
51 name: "RIGHT"
52 path: "Components/Warps/worldport6"
53}
54ports {
55 name: "LEFT"
56 path: "Components/Warps/worldport7"
57 # Check that this is correct.
58}
59ports {
60 name: "RELENTLESS_LEFT"
61 path: "Components/Warps/worldport9"
62}
63ports {
64 name: "RELENTLESS_SHOP"
65 path: "Components/Warps/worldport11"
66}
67ports {
68 name: "RELENTLESS_TURN"
69 path: "Components/Warps/worldport10"
70}
diff --git a/data/maps/control_center/rooms/Mint Ending.txtpb b/data/maps/control_center/rooms/Mint Ending.txtpb new file mode 100644 index 0000000..7ff9fc4 --- /dev/null +++ b/data/maps/control_center/rooms/Mint Ending.txtpb
@@ -0,0 +1,5 @@
1name: "Mint Ending"
2endings {
3 name: "MINT"
4 path: "Components/Endings/mint_ending"
5}
diff --git a/data/maps/control_center/rooms/Partial Entrance.txtpb b/data/maps/control_center/rooms/Partial Entrance.txtpb new file mode 100644 index 0000000..77b68fa --- /dev/null +++ b/data/maps/control_center/rooms/Partial Entrance.txtpb
@@ -0,0 +1,12 @@
1name: "Partial Entrance"
2panels {
3 name: "PARTIAL"
4 path: "Panels/Hallway Left/entry_5"
5 clue: "partial"
6 answer: "part"
7 symbols: SPARKLES
8}
9ports {
10 name: "PARTIAL"
11 path: "Components/Warps/worldport4"
12}
diff --git a/data/maps/control_center/rooms/Perceptive Entrance.txtpb b/data/maps/control_center/rooms/Perceptive Entrance.txtpb new file mode 100644 index 0000000..6eec265 --- /dev/null +++ b/data/maps/control_center/rooms/Perceptive Entrance.txtpb
@@ -0,0 +1,20 @@
1name: "Perceptive Entrance"
2panels {
3 name: "PART"
4 path: "Panels/Doors/stormyPanel2"
5 clue: "part"
6 answer: "hole"
7 symbols: SUN
8 symbols: ZERO
9}
10panels {
11 name: "COLORS"
12 path: "Panels/Doors/stormyPanel3"
13 clue: "colors"
14 answer: "hues"
15 symbols: SUN
16}
17ports {
18 name: "PERCEPTIVE"
19 path: "Components/Warps/worldport12"
20}
diff --git a/data/maps/control_center/rooms/Repetitive Entrance.txtpb b/data/maps/control_center/rooms/Repetitive Entrance.txtpb new file mode 100644 index 0000000..08b8fa4 --- /dev/null +++ b/data/maps/control_center/rooms/Repetitive Entrance.txtpb
@@ -0,0 +1,5 @@
1name: "Repetitive Entrance"
2ports {
3 name: "REPETITIVE"
4 path: "Components/Warps/worldport14"
5}
diff --git a/data/maps/control_center/rooms/Shop Entrance.txtpb b/data/maps/control_center/rooms/Shop Entrance.txtpb new file mode 100644 index 0000000..154c55b --- /dev/null +++ b/data/maps/control_center/rooms/Shop Entrance.txtpb
@@ -0,0 +1,9 @@
1name: "Shop Entrance"
2# The connection to The Shop isn't a worldport.
3panels {
4 name: "HOPS"
5 path: "Panels/Hallway Left/entry_6"
6 clue: "hops"
7 answer: "shop"
8 symbols: ANAGRAM
9}
diff --git a/data/maps/control_center/rooms/Stormy Entrance.txtpb b/data/maps/control_center/rooms/Stormy Entrance.txtpb new file mode 100644 index 0000000..23e48b5 --- /dev/null +++ b/data/maps/control_center/rooms/Stormy Entrance.txtpb
@@ -0,0 +1,8 @@
1name: "Stormy Entrance"
2panels {
3 name: "TURN"
4 path: "Components/Warps/stormyPanel"
5 clue: "turn"
6 answer: "spin"
7 symbols: SUN
8}
diff --git a/data/maps/control_center/rooms/Tenacious Entrance.txtpb b/data/maps/control_center/rooms/Tenacious Entrance.txtpb new file mode 100644 index 0000000..0527d50 --- /dev/null +++ b/data/maps/control_center/rooms/Tenacious Entrance.txtpb
@@ -0,0 +1,12 @@
1name: "Tenacious Entrance"
2panels {
3 name: "HERO"
4 path: "Panels/Hallway Left/entry_7"
5 clue: "hero"
6 answer: "zero"
7 symbols: ZERO
8}
9ports {
10 name: "TENACIOUS"
11 path: "Components/Warps/worldport13"
12}
diff --git a/data/maps/control_center/rooms/Unkempt Entrance.txtpb b/data/maps/control_center/rooms/Unkempt Entrance.txtpb new file mode 100644 index 0000000..b6fc074 --- /dev/null +++ b/data/maps/control_center/rooms/Unkempt Entrance.txtpb
@@ -0,0 +1,12 @@
1name: "Unkempt Entrance"
2panels {
3 name: "RETURN"
4 path: "Panels/Hallway Left/entry_4"
5 clue: "return"
6 answer: "turn"
7 symbols: SPARKLES
8}
9ports {
10 name: "UNKEMPT"
11 path: "Components/Warps/worldport3"
12}
diff --git a/data/maps/control_center/rooms/Unyielding Entrance.txtpb b/data/maps/control_center/rooms/Unyielding Entrance.txtpb new file mode 100644 index 0000000..ca22b23 --- /dev/null +++ b/data/maps/control_center/rooms/Unyielding Entrance.txtpb
@@ -0,0 +1,15 @@
1name: "Unyielding Entrance"
2panels {
3 name: "FORTH"
4 path: "Components/UnlockListeners/panelPorter"
5 clue: "forth"
6 answer: "back"
7 symbols: SUN
8}
9panels {
10 name: "SEEK"
11 path: "Panels/Hallway Right/entry_6"
12 clue: "seek"
13 answer: "hide"
14 symbols: SUN
15}
diff --git a/data/maps/control_center/rooms/White Ending.txtpb b/data/maps/control_center/rooms/White Ending.txtpb new file mode 100644 index 0000000..62d4a56 --- /dev/null +++ b/data/maps/control_center/rooms/White Ending.txtpb
@@ -0,0 +1,5 @@
1name: "White Ending"
2endings {
3 name: "WHITE"
4 path: "Components/Endings/white_ending"
5}
diff --git a/data/maps/daedalus/connections.txtpb b/data/maps/daedalus/connections.txtpb index fc0af60..cb27c38 100644 --- a/data/maps/daedalus/connections.txtpb +++ b/data/maps/daedalus/connections.txtpb
@@ -100,6 +100,11 @@ connections {
100 oneway: true 100 oneway: true
101} 101}
102connections { 102connections {
103 from_room: "Outside House"
104 to_room: "Blue Hallway Tall Side"
105 door { name: "House Side Door" }
106}
107connections {
103 from_room: "Purple SE Vestibule" 108 from_room: "Purple SE Vestibule"
104 to_room: "Welcome Back Area" 109 to_room: "Welcome Back Area"
105 oneway: true 110 oneway: true
@@ -200,11 +205,16 @@ connections {
200 door { name: "Temple of the Eyes Entrance" } 205 door { name: "Temple of the Eyes Entrance" }
201} 206}
202connections { 207connections {
203 from_room: "Outside Eye Temple" 208 from_room: "Eye Painting"
204 to_room: "Starting Room" 209 to_room: "Starting Room"
205 door { name: "Starting Room South Wall West Door" } 210 door { name: "Starting Room South Wall West Door" }
206} 211}
207connections { 212connections {
213 from_room: "Eye Painting"
214 to_room: "Outside Eye Temple"
215 door { name: "Eye Painting Exit" }
216}
217connections {
208 from_room: "Outside Pyramid" 218 from_room: "Outside Pyramid"
209 to_room: "Number Paintings Area" 219 to_room: "Number Paintings Area"
210 door { name: "Near Pyramid Gate" } 220 door { name: "Near Pyramid Gate" }
@@ -217,12 +227,12 @@ connections {
217connections { 227connections {
218 from_room: "West Castle Area" 228 from_room: "West Castle Area"
219 to_room: "Post Orange Smiley Three Way" 229 to_room: "Post Orange Smiley Three Way"
220 door { name: "Splintering Exit Left Door" } 230 door { name: "Splintering Exit North Door" }
221} 231}
222connections { 232connections {
223 from_room: "West Castle Area" 233 from_room: "West Castle Area"
224 to_room: "Amber North 2" 234 to_room: "Amber North 2"
225 door { name: "Splintering Exit Right Door" } 235 door { name: "Splintering Exit South Door" }
226} 236}
227connections { 237connections {
228 from_room: "Z2 Room" 238 from_room: "Z2 Room"
@@ -373,7 +383,7 @@ connections {
373connections { 383connections {
374 from_room: "O2 Room" 384 from_room: "O2 Room"
375 to_room: "Blue Smiley" 385 to_room: "Blue Smiley"
376 door { name: "Blue Smiley Entrance" } 386 door { name: "O2 Room Southeast Door" }
377} 387}
378connections { 388connections {
379 from_room: "O2 Room" 389 from_room: "O2 Room"
@@ -403,7 +413,7 @@ connections {
403connections { 413connections {
404 from_room: "O2 Room" 414 from_room: "O2 Room"
405 to_room: "Blue Hallway" 415 to_room: "Blue Hallway"
406 door { name: "O2 Room Back Door" } 416 door { name: "O2 Room Northeast Door" }
407} 417}
408connections { 418connections {
409 from_room: "O2 Room" 419 from_room: "O2 Room"
@@ -418,7 +428,7 @@ connections {
418connections { 428connections {
419 from_room: "Sweet Foyer" 429 from_room: "Sweet Foyer"
420 to_room: "F2 Room" 430 to_room: "F2 Room"
421 door { name: "F2 Room Entrance" } 431 door { name: "F2 Room Southeast Door" }
422} 432}
423connections { 433connections {
424 from_room: "Globe Room" 434 from_room: "Globe Room"
@@ -433,17 +443,17 @@ connections {
433connections { 443connections {
434 from_room: "F2 Room" 444 from_room: "F2 Room"
435 to_room: "Blue Hallway" 445 to_room: "Blue Hallway"
436 door { name: "F2 Room Back Right Door" } 446 door { name: "F2 Room Southwest Door" }
437} 447}
438connections { 448connections {
439 from_room: "F2 Room" 449 from_room: "F2 Room"
440 to_room: "Outside Salt Room" 450 to_room: "Outside Salt Room"
441 door { name: "F2 Room Back Left Door" } 451 door { name: "F2 Room Northwest Door" }
442} 452}
443connections { 453connections {
444 from_room: "F2 Room" 454 from_room: "F2 Room"
445 to_room: "Red Color Door" 455 to_room: "Red Color Door"
446 door { name: "F2 Room Back Middle Door" } 456 door { name: "F2 Room West Door" }
447 oneway: true 457 oneway: true
448 # This is the red backside, which has nothing in it. Maybe could be its own 458 # This is the red backside, which has nothing in it. Maybe could be its own
449 # region at some point. 459 # region at some point.
@@ -456,7 +466,7 @@ connections {
456connections { 466connections {
457 from_room: "U2 Room" 467 from_room: "U2 Room"
458 to_room: "Maze Paintings Area" 468 to_room: "Maze Paintings Area"
459 door { name: "U2 Room Shortcut" } 469 door { name: "U2 Room Southeast Door" }
460} 470}
461connections { 471connections {
462 from_room: "Maze Paintings Area" 472 from_room: "Maze Paintings Area"
@@ -471,17 +481,17 @@ connections {
471connections { 481connections {
472 from_room: "U2 Room" 482 from_room: "U2 Room"
473 to_room: "Purple SE Vestibule" 483 to_room: "Purple SE Vestibule"
474 door { name: "U2 Room Back Right Door" } 484 door { name: "U2 Room Southwest Door" }
475} 485}
476connections { 486connections {
477 from_room: "U2 Room" 487 from_room: "U2 Room"
478 to_room: "Purple Room East" 488 to_room: "Purple Room East"
479 door { name: "U2 Room Back Door" } 489 door { name: "U2 Room West Door" }
480} 490}
481connections { 491connections {
482 from_room: "Maze" 492 from_room: "Maze"
483 to_room: "U2 Room" 493 to_room: "U2 Room"
484 door { name: "U2 Room Entrance" } 494 door { name: "U2 Room East Door" }
485} 495}
486connections { 496connections {
487 from_room: "Outside Magic Room" 497 from_room: "Outside Magic Room"
@@ -506,7 +516,7 @@ connections {
506connections { 516connections {
507 from_room: "Wonderland" 517 from_room: "Wonderland"
508 to_room: "Black Hex" 518 to_room: "Black Hex"
509 door { name: "Wonderland Right Door" } 519 door { name: "Wonderland South Door" }
510} 520}
511connections { 521connections {
512 from_room: "Outside Pyramid" 522 from_room: "Outside Pyramid"
@@ -530,6 +540,11 @@ connections {
530} 540}
531connections { 541connections {
532 from_room: "Z2 Room" 542 from_room: "Z2 Room"
543 to_room: "Orange Room Hallway"
544 door { name: "Z2 Room Southeast Door" }
545}
546connections {
547 from_room: "Orange Room Hallway"
533 to_room: "Orange Room" 548 to_room: "Orange Room"
534 door { name: "Z2 Room Southeast Door" } 549 door { name: "Z2 Room Southeast Door" }
535} 550}
@@ -591,7 +606,7 @@ connections {
591connections { 606connections {
592 from_room: "Wonderland" 607 from_room: "Wonderland"
593 to_room: "Number Paintings Area" 608 to_room: "Number Paintings Area"
594 door { name: "Wonderland Left Door" } 609 door { name: "Wonderland North Door" }
595} 610}
596connections { 611connections {
597 from_room: "Outside House" 612 from_room: "Outside House"
@@ -1540,3 +1555,322 @@ connections {
1540 to_room: "Pyramid Top" 1555 to_room: "Pyramid Top"
1541 door { name: "Pyramid Third Floor Door" } 1556 door { name: "Pyramid Third Floor Door" }
1542} 1557}
1558connections {
1559 from_room: "Roof"
1560 to_room: "After Bee Room"
1561 oneway: true
1562 roof_access: true
1563}
1564connections {
1565 from_room: "Roof"
1566 to_room: "Amber North 2"
1567 oneway: true
1568 roof_access: true
1569}
1570connections {
1571 from_room: "Roof"
1572 to_room: "Black Hex"
1573 oneway: true
1574 roof_access: true
1575}
1576connections {
1577 from_room: "Roof"
1578 to_room: "Blue Hallway Tall Side"
1579 oneway: true
1580 roof_access: true
1581}
1582connections {
1583 from_room: "Roof"
1584 to_room: "Blue Hallway"
1585 oneway: true
1586 roof_access: true
1587}
1588# Blue Hallway Cut Side is inside.
1589connections {
1590 from_room: "Roof"
1591 to_room: "Eye Painting"
1592 oneway: true
1593 roof_access: true
1594}
1595connections {
1596 from_room: "Roof"
1597 to_room: "Globe Room"
1598 oneway: true
1599 roof_access: true
1600}
1601connections {
1602 from_room: "Roof"
1603 to_room: "Gray Color Door"
1604 oneway: true
1605 roof_access: true
1606}
1607connections {
1608 from_room: "Roof"
1609 to_room: "Green Color Door"
1610 oneway: true
1611 roof_access: true
1612}
1613connections {
1614 from_room: "Roof"
1615 to_room: "Green Smiley"
1616 oneway: true
1617 roof_access: true
1618}
1619connections {
1620 from_room: "Roof"
1621 to_room: "Hedges"
1622 oneway: true
1623 roof_access: true
1624}
1625connections {
1626 from_room: "Roof"
1627 to_room: "Maze Paintings Area"
1628 oneway: true
1629 roof_access: true
1630}
1631connections {
1632 from_room: "Roof"
1633 to_room: "Maze"
1634 oneway: true
1635 roof_access: true
1636}
1637connections {
1638 from_room: "Roof"
1639 to_room: "North Castle Area"
1640 oneway: true
1641 roof_access: true
1642}
1643connections {
1644 from_room: "Roof"
1645 to_room: "Number Paintings Area"
1646 oneway: true
1647 roof_access: true
1648}
1649connections {
1650 from_room: "Roof"
1651 to_room: "Orange Room Hallway"
1652 oneway: true
1653 roof_access: true
1654}
1655connections {
1656 from_room: "Roof"
1657 to_room: "Outside Book Room"
1658 oneway: true
1659 roof_access: true
1660}
1661connections {
1662 from_room: "Roof"
1663 to_room: "Outside Eye Temple"
1664 oneway: true
1665 roof_access: true
1666}
1667connections {
1668 from_room: "Roof"
1669 to_room: "Outside Hedges"
1670 oneway: true
1671 roof_access: true
1672}
1673connections {
1674 from_room: "Roof"
1675 to_room: "Outside Hotel"
1676 oneway: true
1677 roof_access: true
1678}
1679connections {
1680 from_room: "Roof"
1681 to_room: "Outside House"
1682 oneway: true
1683 roof_access: true
1684}
1685connections {
1686 from_room: "Roof"
1687 to_room: "Outside Magic Room"
1688 oneway: true
1689 roof_access: true
1690}
1691connections {
1692 from_room: "Roof"
1693 to_room: "Outside Orange Room"
1694 oneway: true
1695 roof_access: true
1696}
1697connections {
1698 from_room: "Roof"
1699 to_room: "Outside Pyramid"
1700 oneway: true
1701 roof_access: true
1702}
1703connections {
1704 from_room: "Roof"
1705 to_room: "Outside Red Room"
1706 oneway: true
1707 roof_access: true
1708}
1709connections {
1710 from_room: "Roof"
1711 to_room: "Outside Salt Room"
1712 oneway: true
1713 roof_access: true
1714}
1715connections {
1716 from_room: "Roof"
1717 to_room: "Outside Snake Room"
1718 oneway: true
1719 roof_access: true
1720}
1721connections {
1722 from_room: "Roof"
1723 to_room: "Post Orange Smiley Three Way"
1724 oneway: true
1725 roof_access: true
1726}
1727connections {
1728 from_room: "Roof"
1729 to_room: "Purple NW Vestibule"
1730 oneway: true
1731 roof_access: true
1732}
1733connections {
1734 from_room: "Roof"
1735 to_room: "Purple Room East"
1736 oneway: true
1737 roof_access: true
1738}
1739connections {
1740 from_room: "Roof"
1741 to_room: "Purple Room South"
1742 oneway: true
1743 roof_access: true
1744}
1745connections {
1746 from_room: "Roof"
1747 to_room: "Purple Room West"
1748 oneway: true
1749 roof_access: true
1750}
1751connections {
1752 from_room: "Roof"
1753 to_room: "Purple SE Vestibule"
1754 oneway: true
1755 roof_access: true
1756}
1757connections {
1758 from_room: "Roof"
1759 to_room: "Pyramid Second Floor"
1760 oneway: true
1761 roof_access: true
1762}
1763connections {
1764 from_room: "Roof"
1765 to_room: "Pyramid Top"
1766 oneway: true
1767 roof_access: true
1768}
1769connections {
1770 from_room: "Roof"
1771 to_room: "Quiet Entrance"
1772 oneway: true
1773 roof_access: true
1774}
1775connections {
1776 from_room: "Roof"
1777 to_room: "Red Color Door"
1778 oneway: true
1779 roof_access: true
1780}
1781connections {
1782 from_room: "Roof"
1783 to_room: "South Castle Area"
1784 oneway: true
1785 roof_access: true
1786}
1787connections {
1788 from_room: "Roof"
1789 to_room: "Starting Room"
1790 oneway: true
1791 roof_access: true
1792}
1793connections {
1794 from_room: "Roof"
1795 to_room: "Sweet Foyer"
1796 oneway: true
1797 roof_access: true
1798}
1799connections {
1800 from_room: "Roof"
1801 to_room: "Tree Entrance"
1802 oneway: true
1803 roof_access: true
1804}
1805connections {
1806 from_room: "Roof"
1807 to_room: "West Castle Area"
1808 oneway: true
1809 roof_access: true
1810}
1811connections {
1812 from_room: "Roof"
1813 to_room: "West Spire"
1814 oneway: true
1815 roof_access: true
1816}
1817connections {
1818 from_room: "Roof"
1819 to_room: "Yellow Color Door"
1820 oneway: true
1821 roof_access: true
1822}
1823connections {
1824 from_room: "Roof"
1825 to_room: "Z2 Room"
1826 oneway: true
1827 roof_access: true
1828}
1829connections {
1830 from_room: "Roof"
1831 to_room: "Zoo Center"
1832 oneway: true
1833 roof_access: true
1834}
1835connections {
1836 from_room: "Roof"
1837 to_room: "Zoo E"
1838 oneway: true
1839 roof_access: true
1840}
1841connections {
1842 from_room: "Roof"
1843 to_room: "Zoo N"
1844 oneway: true
1845 roof_access: true
1846}
1847connections {
1848 from_room: "Roof"
1849 to_room: "Zoo NE"
1850 oneway: true
1851 roof_access: true
1852}
1853connections {
1854 from_room: "Roof"
1855 to_room: "Zoo S"
1856 oneway: true
1857 roof_access: true
1858}
1859connections {
1860 from_room: "Roof"
1861 to_room: "Zoo SE"
1862 oneway: true
1863 roof_access: true
1864}
1865connections {
1866 from_room: "Roof"
1867 to_room: "F Keyholder"
1868 oneway: true
1869 roof_access: true
1870}
1871connections {
1872 from_room: "Roof"
1873 to_room: "Yellow Color Backside"
1874 oneway: true
1875 roof_access: true
1876}
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index 1ae6cc6..95a3537 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -188,16 +188,15 @@ doors {
188} 188}
189doors { 189doors {
190 name: "Welcome Back Secret Door" 190 name: "Welcome Back Secret Door"
191 type: STANDARD 191 type: ITEM_ONLY
192 receivers: "Components/Doors/Entry/entry_13" 192 receivers: "Components/Doors/Entry/entry_13"
193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } 193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
194 panels { room: "West Spire" name: "BYE" } 194 panels { room: "West Spire" name: "BYE" }
195 location_room: "West Spire"
196} 195}
197doors { 196doors {
198 name: "Welcome Back Door" 197 name: "Welcome Back Door"
199 type: STANDARD 198 type: LOCATION_ONLY
200 receivers: "Components/Doors/Entry/entry_14" 199 #receivers: "Components/Doors/Entry/entry_14"
201 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
202 location_room: "Welcome Back Area" 201 location_room: "Welcome Back Area"
203} 202}
@@ -296,9 +295,10 @@ doors {
296 panels { room: "Black Hex" name: "CLUES" } 295 panels { room: "Black Hex" name: "CLUES" }
297 panels { room: "Black Hex" name: "SECRET" } 296 panels { room: "Black Hex" name: "SECRET" }
298 location_room: "Black Hex" 297 location_room: "Black Hex"
298 location_name: "Black Hex"
299} 299}
300doors { 300doors {
301 name: "Splintering Exit Left Door" 301 name: "Splintering Exit North Door"
302 type: STANDARD 302 type: STANDARD
303 receivers: "Components/Doors/Entry/gate_4" 303 receivers: "Components/Doors/Entry/gate_4"
304 panels { room: "West Castle Area" name: "EVER" } 304 panels { room: "West Castle Area" name: "EVER" }
@@ -308,7 +308,7 @@ doors {
308 location_room: "West Castle Area" 308 location_room: "West Castle Area"
309} 309}
310doors { 310doors {
311 name: "Splintering Exit Right Door" 311 name: "Splintering Exit South Door"
312 type: ITEM_ONLY 312 type: ITEM_ONLY
313 receivers: "Components/Doors/Entry/gate_5" 313 receivers: "Components/Doors/Entry/gate_5"
314 panels { room: "West Castle Area" name: "EVER" } 314 panels { room: "West Castle Area" name: "EVER" }
@@ -382,6 +382,7 @@ doors {
382 panels { room: "Z2 Room" name: "CAPE" } 382 panels { room: "Z2 Room" name: "CAPE" }
383 panels { room: "Z2 Room" name: "GLANCE" } 383 panels { room: "Z2 Room" name: "GLANCE" }
384 location_room: "Z2 Room" 384 location_room: "Z2 Room"
385 location_name: "West Puzzles"
385} 386}
386doors { 387doors {
387 name: "Z2 Room Northwest Door" 388 name: "Z2 Room Northwest Door"
@@ -413,6 +414,7 @@ doors {
413 panels { room: "Z2 Room" name: "DISCORD" } 414 panels { room: "Z2 Room" name: "DISCORD" }
414 panels { room: "Z2 Room" name: "CAT" } 415 panels { room: "Z2 Room" name: "CAT" }
415 location_room: "Z2 Room" 416 location_room: "Z2 Room"
417 location_name: "East Puzzles"
416} 418}
417doors { 419doors {
418 name: "Z2 Room Southeast Door" 420 name: "Z2 Room Southeast Door"
@@ -517,6 +519,7 @@ doors {
517 panels { room: "Outside House" name: "BLITHELY" } 519 panels { room: "Outside House" name: "BLITHELY" }
518 panels { room: "Purple Room South" name: "THESE" } 520 panels { room: "Purple Room South" name: "THESE" }
519 location_room: "Outside House" 521 location_room: "Outside House"
522 location_name: "West Purple Vestibules"
520} 523}
521doors { 524doors {
522 name: "Purple West Area South Door" 525 name: "Purple West Area South Door"
@@ -545,6 +548,7 @@ doors {
545 panels { room: "Godot Room" name: "TRAIN" } 548 panels { room: "Godot Room" name: "TRAIN" }
546 panels { room: "Godot Room" name: "RECORDING" } 549 panels { room: "Godot Room" name: "RECORDING" }
547 location_room: "Godot Room" 550 location_room: "Godot Room"
551 location_name: "Godot Room"
548} 552}
549doors { 553doors {
550 name: "Beehalls Intersection" 554 name: "Beehalls Intersection"
@@ -576,6 +580,7 @@ doors {
576 panels { room: "Purple Room South" name: "ANY" } 580 panels { room: "Purple Room South" name: "ANY" }
577 panels { room: "Outside House" name: "A" } 581 panels { room: "Outside House" name: "A" }
578 location_room: "Outside House" 582 location_room: "Outside House"
583 location_name: "East Purple Vestibules"
579} 584}
580doors { 585doors {
581 name: "Purple East Area North Door" 586 name: "Purple East Area North Door"
@@ -593,6 +598,7 @@ doors {
593 panels { room: "Outside House" name: "BLITHELY" } 598 panels { room: "Outside House" name: "BLITHELY" }
594 panels { room: "Purple Room South" name: "THESE" } 599 panels { room: "Purple Room South" name: "THESE" }
595 location_room: "Outside House" 600 location_room: "Outside House"
601 location_name: "Purple Vestibules"
596} 602}
597doors { 603doors {
598 name: "Purple Room South Entrance" 604 name: "Purple Room South Entrance"
@@ -622,6 +628,20 @@ doors {
622 panels { room: "Purple Room South" name: "THESE" } 628 panels { room: "Purple Room South" name: "THESE" }
623} 629}
624doors { 630doors {
631 name: "Purple Room"
632 type: LOCATION_ONLY
633 panels { room: "Purple Room" name: "HOIST" }
634 panels { room: "Purple Room" name: "CORE" }
635 panels { room: "Purple Room" name: "FISH" }
636 panels { room: "Purple Room" name: "ALLOW" }
637 panels { room: "Purple Room" name: "BIRD" }
638 panels { room: "Purple Room" name: "HONK" }
639 panels { room: "Purple Room" name: "APE" }
640 panels { room: "Purple Room" name: "APATHY" }
641 location_room: "Purple Room"
642 location_name: "Puzzles"
643}
644doors {
625 name: "Hedges Tower" 645 name: "Hedges Tower"
626 type: LOCATION_ONLY 646 type: LOCATION_ONLY
627 # TODO: Not making this an item right now in order to force the player to 647 # TODO: Not making this an item right now in order to force the player to
@@ -676,6 +696,7 @@ doors {
676 panels { room: "Blue Room" name: "CELEBRATORY" } 696 panels { room: "Blue Room" name: "CELEBRATORY" }
677 panels { room: "Blue Room" name: "DETECTIVE" } 697 panels { room: "Blue Room" name: "DETECTIVE" }
678 location_room: "Blue Room" 698 location_room: "Blue Room"
699 location_name: "Puzzles"
679} 700}
680doors { 701doors {
681 name: "O2 Prize" 702 name: "O2 Prize"
@@ -694,7 +715,7 @@ doors {
694 panels { room: "O2 Room" name: "UNBLOCKED" } 715 panels { room: "O2 Room" name: "UNBLOCKED" }
695} 716}
696doors { 717doors {
697 name: "Blue Smiley Entrance" 718 name: "O2 Room Southeast Door"
698 type: STANDARD 719 type: STANDARD
699 receivers: "Components/Doors/Halls/oroom_2" 720 receivers: "Components/Doors/Halls/oroom_2"
700 panels { room: "O2 Room" name: "HONEST" } 721 panels { room: "O2 Room" name: "HONEST" }
@@ -734,6 +755,7 @@ doors {
734 panels { room: "Composite Room S" name: "BLEAKCARD" } 755 panels { room: "Composite Room S" name: "BLEAKCARD" }
735 panels { room: "Composite Room S" name: "MISSIONMISSION" } 756 panels { room: "Composite Room S" name: "MISSIONMISSION" }
736 location_room: "Composite Room S" 757 location_room: "Composite Room S"
758 location_name: "East Rooms"
737} 759}
738doors { 760doors {
739 name: "Composite Room North Door" 761 name: "Composite Room North Door"
@@ -762,6 +784,7 @@ doors {
762 panels { room: "Composite Room NW" name: "OUTGARDEN" } 784 panels { room: "Composite Room NW" name: "OUTGARDEN" }
763 panels { room: "Composite Room NW" name: "HELLOTALE" } 785 panels { room: "Composite Room NW" name: "HELLOTALE" }
764 location_room: "Composite Room NE" 786 location_room: "Composite Room NE"
787 location_name: "North Rooms"
765} 788}
766doors { 789doors {
767 name: "Composite Room West Door" 790 name: "Composite Room West Door"
@@ -792,12 +815,13 @@ doors {
792 panels { room: "Composite Room S" name: "OUTEAT" } 815 panels { room: "Composite Room S" name: "OUTEAT" }
793 panels { room: "Composite Room S" name: "SUMMERIN" } 816 panels { room: "Composite Room S" name: "SUMMERIN" }
794 location_room: "Composite Room NW" 817 location_room: "Composite Room NW"
818 location_name: "West Rooms"
795} 819}
796doors { 820doors {
797 name: "Composite Room NW Entrance" 821 name: "Composite Room NW Entrance"
798 type: STANDARD 822 type: STANDARD
799 receivers: "Components/Doors/Halls/oroom_10" 823 receivers: "Components/Doors/Halls/oroom_10"
800 panels { room: "Red Color Door" name: "Left" } 824 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
801 location_room: "Red Color Door" 825 location_room: "Red Color Door"
802} 826}
803doors { 827doors {
@@ -829,9 +853,10 @@ doors {
829 panels { room: "Composite Room S" name: "OUTEAT" } 853 panels { room: "Composite Room S" name: "OUTEAT" }
830 panels { room: "Composite Room S" name: "SUMMERIN" } 854 panels { room: "Composite Room S" name: "SUMMERIN" }
831 location_room: "Composite Room S" 855 location_room: "Composite Room S"
856 location_name: "South Rooms"
832} 857}
833doors { 858doors {
834 name: "O2 Room Back Door" 859 name: "O2 Room Northeast Door"
835 type: STANDARD 860 type: STANDARD
836 receivers: "Components/Doors/Halls/oroom_4" 861 receivers: "Components/Doors/Halls/oroom_4"
837 panels { room: "O2 Room" name: "UNBLOCKED" } 862 panels { room: "O2 Room" name: "UNBLOCKED" }
@@ -858,7 +883,7 @@ doors {
858 panels { room: "F2 Room" name: "SHAPE" } 883 panels { room: "F2 Room" name: "SHAPE" }
859} 884}
860doors { 885doors {
861 name: "F2 Room Entrance" 886 name: "F2 Room Southeast Door"
862 type: STANDARD 887 type: STANDARD
863 receivers: "Components/Doors/Halls/froom_2" 888 receivers: "Components/Doors/Halls/froom_2"
864 panels { room: "Sweet Foyer" name: "RENT (1)" } 889 panels { room: "Sweet Foyer" name: "RENT (1)" }
@@ -866,36 +891,32 @@ doors {
866} 891}
867doors { 892doors {
868 name: "White Hallway From Entry" 893 name: "White Hallway From Entry"
869 # TODO: This should be combined with the corresponding door in the_entry, at
870 # least when connections are not shuffled.
871 type: CONTROL_CENTER_COLOR 894 type: CONTROL_CENTER_COLOR
872 receivers: "Components/Doors/Halls/froom_6" 895 receivers: "Components/Doors/Halls/froom_6"
873 control_center_color: "white" 896 control_center_color: "white"
874} 897}
875doors { 898doors {
876 name: "Purple Hallway From Great" 899 name: "Purple Hallway From Great"
877 # TODO: This should be combined with the corresponding door in the_great, at
878 # least when connections are not shuffled.
879 type: CONTROL_CENTER_COLOR 900 type: CONTROL_CENTER_COLOR
880 receivers: "Components/Doors/Halls/froom_7" 901 receivers: "Components/Doors/Halls/froom_7"
881 control_center_color: "purple" 902 control_center_color: "purple"
882} 903}
883doors { 904doors {
884 name: "F2 Room Back Right Door" 905 name: "F2 Room Southwest Door"
885 type: STANDARD 906 type: STANDARD
886 receivers: "Components/Doors/Halls/froom_3" 907 receivers: "Components/Doors/Halls/froom_3"
887 panels { room: "F2 Room" name: "RISKY" } 908 panels { room: "F2 Room" name: "RISKY" }
888 location_room: "F2 Room" 909 location_room: "F2 Room"
889} 910}
890doors { 911doors {
891 name: "F2 Room Back Left Door" 912 name: "F2 Room Northwest Door"
892 type: STANDARD 913 type: STANDARD
893 receivers: "Components/Doors/Halls/froom_4" 914 receivers: "Components/Doors/Halls/froom_4"
894 panels { room: "F2 Room" name: "SHAPE" } 915 panels { room: "F2 Room" name: "SHAPE" }
895 location_room: "F2 Room" 916 location_room: "F2 Room"
896} 917}
897doors { 918doors {
898 name: "F2 Room Back Middle Door" 919 name: "F2 Room West Door"
899 type: STANDARD 920 type: STANDARD
900 receivers: "Components/Doors/Halls/froom_5" 921 receivers: "Components/Doors/Halls/froom_5"
901 panels { room: "F2 Room" name: "DIRT" } 922 panels { room: "F2 Room" name: "DIRT" }
@@ -916,7 +937,7 @@ doors {
916 panels { room: "U2 Room" name: "HEAVEN" } 937 panels { room: "U2 Room" name: "HEAVEN" }
917} 938}
918doors { 939doors {
919 name: "U2 Room Shortcut" 940 name: "U2 Room Southeast Door"
920 type: STANDARD 941 type: STANDARD
921 receivers: "Components/Doors/Halls/uroom_2" 942 receivers: "Components/Doors/Halls/uroom_2"
922 panels { room: "U2 Room" name: "WICKED" } 943 panels { room: "U2 Room" name: "WICKED" }
@@ -937,21 +958,21 @@ doors {
937 location_room: "House Entrance" 958 location_room: "House Entrance"
938} 959}
939doors { 960doors {
940 name: "U2 Room Back Right Door" 961 name: "U2 Room Southwest Door"
941 type: STANDARD 962 type: STANDARD
942 receivers: "Components/Doors/Halls/uroom_3" 963 receivers: "Components/Doors/Halls/uroom_3"
943 panels { room: "U2 Room" name: "HEAVEN" } 964 panels { room: "U2 Room" name: "HEAVEN" }
944 location_room: "U2 Room" 965 location_room: "U2 Room"
945} 966}
946doors { 967doors {
947 name: "U2 Room Back Door" 968 name: "U2 Room West Door"
948 type: ITEM_ONLY 969 type: ITEM_ONLY
949 receivers: "Components/Doors/Halls/uroom_5" 970 receivers: "Components/Doors/Halls/uroom_5"
950 panels { room: "Purple Room South" name: "ANY" } 971 panels { room: "Purple Room South" name: "ANY" }
951 panels { room: "Outside House" name: "A" } 972 panels { room: "Outside House" name: "A" }
952} 973}
953doors { 974doors {
954 name: "U2 Room Entrance" 975 name: "U2 Room East Door"
955 type: ITEM_ONLY 976 type: ITEM_ONLY
956 receivers: "Components/Doors/Halls/uroom_4" 977 receivers: "Components/Doors/Halls/uroom_4"
957 panels { room: "Outside Magic Room" name: "WIZARD" } 978 panels { room: "Outside Magic Room" name: "WIZARD" }
@@ -995,7 +1016,7 @@ doors {
995 panels { room: "Outside Magic Room" name: "WIZARD" } 1016 panels { room: "Outside Magic Room" name: "WIZARD" }
996} 1017}
997doors { 1018doors {
998 name: "Wonderland Right Door" 1019 name: "Wonderland South Door"
999 type: STANDARD 1020 type: STANDARD
1000 receivers: "Components/Doors/Halls/wonderland_1" 1021 receivers: "Components/Doors/Halls/wonderland_1"
1001 panels { room: "Wonderland" name: "APRIL" } 1022 panels { room: "Wonderland" name: "APRIL" }
@@ -1004,6 +1025,7 @@ doors {
1004 panels { room: "Wonderland" name: "ARTS" } 1025 panels { room: "Wonderland" name: "ARTS" }
1005 panels { room: "Wonderland" name: "SONG" } 1026 panels { room: "Wonderland" name: "SONG" }
1006 location_room: "Wonderland" 1027 location_room: "Wonderland"
1028 location_name: "Wonderland"
1007} 1029}
1008doors { 1030doors {
1009 name: "Pyramid Entrance" 1031 name: "Pyramid Entrance"
@@ -1034,6 +1056,7 @@ doors {
1034 panels { room: "Orange Room" name: "COAL" } 1056 panels { room: "Orange Room" name: "COAL" }
1035 panels { room: "Orange Room" name: "OWED" } 1057 panels { room: "Orange Room" name: "OWED" }
1036 location_room: "Orange Room" 1058 location_room: "Orange Room"
1059 location_name: "Puzzles"
1037} 1060}
1038doors { 1061doors {
1039 name: "Hedges Entrance" 1062 name: "Hedges Entrance"
@@ -1052,6 +1075,7 @@ doors {
1052 panels { room: "Outside Snake Room" name: "SONG (South)" } 1075 panels { room: "Outside Snake Room" name: "SONG (South)" }
1053 panels { room: "West Castle Area" name: "SONG (2)" } 1076 panels { room: "West Castle Area" name: "SONG (2)" }
1054 location_room: "West Castle Area" 1077 location_room: "West Castle Area"
1078 location_name: "South SONGs"
1055} 1079}
1056doors { 1080doors {
1057 name: "Amber North Door" 1081 name: "Amber North Door"
@@ -1060,6 +1084,7 @@ doors {
1060 panels { room: "Outside Snake Room" name: "SONG (North)" } 1084 panels { room: "Outside Snake Room" name: "SONG (North)" }
1061 panels { room: "Amber North 2" name: "SONG" } 1085 panels { room: "Amber North 2" name: "SONG" }
1062 location_room: "Amber North 2" 1086 location_room: "Amber North 2"
1087 location_name: "North SONGs"
1063} 1088}
1064doors { 1089doors {
1065 name: "Amber East Doors" 1090 name: "Amber East Doors"
@@ -1182,70 +1207,37 @@ doors {
1182 type: ITEM_ONLY 1207 type: ITEM_ONLY
1183 receivers: "Components/Doors/Halls/connections_1" 1208 receivers: "Components/Doors/Halls/connections_1"
1184 receivers: "Components/Doors/Halls/connections_3" 1209 receivers: "Components/Doors/Halls/connections_3"
1210 # These have the same effect as the above, but including them here prevents
1211 # them from opening in door shuffle when the J2 door opens.
1212 receivers: "Components/Triggers/teleportListenerConnections3"
1213 receivers: "Components/Triggers/teleportListenerConnections4"
1214 # This door can open from either solving all panels, or just the smiley ones,
1215 # and the latter is obviously a subset of the former so let's just check for
1216 # that.
1185 panels { room: "Hotel" name: "PARKA" } 1217 panels { room: "Hotel" name: "PARKA" }
1186 panels { room: "Hotel" name: "MARLIN" }
1187 panels { room: "Hotel" name: "WHO" }
1188 panels { room: "Hotel" name: "CLOAK" } 1218 panels { room: "Hotel" name: "CLOAK" }
1189 panels { room: "Hotel" name: "MANE" }
1190 panels { room: "Hotel" name: "WHAT" }
1191 panels { room: "Hotel" name: "BLAZER" }
1192 panels { room: "Hotel" name: "WHERE" }
1193 panels { room: "Hotel" name: "DOROTHY" } 1219 panels { room: "Hotel" name: "DOROTHY" }
1194 panels { room: "Hotel" name: "JACKET" }
1195 panels { room: "Hotel" name: "TAIL" }
1196 panels { room: "Hotel" name: "JAWS" } 1220 panels { room: "Hotel" name: "JAWS" }
1197 panels { room: "Hotel" name: "FLOUNDER" }
1198 panels { room: "Hotel" name: "WHEN" } 1221 panels { room: "Hotel" name: "WHEN" }
1199 panels { room: "Hotel" name: "CLAWS" } 1222 panels { room: "Hotel" name: "CLAWS" }
1200 panels { room: "Hotel" name: "BRUCE" }
1201 panels { room: "Hotel" name: "POTATO" } 1223 panels { room: "Hotel" name: "POTATO" }
1202 panels { room: "Hotel" name: "SALAD" }
1203 panels { room: "Hotel" name: "BATHING" }
1204 panels { room: "Hotel" name: "MICRO" } 1224 panels { room: "Hotel" name: "MICRO" }
1205 panels { room: "Hotel" name: "BUSINESS" }
1206 panels { room: "Hotel" name: "WEDDING" }
1207 panels { room: "Hotel" name: "TREE" }
1208 panels { room: "Hotel" name: "RIVER" }
1209 panels { room: "Hotel" name: "TUNING" } 1225 panels { room: "Hotel" name: "TUNING" }
1210 panels { room: "Hotel" name: "BOXING" }
1211 panels { room: "Hotel" name: "TELEPHONE" }
1212 panels { room: "Hotel" name: "LAW" } 1226 panels { room: "Hotel" name: "LAW" }
1213 panels { room: "Hotel" name: "POKER" }
1214 panels { room: "Hotel" name: "CARD" } 1227 panels { room: "Hotel" name: "CARD" }
1215 panels { room: "Hotel" name: "ROAD" } 1228 panels { room: "Hotel" name: "ROAD" }
1216 panels { room: "Hotel" name: "CHOCOLATE" }
1217 panels { room: "Hotel" name: "DEPART" } 1229 panels { room: "Hotel" name: "DEPART" }
1218 panels { room: "Hotel" name: "WITHDRAW" }
1219 panels { room: "Hotel" name: "QUIT" }
1220 panels { room: "Hotel" name: "LEAVE" } 1230 panels { room: "Hotel" name: "LEAVE" }
1221 panels { room: "Hotel" name: "PALE" }
1222 panels { room: "Hotel" name: "JUST" }
1223 panels { room: "Hotel" name: "NEW" }
1224 panels { room: "Hotel" name: "UNTALENTED" }
1225 panels { room: "Hotel" name: "SERVICE" } 1231 panels { room: "Hotel" name: "SERVICE" }
1226 panels { room: "Hotel" name: "FULL" }
1227 panels { room: "Hotel" name: "EVIL" }
1228 panels { room: "Hotel" name: "HONEY" } 1232 panels { room: "Hotel" name: "HONEY" }
1229 panels { room: "Hotel" name: "CRESCENT" }
1230 panels { room: "Hotel" name: "INVALID" } 1233 panels { room: "Hotel" name: "INVALID" }
1231 panels { room: "Hotel" name: "FESTIVAL" } 1234 panels { room: "Hotel" name: "FESTIVAL" }
1232 panels { room: "Hotel" name: "BEAUTIFUL" }
1233 panels { room: "Hotel" name: "WILTED" } 1235 panels { room: "Hotel" name: "WILTED" }
1234 panels { room: "Hotel" name: "DROOPED" }
1235 panels { room: "Hotel" name: "FADED" }
1236 panels { room: "Hotel" name: "WANED" } 1236 panels { room: "Hotel" name: "WANED" }
1237 panels { room: "Hotel" name: "TALL" }
1238 panels { room: "Hotel" name: "CANVAS" }
1239 panels { room: "Hotel" name: "LEVER" }
1240 panels { room: "Hotel" name: "SCULPTURE" }
1241 panels { room: "Hotel" name: "RAGE" } 1237 panels { room: "Hotel" name: "RAGE" }
1242 panels { room: "Hotel" name: "BALL" }
1243 panels { room: "Hotel" name: "FOOL" }
1244 panels { room: "Hotel" name: "VERGE" } 1238 panels { room: "Hotel" name: "VERGE" }
1245 panels { room: "Hotel" name: "ART" }
1246 panels { room: "Hotel" name: "EVER" } 1239 panels { room: "Hotel" name: "EVER" }
1247 panels { room: "Hotel" name: "PAIN" } 1240 panels { room: "Hotel" name: "PAIN" }
1248 panels { room: "Hotel" name: "FOOT" }
1249} 1241}
1250doors { 1242doors {
1251 name: "J2 Door 1" 1243 name: "J2 Door 1"
@@ -1281,7 +1273,7 @@ doors {
1281 panels { room: "J2 Vestibule" name: "COLORFUL" } 1273 panels { room: "J2 Vestibule" name: "COLORFUL" }
1282} 1274}
1283doors { 1275doors {
1284 name: "Wonderland Left Door" 1276 name: "Wonderland North Door"
1285 type: ITEM_ONLY 1277 type: ITEM_ONLY
1286 receivers: "Components/Doors/Halls/wonderland_2" 1278 receivers: "Components/Doors/Halls/wonderland_2"
1287 panels { room: "Wonderland" name: "APRIL" } 1279 panels { room: "Wonderland" name: "APRIL" }
@@ -1389,12 +1381,32 @@ doors {
1389} 1381}
1390doors { 1382doors {
1391 name: "Roof Access" 1383 name: "Roof Access"
1392 type: STANDARD 1384 type: ITEM_ONLY
1393 receivers: "Components/Doors/Castle/entry_stairs_big" 1385 receivers: "Components/Doors/Castle/entry_stairs_big"
1394 receivers: "Components/Doors/Castle/entry_stairs_big2" 1386 receivers: "Components/Doors/Castle/entry_stairs_big2"
1387 receivers: "Meshes/Stairs/staircase31/teleportListener"
1388 receivers: "Meshes/Stairs/staircase32/teleportListener2"
1389 receivers: "Meshes/Stairs/staircase33/teleportListener3"
1395 panels { room: "North Castle Area" name: "A SUMMER PLACE" } 1390 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1396 panels { room: "West Castle Area" name: "SONG FACE" } 1391 panels { room: "West Castle Area" name: "SONG FACE" }
1397 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } 1392 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1393}
1394doors {
1395 name: "North Castle Panel"
1396 type: LOCATION_ONLY
1397 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1398 location_room: "North Castle Area"
1399}
1400doors {
1401 name: "West Castle Panel"
1402 type: LOCATION_ONLY
1403 panels { room: "West Castle Area" name: "SONG FACE" }
1404 location_room: "West Castle Area"
1405}
1406doors {
1407 name: "South Castle Panel"
1408 type: LOCATION_ONLY
1409 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1398 location_room: "South Castle Area" 1410 location_room: "South Castle Area"
1399} 1411}
1400doors { 1412doors {
@@ -1411,6 +1423,7 @@ doors {
1411 panels { room: "West Spire" name: "CUT" } 1423 panels { room: "West Spire" name: "CUT" }
1412 panels { room: "West Spire" name: "STONES" } 1424 panels { room: "West Spire" name: "STONES" }
1413 location_room: "West Spire" 1425 location_room: "West Spire"
1426 location_name: "Pairs Room Puzzles"
1414} 1427}
1415doors { 1428doors {
1416 name: "Pairs Room West Door" 1429 name: "Pairs Room West Door"
@@ -1453,87 +1466,87 @@ doors {
1453} 1466}
1454doors { 1467doors {
1455 name: "Red Rainbow Room" 1468 name: "Red Rainbow Room"
1456 type: ITEM_ONLY 1469 type: STANDARD
1457 receivers: "Components/Doors/Color Reading/door_3" 1470 receivers: "Components/Doors/Color Reading/door_3"
1458 panels { room: "Rainbow Start" name: "PAINTING" } 1471 panels { room: "Rainbow Start" name: "PAINTING" }
1459 panels { room: "Red Smiley" name: "SMILE" } 1472 location_room: "Rainbow Start"
1460} 1473}
1461doors { 1474doors {
1462 name: "Orange Rainbow Room" 1475 name: "Orange Rainbow Room"
1463 type: ITEM_ONLY 1476 type: ITEM_ONLY
1464 receivers: "Components/Doors/Color Reading/door_4" 1477 receivers: "Components/Doors/Color Reading/door_4"
1465 panels { room: "Rainbow Red" name: "THEME" } 1478 panels { room: "Rainbow Red" name: "THEME" }
1466 panels { room: "Outside Orange Room" name: "SMILE" } 1479 panels { room: "Red Smiley" name: "SMILE" }
1467} 1480}
1468doors { 1481doors {
1469 name: "Yellow Rainbow Room" 1482 name: "Yellow Rainbow Room"
1470 type: ITEM_ONLY 1483 type: ITEM_ONLY
1471 receivers: "Components/Doors/Color Reading/door_17" 1484 receivers: "Components/Doors/Color Reading/door_17"
1472 panels { room: "Rainbow Orange" name: "THEME" } 1485 panels { room: "Rainbow Orange" name: "THEME" }
1473 panels { room: "Hedges" name: "SMILE" } 1486 panels { room: "Outside Orange Room" name: "SMILE" }
1474} 1487}
1475doors { 1488doors {
1476 name: "Green Rainbow Room" 1489 name: "Green Rainbow Room"
1477 type: ITEM_ONLY 1490 type: ITEM_ONLY
1478 receivers: "Components/Doors/Color Reading/door_5" 1491 receivers: "Components/Doors/Color Reading/door_5"
1479 panels { room: "Rainbow Yellow" name: "THEME" } 1492 panels { room: "Rainbow Yellow" name: "THEME" }
1480 panels { room: "Green Smiley" name: "SMILE" } 1493 panels { room: "Hedges" name: "SMILE" }
1481} 1494}
1482doors { 1495doors {
1483 name: "Blue Rainbow Room" 1496 name: "Blue Rainbow Room"
1484 type: ITEM_ONLY 1497 type: ITEM_ONLY
1485 receivers: "Components/Doors/Color Reading/door_6" 1498 receivers: "Components/Doors/Color Reading/door_6"
1486 panels { room: "Rainbow Green" name: "THEME" } 1499 panels { room: "Rainbow Green" name: "THEME" }
1487 panels { room: "Blue Smiley" name: "SMILE" } 1500 panels { room: "Green Smiley" name: "SMILE" }
1488} 1501}
1489doors { 1502doors {
1490 name: "Purple Rainbow Room" 1503 name: "Purple Rainbow Room"
1491 type: ITEM_ONLY 1504 type: ITEM_ONLY
1492 receivers: "Components/Doors/Color Reading/door_7" 1505 receivers: "Components/Doors/Color Reading/door_7"
1493 panels { room: "Rainbow Blue" name: "THEME" } 1506 panels { room: "Rainbow Blue" name: "THEME" }
1494 panels { room: "Purple Smiley" name: "SMILE" } 1507 panels { room: "Blue Smiley" name: "SMILE" }
1495} 1508}
1496doors { 1509doors {
1497 name: "Red Rainbow Panel" 1510 name: "Red Rainbow Panel"
1498 type: LOCATION_ONLY 1511 type: LOCATION_ONLY
1499 panels { room: "Rainbow Start" name: "PAINTING" }
1500 location_room: "Rainbow Start"
1501}
1502doors {
1503 name: "Orange Rainbow Panel"
1504 type: LOCATION_ONLY
1505 panels { room: "Rainbow Red" name: "THEME" } 1512 panels { room: "Rainbow Red" name: "THEME" }
1506 location_room: "Rainbow Red" 1513 location_room: "Rainbow Red"
1507} 1514}
1508doors { 1515doors {
1509 name: "Yellow Rainbow Panel" 1516 name: "Orange Rainbow Panel"
1510 type: LOCATION_ONLY 1517 type: LOCATION_ONLY
1511 panels { room: "Rainbow Orange" name: "THEME" } 1518 panels { room: "Rainbow Orange" name: "THEME" }
1512 location_room: "Rainbow Orange" 1519 location_room: "Rainbow Orange"
1513} 1520}
1514doors { 1521doors {
1515 name: "Green Rainbow Panel" 1522 name: "Yellow Rainbow Panel"
1516 type: LOCATION_ONLY 1523 type: LOCATION_ONLY
1517 panels { room: "Rainbow Yellow" name: "THEME" } 1524 panels { room: "Rainbow Yellow" name: "THEME" }
1518 location_room: "Rainbow Yellow" 1525 location_room: "Rainbow Yellow"
1519} 1526}
1520doors { 1527doors {
1521 name: "Blue Rainbow Panel" 1528 name: "Green Rainbow Panel"
1522 type: LOCATION_ONLY 1529 type: LOCATION_ONLY
1523 panels { room: "Rainbow Green" name: "THEME" } 1530 panels { room: "Rainbow Green" name: "THEME" }
1524 location_room: "Rainbow Green" 1531 location_room: "Rainbow Green"
1525} 1532}
1526doors { 1533doors {
1527 name: "Purple Rainbow Panel" 1534 name: "Blue Rainbow Panel"
1528 type: LOCATION_ONLY 1535 type: LOCATION_ONLY
1529 panels { room: "Rainbow Blue" name: "THEME" } 1536 panels { room: "Rainbow Blue" name: "THEME" }
1530 location_room: "Rainbow Blue" 1537 location_room: "Rainbow Blue"
1531} 1538}
1532doors { 1539doors {
1533 name: "Cyan Rainbow Room" 1540 name: "Cyan Rainbow Room"
1534 type: STANDARD 1541 type: ITEM_ONLY
1535 receivers: "Components/Doors/Color Reading/door_18" 1542 receivers: "Components/Doors/Color Reading/door_18"
1536 panels { room: "Rainbow Purple" name: "THEME" } 1543 panels { room: "Rainbow Purple" name: "THEME" }
1544 panels { room: "Purple Smiley" name: "SMILE" }
1545}
1546doors {
1547 name: "Purple Rainbow Panel"
1548 type: LOCATION_ONLY
1549 panels { room: "Rainbow Purple" name: "THEME" }
1537 location_room: "Rainbow Purple" 1550 location_room: "Rainbow Purple"
1538} 1551}
1539doors { 1552doors {
@@ -1542,6 +1555,7 @@ doors {
1542 receivers: "Components/Doors/Color Reading/door_8" 1555 receivers: "Components/Doors/Color Reading/door_8"
1543 panels { room: "Rainbow Cyan" name: "THEME" } 1556 panels { room: "Rainbow Cyan" name: "THEME" }
1544 location_room: "Rainbow Cyan" 1557 location_room: "Rainbow Cyan"
1558 location_name: "Cyan Rainbow Panel"
1545} 1559}
1546doors { 1560doors {
1547 name: "Pepper Room Entrance" 1561 name: "Pepper Room Entrance"
@@ -1600,6 +1614,7 @@ doors {
1600 # Components/Doors/Smileys/blue_1 1614 # Components/Doors/Smileys/blue_1
1601 panels { room: "Blue Smiley" name: "SMILE" } 1615 panels { room: "Blue Smiley" name: "SMILE" }
1602 location_room: "Blue Smiley" 1616 location_room: "Blue Smiley"
1617 location_name: "Blue SMILE"
1603} 1618}
1604doors { 1619doors {
1605 name: "Blue Smiley Annex" 1620 name: "Blue Smiley Annex"
@@ -1631,6 +1646,7 @@ doors {
1631 receivers: "Components/Doors/Smileys/yellow_2" 1646 receivers: "Components/Doors/Smileys/yellow_2"
1632 panels { room: "Hedges" name: "SMILE" } 1647 panels { room: "Hedges" name: "SMILE" }
1633 location_room: "Hedges" 1648 location_room: "Hedges"
1649 location_name: "Yellow SMILE"
1634} 1650}
1635doors { 1651doors {
1636 name: "Green Smiley" 1652 name: "Green Smiley"
@@ -1639,6 +1655,7 @@ doors {
1639 receivers: "Components/Doors/Smileys/green_2" 1655 receivers: "Components/Doors/Smileys/green_2"
1640 panels { room: "Green Smiley" name: "SMILE" } 1656 panels { room: "Green Smiley" name: "SMILE" }
1641 location_room: "Green Smiley" 1657 location_room: "Green Smiley"
1658 location_name: "Green SMILE"
1642} 1659}
1643doors { 1660doors {
1644 name: "Orange Smiley Exit" 1661 name: "Orange Smiley Exit"
@@ -1646,6 +1663,7 @@ doors {
1646 receivers: "Components/Doors/Smileys/orange_1" 1663 receivers: "Components/Doors/Smileys/orange_1"
1647 panels { room: "Outside Orange Room" name: "SMILE" } 1664 panels { room: "Outside Orange Room" name: "SMILE" }
1648 location_room: "Outside Orange Room" 1665 location_room: "Outside Orange Room"
1666 location_name: "Orange SMILE"
1649} 1667}
1650doors { 1668doors {
1651 name: "F Keyholder Door" 1669 name: "F Keyholder Door"
@@ -1670,6 +1688,7 @@ doors {
1670 type: LOCATION_ONLY 1688 type: LOCATION_ONLY
1671 panels { room: "Red Smiley" name: "SMILE" } 1689 panels { room: "Red Smiley" name: "SMILE" }
1672 location_room: "Red Smiley" 1690 location_room: "Red Smiley"
1691 location_name: "Red SMILE"
1673} 1692}
1674doors { 1693doors {
1675 name: "Pink Hallway" 1694 name: "Pink Hallway"
@@ -1708,6 +1727,7 @@ doors {
1708 panels { room: "Cyan Room" name: "COLD" } 1727 panels { room: "Cyan Room" name: "COLD" }
1709 panels { room: "Cyan Room" name: "WORDWORD" } 1728 panels { room: "Cyan Room" name: "WORDWORD" }
1710 location_room: "Cyan Room" 1729 location_room: "Cyan Room"
1730 location_name: "Puzzles"
1711} 1731}
1712doors { 1732doors {
1713 name: "Green Room Entrance" 1733 name: "Green Room Entrance"
@@ -1731,6 +1751,7 @@ doors {
1731 panels { room: "Green Room" name: "DOUBLE" } 1751 panels { room: "Green Room" name: "DOUBLE" }
1732 panels { room: "Green Room" name: "BADMINTON" } 1752 panels { room: "Green Room" name: "BADMINTON" }
1733 location_room: "Green Room" 1753 location_room: "Green Room"
1754 location_name: "Puzzles"
1734} 1755}
1735doors { 1756doors {
1736 name: "Blue Hallway South Divider" 1757 name: "Blue Hallway South Divider"
@@ -1769,6 +1790,7 @@ doors {
1769 panels { room: "Red Room" name: "TESTAMENT" } 1790 panels { room: "Red Room" name: "TESTAMENT" }
1770 panels { room: "Red Room" name: "TAKEOUT" } 1791 panels { room: "Red Room" name: "TAKEOUT" }
1771 location_room: "Red Room" 1792 location_room: "Red Room"
1793 location_name: "Puzzles"
1772} 1794}
1773doors { 1795doors {
1774 name: "Blue Hallway To Red Room" 1796 name: "Blue Hallway To Red Room"
@@ -1782,6 +1804,7 @@ doors {
1782 panels { room: "Blue Hallway" name: "CHOP" } 1804 panels { room: "Blue Hallway" name: "CHOP" }
1783 panels { room: "Blue Hallway Tall Side" name: "TALL" } 1805 panels { room: "Blue Hallway Tall Side" name: "TALL" }
1784 location_room: "Blue Hallway Tall Side" 1806 location_room: "Blue Hallway Tall Side"
1807 location_name: "CHOP, TALL"
1785} 1808}
1786doors { 1809doors {
1787 name: "Near Yellow Room Door" 1810 name: "Near Yellow Room Door"
@@ -1794,6 +1817,7 @@ doors {
1794 panels { room: "Blue Hallway Tall Side" name: "CHILD" } 1817 panels { room: "Blue Hallway Tall Side" name: "CHILD" }
1795 panels { room: "Blue Hallway Tall Side" name: "NEW" } 1818 panels { room: "Blue Hallway Tall Side" name: "NEW" }
1796 location_room: "Blue Hallway Tall Side" 1819 location_room: "Blue Hallway Tall Side"
1820 location_name: "Pink Hex"
1797} 1821}
1798doors { 1822doors {
1799 name: "House Side Door" 1823 name: "House Side Door"
@@ -1830,6 +1854,7 @@ doors {
1830 panels { room: "Yellow Room" name: "PROTON" } 1854 panels { room: "Yellow Room" name: "PROTON" }
1831 panels { room: "Yellow Room" name: "SPIRIT" } 1855 panels { room: "Yellow Room" name: "SPIRIT" }
1832 location_room: "Yellow Room" 1856 location_room: "Yellow Room"
1857 location_name: "Puzzles"
1833} 1858}
1834doors { 1859doors {
1835 name: "Dark Light Room Entrance" 1860 name: "Dark Light Room Entrance"
@@ -1865,6 +1890,7 @@ doors {
1865 type: LOCATION_ONLY 1890 type: LOCATION_ONLY
1866 panels { room: "Dark Light Exit" name: "GASKET" } 1891 panels { room: "Dark Light Exit" name: "GASKET" }
1867 location_room: "Dark Light Exit" 1892 location_room: "Dark Light Exit"
1893 location_name: "GASKET"
1868} 1894}
1869doors { 1895doors {
1870 name: "Dark Light Room Divider" 1896 name: "Dark Light Room Divider"
@@ -1884,6 +1910,7 @@ doors {
1884 # Not technically true; it's complete_at=11 with both rooms, but you couldn't 1910 # Not technically true; it's complete_at=11 with both rooms, but you couldn't
1885 # get to the other side in vanilla doors anyway. 1911 # get to the other side in vanilla doors anyway.
1886 location_room: "Dark Light Room" 1912 location_room: "Dark Light Room"
1913 location_name: "Main Puzzles"
1887} 1914}
1888doors { 1915doors {
1889 name: "Near Sweet Blue Door" 1916 name: "Near Sweet Blue Door"
@@ -1896,6 +1923,7 @@ doors {
1896 panels { room: "Gray Color Backside" name: "LAST" } 1923 panels { room: "Gray Color Backside" name: "LAST" }
1897 panels { room: "Gray Color Backside" name: "RISE" } 1924 panels { room: "Gray Color Backside" name: "RISE" }
1898 location_room: "Gray Color Backside" 1925 location_room: "Gray Color Backside"
1926 location_name: "Light Green Hex"
1899} 1927}
1900doors { 1928doors {
1901 name: "South Castle Area Back Door" 1929 name: "South Castle Area Back Door"
@@ -1935,6 +1963,7 @@ doors {
1935 panels { room: "Plum Room" name: "SNAKE" } 1963 panels { room: "Plum Room" name: "SNAKE" }
1936 panels { room: "Plum Room" name: "CENTER" } 1964 panels { room: "Plum Room" name: "CENTER" }
1937 location_room: "Plum Room" 1965 location_room: "Plum Room"
1966 location_name: "Plum Room"
1938} 1967}
1939doors { 1968doors {
1940 name: "D Keyholder Blocker" 1969 name: "D Keyholder Blocker"
@@ -2036,6 +2065,7 @@ doors {
2036 panels { room: "Computer Room" name: "MOUSE (2)" } 2065 panels { room: "Computer Room" name: "MOUSE (2)" }
2037 panels { room: "Computer Room" name: "KEYBOARD (2)" } 2066 panels { room: "Computer Room" name: "KEYBOARD (2)" }
2038 location_room: "Computer Room" 2067 location_room: "Computer Room"
2068 location_name: "Main Puzzles"
2039} 2069}
2040doors { 2070doors {
2041 name: "Computer Room Entrance" 2071 name: "Computer Room Entrance"
@@ -2048,12 +2078,17 @@ doors {
2048 panels { room: "Rainbow Color Doors" name: "MISCHIEF" } 2078 panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
2049 panels { room: "Rainbow Color Doors" name: "CASUAL" } 2079 panels { room: "Rainbow Color Doors" name: "CASUAL" }
2050 location_room: "Rainbow Color Doors" 2080 location_room: "Rainbow Color Doors"
2081 location_name: "Red Tower"
2051} 2082}
2052doors { 2083doors {
2053 name: "C Keyholder Blocker" 2084 name: "C Keyholder Blocker"
2054 type: EVENT 2085 type: EVENT
2055 # Components/Doors/Unincorporated/temple_foyer_7 2086 receivers: "Components/Doors/Unincorporated/temple_foyer_7"
2056 switches: "lavender_cubes" 2087 panels {
2088 map: "the_ancient"
2089 room: "Inside"
2090 name: "COLOR"
2091 }
2057} 2092}
2058doors { 2093doors {
2059 name: "Computer Room Back Door" 2094 name: "Computer Room Back Door"
@@ -2115,6 +2150,7 @@ doors {
2115 panels { room: "Book Room" name: "BOOK (11)" } 2150 panels { room: "Book Room" name: "BOOK (11)" }
2116 panels { room: "Book Room" name: "BOOK (12)" } 2151 panels { room: "Book Room" name: "BOOK (12)" }
2117 location_room: "Book Room" 2152 location_room: "Book Room"
2153 location_name: "Book Room"
2118} 2154}
2119doors { 2155doors {
2120 name: "Sticks And Stones Door" 2156 name: "Sticks And Stones Door"
@@ -2122,6 +2158,7 @@ doors {
2122 receivers: "Components/Doors/Unincorporated/temple_foyer_6" 2158 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2123 panels { room: "Globe Room" name: "WORD" } 2159 panels { room: "Globe Room" name: "WORD" }
2124 location_room: "Globe Room" 2160 location_room: "Globe Room"
2161 location_name: "Sticks and Stones"
2125} 2162}
2126doors { 2163doors {
2127 name: "Castle Numbers Puzzle" 2164 name: "Castle Numbers Puzzle"
@@ -2141,6 +2178,7 @@ doors {
2141 panels { room: "Black Hex" name: "BARK" } 2178 panels { room: "Black Hex" name: "BARK" }
2142 panels { room: "Zoo N" name: "LEAF" } 2179 panels { room: "Zoo N" name: "LEAF" }
2143 location_room: "Zoo N" 2180 location_room: "Zoo N"
2181 location_name: "BARK, LEAF"
2144} 2182}
2145doors { 2183doors {
2146 name: "Zoo East Entrance" 2184 name: "Zoo East Entrance"
@@ -2226,3 +2264,38 @@ doors {
2226 panels { room: "Yellow Color Backside" name: "REDACTED" } 2264 panels { room: "Yellow Color Backside" name: "REDACTED" }
2227 location_room: "Yellow Color Backside" 2265 location_room: "Yellow Color Backside"
2228} 2266}
2267doors {
2268 name: "Tenacious Color Painting"
2269 type: EVENT
2270 panels { room: "South Castle Area" name: "COLOR (1)" answer: "red" }
2271 panels { room: "South Castle Area" name: "COLOR (2)" answer: "yellow" }
2272 panels { room: "South Castle Area" name: "COLOR (3)" answer: "purple" }
2273 panels { room: "South Castle Area" name: "COLOR (4)" answer: "green" }
2274}
2275doors {
2276 name: "Eye Painting"
2277 type: ITEM_ONLY
2278 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2279 double_letters: true
2280}
2281doors {
2282 name: "Lime Hexes"
2283 type: LOCATION_ONLY
2284 panels { room: "Tree Entrance" name: "RAT" }
2285 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2286 panels { room: "Tree Entrance" name: "LEANS" }
2287 panels { room: "Tree Entrance" name: "QUESTION" }
2288 panels { room: "Tree Entrance" name: "WHERE" }
2289 panels { room: "Tree Entrance" name: "SUNDER" }
2290 location_room: "Tree Entrance"
2291}
2292doors {
2293 name: "Theo Panels"
2294 type: LOCATION_ONLY
2295 panels { room: "House" name: "GOAT" }
2296 panels { room: "House" name: "AMAZE" }
2297 panels { room: "House" name: "SKINNYHIM" }
2298 panels { room: "House" name: "THEO" }
2299 location_room: "House"
2300 location_name: "All Puzzles"
2301}
diff --git a/data/maps/daedalus/rooms/After Bee Room.txtpb b/data/maps/daedalus/rooms/After Bee Room.txtpb index f38bd7d..c2dfc0f 100644 --- a/data/maps/daedalus/rooms/After Bee Room.txtpb +++ b/data/maps/daedalus/rooms/After Bee Room.txtpb
@@ -1,5 +1,5 @@
1name: "After Bee Room" 1name: "After Bee Room"
2display_name: "North Area" 2panel_display_name: "North Area"
3panels { 3panels {
4 name: "GAS" 4 name: "GAS"
5 path: "Panels/Beehalls/beehalls_2" 5 path: "Panels/Beehalls/beehalls_2"
diff --git a/data/maps/daedalus/rooms/Amber North 2.txtpb b/data/maps/daedalus/rooms/Amber North 2.txtpb index 8fbaccd..7029695 100644 --- a/data/maps/daedalus/rooms/Amber North 2.txtpb +++ b/data/maps/daedalus/rooms/Amber North 2.txtpb
@@ -1,5 +1,5 @@
1name: "Amber North 2" 1name: "Amber North 2"
2display_name: "West Area" 2panel_display_name: "West Area"
3panels { 3panels {
4 name: "SONG" 4 name: "SONG"
5 path: "Panels/Amber/amber_north_2" 5 path: "Panels/Amber/amber_north_2"
diff --git a/data/maps/daedalus/rooms/Bee Room Obverse.txtpb b/data/maps/daedalus/rooms/Bee Room Obverse.txtpb index 1badbc0..7677ed1 100644 --- a/data/maps/daedalus/rooms/Bee Room Obverse.txtpb +++ b/data/maps/daedalus/rooms/Bee Room Obverse.txtpb
@@ -1,5 +1,5 @@
1name: "Bee Room Obverse" 1name: "Bee Room Obverse"
2display_name: "Bee Room" 2panel_display_name: "Bee Room"
3panels { 3panels {
4 name: "SINGLE" 4 name: "SINGLE"
5 path: "Panels/Bee Room/bee_1" 5 path: "Panels/Bee Room/bee_1"
diff --git a/data/maps/daedalus/rooms/Bee Room Reverse.txtpb b/data/maps/daedalus/rooms/Bee Room Reverse.txtpb index f455f06..cba8285 100644 --- a/data/maps/daedalus/rooms/Bee Room Reverse.txtpb +++ b/data/maps/daedalus/rooms/Bee Room Reverse.txtpb
@@ -1,5 +1,5 @@
1name: "Bee Room Reverse" 1name: "Bee Room Reverse"
2display_name: "Bee Room" 2panel_display_name: "Bee Room"
3panels { 3panels {
4 name: "POCKET" 4 name: "POCKET"
5 path: "Panels/Bee Room/bee_9" 5 path: "Panels/Bee Room/bee_9"
diff --git a/data/maps/daedalus/rooms/Beehalls Intersection.txtpb b/data/maps/daedalus/rooms/Beehalls Intersection.txtpb index fecf71d..7ecbe50 100644 --- a/data/maps/daedalus/rooms/Beehalls Intersection.txtpb +++ b/data/maps/daedalus/rooms/Beehalls Intersection.txtpb
@@ -1,5 +1,5 @@
1name: "Beehalls Intersection" 1name: "Beehalls Intersection"
2display_name: "North Area" 2panel_display_name: "North Area"
3panels { 3panels {
4 name: "CLOUDS" 4 name: "CLOUDS"
5 path: "Panels/Halls/beehalls_4" 5 path: "Panels/Halls/beehalls_4"
diff --git a/data/maps/daedalus/rooms/Black Hex.txtpb b/data/maps/daedalus/rooms/Black Hex.txtpb index bd8359e..1276685 100644 --- a/data/maps/daedalus/rooms/Black Hex.txtpb +++ b/data/maps/daedalus/rooms/Black Hex.txtpb
@@ -1,5 +1,5 @@
1name: "Black Hex" 1name: "Black Hex"
2display_name: "Northwest Area" 2panel_display_name: "Northwest Area"
3panels { 3panels {
4 name: "HIDE" 4 name: "HIDE"
5 path: "Panels/Hexes/black_1" 5 path: "Panels/Hexes/black_1"
diff --git a/data/maps/daedalus/rooms/Blue Hallway Cut Side.txtpb b/data/maps/daedalus/rooms/Blue Hallway Cut Side.txtpb index ea2ffef..5a6c081 100644 --- a/data/maps/daedalus/rooms/Blue Hallway Cut Side.txtpb +++ b/data/maps/daedalus/rooms/Blue Hallway Cut Side.txtpb
@@ -1,5 +1,5 @@
1name: "Blue Hallway Cut Side" 1name: "Blue Hallway Cut Side"
2display_name: "South Area" 2panel_display_name: "South Area"
3panels { 3panels {
4 name: "CUT" 4 name: "CUT"
5 path: "Panels/Halls/halls_6" 5 path: "Panels/Halls/halls_6"
diff --git a/data/maps/daedalus/rooms/Blue Hallway Tall Side.txtpb b/data/maps/daedalus/rooms/Blue Hallway Tall Side.txtpb index 93d4136..4a775d8 100644 --- a/data/maps/daedalus/rooms/Blue Hallway Tall Side.txtpb +++ b/data/maps/daedalus/rooms/Blue Hallway Tall Side.txtpb
@@ -1,5 +1,5 @@
1name: "Blue Hallway Tall Side" 1name: "Blue Hallway Tall Side"
2display_name: "Northeast Area" 2panel_display_name: "Northeast Area"
3panels { 3panels {
4 name: "TALL" 4 name: "TALL"
5 path: "Panels/Halls/halls_9" 5 path: "Panels/Halls/halls_9"
diff --git a/data/maps/daedalus/rooms/Blue Hallway.txtpb b/data/maps/daedalus/rooms/Blue Hallway.txtpb index 0bac459..81bc428 100644 --- a/data/maps/daedalus/rooms/Blue Hallway.txtpb +++ b/data/maps/daedalus/rooms/Blue Hallway.txtpb
@@ -1,5 +1,5 @@
1name: "Blue Hallway" 1name: "Blue Hallway"
2display_name: "South Area" 2panel_display_name: "South Area"
3panels { 3panels {
4 name: "CHOP" 4 name: "CHOP"
5 path: "Panels/Halls/halls_10" 5 path: "Panels/Halls/halls_10"
diff --git a/data/maps/daedalus/rooms/Blue Room.txtpb b/data/maps/daedalus/rooms/Blue Room.txtpb index 98d933b..1d060d8 100644 --- a/data/maps/daedalus/rooms/Blue Room.txtpb +++ b/data/maps/daedalus/rooms/Blue Room.txtpb
@@ -1,5 +1,5 @@
1name: "Blue Room" 1name: "Blue Room"
2display_name: "East Area" 2panel_display_name: "Blue Room"
3panels { 3panels {
4 name: "RED" 4 name: "RED"
5 path: "Panels/Blue Room/panel_1" 5 path: "Panels/Blue Room/panel_1"
diff --git a/data/maps/daedalus/rooms/Blue Smiley Annex.txtpb b/data/maps/daedalus/rooms/Blue Smiley Annex.txtpb index c39aeb5..d44bf1a 100644 --- a/data/maps/daedalus/rooms/Blue Smiley Annex.txtpb +++ b/data/maps/daedalus/rooms/Blue Smiley Annex.txtpb
@@ -1,5 +1,5 @@
1name: "Blue Smiley Annex" 1name: "Blue Smiley Annex"
2display_name: "South Area" 2panel_display_name: "South Area"
3panels { 3panels {
4 name: "ORANGE (1)" 4 name: "ORANGE (1)"
5 path: "Panels/Miscellaneous/yellow" 5 path: "Panels/Miscellaneous/yellow"
diff --git a/data/maps/daedalus/rooms/Blue Smiley.txtpb b/data/maps/daedalus/rooms/Blue Smiley.txtpb index 5ddb330..8464525 100644 --- a/data/maps/daedalus/rooms/Blue Smiley.txtpb +++ b/data/maps/daedalus/rooms/Blue Smiley.txtpb
@@ -1,5 +1,5 @@
1name: "Blue Smiley" 1name: "Blue Smiley"
2display_name: "South Area" 2panel_display_name: "South Area"
3panels { 3panels {
4 name: "SMILE" 4 name: "SMILE"
5 path: "Panels/Smiley Rooms/blue" 5 path: "Panels/Smiley Rooms/blue"
diff --git a/data/maps/daedalus/rooms/Book Room.txtpb b/data/maps/daedalus/rooms/Book Room.txtpb index 7571ec1..534fbfe 100644 --- a/data/maps/daedalus/rooms/Book Room.txtpb +++ b/data/maps/daedalus/rooms/Book Room.txtpb
@@ -1,5 +1,5 @@
1name: "Book Room" 1name: "Book Room"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "BOOK (1)" 4 name: "BOOK (1)"
5 path: "Panels/Book Room/book_1" 5 path: "Panels/Book Room/book_1"
diff --git a/data/maps/daedalus/rooms/Bow Side.txtpb b/data/maps/daedalus/rooms/Bow Side.txtpb index 6e07925..f04065d 100644 --- a/data/maps/daedalus/rooms/Bow Side.txtpb +++ b/data/maps/daedalus/rooms/Bow Side.txtpb
@@ -1,9 +1,10 @@
1name: "Bow Side" 1name: "Bow Side"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "?" 4 name: "?"
5 path: "Panels/Smiley Rooms/bow" 5 path: "Panels/Smiley Rooms/bow"
6 clue: "" 6 clue: ""
7 answer: "bow" 7 answer: "bow"
8 symbols: QUESTION 8 symbols: QUESTION
9 display_name: "? (2)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Brown Smiley.txtpb b/data/maps/daedalus/rooms/Brown Smiley.txtpb index 91ba963..53783c1 100644 --- a/data/maps/daedalus/rooms/Brown Smiley.txtpb +++ b/data/maps/daedalus/rooms/Brown Smiley.txtpb
@@ -1,5 +1,5 @@
1name: "Brown Smiley" 1name: "Brown Smiley"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "OTHERS" 4 name: "OTHERS"
5 path: "Panels/Smiley Rooms/rainbow2" 5 path: "Panels/Smiley Rooms/rainbow2"
diff --git a/data/maps/daedalus/rooms/C Keyholder.txtpb b/data/maps/daedalus/rooms/C Keyholder.txtpb index a8ad9aa..28793b2 100644 --- a/data/maps/daedalus/rooms/C Keyholder.txtpb +++ b/data/maps/daedalus/rooms/C Keyholder.txtpb
@@ -1,6 +1,7 @@
1name: "C Keyholder" 1name: "C Keyholder"
2display_name: "North Area" 2panel_display_name: "East Area"
3keyholders { 3keyholders {
4 name: "C" 4 name: "C"
5 path: "Components/KeyHolders/keyHolderC" 5 path: "Components/KeyHolders/keyHolderC"
6 key: "c"
6} 7}
diff --git a/data/maps/daedalus/rooms/Castle.txtpb b/data/maps/daedalus/rooms/Castle.txtpb index 4797e80..7fd9a81 100644 --- a/data/maps/daedalus/rooms/Castle.txtpb +++ b/data/maps/daedalus/rooms/Castle.txtpb
@@ -1,5 +1,5 @@
1name: "Castle" 1name: "Castle"
2display_name: "Castle" 2panel_display_name: "Castle"
3panels { 3panels {
4 name: "REVERSE" 4 name: "REVERSE"
5 path: "Panels/Castle Interior/panel_flip" 5 path: "Panels/Castle Interior/panel_flip"
diff --git a/data/maps/daedalus/rooms/Coin Tower.txtpb b/data/maps/daedalus/rooms/Coin Tower.txtpb index 032ece3..177fc6e 100644 --- a/data/maps/daedalus/rooms/Coin Tower.txtpb +++ b/data/maps/daedalus/rooms/Coin Tower.txtpb
@@ -1,5 +1,5 @@
1name: "Coin Tower" 1name: "Coin Tower"
2display_name: "Northeast Area" 2panel_display_name: "Northeast Area"
3panels { 3panels {
4 name: "RAIN" 4 name: "RAIN"
5 path: "Panels/Entry/db_2" 5 path: "Panels/Entry/db_2"
diff --git a/data/maps/daedalus/rooms/Composite Room NE.txtpb b/data/maps/daedalus/rooms/Composite Room NE.txtpb index a4b13cd..c91a06f 100644 --- a/data/maps/daedalus/rooms/Composite Room NE.txtpb +++ b/data/maps/daedalus/rooms/Composite Room NE.txtpb
@@ -1,5 +1,5 @@
1name: "Composite Room NE" 1name: "Composite Room NE"
2display_name: "Composite Room" 2panel_display_name: "Composite Room"
3panels { 3panels {
4 name: "<-" 4 name: "<-"
5 path: "Panels/Combo Room NE/panel_1" 5 path: "Panels/Combo Room NE/panel_1"
diff --git a/data/maps/daedalus/rooms/Composite Room NW.txtpb b/data/maps/daedalus/rooms/Composite Room NW.txtpb index 94f987b..949fe31 100644 --- a/data/maps/daedalus/rooms/Composite Room NW.txtpb +++ b/data/maps/daedalus/rooms/Composite Room NW.txtpb
@@ -1,5 +1,5 @@
1name: "Composite Room NW" 1name: "Composite Room NW"
2display_name: "Composite Room" 2panel_display_name: "Composite Room"
3panels { 3panels {
4 name: "BEHOUSE" 4 name: "BEHOUSE"
5 path: "Panels/Combo Room NW/panel_1" 5 path: "Panels/Combo Room NW/panel_1"
diff --git a/data/maps/daedalus/rooms/Composite Room S.txtpb b/data/maps/daedalus/rooms/Composite Room S.txtpb index ec36ac3..3773034 100644 --- a/data/maps/daedalus/rooms/Composite Room S.txtpb +++ b/data/maps/daedalus/rooms/Composite Room S.txtpb
@@ -1,5 +1,5 @@
1name: "Composite Room S" 1name: "Composite Room S"
2display_name: "Composite Room" 2panel_display_name: "Composite Room"
3panels { 3panels {
4 name: "CONCAVE" 4 name: "CONCAVE"
5 path: "Panels/Combo Room SW/panel_1" 5 path: "Panels/Combo Room SW/panel_1"
diff --git a/data/maps/daedalus/rooms/Computer Room Seal.txtpb b/data/maps/daedalus/rooms/Computer Room Seal.txtpb index 19dcf3a..b271a5c 100644 --- a/data/maps/daedalus/rooms/Computer Room Seal.txtpb +++ b/data/maps/daedalus/rooms/Computer Room Seal.txtpb
@@ -1,5 +1,5 @@
1name: "Computer Room Seal" 1name: "Computer Room Seal"
2display_name: "Computer Room" 2panel_display_name: "Computer Room"
3panels { 3panels {
4 name: "SCROLL" 4 name: "SCROLL"
5 path: "Panels/Computer/computer_11" 5 path: "Panels/Computer/computer_11"
diff --git a/data/maps/daedalus/rooms/Computer Room.txtpb b/data/maps/daedalus/rooms/Computer Room.txtpb index 9cc6cbf..1d5a56d 100644 --- a/data/maps/daedalus/rooms/Computer Room.txtpb +++ b/data/maps/daedalus/rooms/Computer Room.txtpb
@@ -1,5 +1,5 @@
1name: "Computer Room" 1name: "Computer Room"
2display_name: "Computer Room" 2panel_display_name: "Computer Room"
3panels { 3panels {
4 name: "MONITOR (1)" 4 name: "MONITOR (1)"
5 path: "Panels/Computer/computer_1" 5 path: "Panels/Computer/computer_1"
diff --git a/data/maps/daedalus/rooms/Cyan Room.txtpb b/data/maps/daedalus/rooms/Cyan Room.txtpb index 8430dcd..60a3595 100644 --- a/data/maps/daedalus/rooms/Cyan Room.txtpb +++ b/data/maps/daedalus/rooms/Cyan Room.txtpb
@@ -1,5 +1,5 @@
1name: "Cyan Room" 1name: "Cyan Room"
2display_name: "West Area" 2panel_display_name: "Cyan Room"
3panels { 3panels {
4 name: "LIFE" 4 name: "LIFE"
5 path: "Panels/Brown Room/panel_1" 5 path: "Panels/Brown Room/panel_1"
diff --git a/data/maps/daedalus/rooms/D Keyholder.txtpb b/data/maps/daedalus/rooms/D Keyholder.txtpb index d2f226b..a5852be 100644 --- a/data/maps/daedalus/rooms/D Keyholder.txtpb +++ b/data/maps/daedalus/rooms/D Keyholder.txtpb
@@ -1,6 +1,7 @@
1name: "D Keyholder" 1name: "D Keyholder"
2display_name: "Plum Room" 2panel_display_name: "Plum Room"
3keyholders { 3keyholders {
4 name: "D" 4 name: "D"
5 path: "Components/KeyHolders/keyHolderD" 5 path: "Components/KeyHolders/keyHolderD"
6 key: "d"
6} 7}
diff --git a/data/maps/daedalus/rooms/D2 Room.txtpb b/data/maps/daedalus/rooms/D2 Room.txtpb index cfc645d..ec41086 100644 --- a/data/maps/daedalus/rooms/D2 Room.txtpb +++ b/data/maps/daedalus/rooms/D2 Room.txtpb
@@ -1,5 +1,5 @@
1name: "D2 Room" 1name: "D2 Room"
2display_name: "Intense Room" 2panel_display_name: "Intense Room"
3letters { 3letters {
4 key: "d" 4 key: "d"
5 level2: true 5 level2: true
diff --git a/data/maps/daedalus/rooms/Dark Light Exit.txtpb b/data/maps/daedalus/rooms/Dark Light Exit.txtpb index 9c4d674..9b6ae28 100644 --- a/data/maps/daedalus/rooms/Dark Light Exit.txtpb +++ b/data/maps/daedalus/rooms/Dark Light Exit.txtpb
@@ -1,5 +1,5 @@
1name: "Dark Light Exit" 1name: "Dark Light Exit"
2display_name: "Outside Pumpkin" 2panel_display_name: "Dark Light Room"
3panels { 3panels {
4 name: "GASKET" 4 name: "GASKET"
5 path: "Panels/Dark Light Room/dark_7" 5 path: "Panels/Dark Light Room/dark_7"
diff --git a/data/maps/daedalus/rooms/Dark Light Room.txtpb b/data/maps/daedalus/rooms/Dark Light Room.txtpb index 4716a36..45526fd 100644 --- a/data/maps/daedalus/rooms/Dark Light Room.txtpb +++ b/data/maps/daedalus/rooms/Dark Light Room.txtpb
@@ -1,5 +1,5 @@
1name: "Dark Light Room" 1name: "Dark Light Room"
2display_name: "Outside Pumpkin" 2panel_display_name: "Dark Light Room"
3panels { 3panels {
4 name: "COIN (1)" 4 name: "COIN (1)"
5 path: "Panels/Dark Light Room/dark_1" 5 path: "Panels/Dark Light Room/dark_1"
diff --git a/data/maps/daedalus/rooms/Ending.txtpb b/data/maps/daedalus/rooms/Ending.txtpb index b8d91c0..6b7843c 100644 --- a/data/maps/daedalus/rooms/Ending.txtpb +++ b/data/maps/daedalus/rooms/Ending.txtpb
@@ -1,5 +1,5 @@
1name: "Ending" 1name: "Ending"
2display_name: "Castle" 2panel_display_name: "Castle"
3endings { 3endings {
4 name: "ORANGE" 4 name: "ORANGE"
5 path: "Components/Triggers/orange_ending" 5 path: "Components/Triggers/orange_ending"
diff --git a/data/maps/daedalus/rooms/Entry Shortcut.txtpb b/data/maps/daedalus/rooms/Entry Shortcut.txtpb index a94d84c..63202ba 100644 --- a/data/maps/daedalus/rooms/Entry Shortcut.txtpb +++ b/data/maps/daedalus/rooms/Entry Shortcut.txtpb
@@ -1,11 +1,12 @@
1name: "Entry Shortcut" 1name: "Entry Shortcut"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "WELCOME" 4 name: "WELCOME"
5 path: "Panels/Entry/entry_3" 5 path: "Panels/Entry/entry_3"
6 clue: "welcome" 6 clue: "welcome"
7 answer: "back" 7 answer: "back"
8 symbols: QUESTION 8 symbols: QUESTION
9 display_name: "WELCOME (Red/Blue)"
9} 10}
10ports { 11ports {
11 name: "ENTRY" 12 name: "ENTRY"
diff --git a/data/maps/daedalus/rooms/Eye Painting.txtpb b/data/maps/daedalus/rooms/Eye Painting.txtpb index d4c7cc6..4214811 100644 --- a/data/maps/daedalus/rooms/Eye Painting.txtpb +++ b/data/maps/daedalus/rooms/Eye Painting.txtpb
@@ -1,5 +1,5 @@
1name: "Eye Painting" 1name: "Eye Painting"
2display_name: "Temple of the Eyes" 2panel_display_name: "Temple of the Eyes"
3panels { 3panels {
4 name: "REVILED" 4 name: "REVILED"
5 path: "Panels/Entry/entry_5" 5 path: "Panels/Entry/entry_5"
diff --git a/data/maps/daedalus/rooms/Eye Temple 1F Side.txtpb b/data/maps/daedalus/rooms/Eye Temple 1F Side.txtpb index 0e914d5..3eb1a6b 100644 --- a/data/maps/daedalus/rooms/Eye Temple 1F Side.txtpb +++ b/data/maps/daedalus/rooms/Eye Temple 1F Side.txtpb
@@ -1,5 +1,5 @@
1name: "Eye Temple 1F Side" 1name: "Eye Temple 1F Side"
2display_name: "Temple of the Eyes" 2panel_display_name: "Temple of the Eyes"
3paintings { 3paintings {
4 name: "EYEREDSIDE1" 4 name: "EYEREDSIDE1"
5 path: "Components/Paintings/Temple of the Eyes/eyeRedSide1" 5 path: "Components/Paintings/Temple of the Eyes/eyeRedSide1"
diff --git a/data/maps/daedalus/rooms/Eye Temple 1F.txtpb b/data/maps/daedalus/rooms/Eye Temple 1F.txtpb index 9e8dc12..e15afc1 100644 --- a/data/maps/daedalus/rooms/Eye Temple 1F.txtpb +++ b/data/maps/daedalus/rooms/Eye Temple 1F.txtpb
@@ -1,5 +1,5 @@
1name: "Eye Temple 1F" 1name: "Eye Temple 1F"
2display_name: "Temple of the Eyes" 2panel_display_name: "Temple of the Eyes"
3paintings { 3paintings {
4 name: "EYEREDTOEXITMAIN2" 4 name: "EYEREDTOEXITMAIN2"
5 path: "Components/Paintings/Temple of the Eyes/eyeRedToExitMain2" 5 path: "Components/Paintings/Temple of the Eyes/eyeRedToExitMain2"
diff --git a/data/maps/daedalus/rooms/Eye Temple 2F Side.txtpb b/data/maps/daedalus/rooms/Eye Temple 2F Side.txtpb index b78a413..7a1eb0a 100644 --- a/data/maps/daedalus/rooms/Eye Temple 2F Side.txtpb +++ b/data/maps/daedalus/rooms/Eye Temple 2F Side.txtpb
@@ -1,5 +1,5 @@
1name: "Eye Temple 2F Side" 1name: "Eye Temple 2F Side"
2display_name: "Temple of the Eyes" 2panel_display_name: "Temple of the Eyes"
3paintings { 3paintings {
4 name: "EYEREDTOEXITMAIN4" 4 name: "EYEREDTOEXITMAIN4"
5 path: "Components/Paintings/Temple of the Eyes/eyeRedToExitMain4" 5 path: "Components/Paintings/Temple of the Eyes/eyeRedToExitMain4"
diff --git a/data/maps/daedalus/rooms/Eye Temple 2F.txtpb b/data/maps/daedalus/rooms/Eye Temple 2F.txtpb index b564e7e..d9e06d9 100644 --- a/data/maps/daedalus/rooms/Eye Temple 2F.txtpb +++ b/data/maps/daedalus/rooms/Eye Temple 2F.txtpb
@@ -1,5 +1,5 @@
1name: "Eye Temple 2F" 1name: "Eye Temple 2F"
2display_name: "Temple of the Eyes" 2panel_display_name: "Temple of the Eyes"
3paintings { 3paintings {
4 name: "EYEREDEXITTOP1" 4 name: "EYEREDEXITTOP1"
5 path: "Components/Paintings/Temple of the Eyes/eyeRedExitTop1" 5 path: "Components/Paintings/Temple of the Eyes/eyeRedExitTop1"
diff --git a/data/maps/daedalus/rooms/Eye Temple Pillar 1.txtpb b/data/maps/daedalus/rooms/Eye Temple Pillar 1.txtpb index 7fccfb2..8243704 100644 --- a/data/maps/daedalus/rooms/Eye Temple Pillar 1.txtpb +++ b/data/maps/daedalus/rooms/Eye Temple Pillar 1.txtpb
@@ -1,5 +1,5 @@
1name: "Eye Temple Pillar 1" 1name: "Eye Temple Pillar 1"
2display_name: "Temple of the Eyes" 2panel_display_name: "Temple of the Eyes"
3paintings { 3paintings {
4 name: "EYEREDEXITPILLAR1" 4 name: "EYEREDEXITPILLAR1"
5 path: "Components/Paintings/Temple of the Eyes/eyeRedExitPillar1" 5 path: "Components/Paintings/Temple of the Eyes/eyeRedExitPillar1"
diff --git a/data/maps/daedalus/rooms/Eye Temple Pillar 2.txtpb b/data/maps/daedalus/rooms/Eye Temple Pillar 2.txtpb index 88b468e..445649a 100644 --- a/data/maps/daedalus/rooms/Eye Temple Pillar 2.txtpb +++ b/data/maps/daedalus/rooms/Eye Temple Pillar 2.txtpb
@@ -1,5 +1,5 @@
1name: "Eye Temple Pillar 2" 1name: "Eye Temple Pillar 2"
2display_name: "Temple of the Eyes" 2panel_display_name: "Temple of the Eyes"
3paintings { 3paintings {
4 name: "EYEREDEXITPILLAR2" 4 name: "EYEREDEXITPILLAR2"
5 path: "Components/Paintings/Temple of the Eyes/eyeRedExitPillar2" 5 path: "Components/Paintings/Temple of the Eyes/eyeRedExitPillar2"
diff --git a/data/maps/daedalus/rooms/F Keyholder.txtpb b/data/maps/daedalus/rooms/F Keyholder.txtpb index 8063161..b424c6a 100644 --- a/data/maps/daedalus/rooms/F Keyholder.txtpb +++ b/data/maps/daedalus/rooms/F Keyholder.txtpb
@@ -1,6 +1,7 @@
1name: "F Keyholder" 1name: "F Keyholder"
2display_name: "West Area" 2panel_display_name: "West Area"
3keyholders { 3keyholders {
4 name: "F" 4 name: "F"
5 path: "Components/KeyHolders/keyHolderF" 5 path: "Components/KeyHolders/keyHolderF"
6 key: "f"
6} 7}
diff --git a/data/maps/daedalus/rooms/F2 Prize.txtpb b/data/maps/daedalus/rooms/F2 Prize.txtpb index 7a062f1..ac95340 100644 --- a/data/maps/daedalus/rooms/F2 Prize.txtpb +++ b/data/maps/daedalus/rooms/F2 Prize.txtpb
@@ -1,5 +1,5 @@
1name: "F2 Prize" 1name: "F2 Prize"
2display_name: "F2 Room" 2panel_display_name: "F2 Room"
3letters { 3letters {
4 key: "f" 4 key: "f"
5 level2: true 5 level2: true
diff --git a/data/maps/daedalus/rooms/F2 Room.txtpb b/data/maps/daedalus/rooms/F2 Room.txtpb index 49872ec..96b609e 100644 --- a/data/maps/daedalus/rooms/F2 Room.txtpb +++ b/data/maps/daedalus/rooms/F2 Room.txtpb
@@ -1,5 +1,5 @@
1name: "F2 Room" 1name: "F2 Room"
2display_name: "F2 Room" 2panel_display_name: "F2 Room"
3panels { 3panels {
4 name: "DULLS" 4 name: "DULLS"
5 path: "Panels/The Big F/o_1" 5 path: "Panels/The Big F/o_1"
diff --git a/data/maps/daedalus/rooms/Flip Painting Destination.txtpb b/data/maps/daedalus/rooms/Flip Painting Destination.txtpb index 99ceb25..b3ec055 100644 --- a/data/maps/daedalus/rooms/Flip Painting Destination.txtpb +++ b/data/maps/daedalus/rooms/Flip Painting Destination.txtpb
@@ -1,5 +1,5 @@
1name: "Flip Painting Destination" 1name: "Flip Painting Destination"
2display_name: "Central" 2panel_display_name: "Central"
3paintings { 3paintings {
4 name: "FLIP" 4 name: "FLIP"
5 path: "Components/Paintings/Group2/flip" 5 path: "Components/Paintings/Group2/flip"
diff --git a/data/maps/daedalus/rooms/Flip Painting Hidden Panel.txtpb b/data/maps/daedalus/rooms/Flip Painting Hidden Panel.txtpb index 71d345e..d597114 100644 --- a/data/maps/daedalus/rooms/Flip Painting Hidden Panel.txtpb +++ b/data/maps/daedalus/rooms/Flip Painting Hidden Panel.txtpb
@@ -1,5 +1,5 @@
1name: "Flip Painting Hidden Panel" 1name: "Flip Painting Hidden Panel"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "HIDDEN" 4 name: "HIDDEN"
5 path: "Panels/Halls/halls_2" 5 path: "Panels/Halls/halls_2"
@@ -8,4 +8,5 @@ panels {
8 symbols: SUN 8 symbols: SUN
9 proxies { answer: "covert" path: "Panels/Halls/secret_proxy_1" } 9 proxies { answer: "covert" path: "Panels/Halls/secret_proxy_1" }
10 proxies { answer: "secret" path: "Panels/Halls/secret_proxy_2" } 10 proxies { answer: "secret" path: "Panels/Halls/secret_proxy_2" }
11 display_name: "HIDDEN (East)"
11} 12}
diff --git a/data/maps/daedalus/rooms/Flip Painting.txtpb b/data/maps/daedalus/rooms/Flip Painting.txtpb index cea1273..6d9bf06 100644 --- a/data/maps/daedalus/rooms/Flip Painting.txtpb +++ b/data/maps/daedalus/rooms/Flip Painting.txtpb
@@ -1,5 +1,5 @@
1name: "Flip Painting" 1name: "Flip Painting"
2display_name: "West Area" 2panel_display_name: "West Area"
3paintings { 3paintings {
4 name: "FLIP2" 4 name: "FLIP2"
5 path: "Components/Paintings/Group2/flip2" 5 path: "Components/Paintings/Group2/flip2"
diff --git a/data/maps/daedalus/rooms/Gallery Entrance.txtpb b/data/maps/daedalus/rooms/Gallery Entrance.txtpb index bed708f..3616bf7 100644 --- a/data/maps/daedalus/rooms/Gallery Entrance.txtpb +++ b/data/maps/daedalus/rooms/Gallery Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Gallery Entrance" 1name: "Gallery Entrance"
2display_name: "Central" 2panel_display_name: "Central"
3paintings { 3paintings {
4 name: "GALLERY" 4 name: "GALLERY"
5 path: "Components/Warps/eyeWorldport" 5 path: "Components/Warps/eyeWorldport"
diff --git a/data/maps/daedalus/rooms/Globe Room.txtpb b/data/maps/daedalus/rooms/Globe Room.txtpb index 49488f0..b090ac6 100644 --- a/data/maps/daedalus/rooms/Globe Room.txtpb +++ b/data/maps/daedalus/rooms/Globe Room.txtpb
@@ -1,5 +1,5 @@
1name: "Globe Room" 1name: "Globe Room"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "NORTH" 4 name: "NORTH"
5 path: "Panels/Halls/directions_1" 5 path: "Panels/Halls/directions_1"
diff --git a/data/maps/daedalus/rooms/Godot Room.txtpb b/data/maps/daedalus/rooms/Godot Room.txtpb index a9c89ec..92cf009 100644 --- a/data/maps/daedalus/rooms/Godot Room.txtpb +++ b/data/maps/daedalus/rooms/Godot Room.txtpb
@@ -1,5 +1,5 @@
1name: "Godot Room" 1name: "Godot Room"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "MOTORCYCLE" 4 name: "MOTORCYCLE"
5 path: "Panels/Southwest Room/sw_1" 5 path: "Panels/Southwest Room/sw_1"
diff --git a/data/maps/daedalus/rooms/Gray Color Backside.txtpb b/data/maps/daedalus/rooms/Gray Color Backside.txtpb index 8afb97e..7d90b7f 100644 --- a/data/maps/daedalus/rooms/Gray Color Backside.txtpb +++ b/data/maps/daedalus/rooms/Gray Color Backside.txtpb
@@ -1,5 +1,5 @@
1name: "Gray Color Backside" 1name: "Gray Color Backside"
2display_name: "Outside Pumpkin" 2panel_display_name: "Outside Pumpkin"
3panels { 3panels {
4 name: "ORANGE" 4 name: "ORANGE"
5 path: "Panels/Hexes/lightgreen_1" 5 path: "Panels/Hexes/lightgreen_1"
diff --git a/data/maps/daedalus/rooms/Gray Color Door.txtpb b/data/maps/daedalus/rooms/Gray Color Door.txtpb index f8298ff..db46389 100644 --- a/data/maps/daedalus/rooms/Gray Color Door.txtpb +++ b/data/maps/daedalus/rooms/Gray Color Door.txtpb
@@ -1,5 +1,5 @@
1name: "Gray Color Door" 1name: "Gray Color Door"
2display_name: "Outside Pumpkin" 2panel_display_name: "Outside Pumpkin"
3panels { 3panels {
4 name: "PATCH" 4 name: "PATCH"
5 path: "Panels/Halls/halls_3" 5 path: "Panels/Halls/halls_3"
diff --git a/data/maps/daedalus/rooms/Green Color Door.txtpb b/data/maps/daedalus/rooms/Green Color Door.txtpb index 275a3fa..fe52c09 100644 --- a/data/maps/daedalus/rooms/Green Color Door.txtpb +++ b/data/maps/daedalus/rooms/Green Color Door.txtpb
@@ -1,5 +1,5 @@
1name: "Green Color Door" 1name: "Green Color Door"
2display_name: "Outside Pumpkin" 2panel_display_name: "Outside Pumpkin"
3panels { 3panels {
4 name: "OLD (1)" 4 name: "OLD (1)"
5 path: "Panels/Halls/halls_20" 5 path: "Panels/Halls/halls_20"
diff --git a/data/maps/daedalus/rooms/Green Room.txtpb b/data/maps/daedalus/rooms/Green Room.txtpb index 3b1cde1..d93ee4a 100644 --- a/data/maps/daedalus/rooms/Green Room.txtpb +++ b/data/maps/daedalus/rooms/Green Room.txtpb
@@ -1,5 +1,5 @@
1name: "Green Room" 1name: "Green Room"
2display_name: "Green Room" 2panel_display_name: "Green Room"
3panels { 3panels {
4 name: "TIMESCALE" 4 name: "TIMESCALE"
5 path: "Panels/Green Room/panel_1" 5 path: "Panels/Green Room/panel_1"
diff --git a/data/maps/daedalus/rooms/Green Smiley.txtpb b/data/maps/daedalus/rooms/Green Smiley.txtpb index 7827f45..18f067f 100644 --- a/data/maps/daedalus/rooms/Green Smiley.txtpb +++ b/data/maps/daedalus/rooms/Green Smiley.txtpb
@@ -1,5 +1,5 @@
1name: "Green Smiley" 1name: "Green Smiley"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "SMILE" 4 name: "SMILE"
5 path: "Panels/Smiley Rooms/green" 5 path: "Panels/Smiley Rooms/green"
diff --git a/data/maps/daedalus/rooms/Hedges Tower.txtpb b/data/maps/daedalus/rooms/Hedges Tower.txtpb index 97fe935..3031c1d 100644 --- a/data/maps/daedalus/rooms/Hedges Tower.txtpb +++ b/data/maps/daedalus/rooms/Hedges Tower.txtpb
@@ -1,5 +1,5 @@
1name: "Hedges Tower" 1name: "Hedges Tower"
2display_name: "Hedges" 2panel_display_name: "Hedges"
3ports { 3ports {
4 name: "TENACIOUS" 4 name: "TENACIOUS"
5 path: "Components/Warps/Worldports/worldport13" 5 path: "Components/Warps/Worldports/worldport13"
diff --git a/data/maps/daedalus/rooms/Hedges.txtpb b/data/maps/daedalus/rooms/Hedges.txtpb index e467f7c..69c66a9 100644 --- a/data/maps/daedalus/rooms/Hedges.txtpb +++ b/data/maps/daedalus/rooms/Hedges.txtpb
@@ -1,5 +1,5 @@
1name: "Hedges" 1name: "Hedges"
2display_name: "Hedges" 2panel_display_name: "Hedges"
3panels { 3panels {
4 name: "SOLVE" 4 name: "SOLVE"
5 path: "Panels/Tower Maze/maze_1" 5 path: "Panels/Tower Maze/maze_1"
diff --git a/data/maps/daedalus/rooms/Hotel.txtpb b/data/maps/daedalus/rooms/Hotel.txtpb index 9834c3f..d2a05db 100644 --- a/data/maps/daedalus/rooms/Hotel.txtpb +++ b/data/maps/daedalus/rooms/Hotel.txtpb
@@ -1,5 +1,5 @@
1name: "Hotel" 1name: "Hotel"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3# TODO: Something has to be changed in-game so that the puzzles don't disappear 3# TODO: Something has to be changed in-game so that the puzzles don't disappear
4# and thus cause them to become unsolvable. 4# and thus cause them to become unsolvable.
5panels { 5panels {
diff --git a/data/maps/daedalus/rooms/House Entrance.txtpb b/data/maps/daedalus/rooms/House Entrance.txtpb index 99bf58e..06dcb3f 100644 --- a/data/maps/daedalus/rooms/House Entrance.txtpb +++ b/data/maps/daedalus/rooms/House Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "House Entrance" 1name: "House Entrance"
2display_name: "Maze" 2panel_display_name: "Maze"
3panels { 3panels {
4 name: "ADULT" 4 name: "ADULT"
5 path: "Panels/Entry/entry_6" 5 path: "Panels/Entry/entry_6"
diff --git a/data/maps/daedalus/rooms/House.txtpb b/data/maps/daedalus/rooms/House.txtpb index fcf938d..3cfd4d8 100644 --- a/data/maps/daedalus/rooms/House.txtpb +++ b/data/maps/daedalus/rooms/House.txtpb
@@ -1,5 +1,5 @@
1name: "House" 1name: "House"
2display_name: "House" 2panel_display_name: "House"
3panels { 3panels {
4 name: "GOAT" 4 name: "GOAT"
5 path: "Panels/Theos House/panel_1" 5 path: "Panels/Theos House/panel_1"
diff --git a/data/maps/daedalus/rooms/I2 Room.txtpb b/data/maps/daedalus/rooms/I2 Room.txtpb index ac9e7d5..2735a3b 100644 --- a/data/maps/daedalus/rooms/I2 Room.txtpb +++ b/data/maps/daedalus/rooms/I2 Room.txtpb
@@ -1,5 +1,5 @@
1name: "I2 Room" 1name: "I2 Room"
2display_name: "Temple of the Eyes" 2panel_display_name: "Temple of the Eyes"
3letters { 3letters {
4 key: "i" 4 key: "i"
5 level2: true 5 level2: true
diff --git a/data/maps/daedalus/rooms/Intense Room.txtpb b/data/maps/daedalus/rooms/Intense Room.txtpb index ce1cd08..30780f9 100644 --- a/data/maps/daedalus/rooms/Intense Room.txtpb +++ b/data/maps/daedalus/rooms/Intense Room.txtpb
@@ -1,5 +1,5 @@
1name: "Intense Room" 1name: "Intense Room"
2display_name: "Intense Room" 2panel_display_name: "Intense Room"
3panels { 3panels {
4 name: "BRILLIANT" 4 name: "BRILLIANT"
5 path: "Panels/Intense Room/intense_1" 5 path: "Panels/Intense Room/intense_1"
diff --git a/data/maps/daedalus/rooms/J2 Room.txtpb b/data/maps/daedalus/rooms/J2 Room.txtpb index 48ae0c2..20211d9 100644 --- a/data/maps/daedalus/rooms/J2 Room.txtpb +++ b/data/maps/daedalus/rooms/J2 Room.txtpb
@@ -1,5 +1,5 @@
1name: "J2 Room" 1name: "J2 Room"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3letters { 3letters {
4 key: "j" 4 key: "j"
5 level2: true 5 level2: true
diff --git a/data/maps/daedalus/rooms/J2 Vestibule.txtpb b/data/maps/daedalus/rooms/J2 Vestibule.txtpb index a7f786d..57f5a4f 100644 --- a/data/maps/daedalus/rooms/J2 Vestibule.txtpb +++ b/data/maps/daedalus/rooms/J2 Vestibule.txtpb
@@ -1,9 +1,10 @@
1name: "J2 Vestibule" 1name: "J2 Vestibule"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "COLORFUL" 4 name: "COLORFUL"
5 path: "Panels/Entry/hotel_entry2" 5 path: "Panels/Entry/hotel_entry2"
6 clue: "colorful" 6 clue: "colorful"
7 answer: "vivid" 7 answer: "vivid"
8 symbols: SUN 8 symbols: SUN
9 display_name: "COLORFUL (2)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Magic Room.txtpb b/data/maps/daedalus/rooms/Magic Room.txtpb index c16dca6..66c63ca 100644 --- a/data/maps/daedalus/rooms/Magic Room.txtpb +++ b/data/maps/daedalus/rooms/Magic Room.txtpb
@@ -1,5 +1,5 @@
1name: "Magic Room" 1name: "Magic Room"
2display_name: "Maze" 2panel_display_name: "Maze"
3panels { 3panels {
4 name: "1" 4 name: "1"
5 path: "Panels/Magic Maze/maze_1" 5 path: "Panels/Magic Maze/maze_1"
diff --git a/data/maps/daedalus/rooms/Maze Paintings Area.txtpb b/data/maps/daedalus/rooms/Maze Paintings Area.txtpb index 42a45c5..3b070f7 100644 --- a/data/maps/daedalus/rooms/Maze Paintings Area.txtpb +++ b/data/maps/daedalus/rooms/Maze Paintings Area.txtpb
@@ -1,5 +1,5 @@
1name: "Maze Paintings Area" 1name: "Maze Paintings Area"
2display_name: "Maze" 2panel_display_name: "Maze"
3panels { 3panels {
4 name: "Paintings" 4 name: "Paintings"
5 path: "Panels/Halls/halls_28" 5 path: "Panels/Halls/halls_28"
diff --git a/data/maps/daedalus/rooms/Maze.txtpb b/data/maps/daedalus/rooms/Maze.txtpb index 0329465..a2bb5a3 100644 --- a/data/maps/daedalus/rooms/Maze.txtpb +++ b/data/maps/daedalus/rooms/Maze.txtpb
@@ -1,2 +1,2 @@
1name: "Maze" 1name: "Maze"
2display_name: "Maze" 2panel_display_name: "Maze"
diff --git a/data/maps/daedalus/rooms/Moat.txtpb b/data/maps/daedalus/rooms/Moat.txtpb index f834609..cbb5d16 100644 --- a/data/maps/daedalus/rooms/Moat.txtpb +++ b/data/maps/daedalus/rooms/Moat.txtpb
@@ -1,5 +1,5 @@
1name: "Moat" 1name: "Moat"
2display_name: "East Area" 2panel_display_name: "East Area"
3paintings { 3paintings {
4 name: "CASTLE" 4 name: "CASTLE"
5 path: "Components/Paintings/Group1/castle" 5 path: "Components/Paintings/Group1/castle"
diff --git a/data/maps/daedalus/rooms/North Castle Area.txtpb b/data/maps/daedalus/rooms/North Castle Area.txtpb index 6d177c9..a549245 100644 --- a/data/maps/daedalus/rooms/North Castle Area.txtpb +++ b/data/maps/daedalus/rooms/North Castle Area.txtpb
@@ -1,5 +1,5 @@
1name: "North Castle Area" 1name: "North Castle Area"
2display_name: "North Area" 2panel_display_name: "North Area"
3panels { 3panels {
4 name: "A" 4 name: "A"
5 path: "Panels/Castle Entrance/castle_north_helper" 5 path: "Panels/Castle Entrance/castle_north_helper"
diff --git a/data/maps/daedalus/rooms/Number Paintings Area.txtpb b/data/maps/daedalus/rooms/Number Paintings Area.txtpb index fb01075..c89bfcf 100644 --- a/data/maps/daedalus/rooms/Number Paintings Area.txtpb +++ b/data/maps/daedalus/rooms/Number Paintings Area.txtpb
@@ -1,5 +1,5 @@
1name: "Number Paintings Area" 1name: "Number Paintings Area"
2display_name: "Northwest Area" 2panel_display_name: "Northwest Area"
3panels { 3panels {
4 name: "GOING" 4 name: "GOING"
5 path: "Panels/Entry/g_hedge_1" 5 path: "Panels/Entry/g_hedge_1"
@@ -17,6 +17,7 @@ panels {
17keyholders { 17keyholders {
18 name: "G" 18 name: "G"
19 path: "Components/KeyHolders/keyHolderG" 19 path: "Components/KeyHolders/keyHolderG"
20 key: "g"
20} 21}
21paintings { 22paintings {
22 name: "WON" 23 name: "WON"
diff --git a/data/maps/daedalus/rooms/Nursery.txtpb b/data/maps/daedalus/rooms/Nursery.txtpb index cd1b5e3..c73072d 100644 --- a/data/maps/daedalus/rooms/Nursery.txtpb +++ b/data/maps/daedalus/rooms/Nursery.txtpb
@@ -1,5 +1,5 @@
1name: "Nursery" 1name: "Nursery"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "Paintings" 4 name: "Paintings"
5 path: "Panels/Entry/entry_2" 5 path: "Panels/Entry/entry_2"
@@ -12,6 +12,7 @@ panels {
12 path: "Panels/Halls/halls_17" 12 path: "Panels/Halls/halls_17"
13 clue: "" 13 clue: ""
14 answer: "welcome" 14 answer: "welcome"
15 display_name: "Nursery Behind"
15} 16}
16paintings { 17paintings {
17 name: "ARE" 18 name: "ARE"
diff --git a/data/maps/daedalus/rooms/O2 Prize.txtpb b/data/maps/daedalus/rooms/O2 Prize.txtpb index 0a81954..a810182 100644 --- a/data/maps/daedalus/rooms/O2 Prize.txtpb +++ b/data/maps/daedalus/rooms/O2 Prize.txtpb
@@ -1,5 +1,5 @@
1name: "O2 Prize" 1name: "O2 Prize"
2display_name: "O2 Room" 2panel_display_name: "O2 Room"
3letters { 3letters {
4 key: "o" 4 key: "o"
5 level2: true 5 level2: true
diff --git a/data/maps/daedalus/rooms/O2 Room.txtpb b/data/maps/daedalus/rooms/O2 Room.txtpb index 7ea3ce2..b1a839f 100644 --- a/data/maps/daedalus/rooms/O2 Room.txtpb +++ b/data/maps/daedalus/rooms/O2 Room.txtpb
@@ -1,5 +1,5 @@
1name: "O2 Room" 1name: "O2 Room"
2display_name: "O2 Room" 2panel_display_name: "O2 Room"
3panels { 3panels {
4 name: "LISTEN" 4 name: "LISTEN"
5 path: "Panels/The Big O/o_1" 5 path: "Panels/The Big O/o_1"
diff --git a/data/maps/daedalus/rooms/Orange Room Hallway.txtpb b/data/maps/daedalus/rooms/Orange Room Hallway.txtpb new file mode 100644 index 0000000..915e698 --- /dev/null +++ b/data/maps/daedalus/rooms/Orange Room Hallway.txtpb
@@ -0,0 +1,4 @@
1name: "Orange Room Hallway"
2panel_display_name: "Orange Room"
3# This has the same door at both sides, and mainly just connects Z2 Room and
4# Orange Room. It's separate because you can also get here from the Roof.
diff --git a/data/maps/daedalus/rooms/Orange Room.txtpb b/data/maps/daedalus/rooms/Orange Room.txtpb index ba1bedd..08a0ff2 100644 --- a/data/maps/daedalus/rooms/Orange Room.txtpb +++ b/data/maps/daedalus/rooms/Orange Room.txtpb
@@ -1,5 +1,5 @@
1name: "Orange Room" 1name: "Orange Room"
2display_name: "East Area" 2panel_display_name: "Orange Room"
3panels { 3panels {
4 name: "FRANCE" 4 name: "FRANCE"
5 path: "Panels/Orange Room/panel_1" 5 path: "Panels/Orange Room/panel_1"
diff --git a/data/maps/daedalus/rooms/Outside Book Room.txtpb b/data/maps/daedalus/rooms/Outside Book Room.txtpb index a8e647f..1592217 100644 --- a/data/maps/daedalus/rooms/Outside Book Room.txtpb +++ b/data/maps/daedalus/rooms/Outside Book Room.txtpb
@@ -1,5 +1,5 @@
1name: "Outside Book Room" 1name: "Outside Book Room"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3# This is behind a teal wall. 3# This is behind a teal wall.
4panels { 4panels {
5 name: "TEAL" 5 name: "TEAL"
diff --git a/data/maps/daedalus/rooms/Outside Eye Temple.txtpb b/data/maps/daedalus/rooms/Outside Eye Temple.txtpb index c7d35fd..85a9c19 100644 --- a/data/maps/daedalus/rooms/Outside Eye Temple.txtpb +++ b/data/maps/daedalus/rooms/Outside Eye Temple.txtpb
@@ -1,5 +1,5 @@
1name: "Outside Eye Temple" 1name: "Outside Eye Temple"
2display_name: "Temple of the Eyes" 2panel_display_name: "Temple of the Eyes"
3panels { 3panels {
4 name: "Entrance" 4 name: "Entrance"
5 path: "Panels/Halls/eye_temple_entry_1" 5 path: "Panels/Halls/eye_temple_entry_1"
diff --git a/data/maps/daedalus/rooms/Outside Hedges.txtpb b/data/maps/daedalus/rooms/Outside Hedges.txtpb index b157beb..9f32e26 100644 --- a/data/maps/daedalus/rooms/Outside Hedges.txtpb +++ b/data/maps/daedalus/rooms/Outside Hedges.txtpb
@@ -1,5 +1,5 @@
1name: "Outside Hedges" 1name: "Outside Hedges"
2display_name: "Hedges" 2panel_display_name: "Hedges"
3panels { 3panels {
4 name: "GOURD (1)" 4 name: "GOURD (1)"
5 path: "Panels/Halls/halls_11" 5 path: "Panels/Halls/halls_11"
diff --git a/data/maps/daedalus/rooms/Outside Hotel.txtpb b/data/maps/daedalus/rooms/Outside Hotel.txtpb index 62b5a41..7766c7d 100644 --- a/data/maps/daedalus/rooms/Outside Hotel.txtpb +++ b/data/maps/daedalus/rooms/Outside Hotel.txtpb
@@ -1,9 +1,10 @@
1name: "Outside Hotel" 1name: "Outside Hotel"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "COLORFUL" 4 name: "COLORFUL"
5 path: "Panels/Entry/hotel_entry" 5 path: "Panels/Entry/hotel_entry"
6 clue: "colorful" 6 clue: "colorful"
7 answer: "bright" 7 answer: "bright"
8 symbols: SUN 8 symbols: SUN
9 display_name: "COLORFUL (1)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Outside House.txtpb b/data/maps/daedalus/rooms/Outside House.txtpb index 8a5e911..fed9dda 100644 --- a/data/maps/daedalus/rooms/Outside House.txtpb +++ b/data/maps/daedalus/rooms/Outside House.txtpb
@@ -1,5 +1,5 @@
1name: "Outside House" 1name: "Outside House"
2display_name: "Maze" 2panel_display_name: "Maze"
3panels { 3panels {
4 name: "WHISPER" 4 name: "WHISPER"
5 path: "Panels/Beehalls/beehalls_1" 5 path: "Panels/Beehalls/beehalls_1"
@@ -75,6 +75,7 @@ panels {
75keyholders { 75keyholders {
76 name: "H" 76 name: "H"
77 path: "Components/KeyHolders/keyHolderH" 77 path: "Components/KeyHolders/keyHolderH"
78 key: "h"
78} 79}
79paintings { 80paintings {
80 name: "CASTLE2" 81 name: "CASTLE2"
diff --git a/data/maps/daedalus/rooms/Outside Magic Room.txtpb b/data/maps/daedalus/rooms/Outside Magic Room.txtpb index ef45563..2aa7848 100644 --- a/data/maps/daedalus/rooms/Outside Magic Room.txtpb +++ b/data/maps/daedalus/rooms/Outside Magic Room.txtpb
@@ -1,5 +1,5 @@
1name: "Outside Magic Room" 1name: "Outside Magic Room"
2display_name: "Maze" 2panel_display_name: "Maze"
3panels { 3panels {
4 name: "WIZARD" 4 name: "WIZARD"
5 path: "Panels/Magic Maze/maze_entry_1" 5 path: "Panels/Magic Maze/maze_entry_1"
diff --git a/data/maps/daedalus/rooms/Outside Orange Room.txtpb b/data/maps/daedalus/rooms/Outside Orange Room.txtpb index a50db78..55efe34 100644 --- a/data/maps/daedalus/rooms/Outside Orange Room.txtpb +++ b/data/maps/daedalus/rooms/Outside Orange Room.txtpb
@@ -1,5 +1,5 @@
1name: "Outside Orange Room" 1name: "Outside Orange Room"
2display_name: "East Area" 2panel_display_name: "East Area"
3panels { 3panels {
4 name: "SMILE" 4 name: "SMILE"
5 path: "Panels/Smiley Rooms/orange" 5 path: "Panels/Smiley Rooms/orange"
diff --git a/data/maps/daedalus/rooms/Outside Pyramid.txtpb b/data/maps/daedalus/rooms/Outside Pyramid.txtpb index fd7ef21..247d3a8 100644 --- a/data/maps/daedalus/rooms/Outside Pyramid.txtpb +++ b/data/maps/daedalus/rooms/Outside Pyramid.txtpb
@@ -1,5 +1,5 @@
1name: "Outside Pyramid" 1name: "Outside Pyramid"
2display_name: "Pyramid" 2panel_display_name: "Pyramid"
3panels { 3panels {
4 name: "PEER" 4 name: "PEER"
5 path: "Panels/Pyramid/pyramid_entry" 5 path: "Panels/Pyramid/pyramid_entry"
diff --git a/data/maps/daedalus/rooms/Outside Red Room.txtpb b/data/maps/daedalus/rooms/Outside Red Room.txtpb index e5be363..307633b 100644 --- a/data/maps/daedalus/rooms/Outside Red Room.txtpb +++ b/data/maps/daedalus/rooms/Outside Red Room.txtpb
@@ -1,5 +1,5 @@
1name: "Outside Red Room" 1name: "Outside Red Room"
2display_name: "Red Room" 2panel_display_name: "Red Room"
3panels { 3panels {
4 name: "ROCK" 4 name: "ROCK"
5 path: "Panels/Red Room/red_entry" 5 path: "Panels/Red Room/red_entry"
diff --git a/data/maps/daedalus/rooms/Outside Salt Room.txtpb b/data/maps/daedalus/rooms/Outside Salt Room.txtpb index 3d374f8..f5c4833 100644 --- a/data/maps/daedalus/rooms/Outside Salt Room.txtpb +++ b/data/maps/daedalus/rooms/Outside Salt Room.txtpb
@@ -1,9 +1,10 @@
1name: "Outside Salt Room" 1name: "Outside Salt Room"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "Colors" 4 name: "Colors"
5 path: "Panels/Color Reading/cr_1" 5 path: "Panels/Color Reading/cr_1"
6 clue: "" 6 clue: ""
7 answer: "rob" 7 answer: "rob"
8 symbols: LINGO 8 symbols: LINGO
9 display_name: "Colors (White)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Outside Snake Room.txtpb b/data/maps/daedalus/rooms/Outside Snake Room.txtpb index b65ee77..31f3281 100644 --- a/data/maps/daedalus/rooms/Outside Snake Room.txtpb +++ b/data/maps/daedalus/rooms/Outside Snake Room.txtpb
@@ -1,5 +1,5 @@
1name: "Outside Snake Room" 1name: "Outside Snake Room"
2display_name: "West Area" 2panel_display_name: "West Area"
3panels { 3panels {
4 name: "TONGUE" 4 name: "TONGUE"
5 path: "Panels/Pairs Room/pairs_7" 5 path: "Panels/Pairs Room/pairs_7"
diff --git a/data/maps/daedalus/rooms/Pains Room.txtpb b/data/maps/daedalus/rooms/Pains Room.txtpb index cc0c7bb..d5c9c4a 100644 --- a/data/maps/daedalus/rooms/Pains Room.txtpb +++ b/data/maps/daedalus/rooms/Pains Room.txtpb
@@ -1,5 +1,5 @@
1name: "Pains Room" 1name: "Pains Room"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "MOO" 4 name: "MOO"
5 path: "Panels/Gold/gold_1" 5 path: "Panels/Gold/gold_1"
diff --git a/data/maps/daedalus/rooms/Pairs Room.txtpb b/data/maps/daedalus/rooms/Pairs Room.txtpb index ca5e885..ba484bf 100644 --- a/data/maps/daedalus/rooms/Pairs Room.txtpb +++ b/data/maps/daedalus/rooms/Pairs Room.txtpb
@@ -1,2 +1,2 @@
1name: "Pairs Room" 1name: "Pairs Room"
2display_name: "West Area" 2panel_display_name: "West Area"
diff --git a/data/maps/daedalus/rooms/Pepper Room.txtpb b/data/maps/daedalus/rooms/Pepper Room.txtpb index 074869f..104efa7 100644 --- a/data/maps/daedalus/rooms/Pepper Room.txtpb +++ b/data/maps/daedalus/rooms/Pepper Room.txtpb
@@ -1,9 +1,10 @@
1name: "Pepper Room" 1name: "Pepper Room"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "SEASONING" 4 name: "SEASONING"
5 path: "Panels/Color Reading/cr_4" 5 path: "Panels/Color Reading/cr_4"
6 clue: "seasoning" 6 clue: "seasoning"
7 answer: "pepper" 7 answer: "pepper"
8 symbols: EXAMPLE 8 symbols: EXAMPLE
9 display_name: "SEASONING (Black)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Plum Room.txtpb b/data/maps/daedalus/rooms/Plum Room.txtpb index 90243a4..36185b9 100644 --- a/data/maps/daedalus/rooms/Plum Room.txtpb +++ b/data/maps/daedalus/rooms/Plum Room.txtpb
@@ -1,5 +1,5 @@
1name: "Plum Room" 1name: "Plum Room"
2display_name: "Plum Room" 2panel_display_name: "Plum Room"
3panels { 3panels {
4 name: "GOD" 4 name: "GOD"
5 path: "Panels/Plum Room/plum_1" 5 path: "Panels/Plum Room/plum_1"
diff --git a/data/maps/daedalus/rooms/Post Orange Smiley Three Way.txtpb b/data/maps/daedalus/rooms/Post Orange Smiley Three Way.txtpb index 868ff86..63463f0 100644 --- a/data/maps/daedalus/rooms/Post Orange Smiley Three Way.txtpb +++ b/data/maps/daedalus/rooms/Post Orange Smiley Three Way.txtpb
@@ -1,2 +1,2 @@
1name: "Post Orange Smiley Three Way" 1name: "Post Orange Smiley Three Way"
2display_name: "West Area" 2panel_display_name: "West Area"
diff --git a/data/maps/daedalus/rooms/Pumpkin Entrance.txtpb b/data/maps/daedalus/rooms/Pumpkin Entrance.txtpb index c7fc3d1..a746746 100644 --- a/data/maps/daedalus/rooms/Pumpkin Entrance.txtpb +++ b/data/maps/daedalus/rooms/Pumpkin Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Pumpkin Entrance" 1name: "Pumpkin Entrance"
2display_name: "East Area" 2panel_display_name: "East Area"
3panels { 3panels {
4 name: "JACK" 4 name: "JACK"
5 path: "Panels/Pumpkin Room/pumpkin_2" 5 path: "Panels/Pumpkin Room/pumpkin_2"
diff --git a/data/maps/daedalus/rooms/Pumpkin Room.txtpb b/data/maps/daedalus/rooms/Pumpkin Room.txtpb index 345b372..e40693b 100644 --- a/data/maps/daedalus/rooms/Pumpkin Room.txtpb +++ b/data/maps/daedalus/rooms/Pumpkin Room.txtpb
@@ -1,5 +1,5 @@
1name: "Pumpkin Room" 1name: "Pumpkin Room"
2display_name: "East Area" 2panel_display_name: "East Area"
3panels { 3panels {
4 name: "BONE" 4 name: "BONE"
5 path: "Panels/Pumpkin Room/pumpkin_3" 5 path: "Panels/Pumpkin Room/pumpkin_3"
diff --git a/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb b/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb index fef68e9..5284133 100644 --- a/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb +++ b/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb
@@ -1,5 +1,5 @@
1name: "Purple Hallway From Great" 1name: "Purple Hallway From Great"
2display_name: "South Area" 2panel_display_name: "South Area"
3ports { 3ports {
4 name: "GREAT" 4 name: "GREAT"
5 path: "Components/Warps/Worldports/worldport17" 5 path: "Components/Warps/Worldports/worldport17"
diff --git a/data/maps/daedalus/rooms/Purple NW Vestibule.txtpb b/data/maps/daedalus/rooms/Purple NW Vestibule.txtpb index 6aedce9..0244e6c 100644 --- a/data/maps/daedalus/rooms/Purple NW Vestibule.txtpb +++ b/data/maps/daedalus/rooms/Purple NW Vestibule.txtpb
@@ -1,5 +1,5 @@
1name: "Purple NW Vestibule" 1name: "Purple NW Vestibule"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "MESSAGES" 4 name: "MESSAGES"
5 path: "Panels/Purple Exterior/purple_8" 5 path: "Panels/Purple Exterior/purple_8"
diff --git a/data/maps/daedalus/rooms/Purple Room East.txtpb b/data/maps/daedalus/rooms/Purple Room East.txtpb index a866868..6fa31bd 100644 --- a/data/maps/daedalus/rooms/Purple Room East.txtpb +++ b/data/maps/daedalus/rooms/Purple Room East.txtpb
@@ -1,2 +1,2 @@
1name: "Purple Room East" 1name: "Purple Room East"
2display_name: "Central" 2panel_display_name: "Central"
diff --git a/data/maps/daedalus/rooms/Purple Room South.txtpb b/data/maps/daedalus/rooms/Purple Room South.txtpb index b6a25e6..68a6264 100644 --- a/data/maps/daedalus/rooms/Purple Room South.txtpb +++ b/data/maps/daedalus/rooms/Purple Room South.txtpb
@@ -1,5 +1,5 @@
1name: "Purple Room South" 1name: "Purple Room South"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "LITTLE" 4 name: "LITTLE"
5 path: "Panels/Halls/hof_1" 5 path: "Panels/Halls/hof_1"
diff --git a/data/maps/daedalus/rooms/Purple Room West.txtpb b/data/maps/daedalus/rooms/Purple Room West.txtpb index 8c20399..9971cd2 100644 --- a/data/maps/daedalus/rooms/Purple Room West.txtpb +++ b/data/maps/daedalus/rooms/Purple Room West.txtpb
@@ -1,2 +1,2 @@
1name: "Purple Room West" 1name: "Purple Room West"
2display_name: "Central" 2panel_display_name: "Central"
diff --git a/data/maps/daedalus/rooms/Purple Room.txtpb b/data/maps/daedalus/rooms/Purple Room.txtpb index 612f8d8..f34d26c 100644 --- a/data/maps/daedalus/rooms/Purple Room.txtpb +++ b/data/maps/daedalus/rooms/Purple Room.txtpb
@@ -1,5 +1,5 @@
1name: "Purple Room" 1name: "Purple Room"
2display_name: "Central" 2panel_display_name: "Purple Room"
3panels { 3panels {
4 name: "HOIST" 4 name: "HOIST"
5 path: "Panels/Purple Room/purple_1" 5 path: "Panels/Purple Room/purple_1"
diff --git a/data/maps/daedalus/rooms/Purple SE Vestibule.txtpb b/data/maps/daedalus/rooms/Purple SE Vestibule.txtpb index 5f34151..be86861 100644 --- a/data/maps/daedalus/rooms/Purple SE Vestibule.txtpb +++ b/data/maps/daedalus/rooms/Purple SE Vestibule.txtpb
@@ -1,5 +1,5 @@
1name: "Purple SE Vestibule" 1name: "Purple SE Vestibule"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "RUN" 4 name: "RUN"
5 path: "Panels/Purple Exterior/purple_1" 5 path: "Panels/Purple Exterior/purple_1"
diff --git a/data/maps/daedalus/rooms/Purple SW Vestibule.txtpb b/data/maps/daedalus/rooms/Purple SW Vestibule.txtpb index 05acc75..fbc5fff 100644 --- a/data/maps/daedalus/rooms/Purple SW Vestibule.txtpb +++ b/data/maps/daedalus/rooms/Purple SW Vestibule.txtpb
@@ -1,5 +1,5 @@
1name: "Purple SW Vestibule" 1name: "Purple SW Vestibule"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "LETTERS" 4 name: "LETTERS"
5 path: "Panels/Purple Exterior/purple_11" 5 path: "Panels/Purple Exterior/purple_11"
diff --git a/data/maps/daedalus/rooms/Purple Smiley.txtpb b/data/maps/daedalus/rooms/Purple Smiley.txtpb index 515336f..5f6c989 100644 --- a/data/maps/daedalus/rooms/Purple Smiley.txtpb +++ b/data/maps/daedalus/rooms/Purple Smiley.txtpb
@@ -1,5 +1,5 @@
1name: "Purple Smiley" 1name: "Purple Smiley"
2display_name: "Northeast Area" 2panel_display_name: "Northeast Area"
3panels { 3panels {
4 name: "SMILE" 4 name: "SMILE"
5 path: "Panels/Smiley Rooms/purple" 5 path: "Panels/Smiley Rooms/purple"
diff --git a/data/maps/daedalus/rooms/Pyramid 3.txtpb b/data/maps/daedalus/rooms/Pyramid 3.txtpb index f760ab0..be862d1 100644 --- a/data/maps/daedalus/rooms/Pyramid 3.txtpb +++ b/data/maps/daedalus/rooms/Pyramid 3.txtpb
@@ -1,5 +1,5 @@
1name: "Pyramid 3" 1name: "Pyramid 3"
2display_name: "Pyramid" 2panel_display_name: "Pyramid"
3panels { 3panels {
4 name: "VEHICLE" 4 name: "VEHICLE"
5 path: "Panels/Pyramid/pyramid_3" 5 path: "Panels/Pyramid/pyramid_3"
diff --git a/data/maps/daedalus/rooms/Pyramid 4.txtpb b/data/maps/daedalus/rooms/Pyramid 4.txtpb index 3247ffa..e67e1c6 100644 --- a/data/maps/daedalus/rooms/Pyramid 4.txtpb +++ b/data/maps/daedalus/rooms/Pyramid 4.txtpb
@@ -1,5 +1,5 @@
1name: "Pyramid 4" 1name: "Pyramid 4"
2display_name: "Pyramid" 2panel_display_name: "Pyramid"
3panels { 3panels {
4 name: "CAT" 4 name: "CAT"
5 path: "Panels/Pyramid/pyramid_4" 5 path: "Panels/Pyramid/pyramid_4"
diff --git a/data/maps/daedalus/rooms/Pyramid 5.txtpb b/data/maps/daedalus/rooms/Pyramid 5.txtpb index fc05e50..42e8a52 100644 --- a/data/maps/daedalus/rooms/Pyramid 5.txtpb +++ b/data/maps/daedalus/rooms/Pyramid 5.txtpb
@@ -1,5 +1,5 @@
1name: "Pyramid 5" 1name: "Pyramid 5"
2display_name: "Pyramid" 2panel_display_name: "Pyramid"
3panels { 3panels {
4 name: "ROYAL" 4 name: "ROYAL"
5 path: "Panels/Pyramid/pyramid_5" 5 path: "Panels/Pyramid/pyramid_5"
diff --git a/data/maps/daedalus/rooms/Pyramid 6.txtpb b/data/maps/daedalus/rooms/Pyramid 6.txtpb index 78efb0c..3a7346b 100644 --- a/data/maps/daedalus/rooms/Pyramid 6.txtpb +++ b/data/maps/daedalus/rooms/Pyramid 6.txtpb
@@ -1,5 +1,5 @@
1name: "Pyramid 6" 1name: "Pyramid 6"
2display_name: "Pyramid" 2panel_display_name: "Pyramid"
3panels { 3panels {
4 name: "TEA" 4 name: "TEA"
5 path: "Panels/Pyramid/pyramid_6" 5 path: "Panels/Pyramid/pyramid_6"
diff --git a/data/maps/daedalus/rooms/Pyramid 7.txtpb b/data/maps/daedalus/rooms/Pyramid 7.txtpb index bf4ebc6..2db71ea 100644 --- a/data/maps/daedalus/rooms/Pyramid 7.txtpb +++ b/data/maps/daedalus/rooms/Pyramid 7.txtpb
@@ -1,5 +1,5 @@
1name: "Pyramid 7" 1name: "Pyramid 7"
2display_name: "Pyramid" 2panel_display_name: "Pyramid"
3panels { 3panels {
4 name: "ARTIST" 4 name: "ARTIST"
5 path: "Panels/Pyramid/pyramid_7" 5 path: "Panels/Pyramid/pyramid_7"
diff --git a/data/maps/daedalus/rooms/Pyramid 8.txtpb b/data/maps/daedalus/rooms/Pyramid 8.txtpb index f65fc69..6f61340 100644 --- a/data/maps/daedalus/rooms/Pyramid 8.txtpb +++ b/data/maps/daedalus/rooms/Pyramid 8.txtpb
@@ -1,9 +1,10 @@
1name: "Pyramid 8" 1name: "Pyramid 8"
2display_name: "Pyramid" 2panel_display_name: "Pyramid"
3panels { 3panels {
4 name: "INSTRUMENT" 4 name: "INSTRUMENT"
5 path: "Panels/Pyramid/pyramid_8" 5 path: "Panels/Pyramid/pyramid_8"
6 clue: "instrument" 6 clue: "instrument"
7 answer: "drum" 7 answer: "drum"
8 symbols: EXAMPLE 8 symbols: EXAMPLE
9 display_name: "INSTRUMENT (1F)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Pyramid Entry.txtpb b/data/maps/daedalus/rooms/Pyramid Entry.txtpb index 3bb531f..2c9e841 100644 --- a/data/maps/daedalus/rooms/Pyramid Entry.txtpb +++ b/data/maps/daedalus/rooms/Pyramid Entry.txtpb
@@ -1,5 +1,5 @@
1name: "Pyramid Entry" 1name: "Pyramid Entry"
2display_name: "Pyramid" 2panel_display_name: "Pyramid"
3panels { 3panels {
4 name: "TREE" 4 name: "TREE"
5 path: "Panels/Pyramid/pyramid_1" 5 path: "Panels/Pyramid/pyramid_1"
diff --git a/data/maps/daedalus/rooms/Pyramid Second Floor.txtpb b/data/maps/daedalus/rooms/Pyramid Second Floor.txtpb index e7578e8..86f5f2a 100644 --- a/data/maps/daedalus/rooms/Pyramid Second Floor.txtpb +++ b/data/maps/daedalus/rooms/Pyramid Second Floor.txtpb
@@ -1,5 +1,5 @@
1name: "Pyramid Second Floor" 1name: "Pyramid Second Floor"
2display_name: "Pyramid" 2panel_display_name: "Pyramid"
3panels { 3panels {
4 name: "TOOL" 4 name: "TOOL"
5 path: "Panels/Pyramid/pyramid_10" 5 path: "Panels/Pyramid/pyramid_10"
@@ -36,6 +36,7 @@ panels {
36 answer: "organ" 36 answer: "organ"
37 symbols: EXAMPLE 37 symbols: EXAMPLE
38 required_door { name: "Pyramid 13 Blocker" } 38 required_door { name: "Pyramid 13 Blocker" }
39 display_name: "INSTRUMENT (2F)"
39} 40}
40panels { 41panels {
41 name: "BEVERAGE" 42 name: "BEVERAGE"
diff --git a/data/maps/daedalus/rooms/Pyramid Top.txtpb b/data/maps/daedalus/rooms/Pyramid Top.txtpb index b3938fd..c017cd6 100644 --- a/data/maps/daedalus/rooms/Pyramid Top.txtpb +++ b/data/maps/daedalus/rooms/Pyramid Top.txtpb
@@ -1,5 +1,5 @@
1name: "Pyramid Top" 1name: "Pyramid Top"
2display_name: "Pyramid" 2panel_display_name: "Pyramid"
3letters { 3letters {
4 key: "r" 4 key: "r"
5 level2: true 5 level2: true
diff --git a/data/maps/daedalus/rooms/Quiet Entrance.txtpb b/data/maps/daedalus/rooms/Quiet Entrance.txtpb index 21e0f68..08fbcc7 100644 --- a/data/maps/daedalus/rooms/Quiet Entrance.txtpb +++ b/data/maps/daedalus/rooms/Quiet Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Quiet Entrance" 1name: "Quiet Entrance"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "HIDDEN" 4 name: "HIDDEN"
5 path: "Panels/Halls/halls_7" 5 path: "Panels/Halls/halls_7"
@@ -8,6 +8,7 @@ panels {
8 symbols: SUN 8 symbols: SUN
9 proxies { answer: "covert" path: "Panels/Halls/secret_proxy_3" } 9 proxies { answer: "covert" path: "Panels/Halls/secret_proxy_3" }
10 proxies { answer: "secret" path: "Panels/Halls/secret_proxy_4" } 10 proxies { answer: "secret" path: "Panels/Halls/secret_proxy_4" }
11 display_name: "HIDDEN (West)"
11} 12}
12paintings { 13paintings {
13 name: "PLANET2" 14 name: "PLANET2"
diff --git a/data/maps/daedalus/rooms/Rain Side.txtpb b/data/maps/daedalus/rooms/Rain Side.txtpb index 63e95c8..6906aef 100644 --- a/data/maps/daedalus/rooms/Rain Side.txtpb +++ b/data/maps/daedalus/rooms/Rain Side.txtpb
@@ -1,11 +1,12 @@
1name: "Rain Side" 1name: "Rain Side"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "?" 4 name: "?"
5 path: "Panels/Smiley Rooms/rain" 5 path: "Panels/Smiley Rooms/rain"
6 clue: "" 6 clue: ""
7 answer: "rain" 7 answer: "rain"
8 symbols: QUESTION 8 symbols: QUESTION
9 display_name: "? (1)"
9} 10}
10ports { 11ports {
11 name: "BEARER" 12 name: "BEARER"
diff --git a/data/maps/daedalus/rooms/Rainbow Blue.txtpb b/data/maps/daedalus/rooms/Rainbow Blue.txtpb index b566cbb..516a9b6 100644 --- a/data/maps/daedalus/rooms/Rainbow Blue.txtpb +++ b/data/maps/daedalus/rooms/Rainbow Blue.txtpb
@@ -1,9 +1,10 @@
1name: "Rainbow Blue" 1name: "Rainbow Blue"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "THEME" 4 name: "THEME"
5 path: "Panels/Smiley Rooms/blue2" 5 path: "Panels/Smiley Rooms/blue2"
6 clue: "theme" 6 clue: "theme"
7 answer: "seasonings" 7 answer: "seasonings"
8 symbols: QUESTION 8 symbols: QUESTION
9 display_name: "THEME (Blue)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Rainbow Color Backside.txtpb b/data/maps/daedalus/rooms/Rainbow Color Backside.txtpb index 3fb3a5c..d9b49c5 100644 --- a/data/maps/daedalus/rooms/Rainbow Color Backside.txtpb +++ b/data/maps/daedalus/rooms/Rainbow Color Backside.txtpb
@@ -1,5 +1,5 @@
1name: "Rainbow Color Backside" 1name: "Rainbow Color Backside"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "BACKSIDE" 4 name: "BACKSIDE"
5 path: "Panels/Halls/halls_1" 5 path: "Panels/Halls/halls_1"
@@ -11,4 +11,5 @@ panels {
11 path: "Panels/Halls/halls_4" 11 path: "Panels/Halls/halls_4"
12 clue: "" 12 clue: ""
13 answer: "side" 13 answer: "side"
14 display_name: "Backside Behind"
14} 15}
diff --git a/data/maps/daedalus/rooms/Rainbow Color Doors.txtpb b/data/maps/daedalus/rooms/Rainbow Color Doors.txtpb index 3204d28..df44979 100644 --- a/data/maps/daedalus/rooms/Rainbow Color Doors.txtpb +++ b/data/maps/daedalus/rooms/Rainbow Color Doors.txtpb
@@ -1,5 +1,5 @@
1name: "Rainbow Color Doors" 1name: "Rainbow Color Doors"
2display_name: "East Area" 2panel_display_name: "East Area"
3panels { 3panels {
4 name: "CROW" 4 name: "CROW"
5 path: "Panels/Blue Room/panel_entry" 5 path: "Panels/Blue Room/panel_entry"
diff --git a/data/maps/daedalus/rooms/Rainbow Cyan.txtpb b/data/maps/daedalus/rooms/Rainbow Cyan.txtpb index 9ce8b3f..f55b0d2 100644 --- a/data/maps/daedalus/rooms/Rainbow Cyan.txtpb +++ b/data/maps/daedalus/rooms/Rainbow Cyan.txtpb
@@ -1,9 +1,10 @@
1name: "Rainbow Cyan" 1name: "Rainbow Cyan"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "THEME" 4 name: "THEME"
5 path: "Panels/Smiley Rooms/cyan" 5 path: "Panels/Smiley Rooms/cyan"
6 clue: "theme" 6 clue: "theme"
7 answer: "apocalypse" 7 answer: "apocalypse"
8 symbols: QUESTION 8 symbols: QUESTION
9 display_name: "THEME (Cyan)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Rainbow End.txtpb b/data/maps/daedalus/rooms/Rainbow End.txtpb index 27f3c4f..ec623c7 100644 --- a/data/maps/daedalus/rooms/Rainbow End.txtpb +++ b/data/maps/daedalus/rooms/Rainbow End.txtpb
@@ -1,5 +1,5 @@
1name: "Rainbow End" 1name: "Rainbow End"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "POT" 4 name: "POT"
5 path: "Components/Warps/gold" 5 path: "Components/Warps/gold"
diff --git a/data/maps/daedalus/rooms/Rainbow Green.txtpb b/data/maps/daedalus/rooms/Rainbow Green.txtpb index 84de8a5..85bb8be 100644 --- a/data/maps/daedalus/rooms/Rainbow Green.txtpb +++ b/data/maps/daedalus/rooms/Rainbow Green.txtpb
@@ -1,9 +1,10 @@
1name: "Rainbow Green" 1name: "Rainbow Green"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "THEME" 4 name: "THEME"
5 path: "Panels/Smiley Rooms/green2" 5 path: "Panels/Smiley Rooms/green2"
6 clue: "theme" 6 clue: "theme"
7 answer: "tea" 7 answer: "tea"
8 symbols: QUESTION 8 symbols: QUESTION
9 display_name: "THEME (Green)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Rainbow Orange.txtpb b/data/maps/daedalus/rooms/Rainbow Orange.txtpb index 290c061..785eda8 100644 --- a/data/maps/daedalus/rooms/Rainbow Orange.txtpb +++ b/data/maps/daedalus/rooms/Rainbow Orange.txtpb
@@ -1,9 +1,10 @@
1name: "Rainbow Orange" 1name: "Rainbow Orange"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "THEME" 4 name: "THEME"
5 path: "Panels/Smiley Rooms/orange2" 5 path: "Panels/Smiley Rooms/orange2"
6 clue: "theme" 6 clue: "theme"
7 answer: "fish" 7 answer: "fish"
8 symbols: QUESTION 8 symbols: QUESTION
9 display_name: "THEME (Orange)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Rainbow Purple.txtpb b/data/maps/daedalus/rooms/Rainbow Purple.txtpb index 698af59..1f585dd 100644 --- a/data/maps/daedalus/rooms/Rainbow Purple.txtpb +++ b/data/maps/daedalus/rooms/Rainbow Purple.txtpb
@@ -1,9 +1,10 @@
1name: "Rainbow Purple" 1name: "Rainbow Purple"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "THEME" 4 name: "THEME"
5 path: "Panels/Smiley Rooms/purple2" 5 path: "Panels/Smiley Rooms/purple2"
6 clue: "theme" 6 clue: "theme"
7 answer: "fruit" 7 answer: "fruit"
8 symbols: QUESTION 8 symbols: QUESTION
9 display_name: "THEME (Purple)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Rainbow Red.txtpb b/data/maps/daedalus/rooms/Rainbow Red.txtpb index 92dbda0..7ef4db3 100644 --- a/data/maps/daedalus/rooms/Rainbow Red.txtpb +++ b/data/maps/daedalus/rooms/Rainbow Red.txtpb
@@ -1,9 +1,10 @@
1name: "Rainbow Red" 1name: "Rainbow Red"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "THEME" 4 name: "THEME"
5 path: "Panels/Smiley Rooms/red2" 5 path: "Panels/Smiley Rooms/red2"
6 clue: "theme" 6 clue: "theme"
7 answer: "names" 7 answer: "names"
8 symbols: QUESTION 8 symbols: QUESTION
9 display_name: "THEME (Red)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Rainbow Start.txtpb b/data/maps/daedalus/rooms/Rainbow Start.txtpb index e0d5dc1..c46b762 100644 --- a/data/maps/daedalus/rooms/Rainbow Start.txtpb +++ b/data/maps/daedalus/rooms/Rainbow Start.txtpb
@@ -1,5 +1,5 @@
1name: "Rainbow Start" 1name: "Rainbow Start"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "PAINTING" 4 name: "PAINTING"
5 path: "Panels/Smiley Rooms/rainbow" 5 path: "Panels/Smiley Rooms/rainbow"
diff --git a/data/maps/daedalus/rooms/Rainbow Yellow.txtpb b/data/maps/daedalus/rooms/Rainbow Yellow.txtpb index bbbdce4..bd2cfc5 100644 --- a/data/maps/daedalus/rooms/Rainbow Yellow.txtpb +++ b/data/maps/daedalus/rooms/Rainbow Yellow.txtpb
@@ -1,9 +1,10 @@
1name: "Rainbow Yellow" 1name: "Rainbow Yellow"
2display_name: "Rainbow" 2panel_display_name: "Rainbow"
3panels { 3panels {
4 name: "THEME" 4 name: "THEME"
5 path: "Panels/Smiley Rooms/yellow2" 5 path: "Panels/Smiley Rooms/yellow2"
6 clue: "theme" 6 clue: "theme"
7 answer: "music" 7 answer: "music"
8 symbols: QUESTION 8 symbols: QUESTION
9 display_name: "THEME (Yellow)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Red Color Door.txtpb b/data/maps/daedalus/rooms/Red Color Door.txtpb index a2f40a5..344193e 100644 --- a/data/maps/daedalus/rooms/Red Color Door.txtpb +++ b/data/maps/daedalus/rooms/Red Color Door.txtpb
@@ -1,7 +1,7 @@
1name: "Red Color Door" 1name: "Red Color Door"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "Left" 4 name: "Near Obscured Puzzles"
5 path: "Panels/Halls/wb_1" 5 path: "Panels/Halls/wb_1"
6 clue: "" 6 clue: ""
7 answer: "sidewalk" 7 answer: "sidewalk"
@@ -67,4 +67,5 @@ panels {
67 clue: "" 67 clue: ""
68 answer: "bank" 68 answer: "bank"
69 symbols: LINGO 69 symbols: LINGO
70 display_name: "Colors (Black)"
70} 71}
diff --git a/data/maps/daedalus/rooms/Red Room.txtpb b/data/maps/daedalus/rooms/Red Room.txtpb index 99f0a1e..d73f591 100644 --- a/data/maps/daedalus/rooms/Red Room.txtpb +++ b/data/maps/daedalus/rooms/Red Room.txtpb
@@ -1,5 +1,5 @@
1name: "Red Room" 1name: "Red Room"
2display_name: "Red Room" 2panel_display_name: "Red Room"
3panels { 3panels {
4 name: "BLINDING" 4 name: "BLINDING"
5 path: "Panels/Red Room/red_1" 5 path: "Panels/Red Room/red_1"
diff --git a/data/maps/daedalus/rooms/Red Smiley.txtpb b/data/maps/daedalus/rooms/Red Smiley.txtpb index 6f7c41c..28f2a03 100644 --- a/data/maps/daedalus/rooms/Red Smiley.txtpb +++ b/data/maps/daedalus/rooms/Red Smiley.txtpb
@@ -1,5 +1,5 @@
1name: "Red Smiley" 1name: "Red Smiley"
2display_name: "Northwest Area" 2panel_display_name: "Northwest Area"
3panels { 3panels {
4 name: "SMILE" 4 name: "SMILE"
5 path: "Panels/Smiley Rooms/red" 5 path: "Panels/Smiley Rooms/red"
diff --git a/data/maps/daedalus/rooms/Roof.txtpb b/data/maps/daedalus/rooms/Roof.txtpb index c027a72..3aba765 100644 --- a/data/maps/daedalus/rooms/Roof.txtpb +++ b/data/maps/daedalus/rooms/Roof.txtpb
@@ -1,4 +1,5 @@
1name: "Roof" 1name: "Roof"
2panel_display_name: "Roof"
2panels { 3panels {
3 name: "?" 4 name: "?"
4 path: "Panels/Castle Entrance/moat" 5 path: "Panels/Castle Entrance/moat"
diff --git a/data/maps/daedalus/rooms/Salt Room.txtpb b/data/maps/daedalus/rooms/Salt Room.txtpb index 0c7fe73..39c9c9f 100644 --- a/data/maps/daedalus/rooms/Salt Room.txtpb +++ b/data/maps/daedalus/rooms/Salt Room.txtpb
@@ -1,9 +1,10 @@
1name: "Salt Room" 1name: "Salt Room"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "SEASONING" 4 name: "SEASONING"
5 path: "Panels/Color Reading/cr_3" 5 path: "Panels/Color Reading/cr_3"
6 clue: "seasoning" 6 clue: "seasoning"
7 answer: "salt" 7 answer: "salt"
8 symbols: EXAMPLE 8 symbols: EXAMPLE
9 display_name: "SEASONING (White)"
9} 10}
diff --git a/data/maps/daedalus/rooms/Seasoning Room.txtpb b/data/maps/daedalus/rooms/Seasoning Room.txtpb index d3123b9..6159134 100644 --- a/data/maps/daedalus/rooms/Seasoning Room.txtpb +++ b/data/maps/daedalus/rooms/Seasoning Room.txtpb
@@ -1,5 +1,5 @@
1name: "Seasoning Room" 1name: "Seasoning Room"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "PARITY" 4 name: "PARITY"
5 path: "Panels/Color Reading/cr_5" 5 path: "Panels/Color Reading/cr_5"
diff --git a/data/maps/daedalus/rooms/Snake Room.txtpb b/data/maps/daedalus/rooms/Snake Room.txtpb index f3cea2e..fb947ab 100644 --- a/data/maps/daedalus/rooms/Snake Room.txtpb +++ b/data/maps/daedalus/rooms/Snake Room.txtpb
@@ -1,5 +1,5 @@
1name: "Snake Room" 1name: "Snake Room"
2display_name: "West Area" 2panel_display_name: "West Area"
3panels { 3panels {
4 name: "HISS" 4 name: "HISS"
5 path: "Panels/Snake Room/snake_1" 5 path: "Panels/Snake Room/snake_1"
diff --git a/data/maps/daedalus/rooms/South Castle Area.txtpb b/data/maps/daedalus/rooms/South Castle Area.txtpb index 9f620b7..4bb73f3 100644 --- a/data/maps/daedalus/rooms/South Castle Area.txtpb +++ b/data/maps/daedalus/rooms/South Castle Area.txtpb
@@ -1,5 +1,5 @@
1name: "South Castle Area" 1name: "South Castle Area"
2display_name: "Outside Pumpkin" 2panel_display_name: "Outside Pumpkin"
3# There is a teal wall in the middle of this room. 3# There is a teal wall in the middle of this room.
4panels { 4panels {
5 name: "AN" 5 name: "AN"
@@ -107,5 +107,5 @@ paintings {
107 path: "Components/Paintings/Group2/triangle" 107 path: "Components/Paintings/Group2/triangle"
108 move: true 108 move: true
109 enter_only: true 109 enter_only: true
110 # TODO: required_door 110 required_door { name: "Tenacious Color Painting" }
111} 111}
diff --git a/data/maps/daedalus/rooms/Starting Room.txtpb b/data/maps/daedalus/rooms/Starting Room.txtpb index 615104b..62fc96a 100644 --- a/data/maps/daedalus/rooms/Starting Room.txtpb +++ b/data/maps/daedalus/rooms/Starting Room.txtpb
@@ -1,5 +1,5 @@
1name: "Starting Room" 1name: "Starting Room"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "ENTRANCE" 4 name: "ENTRANCE"
5 path: "Panels/Entry/entry_1" 5 path: "Panels/Entry/entry_1"
diff --git a/data/maps/daedalus/rooms/Sweet Foyer.txtpb b/data/maps/daedalus/rooms/Sweet Foyer.txtpb index d337e7e..03c8262 100644 --- a/data/maps/daedalus/rooms/Sweet Foyer.txtpb +++ b/data/maps/daedalus/rooms/Sweet Foyer.txtpb
@@ -1,5 +1,5 @@
1name: "Sweet Foyer" 1name: "Sweet Foyer"
2display_name: "South Area" 2panel_display_name: "South Area"
3panels { 3panels {
4 name: "QUALITY" 4 name: "QUALITY"
5 path: "Panels/Sweet Foyer/panel_1" 5 path: "Panels/Sweet Foyer/panel_1"
diff --git a/data/maps/daedalus/rooms/Tree Entrance.txtpb b/data/maps/daedalus/rooms/Tree Entrance.txtpb index df2db7e..2b98178 100644 --- a/data/maps/daedalus/rooms/Tree Entrance.txtpb +++ b/data/maps/daedalus/rooms/Tree Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Tree Entrance" 1name: "Tree Entrance"
2display_name: "Outside Pumpkin" 2panel_display_name: "Outside Pumpkin"
3panels { 3panels {
4 name: "RAT" 4 name: "RAT"
5 path: "Panels/Hexes/lime_1" 5 path: "Panels/Hexes/lime_1"
diff --git a/data/maps/daedalus/rooms/U2 Prize.txtpb b/data/maps/daedalus/rooms/U2 Prize.txtpb index 947af67..571b0c8 100644 --- a/data/maps/daedalus/rooms/U2 Prize.txtpb +++ b/data/maps/daedalus/rooms/U2 Prize.txtpb
@@ -1,5 +1,5 @@
1name: "U2 Prize" 1name: "U2 Prize"
2display_name: "U2 Room" 2panel_display_name: "U2 Room"
3letters { 3letters {
4 key: "u" 4 key: "u"
5 level2: true 5 level2: true
diff --git a/data/maps/daedalus/rooms/U2 Room.txtpb b/data/maps/daedalus/rooms/U2 Room.txtpb index c9907eb..1e5879a 100644 --- a/data/maps/daedalus/rooms/U2 Room.txtpb +++ b/data/maps/daedalus/rooms/U2 Room.txtpb
@@ -1,5 +1,5 @@
1name: "U2 Room" 1name: "U2 Room"
2display_name: "U2 Room" 2panel_display_name: "U2 Room"
3panels { 3panels {
4 name: "DREAMSCAPE" 4 name: "DREAMSCAPE"
5 path: "Panels/The Big U/o_1" 5 path: "Panels/The Big U/o_1"
diff --git a/data/maps/daedalus/rooms/Unkempt Entrance.txtpb b/data/maps/daedalus/rooms/Unkempt Entrance.txtpb index 192ba9c..c0cb0df 100644 --- a/data/maps/daedalus/rooms/Unkempt Entrance.txtpb +++ b/data/maps/daedalus/rooms/Unkempt Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Unkempt Entrance" 1name: "Unkempt Entrance"
2display_name: "O2 Room" 2panel_display_name: "O2 Room"
3ports { 3ports {
4 name: "UNKEMPT" 4 name: "UNKEMPT"
5 path: "Components/Warps/Worldports/worldport6" 5 path: "Components/Warps/Worldports/worldport6"
diff --git a/data/maps/daedalus/rooms/Welcome Back Area.txtpb b/data/maps/daedalus/rooms/Welcome Back Area.txtpb index 3f320a3..701baca 100644 --- a/data/maps/daedalus/rooms/Welcome Back Area.txtpb +++ b/data/maps/daedalus/rooms/Welcome Back Area.txtpb
@@ -1,5 +1,5 @@
1name: "Welcome Back Area" 1name: "Welcome Back Area"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "FAREWELL LITTLE LAMB" 4 name: "FAREWELL LITTLE LAMB"
5 path: "Panels/Entry/wb_2" 5 path: "Panels/Entry/wb_2"
diff --git a/data/maps/daedalus/rooms/Welcome Back Exit.txtpb b/data/maps/daedalus/rooms/Welcome Back Exit.txtpb index a4a23e2..ac221c7 100644 --- a/data/maps/daedalus/rooms/Welcome Back Exit.txtpb +++ b/data/maps/daedalus/rooms/Welcome Back Exit.txtpb
@@ -1,5 +1,5 @@
1name: "Welcome Back Exit" 1name: "Welcome Back Exit"
2display_name: "Central" 2panel_display_name: "Central"
3panels { 3panels {
4 name: "WELCOME" 4 name: "WELCOME"
5 path: "Panels/Entry/wb_1" 5 path: "Panels/Entry/wb_1"
@@ -7,4 +7,5 @@ panels {
7 answer: "welcome" 7 answer: "welcome"
8 symbols: QUESTION 8 symbols: QUESTION
9 proxies { answer: "back" path: "Panels/Entry/wb_proxy" } 9 proxies { answer: "back" path: "Panels/Entry/wb_proxy" }
10 display_name: "WELCOME (White)"
10} 11}
diff --git a/data/maps/daedalus/rooms/West Castle Area.txtpb b/data/maps/daedalus/rooms/West Castle Area.txtpb index 88722f5..010e5d6 100644 --- a/data/maps/daedalus/rooms/West Castle Area.txtpb +++ b/data/maps/daedalus/rooms/West Castle Area.txtpb
@@ -1,5 +1,5 @@
1name: "West Castle Area" 1name: "West Castle Area"
2display_name: "West Area" 2panel_display_name: "West Area"
3panels { 3panels {
4 name: "SONG (1)" 4 name: "SONG (1)"
5 path: "Panels/Castle Entrance/castle_west_helper" 5 path: "Panels/Castle Entrance/castle_west_helper"
diff --git a/data/maps/daedalus/rooms/West Spire.txtpb b/data/maps/daedalus/rooms/West Spire.txtpb index fdf8f9a..7cc579f 100644 --- a/data/maps/daedalus/rooms/West Spire.txtpb +++ b/data/maps/daedalus/rooms/West Spire.txtpb
@@ -1,5 +1,5 @@
1name: "West Spire" 1name: "West Spire"
2display_name: "West Area" 2panel_display_name: "West Area"
3panels { 3panels {
4 name: "MISSING" 4 name: "MISSING"
5 path: "Panels/Entry/wb_5" 5 path: "Panels/Entry/wb_5"
diff --git a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb index 2af7584..a172313 100644 --- a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb +++ b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb
@@ -1,5 +1,5 @@
1name: "White Hallway From Entry" 1name: "White Hallway From Entry"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3# Not exactly sure what to do with this yet. In unshuffled connections, the door 3# Not exactly sure what to do with this yet. In unshuffled connections, the door
4# here should be paired with the door on the other end (which is vanilla) even 4# here should be paired with the door on the other end (which is vanilla) even
5# if control center color doors are shuffled. But when connections are shuffled 5# if control center color doors are shuffled. But when connections are shuffled
diff --git a/data/maps/daedalus/rooms/Wisdom Panel.txtpb b/data/maps/daedalus/rooms/Wisdom Panel.txtpb index 5cbf051..d789f2b 100644 --- a/data/maps/daedalus/rooms/Wisdom Panel.txtpb +++ b/data/maps/daedalus/rooms/Wisdom Panel.txtpb
@@ -1,5 +1,5 @@
1name: "Wisdom Panel" 1name: "Wisdom Panel"
2display_name: "Castle" 2panel_display_name: "Castle"
3panels { 3panels {
4 name: "INTELLIGENCE" 4 name: "INTELLIGENCE"
5 path: "Components/Warps/numbers" 5 path: "Components/Warps/numbers"
diff --git a/data/maps/daedalus/rooms/Wonderland.txtpb b/data/maps/daedalus/rooms/Wonderland.txtpb index 99c124e..ae9b3f1 100644 --- a/data/maps/daedalus/rooms/Wonderland.txtpb +++ b/data/maps/daedalus/rooms/Wonderland.txtpb
@@ -1,6 +1,5 @@
1name: "Wonderland" 1name: "Wonderland"
2display_name: "Northwest Area" 2panel_display_name: "Northwest Area"
3# TODO: There's a warp from The Entry into here.
4panels { 3panels {
5 name: "APRIL" 4 name: "APRIL"
6 path: "Panels/Wonderland/wonderland_1" 5 path: "Panels/Wonderland/wonderland_1"
diff --git a/data/maps/daedalus/rooms/Yellow Color Backside.txtpb b/data/maps/daedalus/rooms/Yellow Color Backside.txtpb index 931e501..1c29b43 100644 --- a/data/maps/daedalus/rooms/Yellow Color Backside.txtpb +++ b/data/maps/daedalus/rooms/Yellow Color Backside.txtpb
@@ -1,5 +1,5 @@
1name: "Yellow Color Backside" 1name: "Yellow Color Backside"
2display_name: "Northeast Area" 2panel_display_name: "Northeast Area"
3panels { 3panels {
4 name: "WINDS" 4 name: "WINDS"
5 path: "Panels/Halls/halls_24" 5 path: "Panels/Halls/halls_24"
diff --git a/data/maps/daedalus/rooms/Yellow Color Door.txtpb b/data/maps/daedalus/rooms/Yellow Color Door.txtpb index a098c91..e44658c 100644 --- a/data/maps/daedalus/rooms/Yellow Color Door.txtpb +++ b/data/maps/daedalus/rooms/Yellow Color Door.txtpb
@@ -1,5 +1,5 @@
1name: "Yellow Color Door" 1name: "Yellow Color Door"
2display_name: "Northeast Area" 2panel_display_name: "Northeast Area"
3panels { 3panels {
4 name: "SUN" 4 name: "SUN"
5 path: "Panels/Yellow Room/panel_entry" 5 path: "Panels/Yellow Room/panel_entry"
@@ -26,7 +26,7 @@ paintings {
26 path: "Components/Paintings/Temple of the Eyes/eyeRedStart" 26 path: "Components/Paintings/Temple of the Eyes/eyeRedStart"
27 move: true 27 move: true
28 enter_only: true 28 enter_only: true
29 # TODO: requires double letters 29 required_door { name: "Eye Painting" }
30} 30}
31ports { 31ports {
32 name: "FOURROOMS" 32 name: "FOURROOMS"
diff --git a/data/maps/daedalus/rooms/Yellow Room.txtpb b/data/maps/daedalus/rooms/Yellow Room.txtpb index 1e84965..b4d8ff0 100644 --- a/data/maps/daedalus/rooms/Yellow Room.txtpb +++ b/data/maps/daedalus/rooms/Yellow Room.txtpb
@@ -1,5 +1,5 @@
1name: "Yellow Room" 1name: "Yellow Room"
2display_name: "Northeast Area" 2panel_display_name: "Yellow Room"
3panels { 3panels {
4 name: "FREE" 4 name: "FREE"
5 path: "Panels/Yellow Room/panel_1" 5 path: "Panels/Yellow Room/panel_1"
diff --git a/data/maps/daedalus/rooms/Yellow Smiley Annex.txtpb b/data/maps/daedalus/rooms/Yellow Smiley Annex.txtpb index fa059c4..cb6c402 100644 --- a/data/maps/daedalus/rooms/Yellow Smiley Annex.txtpb +++ b/data/maps/daedalus/rooms/Yellow Smiley Annex.txtpb
@@ -1,5 +1,5 @@
1name: "Yellow Smiley Annex" 1name: "Yellow Smiley Annex"
2display_name: "Hedges" 2panel_display_name: "Hedges"
3panels { 3panels {
4 name: "COW" 4 name: "COW"
5 path: "Panels/Miscellaneous/plum1" 5 path: "Panels/Miscellaneous/plum1"
diff --git a/data/maps/daedalus/rooms/Z2 Prize.txtpb b/data/maps/daedalus/rooms/Z2 Prize.txtpb index a7dd8fb..7b1ceae 100644 --- a/data/maps/daedalus/rooms/Z2 Prize.txtpb +++ b/data/maps/daedalus/rooms/Z2 Prize.txtpb
@@ -1,5 +1,5 @@
1name: "Z2 Prize" 1name: "Z2 Prize"
2display_name: "Northwest Area" 2panel_display_name: "Z2 Room"
3letters { 3letters {
4 key: "z" 4 key: "z"
5 level2: true 5 level2: true
diff --git a/data/maps/daedalus/rooms/Z2 Room.txtpb b/data/maps/daedalus/rooms/Z2 Room.txtpb index 1e84dbc..513150a 100644 --- a/data/maps/daedalus/rooms/Z2 Room.txtpb +++ b/data/maps/daedalus/rooms/Z2 Room.txtpb
@@ -1,5 +1,5 @@
1name: "Z2 Room" 1name: "Z2 Room"
2display_name: "Northwest Area" 2panel_display_name: "Z2 Room"
3panels { 3panels {
4 name: "EXHIBIT" 4 name: "EXHIBIT"
5 path: "Panels/V Maze/entry" 5 path: "Panels/V Maze/entry"
diff --git a/data/maps/daedalus/rooms/Zoo Center.txtpb b/data/maps/daedalus/rooms/Zoo Center.txtpb index fcf72a1..5a788db 100644 --- a/data/maps/daedalus/rooms/Zoo Center.txtpb +++ b/data/maps/daedalus/rooms/Zoo Center.txtpb
@@ -1,5 +1,5 @@
1name: "Zoo Center" 1name: "Zoo Center"
2display_name: "Zoo" 2panel_display_name: "Zoo"
3letters { 3letters {
4 key: "v" 4 key: "v"
5 level2: true 5 level2: true
diff --git a/data/maps/daedalus/rooms/Zoo E.txtpb b/data/maps/daedalus/rooms/Zoo E.txtpb index 59479dc..3195623 100644 --- a/data/maps/daedalus/rooms/Zoo E.txtpb +++ b/data/maps/daedalus/rooms/Zoo E.txtpb
@@ -1,5 +1,5 @@
1name: "Zoo E" 1name: "Zoo E"
2display_name: "Zoo" 2panel_display_name: "Zoo"
3panels { 3panels {
4 name: "WING" 4 name: "WING"
5 path: "Panels/V Maze/four_1" 5 path: "Panels/V Maze/four_1"
diff --git a/data/maps/daedalus/rooms/Zoo N.txtpb b/data/maps/daedalus/rooms/Zoo N.txtpb index e2c1f5d..d621ed4 100644 --- a/data/maps/daedalus/rooms/Zoo N.txtpb +++ b/data/maps/daedalus/rooms/Zoo N.txtpb
@@ -1,5 +1,5 @@
1name: "Zoo N" 1name: "Zoo N"
2display_name: "Zoo" 2panel_display_name: "Zoo"
3panels { 3panels {
4 name: "BILL" 4 name: "BILL"
5 path: "Panels/V Maze/four_13" 5 path: "Panels/V Maze/four_13"
@@ -13,6 +13,7 @@ panels {
13 clue: "fin" 13 clue: "fin"
14 answer: "whale" 14 answer: "whale"
15 symbols: BOXES 15 symbols: BOXES
16 display_name: "FIN (N)"
16} 17}
17panels { 18panels {
18 name: "BLOWHOLE" 19 name: "BLOWHOLE"
diff --git a/data/maps/daedalus/rooms/Zoo NE.txtpb b/data/maps/daedalus/rooms/Zoo NE.txtpb index 155172d..89bedae 100644 --- a/data/maps/daedalus/rooms/Zoo NE.txtpb +++ b/data/maps/daedalus/rooms/Zoo NE.txtpb
@@ -1,5 +1,5 @@
1name: "Zoo NE" 1name: "Zoo NE"
2display_name: "Zoo" 2panel_display_name: "Zoo"
3panels { 3panels {
4 name: "FANG" 4 name: "FANG"
5 path: "Panels/V Maze/four_5" 5 path: "Panels/V Maze/four_5"
diff --git a/data/maps/daedalus/rooms/Zoo S.txtpb b/data/maps/daedalus/rooms/Zoo S.txtpb index f4ddaea..3f3a8de 100644 --- a/data/maps/daedalus/rooms/Zoo S.txtpb +++ b/data/maps/daedalus/rooms/Zoo S.txtpb
@@ -1,5 +1,5 @@
1name: "Zoo S" 1name: "Zoo S"
2display_name: "Zoo" 2panel_display_name: "Zoo"
3panels { 3panels {
4 name: "SHELL" 4 name: "SHELL"
5 path: "Panels/V Maze/four_9" 5 path: "Panels/V Maze/four_9"
@@ -13,6 +13,7 @@ panels {
13 clue: "fin" 13 clue: "fin"
14 answer: "fish" 14 answer: "fish"
15 symbols: BOXES 15 symbols: BOXES
16 display_name: "FIN (S)"
16} 17}
17panels { 18panels {
18 name: "PINCER" 19 name: "PINCER"
diff --git a/data/maps/daedalus/rooms/Zoo SE.txtpb b/data/maps/daedalus/rooms/Zoo SE.txtpb index 906d009..199f234 100644 --- a/data/maps/daedalus/rooms/Zoo SE.txtpb +++ b/data/maps/daedalus/rooms/Zoo SE.txtpb
@@ -1,2 +1,2 @@
1name: "Zoo SE" 1name: "Zoo SE"
2display_name: "Zoo" 2panel_display_name: "Zoo"
diff --git a/data/maps/four_rooms/doors.txtpb b/data/maps/four_rooms/doors.txtpb index f0bf060..e58adb2 100644 --- a/data/maps/four_rooms/doors.txtpb +++ b/data/maps/four_rooms/doors.txtpb
@@ -11,6 +11,7 @@ doors {
11 panels { room: "Intensify Room" name: "INJURY" } 11 panels { room: "Intensify Room" name: "INJURY" }
12 panels { room: "Intensify Room" name: "SWAY" } 12 panels { room: "Intensify Room" name: "SWAY" }
13 location_room: "Intensify Room" 13 location_room: "Intensify Room"
14 location_name: "Intensify Room"
14} 15}
15doors { 16doors {
16 name: "Examples Door" 17 name: "Examples Door"
@@ -25,6 +26,7 @@ doors {
25 panels { room: "Examples Room" name: "URN" } 26 panels { room: "Examples Room" name: "URN" }
26 panels { room: "Examples Room" name: "ART" } 27 panels { room: "Examples Room" name: "ART" }
27 location_room: "Examples Room" 28 location_room: "Examples Room"
29 location_name: "Examples Room"
28} 30}
29doors { 31doors {
30 name: "Synonyms Door" 32 name: "Synonyms Door"
@@ -39,6 +41,7 @@ doors {
39 panels { room: "Synonyms Room" name: "SERIOUS" } 41 panels { room: "Synonyms Room" name: "SERIOUS" }
40 panels { room: "Synonyms Room" name: "FURY" } 42 panels { room: "Synonyms Room" name: "FURY" }
41 location_room: "Synonyms Room" 43 location_room: "Synonyms Room"
44 location_name: "Synonyms Room"
42} 45}
43doors { 46doors {
44 name: "Time Door" 47 name: "Time Door"
@@ -53,6 +56,7 @@ doors {
53 panels { room: "Time Room" name: "HOLE" } 56 panels { room: "Time Room" name: "HOLE" }
54 panels { room: "Time Room" name: "RHYTHM" } 57 panels { room: "Time Room" name: "RHYTHM" }
55 location_room: "Time Room" 58 location_room: "Time Room"
59 location_name: "Time Room"
56} 60}
57doors { 61doors {
58 name: "A2 Door" 62 name: "A2 Door"
diff --git a/data/maps/four_rooms/rooms/A2 Room.txtpb b/data/maps/four_rooms/rooms/A2 Room.txtpb index 236ce01..ea2ae64 100644 --- a/data/maps/four_rooms/rooms/A2 Room.txtpb +++ b/data/maps/four_rooms/rooms/A2 Room.txtpb
@@ -1,5 +1,4 @@
1name: "A2 Room" 1name: "A2 Room"
2display_name: "Hallway"
3letters { 2letters {
4 key: "a" 3 key: "a"
5 level2: true 4 level2: true
diff --git a/data/maps/four_rooms/rooms/Examples Room.txtpb b/data/maps/four_rooms/rooms/Examples Room.txtpb index 3d82e22..dc82971 100644 --- a/data/maps/four_rooms/rooms/Examples Room.txtpb +++ b/data/maps/four_rooms/rooms/Examples Room.txtpb
@@ -1,5 +1,4 @@
1name: "Examples Room" 1name: "Examples Room"
2display_name: "Examples Room"
3panels { 2panels {
4 name: "SIZE (1)" 3 name: "SIZE (1)"
5 path: "Panels/Room 2 Examples/entry_1" 4 path: "Panels/Room 2 Examples/entry_1"
diff --git a/data/maps/four_rooms/rooms/Hallway.txtpb b/data/maps/four_rooms/rooms/Hallway.txtpb index f80cf73..124a5b3 100644 --- a/data/maps/four_rooms/rooms/Hallway.txtpb +++ b/data/maps/four_rooms/rooms/Hallway.txtpb
@@ -1,5 +1,4 @@
1name: "Hallway" 1name: "Hallway"
2display_name: "Hallway"
3panels { 2panels {
4 name: "SUSPICION" 3 name: "SUSPICION"
5 path: "Panels/Reward Room/reward_1" 4 path: "Panels/Reward Room/reward_1"
diff --git a/data/maps/four_rooms/rooms/Intensify Room.txtpb b/data/maps/four_rooms/rooms/Intensify Room.txtpb index fb95a1e..2cbb214 100644 --- a/data/maps/four_rooms/rooms/Intensify Room.txtpb +++ b/data/maps/four_rooms/rooms/Intensify Room.txtpb
@@ -1,5 +1,4 @@
1name: "Intensify Room" 1name: "Intensify Room"
2display_name: "Intensify Room"
3panels { 2panels {
4 name: "SMALL" 3 name: "SMALL"
5 path: "Panels/Room 1 Intensify/entry_1" 4 path: "Panels/Room 1 Intensify/entry_1"
diff --git a/data/maps/four_rooms/rooms/Keyholder Room.txtpb b/data/maps/four_rooms/rooms/Keyholder Room.txtpb index 9605fad..13c3dce 100644 --- a/data/maps/four_rooms/rooms/Keyholder Room.txtpb +++ b/data/maps/four_rooms/rooms/Keyholder Room.txtpb
@@ -1,6 +1,6 @@
1name: "Keyholder Room" 1name: "Keyholder Room"
2display_name: "Hallway"
3keyholders { 2keyholders {
4 name: "A" 3 name: "A"
5 path: "Components/KeyHolders/keyHolderA" 4 path: "Components/KeyHolders/keyHolderA"
5 key: "a"
6} 6}
diff --git a/data/maps/four_rooms/rooms/Synonyms Room.txtpb b/data/maps/four_rooms/rooms/Synonyms Room.txtpb index 054e4ef..4dd5b5d 100644 --- a/data/maps/four_rooms/rooms/Synonyms Room.txtpb +++ b/data/maps/four_rooms/rooms/Synonyms Room.txtpb
@@ -1,5 +1,4 @@
1name: "Synonyms Room" 1name: "Synonyms Room"
2display_name: "Synonyms Room"
3panels { 2panels {
4 name: "MINUTE" 3 name: "MINUTE"
5 path: "Panels/Room 3 Synonyms/entry_1" 4 path: "Panels/Room 3 Synonyms/entry_1"
diff --git a/data/maps/four_rooms/rooms/Time Room.txtpb b/data/maps/four_rooms/rooms/Time Room.txtpb index 38f529d..d684685 100644 --- a/data/maps/four_rooms/rooms/Time Room.txtpb +++ b/data/maps/four_rooms/rooms/Time Room.txtpb
@@ -1,5 +1,4 @@
1name: "Time Room" 1name: "Time Room"
2display_name: "Time Room"
3panels { 2panels {
4 name: "BROODING" 3 name: "BROODING"
5 path: "Panels/Room 4 Time/entry_1" 4 path: "Panels/Room 4 Time/entry_1"
diff --git a/data/maps/the_ancient/doors.txtpb b/data/maps/the_ancient/doors.txtpb index 894fbf5..e550306 100644 --- a/data/maps/the_ancient/doors.txtpb +++ b/data/maps/the_ancient/doors.txtpb
@@ -1,18 +1,45 @@
1doors { 1doors {
2 name: "Front Door" 2 name: "Front Door"
3 type: STANDARD 3 type: STANDARD
4 receivers: "Components/Doors/Front N Tree"
4 panels { room: "Outside" name: "THIS" } 5 panels { room: "Outside" name: "THIS" }
5 location_room: "Outside" 6 location_room: "Outside"
6} 7}
7doors { 8doors {
8 name: "End Door" 9 name: "End Door"
9 type: STANDARD 10 type: EVENT
10 # TODO: all the keyholders! 11 keyholders { map: "four_rooms" room: "Keyholder Room" name: "A" key: "a" }
12 keyholders { map: "the_hive" room: "Main Area" name: "B" key: "b" }
13 keyholders { map: "daedalus" room: "C Keyholder" name: "C" key: "c" }
14 keyholders { map: "daedalus" room: "D Keyholder" name: "D" key: "d" }
15 keyholders { map: "control_center" room: "Main Area" name: "2" key: "e" }
16 keyholders { map: "daedalus" room: "F Keyholder" name: "F" key: "f" }
17 keyholders { map: "daedalus" room: "Number Paintings Area" name: "G" key: "g" }
18 keyholders { map: "daedalus" room: "Outside House" name: "H" key: "h" }
19 keyholders { map: "the_unkempt" room: "Main Area" name: "I" key: "i" }
20 keyholders { map: "the_jubilant" room: "Side Area" name: "J" key: "j" }
21 keyholders { map: "the_tenacious" room: "Main Area" name: "K" key: "k" }
22 keyholders { map: "the_partial" room: "Obverse Side" name: "L" key: "l" }
23 keyholders { map: "the_extravagant" room: "X Plus" name: "M" key: "m" }
24 keyholders { map: "the_shop" room: "Main Area" name: "N" key: "n" }
25 keyholders { map: "control_center" room: "Main Area" name: "4" key: "o" }
26 keyholders { map: "the_gallery" room: "Main Area" name: "P" key: "p" }
27 keyholders { map: "the_quiet" room: "Keyholder Room" name: "Q" key: "q" }
28 keyholders { map: "control_center" room: "Main Area" name: "3" key: "r" }
29 keyholders { map: "the_nuanced" room: "Main Room" name: "S" key: "s" }
30 keyholders { map: "the_congruent" room: "T Keyholder" name: "T" key: "t" }
31 keyholders { map: "the_parthenon" room: "U Keyholder" name: "U" key: "u" }
32 keyholders { map: "the_unkempt" room: "V Keyholder" name: "V" key: "v" }
33 keyholders { map: "the_unkempt" room: "W Keyholder" name: "W" key: "w" }
34 keyholders { map: "the_great" room: "North Landscape" name: "X" key: "x" }
35 keyholders { map: "the_talented" room: "Main Area" name: "Y" key: "y" }
36 keyholders { map: "control_center" room: "Main Area" name: "1" key: "z" }
11 location_room: "Inside" 37 location_room: "Inside"
12} 38}
13doors { 39doors {
14 name: "Lavender Cubes" 40 name: "Lavender Cubes"
15 type: STANDARD 41 type: LOCATION_ONLY
16 panels { room: "Inside" name: "COLOR" } 42 panels { room: "Inside" name: "COLOR" }
17 location_room: "Inside" 43 location_room: "Inside"
44 location_name: "COLOR"
18} 45}
diff --git a/data/maps/the_ancient/rooms/Ending.txtpb b/data/maps/the_ancient/rooms/Ending.txtpb index eea1228..df3fe01 100644 --- a/data/maps/the_ancient/rooms/Ending.txtpb +++ b/data/maps/the_ancient/rooms/Ending.txtpb
@@ -1,5 +1,4 @@
1name: "Ending" 1name: "Ending"
2display_name: "Ending"
3endings { 2endings {
4 name: "GREEN" 3 name: "GREEN"
5 path: "Components/Ending/green_ending" 4 path: "Components/Ending/green_ending"
diff --git a/data/maps/the_ancient/rooms/Inside.txtpb b/data/maps/the_ancient/rooms/Inside.txtpb index d088682..3723b2d 100644 --- a/data/maps/the_ancient/rooms/Inside.txtpb +++ b/data/maps/the_ancient/rooms/Inside.txtpb
@@ -1,10 +1,8 @@
1name: "Inside" 1name: "Inside"
2display_name: "Inside"
3panels { 2panels {
4 name: "COLOR" 3 name: "COLOR"
5 path: "Panels/panel_2" 4 path: "Panels/panel_2"
6 clue: "color" 5 clue: "color"
7 answer: "lavender" 6 answer: "lavender"
8 symbols: EXAMPLE 7 symbols: EXAMPLE
9 # TODO: how does this connect to the "lavender_cubes" switch?
10} 8}
diff --git a/data/maps/the_ancient/rooms/Outside.txtpb b/data/maps/the_ancient/rooms/Outside.txtpb index 6f49bba..1458357 100644 --- a/data/maps/the_ancient/rooms/Outside.txtpb +++ b/data/maps/the_ancient/rooms/Outside.txtpb
@@ -1,8 +1,8 @@
1name: "Outside" 1name: "Outside"
2display_name: "Outside"
3panels { 2panels {
4 name: "THIS" 3 name: "THIS"
5 path: "Panels/panel_1" 4 path: "Panels/panel_1"
6 clue: "this" 5 clue: "this"
7 answer: "sphinx" 6 answer: "sphinx"
7 symbols: QUESTION
8} 8}
diff --git a/data/maps/the_bearer/connections.txtpb b/data/maps/the_bearer/connections.txtpb index 23410f0..ba14d83 100644 --- a/data/maps/the_bearer/connections.txtpb +++ b/data/maps/the_bearer/connections.txtpb
@@ -263,3 +263,8 @@ connections {
263 to_room: "Butterfly Room" 263 to_room: "Butterfly Room"
264 door { name: "Butterfly Entrance" } 264 door { name: "Butterfly Entrance" }
265} 265}
266connections {
267 from_room: "Back Area"
268 to_room: "Tree Entrance"
269 door { name: "Control Center Brown Door" }
270}
diff --git a/data/maps/the_bearer/doors.txtpb b/data/maps/the_bearer/doors.txtpb index 1faddef..f1f5a57 100644 --- a/data/maps/the_bearer/doors.txtpb +++ b/data/maps/the_bearer/doors.txtpb
@@ -211,7 +211,7 @@ doors {
211} 211}
212doors { 212doors {
213 name: "Q2 Door" 213 name: "Q2 Door"
214 type: STANDARD 214 type: EVENT
215 receivers: "Components/Doors/entry_3" 215 receivers: "Components/Doors/entry_3"
216 panels { room: "Entry" name: "SQUISH" } 216 panels { room: "Entry" name: "SQUISH" }
217 panels { room: "Entry" name: "MANE" } 217 panels { room: "Entry" name: "MANE" }
@@ -237,7 +237,6 @@ doors {
237 panels { room: "Red Vegetable" name: "CARD" } 237 panels { room: "Red Vegetable" name: "CARD" }
238 panels { room: "Yellow Planet" name: "ZEUS" } 238 panels { room: "Yellow Planet" name: "ZEUS" }
239 panels { room: "Yellow Vegetable" name: "CAKE" } 239 panels { room: "Yellow Vegetable" name: "CAKE" }
240 location_room: "Entry"
241} 240}
242doors { 241doors {
243 name: "Control Center Brown Door" 242 name: "Control Center Brown Door"
@@ -249,5 +248,5 @@ doors {
249 name: "Butterfly Entrance" 248 name: "Butterfly Entrance"
250 type: ITEM_ONLY 249 type: ITEM_ONLY
251 receivers: "Components/Doors/brown_2" 250 receivers: "Components/Doors/brown_2"
252 switches: "double_letters" 251 double_letters: true
253} 252}
diff --git a/data/maps/the_bearer/rooms/Back Area.txtpb b/data/maps/the_bearer/rooms/Back Area.txtpb index bd90b50..b1860de 100644 --- a/data/maps/the_bearer/rooms/Back Area.txtpb +++ b/data/maps/the_bearer/rooms/Back Area.txtpb
@@ -1,5 +1,4 @@
1name: "Back Area" 1name: "Back Area"
2display_name: "Back Area"
3panels { 2panels {
4 name: "COLOR" 3 name: "COLOR"
5 path: "Panels/Entry/panel_3" 4 path: "Panels/Entry/panel_3"
@@ -8,12 +7,6 @@ panels {
8 symbols: EXAMPLE 7 symbols: EXAMPLE
9} 8}
10ports { 9ports {
11 name: "TREE"
12 path: "Components/Warps/worldport3"
13 orientation: "north"
14 required_door { name: "Control Center Brown Door" }
15}
16ports {
17 name: "DAEDALUS" 10 name: "DAEDALUS"
18 path: "Components/Warps/worldport2" 11 path: "Components/Warps/worldport2"
19 orientation: "north" 12 orientation: "north"
diff --git a/data/maps/the_bearer/rooms/Blue Animal (View).txtpb b/data/maps/the_bearer/rooms/Blue Animal (View).txtpb index a13ce1d..33c278c 100644 --- a/data/maps/the_bearer/rooms/Blue Animal (View).txtpb +++ b/data/maps/the_bearer/rooms/Blue Animal (View).txtpb
@@ -1,5 +1,4 @@
1name: "Blue Animal (View)" 1name: "Blue Animal (View)"
2display_name: "Main Area"
3panels { 2panels {
4 name: "HALF" 3 name: "HALF"
5 path: "Panels/Blue/panel_2" 4 path: "Panels/Blue/panel_2"
diff --git a/data/maps/the_bearer/rooms/Blue Animal.txtpb b/data/maps/the_bearer/rooms/Blue Animal.txtpb index 49ac048..e503c93 100644 --- a/data/maps/the_bearer/rooms/Blue Animal.txtpb +++ b/data/maps/the_bearer/rooms/Blue Animal.txtpb
@@ -1,2 +1 @@
1name: "Blue Animal" name: "Blue Animal"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Blue Planet (View).txtpb b/data/maps/the_bearer/rooms/Blue Planet (View).txtpb index 172565b..e745718 100644 --- a/data/maps/the_bearer/rooms/Blue Planet (View).txtpb +++ b/data/maps/the_bearer/rooms/Blue Planet (View).txtpb
@@ -1,5 +1,4 @@
1name: "Blue Planet (View)" 1name: "Blue Planet (View)"
2display_name: "Main Area"
3panels { 2panels {
4 name: "TUNE" 3 name: "TUNE"
5 path: "Panels/Blue/panel_4" 4 path: "Panels/Blue/panel_4"
diff --git a/data/maps/the_bearer/rooms/Blue Planet.txtpb b/data/maps/the_bearer/rooms/Blue Planet.txtpb index b291c35..b044590 100644 --- a/data/maps/the_bearer/rooms/Blue Planet.txtpb +++ b/data/maps/the_bearer/rooms/Blue Planet.txtpb
@@ -1,2 +1 @@
1name: "Blue Planet" name: "Blue Planet"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Blue Town (View).txtpb b/data/maps/the_bearer/rooms/Blue Town (View).txtpb index f66eae9..f57fc9b 100644 --- a/data/maps/the_bearer/rooms/Blue Town (View).txtpb +++ b/data/maps/the_bearer/rooms/Blue Town (View).txtpb
@@ -1,5 +1,4 @@
1name: "Blue Town (View)" 1name: "Blue Town (View)"
2display_name: "Main Area"
3panels { 2panels {
4 name: "LICE" 3 name: "LICE"
5 path: "Panels/Blue/panel_3" 4 path: "Panels/Blue/panel_3"
diff --git a/data/maps/the_bearer/rooms/Blue Town.txtpb b/data/maps/the_bearer/rooms/Blue Town.txtpb index b24af76..5ceed12 100644 --- a/data/maps/the_bearer/rooms/Blue Town.txtpb +++ b/data/maps/the_bearer/rooms/Blue Town.txtpb
@@ -1,2 +1 @@
1name: "Blue Town" name: "Blue Town"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Blue Vegetable (View).txtpb b/data/maps/the_bearer/rooms/Blue Vegetable (View).txtpb index f9443fd..cf1ffd3 100644 --- a/data/maps/the_bearer/rooms/Blue Vegetable (View).txtpb +++ b/data/maps/the_bearer/rooms/Blue Vegetable (View).txtpb
@@ -1,5 +1,4 @@
1name: "Blue Vegetable (View)" 1name: "Blue Vegetable (View)"
2display_name: "Main Area"
3panels { 2panels {
4 name: "THORN" 3 name: "THORN"
5 path: "Panels/Blue/panel_1" 4 path: "Panels/Blue/panel_1"
diff --git a/data/maps/the_bearer/rooms/Blue Vegetable.txtpb b/data/maps/the_bearer/rooms/Blue Vegetable.txtpb index 9034471..64ce77d 100644 --- a/data/maps/the_bearer/rooms/Blue Vegetable.txtpb +++ b/data/maps/the_bearer/rooms/Blue Vegetable.txtpb
@@ -1,2 +1 @@
1name: "Blue Vegetable" name: "Blue Vegetable"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Butterfly Room.txtpb b/data/maps/the_bearer/rooms/Butterfly Room.txtpb index bd20505..a702737 100644 --- a/data/maps/the_bearer/rooms/Butterfly Room.txtpb +++ b/data/maps/the_bearer/rooms/Butterfly Room.txtpb
@@ -1,5 +1,4 @@
1name: "Butterfly Room" 1name: "Butterfly Room"
2display_name: "Back Area"
3panels { 2panels {
4 name: "VIBRANT" 3 name: "VIBRANT"
5 path: "Panels/Entry/panel_4" 4 path: "Panels/Entry/panel_4"
diff --git a/data/maps/the_bearer/rooms/Entry.txtpb b/data/maps/the_bearer/rooms/Entry.txtpb index d7a8db6..4300c1f 100644 --- a/data/maps/the_bearer/rooms/Entry.txtpb +++ b/data/maps/the_bearer/rooms/Entry.txtpb
@@ -1,5 +1,4 @@
1name: "Entry" 1name: "Entry"
2display_name: "Main Area"
3panels { 2panels {
4 name: "VIEW" 3 name: "VIEW"
5 path: "Panels/Entry/panel_1" 4 path: "Panels/Entry/panel_1"
diff --git a/data/maps/the_bearer/rooms/Green Animal.txtpb b/data/maps/the_bearer/rooms/Green Animal.txtpb index 61522cc..147f825 100644 --- a/data/maps/the_bearer/rooms/Green Animal.txtpb +++ b/data/maps/the_bearer/rooms/Green Animal.txtpb
@@ -1,2 +1 @@
1name: "Green Animal" name: "Green Animal"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Green Planet (View).txtpb b/data/maps/the_bearer/rooms/Green Planet (View).txtpb index 79363bc..4d9f449 100644 --- a/data/maps/the_bearer/rooms/Green Planet (View).txtpb +++ b/data/maps/the_bearer/rooms/Green Planet (View).txtpb
@@ -1,5 +1,4 @@
1name: "Green Planet (View)" 1name: "Green Planet (View)"
2display_name: "Main Area"
3panels { 2panels {
4 name: "SOIL" 3 name: "SOIL"
5 path: "Panels/Green/panel_4" 4 path: "Panels/Green/panel_4"
diff --git a/data/maps/the_bearer/rooms/Green Planet.txtpb b/data/maps/the_bearer/rooms/Green Planet.txtpb index b97b731..efe000a 100644 --- a/data/maps/the_bearer/rooms/Green Planet.txtpb +++ b/data/maps/the_bearer/rooms/Green Planet.txtpb
@@ -1,2 +1 @@
1name: "Green Planet" name: "Green Planet"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Green Town.txtpb b/data/maps/the_bearer/rooms/Green Town.txtpb index 184ded3..fd80201 100644 --- a/data/maps/the_bearer/rooms/Green Town.txtpb +++ b/data/maps/the_bearer/rooms/Green Town.txtpb
@@ -1,2 +1 @@
1name: "Green Town" name: "Green Town"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Green Vegetable (View).txtpb b/data/maps/the_bearer/rooms/Green Vegetable (View).txtpb index 4bbab5d..98fbbe8 100644 --- a/data/maps/the_bearer/rooms/Green Vegetable (View).txtpb +++ b/data/maps/the_bearer/rooms/Green Vegetable (View).txtpb
@@ -1,5 +1,4 @@
1name: "Green Vegetable (View)" 1name: "Green Vegetable (View)"
2display_name: "Main Area"
3panels { 2panels {
4 name: "SPIN" 3 name: "SPIN"
5 path: "Panels/Green/panel_1" 4 path: "Panels/Green/panel_1"
diff --git a/data/maps/the_bearer/rooms/Green Vegetable.txtpb b/data/maps/the_bearer/rooms/Green Vegetable.txtpb index ccb817a..051a6d3 100644 --- a/data/maps/the_bearer/rooms/Green Vegetable.txtpb +++ b/data/maps/the_bearer/rooms/Green Vegetable.txtpb
@@ -1,2 +1 @@
1name: "Green Vegetable" name: "Green Vegetable"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Orange Planet.txtpb b/data/maps/the_bearer/rooms/Orange Planet.txtpb index 0fbd929..15fae66 100644 --- a/data/maps/the_bearer/rooms/Orange Planet.txtpb +++ b/data/maps/the_bearer/rooms/Orange Planet.txtpb
@@ -1,5 +1,4 @@
1name: "Orange Planet" 1name: "Orange Planet"
2display_name: "Main Area"
3panels { 2panels {
4 name: "MAR" 3 name: "MAR"
5 path: "Panels/Red/panel_4" 4 path: "Panels/Red/panel_4"
diff --git a/data/maps/the_bearer/rooms/Orange Vegetable.txtpb b/data/maps/the_bearer/rooms/Orange Vegetable.txtpb index d4f7b82..e4d59e6 100644 --- a/data/maps/the_bearer/rooms/Orange Vegetable.txtpb +++ b/data/maps/the_bearer/rooms/Orange Vegetable.txtpb
@@ -1,5 +1,4 @@
1name: "Orange Vegetable" 1name: "Orange Vegetable"
2display_name: "Main Area"
3panels { 2panels {
4 name: "POTATO" 3 name: "POTATO"
5 path: "Panels/Red/panel_1" 4 path: "Panels/Red/panel_1"
diff --git a/data/maps/the_bearer/rooms/Overlook.txtpb b/data/maps/the_bearer/rooms/Overlook.txtpb index 384802c..9eadf8f 100644 --- a/data/maps/the_bearer/rooms/Overlook.txtpb +++ b/data/maps/the_bearer/rooms/Overlook.txtpb
@@ -1,2 +1 @@
1name: "Overlook" name: "Overlook"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Purple Animal (View).txtpb b/data/maps/the_bearer/rooms/Purple Animal (View).txtpb index 7122059..04ae0f8 100644 --- a/data/maps/the_bearer/rooms/Purple Animal (View).txtpb +++ b/data/maps/the_bearer/rooms/Purple Animal (View).txtpb
@@ -1,5 +1,4 @@
1name: "Purple Animal (View)" 1name: "Purple Animal (View)"
2display_name: "Main Area"
3panels { 2panels {
4 name: "SUNBASS" 3 name: "SUNBASS"
5 path: "Panels/Purple/panel_2" 4 path: "Panels/Purple/panel_2"
diff --git a/data/maps/the_bearer/rooms/Purple Animal.txtpb b/data/maps/the_bearer/rooms/Purple Animal.txtpb index 9ddb70e..1c3a52c 100644 --- a/data/maps/the_bearer/rooms/Purple Animal.txtpb +++ b/data/maps/the_bearer/rooms/Purple Animal.txtpb
@@ -1,2 +1 @@
1name: "Purple Animal" name: "Purple Animal"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Purple Planet (View).txtpb b/data/maps/the_bearer/rooms/Purple Planet (View).txtpb index 4ab506d..bacfae6 100644 --- a/data/maps/the_bearer/rooms/Purple Planet (View).txtpb +++ b/data/maps/the_bearer/rooms/Purple Planet (View).txtpb
@@ -1,5 +1,4 @@
1name: "Purple Planet (View)" 1name: "Purple Planet (View)"
2display_name: "Main Area"
3panels { 2panels {
4 name: "DOG" 3 name: "DOG"
5 path: "Panels/Purple/panel_4" 4 path: "Panels/Purple/panel_4"
diff --git a/data/maps/the_bearer/rooms/Purple Planet.txtpb b/data/maps/the_bearer/rooms/Purple Planet.txtpb index 37f7ddc..03021d5 100644 --- a/data/maps/the_bearer/rooms/Purple Planet.txtpb +++ b/data/maps/the_bearer/rooms/Purple Planet.txtpb
@@ -1,2 +1 @@
1name: "Purple Planet" name: "Purple Planet"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Purple Town (View).txtpb b/data/maps/the_bearer/rooms/Purple Town (View).txtpb index 40927f4..855e3ea 100644 --- a/data/maps/the_bearer/rooms/Purple Town (View).txtpb +++ b/data/maps/the_bearer/rooms/Purple Town (View).txtpb
@@ -1,5 +1,4 @@
1name: "Purple Town (View)" 1name: "Purple Town (View)"
2display_name: "Main Area"
3panels { 2panels {
4 name: "GRACEFUL" 3 name: "GRACEFUL"
5 path: "Panels/Purple/panel_3" 4 path: "Panels/Purple/panel_3"
diff --git a/data/maps/the_bearer/rooms/Purple Town.txtpb b/data/maps/the_bearer/rooms/Purple Town.txtpb index 768f378..b077178 100644 --- a/data/maps/the_bearer/rooms/Purple Town.txtpb +++ b/data/maps/the_bearer/rooms/Purple Town.txtpb
@@ -1,2 +1 @@
1name: "Purple Town" name: "Purple Town"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Purple Vegetable (View).txtpb b/data/maps/the_bearer/rooms/Purple Vegetable (View).txtpb index 182a5bb..1a6ab04 100644 --- a/data/maps/the_bearer/rooms/Purple Vegetable (View).txtpb +++ b/data/maps/the_bearer/rooms/Purple Vegetable (View).txtpb
@@ -1,5 +1,4 @@
1name: "Purple Vegetable (View)" 1name: "Purple Vegetable (View)"
2display_name: "Main Area"
3panels { 2panels {
4 name: "AUBERGINE" 3 name: "AUBERGINE"
5 path: "Panels/Purple/panel_1" 4 path: "Panels/Purple/panel_1"
diff --git a/data/maps/the_bearer/rooms/Purple Vegetable.txtpb b/data/maps/the_bearer/rooms/Purple Vegetable.txtpb index ef5dd7e..380b909 100644 --- a/data/maps/the_bearer/rooms/Purple Vegetable.txtpb +++ b/data/maps/the_bearer/rooms/Purple Vegetable.txtpb
@@ -1,2 +1 @@
1name: "Purple Vegetable" name: "Purple Vegetable"
2display_name: "Main Area"
diff --git a/data/maps/the_bearer/rooms/Q2 Room.txtpb b/data/maps/the_bearer/rooms/Q2 Room.txtpb index ab5032a..5cdea80 100644 --- a/data/maps/the_bearer/rooms/Q2 Room.txtpb +++ b/data/maps/the_bearer/rooms/Q2 Room.txtpb
@@ -1,5 +1,4 @@
1name: "Q2 Room" 1name: "Q2 Room"
2display_name: "Back Area"
3letters { 2letters {
4 key: "q" 3 key: "q"
5 level2: true 4 level2: true
diff --git a/data/maps/the_bearer/rooms/Red Animal.txtpb b/data/maps/the_bearer/rooms/Red Animal.txtpb index 845fbed..d5ae244 100644 --- a/data/maps/the_bearer/rooms/Red Animal.txtpb +++ b/data/maps/the_bearer/rooms/Red Animal.txtpb
@@ -1,5 +1,4 @@
1name: "Red Animal" 1name: "Red Animal"
2display_name: "Main Area"
3panels { 2panels {
4 name: "FOOLSHARK" 3 name: "FOOLSHARK"
5 path: "Panels/Orange/panel_2" 4 path: "Panels/Orange/panel_2"
diff --git a/data/maps/the_bearer/rooms/Red Planet.txtpb b/data/maps/the_bearer/rooms/Red Planet.txtpb index 55a105d..dd3f2ec 100644 --- a/data/maps/the_bearer/rooms/Red Planet.txtpb +++ b/data/maps/the_bearer/rooms/Red Planet.txtpb
@@ -1,5 +1,4 @@
1name: "Red Planet" 1name: "Red Planet"
2display_name: "Main Area"
3panels { 2panels {
4 name: "FUEL" 3 name: "FUEL"
5 path: "Panels/Red/panel_3" 4 path: "Panels/Red/panel_3"
diff --git a/data/maps/the_bearer/rooms/Red Town.txtpb b/data/maps/the_bearer/rooms/Red Town.txtpb index 8a29ced..ed608cc 100644 --- a/data/maps/the_bearer/rooms/Red Town.txtpb +++ b/data/maps/the_bearer/rooms/Red Town.txtpb
@@ -1,5 +1,4 @@
1name: "Red Town" 1name: "Red Town"
2display_name: "Main Area"
3panels { 2panels {
4 name: "DESTRUCTION" 3 name: "DESTRUCTION"
5 path: "Panels/Orange/panel_3" 4 path: "Panels/Orange/panel_3"
diff --git a/data/maps/the_bearer/rooms/Red Vegetable.txtpb b/data/maps/the_bearer/rooms/Red Vegetable.txtpb index 1494e26..fb694db 100644 --- a/data/maps/the_bearer/rooms/Red Vegetable.txtpb +++ b/data/maps/the_bearer/rooms/Red Vegetable.txtpb
@@ -1,5 +1,4 @@
1name: "Red Vegetable" 1name: "Red Vegetable"
2display_name: "Main Area"
3panels { 2panels {
4 name: "CARD" 3 name: "CARD"
5 path: "Panels/Red/panel_2" 4 path: "Panels/Red/panel_2"
diff --git a/data/maps/the_bearer/rooms/Tree Entrance.txtpb b/data/maps/the_bearer/rooms/Tree Entrance.txtpb new file mode 100644 index 0000000..97a07da --- /dev/null +++ b/data/maps/the_bearer/rooms/Tree Entrance.txtpb
@@ -0,0 +1,6 @@
1name: "Tree Entrance"
2ports {
3 name: "TREE"
4 path: "Components/Warps/worldport3"
5 orientation: "north"
6}
diff --git a/data/maps/the_bearer/rooms/Yellow Planet.txtpb b/data/maps/the_bearer/rooms/Yellow Planet.txtpb index 9c6d39d..7f8a86b 100644 --- a/data/maps/the_bearer/rooms/Yellow Planet.txtpb +++ b/data/maps/the_bearer/rooms/Yellow Planet.txtpb
@@ -1,5 +1,4 @@
1name: "Yellow Planet" 1name: "Yellow Planet"
2display_name: "Main Area"
3panels { 2panels {
4 name: "ZEUS" 3 name: "ZEUS"
5 path: "Panels/Orange/panel_4" 4 path: "Panels/Orange/panel_4"
diff --git a/data/maps/the_bearer/rooms/Yellow Vegetable.txtpb b/data/maps/the_bearer/rooms/Yellow Vegetable.txtpb index 26ef491..f37faa5 100644 --- a/data/maps/the_bearer/rooms/Yellow Vegetable.txtpb +++ b/data/maps/the_bearer/rooms/Yellow Vegetable.txtpb
@@ -1,5 +1,4 @@
1name: "Yellow Vegetable" 1name: "Yellow Vegetable"
2display_name: "Main Area"
3panels { 2panels {
4 name: "CAKE" 3 name: "CAKE"
5 path: "Panels/Orange/panel_1" 4 path: "Panels/Orange/panel_1"
diff --git a/data/maps/the_between/rooms/B2 Back Room.txtpb b/data/maps/the_between/rooms/B2 Back Room.txtpb index 132ba56..0972ed9 100644 --- a/data/maps/the_between/rooms/B2 Back Room.txtpb +++ b/data/maps/the_between/rooms/B2 Back Room.txtpb
@@ -1,5 +1,4 @@
1name: "B2 Back Room" 1name: "B2 Back Room"
2display_name: "B2 Room"
3letters { 2letters {
4 key: "b" 3 key: "b"
5 level2: true 4 level2: true
diff --git a/data/maps/the_between/rooms/B2 Front Room.txtpb b/data/maps/the_between/rooms/B2 Front Room.txtpb index 02c09fb..f23ed20 100644 --- a/data/maps/the_between/rooms/B2 Front Room.txtpb +++ b/data/maps/the_between/rooms/B2 Front Room.txtpb
@@ -1,5 +1,4 @@
1name: "B2 Front Room" 1name: "B2 Front Room"
2display_name: "B2 Room"
3paintings { 2paintings {
4 name: "EYES" 3 name: "EYES"
5 path: "Components/Paintings/eyes" 4 path: "Components/Paintings/eyes"
diff --git a/data/maps/the_between/rooms/Control Center Side.txtpb b/data/maps/the_between/rooms/Control Center Side.txtpb index 81bae60..a6a126a 100644 --- a/data/maps/the_between/rooms/Control Center Side.txtpb +++ b/data/maps/the_between/rooms/Control Center Side.txtpb
@@ -1,5 +1,4 @@
1name: "Control Center Side" 1name: "Control Center Side"
2display_name: "Control Center Side"
3panels { 2panels {
4 name: "RIGHT" 3 name: "RIGHT"
5 path: "Panels/Helpers/panel_1" 4 path: "Panels/Helpers/panel_1"
diff --git a/data/maps/the_between/rooms/Main Area.txtpb b/data/maps/the_between/rooms/Main Area.txtpb index a8e15a9..a0fc596 100644 --- a/data/maps/the_between/rooms/Main Area.txtpb +++ b/data/maps/the_between/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Main Area"
3panels { 2panels {
4 name: "NEW" 3 name: "NEW"
5 path: "Panels/Room 1/panel_1" 4 path: "Panels/Room 1/panel_1"
diff --git a/data/maps/the_between/rooms/Plaza Entrance.txtpb b/data/maps/the_between/rooms/Plaza Entrance.txtpb index b99081a..e4d7b19 100644 --- a/data/maps/the_between/rooms/Plaza Entrance.txtpb +++ b/data/maps/the_between/rooms/Plaza Entrance.txtpb
@@ -1,5 +1,4 @@
1name: "Plaza Entrance" 1name: "Plaza Entrance"
2display_name: "Main Area"
3ports { 2ports {
4 name: "PLAZA" 3 name: "PLAZA"
5 path: "Components/Warps/worldport4" 4 path: "Components/Warps/worldport4"
diff --git a/data/maps/the_butterfly/rooms/Main Area.txtpb b/data/maps/the_butterfly/rooms/Main Area.txtpb index 9a8b3d5..8b441e4 100644 --- a/data/maps/the_butterfly/rooms/Main Area.txtpb +++ b/data/maps/the_butterfly/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Main Area"
3panels { 2panels {
4 name: "SPECIES" 3 name: "SPECIES"
5 path: "Panels/Room_1/panel_1" 4 path: "Panels/Room_1/panel_1"
diff --git a/data/maps/the_butterfly/rooms/Mastery.txtpb b/data/maps/the_butterfly/rooms/Mastery.txtpb index f494fde..bbe8742 100644 --- a/data/maps/the_butterfly/rooms/Mastery.txtpb +++ b/data/maps/the_butterfly/rooms/Mastery.txtpb
@@ -1,5 +1,4 @@
1name: "Mastery" 1name: "Mastery"
2display_name: "Main Area"
3masteries { 2masteries {
4 name: "MASTERY" 3 name: "MASTERY"
5 path: "Components/Collectables/collectable" 4 path: "Components/Collectables/collectable"
diff --git a/data/maps/the_colorful/doors.txtpb b/data/maps/the_colorful/doors.txtpb index 32470b2..003c9a9 100644 --- a/data/maps/the_colorful/doors.txtpb +++ b/data/maps/the_colorful/doors.txtpb
@@ -46,13 +46,14 @@ doors {
46 type: STANDARD 46 type: STANDARD
47 receivers: "Components/Doors/entry_7" 47 receivers: "Components/Doors/entry_7"
48 panels { room: "Yellow Room" name: "CIRCLE" } 48 panels { room: "Yellow Room" name: "CIRCLE" }
49 panels { room: "Purple Room" name: "FISH" } 49 panels { room: "Purple Room" name: "FISH" answer: "fish" }
50 location_room: "Purple Room" 50 location_room: "Purple Room"
51} 51}
52doors { 52doors {
53 name: "Purple Side Entrance" 53 name: "Purple Side Entrance"
54 type: STANDARD 54 type: STANDARD
55 receivers: "Components/Doors/entry_7b3" 55 receivers: "Components/Doors/entry_7b3"
56 receivers: "Components/Doors/entry_7b4"
56 panels { room: "Cyan Hallway" name: "KOI" } 57 panels { room: "Cyan Hallway" name: "KOI" }
57 panels { room: "Cyan Hallway" name: "WISH" } 58 panels { room: "Cyan Hallway" name: "WISH" }
58 location_room: "Cyan Hallway" 59 location_room: "Cyan Hallway"
diff --git a/data/maps/the_colorful/rooms/Black Room.txtpb b/data/maps/the_colorful/rooms/Black Room.txtpb index 75aec81..21a0d41 100644 --- a/data/maps/the_colorful/rooms/Black Room.txtpb +++ b/data/maps/the_colorful/rooms/Black Room.txtpb
@@ -1,5 +1,4 @@
1name: "Black Room" 1name: "Black Room"
2display_name: "Black Room"
3panels { 2panels {
4 name: "STARK" 3 name: "STARK"
5 path: "Panels/Hallway/panel_2" 4 path: "Panels/Hallway/panel_2"
diff --git a/data/maps/the_colorful/rooms/Blue Room.txtpb b/data/maps/the_colorful/rooms/Blue Room.txtpb index c334f6e..ec9337d 100644 --- a/data/maps/the_colorful/rooms/Blue Room.txtpb +++ b/data/maps/the_colorful/rooms/Blue Room.txtpb
@@ -1,5 +1,4 @@
1name: "Blue Room" 1name: "Blue Room"
2display_name: "Blue Room"
3panels { 2panels {
4 name: "VINE" 3 name: "VINE"
5 path: "Panels/Hallway/panel_4" 4 path: "Panels/Hallway/panel_4"
diff --git a/data/maps/the_colorful/rooms/Brown Room.txtpb b/data/maps/the_colorful/rooms/Brown Room.txtpb index 8eec879..a5f590b 100644 --- a/data/maps/the_colorful/rooms/Brown Room.txtpb +++ b/data/maps/the_colorful/rooms/Brown Room.txtpb
@@ -1,5 +1,4 @@
1name: "Brown Room" 1name: "Brown Room"
2display_name: "Brown Room"
3panels { 2panels {
4 name: "FIRE" 3 name: "FIRE"
5 path: "Panels/Hallway/panel_9" 4 path: "Panels/Hallway/panel_9"
diff --git a/data/maps/the_colorful/rooms/Cyan Hallway.txtpb b/data/maps/the_colorful/rooms/Cyan Hallway.txtpb index d6a2425..97ddb0f 100644 --- a/data/maps/the_colorful/rooms/Cyan Hallway.txtpb +++ b/data/maps/the_colorful/rooms/Cyan Hallway.txtpb
@@ -1,5 +1,4 @@
1name: "Cyan Hallway" 1name: "Cyan Hallway"
2display_name: "Cyan Hallway"
3panels { 2panels {
4 name: "KOI" 3 name: "KOI"
5 path: "Panels/Extra/panel_12" 4 path: "Panels/Extra/panel_12"
diff --git a/data/maps/the_colorful/rooms/Cyan Room.txtpb b/data/maps/the_colorful/rooms/Cyan Room.txtpb index 09150ab..3568ec1 100644 --- a/data/maps/the_colorful/rooms/Cyan Room.txtpb +++ b/data/maps/the_colorful/rooms/Cyan Room.txtpb
@@ -1,5 +1,4 @@
1name: "Cyan Room" 1name: "Cyan Room"
2display_name: "Cyan Room"
3panels { 2panels {
4 name: "BROTHER" 3 name: "BROTHER"
5 path: "Panels/Cyan/panel_cyan_1" 4 path: "Panels/Cyan/panel_cyan_1"
diff --git a/data/maps/the_colorful/rooms/Ending.txtpb b/data/maps/the_colorful/rooms/Ending.txtpb index 060e72e..3aa2b3c 100644 --- a/data/maps/the_colorful/rooms/Ending.txtpb +++ b/data/maps/the_colorful/rooms/Ending.txtpb
@@ -1,5 +1,4 @@
1name: "Ending" 1name: "Ending"
2display_name: "Ending"
3endings { 2endings {
4 name: "GRAY" 3 name: "GRAY"
5 path: "Components/Endings/gray_ending" 4 path: "Components/Endings/gray_ending"
diff --git a/data/maps/the_colorful/rooms/Gray Room.txtpb b/data/maps/the_colorful/rooms/Gray Room.txtpb index 9d62ebf..6ae6c9c 100644 --- a/data/maps/the_colorful/rooms/Gray Room.txtpb +++ b/data/maps/the_colorful/rooms/Gray Room.txtpb
@@ -1,5 +1,4 @@
1name: "Gray Room" 1name: "Gray Room"
2display_name: "Gray Room"
3panels { 2panels {
4 name: "MEND" 3 name: "MEND"
5 path: "Panels/Hallway/panel_11" 4 path: "Panels/Hallway/panel_11"
diff --git a/data/maps/the_colorful/rooms/Green Room.txtpb b/data/maps/the_colorful/rooms/Green Room.txtpb index 3e9dfd5..e438176 100644 --- a/data/maps/the_colorful/rooms/Green Room.txtpb +++ b/data/maps/the_colorful/rooms/Green Room.txtpb
@@ -1,5 +1,4 @@
1name: "Green Room" 1name: "Green Room"
2display_name: "Green Room"
3panels { 2panels {
4 name: "MOTHER" 3 name: "MOTHER"
5 path: "Panels/Hallway/panel_5" 4 path: "Panels/Hallway/panel_5"
diff --git a/data/maps/the_colorful/rooms/Orange Room.txtpb b/data/maps/the_colorful/rooms/Orange Room.txtpb index b8aa5f8..6728080 100644 --- a/data/maps/the_colorful/rooms/Orange Room.txtpb +++ b/data/maps/the_colorful/rooms/Orange Room.txtpb
@@ -1,5 +1,4 @@
1name: "Orange Room" 1name: "Orange Room"
2display_name: "Orange Room"
3panels { 2panels {
4 name: "CLOUD" 3 name: "CLOUD"
5 path: "Panels/Hallway/panel_8" 4 path: "Panels/Hallway/panel_8"
diff --git a/data/maps/the_colorful/rooms/P2 Room.txtpb b/data/maps/the_colorful/rooms/P2 Room.txtpb index 85dbf20..054d4b4 100644 --- a/data/maps/the_colorful/rooms/P2 Room.txtpb +++ b/data/maps/the_colorful/rooms/P2 Room.txtpb
@@ -1,5 +1,4 @@
1name: "P2 Room" 1name: "P2 Room"
2display_name: "Cyan Room"
3letters { 2letters {
4 key: "p" 3 key: "p"
5 level2: true 4 level2: true
diff --git a/data/maps/the_colorful/rooms/Purple Room.txtpb b/data/maps/the_colorful/rooms/Purple Room.txtpb index 4175c8d..71b6ad6 100644 --- a/data/maps/the_colorful/rooms/Purple Room.txtpb +++ b/data/maps/the_colorful/rooms/Purple Room.txtpb
@@ -1,10 +1,10 @@
1name: "Purple Room" 1name: "Purple Room"
2display_name: "Purple Room"
3panels { 2panels {
4 name: "FISH" 3 name: "FISH"
5 path: "Panels/Hallway/panel_7" 4 path: "Panels/Hallway/panel_7"
6 clue: "fish" 5 clue: "fish"
7 answer: "fish" 6 answer: "fish"
8 symbols: PLANET 7 symbols: PLANET
8 proxies { answer: "fish" path: "Panels/Hallway/panel_7a" }
9 proxies { answer: "fishes" path: "Panels/Hallway/panel_7b" } 9 proxies { answer: "fishes" path: "Panels/Hallway/panel_7b" }
10} 10}
diff --git a/data/maps/the_colorful/rooms/Red Room.txtpb b/data/maps/the_colorful/rooms/Red Room.txtpb index 4d262e4..53bbd3a 100644 --- a/data/maps/the_colorful/rooms/Red Room.txtpb +++ b/data/maps/the_colorful/rooms/Red Room.txtpb
@@ -1,5 +1,4 @@
1name: "Red Room" 1name: "Red Room"
2display_name: "Red Room"
3panels { 2panels {
4 name: "SANDWICH" 3 name: "SANDWICH"
5 path: "Panels/Hallway/panel_3" 4 path: "Panels/Hallway/panel_3"
diff --git a/data/maps/the_colorful/rooms/White Room.txtpb b/data/maps/the_colorful/rooms/White Room.txtpb index 497ecff..c2cf33f 100644 --- a/data/maps/the_colorful/rooms/White Room.txtpb +++ b/data/maps/the_colorful/rooms/White Room.txtpb
@@ -1,5 +1,4 @@
1name: "White Room" 1name: "White Room"
2display_name: "White Room"
3panels { 2panels {
4 name: "BRIGHT" 3 name: "BRIGHT"
5 path: "Panels/Hallway/panel_1" 4 path: "Panels/Hallway/panel_1"
diff --git a/data/maps/the_colorful/rooms/Window Room.txtpb b/data/maps/the_colorful/rooms/Window Room.txtpb index 9e3f8f4..e11d88c 100644 --- a/data/maps/the_colorful/rooms/Window Room.txtpb +++ b/data/maps/the_colorful/rooms/Window Room.txtpb
@@ -1,5 +1,4 @@
1name: "Window Room" 1name: "Window Room"
2display_name: "Window Room"
3panels { 2panels {
4 name: "FADING" 3 name: "FADING"
5 path: "Panels/Hallway/panel_10" 4 path: "Panels/Hallway/panel_10"
diff --git a/data/maps/the_colorful/rooms/Yellow Room.txtpb b/data/maps/the_colorful/rooms/Yellow Room.txtpb index c65e886..40a4b14 100644 --- a/data/maps/the_colorful/rooms/Yellow Room.txtpb +++ b/data/maps/the_colorful/rooms/Yellow Room.txtpb
@@ -1,5 +1,4 @@
1name: "Yellow Room" 1name: "Yellow Room"
2display_name: "Yellow Room"
3panels { 2panels {
4 name: "CIRCLE" 3 name: "CIRCLE"
5 path: "Panels/Hallway/panel_6" 4 path: "Panels/Hallway/panel_6"
diff --git a/data/maps/the_congruent/doors.txtpb b/data/maps/the_congruent/doors.txtpb index 7c21f55..a714eba 100644 --- a/data/maps/the_congruent/doors.txtpb +++ b/data/maps/the_congruent/doors.txtpb
@@ -17,6 +17,7 @@ doors {
17 panels { room: "Main Area" name: "LABS (1)" } 17 panels { room: "Main Area" name: "LABS (1)" }
18 panels { room: "Main Area" name: "LABS (2)" } 18 panels { room: "Main Area" name: "LABS (2)" }
19 location_room: "Main Area" 19 location_room: "Main Area"
20 location_name: "Obverse Cyan Large Room"
20} 21}
21doors { 22doors {
22 name: "Flipped Yellow Door" 23 name: "Flipped Yellow Door"
@@ -33,6 +34,7 @@ doors {
33 panels { room: "Flipped Magenta Room" name: "LUST" } 34 panels { room: "Flipped Magenta Room" name: "LUST" }
34 panels { room: "Flipped Magenta Room" name: "LAND" } 35 panels { room: "Flipped Magenta Room" name: "LAND" }
35 location_room: "Flipped Magenta Room" 36 location_room: "Flipped Magenta Room"
37 location_name: "Flipped Magenta Room"
36} 38}
37doors { 39doors {
38 name: "C Keyholder Blocker" 40 name: "C Keyholder Blocker"
@@ -47,6 +49,7 @@ doors {
47 panels { room: "Flipped Yellow Room" name: "CAVE (1)" } 49 panels { room: "Flipped Yellow Room" name: "CAVE (1)" }
48 panels { room: "Flipped Yellow Room" name: "CAVE (2)" } 50 panels { room: "Flipped Yellow Room" name: "CAVE (2)" }
49 location_room: "Flipped Yellow Room" 51 location_room: "Flipped Yellow Room"
52 location_name: "Flipped Yellow Room"
50} 53}
51doors { 54doors {
52 name: "C2 Door" 55 name: "C2 Door"
@@ -59,6 +62,7 @@ doors {
59 key: "c" 62 key: "c"
60 } 63 }
61 location_room: "C Keyholder" 64 location_room: "C Keyholder"
65 location_name: "C Keyholder"
62} 66}
63doors { 67doors {
64 name: "Obverse Yellow Door" 68 name: "Obverse Yellow Door"
@@ -111,10 +115,15 @@ doors {
111 key: "g" 115 key: "g"
112 } 116 }
113 location_room: "G Keyholder" 117 location_room: "G Keyholder"
118 location_name: "G Keyholder"
114} 119}
115doors { 120doors {
116 name: "T Keyholder Blocker" 121 name: "T Keyholder Blocker"
117 type: ITEM_ONLY 122 type: EVENT
118 receivers: "Components/Doors/magenta_enterer3" 123 receivers: "Components/Doors/magenta_enterer3"
119 switches: "lavender_cubes" 124 panels {
125 map: "the_ancient"
126 room: "Inside"
127 name: "COLOR"
128 }
120} 129}
diff --git a/data/maps/the_congruent/rooms/C Keyholder.txtpb b/data/maps/the_congruent/rooms/C Keyholder.txtpb index 0af0f32..75ef920 100644 --- a/data/maps/the_congruent/rooms/C Keyholder.txtpb +++ b/data/maps/the_congruent/rooms/C Keyholder.txtpb
@@ -1,5 +1,4 @@
1name: "C Keyholder" 1name: "C Keyholder"
2display_name: "Main Area"
3keyholders { 2keyholders {
4 name: "C" 3 name: "C"
5 path: "Components/KeyHolders/keyHolder" 4 path: "Components/KeyHolders/keyHolder"
diff --git a/data/maps/the_congruent/rooms/C2 Room.txtpb b/data/maps/the_congruent/rooms/C2 Room.txtpb index 852d4e2..ff53ebd 100644 --- a/data/maps/the_congruent/rooms/C2 Room.txtpb +++ b/data/maps/the_congruent/rooms/C2 Room.txtpb
@@ -1,5 +1,4 @@
1name: "C2 Room" 1name: "C2 Room"
2display_name: "Main Area"
3letters { 2letters {
4 key: "c" 3 key: "c"
5 level2: true 4 level2: true
diff --git a/data/maps/the_congruent/rooms/Flipped Magenta Room.txtpb b/data/maps/the_congruent/rooms/Flipped Magenta Room.txtpb index 402e9e0..a51b667 100644 --- a/data/maps/the_congruent/rooms/Flipped Magenta Room.txtpb +++ b/data/maps/the_congruent/rooms/Flipped Magenta Room.txtpb
@@ -1,5 +1,4 @@
1name: "Flipped Magenta Room" 1name: "Flipped Magenta Room"
2display_name: "Flipped Magenta Room"
3panels { 2panels {
4 name: "LOOK" 3 name: "LOOK"
5 path: "Panels/Side Up 1/panel_1" 4 path: "Panels/Side Up 1/panel_1"
diff --git a/data/maps/the_congruent/rooms/Flipped Yellow Room.txtpb b/data/maps/the_congruent/rooms/Flipped Yellow Room.txtpb index 3952373..b407f0d 100644 --- a/data/maps/the_congruent/rooms/Flipped Yellow Room.txtpb +++ b/data/maps/the_congruent/rooms/Flipped Yellow Room.txtpb
@@ -1,5 +1,4 @@
1name: "Flipped Yellow Room" 1name: "Flipped Yellow Room"
2display_name: "Flipped Yellow Room"
3panels { 2panels {
4 name: "DANCER" 3 name: "DANCER"
5 path: "Panels/Back 1/panel_1" 4 path: "Panels/Back 1/panel_1"
diff --git a/data/maps/the_congruent/rooms/G Keyholder.txtpb b/data/maps/the_congruent/rooms/G Keyholder.txtpb index c52d7ba..8184703 100644 --- a/data/maps/the_congruent/rooms/G Keyholder.txtpb +++ b/data/maps/the_congruent/rooms/G Keyholder.txtpb
@@ -1,5 +1,4 @@
1name: "G Keyholder" 1name: "G Keyholder"
2display_name: "Obverse Yellow Room"
3keyholders { 2keyholders {
4 name: "G" 3 name: "G"
5 path: "Components/KeyHolders/keyHolder2" 4 path: "Components/KeyHolders/keyHolder2"
diff --git a/data/maps/the_congruent/rooms/G2 Room.txtpb b/data/maps/the_congruent/rooms/G2 Room.txtpb index 80a23cb..25490a8 100644 --- a/data/maps/the_congruent/rooms/G2 Room.txtpb +++ b/data/maps/the_congruent/rooms/G2 Room.txtpb
@@ -1,5 +1,4 @@
1name: "G2 Room" 1name: "G2 Room"
2display_name: "Main Area"
3letters { 2letters {
4 key: "g" 3 key: "g"
5 level2: true 4 level2: true
diff --git a/data/maps/the_congruent/rooms/Main Area.txtpb b/data/maps/the_congruent/rooms/Main Area.txtpb index a783eab..e91f419 100644 --- a/data/maps/the_congruent/rooms/Main Area.txtpb +++ b/data/maps/the_congruent/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Main Area"
3panels { 2panels {
4 name: "LANE (1)" 3 name: "LANE (1)"
5 path: "Panels/Main/panel_1" 4 path: "Panels/Main/panel_1"
diff --git a/data/maps/the_congruent/rooms/Obverse Magenta Room.txtpb b/data/maps/the_congruent/rooms/Obverse Magenta Room.txtpb index b69a4d4..895c4da 100644 --- a/data/maps/the_congruent/rooms/Obverse Magenta Room.txtpb +++ b/data/maps/the_congruent/rooms/Obverse Magenta Room.txtpb
@@ -1,5 +1,4 @@
1name: "Obverse Magenta Room" 1name: "Obverse Magenta Room"
2display_name: "Obverse Magenta Room"
3# TODO: Should these two maybe not be randomizable because they hint the keyholder? 2# TODO: Should these two maybe not be randomizable because they hint the keyholder?
4paintings { 3paintings {
5 name: "TEA" 4 name: "TEA"
diff --git a/data/maps/the_congruent/rooms/Obverse Yellow Room.txtpb b/data/maps/the_congruent/rooms/Obverse Yellow Room.txtpb index 334df67..c87efdf 100644 --- a/data/maps/the_congruent/rooms/Obverse Yellow Room.txtpb +++ b/data/maps/the_congruent/rooms/Obverse Yellow Room.txtpb
@@ -1,5 +1,4 @@
1name: "Obverse Yellow Room" 1name: "Obverse Yellow Room"
2display_name: "Obverse Yellow Room"
3panels { 2panels {
4 name: "CIVIL" 3 name: "CIVIL"
5 path: "Panels/Main/panel_6" 4 path: "Panels/Main/panel_6"
diff --git a/data/maps/the_congruent/rooms/T Keyholder.txtpb b/data/maps/the_congruent/rooms/T Keyholder.txtpb index 1cfd2bd..143ea53 100644 --- a/data/maps/the_congruent/rooms/T Keyholder.txtpb +++ b/data/maps/the_congruent/rooms/T Keyholder.txtpb
@@ -1,6 +1,6 @@
1name: "T Keyholder" 1name: "T Keyholder"
2display_name: "Obverse Magenta Room"
3keyholders { 2keyholders {
4 name: "T" 3 name: "T"
5 path: "Components/KeyHolders/keyHolderT" 4 path: "Components/KeyHolders/keyHolderT"
5 key: "t"
6} 6}
diff --git a/data/maps/the_darkroom/connections.txtpb b/data/maps/the_darkroom/connections.txtpb index 4093585..1b7ad05 100644 --- a/data/maps/the_darkroom/connections.txtpb +++ b/data/maps/the_darkroom/connections.txtpb
@@ -33,3 +33,18 @@ connections {
33 to_room: "S Room" 33 to_room: "S Room"
34 door { name: "S1 Door" } 34 door { name: "S1 Door" }
35} 35}
36connections {
37 from_room: "First Room"
38 to_room: "Cyan Hallway"
39 door { name: "Colorful Entrance" }
40}
41connections {
42 from_room: "Second Room"
43 to_room: "Congruent Entrance"
44 door { name: "Congruent Entrance" }
45}
46connections {
47 from_room: "First Room"
48 to_room: "Double Sided Entrance"
49 door { name: "Double Sided Entrance" }
50}
diff --git a/data/maps/the_darkroom/doors.txtpb b/data/maps/the_darkroom/doors.txtpb index bbf6a1d..047c7d0 100644 --- a/data/maps/the_darkroom/doors.txtpb +++ b/data/maps/the_darkroom/doors.txtpb
@@ -1,11 +1,10 @@
1# TODO: gallery painting 1# TODO: gallery painting
2doors { 2doors {
3 name: "Double Letter Panel Blockers" 3 name: "Double Letter Panel Blockers"
4 type: ITEM_ONLY 4 type: EVENT
5 receivers: "Panels/Room 1/panel_3/visibilityListener" 5 receivers: "Panels/Room 1/panel_3/visibilityListener"
6 receivers: "Panels/Room 2/panel_3/visibilityListener" 6 receivers: "Panels/Room 2/panel_3/visibilityListener"
7 # TODO: honestly idk if this should even exist 7 double_letters: true
8 switches: "double_letters"
9} 8}
10doors { 9doors {
11 name: "Second Room Entrance" 10 name: "Second Room Entrance"
@@ -23,8 +22,7 @@ doors {
23} 22}
24doors { 23doors {
25 name: "S1 Door" 24 name: "S1 Door"
26 type: LOCATION_ONLY 25 type: EVENT
27 receivers: "Components/Doors/entry_3"
28 panels { room: "Third Room" name: "CULTS" } 26 panels { room: "Third Room" name: "CULTS" }
29 panels { room: "Third Room" name: "TURNS" } 27 panels { room: "Third Room" name: "TURNS" }
30 panels { room: "Third Room" name: "COINS" } 28 panels { room: "Third Room" name: "COINS" }
@@ -34,7 +32,6 @@ doors {
34 panels { room: "Third Room" name: "LOCKS" } 32 panels { room: "Third Room" name: "LOCKS" }
35 panels { room: "Third Room" name: "TOUCHES" } 33 panels { room: "Third Room" name: "TOUCHES" }
36 panels { room: "Third Room" name: "KOI" } 34 panels { room: "Third Room" name: "KOI" }
37 location_room: "Third Room"
38} 35}
39doors { 36doors {
40 name: "Colorful Entrance" 37 name: "Colorful Entrance"
@@ -46,6 +43,7 @@ doors {
46 panels { room: "First Room" name: "KOI" } 43 panels { room: "First Room" name: "KOI" }
47 panels { room: "First Room" name: "TUNA" } 44 panels { room: "First Room" name: "TUNA" }
48 location_room: "First Room" 45 location_room: "First Room"
46 location_name: "All Puzzles"
49} 47}
50doors { 48doors {
51 name: "Congruent Entrance" 49 name: "Congruent Entrance"
@@ -57,6 +55,7 @@ doors {
57 panels { room: "Second Room" name: "KOI" } 55 panels { room: "Second Room" name: "KOI" }
58 panels { room: "Second Room" name: "TUNA" } 56 panels { room: "Second Room" name: "TUNA" }
59 location_room: "Second Room" 57 location_room: "Second Room"
58 location_name: "All Puzzles"
60} 59}
61doors { 60doors {
62 name: "Double Sided Entrance" 61 name: "Double Sided Entrance"
diff --git a/data/maps/the_darkroom/rooms/Congruent Entrance.txtpb b/data/maps/the_darkroom/rooms/Congruent Entrance.txtpb new file mode 100644 index 0000000..7ea1286 --- /dev/null +++ b/data/maps/the_darkroom/rooms/Congruent Entrance.txtpb
@@ -0,0 +1,7 @@
1name: "Congruent Entrance"
2panel_display_name: "Second Room"
3ports {
4 name: "CONGRUENT"
5 path: "Components/Warps/worldport7"
6 orientation: "east"
7}
diff --git a/data/maps/the_darkroom/rooms/Cyan Hallway.txtpb b/data/maps/the_darkroom/rooms/Cyan Hallway.txtpb new file mode 100644 index 0000000..308efb1 --- /dev/null +++ b/data/maps/the_darkroom/rooms/Cyan Hallway.txtpb
@@ -0,0 +1,7 @@
1name: "Cyan Hallway"
2panel_display_name: "First Room"
3ports {
4 name: "COLORFUL"
5 path: "Components/Warps/worldport8"
6 orientation: "north"
7}
diff --git a/data/maps/the_darkroom/rooms/Double Sided Entrance.txtpb b/data/maps/the_darkroom/rooms/Double Sided Entrance.txtpb new file mode 100644 index 0000000..9d25108 --- /dev/null +++ b/data/maps/the_darkroom/rooms/Double Sided Entrance.txtpb
@@ -0,0 +1,7 @@
1name: "Double Sided Entrance"
2panel_display_name: "First Room"
3ports {
4 name: "DOUBLESIDED"
5 path: "Components/Warps/worldport6"
6 orientation: "east"
7}
diff --git a/data/maps/the_darkroom/rooms/First Room.txtpb b/data/maps/the_darkroom/rooms/First Room.txtpb index f79d055..c635757 100644 --- a/data/maps/the_darkroom/rooms/First Room.txtpb +++ b/data/maps/the_darkroom/rooms/First Room.txtpb
@@ -1,5 +1,5 @@
1name: "First Room" 1name: "First Room"
2display_name: "First Room" 2panel_display_name: "First Room"
3panels { 3panels {
4 name: "BISON" 4 name: "BISON"
5 path: "Panels/Room 1/panel_1" 5 path: "Panels/Room 1/panel_1"
@@ -42,15 +42,3 @@ ports {
42 orientation: "north" 42 orientation: "north"
43 required_door { name: "Second Room Entrance" } 43 required_door { name: "Second Room Entrance" }
44} 44}
45ports {
46 name: "COLORFUL"
47 path: "Components/Warps/worldport8"
48 orientation: "north"
49 required_door { name: "Colorful Entrance" }
50}
51ports {
52 name: "DOUBLESIDED"
53 path: "Components/Warps/worldport6"
54 orientation: "east"
55 required_door { name: "Double Sided Entrance" }
56}
diff --git a/data/maps/the_darkroom/rooms/S Room.txtpb b/data/maps/the_darkroom/rooms/S Room.txtpb index 0f56af1..9960b86 100644 --- a/data/maps/the_darkroom/rooms/S Room.txtpb +++ b/data/maps/the_darkroom/rooms/S Room.txtpb
@@ -1,5 +1,4 @@
1name: "S Room" 1name: "S Room"
2display_name: "Third Room"
3letters { 2letters {
4 key: "s" 3 key: "s"
5 path: "Components/Collectables/collectable" 4 path: "Components/Collectables/collectable"
diff --git a/data/maps/the_darkroom/rooms/Second Room.txtpb b/data/maps/the_darkroom/rooms/Second Room.txtpb index ce780f3..a3964ea 100644 --- a/data/maps/the_darkroom/rooms/Second Room.txtpb +++ b/data/maps/the_darkroom/rooms/Second Room.txtpb
@@ -1,5 +1,5 @@
1name: "Second Room" 1name: "Second Room"
2display_name: "Second Room" 2panel_display_name: "Second Room"
3panels { 3panels {
4 name: "BISON" 4 name: "BISON"
5 path: "Panels/Room 2/panel_1" 5 path: "Panels/Room 2/panel_1"
@@ -47,9 +47,3 @@ ports {
47 orientation: "north" 47 orientation: "north"
48 required_door { name: "Third Room Entrance" } 48 required_door { name: "Third Room Entrance" }
49} 49}
50ports {
51 name: "CONGRUENT"
52 path: "Components/Warps/worldport7"
53 orientation: "east"
54 required_door { name: "Congruent Entrance" }
55}
diff --git a/data/maps/the_darkroom/rooms/Third Room.txtpb b/data/maps/the_darkroom/rooms/Third Room.txtpb index 5202243..fc80fa7 100644 --- a/data/maps/the_darkroom/rooms/Third Room.txtpb +++ b/data/maps/the_darkroom/rooms/Third Room.txtpb
@@ -1,5 +1,5 @@
1name: "Third Room" 1name: "Third Room"
2display_name: "Third Room" 2panel_display_name: "Third Room"
3panels { 3panels {
4 name: "CULTS" 4 name: "CULTS"
5 path: "Panels/Room 3/panel_1" 5 path: "Panels/Room 3/panel_1"
diff --git a/data/maps/the_digital/rooms/C Room.txtpb b/data/maps/the_digital/rooms/C Room.txtpb index 5fdc526..050f090 100644 --- a/data/maps/the_digital/rooms/C Room.txtpb +++ b/data/maps/the_digital/rooms/C Room.txtpb
@@ -1,5 +1,4 @@
1name: "C Room" 1name: "C Room"
2display_name: "Chamber"
3letters { 2letters {
4 key: "c" 3 key: "c"
5 path: "Components/Collectables/c" 4 path: "Components/Collectables/c"
diff --git a/data/maps/the_digital/rooms/Chamber.txtpb b/data/maps/the_digital/rooms/Chamber.txtpb index 19d4b27..d731372 100644 --- a/data/maps/the_digital/rooms/Chamber.txtpb +++ b/data/maps/the_digital/rooms/Chamber.txtpb
@@ -1,5 +1,4 @@
1name: "Chamber" 1name: "Chamber"
2display_name: "Chamber"
3panels { 2panels {
4 name: "I" 3 name: "I"
5 path: "Panels/c1" 4 path: "Panels/c1"
diff --git a/data/maps/the_digital/rooms/Gallery Maze.txtpb b/data/maps/the_digital/rooms/Gallery Maze.txtpb index 9190728..bfdfa41 100644 --- a/data/maps/the_digital/rooms/Gallery Maze.txtpb +++ b/data/maps/the_digital/rooms/Gallery Maze.txtpb
@@ -1,5 +1,4 @@
1name: "Gallery Maze" 1name: "Gallery Maze"
2display_name: "Main Area"
3ports { 2ports {
4 name: "GALLERY" 3 name: "GALLERY"
5 path: "Components/Warps/worldport4" 4 path: "Components/Warps/worldport4"
diff --git a/data/maps/the_digital/rooms/Main Area.txtpb b/data/maps/the_digital/rooms/Main Area.txtpb index ee5c208..99bcdcc 100644 --- a/data/maps/the_digital/rooms/Main Area.txtpb +++ b/data/maps/the_digital/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Main Area"
3panels { 2panels {
4 name: "HIT" 3 name: "HIT"
5 path: "Panels/open_c" 4 path: "Panels/open_c"
diff --git a/data/maps/the_digital/rooms/Tree Area.txtpb b/data/maps/the_digital/rooms/Tree Area.txtpb index fb90353..56301d5 100644 --- a/data/maps/the_digital/rooms/Tree Area.txtpb +++ b/data/maps/the_digital/rooms/Tree Area.txtpb
@@ -1,5 +1,4 @@
1name: "Tree Area" 1name: "Tree Area"
2display_name: "Main Area"
3panels { 2panels {
4 name: "TREE" 3 name: "TREE"
5 path: "Panels/open_tree" 4 path: "Panels/open_tree"
diff --git a/data/maps/the_digital/rooms/U Room.txtpb b/data/maps/the_digital/rooms/U Room.txtpb index 5b3e1cb..6b657d5 100644 --- a/data/maps/the_digital/rooms/U Room.txtpb +++ b/data/maps/the_digital/rooms/U Room.txtpb
@@ -1,5 +1,4 @@
1name: "U Room" 1name: "U Room"
2display_name: "Chamber"
3letters { 2letters {
4 key: "u" 3 key: "u"
5 path: "Components/Collectables/u" 4 path: "Components/Collectables/u"
diff --git a/data/maps/the_door/rooms/Ending.txtpb b/data/maps/the_door/rooms/Ending.txtpb index 4a4a995..37737e3 100644 --- a/data/maps/the_door/rooms/Ending.txtpb +++ b/data/maps/the_door/rooms/Ending.txtpb
@@ -1,5 +1,4 @@
1name: "Ending" 1name: "Ending"
2display_name: "Main Area"
3endings { 2endings {
4 name: "PLUM" 3 name: "PLUM"
5 path: "Components/plum_ending" 4 path: "Components/plum_ending"
diff --git a/data/maps/the_door/rooms/Main Area.txtpb b/data/maps/the_door/rooms/Main Area.txtpb index eb8944f..71e99b1 100644 --- a/data/maps/the_door/rooms/Main Area.txtpb +++ b/data/maps/the_door/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Main Area"
3panels { 2panels {
4 name: "HAIR" 3 name: "HAIR"
5 path: "Panels/Room_1/panel" 4 path: "Panels/Room_1/panel"
diff --git a/data/maps/the_double_sided/rooms/Brown Area.txtpb b/data/maps/the_double_sided/rooms/Brown Area.txtpb index 079a8f2..1752257 100644 --- a/data/maps/the_double_sided/rooms/Brown Area.txtpb +++ b/data/maps/the_double_sided/rooms/Brown Area.txtpb
@@ -1,5 +1,4 @@
1name: "Brown Area" 1name: "Brown Area"
2display_name: "Maze"
3masteries { 2masteries {
4 name: "MASTERY" 3 name: "MASTERY"
5 path: "Components/Collectables/smiley" 4 path: "Components/Collectables/smiley"
diff --git a/data/maps/the_double_sided/rooms/Flipped Black Area.txtpb b/data/maps/the_double_sided/rooms/Flipped Black Area.txtpb index 38eeee6..082d889 100644 --- a/data/maps/the_double_sided/rooms/Flipped Black Area.txtpb +++ b/data/maps/the_double_sided/rooms/Flipped Black Area.txtpb
@@ -1,5 +1,4 @@
1name: "Flipped Black Area" 1name: "Flipped Black Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "SEAPLANE" 3 name: "SEAPLANE"
5 path: "Panels/Maze/panel_15" 4 path: "Panels/Maze/panel_15"
diff --git a/data/maps/the_double_sided/rooms/Flipped Blue Area.txtpb b/data/maps/the_double_sided/rooms/Flipped Blue Area.txtpb index 7a285b9..f650be9 100644 --- a/data/maps/the_double_sided/rooms/Flipped Blue Area.txtpb +++ b/data/maps/the_double_sided/rooms/Flipped Blue Area.txtpb
@@ -1,5 +1,4 @@
1name: "Flipped Blue Area" 1name: "Flipped Blue Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "SKY" 3 name: "SKY"
5 path: "Panels/Maze/panel_5" 4 path: "Panels/Maze/panel_5"
diff --git a/data/maps/the_double_sided/rooms/Flipped Green Area.txtpb b/data/maps/the_double_sided/rooms/Flipped Green Area.txtpb index 68ac4c7..2621f6f 100644 --- a/data/maps/the_double_sided/rooms/Flipped Green Area.txtpb +++ b/data/maps/the_double_sided/rooms/Flipped Green Area.txtpb
@@ -1,5 +1,4 @@
1name: "Flipped Green Area" 1name: "Flipped Green Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "HIGH" 3 name: "HIGH"
5 path: "Panels/Maze/panel_3" 4 path: "Panels/Maze/panel_3"
diff --git a/data/maps/the_double_sided/rooms/Flipped Orange Area.txtpb b/data/maps/the_double_sided/rooms/Flipped Orange Area.txtpb index 30c62f1..58f1a76 100644 --- a/data/maps/the_double_sided/rooms/Flipped Orange Area.txtpb +++ b/data/maps/the_double_sided/rooms/Flipped Orange Area.txtpb
@@ -1,5 +1,4 @@
1name: "Flipped Orange Area" 1name: "Flipped Orange Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "HEAVEN" 3 name: "HEAVEN"
5 path: "Panels/Maze/panel_6" 4 path: "Panels/Maze/panel_6"
diff --git a/data/maps/the_double_sided/rooms/Flipped Pink Area.txtpb b/data/maps/the_double_sided/rooms/Flipped Pink Area.txtpb index dce2880..976dd58 100644 --- a/data/maps/the_double_sided/rooms/Flipped Pink Area.txtpb +++ b/data/maps/the_double_sided/rooms/Flipped Pink Area.txtpb
@@ -1,2 +1 @@
1name: "Flipped Pink Area" name: "Flipped Pink Area"
2display_name: "Maze"
diff --git a/data/maps/the_double_sided/rooms/Flipped Purple Area.txtpb b/data/maps/the_double_sided/rooms/Flipped Purple Area.txtpb index 6228004..02697a8 100644 --- a/data/maps/the_double_sided/rooms/Flipped Purple Area.txtpb +++ b/data/maps/the_double_sided/rooms/Flipped Purple Area.txtpb
@@ -1,5 +1,4 @@
1name: "Flipped Purple Area" 1name: "Flipped Purple Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "CEILING" 3 name: "CEILING"
5 path: "Panels/Maze/panel_8" 4 path: "Panels/Maze/panel_8"
diff --git a/data/maps/the_double_sided/rooms/Flipped Red Area.txtpb b/data/maps/the_double_sided/rooms/Flipped Red Area.txtpb index 9ca8571..9f10cb2 100644 --- a/data/maps/the_double_sided/rooms/Flipped Red Area.txtpb +++ b/data/maps/the_double_sided/rooms/Flipped Red Area.txtpb
@@ -1,5 +1,4 @@
1name: "Flipped Red Area" 1name: "Flipped Red Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "RAISED" 3 name: "RAISED"
5 path: "Panels/Maze/panel_12" 4 path: "Panels/Maze/panel_12"
diff --git a/data/maps/the_double_sided/rooms/Flipped Yellow Back Area.txtpb b/data/maps/the_double_sided/rooms/Flipped Yellow Back Area.txtpb index 81cf7ad..1c3193a 100644 --- a/data/maps/the_double_sided/rooms/Flipped Yellow Back Area.txtpb +++ b/data/maps/the_double_sided/rooms/Flipped Yellow Back Area.txtpb
@@ -1,5 +1,4 @@
1name: "Flipped Yellow Back Area" 1name: "Flipped Yellow Back Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "ANGELS" 3 name: "ANGELS"
5 path: "Panels/Maze/panel_13" 4 path: "Panels/Maze/panel_13"
diff --git a/data/maps/the_double_sided/rooms/Flipped Yellow Front Area.txtpb b/data/maps/the_double_sided/rooms/Flipped Yellow Front Area.txtpb index 00b26b8..00a221d 100644 --- a/data/maps/the_double_sided/rooms/Flipped Yellow Front Area.txtpb +++ b/data/maps/the_double_sided/rooms/Flipped Yellow Front Area.txtpb
@@ -1,2 +1 @@
1name: "Flipped Yellow Front Area" name: "Flipped Yellow Front Area"
2display_name: "Maze"
diff --git a/data/maps/the_double_sided/rooms/Obverse Black Area.txtpb b/data/maps/the_double_sided/rooms/Obverse Black Area.txtpb index e0f631d..ece5789 100644 --- a/data/maps/the_double_sided/rooms/Obverse Black Area.txtpb +++ b/data/maps/the_double_sided/rooms/Obverse Black Area.txtpb
@@ -1,5 +1,4 @@
1name: "Obverse Black Area" 1name: "Obverse Black Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "MOUNTAIN" 3 name: "MOUNTAIN"
5 path: "Panels/Maze/panel_16" 4 path: "Panels/Maze/panel_16"
diff --git a/data/maps/the_double_sided/rooms/Obverse Blue Area.txtpb b/data/maps/the_double_sided/rooms/Obverse Blue Area.txtpb index d576195..1a21952 100644 --- a/data/maps/the_double_sided/rooms/Obverse Blue Area.txtpb +++ b/data/maps/the_double_sided/rooms/Obverse Blue Area.txtpb
@@ -1,2 +1 @@
1name: "Obverse Blue Area" name: "Obverse Blue Area"
2display_name: "Maze"
diff --git a/data/maps/the_double_sided/rooms/Obverse Green Area.txtpb b/data/maps/the_double_sided/rooms/Obverse Green Area.txtpb index 5fe37cf..d66361e 100644 --- a/data/maps/the_double_sided/rooms/Obverse Green Area.txtpb +++ b/data/maps/the_double_sided/rooms/Obverse Green Area.txtpb
@@ -1,5 +1,4 @@
1name: "Obverse Green Area" 1name: "Obverse Green Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "UPSIDE" 3 name: "UPSIDE"
5 path: "Panels/Maze/panel_7" 4 path: "Panels/Maze/panel_7"
diff --git a/data/maps/the_double_sided/rooms/Obverse Orange Back Area.txtpb b/data/maps/the_double_sided/rooms/Obverse Orange Back Area.txtpb index 724e56b..43642f9 100644 --- a/data/maps/the_double_sided/rooms/Obverse Orange Back Area.txtpb +++ b/data/maps/the_double_sided/rooms/Obverse Orange Back Area.txtpb
@@ -1,5 +1,4 @@
1name: "Obverse Orange Back Area" 1name: "Obverse Orange Back Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "OVER" 3 name: "OVER"
5 path: "Panels/Maze/panel_2b" 4 path: "Panels/Maze/panel_2b"
diff --git a/data/maps/the_double_sided/rooms/Obverse Orange Front Area.txtpb b/data/maps/the_double_sided/rooms/Obverse Orange Front Area.txtpb index ff393b6..28ec555 100644 --- a/data/maps/the_double_sided/rooms/Obverse Orange Front Area.txtpb +++ b/data/maps/the_double_sided/rooms/Obverse Orange Front Area.txtpb
@@ -1,5 +1,4 @@
1name: "Obverse Orange Front Area" 1name: "Obverse Orange Front Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "UP" 3 name: "UP"
5 path: "Panels/Maze/panel_2" 4 path: "Panels/Maze/panel_2"
diff --git a/data/maps/the_double_sided/rooms/Obverse Orange Isolated Section.txtpb b/data/maps/the_double_sided/rooms/Obverse Orange Isolated Section.txtpb index 713d737..b563be9 100644 --- a/data/maps/the_double_sided/rooms/Obverse Orange Isolated Section.txtpb +++ b/data/maps/the_double_sided/rooms/Obverse Orange Isolated Section.txtpb
@@ -1,5 +1,4 @@
1name: "Obverse Orange Isolated Section" 1name: "Obverse Orange Isolated Section"
2display_name: "Maze"
3panels { 2panels {
4 name: "TOP" 3 name: "TOP"
5 path: "Panels/Maze/panel_4" 4 path: "Panels/Maze/panel_4"
diff --git a/data/maps/the_double_sided/rooms/Obverse Pink Area.txtpb b/data/maps/the_double_sided/rooms/Obverse Pink Area.txtpb index 936be17..2e64a37 100644 --- a/data/maps/the_double_sided/rooms/Obverse Pink Area.txtpb +++ b/data/maps/the_double_sided/rooms/Obverse Pink Area.txtpb
@@ -1,5 +1,4 @@
1name: "Obverse Pink Area" 1name: "Obverse Pink Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "CLOUD" 3 name: "CLOUD"
5 path: "Panels/Maze/panel_14" 4 path: "Panels/Maze/panel_14"
diff --git a/data/maps/the_double_sided/rooms/Obverse Purple Area.txtpb b/data/maps/the_double_sided/rooms/Obverse Purple Area.txtpb index c77032e..ffe3b80 100644 --- a/data/maps/the_double_sided/rooms/Obverse Purple Area.txtpb +++ b/data/maps/the_double_sided/rooms/Obverse Purple Area.txtpb
@@ -1,5 +1,4 @@
1name: "Obverse Purple Area" 1name: "Obverse Purple Area"
2display_name: "Maze"
3panels { 2panels {
4 name: "DRAGON" 3 name: "DRAGON"
5 path: "Panels/Maze/panel_18" 4 path: "Panels/Maze/panel_18"
diff --git a/data/maps/the_double_sided/rooms/Obverse Red Area.txtpb b/data/maps/the_double_sided/rooms/Obverse Red Area.txtpb index 509a997..90ad07d 100644 --- a/data/maps/the_double_sided/rooms/Obverse Red Area.txtpb +++ b/data/maps/the_double_sided/rooms/Obverse Red Area.txtpb
@@ -1,2 +1 @@
1name: "Obverse Red Area" name: "Obverse Red Area"
2display_name: "Maze"
diff --git a/data/maps/the_double_sided/rooms/Obverse Yellow Area.txtpb b/data/maps/the_double_sided/rooms/Obverse Yellow Area.txtpb index 0e40a34..801fa28 100644 --- a/data/maps/the_double_sided/rooms/Obverse Yellow Area.txtpb +++ b/data/maps/the_double_sided/rooms/Obverse Yellow Area.txtpb
@@ -1,2 +1 @@
1name: "Obverse Yellow Area" name: "Obverse Yellow Area"
2display_name: "Maze"
diff --git a/data/maps/the_double_sided/rooms/Start.txtpb b/data/maps/the_double_sided/rooms/Start.txtpb index f47580f..b0bfbcd 100644 --- a/data/maps/the_double_sided/rooms/Start.txtpb +++ b/data/maps/the_double_sided/rooms/Start.txtpb
@@ -1,5 +1,4 @@
1name: "Start" 1name: "Start"
2display_name: "Maze"
3panels { 2panels {
4 name: "ATTIC" 3 name: "ATTIC"
5 path: "Panels/Maze/panel_11" 4 path: "Panels/Maze/panel_11"
diff --git a/data/maps/the_entry/connections.txtpb b/data/maps/the_entry/connections.txtpb index 68aa344..ca0207e 100644 --- a/data/maps/the_entry/connections.txtpb +++ b/data/maps/the_entry/connections.txtpb
@@ -90,8 +90,19 @@ connections {
90} 90}
91connections { 91connections {
92 from_room: "Red Blue Halls" 92 from_room: "Red Blue Halls"
93 to_room: "Least Blue Last"
94 oneway: true
95}
96connections {
97 from_room: "Red Blue Halls"
93 to_room: "Wrath Room" 98 to_room: "Wrath Room"
94 door { name: "Noon Door" } 99 door { name: "Noon Door" }
100 oneway: true
101}
102connections {
103 from_room: "Wrath Room"
104 to_room: "Least Blue Last"
105 oneway: true
95} 106}
96connections { 107connections {
97 from_room: "Red Blue Halls" 108 from_room: "Red Blue Halls"
@@ -100,6 +111,11 @@ connections {
100} 111}
101connections { 112connections {
102 from_room: "Wrath Room" 113 from_room: "Wrath Room"
114 to_room: "Rabbit Hole Lock"
115 door { name: "Noon Door" }
116}
117connections {
118 from_room: "Wrath Room"
103 to_room: "Rabbit Hole" 119 to_room: "Rabbit Hole"
104 door { name: "Rabbithole Door" } 120 door { name: "Rabbithole Door" }
105} 121}
@@ -116,7 +132,7 @@ connections {
116connections { 132connections {
117 from_room: "Blue Alcove" 133 from_room: "Blue Alcove"
118 to_room: "Least Blue Last" 134 to_room: "Least Blue Last"
119 door { name: "Red Alcove Exit" } 135 door { name: "Blue Alcove Exit" }
120} 136}
121connections { 137connections {
122 from_room: "Parthenon Return" 138 from_room: "Parthenon Return"
@@ -182,10 +198,25 @@ connections {
182connections { 198connections {
183 from_room: "Starting Room" 199 from_room: "Starting Room"
184 to_room: "Repetitive Entrance" 200 to_room: "Repetitive Entrance"
185 door { name: "Repetitive Entrance" } 201 door { name: "Starting Room West Wall North Door" }
186} 202}
187connections { 203connections {
188 from_room: "Lime Room" 204 from_room: "Lime Room"
189 to_room: "White Hallway To Daedalus" 205 to_room: "White Hallway To Daedalus"
190 door { name: "Control Center White Door" } 206 door { name: "Control Center White Door" }
191} 207}
208connections {
209 from_room: "Flipped Second Room"
210 to_room: "Four Rooms Entrance"
211 door { name: "Flipped Second Room Right Door" }
212}
213connections {
214 from_room: "Link Area"
215 to_room: "Liberated Entrance"
216 door { name: "Liberated Entrance" }
217}
218connections {
219 from_room: "Link Area"
220 to_room: "Literate Entrance"
221 door { name: "Literate Entrance" }
222}
diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb index 917edc7..466f5ce 100644 --- a/data/maps/the_entry/doors.txtpb +++ b/data/maps/the_entry/doors.txtpb
@@ -62,9 +62,9 @@ doors {
62 name: "Rabbithole Door" 62 name: "Rabbithole Door"
63 type: STANDARD 63 type: STANDARD
64 receivers: "Components/Doors/second_right8" 64 receivers: "Components/Doors/second_right8"
65 panels { room: "Wrath Room" name: "RABBIT" } 65 panels { room: "Rabbit Hole Lock" name: "RABBIT" }
66 panels { room: "Wrath Room" name: "HOLE" } 66 panels { room: "Rabbit Hole Lock" name: "HOLE" }
67 location_room: "Wrath Room" 67 location_room: "Rabbit Hole Lock"
68} 68}
69# second_right is vanilla because it's like LOST door. 69# second_right is vanilla because it's like LOST door.
70doors { 70doors {
@@ -113,10 +113,9 @@ doors {
113} 113}
114doors { 114doors {
115 name: "Right Eye Entrance" 115 name: "Right Eye Entrance"
116 type: STANDARD 116 type: ITEM_ONLY
117 receivers: "Components/Doors/third_right" 117 receivers: "Components/Doors/third_right"
118 panels { room: "Trick Room" name: "INK" } 118 panels { room: "Trick Room" name: "INK" }
119 location_room: "Trick Room"
120} 119}
121doors { 120doors {
122 name: "Red Blue Area Left Door" 121 name: "Red Blue Area Left Door"
@@ -138,8 +137,10 @@ doors {
138 type: STANDARD 137 type: STANDARD
139 receivers: "Components/Doors/back_left_2" 138 receivers: "Components/Doors/back_left_2"
140 panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" } 139 panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" }
141 # "wall" is supposed to also work. idk man 140 panels { room: "Colored Doors Area" name: "OPEN" answer: "wall" }
141 complete_at: 1
142 location_room: "Colored Doors Area" 142 location_room: "Colored Doors Area"
143 location_name: "OPEN"
143} 144}
144doors { 145doors {
145 name: "Lime Room Entrance" 146 name: "Lime Room Entrance"
@@ -194,10 +195,10 @@ doors {
194 location_room: "Starting Room" 195 location_room: "Starting Room"
195} 196}
196doors { 197doors {
197 name: "Repetitive Entrance" 198 name: "Starting Room West Wall North Door"
198 type: ITEM_ONLY 199 type: ITEM_ONLY
199 receivers: "Components/Doors/Entry/entry_proxied_9" 200 receivers: "Components/Doors/Entry/entry_proxied_9"
200 switches: "double_letters" 201 double_letters: true
201} 202}
202doors { 203doors {
203 name: "Shop Entrance" 204 name: "Shop Entrance"
@@ -215,9 +216,9 @@ doors {
215} 216}
216doors { 217doors {
217 name: "Flipped Pyramid Area Entrance" 218 name: "Flipped Pyramid Area Entrance"
218 type: ITEM_ONLY 219 type: EVENT
219 receivers: "Components/Doors/Entry/entry_proxied_12" 220 receivers: "Components/Doors/Entry/entry_proxied_12"
220 switches: "double_letters" 221 double_letters: true
221} 222}
222doors { 223doors {
223 name: "Literate Entrance" 224 name: "Literate Entrance"
@@ -252,7 +253,7 @@ doors {
252 type: ITEM_ONLY 253 type: ITEM_ONLY
253 receivers: "Components/Doors/Entry/d_3" 254 receivers: "Components/Doors/Entry/d_3"
254 receivers: "Components/Doors/Entry/d_4" 255 receivers: "Components/Doors/Entry/d_4"
255 switches: "double_letters" 256 double_letters: true
256} 257}
257doors { 258doors {
258 name: "D Room Panels" 259 name: "D Room Panels"
@@ -287,7 +288,8 @@ doors {
287doors { 288doors {
288 name: "Least Blue Last Panels" 289 name: "Least Blue Last Panels"
289 type: EVENT 290 type: EVENT
290 move_paintings { room: "Starting Room" name: "OWL" } 291 #move_paintings { room: "Starting Room" name: "OWL" }
292 #receivers: "Components/Paintings/owl/visibilityListener"
291 panels { room: "Least Blue Last" name: "CAPABLE (1)" } 293 panels { room: "Least Blue Last" name: "CAPABLE (1)" }
292 panels { room: "Least Blue Last" name: "CAPABLE (2)" } 294 panels { room: "Least Blue Last" name: "CAPABLE (2)" }
293 panels { room: "Least Blue Last" name: "LUSTRE" } 295 panels { room: "Least Blue Last" name: "LUSTRE" }
@@ -301,7 +303,8 @@ doors {
301doors { 303doors {
302 name: "Red Room Painting" 304 name: "Red Room Painting"
303 type: STANDARD 305 type: STANDARD
304 move_paintings { room: "Right Eye" name: "PSYCHIC" } 306 #move_paintings { room: "Right Eye" name: "PSYCHIC" }
307 receivers: "Components/Paintings/psychic/teleportListener"
305 panels { room: "Right Eye" name: "FAINT" } 308 panels { room: "Right Eye" name: "FAINT" }
306 location_room: "Right Eye" 309 location_room: "Right Eye"
307} 310}
diff --git a/data/maps/the_entry/metadata.txtpb b/data/maps/the_entry/metadata.txtpb index 679454a..0eeb29a 100644 --- a/data/maps/the_entry/metadata.txtpb +++ b/data/maps/the_entry/metadata.txtpb
@@ -9,3 +9,5 @@ excluded_nodes: "Panels/Back Left/backleft_3_proxied_1"
9excluded_nodes: "Panels/Back Left/backleft_3_proxied_2" 9excluded_nodes: "Panels/Back Left/backleft_3_proxied_2"
10excluded_nodes: "Panels/Back Left/backleft_4_proxied_1" 10excluded_nodes: "Panels/Back Left/backleft_4_proxied_1"
11excluded_nodes: "Panels/Back Left/backleft_4_proxied_2" 11excluded_nodes: "Panels/Back Left/backleft_4_proxied_2"
12# This is a proxy related to the first panel and it doesn't seem useful.
13excluded_nodes: "Panels/Entry/entry_proxied_fake"
diff --git a/data/maps/the_entry/rooms/Blue Alcove.txtpb b/data/maps/the_entry/rooms/Blue Alcove.txtpb index 4c2c48c..3df58b9 100644 --- a/data/maps/the_entry/rooms/Blue Alcove.txtpb +++ b/data/maps/the_entry/rooms/Blue Alcove.txtpb
@@ -1,5 +1,5 @@
1name: "Blue Alcove" 1name: "Blue Alcove"
2display_name: "Red Blue Area" 2panel_display_name: "Red Blue Area"
3panels { 3panels {
4 name: "BLUE" 4 name: "BLUE"
5 path: "Panels/Back Right/br_11" 5 path: "Panels/Back Right/br_11"
diff --git a/data/maps/the_entry/rooms/Colored Doors Area.txtpb b/data/maps/the_entry/rooms/Colored Doors Area.txtpb index 29e89b5..4767387 100644 --- a/data/maps/the_entry/rooms/Colored Doors Area.txtpb +++ b/data/maps/the_entry/rooms/Colored Doors Area.txtpb
@@ -1,5 +1,5 @@
1name: "Colored Doors Area" 1name: "Colored Doors Area"
2display_name: "Colored Doors Area" 2panel_display_name: "Colored Doors Area"
3panels { 3panels {
4 name: "OPEN" 4 name: "OPEN"
5 path: "Panels/Back Left/backleft_proxying_1" 5 path: "Panels/Back Left/backleft_proxying_1"
diff --git a/data/maps/the_entry/rooms/Composite Room Entrance.txtpb b/data/maps/the_entry/rooms/Composite Room Entrance.txtpb index 4c18625..b9a8098 100644 --- a/data/maps/the_entry/rooms/Composite Room Entrance.txtpb +++ b/data/maps/the_entry/rooms/Composite Room Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Composite Room Entrance" 1name: "Composite Room Entrance"
2display_name: "Starting Room" 2panel_display_name: "Starting Room"
3ports { 3ports {
4 name: "COMPOSITE" 4 name: "COMPOSITE"
5 path: "Components/Warps/worldport12" 5 path: "Components/Warps/worldport12"
diff --git a/data/maps/the_entry/rooms/Ctrl Tutorial.txtpb b/data/maps/the_entry/rooms/Ctrl Tutorial.txtpb index 0819953..fabcd60 100644 --- a/data/maps/the_entry/rooms/Ctrl Tutorial.txtpb +++ b/data/maps/the_entry/rooms/Ctrl Tutorial.txtpb
@@ -1,5 +1,5 @@
1name: "Ctrl Tutorial" 1name: "Ctrl Tutorial"
2display_name: "Colored Doors Area" 2panel_display_name: "Colored Doors Area"
3panels { 3panels {
4 name: "RIGHT" 4 name: "RIGHT"
5 path: "Panels/Back Left/backleft_proxying_2" 5 path: "Panels/Back Left/backleft_proxying_2"
diff --git a/data/maps/the_entry/rooms/D Room Final.txtpb b/data/maps/the_entry/rooms/D Room Final.txtpb index 960cb1c..bb8ee87 100644 --- a/data/maps/the_entry/rooms/D Room Final.txtpb +++ b/data/maps/the_entry/rooms/D Room Final.txtpb
@@ -1,5 +1,5 @@
1name: "D Room Final" 1name: "D Room Final"
2display_name: "D Room" 2panel_display_name: "D Room"
3letters { 3letters {
4 key: "d" 4 key: "d"
5 path: "Components/Collectables/d" 5 path: "Components/Collectables/d"
diff --git a/data/maps/the_entry/rooms/D Room.txtpb b/data/maps/the_entry/rooms/D Room.txtpb index 27a975b..fdf6846 100644 --- a/data/maps/the_entry/rooms/D Room.txtpb +++ b/data/maps/the_entry/rooms/D Room.txtpb
@@ -1,5 +1,5 @@
1name: "D Room" 1name: "D Room"
2display_name: "D Room" 2panel_display_name: "D Room"
3panels { 3panels {
4 name: "BASEBALL" 4 name: "BASEBALL"
5 path: "Panels/D/d_2" 5 path: "Panels/D/d_2"
diff --git a/data/maps/the_entry/rooms/Daedalus Entrance.txtpb b/data/maps/the_entry/rooms/Daedalus Entrance.txtpb index 60b41cb..db9b78a 100644 --- a/data/maps/the_entry/rooms/Daedalus Entrance.txtpb +++ b/data/maps/the_entry/rooms/Daedalus Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Daedalus Entrance" 1name: "Daedalus Entrance"
2display_name: "Starting Room" 2panel_display_name: "Starting Room"
3ports { 3ports {
4 name: "DAEDALUS" 4 name: "DAEDALUS"
5 path: "Components/Warps/worldport6" 5 path: "Components/Warps/worldport6"
diff --git a/data/maps/the_entry/rooms/Digital Entrance.txtpb b/data/maps/the_entry/rooms/Digital Entrance.txtpb index 5713a8d..dd8b5f4 100644 --- a/data/maps/the_entry/rooms/Digital Entrance.txtpb +++ b/data/maps/the_entry/rooms/Digital Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Digital Entrance" 1name: "Digital Entrance"
2display_name: "Starting Room" 2panel_display_name: "Starting Room"
3ports { 3ports {
4 name: "DIGITAL" 4 name: "DIGITAL"
5 path: "Components/Warps/worldport" 5 path: "Components/Warps/worldport"
diff --git a/data/maps/the_entry/rooms/Entry Exit.txtpb b/data/maps/the_entry/rooms/Entry Exit.txtpb index 6b4fadd..b5d75aa 100644 --- a/data/maps/the_entry/rooms/Entry Exit.txtpb +++ b/data/maps/the_entry/rooms/Entry Exit.txtpb
@@ -1,5 +1,5 @@
1name: "Entry Exit" 1name: "Entry Exit"
2display_name: "Starting Room" 2panel_display_name: "Starting Room"
3ports { 3ports {
4 name: "GREAT" 4 name: "GREAT"
5 path: "Components/Warps/worldport2" 5 path: "Components/Warps/worldport2"
diff --git a/data/maps/the_entry/rooms/Eye Room.txtpb b/data/maps/the_entry/rooms/Eye Room.txtpb index 8c6290b..da17163 100644 --- a/data/maps/the_entry/rooms/Eye Room.txtpb +++ b/data/maps/the_entry/rooms/Eye Room.txtpb
@@ -1,5 +1,5 @@
1name: "Eye Room" 1name: "Eye Room"
2display_name: "Eye Room" 2panel_display_name: "Eye Room"
3panels { 3panels {
4 name: "I" 4 name: "I"
5 path: "Panels/Entry/eyes_1" 5 path: "Panels/Entry/eyes_1"
diff --git a/data/maps/the_entry/rooms/Flipped Link Area.txtpb b/data/maps/the_entry/rooms/Flipped Link Area.txtpb index 5251023..950e9b1 100644 --- a/data/maps/the_entry/rooms/Flipped Link Area.txtpb +++ b/data/maps/the_entry/rooms/Flipped Link Area.txtpb
@@ -1,18 +1,19 @@
1name: "Flipped Link Area" 1name: "Flipped Link Area"
2display_name: "Pyramid Area" 2panel_display_name: "Pyramid Area"
3panels { 3panels {
4 name: "WANDER" 4 name: "WANDER"
5 path: "Panels/Pilgrimage/cream_4" 5 path: "Panels/Pilgrimage/cream_4"
6 clue: "wander" 6 clue: "wander"
7 answer: "roam" 7 answer: "roam"
8 symbols: SUN 8 symbols: SUN
9 display_name: "WANDER (Flipped)"
9} 10}
10paintings { 11paintings {
11 name: "NEAR" 12 name: "NEAR"
12 path: "Components/Paintings/aches2" 13 path: "Components/Paintings/aches2"
13 orientation: "north" 14 orientation: "north"
14 gravity: Y_PLUS 15 gravity: Y_PLUS
15 display_name: "Flipper Near Painting" 16 display_name: "Flipped Near Painting"
16} 17}
17paintings { 18paintings {
18 name: "FAR" 19 name: "FAR"
diff --git a/data/maps/the_entry/rooms/Flipped Pyramid Area.txtpb b/data/maps/the_entry/rooms/Flipped Pyramid Area.txtpb index e2dd992..c0be783 100644 --- a/data/maps/the_entry/rooms/Flipped Pyramid Area.txtpb +++ b/data/maps/the_entry/rooms/Flipped Pyramid Area.txtpb
@@ -1,5 +1,5 @@
1name: "Flipped Pyramid Area" 1name: "Flipped Pyramid Area"
2display_name: "Pyramid Area" 2panel_display_name: "Pyramid Area"
3panels { 3panels {
4 name: "TURN (1)" 4 name: "TURN (1)"
5 path: "Panels/Entry/l_opener_3" 5 path: "Panels/Entry/l_opener_3"
diff --git a/data/maps/the_entry/rooms/Flipped Right Eye.txtpb b/data/maps/the_entry/rooms/Flipped Right Eye.txtpb index 429d63e..14f3f5a 100644 --- a/data/maps/the_entry/rooms/Flipped Right Eye.txtpb +++ b/data/maps/the_entry/rooms/Flipped Right Eye.txtpb
@@ -1,5 +1,5 @@
1name: "Flipped Right Eye" 1name: "Flipped Right Eye"
2display_name: "Flip Area" 2panel_display_name: "Flip Area"
3panels { 3panels {
4 name: "WHERE" 4 name: "WHERE"
5 path: "Panels/Pilgrimage/cream_5" 5 path: "Panels/Pilgrimage/cream_5"
diff --git a/data/maps/the_entry/rooms/Flipped Second Room.txtpb b/data/maps/the_entry/rooms/Flipped Second Room.txtpb index d4ee780..0d518bb 100644 --- a/data/maps/the_entry/rooms/Flipped Second Room.txtpb +++ b/data/maps/the_entry/rooms/Flipped Second Room.txtpb
@@ -1,5 +1,5 @@
1name: "Flipped Second Room" 1name: "Flipped Second Room"
2display_name: "Flip Area" 2panel_display_name: "Flip Area"
3panels { 3panels {
4 name: "CLUE" 4 name: "CLUE"
5 path: "Panels/Entry/second_right_top" 5 path: "Panels/Entry/second_right_top"
@@ -21,10 +21,3 @@ paintings {
21 gravity: Y_PLUS 21 gravity: Y_PLUS
22 display_name: "Eye Painting" 22 display_name: "Eye Painting"
23} 23}
24ports {
25 name: "FOUR"
26 path: "Components/Warps/worldport9"
27 orientation: "south"
28 gravity: Y_PLUS
29 required_door { name: "Flipped Second Room Right Door" }
30} \ No newline at end of file
diff --git a/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb b/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb new file mode 100644 index 0000000..689d23e --- /dev/null +++ b/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb
@@ -0,0 +1,7 @@
1name: "Four Rooms Entrance"
2ports {
3 name: "FOUR"
4 path: "Components/Warps/worldport9"
5 orientation: "south"
6 gravity: Y_PLUS
7}
diff --git a/data/maps/the_entry/rooms/Gallery Return.txtpb b/data/maps/the_entry/rooms/Gallery Return.txtpb index 1273928..987a3ca 100644 --- a/data/maps/the_entry/rooms/Gallery Return.txtpb +++ b/data/maps/the_entry/rooms/Gallery Return.txtpb
@@ -1,5 +1,5 @@
1name: "Gallery Return" 1name: "Gallery Return"
2display_name: "Starting Room" 2panel_display_name: "Gallery Return"
3panels { 3panels {
4 name: "RETURN" 4 name: "RETURN"
5 path: "Panels/Entry/gallery_return" 5 path: "Panels/Entry/gallery_return"
diff --git a/data/maps/the_entry/rooms/Least Blue Last.txtpb b/data/maps/the_entry/rooms/Least Blue Last.txtpb index 0f198b7..adbe545 100644 --- a/data/maps/the_entry/rooms/Least Blue Last.txtpb +++ b/data/maps/the_entry/rooms/Least Blue Last.txtpb
@@ -1,5 +1,5 @@
1name: "Least Blue Last" 1name: "Least Blue Last"
2display_name: "Red Blue Area" 2panel_display_name: "Red Blue Area"
3panels { 3panels {
4 name: "CAPABLE (1)" 4 name: "CAPABLE (1)"
5 path: "Panels/LBL/lbl_1" 5 path: "Panels/LBL/lbl_1"
diff --git a/data/maps/the_entry/rooms/Liberated Entrance.txtpb b/data/maps/the_entry/rooms/Liberated Entrance.txtpb new file mode 100644 index 0000000..f0176a0 --- /dev/null +++ b/data/maps/the_entry/rooms/Liberated Entrance.txtpb
@@ -0,0 +1,6 @@
1name: "Liberated Entrance"
2ports {
3 name: "BLUE"
4 path: "worldport8"
5 orientation: "west"
6}
diff --git a/data/maps/the_entry/rooms/Lime Room.txtpb b/data/maps/the_entry/rooms/Lime Room.txtpb index 6054dd7..e94f775 100644 --- a/data/maps/the_entry/rooms/Lime Room.txtpb +++ b/data/maps/the_entry/rooms/Lime Room.txtpb
@@ -1,5 +1,5 @@
1name: "Lime Room" 1name: "Lime Room"
2display_name: "Colored Doors Area" 2panel_display_name: "Colored Doors Area"
3panels { 3panels {
4 name: "HIDE" 4 name: "HIDE"
5 path: "Panels/Back Left/backleft_proxying_3" 5 path: "Panels/Back Left/backleft_proxying_3"
diff --git a/data/maps/the_entry/rooms/Link Area.txtpb b/data/maps/the_entry/rooms/Link Area.txtpb index 2866abd..5b68279 100644 --- a/data/maps/the_entry/rooms/Link Area.txtpb +++ b/data/maps/the_entry/rooms/Link Area.txtpb
@@ -1,11 +1,12 @@
1name: "Link Area" 1name: "Link Area"
2display_name: "Pyramid Area" 2panel_display_name: "Pyramid Area"
3panels { 3panels {
4 name: "WANDER" 4 name: "WANDER"
5 path: "Panels/Pilgrimage/cream_3" 5 path: "Panels/Pilgrimage/cream_3"
6 clue: "wander" 6 clue: "wander"
7 answer: "amble" 7 answer: "amble"
8 symbols: SUN 8 symbols: SUN
9 display_name: "WANDER (Obverse)"
9} 10}
10paintings { 11paintings {
11 name: "NEAR" 12 name: "NEAR"
@@ -25,15 +26,3 @@ paintings {
25 orientation: "south" 26 orientation: "south"
26 display_name: "Center Painting" 27 display_name: "Center Painting"
27} 28}
28ports {
29 name: "BLUE"
30 path: "worldport8"
31 orientation: "west"
32 required_door { name: "Liberated Entrance" }
33}
34ports {
35 name: "BROWN"
36 path: "worldport9"
37 orientation: "east"
38 required_door { name: "Literate Entrance" }
39} \ No newline at end of file
diff --git a/data/maps/the_entry/rooms/Literate Entrance.txtpb b/data/maps/the_entry/rooms/Literate Entrance.txtpb new file mode 100644 index 0000000..4ec402f --- /dev/null +++ b/data/maps/the_entry/rooms/Literate Entrance.txtpb
@@ -0,0 +1,6 @@
1name: "Literate Entrance"
2ports {
3 name: "BROWN"
4 path: "worldport9"
5 orientation: "east"
6}
diff --git a/data/maps/the_entry/rooms/Parthenon Return.txtpb b/data/maps/the_entry/rooms/Parthenon Return.txtpb index 5a7f6b8..4776d11 100644 --- a/data/maps/the_entry/rooms/Parthenon Return.txtpb +++ b/data/maps/the_entry/rooms/Parthenon Return.txtpb
@@ -1,5 +1,5 @@
1name: "Parthenon Return" 1name: "Parthenon Return"
2display_name: "Starting Room" 2panel_display_name: "Parthenon Return"
3panels { 3panels {
4 name: "RETURN" 4 name: "RETURN"
5 path: "Panels/Back Left/backleft_return" 5 path: "Panels/Back Left/backleft_return"
diff --git a/data/maps/the_entry/rooms/Rabbit Hole Lock.txtpb b/data/maps/the_entry/rooms/Rabbit Hole Lock.txtpb new file mode 100644 index 0000000..78b4f3b --- /dev/null +++ b/data/maps/the_entry/rooms/Rabbit Hole Lock.txtpb
@@ -0,0 +1,18 @@
1name: "Rabbit Hole Lock"
2panel_display_name: "Red Blue Area"
3panels {
4 name: "RABBIT"
5 path: "Panels/Back Right/br_4"
6 clue: "rabbit"
7 answer: "hair"
8 symbols: SUN
9 symbols: ZERO
10}
11panels {
12 name: "HOLE"
13 path: "Panels/Back Right/br_5"
14 clue: "hole"
15 answer: "part"
16 symbols: ZERO
17 symbols: BOXES
18}
diff --git a/data/maps/the_entry/rooms/Rabbit Hole.txtpb b/data/maps/the_entry/rooms/Rabbit Hole.txtpb index 9b18bc8..520d513 100644 --- a/data/maps/the_entry/rooms/Rabbit Hole.txtpb +++ b/data/maps/the_entry/rooms/Rabbit Hole.txtpb
@@ -1,5 +1,5 @@
1name: "Rabbit Hole" 1name: "Rabbit Hole"
2display_name: "Red Blue Area" 2panel_display_name: "Red Blue Area"
3panels { 3panels {
4 name: "PUZZLE" 4 name: "PUZZLE"
5 path: "Panels/Back Right/br_6" 5 path: "Panels/Back Right/br_6"
diff --git a/data/maps/the_entry/rooms/Red Alcove.txtpb b/data/maps/the_entry/rooms/Red Alcove.txtpb index 5c4085e..503b4a9 100644 --- a/data/maps/the_entry/rooms/Red Alcove.txtpb +++ b/data/maps/the_entry/rooms/Red Alcove.txtpb
@@ -1,5 +1,5 @@
1name: "Red Alcove" 1name: "Red Alcove"
2display_name: "Red Blue Area" 2panel_display_name: "Red Blue Area"
3panels { 3panels {
4 name: "BROW" 4 name: "BROW"
5 path: "Panels/Back Right/br_10" 5 path: "Panels/Back Right/br_10"
diff --git a/data/maps/the_entry/rooms/Red Blue Halls.txtpb b/data/maps/the_entry/rooms/Red Blue Halls.txtpb index 7d07f9e..789ca42 100644 --- a/data/maps/the_entry/rooms/Red Blue Halls.txtpb +++ b/data/maps/the_entry/rooms/Red Blue Halls.txtpb
@@ -1,5 +1,5 @@
1name: "Red Blue Halls" 1name: "Red Blue Halls"
2display_name: "Red Blue Area" 2panel_display_name: "Red Blue Area"
3panels { 3panels {
4 name: "CENTER" 4 name: "CENTER"
5 path: "Panels/Back Right/br_1" 5 path: "Panels/Back Right/br_1"
diff --git a/data/maps/the_entry/rooms/Repetitive Entrance.txtpb b/data/maps/the_entry/rooms/Repetitive Entrance.txtpb index 982e3f3..04ddcf3 100644 --- a/data/maps/the_entry/rooms/Repetitive Entrance.txtpb +++ b/data/maps/the_entry/rooms/Repetitive Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Repetitive Entrance" 1name: "Repetitive Entrance"
2display_name: "Starting Room" 2panel_display_name: "Starting Room"
3ports { 3ports {
4 name: "REPETITIVE" 4 name: "REPETITIVE"
5 path: "Components/Warps/worldport7" 5 path: "Components/Warps/worldport7"
diff --git a/data/maps/the_entry/rooms/Right Eye.txtpb b/data/maps/the_entry/rooms/Right Eye.txtpb index 1c7bf68..8f6c431 100644 --- a/data/maps/the_entry/rooms/Right Eye.txtpb +++ b/data/maps/the_entry/rooms/Right Eye.txtpb
@@ -1,5 +1,5 @@
1name: "Right Eye" 1name: "Right Eye"
2display_name: "Right Eye Area" 2panel_display_name: "Right Eye Area"
3panels { 3panels {
4 name: "EYE" 4 name: "EYE"
5 path: "Panels/Entry/front_2" 5 path: "Panels/Entry/front_2"
diff --git a/data/maps/the_entry/rooms/Shop Entrance.txtpb b/data/maps/the_entry/rooms/Shop Entrance.txtpb index b52cde7..67aa6de 100644 --- a/data/maps/the_entry/rooms/Shop Entrance.txtpb +++ b/data/maps/the_entry/rooms/Shop Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Shop Entrance" 1name: "Shop Entrance"
2display_name: "Starting Room" 2panel_display_name: "Shop Entrance"
3panels { 3panels {
4 name: "TURN" 4 name: "TURN"
5 path: "Panels/Entry/l_opener_2" 5 path: "Panels/Entry/l_opener_2"
diff --git a/data/maps/the_entry/rooms/Starting Room.txtpb b/data/maps/the_entry/rooms/Starting Room.txtpb index aeb66ab..8e8373b 100644 --- a/data/maps/the_entry/rooms/Starting Room.txtpb +++ b/data/maps/the_entry/rooms/Starting Room.txtpb
@@ -1,10 +1,11 @@
1name: "Starting Room" 1name: "Starting Room"
2display_name: "Starting Room" 2panel_display_name: "Starting Room"
3panels { 3panels {
4 name: "HI" 4 name: "HI"
5 path: "Panels/Entry/entry_proxying_1" 5 path: "Panels/Entry/entry_proxying_1"
6 clue: "hi" 6 clue: "hi"
7 answer: "hi" 7 answer: "hi"
8 proxies { answer: "hi" path: "Panels/Entry/entry_proxied_1" }
8 proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" } 9 proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" }
9 proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" } 10 proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" }
10 proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" } 11 proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" }
@@ -23,7 +24,9 @@ panels {
23 path: "Panels/Entry/front_1" 24 path: "Panels/Entry/front_1"
24 clue: "eye" 25 clue: "eye"
25 answer: "i" 26 answer: "i"
26 symbols: ZERO 27 #symbols: ZERO
28 # This panel blocks getting N1 and T1. We will mod it to be I/I with no symbol
29 # when symbol shuffle is on.
27} 30}
28panels { 31panels {
29 name: "HINT" 32 name: "HINT"
diff --git a/data/maps/the_entry/rooms/Trick Room.txtpb b/data/maps/the_entry/rooms/Trick Room.txtpb index ff9be38..d20502e 100644 --- a/data/maps/the_entry/rooms/Trick Room.txtpb +++ b/data/maps/the_entry/rooms/Trick Room.txtpb
@@ -1,5 +1,5 @@
1name: "Trick Room" 1name: "Trick Room"
2display_name: "Starting Room" 2panel_display_name: "Starting Room"
3panels { 3panels {
4 name: "INK" 4 name: "INK"
5 path: "Panels/Entry/l_opener_1" 5 path: "Panels/Entry/l_opener_1"
diff --git a/data/maps/the_entry/rooms/White Hallway To Daedalus.txtpb b/data/maps/the_entry/rooms/White Hallway To Daedalus.txtpb index bf1398d..ce35e5b 100644 --- a/data/maps/the_entry/rooms/White Hallway To Daedalus.txtpb +++ b/data/maps/the_entry/rooms/White Hallway To Daedalus.txtpb
@@ -1,5 +1,5 @@
1name: "White Hallway To Daedalus" 1name: "White Hallway To Daedalus"
2display_name: "Colored Doors Area" 2panel_display_name: "Colored Doors Area"
3ports { 3ports {
4 name: "DAEDALUS" 4 name: "DAEDALUS"
5 path: "Components/Warps/worldport11" 5 path: "Components/Warps/worldport11"
diff --git a/data/maps/the_entry/rooms/Wrath Room.txtpb b/data/maps/the_entry/rooms/Wrath Room.txtpb index 29bd1cb..903a0b7 100644 --- a/data/maps/the_entry/rooms/Wrath Room.txtpb +++ b/data/maps/the_entry/rooms/Wrath Room.txtpb
@@ -1,21 +1,5 @@
1name: "Wrath Room" 1name: "Wrath Room"
2display_name: "Red Blue Area" 2panel_display_name: "Red Blue Area"
3panels {
4 name: "RABBIT"
5 path: "Panels/Back Right/br_4"
6 clue: "rabbit"
7 answer: "hair"
8 symbols: SUN
9 symbols: ZERO
10}
11panels {
12 name: "HOLE"
13 path: "Panels/Back Right/br_5"
14 clue: "hole"
15 answer: "part"
16 symbols: ZERO
17 symbols: BOXES
18}
19panels { 3panels {
20 name: "WREATH" 4 name: "WREATH"
21 path: "Panels/Back Right/br_17" 5 path: "Panels/Back Right/br_17"
diff --git a/data/maps/the_entry/rooms/X Area.txtpb b/data/maps/the_entry/rooms/X Area.txtpb index ada16f8..3f61c26 100644 --- a/data/maps/the_entry/rooms/X Area.txtpb +++ b/data/maps/the_entry/rooms/X Area.txtpb
@@ -1,5 +1,5 @@
1name: "X Area" 1name: "X Area"
2display_name: "Starting Room" 2panel_display_name: "Starting Room"
3letters { 3letters {
4 key: "x" 4 key: "x"
5 path: "Components/Collectables/x" 5 path: "Components/Collectables/x"
diff --git a/data/maps/the_extravagant/rooms/E Room.txtpb b/data/maps/the_extravagant/rooms/E Room.txtpb index 4b1f284..2f91764 100644 --- a/data/maps/the_extravagant/rooms/E Room.txtpb +++ b/data/maps/the_extravagant/rooms/E Room.txtpb
@@ -1,5 +1,4 @@
1name: "E Room" 1name: "E Room"
2display_name: "3"
3letters { 2letters {
4 key: "e" 3 key: "e"
5 path: "Components/Collectables/e" 4 path: "Components/Collectables/e"
diff --git a/data/maps/the_extravagant/rooms/Engine Room.txtpb b/data/maps/the_extravagant/rooms/Engine Room.txtpb index 79b60fc..3dcc437 100644 --- a/data/maps/the_extravagant/rooms/Engine Room.txtpb +++ b/data/maps/the_extravagant/rooms/Engine Room.txtpb
@@ -1,5 +1,4 @@
1name: "Engine Room" 1name: "Engine Room"
2display_name: "Engine Room"
3panels { 2panels {
4 name: "ENGINE" 3 name: "ENGINE"
5 path: "Panels/panel_8" 4 path: "Panels/panel_8"
diff --git a/data/maps/the_extravagant/rooms/Hat Chamber.txtpb b/data/maps/the_extravagant/rooms/Hat Chamber.txtpb index 049959c..a100130 100644 --- a/data/maps/the_extravagant/rooms/Hat Chamber.txtpb +++ b/data/maps/the_extravagant/rooms/Hat Chamber.txtpb
@@ -1,5 +1,4 @@
1name: "Hat Chamber" 1name: "Hat Chamber"
2display_name: "3"
3panels { 2panels {
4 name: "BRIM" 3 name: "BRIM"
5 path: "Panels/panel_14" 4 path: "Panels/panel_14"
diff --git a/data/maps/the_extravagant/rooms/X Minus Middle Leg.txtpb b/data/maps/the_extravagant/rooms/X Minus Middle Leg.txtpb index 660a7dd..1455a4b 100644 --- a/data/maps/the_extravagant/rooms/X Minus Middle Leg.txtpb +++ b/data/maps/the_extravagant/rooms/X Minus Middle Leg.txtpb
@@ -1,5 +1,4 @@
1name: "X Minus Middle Leg" 1name: "X Minus Middle Leg"
2display_name: "W"
3panels { 2panels {
4 name: "ANTENNA" 3 name: "ANTENNA"
5 path: "Panels/panel_7" 4 path: "Panels/panel_7"
diff --git a/data/maps/the_extravagant/rooms/X Minus Right Leg.txtpb b/data/maps/the_extravagant/rooms/X Minus Right Leg.txtpb index ce731b6..ea45e10 100644 --- a/data/maps/the_extravagant/rooms/X Minus Right Leg.txtpb +++ b/data/maps/the_extravagant/rooms/X Minus Right Leg.txtpb
@@ -1,5 +1,4 @@
1name: "X Minus Right Leg" 1name: "X Minus Right Leg"
2display_name: "W"
3panels { 2panels {
4 name: "ROWBOAT" 3 name: "ROWBOAT"
5 path: "Panels/panel_13" 4 path: "Panels/panel_13"
diff --git a/data/maps/the_extravagant/rooms/X Minus.txtpb b/data/maps/the_extravagant/rooms/X Minus.txtpb index 3f389f1..92b15dc 100644 --- a/data/maps/the_extravagant/rooms/X Minus.txtpb +++ b/data/maps/the_extravagant/rooms/X Minus.txtpb
@@ -1,5 +1,4 @@
1name: "X Minus" 1name: "X Minus"
2display_name: "W"
3panels { 2panels {
4 name: "DUO" 3 name: "DUO"
5 path: "Panels/panel_1" 4 path: "Panels/panel_1"
diff --git a/data/maps/the_extravagant/rooms/X Plus Middle Leg.txtpb b/data/maps/the_extravagant/rooms/X Plus Middle Leg.txtpb index c656593..cb7cba6 100644 --- a/data/maps/the_extravagant/rooms/X Plus Middle Leg.txtpb +++ b/data/maps/the_extravagant/rooms/X Plus Middle Leg.txtpb
@@ -1,5 +1,4 @@
1name: "X Plus Middle Leg" 1name: "X Plus Middle Leg"
2display_name: "M"
3panels { 2panels {
4 name: "COLONY" 3 name: "COLONY"
5 path: "Panels/panel_10" 4 path: "Panels/panel_10"
diff --git a/data/maps/the_extravagant/rooms/X Plus Right Leg.txtpb b/data/maps/the_extravagant/rooms/X Plus Right Leg.txtpb index 7c75550..98dfad6 100644 --- a/data/maps/the_extravagant/rooms/X Plus Right Leg.txtpb +++ b/data/maps/the_extravagant/rooms/X Plus Right Leg.txtpb
@@ -1,5 +1,4 @@
1name: "X Plus Right Leg" 1name: "X Plus Right Leg"
2display_name: "M"
3panels { 2panels {
4 name: "HEAD" 3 name: "HEAD"
5 path: "Panels/panel_4" 4 path: "Panels/panel_4"
diff --git a/data/maps/the_extravagant/rooms/X Plus.txtpb b/data/maps/the_extravagant/rooms/X Plus.txtpb index db42770..a1c4b9d 100644 --- a/data/maps/the_extravagant/rooms/X Plus.txtpb +++ b/data/maps/the_extravagant/rooms/X Plus.txtpb
@@ -1,5 +1,4 @@
1name: "X Plus" 1name: "X Plus"
2display_name: "M"
3panels { 2panels {
4 name: "ROSE" 3 name: "ROSE"
5 path: "Panels/panel_16" 4 path: "Panels/panel_16"
@@ -24,4 +23,5 @@ paintings {
24keyholders { 23keyholders {
25 name: "M" 24 name: "M"
26 path: "Components/KeyHolders/keyHolderM" 25 path: "Components/KeyHolders/keyHolderM"
26 key: "m"
27} 27}
diff --git a/data/maps/the_extravagant/rooms/Y Minus First Floor.txtpb b/data/maps/the_extravagant/rooms/Y Minus First Floor.txtpb index 1429fa8..f80d68a 100644 --- a/data/maps/the_extravagant/rooms/Y Minus First Floor.txtpb +++ b/data/maps/the_extravagant/rooms/Y Minus First Floor.txtpb
@@ -1,5 +1,4 @@
1name: "Y Minus First Floor" 1name: "Y Minus First Floor"
2display_name: "3"
3panels { 2panels {
4 name: "RHINO" 3 name: "RHINO"
5 path: "Panels/panel_2" 4 path: "Panels/panel_2"
diff --git a/data/maps/the_extravagant/rooms/Y Minus Second Floor.txtpb b/data/maps/the_extravagant/rooms/Y Minus Second Floor.txtpb index be3238a..34a3c9d 100644 --- a/data/maps/the_extravagant/rooms/Y Minus Second Floor.txtpb +++ b/data/maps/the_extravagant/rooms/Y Minus Second Floor.txtpb
@@ -1,5 +1,4 @@
1name: "Y Minus Second Floor" 1name: "Y Minus Second Floor"
2display_name: "3"
3panels { 2panels {
4 name: "COMPASS" 3 name: "COMPASS"
5 path: "Panels/panel_5" 4 path: "Panels/panel_5"
diff --git a/data/maps/the_extravagant/rooms/Y Minus Third Floor.txtpb b/data/maps/the_extravagant/rooms/Y Minus Third Floor.txtpb index 881d42d..7aa5e1c 100644 --- a/data/maps/the_extravagant/rooms/Y Minus Third Floor.txtpb +++ b/data/maps/the_extravagant/rooms/Y Minus Third Floor.txtpb
@@ -1,5 +1,4 @@
1name: "Y Minus Third Floor" 1name: "Y Minus Third Floor"
2display_name: "3"
3panels { 2panels {
4 name: "WHISKERS" 3 name: "WHISKERS"
5 path: "Panels/panel_11" 4 path: "Panels/panel_11"
diff --git a/data/maps/the_extravagant/rooms/Y Plus First Floor.txtpb b/data/maps/the_extravagant/rooms/Y Plus First Floor.txtpb index 9c8120c..6226aa6 100644 --- a/data/maps/the_extravagant/rooms/Y Plus First Floor.txtpb +++ b/data/maps/the_extravagant/rooms/Y Plus First Floor.txtpb
@@ -1,5 +1,4 @@
1name: "Y Plus First Floor" 1name: "Y Plus First Floor"
2display_name: "E"
3paintings { 2paintings {
4 name: "UNDUE" 3 name: "UNDUE"
5 path: "Components/Paintings/undue4" 4 path: "Components/Paintings/undue4"
diff --git a/data/maps/the_extravagant/rooms/Y Plus Third Floor.txtpb b/data/maps/the_extravagant/rooms/Y Plus Third Floor.txtpb index bdc45b9..1cf0480 100644 --- a/data/maps/the_extravagant/rooms/Y Plus Third Floor.txtpb +++ b/data/maps/the_extravagant/rooms/Y Plus Third Floor.txtpb
@@ -1,6 +1,5 @@
1name: "Y Plus Third Floor" 1name: "Y Plus Third Floor"
2# It's the second floor too... 2# It's the second floor too...
3display_name: "E"
4panels { 3panels {
5 name: "CACTUS" 4 name: "CACTUS"
6 path: "Panels/panel_6" 5 path: "Panels/panel_6"
diff --git a/data/maps/the_gallery/doors.txtpb b/data/maps/the_gallery/doors.txtpb index 5d0f830..adbc766 100644 --- a/data/maps/the_gallery/doors.txtpb +++ b/data/maps/the_gallery/doors.txtpb
@@ -1,8 +1,9 @@
1# The Gallery is interesting because there's so many cross-map requirements. 1# The Gallery is interesting because there's so many cross-map requirements.
2doors { 2doors {
3 name: "Darkroom Painting" 3 name: "Darkroom Painting"
4 type: ITEM_ONLY 4 type: GALLERY_PAINTING
5 move_paintings { room: "Main Area" name: "DARKROOM" } 5 #move_paintings { room: "Main Area" name: "DARKROOM" }
6 receivers: "Components/Paintings/darkroom/teleportListener"
6 panels { map: "the_darkroom" room: "First Room" name: "BISON" } 7 panels { map: "the_darkroom" room: "First Room" name: "BISON" }
7 panels { map: "the_darkroom" room: "First Room" name: "FISH" } 8 panels { map: "the_darkroom" room: "First Room" name: "FISH" }
8 panels { map: "the_darkroom" room: "First Room" name: "SHEEP" } 9 panels { map: "the_darkroom" room: "First Room" name: "SHEEP" }
@@ -26,14 +27,16 @@ doors {
26} 27}
27doors { 28doors {
28 name: "Butterfly Painting" 29 name: "Butterfly Painting"
29 type: ITEM_ONLY 30 type: GALLERY_PAINTING
30 move_paintings { room: "Main Area" name: "BUTTERFLY" } 31 #move_paintings { room: "Main Area" name: "BUTTERFLY" }
32 receivers: "Components/Paintings/butterfly/teleportListener"
31 rooms { map: "the_butterfly" name: "Main Area" } 33 rooms { map: "the_butterfly" name: "Main Area" }
32} 34}
33doors { 35doors {
34 name: "Between Painting" 36 name: "Between Painting"
35 type: ITEM_ONLY 37 type: GALLERY_PAINTING
36 move_paintings { room: "Main Area" name: "BETWEEN" } 38 #move_paintings { room: "Main Area" name: "BETWEEN" }
39 receivers: "Components/Paintings/between/teleportListener"
37 panels { map: "the_between" room: "Main Area" name: "SUN" } 40 panels { map: "the_between" room: "Main Area" name: "SUN" }
38 panels { map: "the_between" room: "Main Area" name: "KOI" } 41 panels { map: "the_between" room: "Main Area" name: "KOI" }
39 panels { map: "the_between" room: "Main Area" name: "SUN KOI" } 42 panels { map: "the_between" room: "Main Area" name: "SUN KOI" }
@@ -67,86 +70,161 @@ doors {
67} 70}
68doors { 71doors {
69 name: "Entry Painting" 72 name: "Entry Painting"
70 type: ITEM_ONLY 73 type: GALLERY_PAINTING
71 move_paintings { room: "Main Area" name: "ENTRY" } 74 #move_paintings { room: "Main Area" name: "ENTRY" }
75 receivers: "Components/Paintings/eyes/teleportListener"
72 panels { map: "the_entry" room: "Eye Room" name: "I" } 76 panels { map: "the_entry" room: "Eye Room" name: "I" }
73} 77}
74doors { 78doors {
75 name: "Wise Painting" 79 name: "Wise Painting"
76 type: ITEM_ONLY 80 type: GALLERY_PAINTING
77 move_paintings { room: "Main Area" name: "WISE" } 81 #move_paintings { room: "Main Area" name: "WISE" }
78 # TODO: any panel in The Wise 82 receivers: "Components/Paintings/triangle/teleportListener"
83 panels { map: "the_wise" room: "Entry" name: "INK" }
84 panels { map: "the_wise" room: "Puzzles" name: "STORY" }
85 panels { map: "the_wise" room: "Puzzles" name: "VENTURE" }
86 panels { map: "the_wise" room: "Puzzles" name: "PASSED" }
87 panels { map: "the_wise" room: "Puzzles" name: "SLUMBERING" }
88 panels { map: "the_wise" room: "Puzzles" name: "RHYME" }
89 panels { map: "the_wise" room: "Puzzles" name: "OBSCURE" }
90 panels { map: "the_wise" room: "Puzzles" name: "PROPHET" }
91 panels { map: "the_wise" room: "Puzzles" name: "ERAS" }
92 panels { map: "the_wise" room: "Puzzles" name: "DARKNESS" }
93 panels { map: "the_wise" room: "Puzzles" name: "PRINCE" }
94 panels { map: "the_wise" room: "Puzzles" name: "BATH" }
95 panels { map: "the_wise" room: "Puzzles" name: "CHAOTIC" }
96 panels { map: "the_wise" room: "Puzzles" name: "EYES" }
97 panels { map: "the_wise" room: "Puzzles" name: "QUEENDOOM" }
98 panels { map: "the_wise" room: "Puzzles" name: "SHOUTS" }
99 panels { map: "the_wise" room: "Puzzles" name: "INTELLIGENCE" }
100 panels { map: "the_wise" room: "Puzzles" name: "EARTHWAR" }
101 panels { map: "the_wise" room: "Puzzles" name: "SLEEPER" }
102 panels { map: "the_wise" room: "Puzzles" name: "BOTTLE" }
103 panels { map: "the_wise" room: "Puzzles" name: "WORDS" }
104 complete_at: 1
79} 105}
80doors { 106doors {
81 name: "Tree Painting" 107 name: "Tree Painting"
82 type: ITEM_ONLY 108 type: GALLERY_PAINTING
83 move_paintings { room: "Main Area" name: "TREE" } 109 #move_paintings { room: "Main Area" name: "TREE" }
84 # TODO: any panel in The Tree 110 receivers: "Components/Paintings/Clue Maps/tree/teleportListener"
111 panels { map: "the_tree" room: "Main Area" name: "COLOR" }
112 panels { map: "the_tree" room: "Main Area" name: "DAMAGE (1)" }
113 panels { map: "the_tree" room: "Main Area" name: "DAMAGE (2)" }
114 panels { map: "the_tree" room: "Main Area" name: "MEAL (1)" }
115 panels { map: "the_tree" room: "Main Area" name: "MEAL (2)" }
116 panels { map: "the_tree" room: "Main Area" name: "WALK (1)" }
117 panels { map: "the_tree" room: "Main Area" name: "WALK (2)" }
118 panels { map: "the_tree" room: "Main Area" name: "REST" }
119 panels { map: "the_tree" room: "Main Area" name: "SLEEP" }
120 panels { map: "the_tree" room: "Main Area" name: "JUMP (1)" }
121 panels { map: "the_tree" room: "Main Area" name: "JUMP (2)" }
122 panels { map: "the_tree" room: "Main Area" name: "DRIZZLE" }
123 panels { map: "the_tree" room: "Main Area" name: "WADE" }
124 panels { map: "the_tree" room: "Main Area" name: "GROW (1)" }
125 panels { map: "the_tree" room: "Main Area" name: "GROW (2)" }
126 panels { map: "the_tree" room: "Main Area" name: "GROW (3)" }
127 panels { map: "the_tree" room: "Main Area" name: "GOOD (1)" }
128 panels { map: "the_tree" room: "Main Area" name: "GOOD (2)" }
129 panels { map: "the_tree" room: "Main Area" name: "GOOD (3)" }
130 panels { map: "the_tree" room: "Main Area" name: "HOVER" }
131 panels { map: "the_tree" room: "Main Area" name: "HAPPY (1)" }
132 panels { map: "the_tree" room: "Main Area" name: "HAPPY (2)" }
133 panels { map: "the_tree" room: "Main Area" name: "HAPPY (3)" }
134 panels { map: "the_tree" room: "Main Area" name: "LIGHT (1)" }
135 panels { map: "the_tree" room: "Main Area" name: "LIGHT (2)" }
136 panels { map: "the_tree" room: "Main Area" name: "LIGHT (3)" }
137 panels { map: "the_tree" room: "Main Area" name: "SMALL (1)" }
138 panels { map: "the_tree" room: "Main Area" name: "SMALL (2)" }
139 panels { map: "the_tree" room: "Main Area" name: "SMALL (3)" }
140 panels { map: "the_tree" room: "Main Area" name: "SPRINKLE" }
141 complete_at: 1
85} 142}
86doors { 143doors {
87 name: "Unyielding Painting" 144 name: "Unyielding Painting"
88 type: ITEM_ONLY 145 type: GALLERY_PAINTING
89 move_paintings { room: "Main Area" name: "UNYIELDING" } 146 #move_paintings { room: "Main Area" name: "UNYIELDING" }
147 receivers: "Components/Paintings/Clue Maps/unyielding/teleportListener"
90 rooms { map: "the_unyielding" name: "Digital Entrance" } 148 rooms { map: "the_unyielding" name: "Digital Entrance" }
91} 149}
92doors { 150doors {
93 name: "Graveyard Painting" 151 name: "Graveyard Painting"
94 type: ITEM_ONLY 152 type: GALLERY_PAINTING
95 move_paintings { room: "Main Area" name: "GRAVEYARD" } 153 #move_paintings { room: "Main Area" name: "GRAVEYARD" }
154 receivers: "Components/Paintings/Endings/grave/teleportListener"
96 rooms { map: "the_graveyard" name: "Outside" } 155 rooms { map: "the_graveyard" name: "Outside" }
97} 156}
98doors { 157doors {
99 name: "Control Center Painting" 158 name: "Control Center Painting"
100 type: ITEM_ONLY 159 type: GALLERY_PAINTING
101 move_paintings { room: "Main Area" name: "CC" } 160 #move_paintings { room: "Main Area" name: "CC" }
161 receivers: "Components/Paintings/Endings/desert/teleportListener"
102 rooms { map: "the_impressive" name: "M2 Room" } 162 rooms { map: "the_impressive" name: "M2 Room" }
103} 163}
104doors { 164doors {
105 name: "Tower Painting" 165 name: "Tower Painting"
106 type: ITEM_ONLY 166 type: GALLERY_PAINTING
107 move_paintings { room: "Main Area" name: "TOWER" } 167 #move_paintings { room: "Main Area" name: "TOWER" }
108 # TODO: Enter The Tower 168 receivers: "Components/Paintings/Endings/red/teleportListener"
169 rooms { map: "the_tower" name: "First Floor" }
109} 170}
110doors { 171doors {
111 name: "Wondrous Painting" 172 name: "Wondrous Painting"
112 type: ITEM_ONLY 173 type: GALLERY_PAINTING
113 move_paintings { room: "Main Area" name: "WONDROUS" } 174 #move_paintings { room: "Main Area" name: "WONDROUS" }
114 # TODO: any panel in The Wondrous 175 receivers: "Components/Paintings/Endings/window/teleportListener"
176 panels { map: "the_wondrous" room: "Entry" name: "WONDER" }
177 panels { map: "the_wondrous" room: "Regular" name: "SHRINK" }
178 panels { map: "the_wondrous" room: "Huge" name: "SHRINK" }
179 panels { map: "the_wondrous" room: "Huge" name: "IRE" }
180 panels { map: "the_wondrous" room: "Huge" name: "BRIE" }
181 panels { map: "the_wondrous" room: "Huge" name: "WICK" }
182 panels { map: "the_wondrous" room: "Huge" name: "BARK" }
183 panels { map: "the_wondrous" room: "Huge" name: "HARE" }
184 panels { map: "the_wondrous" room: "Huge" name: "CHIME" }
185 panels { map: "the_wondrous" room: "Huge" name: "LIBRARY" }
186 complete_at: 1
115} 187}
116doors { 188doors {
117 name: "Rainbow Painting" 189 name: "Rainbow Painting"
118 type: ITEM_ONLY 190 type: GALLERY_PAINTING
119 move_paintings { room: "Main Area" name: "RAINBOW" } 191 #move_paintings { room: "Main Area" name: "RAINBOW" }
192 receivers: "Components/Paintings/Endings/rainbow/teleportListener"
120 rooms { map: "daedalus" name: "Rainbow Start" } 193 rooms { map: "daedalus" name: "Rainbow Start" }
121} 194}
122doors { 195doors {
123 name: "Words Painting" 196 name: "Words Painting"
124 type: ITEM_ONLY 197 type: GALLERY_PAINTING
125 move_paintings { room: "Main Area" name: "WORDS" } 198 #move_paintings { room: "Main Area" name: "WORDS" }
126 # TODO: Enter The Words 199 receivers: "Components/Paintings/Endings/words/teleportListener"
200 rooms { map: "the_words" name: "Main Area" }
127} 201}
128doors { 202doors {
129 name: "Colorful Painting" 203 name: "Colorful Painting"
130 type: ITEM_ONLY 204 type: GALLERY_PAINTING
131 move_paintings { room: "Main Area" name: "COLORFUL" } 205 #move_paintings { room: "Main Area" name: "COLORFUL" }
206 receivers: "Components/Paintings/Endings/colorful/teleportListener"
132 rooms { map: "the_colorful" name: "White Room" } 207 rooms { map: "the_colorful" name: "White Room" }
133} 208}
134doors { 209doors {
135 name: "Castle Painting" 210 name: "Castle Painting"
136 type: ITEM_ONLY 211 type: GALLERY_PAINTING
137 move_paintings { room: "Main Area" name: "CASTLE" } 212 #move_paintings { room: "Main Area" name: "CASTLE" }
213 receivers: "Components/Paintings/Endings/castle/teleportListener"
138 rooms { map: "daedalus" name: "Castle" } 214 rooms { map: "daedalus" name: "Castle" }
139} 215}
140doors { 216doors {
141 name: "Sun Temple Painting" 217 name: "Sun Temple Painting"
142 type: ITEM_ONLY 218 type: GALLERY_PAINTING
143 move_paintings { room: "Main Area" name: "SUNTEMPLE" } 219 #move_paintings { room: "Main Area" name: "SUNTEMPLE" }
220 receivers: "Components/Paintings/Endings/temple/teleportListener"
144 rooms { map: "the_sun_temple" name: "Entrance" } 221 rooms { map: "the_sun_temple" name: "Entrance" }
145} 222}
146doors { 223doors {
147 name: "Ancient Painting" 224 name: "Ancient Painting"
148 type: ITEM_ONLY 225 type: GALLERY_PAINTING
149 move_paintings { room: "Main Area" name: "ANCIENT" } 226 #move_paintings { room: "Main Area" name: "ANCIENT" }
227 receivers: "Components/Paintings/Endings/cubes/teleportListener"
150 rooms { map: "the_ancient" name: "Outside" } 228 rooms { map: "the_ancient" name: "Outside" }
151} 229}
152doors { 230doors {
diff --git a/data/maps/the_gallery/rooms/Back Room.txtpb b/data/maps/the_gallery/rooms/Back Room.txtpb index baf7270..74d5304 100644 --- a/data/maps/the_gallery/rooms/Back Room.txtpb +++ b/data/maps/the_gallery/rooms/Back Room.txtpb
@@ -1,5 +1,4 @@
1name: "Back Room" 1name: "Back Room"
2display_name: "Back Room"
3panels { 2panels {
4 name: "UNYIELDING" 3 name: "UNYIELDING"
5 path: "Panels/entry_2" 4 path: "Panels/entry_2"
diff --git a/data/maps/the_gallery/rooms/Daedalus Extension.txtpb b/data/maps/the_gallery/rooms/Daedalus Extension.txtpb index e525a2c..51d2be5 100644 --- a/data/maps/the_gallery/rooms/Daedalus Extension.txtpb +++ b/data/maps/the_gallery/rooms/Daedalus Extension.txtpb
@@ -1,5 +1,4 @@
1name: "Daedalus Extension" 1name: "Daedalus Extension"
2display_name: "Daedalus Extension"
3panels { 2panels {
4 name: "WHERE" 3 name: "WHERE"
5 path: "Panels/entry_1" 4 path: "Panels/entry_1"
diff --git a/data/maps/the_gallery/rooms/Ending.txtpb b/data/maps/the_gallery/rooms/Ending.txtpb index 72c8e72..f713acc 100644 --- a/data/maps/the_gallery/rooms/Ending.txtpb +++ b/data/maps/the_gallery/rooms/Ending.txtpb
@@ -1,5 +1,4 @@
1name: "Ending" 1name: "Ending"
2display_name: "Back Room"
3endings { 2endings {
4 name: "YELLOW" 3 name: "YELLOW"
5 path: "Components/Endings/yellow_ending" 4 path: "Components/Endings/yellow_ending"
diff --git a/data/maps/the_gallery/rooms/Main Area.txtpb b/data/maps/the_gallery/rooms/Main Area.txtpb index a8fb3c6..bc1606d 100644 --- a/data/maps/the_gallery/rooms/Main Area.txtpb +++ b/data/maps/the_gallery/rooms/Main Area.txtpb
@@ -1,8 +1,8 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Main Area"
3keyholders { 2keyholders {
4 name: "P" 3 name: "P"
5 path: "Components/KeyHolders/keyHolderP" 4 path: "Components/KeyHolders/keyHolderP"
5 key: "p"
6} 6}
7paintings { 7paintings {
8 name: "OWL" 8 name: "OWL"
diff --git a/data/maps/the_gold/rooms/The Whole Thing.txtpb b/data/maps/the_gold/rooms/The Whole Thing.txtpb index 026e709..4848c1f 100644 --- a/data/maps/the_gold/rooms/The Whole Thing.txtpb +++ b/data/maps/the_gold/rooms/The Whole Thing.txtpb
@@ -1,5 +1,4 @@
1name: "The Whole Thing" 1name: "The Whole Thing"
2display_name: "The Whole Thing"
3panels { 2panels {
4 name: "PANEL" 3 name: "PANEL"
5 path: "Panels/Room_1/panel_1" 4 path: "Panels/Room_1/panel_1"
diff --git a/data/maps/the_graveyard/doors.txtpb b/data/maps/the_graveyard/doors.txtpb index 5743fb7..a10d8f6 100644 --- a/data/maps/the_graveyard/doors.txtpb +++ b/data/maps/the_graveyard/doors.txtpb
@@ -7,9 +7,8 @@ doors {
7 doors { map: "the_great" name: "The Maze Gravestone" } 7 doors { map: "the_great" name: "The Maze Gravestone" }
8 doors { map: "the_great" name: "Building Building Gravestone" } 8 doors { map: "the_great" name: "Building Building Gravestone" }
9 doors { map: "the_linear" name: "Behind The Keen Gravestone" } 9 doors { map: "the_linear" name: "Behind The Keen Gravestone" }
10 # TODO: gravestones 10 doors { map: "the_three_doors" name: "The Three Doors Gravestone" }
11 # The Tree (the_tree) 11 doors { map: "the_tree" name: "The Tree Gravestone" }
12 # The Three Doors (the_three_doors)
13} 12}
14doors { 13doors {
15 name: "Mausoleum Door" 14 name: "Mausoleum Door"
@@ -20,6 +19,7 @@ doors {
20doors { 19doors {
21 name: "Double Letters" 20 name: "Double Letters"
22 type: EVENT 21 type: EVENT
23 switches: "double_letters" 22 receivers: "Panels/panel_3/teleportListener"
24 # TODO: once again, not sure whether this is how it should work 23 receivers: "Components/Paintings/omrt/teleportListener"
24 double_letters: true
25} 25}
diff --git a/data/maps/the_graveyard/rooms/Inside.txtpb b/data/maps/the_graveyard/rooms/Inside.txtpb index fd2fc9d..1f58d3f 100644 --- a/data/maps/the_graveyard/rooms/Inside.txtpb +++ b/data/maps/the_graveyard/rooms/Inside.txtpb
@@ -1,5 +1,4 @@
1name: "Inside" 1name: "Inside"
2display_name: "Inside"
3panels { 2panels {
4 name: "REMEMBER" 3 name: "REMEMBER"
5 path: "Panels/panel_3" 4 path: "Panels/panel_3"
diff --git a/data/maps/the_graveyard/rooms/Outside.txtpb b/data/maps/the_graveyard/rooms/Outside.txtpb index b0e5ee9..db9de1b 100644 --- a/data/maps/the_graveyard/rooms/Outside.txtpb +++ b/data/maps/the_graveyard/rooms/Outside.txtpb
@@ -1,5 +1,4 @@
1name: "Outside" 1name: "Outside"
2display_name: "Outside"
3panels { 2panels {
4 name: "FOOT" 3 name: "FOOT"
5 path: "Panels/panel_1" 4 path: "Panels/panel_1"
diff --git a/data/maps/the_great/doors.txtpb b/data/maps/the_great/doors.txtpb index 463eaba..abbbc11 100644 --- a/data/maps/the_great/doors.txtpb +++ b/data/maps/the_great/doors.txtpb
@@ -49,6 +49,7 @@ doors {
49 type: LOCATION_ONLY 49 type: LOCATION_ONLY
50 panels { room: "West Side" name: "ERASE" } 50 panels { room: "West Side" name: "ERASE" }
51 location_room: "West Side" 51 location_room: "West Side"
52 location_name: "ERASE"
52} 53}
53doors { 54doors {
54 name: "Control Center Purple Door" 55 name: "Control Center Purple Door"
@@ -65,7 +66,7 @@ doors {
65doors { 66doors {
66 name: "Control Center Red Door" 67 name: "Control Center Red Door"
67 type: CONTROL_CENTER_COLOR 68 type: CONTROL_CENTER_COLOR
68 receivers: "Components/Doors/Gates/Gate" 69 receivers: "Components/Doors/entry_18"
69 control_center_color: "red" 70 control_center_color: "red"
70} 71}
71doors { 72doors {
@@ -98,7 +99,8 @@ doors {
98doors { 99doors {
99 name: "Savory Painting" 100 name: "Savory Painting"
100 type: STANDARD 101 type: STANDARD
101 move_paintings { room: "West Side" name: "EXTRAVAGANT" } 102 #move_paintings { room: "West Side" name: "EXTRAVAGANT" }
103 receivers: "Components/Paintings/unless/teleportListener"
102 panels { room: "West Side" name: "SAVORY" } 104 panels { room: "West Side" name: "SAVORY" }
103 panels { room: "West Side" name: "FLAVORS" } 105 panels { room: "West Side" name: "FLAVORS" }
104 location_room: "West Side" 106 location_room: "West Side"
@@ -141,6 +143,7 @@ doors {
141 panels { room: "Pillar Room" name: "CAUGHT" } 143 panels { room: "Pillar Room" name: "CAUGHT" }
142 panels { room: "Pillar Room" name: "TEN" } 144 panels { room: "Pillar Room" name: "TEN" }
143 location_room: "Pillar Room" 145 location_room: "Pillar Room"
146 location_name: "Puzzles"
144} 147}
145doors { 148doors {
146 name: "North Landscape Entrance" 149 name: "North Landscape Entrance"
@@ -224,7 +227,7 @@ doors {
224 name: "Tower Entrance" 227 name: "Tower Entrance"
225 type: ITEM_ONLY 228 type: ITEM_ONLY
226 receivers: "Components/Doors/entry_25" 229 receivers: "Components/Doors/entry_25"
227 switches: "double_letters" 230 double_letters: true
228} 231}
229doors { 232doors {
230 name: "Maze Out/South Door" 233 name: "Maze Out/South Door"
@@ -390,11 +393,13 @@ doors {
390 name: "Big Y" 393 name: "Big Y"
391 type: STANDARD 394 type: STANDARD
392 receivers: "Components/Doors/question_3" 395 receivers: "Components/Doors/question_3"
396 receivers: "Components/Doors/question_12"
393 panels { room: "Question Room What" name: "QUESTION" answer: "why" } 397 panels { room: "Question Room What" name: "QUESTION" answer: "why" }
394 panels { room: "Question Room How" name: "QUESTION" answer: "why" } 398 panels { room: "Question Room How" name: "QUESTION" answer: "why" }
395 panels { room: "Question Room When" name: "QUESTION" answer: "why" } 399 panels { room: "Question Room When" name: "QUESTION" answer: "why" }
396 panels { room: "Question Room Who" name: "QUESTION" answer: "why" } 400 panels { room: "Question Room Who" name: "QUESTION" answer: "why" }
397 location_room: "Question Room Who" 401 location_room: "Question Room Who"
402 location_name: "Whys"
398} 403}
399doors { 404doors {
400 name: "Talented Entrance" 405 name: "Talented Entrance"
@@ -417,6 +422,7 @@ doors {
417 panels { room: "Back Area" name: "Right Landscape Top" answer: "tell" } 422 panels { room: "Back Area" name: "Right Landscape Top" answer: "tell" }
418 panels { room: "Back Area" name: "Right Landscape Left" answer: "eyes" } 423 panels { room: "Back Area" name: "Right Landscape Left" answer: "eyes" }
419 location_room: "Back Area" 424 location_room: "Back Area"
425 location_name: "Landscapes Room Alternate Answers"
420} 426}
421doors { 427doors {
422 name: "Nature Room Door" 428 name: "Nature Room Door"
@@ -465,9 +471,13 @@ doors {
465} 471}
466doors { 472doors {
467 name: "Lavender Cube" 473 name: "Lavender Cube"
468 type: ITEM_ONLY 474 type: EVENT
469 receivers: "Components/Doors/entry_28" 475 receivers: "Components/Doors/entry_28"
470 switches: "lavender_cubes" 476 panels {
477 map: "the_ancient"
478 room: "Inside"
479 name: "COLOR"
480 }
471} 481}
472doors { 482doors {
473 name: "Zero Entrance" 483 name: "Zero Entrance"
@@ -492,3 +502,14 @@ doors {
492 panels { room: "Back Area" name: "PAINTING" } 502 panels { room: "Back Area" name: "PAINTING" }
493 location_room: "Back Area" 503 location_room: "Back Area"
494} 504}
505doors {
506 name: "Cyan Doors"
507 type: EVENT
508 receivers: "Panels/General/entry_7/teleportListener"
509 double_letters: true
510}
511doors {
512 name: "Partial Entrance"
513 type: EVENT
514 panels { room: "West Side" name: "CLUE" }
515}
diff --git a/data/maps/the_great/rooms/Back Area.txtpb b/data/maps/the_great/rooms/Back Area.txtpb index 3701249..c1b8ab3 100644 --- a/data/maps/the_great/rooms/Back Area.txtpb +++ b/data/maps/the_great/rooms/Back Area.txtpb
@@ -1,5 +1,5 @@
1name: "Back Area" 1name: "Back Area"
2display_name: "Back Area" 2panel_display_name: "Back Area"
3panels { 3panels {
4 name: "PLANT" 4 name: "PLANT"
5 path: "Panels/General/entry_14" 5 path: "Panels/General/entry_14"
diff --git a/data/maps/the_great/rooms/Behind Question Area.txtpb b/data/maps/the_great/rooms/Behind Question Area.txtpb index 88f800f..744d4c4 100644 --- a/data/maps/the_great/rooms/Behind Question Area.txtpb +++ b/data/maps/the_great/rooms/Behind Question Area.txtpb
@@ -1,5 +1,5 @@
1name: "Behind Question Area" 1name: "Behind Question Area"
2display_name: "Main Area" 2panel_display_name: "Question Room"
3panels { 3panels {
4 name: "DEW" 4 name: "DEW"
5 path: "Panels/General/uc_4" 5 path: "Panels/General/uc_4"
diff --git a/data/maps/the_great/rooms/Colorful Entrance.txtpb b/data/maps/the_great/rooms/Colorful Entrance.txtpb index 5d7c9b2..cb7eb25 100644 --- a/data/maps/the_great/rooms/Colorful Entrance.txtpb +++ b/data/maps/the_great/rooms/Colorful Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Colorful Entrance" 1name: "Colorful Entrance"
2display_name: "Pillar Room" 2panel_display_name: "Pillar Room"
3ports { 3ports {
4 name: "COLORFUL" 4 name: "COLORFUL"
5 path: "Meshes/Blocks/Warps/worldport13" 5 path: "Meshes/Blocks/Warps/worldport13"
diff --git a/data/maps/the_great/rooms/Daedalus Entrance.txtpb b/data/maps/the_great/rooms/Daedalus Entrance.txtpb index 7e1d477..003a8a3 100644 --- a/data/maps/the_great/rooms/Daedalus Entrance.txtpb +++ b/data/maps/the_great/rooms/Daedalus Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Daedalus Entrance" 1name: "Daedalus Entrance"
2display_name: "Main Area" 2panel_display_name: "Main Area"
3panels { 3panels {
4 name: "MISSING" 4 name: "MISSING"
5 path: "Panels/General/entry_2" 5 path: "Panels/General/entry_2"
diff --git a/data/maps/the_great/rooms/East Landscape.txtpb b/data/maps/the_great/rooms/East Landscape.txtpb index 84fc182..44ed2c5 100644 --- a/data/maps/the_great/rooms/East Landscape.txtpb +++ b/data/maps/the_great/rooms/East Landscape.txtpb
@@ -1,5 +1,5 @@
1name: "East Landscape" 1name: "East Landscape"
2display_name: "East Landscape" 2panel_display_name: "East Landscape"
3panels { 3panels {
4 name: "COLOR" 4 name: "COLOR"
5 path: "Panels/General/entry_10" 5 path: "Panels/General/entry_10"
diff --git a/data/maps/the_great/rooms/G Room.txtpb b/data/maps/the_great/rooms/G Room.txtpb index 218a9c1..f93c899 100644 --- a/data/maps/the_great/rooms/G Room.txtpb +++ b/data/maps/the_great/rooms/G Room.txtpb
@@ -1,5 +1,5 @@
1name: "G Room" 1name: "G Room"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3letters { 3letters {
4 key: "g" 4 key: "g"
5 path: "Components/Collectables/g" 5 path: "Components/Collectables/g"
diff --git a/data/maps/the_great/rooms/Hive Entrance.txtpb b/data/maps/the_great/rooms/Hive Entrance.txtpb index ba886b1..cd6ba68 100644 --- a/data/maps/the_great/rooms/Hive Entrance.txtpb +++ b/data/maps/the_great/rooms/Hive Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Hive Entrance" 1name: "Hive Entrance"
2display_name: "West Side" 2panel_display_name: "West Side"
3panels { 3panels {
4 name: "LOST" 4 name: "LOST"
5 path: "Panels/Hive Room/hive_1" 5 path: "Panels/Hive Room/hive_1"
diff --git a/data/maps/the_great/rooms/Jail Part 1.txtpb b/data/maps/the_great/rooms/Jail Part 1.txtpb index bd468bd..452841b 100644 --- a/data/maps/the_great/rooms/Jail Part 1.txtpb +++ b/data/maps/the_great/rooms/Jail Part 1.txtpb
@@ -1,5 +1,5 @@
1name: "Jail Part 1" 1name: "Jail Part 1"
2display_name: "Jail" 2panel_display_name: "Jail"
3panels { 3panels {
4 name: "FLAP" 4 name: "FLAP"
5 path: "Panels/Throat/throat_1" 5 path: "Panels/Throat/throat_1"
diff --git a/data/maps/the_great/rooms/Jail Part 2.txtpb b/data/maps/the_great/rooms/Jail Part 2.txtpb index 1f54dd5..1a0c975 100644 --- a/data/maps/the_great/rooms/Jail Part 2.txtpb +++ b/data/maps/the_great/rooms/Jail Part 2.txtpb
@@ -1,5 +1,5 @@
1name: "Jail Part 2" 1name: "Jail Part 2"
2display_name: "Jail" 2panel_display_name: "Jail"
3panels { 3panels {
4 name: "DIGEST" 4 name: "DIGEST"
5 path: "Panels/Bowels3/bowels_1" 5 path: "Panels/Bowels3/bowels_1"
diff --git a/data/maps/the_great/rooms/Jubilant Entrance.txtpb b/data/maps/the_great/rooms/Jubilant Entrance.txtpb index eaf9811..0700a6b 100644 --- a/data/maps/the_great/rooms/Jubilant Entrance.txtpb +++ b/data/maps/the_great/rooms/Jubilant Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Jubilant Entrance" 1name: "Jubilant Entrance"
2display_name: "West Side" 2panel_display_name: "West Side"
3ports { 3ports {
4 name: "JUBILANT" 4 name: "JUBILANT"
5 path: "Meshes/Blocks/Warps/worldport12" 5 path: "Meshes/Blocks/Warps/worldport12"
diff --git a/data/maps/the_great/rooms/Magnet Room.txtpb b/data/maps/the_great/rooms/Magnet Room.txtpb index 4cf6433..2d122a4 100644 --- a/data/maps/the_great/rooms/Magnet Room.txtpb +++ b/data/maps/the_great/rooms/Magnet Room.txtpb
@@ -1,5 +1,5 @@
1name: "Magnet Room" 1name: "Magnet Room"
2display_name: "Magnet Room" 2panel_display_name: "Magnet Room"
3panels { 3panels {
4 name: "AIRPLANE" 4 name: "AIRPLANE"
5 path: "Panels/Magnet Room/magnet_2" 5 path: "Panels/Magnet Room/magnet_2"
diff --git a/data/maps/the_great/rooms/Main Area.txtpb b/data/maps/the_great/rooms/Main Area.txtpb index 40c7fbb..82ec48c 100644 --- a/data/maps/the_great/rooms/Main Area.txtpb +++ b/data/maps/the_great/rooms/Main Area.txtpb
@@ -1,5 +1,5 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Main Area" 2panel_display_name: "Main Area"
3panels { 3panels {
4 name: "INTRO" 4 name: "INTRO"
5 path: "Panels/General/entry_8" 5 path: "Panels/General/entry_8"
@@ -111,6 +111,7 @@ panels {
111 answer: "high" 111 answer: "high"
112 symbols: SUN 112 symbols: SUN
113 symbols: ZERO 113 symbols: ZERO
114 required_door { name: "Cyan Doors" }
114} 115}
115panels { 116panels {
116 name: "CURT" 117 name: "CURT"
diff --git a/data/maps/the_great/rooms/Maze Center.txtpb b/data/maps/the_great/rooms/Maze Center.txtpb index f557eaa..97ff146 100644 --- a/data/maps/the_great/rooms/Maze Center.txtpb +++ b/data/maps/the_great/rooms/Maze Center.txtpb
@@ -1,5 +1,5 @@
1name: "Maze Center" 1name: "Maze Center"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "POOR" 4 name: "POOR"
5 path: "Panels/Maze/maze_7" 5 path: "Panels/Maze/maze_7"
diff --git a/data/maps/the_great/rooms/Maze Cold Area.txtpb b/data/maps/the_great/rooms/Maze Cold Area.txtpb index 5886ca8..70b311e 100644 --- a/data/maps/the_great/rooms/Maze Cold Area.txtpb +++ b/data/maps/the_great/rooms/Maze Cold Area.txtpb
@@ -1,5 +1,5 @@
1name: "Maze Cold Area" 1name: "Maze Cold Area"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "COLD" 4 name: "COLD"
5 path: "Panels/Maze/maze_11" 5 path: "Panels/Maze/maze_11"
diff --git a/data/maps/the_great/rooms/Maze Empty Vestibule.txtpb b/data/maps/the_great/rooms/Maze Empty Vestibule.txtpb index d6f265f..1540ee2 100644 --- a/data/maps/the_great/rooms/Maze Empty Vestibule.txtpb +++ b/data/maps/the_great/rooms/Maze Empty Vestibule.txtpb
@@ -1,2 +1,2 @@
1name: "Maze Empty Vestibule" 1name: "Maze Empty Vestibule"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
diff --git a/data/maps/the_great/rooms/Maze In Area.txtpb b/data/maps/the_great/rooms/Maze In Area.txtpb index 13597a0..8c556aa 100644 --- a/data/maps/the_great/rooms/Maze In Area.txtpb +++ b/data/maps/the_great/rooms/Maze In Area.txtpb
@@ -1,5 +1,5 @@
1name: "Maze In Area" 1name: "Maze In Area"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "IN" 4 name: "IN"
5 path: "Panels/Maze/maze_3" 5 path: "Panels/Maze/maze_3"
diff --git a/data/maps/the_great/rooms/Maze Moon Area.txtpb b/data/maps/the_great/rooms/Maze Moon Area.txtpb index b515224..10af4a1 100644 --- a/data/maps/the_great/rooms/Maze Moon Area.txtpb +++ b/data/maps/the_great/rooms/Maze Moon Area.txtpb
@@ -1,5 +1,5 @@
1name: "Maze Moon Area" 1name: "Maze Moon Area"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "MOON" 4 name: "MOON"
5 path: "Panels/Maze/maze_9" 5 path: "Panels/Maze/maze_9"
diff --git a/data/maps/the_great/rooms/Maze Off Area.txtpb b/data/maps/the_great/rooms/Maze Off Area.txtpb index 2fe7bed..c577129 100644 --- a/data/maps/the_great/rooms/Maze Off Area.txtpb +++ b/data/maps/the_great/rooms/Maze Off Area.txtpb
@@ -1,5 +1,5 @@
1name: "Maze Off Area" 1name: "Maze Off Area"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "OFF" 4 name: "OFF"
5 path: "Panels/Maze/maze_14" 5 path: "Panels/Maze/maze_14"
diff --git a/data/maps/the_great/rooms/Maze Slice Area.txtpb b/data/maps/the_great/rooms/Maze Slice Area.txtpb index d720501..f59d6e5 100644 --- a/data/maps/the_great/rooms/Maze Slice Area.txtpb +++ b/data/maps/the_great/rooms/Maze Slice Area.txtpb
@@ -1,5 +1,5 @@
1name: "Maze Slice Area" 1name: "Maze Slice Area"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "SLICE" 4 name: "SLICE"
5 path: "Panels/Maze/maze_4" 5 path: "Panels/Maze/maze_4"
diff --git a/data/maps/the_great/rooms/Maze Smooth Area.txtpb b/data/maps/the_great/rooms/Maze Smooth Area.txtpb index 8145357..156e885 100644 --- a/data/maps/the_great/rooms/Maze Smooth Area.txtpb +++ b/data/maps/the_great/rooms/Maze Smooth Area.txtpb
@@ -1,5 +1,5 @@
1name: "Maze Smooth Area" 1name: "Maze Smooth Area"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "SMOOTH" 4 name: "SMOOTH"
5 path: "Panels/Maze/maze_5" 5 path: "Panels/Maze/maze_5"
diff --git a/data/maps/the_great/rooms/Maze South Area.txtpb b/data/maps/the_great/rooms/Maze South Area.txtpb index b3708db..e65778d 100644 --- a/data/maps/the_great/rooms/Maze South Area.txtpb +++ b/data/maps/the_great/rooms/Maze South Area.txtpb
@@ -1,5 +1,5 @@
1name: "Maze South Area" 1name: "Maze South Area"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "SOUTH" 4 name: "SOUTH"
5 path: "Panels/Maze/maze_2" 5 path: "Panels/Maze/maze_2"
diff --git a/data/maps/the_great/rooms/Maze Start.txtpb b/data/maps/the_great/rooms/Maze Start.txtpb index 1e89cbe..16a57f5 100644 --- a/data/maps/the_great/rooms/Maze Start.txtpb +++ b/data/maps/the_great/rooms/Maze Start.txtpb
@@ -1,5 +1,5 @@
1name: "Maze Start" 1name: "Maze Start"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "OUT" 4 name: "OUT"
5 path: "Panels/Maze/maze_1" 5 path: "Panels/Maze/maze_1"
diff --git a/data/maps/the_great/rooms/Maze Tower.txtpb b/data/maps/the_great/rooms/Maze Tower.txtpb index 6a815aa..44c30d7 100644 --- a/data/maps/the_great/rooms/Maze Tower.txtpb +++ b/data/maps/the_great/rooms/Maze Tower.txtpb
@@ -1,5 +1,5 @@
1name: "Maze Tower" 1name: "Maze Tower"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "FEEL" 4 name: "FEEL"
5 path: "Panels/Maze/maze_12" 5 path: "Panels/Maze/maze_12"
diff --git a/data/maps/the_great/rooms/Maze Up Area.txtpb b/data/maps/the_great/rooms/Maze Up Area.txtpb index 29f175b..0046cef 100644 --- a/data/maps/the_great/rooms/Maze Up Area.txtpb +++ b/data/maps/the_great/rooms/Maze Up Area.txtpb
@@ -1,5 +1,5 @@
1name: "Maze Up Area" 1name: "Maze Up Area"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "UP" 4 name: "UP"
5 path: "Panels/Maze/maze_15" 5 path: "Panels/Maze/maze_15"
diff --git a/data/maps/the_great/rooms/Maze Wreck Area.txtpb b/data/maps/the_great/rooms/Maze Wreck Area.txtpb index 6808fc2..5710df5 100644 --- a/data/maps/the_great/rooms/Maze Wreck Area.txtpb +++ b/data/maps/the_great/rooms/Maze Wreck Area.txtpb
@@ -1,5 +1,5 @@
1name: "Maze Wreck Area" 1name: "Maze Wreck Area"
2display_name: "Courtyard" 2panel_display_name: "Courtyard"
3panels { 3panels {
4 name: "WRECK" 4 name: "WRECK"
5 path: "Panels/Maze/maze_8" 5 path: "Panels/Maze/maze_8"
diff --git a/data/maps/the_great/rooms/Nature Room.txtpb b/data/maps/the_great/rooms/Nature Room.txtpb index 9f798f3..464d3a2 100644 --- a/data/maps/the_great/rooms/Nature Room.txtpb +++ b/data/maps/the_great/rooms/Nature Room.txtpb
@@ -1,5 +1,5 @@
1name: "Nature Room" 1name: "Nature Room"
2display_name: "North Landscape" 2panel_display_name: "North Landscape"
3panels { 3panels {
4 name: "SEVERE" 4 name: "SEVERE"
5 path: "Panels/General/nature_2" 5 path: "Panels/General/nature_2"
diff --git a/data/maps/the_great/rooms/North Landscape.txtpb b/data/maps/the_great/rooms/North Landscape.txtpb index 959f351..fb11c42 100644 --- a/data/maps/the_great/rooms/North Landscape.txtpb +++ b/data/maps/the_great/rooms/North Landscape.txtpb
@@ -1,5 +1,5 @@
1name: "North Landscape" 1name: "North Landscape"
2display_name: "North Landscape" 2panel_display_name: "North Landscape"
3panels { 3panels {
4 name: "WEATHER" 4 name: "WEATHER"
5 path: "Panels/General/platforms_1" 5 path: "Panels/General/platforms_1"
@@ -52,6 +52,7 @@ panels {
52keyholders { 52keyholders {
53 name: "X" 53 name: "X"
54 path: "Components/KeyHolders/keyHolderX" 54 path: "Components/KeyHolders/keyHolderX"
55 key: "x"
55} 56}
56ports { 57ports {
57 name: "INVISIBLE" 58 name: "INVISIBLE"
diff --git a/data/maps/the_great/rooms/Outside Jail.txtpb b/data/maps/the_great/rooms/Outside Jail.txtpb index ab30761..d6dfa71 100644 --- a/data/maps/the_great/rooms/Outside Jail.txtpb +++ b/data/maps/the_great/rooms/Outside Jail.txtpb
@@ -1,5 +1,5 @@
1name: "Outside Jail" 1name: "Outside Jail"
2display_name: "Jail" 2panel_display_name: "Jail"
3panels { 3panels {
4 name: "GUT" 4 name: "GUT"
5 path: "Panels/Head/head_1" 5 path: "Panels/Head/head_1"
diff --git a/data/maps/the_great/rooms/Pillar Room.txtpb b/data/maps/the_great/rooms/Pillar Room.txtpb index 01ff309..648b7b4 100644 --- a/data/maps/the_great/rooms/Pillar Room.txtpb +++ b/data/maps/the_great/rooms/Pillar Room.txtpb
@@ -1,5 +1,5 @@
1name: "Pillar Room" 1name: "Pillar Room"
2display_name: "Pillar Room" 2panel_display_name: "Pillar Room"
3panels { 3panels {
4 name: "EYE" 4 name: "EYE"
5 path: "Panels/Impressive/entry_2" 5 path: "Panels/Impressive/entry_2"
diff --git a/data/maps/the_great/rooms/Purple Room.txtpb b/data/maps/the_great/rooms/Purple Room.txtpb index ff9bd9a..e505ca0 100644 --- a/data/maps/the_great/rooms/Purple Room.txtpb +++ b/data/maps/the_great/rooms/Purple Room.txtpb
@@ -1,5 +1,5 @@
1name: "Purple Room" 1name: "Purple Room"
2display_name: "Main Area" 2panel_display_name: "Main Area"
3ports { 3ports {
4 name: "DAEDALUS" 4 name: "DAEDALUS"
5 path: "Meshes/Blocks/Warps/worldport18" 5 path: "Meshes/Blocks/Warps/worldport18"
diff --git a/data/maps/the_great/rooms/Question Room How.txtpb b/data/maps/the_great/rooms/Question Room How.txtpb index 2f759b8..8f087d0 100644 --- a/data/maps/the_great/rooms/Question Room How.txtpb +++ b/data/maps/the_great/rooms/Question Room How.txtpb
@@ -1,17 +1,18 @@
1name: "Question Room How" 1name: "Question Room How"
2display_name: "Question Room" 2panel_display_name: "Question Room"
3panels { 3panels {
4 name: "QUESTION" 4 name: "QUESTION"
5 path: "Panels/Questions/question_3" 5 path: "Panels/Questions/question_3"
6 clue: "question" 6 clue: "question"
7 answer: "how" 7 answer: "how"
8 symbols: EXAMPLE 8 symbols: EXAMPLE
9 # "Panels/Question Proxies/question_3_proxied" <- this is just how again 9 proxies { answer: "how" path: "Panels/Question Proxies/question_3_proxied" }
10 proxies { answer: "who" path: "Panels/Question Proxies/question_3_proxied2" } 10 proxies { answer: "who" path: "Panels/Question Proxies/question_3_proxied2" }
11 proxies { answer: "why" path: "Panels/Question Proxies/question_3_proxied3" } 11 proxies { answer: "why" path: "Panels/Question Proxies/question_3_proxied3" }
12 proxies { answer: "what" path: "Panels/Question Proxies/question_3_proxied4" } 12 proxies { answer: "what" path: "Panels/Question Proxies/question_3_proxied4" }
13 proxies { answer: "when" path: "Panels/Question Proxies/question_3_proxied5" } 13 proxies { answer: "when" path: "Panels/Question Proxies/question_3_proxied5" }
14 proxies { answer: "where" path: "Panels/Question Proxies/question_3_proxied6" } 14 proxies { answer: "where" path: "Panels/Question Proxies/question_3_proxied6" }
15 display_name: "QUESTION (How)"
15} 16}
16paintings { 17paintings {
17 name: "WHY" 18 name: "WHY"
diff --git a/data/maps/the_great/rooms/Question Room What.txtpb b/data/maps/the_great/rooms/Question Room What.txtpb index 9cfd667..a61ccef 100644 --- a/data/maps/the_great/rooms/Question Room What.txtpb +++ b/data/maps/the_great/rooms/Question Room What.txtpb
@@ -1,15 +1,16 @@
1name: "Question Room What" 1name: "Question Room What"
2display_name: "Question Room" 2panel_display_name: "Question Room"
3panels { 3panels {
4 name: "QUESTION" 4 name: "QUESTION"
5 path: "Panels/Questions/question_4" 5 path: "Panels/Questions/question_4"
6 clue: "question" 6 clue: "question"
7 answer: "what" 7 answer: "what"
8 symbols: EXAMPLE 8 symbols: EXAMPLE
9 proxies { answer: "why" path: "Panels/Question Proxies/question_4_proxied" } 9 proxies { answer: "what" path: "Panels/Question Proxies/question_4_proxied" }
10 proxies { answer: "who" path: "Panels/Question Proxies/question_4_proxied2" } 10 proxies { answer: "why" path: "Panels/Question Proxies/question_4_proxied2" }
11 proxies { answer: "where" path: "Panels/Question Proxies/question_4_proxied3" } 11 proxies { answer: "when" path: "Panels/Question Proxies/question_4_proxied3" }
12 proxies { answer: "how" path: "Panels/Question Proxies/question_4_proxied4" } 12 proxies { answer: "how" path: "Panels/Question Proxies/question_4_proxied4" }
13 # "Panels/Question Proxies/question_4_proxied5" <- this is just what again 13 proxies { answer: "who" path: "Panels/Question Proxies/question_4_proxied5" }
14 proxies { answer: "when" path: "Panels/Question Proxies/question_4_proxied6" } 14 proxies { answer: "where" path: "Panels/Question Proxies/question_4_proxied6" }
15 display_name: "QUESTION (What)"
15} 16}
diff --git a/data/maps/the_great/rooms/Question Room When.txtpb b/data/maps/the_great/rooms/Question Room When.txtpb index e046edd..b3ee2db 100644 --- a/data/maps/the_great/rooms/Question Room When.txtpb +++ b/data/maps/the_great/rooms/Question Room When.txtpb
@@ -1,5 +1,5 @@
1name: "Question Room When" 1name: "Question Room When"
2display_name: "Question Room" 2panel_display_name: "Question Room"
3panels { 3panels {
4 name: "QUESTION" 4 name: "QUESTION"
5 path: "Panels/Questions/question_1" 5 path: "Panels/Questions/question_1"
@@ -8,10 +8,11 @@ panels {
8 symbols: EXAMPLE 8 symbols: EXAMPLE
9 proxies { answer: "when" path: "Panels/Question Proxies/question_1_proxied" } 9 proxies { answer: "when" path: "Panels/Question Proxies/question_1_proxied" }
10 proxies { answer: "why" path: "Panels/Question Proxies/question_1_proxied2" } 10 proxies { answer: "why" path: "Panels/Question Proxies/question_1_proxied2" }
11 # "Panels/Question Proxies/question_1_proxied3" <- this is just what again 11 proxies { answer: "what" path: "Panels/Question Proxies/question_1_proxied3" }
12 proxies { answer: "who" path: "Panels/Question Proxies/question_1_proxied4" } 12 proxies { answer: "who" path: "Panels/Question Proxies/question_1_proxied4" }
13 proxies { answer: "how" path: "Panels/Question Proxies/question_1_proxied5" } 13 proxies { answer: "how" path: "Panels/Question Proxies/question_1_proxied5" }
14 proxies { answer: "where" path: "Panels/Question Proxies/question_1_proxied6" } 14 proxies { answer: "where" path: "Panels/Question Proxies/question_1_proxied6" }
15 display_name: "QUESTION (When)"
15} 16}
16paintings { 17paintings {
17 name: "WHY" 18 name: "WHY"
diff --git a/data/maps/the_great/rooms/Question Room Who.txtpb b/data/maps/the_great/rooms/Question Room Who.txtpb index cbaba4b..eb80882 100644 --- a/data/maps/the_great/rooms/Question Room Who.txtpb +++ b/data/maps/the_great/rooms/Question Room Who.txtpb
@@ -1,5 +1,5 @@
1name: "Question Room Who" 1name: "Question Room Who"
2display_name: "Question Room" 2panel_display_name: "Question Room"
3panels { 3panels {
4 name: "QUESTION" 4 name: "QUESTION"
5 path: "Panels/Questions/question_2" 5 path: "Panels/Questions/question_2"
@@ -7,9 +7,10 @@ panels {
7 answer: "who" 7 answer: "who"
8 symbols: EXAMPLE 8 symbols: EXAMPLE
9 proxies { answer: "why" path: "Panels/Question Proxies/question_2_proxied" } 9 proxies { answer: "why" path: "Panels/Question Proxies/question_2_proxied" }
10 # "Panels/Question Proxies/question_2_proxied2" <- this is just who again 10 proxies { answer: "who" path: "Panels/Question Proxies/question_2_proxied2" }
11 proxies { answer: "where" path: "Panels/Question Proxies/question_2_proxied3" } 11 proxies { answer: "where" path: "Panels/Question Proxies/question_2_proxied3" }
12 proxies { answer: "how" path: "Panels/Question Proxies/question_2_proxied4" } 12 proxies { answer: "how" path: "Panels/Question Proxies/question_2_proxied4" }
13 proxies { answer: "what" path: "Panels/Question Proxies/question_2_proxied5" } 13 proxies { answer: "what" path: "Panels/Question Proxies/question_2_proxied5" }
14 proxies { answer: "when" path: "Panels/Question Proxies/question_2_proxied6" } 14 proxies { answer: "when" path: "Panels/Question Proxies/question_2_proxied6" }
15 display_name: "QUESTION (Who)"
15} 16}
diff --git a/data/maps/the_great/rooms/Salmon Room.txtpb b/data/maps/the_great/rooms/Salmon Room.txtpb index 96efd1a..ecdef75 100644 --- a/data/maps/the_great/rooms/Salmon Room.txtpb +++ b/data/maps/the_great/rooms/Salmon Room.txtpb
@@ -1,5 +1,5 @@
1name: "Salmon Room" 1name: "Salmon Room"
2display_name: "Main Area" 2panel_display_name: "Main Area"
3ports { 3ports {
4 name: "BETWEEN" 4 name: "BETWEEN"
5 path: "Meshes/Blocks/Warps/worldport11" 5 path: "Meshes/Blocks/Warps/worldport11"
diff --git a/data/maps/the_great/rooms/Talented Entrance.txtpb b/data/maps/the_great/rooms/Talented Entrance.txtpb index 038c7e7..7329853 100644 --- a/data/maps/the_great/rooms/Talented Entrance.txtpb +++ b/data/maps/the_great/rooms/Talented Entrance.txtpb
@@ -1,5 +1,5 @@
1name: "Talented Entrance" 1name: "Talented Entrance"
2display_name: "Question Room" 2panel_display_name: "Question Room"
3ports { 3ports {
4 name: "TALENTED" 4 name: "TALENTED"
5 path: "Meshes/Blocks/Warps/worldport14" 5 path: "Meshes/Blocks/Warps/worldport14"
diff --git a/data/maps/the_great/rooms/Under Question Room.txtpb b/data/maps/the_great/rooms/Under Question Room.txtpb index 249c0b4..db751bb 100644 --- a/data/maps/the_great/rooms/Under Question Room.txtpb +++ b/data/maps/the_great/rooms/Under Question Room.txtpb
@@ -1,10 +1,12 @@
1name: "Under Question Room" 1name: "Under Question Room"
2display_name: "Question Room" 2panel_display_name: "Question Room"
3panels { 3panels {
4 name: "QUESTION" 4 name: "QUESTION"
5 path: "Panels/General/question_1" 5 path: "Panels/General/question_1"
6 clue: "question" 6 clue: "question"
7 answer: "which" 7 answer: "which"
8 symbols: EXAMPLE 8 symbols: EXAMPLE
9 proxies { answer: "which" path: "Panels/General/question_1_proxy_1" }
9 proxies { answer: "where" path: "Panels/General/question_1_proxy_2" } 10 proxies { answer: "where" path: "Panels/General/question_1_proxy_2" }
11 display_name: "QUESTION (Where)"
10} 12}
diff --git a/data/maps/the_great/rooms/West Side.txtpb b/data/maps/the_great/rooms/West Side.txtpb index 4723213..8279e16 100644 --- a/data/maps/the_great/rooms/West Side.txtpb +++ b/data/maps/the_great/rooms/West Side.txtpb
@@ -1,5 +1,5 @@
1name: "West Side" 1name: "West Side"
2display_name: "West Side" 2panel_display_name: "West Side"
3panels { 3panels {
4 name: "ERASE" 4 name: "ERASE"
5 path: "Panels/General/entry_9" 5 path: "Panels/General/entry_9"
@@ -76,4 +76,5 @@ ports {
76 path: "Meshes/Blocks/Warps/worldport7" 76 path: "Meshes/Blocks/Warps/worldport7"
77 orientation: "east" 77 orientation: "east"
78 # ER with this is weird; make sure to place on the surface 78 # ER with this is weird; make sure to place on the surface
79 required_door { name: "Partial Entrance" }
79} 80}
diff --git a/data/maps/the_great/rooms/Whole Room.txtpb b/data/maps/the_great/rooms/Whole Room.txtpb index 2f5c855..daa174c 100644 --- a/data/maps/the_great/rooms/Whole Room.txtpb +++ b/data/maps/the_great/rooms/Whole Room.txtpb
@@ -1,5 +1,5 @@
1name: "Whole Room" 1name: "Whole Room"
2display_name: "North Landscape" 2panel_display_name: "North Landscape"
3panels { 3panels {
4 name: "VAULT" 4 name: "VAULT"
5 path: "Panels/Whole Room/whole_1" 5 path: "Panels/Whole Room/whole_1"
diff --git a/data/maps/the_great/rooms/Y Room.txtpb b/data/maps/the_great/rooms/Y Room.txtpb index b20420c..46c83ea 100644 --- a/data/maps/the_great/rooms/Y Room.txtpb +++ b/data/maps/the_great/rooms/Y Room.txtpb
@@ -1,5 +1,5 @@
1name: "Y Room" 1name: "Y Room"
2display_name: "Question Room" 2panel_display_name: "Question Room"
3letters { 3letters {
4 key: "y" 4 key: "y"
5 path: "Components/Collectables/y" 5 path: "Components/Collectables/y"
diff --git a/data/maps/the_great/rooms/Zero Room.txtpb b/data/maps/the_great/rooms/Zero Room.txtpb index dcbe067..54675bf 100644 --- a/data/maps/the_great/rooms/Zero Room.txtpb +++ b/data/maps/the_great/rooms/Zero Room.txtpb
@@ -1,5 +1,5 @@
1name: "Zero Room" 1name: "Zero Room"
2display_name: "Zero Room" 2panel_display_name: "Zero Room"
3panels { 3panels {
4 name: "HERO" 4 name: "HERO"
5 path: "Panels/General/zero_1" 5 path: "Panels/General/zero_1"
diff --git a/data/maps/the_hinterlands/rooms/Main Area.txtpb b/data/maps/the_hinterlands/rooms/Main Area.txtpb index ad44b38..8daac05 100644 --- a/data/maps/the_hinterlands/rooms/Main Area.txtpb +++ b/data/maps/the_hinterlands/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Main Area"
3# I'm probably not going to include any of the panels in here. 2# I'm probably not going to include any of the panels in here.
4ports { 3ports {
5 name: "RIGHT" 4 name: "RIGHT"
diff --git a/data/maps/the_hive/doors.txtpb b/data/maps/the_hive/doors.txtpb index 4d86e13..48dc892 100644 --- a/data/maps/the_hive/doors.txtpb +++ b/data/maps/the_hive/doors.txtpb
@@ -1,6 +1,7 @@
1doors { 1doors {
2 name: "Room 8 Door" 2 name: "Room 8 Door"
3 type: LOCATION_ONLY 3 type: STANDARD
4 receivers: "Components/Doors/entry_10"
4 panels { room: "Main Area" name: "STEM" } 5 panels { room: "Main Area" name: "STEM" }
5 panels { room: "Main Area" name: "PETAL" } 6 panels { room: "Main Area" name: "PETAL" }
6 panels { room: "Main Area" name: "SOIL" } 7 panels { room: "Main Area" name: "SOIL" }
diff --git a/data/maps/the_hive/rooms/Main Area.txtpb b/data/maps/the_hive/rooms/Main Area.txtpb index de7bdec..013390a 100644 --- a/data/maps/the_hive/rooms/Main Area.txtpb +++ b/data/maps/the_hive/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Hive"
3panels { 2panels {
4 name: "ASP" 3 name: "ASP"
5 path: "Panels/Room 1/panel_1" 4 path: "Panels/Room 1/panel_1"
@@ -269,6 +268,7 @@ panels {
269keyholders { 268keyholders {
270 name: "B" 269 name: "B"
271 path: "Components/KeyHolders/keyHolderB" 270 path: "Components/KeyHolders/keyHolderB"
271 key: "b"
272} 272}
273ports { 273ports {
274 name: "DAED1" 274 name: "DAED1"
diff --git a/data/maps/the_hive/rooms/Mastery Room.txtpb b/data/maps/the_hive/rooms/Mastery Room.txtpb index 1884cfd..5e3326c 100644 --- a/data/maps/the_hive/rooms/Mastery Room.txtpb +++ b/data/maps/the_hive/rooms/Mastery Room.txtpb
@@ -1,5 +1,4 @@
1name: "Mastery Room" 1name: "Mastery Room"
2display_name: "Hive"
3masteries { 2masteries {
4 name: "MASTERY" 3 name: "MASTERY"
5 path: "Components/Collectables/smiley" 4 path: "Components/Collectables/smiley"
diff --git a/data/maps/the_hive/rooms/Room 8.txtpb b/data/maps/the_hive/rooms/Room 8.txtpb index e8cbb60..c96440c 100644 --- a/data/maps/the_hive/rooms/Room 8.txtpb +++ b/data/maps/the_hive/rooms/Room 8.txtpb
@@ -1,5 +1,4 @@
1name: "Room 8" 1name: "Room 8"
2display_name: "Hive"
3panels { 2panels {
4 name: "BUMBLE" 3 name: "BUMBLE"
5 path: "Panels/Room 8/panel_1" 4 path: "Panels/Room 8/panel_1"
diff --git a/data/maps/the_impressive/rooms/Green Eye.txtpb b/data/maps/the_impressive/rooms/Green Eye.txtpb index 195099d..b4a115b 100644 --- a/data/maps/the_impressive/rooms/Green Eye.txtpb +++ b/data/maps/the_impressive/rooms/Green Eye.txtpb
@@ -1,5 +1,5 @@
1name: "Green Eye" 1name: "Green Eye"
2display_name: "Impressive" 2panel_display_name: "Outside"
3panels { 3panels {
4 name: "RETURN" 4 name: "RETURN"
5 path: "Panels/entry_5" 5 path: "Panels/entry_5"
diff --git a/data/maps/the_impressive/rooms/Lobby.txtpb b/data/maps/the_impressive/rooms/Lobby.txtpb index 5492d67..3c565fe 100644 --- a/data/maps/the_impressive/rooms/Lobby.txtpb +++ b/data/maps/the_impressive/rooms/Lobby.txtpb
@@ -1,5 +1,5 @@
1name: "Lobby" 1name: "Lobby"
2display_name: "Impressive" 2panel_display_name: "Outside"
3panels { 3panels {
4 name: "RIGHT" 4 name: "RIGHT"
5 path: "Panels/entry_1" 5 path: "Panels/entry_1"
diff --git a/data/maps/the_impressive/rooms/M Room.txtpb b/data/maps/the_impressive/rooms/M Room.txtpb index 1796bb3..2cc71be 100644 --- a/data/maps/the_impressive/rooms/M Room.txtpb +++ b/data/maps/the_impressive/rooms/M Room.txtpb
@@ -1,5 +1,5 @@
1name: "M Room" 1name: "M Room"
2display_name: "Impressive" 2panel_display_name: "Inside"
3letters { 3letters {
4 key: "m" 4 key: "m"
5 path: "Components/Collectables/collectable" 5 path: "Components/Collectables/collectable"
diff --git a/data/maps/the_impressive/rooms/M2 Room.txtpb b/data/maps/the_impressive/rooms/M2 Room.txtpb index d229cbc..3684441 100644 --- a/data/maps/the_impressive/rooms/M2 Room.txtpb +++ b/data/maps/the_impressive/rooms/M2 Room.txtpb
@@ -1,5 +1,5 @@
1name: "M2 Room" 1name: "M2 Room"
2display_name: "Impressive" 2panel_display_name: "Inside"
3letters { 3letters {
4 key: "m" 4 key: "m"
5 level2: true 5 level2: true
diff --git a/data/maps/the_impressive/rooms/Side Area.txtpb b/data/maps/the_impressive/rooms/Side Area.txtpb index 7c3dbd8..1dfb12b 100644 --- a/data/maps/the_impressive/rooms/Side Area.txtpb +++ b/data/maps/the_impressive/rooms/Side Area.txtpb
@@ -1,5 +1,5 @@
1name: "Side Area" 1name: "Side Area"
2display_name: "Impressive" 2panel_display_name: "Outside"
3panels { 3panels {
4 name: "COLOR" 4 name: "COLOR"
5 path: "Panels/entry_4" 5 path: "Panels/entry_4"
diff --git a/data/maps/the_impressive/rooms/W Room.txtpb b/data/maps/the_impressive/rooms/W Room.txtpb index c0616f9..21f1eab 100644 --- a/data/maps/the_impressive/rooms/W Room.txtpb +++ b/data/maps/the_impressive/rooms/W Room.txtpb
@@ -1,5 +1,5 @@
1name: "W Room" 1name: "W Room"
2display_name: "Impressive" 2panel_display_name: "Inside"
3letters { 3letters {
4 key: "w" 4 key: "w"
5 path: "Components/Collectables/collectable2" 5 path: "Components/Collectables/collectable2"
diff --git a/data/maps/the_impressive/rooms/WM Room.txtpb b/data/maps/the_impressive/rooms/WM Room.txtpb index a66f614..dce77ed 100644 --- a/data/maps/the_impressive/rooms/WM Room.txtpb +++ b/data/maps/the_impressive/rooms/WM Room.txtpb
@@ -1,5 +1,5 @@
1name: "WM Room" 1name: "WM Room"
2display_name: "Impressive" 2panel_display_name: "Inside"
3panels { 3panels {
4 name: "LEFT" 4 name: "LEFT"
5 path: "Panels/entry_2" 5 path: "Panels/entry_2"
@@ -13,4 +13,5 @@ panels {
13 clue: "right" 13 clue: "right"
14 answer: "right" 14 answer: "right"
15 proxies { answer: "left" path: "Panels/proxied_1" } 15 proxies { answer: "left" path: "Panels/proxied_1" }
16 proxies { answer: "right" path: "Panels/proxied_2" }
16} 17}
diff --git a/data/maps/the_invisible/rooms/Entrance.txtpb b/data/maps/the_invisible/rooms/Entrance.txtpb index 7fafcb5..bfc7223 100644 --- a/data/maps/the_invisible/rooms/Entrance.txtpb +++ b/data/maps/the_invisible/rooms/Entrance.txtpb
@@ -1,5 +1,4 @@
1name: "Entrance" 1name: "Entrance"
2display_name: "Invisible"
3panels { 2panels {
4 name: "VISIBLE" 3 name: "VISIBLE"
5 path: "Panels/Room_1/panel_1" 4 path: "Panels/Room_1/panel_1"
diff --git a/data/maps/the_invisible/rooms/Maze.txtpb b/data/maps/the_invisible/rooms/Maze.txtpb index 4461f08..895817a 100644 --- a/data/maps/the_invisible/rooms/Maze.txtpb +++ b/data/maps/the_invisible/rooms/Maze.txtpb
@@ -1,5 +1,4 @@
1name: "Maze" 1name: "Maze"
2display_name: "Invisible"
3masteries { 2masteries {
4 name: "MASTERY" 3 name: "MASTERY"
5 path: "Components/Collectables/smiley" 4 path: "Components/Collectables/smiley"
diff --git a/data/maps/the_jubilant/rooms/J Room.txtpb b/data/maps/the_jubilant/rooms/J Room.txtpb index 35abc54..19425f1 100644 --- a/data/maps/the_jubilant/rooms/J Room.txtpb +++ b/data/maps/the_jubilant/rooms/J Room.txtpb
@@ -1,5 +1,4 @@
1name: "J Room" 1name: "J Room"
2display_name: "Jubilant"
3letters { 2letters {
4 key: "j" 3 key: "j"
5 path: "Components/Collectables/q" # yeah lol 4 path: "Components/Collectables/q" # yeah lol
diff --git a/data/maps/the_jubilant/rooms/Main Area.txtpb b/data/maps/the_jubilant/rooms/Main Area.txtpb index 3d7d31f..3b91f6d 100644 --- a/data/maps/the_jubilant/rooms/Main Area.txtpb +++ b/data/maps/the_jubilant/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Jubilant"
3panels { 2panels {
4 name: "GEMSTONE" 3 name: "GEMSTONE"
5 path: "Panels/Main/panel_1" 4 path: "Panels/Main/panel_1"
diff --git a/data/maps/the_jubilant/rooms/Side Area.txtpb b/data/maps/the_jubilant/rooms/Side Area.txtpb index 0e904aa..807f044 100644 --- a/data/maps/the_jubilant/rooms/Side Area.txtpb +++ b/data/maps/the_jubilant/rooms/Side Area.txtpb
@@ -1,5 +1,4 @@
1name: "Side Area" 1name: "Side Area"
2display_name: "Jubilant"
3panels { 2panels {
4 name: "CALLBACK" 3 name: "CALLBACK"
5 path: "Panels/Back Helpers/back_1" 4 path: "Panels/Back Helpers/back_1"
@@ -39,4 +38,5 @@ panels {
39keyholders { 38keyholders {
40 name: "J" 39 name: "J"
41 path: "Components/KeyHolders/keyHolderJ" 40 path: "Components/KeyHolders/keyHolderJ"
41 key: "j"
42} 42}
diff --git a/data/maps/the_keen/rooms/K Room.txtpb b/data/maps/the_keen/rooms/K Room.txtpb index 3485856..d8108f5 100644 --- a/data/maps/the_keen/rooms/K Room.txtpb +++ b/data/maps/the_keen/rooms/K Room.txtpb
@@ -1,5 +1,4 @@
1name: "K Room" 1name: "K Room"
2display_name: "Keen"
3letters { 2letters {
4 key: "k" 3 key: "k"
5 path: "Components/Collectables/collectable" 4 path: "Components/Collectables/collectable"
diff --git a/data/maps/the_keen/rooms/Main Area.txtpb b/data/maps/the_keen/rooms/Main Area.txtpb index 616e7e7..eacd131 100644 --- a/data/maps/the_keen/rooms/Main Area.txtpb +++ b/data/maps/the_keen/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Keen"
3panels { 2panels {
4 name: "TIN (1)" 3 name: "TIN (1)"
5 path: "Panels/entry_3" 4 path: "Panels/entry_3"
diff --git a/data/maps/the_liberated/doors.txtpb b/data/maps/the_liberated/doors.txtpb index becddf9..a7d3c24 100644 --- a/data/maps/the_liberated/doors.txtpb +++ b/data/maps/the_liberated/doors.txtpb
@@ -11,4 +11,5 @@ doors {
11 panels { room: "Puzzle Room" name: "WOLF" } 11 panels { room: "Puzzle Room" name: "WOLF" }
12 panels { room: "Puzzle Room" name: "FOOT" } 12 panels { room: "Puzzle Room" name: "FOOT" }
13 location_room: "Puzzle Room" 13 location_room: "Puzzle Room"
14 location_name: "Puzzles"
14} 15}
diff --git a/data/maps/the_liberated/rooms/Painting Room.txtpb b/data/maps/the_liberated/rooms/Painting Room.txtpb index 025281a..f22929c 100644 --- a/data/maps/the_liberated/rooms/Painting Room.txtpb +++ b/data/maps/the_liberated/rooms/Painting Room.txtpb
@@ -1,5 +1,4 @@
1name: "Painting Room" 1name: "Painting Room"
2display_name: "Liberated"
3paintings { 2paintings {
4 name: "PYRAMID" 3 name: "PYRAMID"
5 path: "Components/triangle" 4 path: "Components/triangle"
diff --git a/data/maps/the_liberated/rooms/Puzzle Room.txtpb b/data/maps/the_liberated/rooms/Puzzle Room.txtpb index dcb29c4..0223b44 100644 --- a/data/maps/the_liberated/rooms/Puzzle Room.txtpb +++ b/data/maps/the_liberated/rooms/Puzzle Room.txtpb
@@ -1,5 +1,4 @@
1name: "Puzzle Room" 1name: "Puzzle Room"
2display_name: "Liberated"
3panels { 2panels {
4 name: "CORPSE" 3 name: "CORPSE"
5 path: "Panels/entry_1" 4 path: "Panels/entry_1"
diff --git a/data/maps/the_linear/doors.txtpb b/data/maps/the_linear/doors.txtpb index 63d8ae8..9a57158 100644 --- a/data/maps/the_linear/doors.txtpb +++ b/data/maps/the_linear/doors.txtpb
@@ -10,4 +10,5 @@ doors {
10 panels { room: "Room" name: "INTO" } 10 panels { room: "Room" name: "INTO" }
11 panels { room: "Room" name: "NOR" } 11 panels { room: "Room" name: "NOR" }
12 location_room: "Room" 12 location_room: "Room"
13 location_name: "Gravestone"
13} 14}
diff --git a/data/maps/the_linear/rooms/Room.txtpb b/data/maps/the_linear/rooms/Room.txtpb index abb89c8..c47ce0c 100644 --- a/data/maps/the_linear/rooms/Room.txtpb +++ b/data/maps/the_linear/rooms/Room.txtpb
@@ -1,5 +1,4 @@
1name: "Room" 1name: "Room"
2display_name: "Room"
3panels { 2panels {
4 name: "HORN" 3 name: "HORN"
5 path: "Panels/entry_1" 4 path: "Panels/entry_1"
diff --git a/data/maps/the_lionized/rooms/E2 Room.txtpb b/data/maps/the_lionized/rooms/E2 Room.txtpb index b07d820..e8f81c1 100644 --- a/data/maps/the_lionized/rooms/E2 Room.txtpb +++ b/data/maps/the_lionized/rooms/E2 Room.txtpb
@@ -1,5 +1,4 @@
1name: "E2 Room" 1name: "E2 Room"
2display_name: "Lionized"
3letters { 2letters {
4 key: "e" 3 key: "e"
5 level2: true 4 level2: true
diff --git a/data/maps/the_lionized/rooms/Puzzle Room.txtpb b/data/maps/the_lionized/rooms/Puzzle Room.txtpb index 5754c71..22b72ac 100644 --- a/data/maps/the_lionized/rooms/Puzzle Room.txtpb +++ b/data/maps/the_lionized/rooms/Puzzle Room.txtpb
@@ -1,5 +1,4 @@
1name: "Puzzle Room" 1name: "Puzzle Room"
2display_name: "Lionized"
3panels { 2panels {
4 name: "CHILD" 3 name: "CHILD"
5 path: "Panels/entry_1" 4 path: "Panels/entry_1"
diff --git a/data/maps/the_literate/doors.txtpb b/data/maps/the_literate/doors.txtpb index 480f54d..d17d02b 100644 --- a/data/maps/the_literate/doors.txtpb +++ b/data/maps/the_literate/doors.txtpb
@@ -11,4 +11,5 @@ doors {
11 panels { room: "Puzzle Room" name: "STICK" } 11 panels { room: "Puzzle Room" name: "STICK" }
12 panels { room: "Puzzle Room" name: "BREAD" } 12 panels { room: "Puzzle Room" name: "BREAD" }
13 location_room: "Puzzle Room" 13 location_room: "Puzzle Room"
14 location_name: "Puzzles"
14} 15}
diff --git a/data/maps/the_literate/rooms/Painting Room.txtpb b/data/maps/the_literate/rooms/Painting Room.txtpb index 254e174..f22929c 100644 --- a/data/maps/the_literate/rooms/Painting Room.txtpb +++ b/data/maps/the_literate/rooms/Painting Room.txtpb
@@ -1,5 +1,4 @@
1name: "Painting Room" 1name: "Painting Room"
2display_name: "Literate"
3paintings { 2paintings {
4 name: "PYRAMID" 3 name: "PYRAMID"
5 path: "Components/triangle" 4 path: "Components/triangle"
diff --git a/data/maps/the_literate/rooms/Puzzle Room.txtpb b/data/maps/the_literate/rooms/Puzzle Room.txtpb index 610a87a..3927702 100644 --- a/data/maps/the_literate/rooms/Puzzle Room.txtpb +++ b/data/maps/the_literate/rooms/Puzzle Room.txtpb
@@ -1,5 +1,4 @@
1name: "Puzzle Room" 1name: "Puzzle Room"
2display_name: "Literate"
3panels { 2panels {
4 name: "WATER" 3 name: "WATER"
5 path: "Panels/entry_1" 4 path: "Panels/entry_1"
diff --git a/data/maps/the_lively/rooms/L2 Room.txtpb b/data/maps/the_lively/rooms/L2 Room.txtpb index 094ab10..cd75bbd 100644 --- a/data/maps/the_lively/rooms/L2 Room.txtpb +++ b/data/maps/the_lively/rooms/L2 Room.txtpb
@@ -1,5 +1,4 @@
1name: "L2 Room" 1name: "L2 Room"
2display_name: "Lively"
3letters { 2letters {
4 key: "l" 3 key: "l"
5 level2: true 4 level2: true
diff --git a/data/maps/the_lively/rooms/Puzzle Room.txtpb b/data/maps/the_lively/rooms/Puzzle Room.txtpb index f202453..b33a122 100644 --- a/data/maps/the_lively/rooms/Puzzle Room.txtpb +++ b/data/maps/the_lively/rooms/Puzzle Room.txtpb
@@ -1,5 +1,4 @@
1name: "Puzzle Room" 1name: "Puzzle Room"
2display_name: "Lively"
3panels { 2panels {
4 name: "LIONESS" 3 name: "LIONESS"
5 path: "Panels/entry_1" 4 path: "Panels/entry_1"
diff --git a/data/maps/the_nuanced/connections.txtpb b/data/maps/the_nuanced/connections.txtpb index 6c4b0f6..a530472 100644 --- a/data/maps/the_nuanced/connections.txtpb +++ b/data/maps/the_nuanced/connections.txtpb
@@ -1,7 +1,7 @@
1connections { 1connections {
2 from_room: "Main Room" 2 from_room: "Main Room"
3 to_room: "Back Room" 3 to_room: "Back Room"
4 door { name: "Main Room Puzzles" } 4 door { name: "Main Room Door" }
5} 5}
6connections { 6connections {
7 from_room: "Back Room" 7 from_room: "Back Room"
diff --git a/data/maps/the_nuanced/doors.txtpb b/data/maps/the_nuanced/doors.txtpb index 0c66799..cd29766 100644 --- a/data/maps/the_nuanced/doors.txtpb +++ b/data/maps/the_nuanced/doors.txtpb
@@ -1,5 +1,5 @@
1doors { 1doors {
2 name: "Left Room Puzzles" 2 name: "Blue Side Puzzles"
3 type: LOCATION_ONLY 3 type: LOCATION_ONLY
4 panels { room: "Main Room" name: "HOARSE" } 4 panels { room: "Main Room" name: "HOARSE" }
5 panels { room: "Main Room" name: "NAY" } 5 panels { room: "Main Room" name: "NAY" }
@@ -11,7 +11,7 @@ doors {
11 location_room: "Main Room" 11 location_room: "Main Room"
12} 12}
13doors { 13doors {
14 name: "Right Room Puzzles" 14 name: "Green Side Puzzles"
15 type: LOCATION_ONLY 15 type: LOCATION_ONLY
16 panels { room: "Main Room" name: "HOSE" } 16 panels { room: "Main Room" name: "HOSE" }
17 panels { room: "Main Room" name: "NIGH" } 17 panels { room: "Main Room" name: "NIGH" }
@@ -23,7 +23,7 @@ doors {
23 location_room: "Main Room" 23 location_room: "Main Room"
24} 24}
25doors { 25doors {
26 name: "Main Room Puzzles" 26 name: "Main Room Door"
27 type: ITEM_ONLY 27 type: ITEM_ONLY
28 receivers: "Components/Doors/entry_1" 28 receivers: "Components/Doors/entry_1"
29 panels { room: "Main Room" name: "HOARSE" } 29 panels { room: "Main Room" name: "HOARSE" }
diff --git a/data/maps/the_nuanced/rooms/Back Room.txtpb b/data/maps/the_nuanced/rooms/Back Room.txtpb index 37a1c7a..b61e18b 100644 --- a/data/maps/the_nuanced/rooms/Back Room.txtpb +++ b/data/maps/the_nuanced/rooms/Back Room.txtpb
@@ -1,5 +1,4 @@
1name: "Back Room" 1name: "Back Room"
2display_name: "Nuanced"
3panels { 2panels {
4 name: "COURSE" 3 name: "COURSE"
5 path: "Panels/Rhymes/panel_1" 4 path: "Panels/Rhymes/panel_1"
diff --git a/data/maps/the_nuanced/rooms/Main Room.txtpb b/data/maps/the_nuanced/rooms/Main Room.txtpb index 8523b38..da89bd8 100644 --- a/data/maps/the_nuanced/rooms/Main Room.txtpb +++ b/data/maps/the_nuanced/rooms/Main Room.txtpb
@@ -1,5 +1,4 @@
1name: "Main Room" 1name: "Main Room"
2display_name: "Nuanced"
3panels { 2panels {
4 name: "HOARSE" 3 name: "HOARSE"
5 path: "Panels/Eyes/panel_1" 4 path: "Panels/Eyes/panel_1"
@@ -113,4 +112,5 @@ ports {
113keyholders { 112keyholders {
114 name: "S" 113 name: "S"
115 path: "Components/KeyHolders/keyHolderS" 114 path: "Components/KeyHolders/keyHolderS"
115 key: "s"
116} 116}
diff --git a/data/maps/the_nuanced/rooms/N2 Room.txtpb b/data/maps/the_nuanced/rooms/N2 Room.txtpb index 492d4a3..eb9f67c 100644 --- a/data/maps/the_nuanced/rooms/N2 Room.txtpb +++ b/data/maps/the_nuanced/rooms/N2 Room.txtpb
@@ -1,5 +1,4 @@
1name: "N2 Room" 1name: "N2 Room"
2display_name: "Nuanced"
3letters { 2letters {
4 key: "n" 3 key: "n"
5 level2: true 4 level2: true
diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index 833c659..0324647 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb
@@ -1,5 +1,4 @@
1name: "B Room" 1name: "B Room"
2display_name: "Orb"
3letters { 2letters {
4 key: "b" 3 key: "b"
5 path: "Components/Collectables/b" 4 path: "Components/Collectables/b"
diff --git a/data/maps/the_orb/rooms/Main Area.txtpb b/data/maps/the_orb/rooms/Main Area.txtpb index 8d7b7b1..4fcac29 100644 --- a/data/maps/the_orb/rooms/Main Area.txtpb +++ b/data/maps/the_orb/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Orb"
3panels { 2panels {
4 name: "STRIKE" 3 name: "STRIKE"
5 path: "Panels/O/entry_1" 4 path: "Panels/O/entry_1"
diff --git a/data/maps/the_orb/rooms/O Room.txtpb b/data/maps/the_orb/rooms/O Room.txtpb index f997780..cc254a4 100644 --- a/data/maps/the_orb/rooms/O Room.txtpb +++ b/data/maps/the_orb/rooms/O Room.txtpb
@@ -1,5 +1,4 @@
1name: "O Room" 1name: "O Room"
2display_name: "Orb"
3letters { 2letters {
4 key: "o" 3 key: "o"
5 path: "Components/Collectables/o" 4 path: "Components/Collectables/o"
diff --git a/data/maps/the_orb/rooms/R Room.txtpb b/data/maps/the_orb/rooms/R Room.txtpb index c53b7eb..a01726a 100644 --- a/data/maps/the_orb/rooms/R Room.txtpb +++ b/data/maps/the_orb/rooms/R Room.txtpb
@@ -1,5 +1,4 @@
1name: "R Room" 1name: "R Room"
2display_name: "Orb"
3letters { 2letters {
4 key: "r" 3 key: "r"
5 path: "Components/Collectables/r" 4 path: "Components/Collectables/r"
diff --git a/data/maps/the_owl/connections.txtpb b/data/maps/the_owl/connections.txtpb index 87c98b3..cb4bee3 100644 --- a/data/maps/the_owl/connections.txtpb +++ b/data/maps/the_owl/connections.txtpb
@@ -10,12 +10,27 @@ connections {
10} 10}
11connections { 11connections {
12 from_room: "R2C2 Bottom" 12 from_room: "R2C2 Bottom"
13 to_room: "R2C2.5 Bottom" 13 to_room: "R2C2 Top"
14 door { name: "Sky Owl" }
15}
16connections {
17 from_room: "R2C2 Bottom"
18 to_room: "Connected Area"
14 door { name: "Gray Owl" } 19 door { name: "Gray Owl" }
15} 20}
16connections { 21connections {
17 from_room: "R2C2 Bottom" 22 from_room: "R2C2 Bottom"
18 to_room: "R2C2.5 Bottom" 23 to_room: "Connected Area"
24 door { name: "Sky Owl" }
25}
26connections {
27 from_room: "R2C3 Bottom"
28 to_room: "Connected Area"
29 oneway: true
30}
31connections {
32 from_room: "R2C2 Bottom"
33 to_room: "Connected Area"
19 door { name: "First Room Shortcut" } 34 door { name: "First Room Shortcut" }
20} 35}
21connections { 36connections {
@@ -30,18 +45,18 @@ connections {
30} 45}
31connections { 46connections {
32 from_room: "R2C2 Top" 47 from_room: "R2C2 Top"
33 to_room: "R2C2.5 Bottom" 48 to_room: "R2C3 Bottom"
34 door { name: "Gray Bottom Door" } 49 door { name: "Gray Bottom Door" }
35} 50}
36connections { 51connections {
37 from_room: "R2C2 Top" 52 from_room: "Connected Area"
38 to_room: "R2C2.5 Bottom" 53 to_room: "R2C3 Bottom"
39 door { name: "Gray Owl" } 54 door { name: "Gray Owl" }
40} 55}
41connections { 56connections {
42 from_room: "Connected Area" 57 from_room: "Connected Area"
43 to_room: "R2C2.5 Bottom" 58 to_room: "R2C3 Bottom"
44 door { name: "Gray Owl" } 59 door { name: "Sky Owl" }
45} 60}
46connections { 61connections {
47 from_room: "Connected Area" 62 from_room: "Connected Area"
@@ -70,6 +85,11 @@ connections {
70} 85}
71connections { 86connections {
72 from_room: "Connected Area" 87 from_room: "Connected Area"
88 to_room: "R1C4 Left"
89 door { name: "Sky Owl" }
90}
91connections {
92 from_room: "Connected Area"
73 to_room: "R2C1 Left" 93 to_room: "R2C1 Left"
74 door { name: "Sky Top Doors" } 94 door { name: "Sky Top Doors" }
75} 95}
@@ -84,6 +104,11 @@ connections {
84 door { name: "Gray Owl" } 104 door { name: "Gray Owl" }
85} 105}
86connections { 106connections {
107 from_room: "Connected Area"
108 to_room: "R2C1 Left"
109 door { name: "Sky Owl" }
110}
111connections {
87 from { 112 from {
88 painting { 113 painting {
89 room: "Connected Area" 114 room: "Connected Area"
diff --git a/data/maps/the_owl/doors.txtpb b/data/maps/the_owl/doors.txtpb index 2c7f449..9254c2a 100644 --- a/data/maps/the_owl/doors.txtpb +++ b/data/maps/the_owl/doors.txtpb
@@ -25,8 +25,8 @@ doors {
25 name: "First Room Shortcut" 25 name: "First Room Shortcut"
26 type: STANDARD 26 type: STANDARD
27 receivers: "Components/Doors/entry_6" 27 receivers: "Components/Doors/entry_6"
28 panels { room: "R2C2.5 Bottom" name: "FIZZLE" } 28 panels { room: "Connected Area" name: "FIZZLE" }
29 location_room: "R2C2.5 Bottom" 29 location_room: "Connected Area"
30} 30}
31doors { 31doors {
32 name: "First Door" 32 name: "First Door"
@@ -171,8 +171,8 @@ doors {
171 receivers: "Components/Owl/Room 10/WG" 171 receivers: "Components/Owl/Room 10/WG"
172 receivers: "Components/Owl/Room 11/W" 172 receivers: "Components/Owl/Room 11/W"
173 receivers: "Components/Owl/Room 11/WG" 173 receivers: "Components/Owl/Room 11/WG"
174 panels { room: "R2C2.5 Bottom" name: "BLACK" } 174 panels { room: "R2C3 Bottom" name: "BLACK" }
175 location_room: "R2C2.5 Bottom" 175 location_room: "R2C3 Bottom"
176} 176}
177doors { 177doors {
178 name: "Black Owl" 178 name: "Black Owl"
@@ -233,19 +233,20 @@ doors {
233doors { 233doors {
234 name: "Gray Panel" 234 name: "Gray Panel"
235 type: EVENT 235 type: EVENT
236 # TODO: Is it okay to have an event with an in-game effect? 236 #receivers: "Panels/Colors/owl_2/animationListener2"
237 receivers: "Panels/Colors/owl_2/animationListener2" 237 panels { room: "Connected Area" name: "RANGE" }
238 doors { name: "Orange Owl" } 238 panels { room: "Connected Area" name: "WHITE" }
239 doors { name: "Black Owl" } 239 panels { room: "Blue Room" name: "SKY" }
240 doors { name: "Blue Owl" }
241} 240}
242doors { 241doors {
243 name: "Owl Painting" 242 name: "Owl Painting"
244 type: EVENT 243 type: EVENT
245 move_paintings { room: "Connected Area" name: "OWL" } 244 #move_paintings { room: "Connected Area" name: "OWL" }
246 doors { name: "Orange Owl" } 245 #receivers: "Components/Paintings/owl/teleportListener"
247 doors { name: "Black Owl" } 246 panels { room: "R2C1 Left" name: "DUSKY" }
248 doors { name: "Blue Owl" } 247 panels { room: "R2C2 Top" name: "RAY" }
249 doors { name: "White Owl" } 248 panels { room: "Connected Area" name: "RANGE" }
250 doors { name: "Sky Owl" } 249 panels { room: "R2C3 Bottom" name: "BLACK" }
250 panels { room: "Connected Area" name: "WHITE" }
251 panels { room: "Blue Room" name: "SKY" }
251} 252}
diff --git a/data/maps/the_owl/rooms/Blue Room.txtpb b/data/maps/the_owl/rooms/Blue Room.txtpb index 7c2d69a..a7298cd 100644 --- a/data/maps/the_owl/rooms/Blue Room.txtpb +++ b/data/maps/the_owl/rooms/Blue Room.txtpb
@@ -1,5 +1,4 @@
1name: "Blue Room" 1name: "Blue Room"
2display_name: "Owl"
3panels { 2panels {
4 name: "SKY" 3 name: "SKY"
5 path: "Panels/Colors/owl_7" 4 path: "Panels/Colors/owl_7"
diff --git a/data/maps/the_owl/rooms/Connected Area.txtpb b/data/maps/the_owl/rooms/Connected Area.txtpb index 18388be..cf5ea1f 100644 --- a/data/maps/the_owl/rooms/Connected Area.txtpb +++ b/data/maps/the_owl/rooms/Connected Area.txtpb
@@ -1,5 +1,4 @@
1name: "Connected Area" 1name: "Connected Area"
2display_name: "Owl"
3panels { 2panels {
4 name: "MODE" 3 name: "MODE"
5 path: "Panels/Noncritical/owl_12" 4 path: "Panels/Noncritical/owl_12"
@@ -133,6 +132,13 @@ panels {
133 answer: "orange" 132 answer: "orange"
134 symbols: SPARKLES 133 symbols: SPARKLES
135} 134}
135panels {
136 name: "FIZZLE"
137 path: "Panels/Bottom Mid/owl_10"
138 clue: "fizzle"
139 answer: "chisel"
140 symbols: ZERO
141}
136paintings { 142paintings {
137 name: "OWL" 143 name: "OWL"
138 path: "Components/Paintings/owl" 144 path: "Components/Paintings/owl"
diff --git a/data/maps/the_owl/rooms/Magenta Hallway.txtpb b/data/maps/the_owl/rooms/Magenta Hallway.txtpb index 58a4a5d..ccbdc1c 100644 --- a/data/maps/the_owl/rooms/Magenta Hallway.txtpb +++ b/data/maps/the_owl/rooms/Magenta Hallway.txtpb
@@ -1,5 +1,4 @@
1name: "Magenta Hallway" 1name: "Magenta Hallway"
2display_name: "Owl"
3ports { 2ports {
4 name: "STURDY" 3 name: "STURDY"
5 path: "Components/Warps/worldport3" 4 path: "Components/Warps/worldport3"
diff --git a/data/maps/the_owl/rooms/R1C4 Left.txtpb b/data/maps/the_owl/rooms/R1C4 Left.txtpb index 73c1520..3714842 100644 --- a/data/maps/the_owl/rooms/R1C4 Left.txtpb +++ b/data/maps/the_owl/rooms/R1C4 Left.txtpb
@@ -1,5 +1,4 @@
1name: "R1C4 Left" 1name: "R1C4 Left"
2display_name: "Owl"
3panels { 2panels {
4 name: "WALK" 3 name: "WALK"
5 path: "Panels/Noncritical/owl_5" 4 path: "Panels/Noncritical/owl_5"
diff --git a/data/maps/the_owl/rooms/R2C1 Left.txtpb b/data/maps/the_owl/rooms/R2C1 Left.txtpb index 0f9a2b5..72e7331 100644 --- a/data/maps/the_owl/rooms/R2C1 Left.txtpb +++ b/data/maps/the_owl/rooms/R2C1 Left.txtpb
@@ -1,5 +1,4 @@
1name: "R2C1 Left" 1name: "R2C1 Left"
2display_name: "Owl"
3panels { 2panels {
4 name: "VERB" 3 name: "VERB"
5 path: "Panels/Bottom Left/owl_8" 4 path: "Panels/Bottom Left/owl_8"
diff --git a/data/maps/the_owl/rooms/R2C2 Bottom.txtpb b/data/maps/the_owl/rooms/R2C2 Bottom.txtpb index e7eb9e4..604a1cc 100644 --- a/data/maps/the_owl/rooms/R2C2 Bottom.txtpb +++ b/data/maps/the_owl/rooms/R2C2 Bottom.txtpb
@@ -1,5 +1,4 @@
1name: "R2C2 Bottom" 1name: "R2C2 Bottom"
2display_name: "Owl"
3panels { 2panels {
4 name: "FOUL" 3 name: "FOUL"
5 path: "Panels/Bottom Mid/owl_11" 4 path: "Panels/Bottom Mid/owl_11"
@@ -11,5 +10,6 @@ ports {
11 name: "GALLERY" 10 name: "GALLERY"
12 path: "Components/Warps/worldport" 11 path: "Components/Warps/worldport"
13 orientation: "south" 12 orientation: "south"
14 # Note that this port is accessible from the other side in the Z1 room. Hmm. 13 # TODO: Note that this port is accessible from the other side in the Z1
14 # room. Hmm.
15} 15}
diff --git a/data/maps/the_owl/rooms/R2C2 Top.txtpb b/data/maps/the_owl/rooms/R2C2 Top.txtpb index 87b7705..78ce270 100644 --- a/data/maps/the_owl/rooms/R2C2 Top.txtpb +++ b/data/maps/the_owl/rooms/R2C2 Top.txtpb
@@ -1,5 +1,4 @@
1name: "R2C2 Top" 1name: "R2C2 Top"
2display_name: "Owl"
3panels { 2panels {
4 name: "CRUSH" 3 name: "CRUSH"
5 path: "Panels/Bottom Mid/owl_1" 4 path: "Panels/Bottom Mid/owl_1"
diff --git a/data/maps/the_owl/rooms/R2C2.5 Bottom.txtpb b/data/maps/the_owl/rooms/R2C3 Bottom.txtpb index 41b6265..2b49e26 100644 --- a/data/maps/the_owl/rooms/R2C2.5 Bottom.txtpb +++ b/data/maps/the_owl/rooms/R2C3 Bottom.txtpb
@@ -1,12 +1,4 @@
1name: "R2C2.5 Bottom" 1name: "R2C3 Bottom"
2display_name: "Owl"
3panels {
4 name: "FIZZLE"
5 path: "Panels/Bottom Mid/owl_10"
6 clue: "fizzle"
7 answer: "chisel"
8 symbols: ZERO
9}
10panels { 2panels {
11 name: "FIGMENT" 3 name: "FIGMENT"
12 path: "Panels/Noncritical/owl_14" 4 path: "Panels/Noncritical/owl_14"
diff --git a/data/maps/the_owl/rooms/Z Room.txtpb b/data/maps/the_owl/rooms/Z Room.txtpb index 035d0b4..ab28655 100644 --- a/data/maps/the_owl/rooms/Z Room.txtpb +++ b/data/maps/the_owl/rooms/Z Room.txtpb
@@ -1,5 +1,4 @@
1name: "Z Room" 1name: "Z Room"
2display_name: "Owl"
3panels { 2panels {
4 name: "MAZE" 3 name: "MAZE"
5 path: "Panels/Noncritical/owl_10" 4 path: "Panels/Noncritical/owl_10"
diff --git a/data/maps/the_parthenon/connections.txtpb b/data/maps/the_parthenon/connections.txtpb index a07d858..331ac66 100644 --- a/data/maps/the_parthenon/connections.txtpb +++ b/data/maps/the_parthenon/connections.txtpb
@@ -7,6 +7,7 @@ connections {
7 from_room: "Main Area" 7 from_room: "Main Area"
8 to_room: "Ending" 8 to_room: "Ending"
9 door { name: "Ending Door" } 9 door { name: "Ending Door" }
10 cyan_ending: true
10} 11}
11connections { 12connections {
12 from_room: "Main Area" 13 from_room: "Main Area"
diff --git a/data/maps/the_parthenon/doors.txtpb b/data/maps/the_parthenon/doors.txtpb index 82a2748..1161917 100644 --- a/data/maps/the_parthenon/doors.txtpb +++ b/data/maps/the_parthenon/doors.txtpb
@@ -1,12 +1,24 @@
1doors { 1doors {
2 name: "Double Letters" 2 name: "Double Letters"
3 type: EVENT 3 type: EVENT
4 switches: "double_letters" 4 receivers: "Components/Doors/entry_11"
5 receivers: "Components/Doors/entry_5"
6 receivers: "Components/Doors/entry_6"
7 receivers: "Components/Doors/entry_7"
8 receivers: "Components/Doors/entry_8"
9 receivers: "Components/Doors/entry_9"
10 receivers: "Components/Doors/entry_10"
11 double_letters: true
5} 12}
6doors { 13doors {
7 name: "Lavender Cubes" 14 name: "Lavender Cubes"
8 type: EVENT 15 type: EVENT
9 switches: "lavender_cubes" 16 receivers: "Components/Doors/entry_3"
17 panels {
18 map: "the_ancient"
19 room: "Inside"
20 name: "COLOR"
21 }
10} 22}
11doors { 23doors {
12 name: "K2 Door" 24 name: "K2 Door"
@@ -19,6 +31,7 @@ doors {
19 panels { room: "Main Area" name: "ALEXANDER" answer: "greece" } 31 panels { room: "Main Area" name: "ALEXANDER" answer: "greece" }
20 panels { room: "Main Area" name: "CAESAR" answer: "rome" } 32 panels { room: "Main Area" name: "CAESAR" answer: "rome" }
21 location_room: "Main Area" 33 location_room: "Main Area"
34 location_name: "Empires"
22} 35}
23doors { 36doors {
24 name: "Ending Door" 37 name: "Ending Door"
diff --git a/data/maps/the_parthenon/rooms/Ending.txtpb b/data/maps/the_parthenon/rooms/Ending.txtpb index 8fa805f..789e906 100644 --- a/data/maps/the_parthenon/rooms/Ending.txtpb +++ b/data/maps/the_parthenon/rooms/Ending.txtpb
@@ -1,5 +1,4 @@
1name: "Ending" 1name: "Ending"
2display_name: "Parthenon"
3endings { 2endings {
4 name: "CYAN" 3 name: "CYAN"
5 path: "Components/cyan_end" 4 path: "Components/cyan_end"
diff --git a/data/maps/the_parthenon/rooms/K2 Room.txtpb b/data/maps/the_parthenon/rooms/K2 Room.txtpb index 1c95ad5..596b489 100644 --- a/data/maps/the_parthenon/rooms/K2 Room.txtpb +++ b/data/maps/the_parthenon/rooms/K2 Room.txtpb
@@ -1,5 +1,4 @@
1name: "K2 Room" 1name: "K2 Room"
2display_name: "Parthenon"
3letters { 2letters {
4 key: "k" 3 key: "k"
5 level2: true 4 level2: true
diff --git a/data/maps/the_parthenon/rooms/Lavender Area.txtpb b/data/maps/the_parthenon/rooms/Lavender Area.txtpb index 6f67214..9e62498 100644 --- a/data/maps/the_parthenon/rooms/Lavender Area.txtpb +++ b/data/maps/the_parthenon/rooms/Lavender Area.txtpb
@@ -1,5 +1,4 @@
1name: "Lavender Area" 1name: "Lavender Area"
2display_name: "Parthenon"
3panels { 2panels {
4 name: "ME" 3 name: "ME"
5 path: "Panels/Lavender/panel_7" 4 path: "Panels/Lavender/panel_7"
diff --git a/data/maps/the_parthenon/rooms/Main Area.txtpb b/data/maps/the_parthenon/rooms/Main Area.txtpb index db62c2c..85188d1 100644 --- a/data/maps/the_parthenon/rooms/Main Area.txtpb +++ b/data/maps/the_parthenon/rooms/Main Area.txtpb
@@ -1,12 +1,11 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Parthenon"
3panels { 2panels {
4 name: "XERXES" 3 name: "XERXES"
5 path: "Panels/Main/panel_1" 4 path: "Panels/Main/panel_1"
6 clue: "xerxes" 5 clue: "xerxes"
7 answer: "xerxes" 6 answer: "xerxes"
8 proxies { answer: "persia" path: "Panels/Empires/panel_7" } 7 proxies { answer: "persia" path: "Panels/Empires/panel_7" }
9 #proxies { answer: "xerxes" path: "Panels/Rulers/panel_13" } 8 proxies { answer: "xerxes" path: "Panels/Rulers/panel_13" }
10 required_door { name: "Double Letters" } 9 required_door { name: "Double Letters" }
11} 10}
12panels { 11panels {
@@ -15,7 +14,7 @@ panels {
15 clue: "arthur" 14 clue: "arthur"
16 answer: "arthur" 15 answer: "arthur"
17 proxies { answer: "england" path: "Panels/Empires/panel_8" } 16 proxies { answer: "england" path: "Panels/Empires/panel_8" }
18 #proxies { answer: "arthur" path: "Panels/Rulers/panel_14" } 17 proxies { answer: "arthur" path: "Panels/Rulers/panel_14" }
19 required_door { name: "Double Letters" } 18 required_door { name: "Double Letters" }
20} 19}
21panels { 20panels {
@@ -24,7 +23,7 @@ panels {
24 clue: "cleopatra" 23 clue: "cleopatra"
25 answer: "cleopatra" 24 answer: "cleopatra"
26 proxies { answer: "egypt" path: "Panels/Empires/panel_9" } 25 proxies { answer: "egypt" path: "Panels/Empires/panel_9" }
27 #proxies { answer: "cleopatra" path: "Panels/Rulers/panel_15" } 26 proxies { answer: "cleopatra" path: "Panels/Rulers/panel_15" }
28 required_door { name: "Double Letters" } 27 required_door { name: "Double Letters" }
29} 28}
30panels { 29panels {
@@ -33,7 +32,7 @@ panels {
33 clue: "napoleon" 32 clue: "napoleon"
34 answer: "napoleon" 33 answer: "napoleon"
35 proxies { answer: "france" path: "Panels/Empires/panel_10" } 34 proxies { answer: "france" path: "Panels/Empires/panel_10" }
36 #proxies { answer: "napoleon" path: "Panels/Rulers/panel_16" } 35 proxies { answer: "napoleon" path: "Panels/Rulers/panel_16" }
37 required_door { name: "Double Letters" } 36 required_door { name: "Double Letters" }
38} 37}
39panels { 38panels {
@@ -42,7 +41,7 @@ panels {
42 clue: "alexander" 41 clue: "alexander"
43 answer: "alexander" 42 answer: "alexander"
44 proxies { answer: "greece" path: "Panels/Empires/panel_11" } 43 proxies { answer: "greece" path: "Panels/Empires/panel_11" }
45 #proxies { answer: "alexander" path: "Panels/Rulers/panel_17" } 44 proxies { answer: "alexander" path: "Panels/Rulers/panel_17" }
46 required_door { name: "Double Letters" } 45 required_door { name: "Double Letters" }
47} 46}
48panels { 47panels {
@@ -51,7 +50,7 @@ panels {
51 clue: "caesar" 50 clue: "caesar"
52 answer: "caesar" 51 answer: "caesar"
53 proxies { answer: "rome" path: "Panels/Empires/panel_12" } 52 proxies { answer: "rome" path: "Panels/Empires/panel_12" }
54 #proxies { answer: "caesar" path: "Panels/Rulers/panel_18" } 53 proxies { answer: "caesar" path: "Panels/Rulers/panel_18" }
55 required_door { name: "Double Letters" } 54 required_door { name: "Double Letters" }
56} 55}
57ports { 56ports {
diff --git a/data/maps/the_parthenon/rooms/U Keyholder.txtpb b/data/maps/the_parthenon/rooms/U Keyholder.txtpb index d3107b4..0a5c31b 100644 --- a/data/maps/the_parthenon/rooms/U Keyholder.txtpb +++ b/data/maps/the_parthenon/rooms/U Keyholder.txtpb
@@ -1,6 +1,6 @@
1name: "U Keyholder" 1name: "U Keyholder"
2display_name: "Parthenon"
3keyholders { 2keyholders {
4 name: "U" 3 name: "U"
5 path: "Components/KeyHolders/keyHolderU" 4 path: "Components/KeyHolders/keyHolderU"
5 key: "u"
6} 6}
diff --git a/data/maps/the_partial/connections.txtpb b/data/maps/the_partial/connections.txtpb index 34ff94f..abadb06 100644 --- a/data/maps/the_partial/connections.txtpb +++ b/data/maps/the_partial/connections.txtpb
@@ -17,13 +17,11 @@ connections {
17 from_room: "Obverse Side" 17 from_room: "Obverse Side"
18 to_room: "Control Center Entrance" 18 to_room: "Control Center Entrance"
19 door { name: "L Entered" } 19 door { name: "L Entered" }
20 oneway: true
21} 20}
22connections { 21connections {
23 from_room: "Control Center Entrance" 22 from_room: "Control Center Entrance"
24 to_room: "Obverse Side" 23 to_room: "Obverse Side"
25 door { name: "Control Center Entrance" } 24 door { name: "Control Center Entrance" }
26 oneway: true
27} 25}
28connections { 26connections {
29 from_room: "Reverse Side" 27 from_room: "Reverse Side"
diff --git a/data/maps/the_partial/doors.txtpb b/data/maps/the_partial/doors.txtpb index fed6951..c51062a 100644 --- a/data/maps/the_partial/doors.txtpb +++ b/data/maps/the_partial/doors.txtpb
@@ -22,6 +22,7 @@ doors {
22 panels { room: "Obverse Side" name: "CUT" } 22 panels { room: "Obverse Side" name: "CUT" }
23 panels { room: "Obverse Side" name: "FUN" } 23 panels { room: "Obverse Side" name: "FUN" }
24 location_room: "Obverse Side" 24 location_room: "Obverse Side"
25 location_name: "Obverse Side Room"
25} 26}
26doors { 27doors {
27 name: "Giant P" 28 name: "Giant P"
@@ -49,8 +50,8 @@ doors {
49} 50}
50doors { 51doors {
51 name: "Control Center Entrance" 52 name: "Control Center Entrance"
52 type: STANDARD 53 type: LOCATION_ONLY
53 receivers: "Components/Doors/controlDoor" 54 #receivers: "Components/Doors/controlDoor"
54 panels { room: "Control Center Entrance" name: "RETURN" } 55 panels { room: "Control Center Entrance" name: "RETURN" }
55 location_room: "Control Center Entrance" 56 location_room: "Control Center Entrance"
56} 57}
diff --git a/data/maps/the_partial/rooms/Control Center Entrance.txtpb b/data/maps/the_partial/rooms/Control Center Entrance.txtpb index 8d7e228..e685822 100644 --- a/data/maps/the_partial/rooms/Control Center Entrance.txtpb +++ b/data/maps/the_partial/rooms/Control Center Entrance.txtpb
@@ -1,5 +1,4 @@
1name: "Control Center Entrance" 1name: "Control Center Entrance"
2display_name: "Partial"
3panels { 2panels {
4 name: "RETURN" 3 name: "RETURN"
5 path: "Panels/Control/panel_10" 4 path: "Panels/Control/panel_10"
diff --git a/data/maps/the_partial/rooms/F Room.txtpb b/data/maps/the_partial/rooms/F Room.txtpb index 358c936..d41d039 100644 --- a/data/maps/the_partial/rooms/F Room.txtpb +++ b/data/maps/the_partial/rooms/F Room.txtpb
@@ -1,5 +1,4 @@
1name: "F Room" 1name: "F Room"
2display_name: "Partial"
3letters { 2letters {
4 key: "f" 3 key: "f"
5 path: "Components/Collectables/collectable2" 4 path: "Components/Collectables/collectable2"
diff --git a/data/maps/the_partial/rooms/Obverse Side.txtpb b/data/maps/the_partial/rooms/Obverse Side.txtpb index 0d83c34..c0ce04b 100644 --- a/data/maps/the_partial/rooms/Obverse Side.txtpb +++ b/data/maps/the_partial/rooms/Obverse Side.txtpb
@@ -1,5 +1,4 @@
1name: "Obverse Side" 1name: "Obverse Side"
2display_name: "Partial"
3panels { 2panels {
4 name: "PUN" 3 name: "PUN"
5 path: "Panels/Main/panel_1" 4 path: "Panels/Main/panel_1"
@@ -107,6 +106,7 @@ keyholders {
107 # This is one of the ones that's misnamed within the game. 106 # This is one of the ones that's misnamed within the game.
108 name: "L" 107 name: "L"
109 path: "Components/KeyHolders/keyHolderI" 108 path: "Components/KeyHolders/keyHolderI"
109 key: "l"
110} 110}
111paintings { 111paintings {
112 name: "F" 112 name: "F"
diff --git a/data/maps/the_partial/rooms/P Room.txtpb b/data/maps/the_partial/rooms/P Room.txtpb index e7a7a60..618ebd9 100644 --- a/data/maps/the_partial/rooms/P Room.txtpb +++ b/data/maps/the_partial/rooms/P Room.txtpb
@@ -1,5 +1,4 @@
1name: "P Room" 1name: "P Room"
2display_name: "Partial"
3letters { 2letters {
4 key: "p" 3 key: "p"
5 path: "Components/Collectables/collectable" 4 path: "Components/Collectables/collectable"
diff --git a/data/maps/the_partial/rooms/Reverse Side.txtpb b/data/maps/the_partial/rooms/Reverse Side.txtpb index a286737..01858d6 100644 --- a/data/maps/the_partial/rooms/Reverse Side.txtpb +++ b/data/maps/the_partial/rooms/Reverse Side.txtpb
@@ -1,5 +1,4 @@
1name: "Reverse Side" 1name: "Reverse Side"
2display_name: "Partial"
3panels { 2panels {
4 name: "BRO" 3 name: "BRO"
5 path: "Panels/Side 2/panel_2" 4 path: "Panels/Side 2/panel_2"
diff --git a/data/maps/the_perceptive/rooms/Main Area.txtpb b/data/maps/the_perceptive/rooms/Main Area.txtpb index 75a0343..449bd4d 100644 --- a/data/maps/the_perceptive/rooms/Main Area.txtpb +++ b/data/maps/the_perceptive/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Perceptive"
3ports { 2ports {
4 name: "CC" 3 name: "CC"
5 path: "Components/Warps/worldport" 4 path: "Components/Warps/worldport"
diff --git a/data/maps/the_plaza/connections.txtpb b/data/maps/the_plaza/connections.txtpb index 44586be..6da201c 100644 --- a/data/maps/the_plaza/connections.txtpb +++ b/data/maps/the_plaza/connections.txtpb
@@ -21,22 +21,22 @@ connections {
21connections { 21connections {
22 from_room: "Center Room" 22 from_room: "Center Room"
23 to_room: "Top Left Room" 23 to_room: "Top Left Room"
24 door { name: "Top Left Door" } 24 door { name: "Northwest Door" }
25} 25}
26connections { 26connections {
27 from_room: "Center Room" 27 from_room: "Center Room"
28 to_room: "Top Right Room" 28 to_room: "Top Right Room"
29 door { name: "Top Right Door" } 29 door { name: "Northeast Door" }
30} 30}
31connections { 31connections {
32 from_room: "Center Room" 32 from_room: "Center Room"
33 to_room: "Bottom Left Room" 33 to_room: "Bottom Left Room"
34 door { name: "Bottom Left Door" } 34 door { name: "Southwest Door" }
35} 35}
36connections { 36connections {
37 from_room: "Center Room" 37 from_room: "Center Room"
38 to_room: "Bottom Right Room" 38 to_room: "Bottom Right Room"
39 door { name: "Bottom Right Door" } 39 door { name: "Southeast Door" }
40} 40}
41connections { 41connections {
42 from_room: "Center Room" 42 from_room: "Center Room"
diff --git a/data/maps/the_plaza/doors.txtpb b/data/maps/the_plaza/doors.txtpb index be491ed..d95273c 100644 --- a/data/maps/the_plaza/doors.txtpb +++ b/data/maps/the_plaza/doors.txtpb
@@ -31,7 +31,7 @@ doors {
31 location_room: "Main Area" 31 location_room: "Main Area"
32} 32}
33doors { 33doors {
34 name: "Top Left Door" 34 name: "Northwest Door"
35 type: STANDARD 35 type: STANDARD
36 receivers: "Components/Doors/entry_6" 36 receivers: "Components/Doors/entry_6"
37 panels { room: "Center Room" name: "REPORTER" } 37 panels { room: "Center Room" name: "REPORTER" }
@@ -41,9 +41,10 @@ doors {
41 panels { room: "Center Room" name: "DENTIST" } 41 panels { room: "Center Room" name: "DENTIST" }
42 panels { room: "Center Room" name: "SQUIRREL" } 42 panels { room: "Center Room" name: "SQUIRREL" }
43 location_room: "Center Room" 43 location_room: "Center Room"
44 location_name: "First Room"
44} 45}
45doors { 46doors {
46 name: "Top Right Door" 47 name: "Northeast Door"
47 type: ITEM_ONLY 48 type: ITEM_ONLY
48 receivers: "Components/Doors/entry_7" 49 receivers: "Components/Doors/entry_7"
49 panels { room: "Center Room" name: "REPORTER" } 50 panels { room: "Center Room" name: "REPORTER" }
@@ -54,7 +55,7 @@ doors {
54 panels { room: "Center Room" name: "SQUIRREL" } 55 panels { room: "Center Room" name: "SQUIRREL" }
55} 56}
56doors { 57doors {
57 name: "Bottom Left Door" 58 name: "Southwest Door"
58 type: ITEM_ONLY 59 type: ITEM_ONLY
59 receivers: "Components/Doors/entry_5" 60 receivers: "Components/Doors/entry_5"
60 panels { room: "Center Room" name: "REPORTER" } 61 panels { room: "Center Room" name: "REPORTER" }
@@ -65,7 +66,7 @@ doors {
65 panels { room: "Center Room" name: "SQUIRREL" } 66 panels { room: "Center Room" name: "SQUIRREL" }
66} 67}
67doors { 68doors {
68 name: "Bottom Right Door" 69 name: "Southeast Door"
69 type: ITEM_ONLY 70 type: ITEM_ONLY
70 receivers: "Components/Doors/entry_4" 71 receivers: "Components/Doors/entry_4"
71 panels { room: "Center Room" name: "REPORTER" } 72 panels { room: "Center Room" name: "REPORTER" }
@@ -76,7 +77,7 @@ doors {
76 panels { room: "Center Room" name: "SQUIRREL" } 77 panels { room: "Center Room" name: "SQUIRREL" }
77} 78}
78doors { 79doors {
79 name: "Top Left Puzzles" 80 name: "Northwest Puzzles"
80 type: LOCATION_ONLY 81 type: LOCATION_ONLY
81 panels { room: "Top Left Room" name: "BARE SOD" } 82 panels { room: "Top Left Room" name: "BARE SOD" }
82 panels { room: "Top Left Room" name: "SOD" } 83 panels { room: "Top Left Room" name: "SOD" }
@@ -103,7 +104,7 @@ doors {
103 location_room: "Top Left Room" 104 location_room: "Top Left Room"
104} 105}
105doors { 106doors {
106 name: "Top Right Puzzles" 107 name: "Northeast Puzzles"
107 type: LOCATION_ONLY 108 type: LOCATION_ONLY
108 panels { room: "Top Right Room" name: "RIGHT WING" } 109 panels { room: "Top Right Room" name: "RIGHT WING" }
109 panels { room: "Top Right Room" name: "WING" } 110 panels { room: "Top Right Room" name: "WING" }
@@ -129,7 +130,7 @@ doors {
129 location_room: "Top Right Room" 130 location_room: "Top Right Room"
130} 131}
131doors { 132doors {
132 name: "Bottom Left Puzzles" 133 name: "Southwest Puzzles"
133 type: LOCATION_ONLY 134 type: LOCATION_ONLY
134 panels { room: "Bottom Left Room" name: "SHELL (1)" } 135 panels { room: "Bottom Left Room" name: "SHELL (1)" }
135 panels { room: "Bottom Left Room" name: "SHELL (2)" } 136 panels { room: "Bottom Left Room" name: "SHELL (2)" }
@@ -140,7 +141,7 @@ doors {
140 location_room: "Bottom Left Room" 141 location_room: "Bottom Left Room"
141} 142}
142doors { 143doors {
143 name: "Bottom Right Puzzles" 144 name: "Southeast Puzzles"
144 type: LOCATION_ONLY 145 type: LOCATION_ONLY
145 panels { room: "Bottom Right Room" name: "FLY" } 146 panels { room: "Bottom Right Room" name: "FLY" }
146 panels { room: "Bottom Right Room" name: "DECLOG" } 147 panels { room: "Bottom Right Room" name: "DECLOG" }
diff --git a/data/maps/the_plaza/rooms/Bottom Left Room.txtpb b/data/maps/the_plaza/rooms/Bottom Left Room.txtpb index 833ccce..138efc6 100644 --- a/data/maps/the_plaza/rooms/Bottom Left Room.txtpb +++ b/data/maps/the_plaza/rooms/Bottom Left Room.txtpb
@@ -1,5 +1,4 @@
1name: "Bottom Left Room" 1name: "Bottom Left Room"
2display_name: "Plaza"
3panels { 2panels {
4 name: "SHELL (1)" 3 name: "SHELL (1)"
5 path: "Panels/Room 4/panel_1" 4 path: "Panels/Room 4/panel_1"
diff --git a/data/maps/the_plaza/rooms/Bottom Right Room.txtpb b/data/maps/the_plaza/rooms/Bottom Right Room.txtpb index cc38e23..fcd8d37 100644 --- a/data/maps/the_plaza/rooms/Bottom Right Room.txtpb +++ b/data/maps/the_plaza/rooms/Bottom Right Room.txtpb
@@ -1,5 +1,4 @@
1name: "Bottom Right Room" 1name: "Bottom Right Room"
2display_name: "Plaza"
3panels { 2panels {
4 name: "FLY" 3 name: "FLY"
5 path: "Panels/Room 3/panel_1" 4 path: "Panels/Room 3/panel_1"
diff --git a/data/maps/the_plaza/rooms/Center Room.txtpb b/data/maps/the_plaza/rooms/Center Room.txtpb index 4f1c62a..dea2d06 100644 --- a/data/maps/the_plaza/rooms/Center Room.txtpb +++ b/data/maps/the_plaza/rooms/Center Room.txtpb
@@ -1,5 +1,4 @@
1name: "Center Room" 1name: "Center Room"
2display_name: "Plaza"
3panels { 2panels {
4 name: "REPORTER" 3 name: "REPORTER"
5 path: "Panels/Room 2/panel_1" 4 path: "Panels/Room 2/panel_1"
diff --git a/data/maps/the_plaza/rooms/Main Area.txtpb b/data/maps/the_plaza/rooms/Main Area.txtpb index cabfc94..521b974 100644 --- a/data/maps/the_plaza/rooms/Main Area.txtpb +++ b/data/maps/the_plaza/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Plaza"
3panels { 2panels {
4 name: "COURTYARD" 3 name: "COURTYARD"
5 path: "Panels/Entrances/panel_1" 4 path: "Panels/Entrances/panel_1"
diff --git a/data/maps/the_plaza/rooms/Mastery.txtpb b/data/maps/the_plaza/rooms/Mastery.txtpb index 6b8fd5b..749837e 100644 --- a/data/maps/the_plaza/rooms/Mastery.txtpb +++ b/data/maps/the_plaza/rooms/Mastery.txtpb
@@ -1,5 +1,4 @@
1name: "Mastery" 1name: "Mastery"
2display_name: "Plaza"
3masteries { 2masteries {
4 name: "MASTERY" 3 name: "MASTERY"
5 path: "Components/Collectables/smiley" 4 path: "Components/Collectables/smiley"
diff --git a/data/maps/the_plaza/rooms/Repetitive Entrance.txtpb b/data/maps/the_plaza/rooms/Repetitive Entrance.txtpb index 1690c11..3857d5f 100644 --- a/data/maps/the_plaza/rooms/Repetitive Entrance.txtpb +++ b/data/maps/the_plaza/rooms/Repetitive Entrance.txtpb
@@ -1,5 +1,4 @@
1name: "Repetitive Entrance" 1name: "Repetitive Entrance"
2display_name: "Plaza"
3panels { 2panels {
4 name: "TEDIOUS" 3 name: "TEDIOUS"
5 path: "Panels/Entrances/panel_6" 4 path: "Panels/Entrances/panel_6"
diff --git a/data/maps/the_plaza/rooms/Sirenic Entrance.txtpb b/data/maps/the_plaza/rooms/Sirenic Entrance.txtpb index 048359d..3c60ca8 100644 --- a/data/maps/the_plaza/rooms/Sirenic Entrance.txtpb +++ b/data/maps/the_plaza/rooms/Sirenic Entrance.txtpb
@@ -1,5 +1,4 @@
1name: "Sirenic Entrance" 1name: "Sirenic Entrance"
2display_name: "Plaza"
3panels { 2panels {
4 name: "SIREN" 3 name: "SIREN"
5 path: "Panels/Entrances/panel_8" 4 path: "Panels/Entrances/panel_8"
diff --git a/data/maps/the_plaza/rooms/Symbolic Entrance.txtpb b/data/maps/the_plaza/rooms/Symbolic Entrance.txtpb index 36b6a9b..ce5982c 100644 --- a/data/maps/the_plaza/rooms/Symbolic Entrance.txtpb +++ b/data/maps/the_plaza/rooms/Symbolic Entrance.txtpb
@@ -1,5 +1,4 @@
1name: "Symbolic Entrance" 1name: "Symbolic Entrance"
2display_name: "Plaza"
3panels { 2panels {
4 name: "FIGURATIVE" 3 name: "FIGURATIVE"
5 path: "Panels/Entrances/panel_5" 4 path: "Panels/Entrances/panel_5"
diff --git a/data/maps/the_plaza/rooms/Top Left Room.txtpb b/data/maps/the_plaza/rooms/Top Left Room.txtpb index 4f562e0..d5b7056 100644 --- a/data/maps/the_plaza/rooms/Top Left Room.txtpb +++ b/data/maps/the_plaza/rooms/Top Left Room.txtpb
@@ -1,5 +1,4 @@
1name: "Top Left Room" 1name: "Top Left Room"
2display_name: "Plaza"
3panels { 2panels {
4 name: "BARE SOD" 3 name: "BARE SOD"
5 path: "Panels/Room 6/panel_1" 4 path: "Panels/Room 6/panel_1"
@@ -42,6 +41,7 @@ panels {
42 clue: "knot" 41 clue: "knot"
43 answer: "not" 42 answer: "not"
44 symbols: ZERO 43 symbols: ZERO
44 display_name: "KNOT (TL)"
45} 45}
46panels { 46panels {
47 name: "SURE TEMPER" 47 name: "SURE TEMPER"
@@ -129,6 +129,7 @@ panels {
129 clue: "bear" 129 clue: "bear"
130 answer: "bearer" 130 answer: "bearer"
131 symbols: SPARKLES 131 symbols: SPARKLES
132 display_name: "BEAR (TL)"
132} 133}
133panels { 134panels {
134 name: "CHILL" 135 name: "CHILL"
diff --git a/data/maps/the_plaza/rooms/Top Right Room.txtpb b/data/maps/the_plaza/rooms/Top Right Room.txtpb index 2a169af..7e91cbe 100644 --- a/data/maps/the_plaza/rooms/Top Right Room.txtpb +++ b/data/maps/the_plaza/rooms/Top Right Room.txtpb
@@ -1,5 +1,4 @@
1name: "Top Right Room" 1name: "Top Right Room"
2display_name: "Plaza"
3panels { 2panels {
4 name: "RIGHT WING" 3 name: "RIGHT WING"
5 path: "Panels/Room 5/panel_1" 4 path: "Panels/Room 5/panel_1"
@@ -34,6 +33,7 @@ panels {
34 clue: "bear" 33 clue: "bear"
35 answer: "cave" 34 answer: "cave"
36 symbols: STARS 35 symbols: STARS
36 display_name: "BEAR (TR)"
37} 37}
38panels { 38panels {
39 name: "TYPIST" 39 name: "TYPIST"
@@ -125,6 +125,7 @@ panels {
125 clue: "knot" 125 clue: "knot"
126 answer: "not" 126 answer: "not"
127 symbols: ZERO 127 symbols: ZERO
128 display_name: "KNOT (TR)"
128} 129}
129panels { 130panels {
130 name: "HALVES ANNOYED SOUR GOOD" 131 name: "HALVES ANNOYED SOUR GOOD"
diff --git a/data/maps/the_quiet/rooms/Keyholder Room.txtpb b/data/maps/the_quiet/rooms/Keyholder Room.txtpb index e2322a8..d3cab73 100644 --- a/data/maps/the_quiet/rooms/Keyholder Room.txtpb +++ b/data/maps/the_quiet/rooms/Keyholder Room.txtpb
@@ -1,6 +1,6 @@
1name: "Keyholder Room" 1name: "Keyholder Room"
2display_name: "Quiet"
3keyholders { 2keyholders {
4 name: "Q" 3 name: "Q"
5 path: "Components/KeyHolders/keyHolderQ" 4 path: "Components/KeyHolders/keyHolderQ"
5 key: "q"
6} 6}
diff --git a/data/maps/the_quiet/rooms/Main Area.txtpb b/data/maps/the_quiet/rooms/Main Area.txtpb index d9c2361..180e0bc 100644 --- a/data/maps/the_quiet/rooms/Main Area.txtpb +++ b/data/maps/the_quiet/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Quiet"
3panels { 2panels {
4 name: "SOLID" 3 name: "SOLID"
5 path: "Panels/Main/panel_1" 4 path: "Panels/Main/panel_1"
diff --git a/data/maps/the_quiet/rooms/Q Room.txtpb b/data/maps/the_quiet/rooms/Q Room.txtpb index 224e71b..368f366 100644 --- a/data/maps/the_quiet/rooms/Q Room.txtpb +++ b/data/maps/the_quiet/rooms/Q Room.txtpb
@@ -1,5 +1,4 @@
1name: "Q Room" 1name: "Q Room"
2display_name: "Quiet"
3letters { 2letters {
4 key: "q" 3 key: "q"
5 path: "Components/Collectables/q" 4 path: "Components/Collectables/q"
diff --git a/data/maps/the_relentless/rooms/All.txtpb b/data/maps/the_relentless/rooms/All.txtpb index 12705ba..19238c9 100644 --- a/data/maps/the_relentless/rooms/All.txtpb +++ b/data/maps/the_relentless/rooms/All.txtpb
@@ -1,5 +1,4 @@
1name: "All" 1name: "All"
2display_name: "Relentless"
3panels { 2panels {
4 name: "LEFT (1)" 3 name: "LEFT (1)"
5 path: "Panels/Room_1/panel_6" 4 path: "Panels/Room_1/panel_6"
diff --git a/data/maps/the_relentless/rooms/Left And Turn.txtpb b/data/maps/the_relentless/rooms/Left And Turn.txtpb index 5037f20..f79bb54 100644 --- a/data/maps/the_relentless/rooms/Left And Turn.txtpb +++ b/data/maps/the_relentless/rooms/Left And Turn.txtpb
@@ -1,5 +1,4 @@
1name: "Left And Turn" 1name: "Left And Turn"
2display_name: "Relentless"
3panels { 2panels {
4 name: "HIDE (1)" 3 name: "HIDE (1)"
5 path: "Panels/Room_1/panel_2" 4 path: "Panels/Room_1/panel_2"
diff --git a/data/maps/the_relentless/rooms/Left Room.txtpb b/data/maps/the_relentless/rooms/Left Room.txtpb index 52b5154..4db0075 100644 --- a/data/maps/the_relentless/rooms/Left Room.txtpb +++ b/data/maps/the_relentless/rooms/Left Room.txtpb
@@ -1,5 +1,4 @@
1name: "Left Room" 1name: "Left Room"
2display_name: "Relentless"
3panels { 2panels {
4 name: "HIDE" 3 name: "HIDE"
5 path: "Panels/Room_1/panel_1" 4 path: "Panels/Room_1/panel_1"
diff --git a/data/maps/the_relentless/rooms/Mastery.txtpb b/data/maps/the_relentless/rooms/Mastery.txtpb index 8b12c56..749837e 100644 --- a/data/maps/the_relentless/rooms/Mastery.txtpb +++ b/data/maps/the_relentless/rooms/Mastery.txtpb
@@ -1,5 +1,4 @@
1name: "Mastery" 1name: "Mastery"
2display_name: "Relentless"
3masteries { 2masteries {
4 name: "MASTERY" 3 name: "MASTERY"
5 path: "Components/Collectables/smiley" 4 path: "Components/Collectables/smiley"
diff --git a/data/maps/the_relentless/rooms/Shop Room.txtpb b/data/maps/the_relentless/rooms/Shop Room.txtpb index 22b7acc..be3ff7a 100644 --- a/data/maps/the_relentless/rooms/Shop Room.txtpb +++ b/data/maps/the_relentless/rooms/Shop Room.txtpb
@@ -1,5 +1,4 @@
1name: "Shop Room" 1name: "Shop Room"
2display_name: "Relentless"
3panels { 2panels {
4 name: "LEFT (1)" 3 name: "LEFT (1)"
5 path: "Panels/Room_3/panel_5" 4 path: "Panels/Room_3/panel_5"
diff --git a/data/maps/the_relentless/rooms/Turn And Shop.txtpb b/data/maps/the_relentless/rooms/Turn And Shop.txtpb index 9e61769..b9e257c 100644 --- a/data/maps/the_relentless/rooms/Turn And Shop.txtpb +++ b/data/maps/the_relentless/rooms/Turn And Shop.txtpb
@@ -1,5 +1,4 @@
1name: "Turn And Shop" 1name: "Turn And Shop"
2display_name: "Relentless"
3panels { 2panels {
4 name: "LEFT (1)" 3 name: "LEFT (1)"
5 path: "Panels/Room_2/panel_5" 4 path: "Panels/Room_2/panel_5"
diff --git a/data/maps/the_relentless/rooms/Turn Room.txtpb b/data/maps/the_relentless/rooms/Turn Room.txtpb index 3b5caef..525786c 100644 --- a/data/maps/the_relentless/rooms/Turn Room.txtpb +++ b/data/maps/the_relentless/rooms/Turn Room.txtpb
@@ -1,5 +1,4 @@
1name: "Turn Room" 1name: "Turn Room"
2display_name: "Relentless"
3panels { 2panels {
4 name: "HIDE (1)" 3 name: "HIDE (1)"
5 path: "Panels/Room_2/panel_2" 4 path: "Panels/Room_2/panel_2"
diff --git a/data/maps/the_repetitive/connections.txtpb b/data/maps/the_repetitive/connections.txtpb index 2b115a9..0afe72d 100644 --- a/data/maps/the_repetitive/connections.txtpb +++ b/data/maps/the_repetitive/connections.txtpb
@@ -6,7 +6,7 @@ connections {
6connections { 6connections {
7 from_room: "Main Room" 7 from_room: "Main Room"
8 to_room: "Plaza Connector" 8 to_room: "Plaza Connector"
9 door { name: "Plaza Entrance" } 9 door { name: "Black Hallway" }
10 oneway: true 10 oneway: true
11} 11}
12connections { 12connections {
diff --git a/data/maps/the_repetitive/doors.txtpb b/data/maps/the_repetitive/doors.txtpb index 9e63c1d..d964928 100644 --- a/data/maps/the_repetitive/doors.txtpb +++ b/data/maps/the_repetitive/doors.txtpb
@@ -6,7 +6,7 @@ doors {
6 location_room: "Main Room" 6 location_room: "Main Room"
7} 7}
8doors { 8doors {
9 name: "Plaza Entrance" 9 name: "Black Hallway"
10 type: STANDARD 10 type: STANDARD
11 receivers: "Components/Doors/Door12" 11 receivers: "Components/Doors/Door12"
12 panels { room: "Main Room" name: "I" } 12 panels { room: "Main Room" name: "I" }
@@ -194,3 +194,9 @@ doors {
194 panels { room: "Yellow Room" name: "ASSESSES" } 194 panels { room: "Yellow Room" name: "ASSESSES" }
195 panels { room: "Yellow Room" name: "TINTING" } 195 panels { room: "Yellow Room" name: "TINTING" }
196} 196}
197doors {
198 name: "Anti-Collectable"
199 type: LOCATION_ONLY
200 senders: "Components/Collectables/anticollectable"
201 location_room: "Anti Room"
202}
diff --git a/data/maps/the_repetitive/metadata.txtpb b/data/maps/the_repetitive/metadata.txtpb index 6f5c459..76a0f50 100644 --- a/data/maps/the_repetitive/metadata.txtpb +++ b/data/maps/the_repetitive/metadata.txtpb
@@ -1,10 +1,6 @@
1display_name: "The Repetitive" 1display_name: "The Repetitive"
2# The anti-collectable doesn't fit into our system right now so let's ignore it.
3excluded_nodes: "Components/Collectables/anticollectable"
4# These paintings are directly above/behind panels and thus can't be entered. 2# These paintings are directly above/behind panels and thus can't be entered.
5excluded_nodes: "Meshes/eyeRed3" 3excluded_nodes: "Meshes/eyeRed3"
6excluded_nodes: "Meshes/eyeRed4" 4excluded_nodes: "Meshes/eyeRed4"
7# I do not know what this is.
8excluded_nodes: "Components/Doors/Door3/Hinge/panel_i"
9# This has something to do with the magenta room entrance proxy panel. 5# This has something to do with the magenta room entrance proxy panel.
10excluded_nodes: "Panels/Eval/panel_26_proxyied_fake" 6excluded_nodes: "Panels/Eval/panel_26_proxyied_fake"
diff --git a/data/maps/the_repetitive/rooms/Anti Room.txtpb b/data/maps/the_repetitive/rooms/Anti Room.txtpb index 5451977..65a99ff 100644 --- a/data/maps/the_repetitive/rooms/Anti Room.txtpb +++ b/data/maps/the_repetitive/rooms/Anti Room.txtpb
@@ -1,6 +1,4 @@
1name: "Anti Room" 1name: "Anti Room"
2display_name: "Repetitive"
3# Ignore the collectible. The mod should remove it and the back wall too.
4panels { 2panels {
5 name: "HA (1)" 3 name: "HA (1)"
6 path: "Panels/Entry/panel_7" 4 path: "Panels/Entry/panel_7"
@@ -39,9 +37,17 @@ panels {
39 symbols: EXAMPLE 37 symbols: EXAMPLE
40} 38}
41panels { 39panels {
42 name: "EYE" 40 name: "EYE (1)"
43 path: "Panels/Entry/panel4" 41 path: "Panels/Entry/panel4"
44 clue: "eye" 42 clue: "eye"
45 answer: "iris" 43 answer: "iris"
46 symbols: BOXES 44 symbols: BOXES
47} 45}
46panels {
47 # This appears after grabbing the anti-collectable.
48 name: "EYE (2)"
49 path: "Components/Doors/Door3/Hinge/panel_i"
50 clue: "eye"
51 answer: "i"
52 symbols: ZERO
53}
diff --git a/data/maps/the_repetitive/rooms/Cyan Room.txtpb b/data/maps/the_repetitive/rooms/Cyan Room.txtpb index fb56ac7..d6790f5 100644 --- a/data/maps/the_repetitive/rooms/Cyan Room.txtpb +++ b/data/maps/the_repetitive/rooms/Cyan Room.txtpb
@@ -1,5 +1,4 @@
1name: "Cyan Room" 1name: "Cyan Room"
2display_name: "Repetitive"
3panels { 2panels {
4 name: "ALFA" 3 name: "ALFA"
5 path: "Panels/Lingo2/panel_3" 4 path: "Panels/Lingo2/panel_3"
diff --git a/data/maps/the_repetitive/rooms/Dot Area.txtpb b/data/maps/the_repetitive/rooms/Dot Area.txtpb index 202ed92..c4f4583 100644 --- a/data/maps/the_repetitive/rooms/Dot Area.txtpb +++ b/data/maps/the_repetitive/rooms/Dot Area.txtpb
@@ -1,5 +1,4 @@
1name: "Dot Area" 1name: "Dot Area"
2display_name: "Repetitive"
3panels { 2panels {
4 name: "TUTU (1)" 3 name: "TUTU (1)"
5 path: "Panels/Lingo2/panel" 4 path: "Panels/Lingo2/panel"
@@ -96,7 +95,7 @@ panels {
96 clue: "door" 95 clue: "door"
97 answer: "door" 96 answer: "door"
98 symbols: EVAL 97 symbols: EVAL
99 #proxies { answer: "door" path: "Panels/Eval/panel_26_proxyied_1" } 98 proxies { answer: "door" path: "Panels/Eval/panel_26_proxyied_1" }
100 proxies { answer: "do" path: "Panels/Eval/panel_26_proxyied_2" } 99 proxies { answer: "do" path: "Panels/Eval/panel_26_proxyied_2" }
101} 100}
102panels { 101panels {
diff --git a/data/maps/the_repetitive/rooms/Entry Connector.txtpb b/data/maps/the_repetitive/rooms/Entry Connector.txtpb index 8addc7f..b6795c2 100644 --- a/data/maps/the_repetitive/rooms/Entry Connector.txtpb +++ b/data/maps/the_repetitive/rooms/Entry Connector.txtpb
@@ -1,5 +1,4 @@
1name: "Entry Connector" 1name: "Entry Connector"
2display_name: "Repetitive"
3ports { 2ports {
4 name: "ENTRY" 3 name: "ENTRY"
5 path: "Components/Warps/worldport2" 4 path: "Components/Warps/worldport2"
diff --git a/data/maps/the_repetitive/rooms/Lime Room.txtpb b/data/maps/the_repetitive/rooms/Lime Room.txtpb index 71e4c2c..37d4937 100644 --- a/data/maps/the_repetitive/rooms/Lime Room.txtpb +++ b/data/maps/the_repetitive/rooms/Lime Room.txtpb
@@ -1,5 +1,4 @@
1name: "Lime Room" 1name: "Lime Room"
2display_name: "Repetitive"
3panels { 2panels {
4 name: "RAT" 3 name: "RAT"
5 path: "Panels/Lingo2/panel_1" 4 path: "Panels/Lingo2/panel_1"
diff --git a/data/maps/the_repetitive/rooms/Magenta Room.txtpb b/data/maps/the_repetitive/rooms/Magenta Room.txtpb index 827d058..d38e485 100644 --- a/data/maps/the_repetitive/rooms/Magenta Room.txtpb +++ b/data/maps/the_repetitive/rooms/Magenta Room.txtpb
@@ -1,5 +1,4 @@
1name: "Magenta Room" 1name: "Magenta Room"
2display_name: "Repetitive"
3panels { 2panels {
4 name: "WRITE" 3 name: "WRITE"
5 path: "Panels/Eval/panel_9" 4 path: "Panels/Eval/panel_9"
diff --git a/data/maps/the_repetitive/rooms/Main Room.txtpb b/data/maps/the_repetitive/rooms/Main Room.txtpb index 9fd36d4..8a2feb0 100644 --- a/data/maps/the_repetitive/rooms/Main Room.txtpb +++ b/data/maps/the_repetitive/rooms/Main Room.txtpb
@@ -1,5 +1,4 @@
1name: "Main Room" 1name: "Main Room"
2display_name: "Repetitive"
3panels { 2panels {
4 name: "HOTS (2)" 3 name: "HOTS (2)"
5 path: "Panels/Entry/panel_3" 4 path: "Panels/Entry/panel_3"
diff --git a/data/maps/the_repetitive/rooms/Mastery Room.txtpb b/data/maps/the_repetitive/rooms/Mastery Room.txtpb index 074a825..5e3326c 100644 --- a/data/maps/the_repetitive/rooms/Mastery Room.txtpb +++ b/data/maps/the_repetitive/rooms/Mastery Room.txtpb
@@ -1,5 +1,4 @@
1name: "Mastery Room" 1name: "Mastery Room"
2display_name: "Repetitive"
3masteries { 2masteries {
4 name: "MASTERY" 3 name: "MASTERY"
5 path: "Components/Collectables/smiley" 4 path: "Components/Collectables/smiley"
diff --git a/data/maps/the_repetitive/rooms/Plaza Connector.txtpb b/data/maps/the_repetitive/rooms/Plaza Connector.txtpb index 88f7fc4..1ed66b4 100644 --- a/data/maps/the_repetitive/rooms/Plaza Connector.txtpb +++ b/data/maps/the_repetitive/rooms/Plaza Connector.txtpb
@@ -1,5 +1,4 @@
1name: "Plaza Connector" 1name: "Plaza Connector"
2display_name: "Repetitive"
3ports { 2ports {
4 name: "PLAZA" 3 name: "PLAZA"
5 path: "Components/Warps/worldport" 4 path: "Components/Warps/worldport"
diff --git a/data/maps/the_repetitive/rooms/Yellow Room.txtpb b/data/maps/the_repetitive/rooms/Yellow Room.txtpb index 65d665f..9b7d619 100644 --- a/data/maps/the_repetitive/rooms/Yellow Room.txtpb +++ b/data/maps/the_repetitive/rooms/Yellow Room.txtpb
@@ -1,5 +1,4 @@
1name: "Yellow Room" 1name: "Yellow Room"
2display_name: "Repetitive"
3panels { 2panels {
4 name: "W" 3 name: "W"
5 path: "Panels/Eval/panel_1" 4 path: "Panels/Eval/panel_1"
diff --git a/data/maps/the_revitalized/rooms/Bye Room.txtpb b/data/maps/the_revitalized/rooms/Bye Room.txtpb index 60726c2..6cefe70 100644 --- a/data/maps/the_revitalized/rooms/Bye Room.txtpb +++ b/data/maps/the_revitalized/rooms/Bye Room.txtpb
@@ -1,5 +1,4 @@
1name: "Bye Room" 1name: "Bye Room"
2display_name: "Revitalized"
3panels { 2panels {
4 name: "BYE" 3 name: "BYE"
5 path: "Panels/panel_1" 4 path: "Panels/panel_1"
diff --git a/data/maps/the_revitalized/rooms/Hidden Room.txtpb b/data/maps/the_revitalized/rooms/Hidden Room.txtpb index c9ec310..61f2e4d 100644 --- a/data/maps/the_revitalized/rooms/Hidden Room.txtpb +++ b/data/maps/the_revitalized/rooms/Hidden Room.txtpb
@@ -1,5 +1,4 @@
1name: "Hidden Room" 1name: "Hidden Room"
2display_name: "Revitalized"
3panels { 2panels {
4 name: "HIDDEN" 3 name: "HIDDEN"
5 path: "Panels/panel_3" 4 path: "Panels/panel_3"
diff --git a/data/maps/the_revitalized/rooms/Hide Room.txtpb b/data/maps/the_revitalized/rooms/Hide Room.txtpb index 6660787..92b29bf 100644 --- a/data/maps/the_revitalized/rooms/Hide Room.txtpb +++ b/data/maps/the_revitalized/rooms/Hide Room.txtpb
@@ -1,5 +1,4 @@
1name: "Hide Room" 1name: "Hide Room"
2display_name: "Revitalized"
3panels { 2panels {
4 name: "HIDE" 3 name: "HIDE"
5 path: "Panels/panel_2" 4 path: "Panels/panel_2"
diff --git a/data/maps/the_revitalized/rooms/High Room.txtpb b/data/maps/the_revitalized/rooms/High Room.txtpb index de8fdaf..e876801 100644 --- a/data/maps/the_revitalized/rooms/High Room.txtpb +++ b/data/maps/the_revitalized/rooms/High Room.txtpb
@@ -1,5 +1,4 @@
1name: "High Room" 1name: "High Room"
2display_name: "Revitalized"
3panels { 2panels {
4 name: "HIGH" 3 name: "HIGH"
5 path: "Panels/panel_4" 4 path: "Panels/panel_4"
diff --git a/data/maps/the_revitalized/rooms/Return Room.txtpb b/data/maps/the_revitalized/rooms/Return Room.txtpb index 1d9d094..d629c8d 100644 --- a/data/maps/the_revitalized/rooms/Return Room.txtpb +++ b/data/maps/the_revitalized/rooms/Return Room.txtpb
@@ -1,5 +1,4 @@
1name: "Return Room" 1name: "Return Room"
2display_name: "Revitalized"
3panels { 2panels {
4 name: "RETURN" 3 name: "RETURN"
5 path: "Components/panel_7" 4 path: "Components/panel_7"
diff --git a/data/maps/the_revitalized/rooms/Too Room.txtpb b/data/maps/the_revitalized/rooms/Too Room.txtpb index a35b80f..819c3cf 100644 --- a/data/maps/the_revitalized/rooms/Too Room.txtpb +++ b/data/maps/the_revitalized/rooms/Too Room.txtpb
@@ -1,5 +1,4 @@
1name: "Too Room" 1name: "Too Room"
2display_name: "Revitalized"
3panels { 2panels {
4 name: "TOO" 3 name: "TOO"
5 path: "Panels/panel_6" 4 path: "Panels/panel_6"
diff --git a/data/maps/the_revitalized/rooms/Won Room.txtpb b/data/maps/the_revitalized/rooms/Won Room.txtpb index 16766fb..8cedd1d 100644 --- a/data/maps/the_revitalized/rooms/Won Room.txtpb +++ b/data/maps/the_revitalized/rooms/Won Room.txtpb
@@ -1,5 +1,4 @@
1name: "Won Room" 1name: "Won Room"
2display_name: "Revitalized"
3panels { 2panels {
4 name: "WON" 3 name: "WON"
5 path: "Panels/panel_5" 4 path: "Panels/panel_5"
diff --git a/data/maps/the_shop/rooms/Main Area.txtpb b/data/maps/the_shop/rooms/Main Area.txtpb index eb0e696..db93fe1 100644 --- a/data/maps/the_shop/rooms/Main Area.txtpb +++ b/data/maps/the_shop/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Shop"
3panels { 2panels {
4 name: "DUCKS" 3 name: "DUCKS"
5 path: "Panels/Books/panel_1" 4 path: "Panels/Books/panel_1"
@@ -161,4 +160,5 @@ ports {
161keyholders { 160keyholders {
162 name: "N" 161 name: "N"
163 path: "Components/KeyHolders/keyHolderN" 162 path: "Components/KeyHolders/keyHolderN"
163 key: "n"
164} 164}
diff --git a/data/maps/the_sirenic/rooms/Mastery.txtpb b/data/maps/the_sirenic/rooms/Mastery.txtpb index 849202b..749837e 100644 --- a/data/maps/the_sirenic/rooms/Mastery.txtpb +++ b/data/maps/the_sirenic/rooms/Mastery.txtpb
@@ -1,5 +1,4 @@
1name: "Mastery" 1name: "Mastery"
2display_name: "Sirenic"
3masteries { 2masteries {
4 name: "MASTERY" 3 name: "MASTERY"
5 path: "Components/Collectables/smiley" 4 path: "Components/Collectables/smiley"
diff --git a/data/maps/the_sirenic/rooms/Puzzles.txtpb b/data/maps/the_sirenic/rooms/Puzzles.txtpb index 6784163..0f62cbd 100644 --- a/data/maps/the_sirenic/rooms/Puzzles.txtpb +++ b/data/maps/the_sirenic/rooms/Puzzles.txtpb
@@ -1,5 +1,4 @@
1name: "Puzzles" 1name: "Puzzles"
2display_name: "Sirenic"
3panels { 2panels {
4 name: "Left Top 1" 3 name: "Left Top 1"
5 path: "Panels/Room_1/pip_1" 4 path: "Panels/Room_1/pip_1"
diff --git a/data/maps/the_sirenic/rooms/Start.txtpb b/data/maps/the_sirenic/rooms/Start.txtpb index 61150d9..9014e6d 100644 --- a/data/maps/the_sirenic/rooms/Start.txtpb +++ b/data/maps/the_sirenic/rooms/Start.txtpb
@@ -1,5 +1,4 @@
1name: "Start" 1name: "Start"
2display_name: "Sirenic"
3panels { 2panels {
4 name: "Flipped" 3 name: "Flipped"
5 path: "Panels/Entry/entry_2" 4 path: "Panels/Entry/entry_2"
diff --git a/data/maps/the_stormy/rooms/Center.txtpb b/data/maps/the_stormy/rooms/Center.txtpb index 62395ba..f0e3e39 100644 --- a/data/maps/the_stormy/rooms/Center.txtpb +++ b/data/maps/the_stormy/rooms/Center.txtpb
@@ -1,5 +1,4 @@
1name: "Center" 1name: "Center"
2display_name: "Stormy"
3panels { 2panels {
4 name: "REACTOR" 3 name: "REACTOR"
5 path: "Panels/Room_1/panel_7" 4 path: "Panels/Room_1/panel_7"
@@ -20,6 +19,7 @@ panels {
20 clue: "cloud" 19 clue: "cloud"
21 answer: "rain" 20 answer: "rain"
22 symbols: AGE 21 symbols: AGE
22 display_name: "CLOUD (1)"
23} 23}
24panels { 24panels {
25 name: "WIND" 25 name: "WIND"
@@ -27,6 +27,7 @@ panels {
27 clue: "wind" 27 clue: "wind"
28 answer: "tornado" 28 answer: "tornado"
29 symbols: CROSS 29 symbols: CROSS
30 display_name: "WIND (1)"
30} 31}
31ports { 32ports {
32 name: "ENTRY" 33 name: "ENTRY"
diff --git a/data/maps/the_stormy/rooms/Nuclear Side.txtpb b/data/maps/the_stormy/rooms/Nuclear Side.txtpb index 15d393b..7704cfb 100644 --- a/data/maps/the_stormy/rooms/Nuclear Side.txtpb +++ b/data/maps/the_stormy/rooms/Nuclear Side.txtpb
@@ -1,5 +1,4 @@
1name: "Nuclear Side" 1name: "Nuclear Side"
2display_name: "Stormy"
3panels { 2panels {
4 name: "GERM" 3 name: "GERM"
5 path: "Panels/Room_1/panel_2" 4 path: "Panels/Room_1/panel_2"
diff --git a/data/maps/the_stormy/rooms/Nuclear Vestibule.txtpb b/data/maps/the_stormy/rooms/Nuclear Vestibule.txtpb index 1d9c46d..34a6715 100644 --- a/data/maps/the_stormy/rooms/Nuclear Vestibule.txtpb +++ b/data/maps/the_stormy/rooms/Nuclear Vestibule.txtpb
@@ -1,5 +1,4 @@
1name: "Nuclear Vestibule" 1name: "Nuclear Vestibule"
2display_name: "Stormy"
3panels { 2panels {
4 name: "STORM" 3 name: "STORM"
5 path: "Panels/Room 2/panel_11" 4 path: "Panels/Room 2/panel_11"
diff --git a/data/maps/the_stormy/rooms/Rain Side.txtpb b/data/maps/the_stormy/rooms/Rain Side.txtpb index cb59a6d..1babef2 100644 --- a/data/maps/the_stormy/rooms/Rain Side.txtpb +++ b/data/maps/the_stormy/rooms/Rain Side.txtpb
@@ -1,11 +1,11 @@
1name: "Rain Side" 1name: "Rain Side"
2display_name: "Stormy"
3panels { 2panels {
4 name: "CLOUD" 3 name: "CLOUD"
5 path: "Panels/Room_1/panel_4" 4 path: "Panels/Room_1/panel_4"
6 clue: "cloud" 5 clue: "cloud"
7 answer: "lightning" 6 answer: "lightning"
8 symbols: CROSS 7 symbols: CROSS
8 display_name: "CLOUD (2)"
9} 9}
10panels { 10panels {
11 name: "WIND" 11 name: "WIND"
@@ -13,4 +13,5 @@ panels {
13 clue: "wind" 13 clue: "wind"
14 answer: "whirlwind" 14 answer: "whirlwind"
15 symbols: PYRAMID 15 symbols: PYRAMID
16 display_name: "WIND (2)"
16} 17}
diff --git a/data/maps/the_stormy/rooms/Tornado Side.txtpb b/data/maps/the_stormy/rooms/Tornado Side.txtpb index d91d057..1e5ca69 100644 --- a/data/maps/the_stormy/rooms/Tornado Side.txtpb +++ b/data/maps/the_stormy/rooms/Tornado Side.txtpb
@@ -1,5 +1,4 @@
1name: "Tornado Side" 1name: "Tornado Side"
2display_name: "Stormy"
3panels { 2panels {
4 name: "PUDDLE" 3 name: "PUDDLE"
5 path: "Panels/Room_1/panel_6" 4 path: "Panels/Room_1/panel_6"
diff --git a/data/maps/the_stormy/rooms/Tornado Vestibule.txtpb b/data/maps/the_stormy/rooms/Tornado Vestibule.txtpb index 9a98c3e..e6c7e60 100644 --- a/data/maps/the_stormy/rooms/Tornado Vestibule.txtpb +++ b/data/maps/the_stormy/rooms/Tornado Vestibule.txtpb
@@ -1,5 +1,4 @@
1name: "Tornado Vestibule" 1name: "Tornado Vestibule"
2display_name: "Stormy"
3panels { 2panels {
4 name: "SHIP" 3 name: "SHIP"
5 path: "Panels/Room 2/panel_12" 4 path: "Panels/Room 2/panel_12"
diff --git a/data/maps/the_stormy/rooms/Volcano Side.txtpb b/data/maps/the_stormy/rooms/Volcano Side.txtpb index bd823d5..73c7ae4 100644 --- a/data/maps/the_stormy/rooms/Volcano Side.txtpb +++ b/data/maps/the_stormy/rooms/Volcano Side.txtpb
@@ -1,5 +1,4 @@
1name: "Volcano Side" 1name: "Volcano Side"
2display_name: "Stormy"
3panels { 2panels {
4 name: "SNOW" 3 name: "SNOW"
5 path: "Panels/Room_1/panel_1" 4 path: "Panels/Room_1/panel_1"
diff --git a/data/maps/the_stormy/rooms/X2 Room.txtpb b/data/maps/the_stormy/rooms/X2 Room.txtpb index 7d46956..3be4def 100644 --- a/data/maps/the_stormy/rooms/X2 Room.txtpb +++ b/data/maps/the_stormy/rooms/X2 Room.txtpb
@@ -1,5 +1,4 @@
1name: "X2 Room" 1name: "X2 Room"
2display_name: "Stormy"
3letters { 2letters {
4 key: "x" 3 key: "x"
5 level2: true 4 level2: true
diff --git a/data/maps/the_sturdy/rooms/Main Area.txtpb b/data/maps/the_sturdy/rooms/Main Area.txtpb index 39a425f..c437ceb 100644 --- a/data/maps/the_sturdy/rooms/Main Area.txtpb +++ b/data/maps/the_sturdy/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Sturdy"
3panels { 2panels {
4 name: "MOVE (1)" 3 name: "MOVE (1)"
5 path: "Panels/Main/panel_1" 4 path: "Panels/Main/panel_1"
@@ -11,7 +10,7 @@ panels {
11 proxies { answer: "down" path: "Panels/Down/down_1" } 10 proxies { answer: "down" path: "Panels/Down/down_1" }
12 proxies { answer: "left" path: "Panels/Left/left_1" } 11 proxies { answer: "left" path: "Panels/Left/left_1" }
13 proxies { answer: "right" path: "Panels/Right/right_1" } 12 proxies { answer: "right" path: "Panels/Right/right_1" }
14 #proxies { answer: "move" path: "Panels/Secret/secret_1" } 13 proxies { answer: "move" path: "Panels/Secret/secret_1" }
15} 14}
16panels { 15panels {
17 name: "MOVE (2)" 16 name: "MOVE (2)"
@@ -24,7 +23,7 @@ panels {
24 proxies { answer: "down" path: "Panels/Down/down_2" } 23 proxies { answer: "down" path: "Panels/Down/down_2" }
25 proxies { answer: "left" path: "Panels/Left/left_2" } 24 proxies { answer: "left" path: "Panels/Left/left_2" }
26 proxies { answer: "right" path: "Panels/Right/right_2" } 25 proxies { answer: "right" path: "Panels/Right/right_2" }
27 #proxies { answer: "move" path: "Panels/Secret/secret_2" } 26 proxies { answer: "move" path: "Panels/Secret/secret_2" }
28} 27}
29panels { 28panels {
30 name: "MOVE (3)" 29 name: "MOVE (3)"
@@ -37,7 +36,7 @@ panels {
37 proxies { answer: "down" path: "Panels/Down/down_3" } 36 proxies { answer: "down" path: "Panels/Down/down_3" }
38 proxies { answer: "left" path: "Panels/Left/left_3" } 37 proxies { answer: "left" path: "Panels/Left/left_3" }
39 proxies { answer: "right" path: "Panels/Right/right_3" } 38 proxies { answer: "right" path: "Panels/Right/right_3" }
40 #proxies { answer: "move" path: "Panels/Secret/secret_3" } 39 proxies { answer: "move" path: "Panels/Secret/secret_3" }
41} 40}
42panels { 41panels {
43 name: "MOVE (4)" 42 name: "MOVE (4)"
@@ -50,7 +49,7 @@ panels {
50 proxies { answer: "down" path: "Panels/Down/down_4" } 49 proxies { answer: "down" path: "Panels/Down/down_4" }
51 proxies { answer: "left" path: "Panels/Left/left_4" } 50 proxies { answer: "left" path: "Panels/Left/left_4" }
52 proxies { answer: "right" path: "Panels/Right/right_4" } 51 proxies { answer: "right" path: "Panels/Right/right_4" }
53 #proxies { answer: "move" path: "Panels/Secret/secret_4" } 52 proxies { answer: "move" path: "Panels/Secret/secret_4" }
54} 53}
55panels { 54panels {
56 name: "MOVE (5)" 55 name: "MOVE (5)"
@@ -63,7 +62,7 @@ panels {
63 proxies { answer: "down" path: "Panels/Down/down_5" } 62 proxies { answer: "down" path: "Panels/Down/down_5" }
64 proxies { answer: "left" path: "Panels/Left/left_5" } 63 proxies { answer: "left" path: "Panels/Left/left_5" }
65 proxies { answer: "right" path: "Panels/Right/right_5" } 64 proxies { answer: "right" path: "Panels/Right/right_5" }
66 #proxies { answer: "move" path: "Panels/Secret/secret_5" } 65 proxies { answer: "move" path: "Panels/Secret/secret_5" }
67} 66}
68panels { 67panels {
69 name: "MOVE (6)" 68 name: "MOVE (6)"
@@ -76,7 +75,7 @@ panels {
76 proxies { answer: "down" path: "Panels/Down/down_6" } 75 proxies { answer: "down" path: "Panels/Down/down_6" }
77 proxies { answer: "left" path: "Panels/Left/left_6" } 76 proxies { answer: "left" path: "Panels/Left/left_6" }
78 proxies { answer: "right" path: "Panels/Right/right_6" } 77 proxies { answer: "right" path: "Panels/Right/right_6" }
79 #proxies { answer: "move" path: "Panels/Secret/secret_6" } 78 proxies { answer: "move" path: "Panels/Secret/secret_6" }
80} 79}
81panels { 80panels {
82 name: "MOVE (7)" 81 name: "MOVE (7)"
@@ -89,7 +88,7 @@ panels {
89 proxies { answer: "down" path: "Panels/Down/down_7" } 88 proxies { answer: "down" path: "Panels/Down/down_7" }
90 proxies { answer: "left" path: "Panels/Left/left_7" } 89 proxies { answer: "left" path: "Panels/Left/left_7" }
91 proxies { answer: "right" path: "Panels/Right/right_7" } 90 proxies { answer: "right" path: "Panels/Right/right_7" }
92 #proxies { answer: "move" path: "Panels/Secret/secret_7" } 91 proxies { answer: "move" path: "Panels/Secret/secret_7" }
93} 92}
94panels { 93panels {
95 name: "MOVE (8)" 94 name: "MOVE (8)"
@@ -102,7 +101,7 @@ panels {
102 proxies { answer: "down" path: "Panels/Down/down_8" } 101 proxies { answer: "down" path: "Panels/Down/down_8" }
103 proxies { answer: "left" path: "Panels/Left/left_8" } 102 proxies { answer: "left" path: "Panels/Left/left_8" }
104 proxies { answer: "right" path: "Panels/Right/right_8" } 103 proxies { answer: "right" path: "Panels/Right/right_8" }
105 #proxies { answer: "move" path: "Panels/Secret/secret_8" } 104 proxies { answer: "move" path: "Panels/Secret/secret_8" }
106} 105}
107ports { 106ports {
108 name: "OWL" 107 name: "OWL"
diff --git a/data/maps/the_sturdy/rooms/S2 Area.txtpb b/data/maps/the_sturdy/rooms/S2 Area.txtpb index 118b914..38fad5e 100644 --- a/data/maps/the_sturdy/rooms/S2 Area.txtpb +++ b/data/maps/the_sturdy/rooms/S2 Area.txtpb
@@ -1,5 +1,4 @@
1name: "S2 Area" 1name: "S2 Area"
2display_name: "Sturdy"
3panels { 2panels {
4 name: "COLORS" 3 name: "COLORS"
5 path: "Panels/Rainbow/panel_1" 4 path: "Panels/Rainbow/panel_1"
diff --git a/data/maps/the_sun_temple/connections.txtpb b/data/maps/the_sun_temple/connections.txtpb index b0b3a0a..ffe4d5d 100644 --- a/data/maps/the_sun_temple/connections.txtpb +++ b/data/maps/the_sun_temple/connections.txtpb
@@ -7,6 +7,7 @@ connections {
7 from_room: "Temple" 7 from_room: "Temple"
8 to_room: "Ending" 8 to_room: "Ending"
9 door { name: "Ending" } 9 door { name: "Ending" }
10 purple_ending: true
10} 11}
11connections { 12connections {
12 from_room: "Temple" 13 from_room: "Temple"
diff --git a/data/maps/the_sun_temple/rooms/Ending.txtpb b/data/maps/the_sun_temple/rooms/Ending.txtpb index a94e606..975374a 100644 --- a/data/maps/the_sun_temple/rooms/Ending.txtpb +++ b/data/maps/the_sun_temple/rooms/Ending.txtpb
@@ -1,5 +1,4 @@
1name: "Ending" 1name: "Ending"
2display_name: "Sun Temple"
3endings { 2endings {
4 name: "PURPLE" 3 name: "PURPLE"
5 path: "Components/purple_ending" 4 path: "Components/purple_ending"
diff --git a/data/maps/the_sun_temple/rooms/Entrance.txtpb b/data/maps/the_sun_temple/rooms/Entrance.txtpb index 0b2a0bd..f9da822 100644 --- a/data/maps/the_sun_temple/rooms/Entrance.txtpb +++ b/data/maps/the_sun_temple/rooms/Entrance.txtpb
@@ -1,11 +1,10 @@
1name: "Entrance" 1name: "Entrance"
2display_name: "Sun Temple"
3panels { 2panels {
4 name: "SUN" 3 name: "SUN"
5 path: "Panels/Main/panel_1" 4 path: "Panels/Main/panel_1"
6 clue: "sun" 5 clue: "sun"
7 answer: "sun" 6 answer: "sun"
8 #proxies { answer: "sun" path: "Panels/Sun/panel_8" } 7 proxies { answer: "sun" path: "Panels/Sun/panel_8" }
9 proxies { answer: "moon" path: "Panels/Moon/panel_15" } 8 proxies { answer: "moon" path: "Panels/Moon/panel_15" }
10} 9}
11ports { 10ports {
diff --git a/data/maps/the_sun_temple/rooms/Mastery.txtpb b/data/maps/the_sun_temple/rooms/Mastery.txtpb index b416a9a..bbe8742 100644 --- a/data/maps/the_sun_temple/rooms/Mastery.txtpb +++ b/data/maps/the_sun_temple/rooms/Mastery.txtpb
@@ -1,5 +1,4 @@
1name: "Mastery" 1name: "Mastery"
2display_name: "Sun Temple"
3masteries { 2masteries {
4 name: "MASTERY" 3 name: "MASTERY"
5 path: "Components/Collectables/collectable" 4 path: "Components/Collectables/collectable"
diff --git a/data/maps/the_sun_temple/rooms/Temple.txtpb b/data/maps/the_sun_temple/rooms/Temple.txtpb index 6281584..4f39737 100644 --- a/data/maps/the_sun_temple/rooms/Temple.txtpb +++ b/data/maps/the_sun_temple/rooms/Temple.txtpb
@@ -1,12 +1,11 @@
1name: "Temple" 1name: "Temple"
2display_name: "Sun Temple"
3panels { 2panels {
4 name: "DELAY" 3 name: "DELAY"
5 path: "Panels/Main/panel_2" 4 path: "Panels/Main/panel_2"
6 clue: "delay" 5 clue: "delay"
7 answer: "day" 6 answer: "day"
8 symbols: SPARKLES 7 symbols: SPARKLES
9 #proxies { answer: "day" path: "Panels/Sun/panel_9" } 8 proxies { answer: "day" path: "Panels/Sun/panel_9" }
10 proxies { answer: "night" path: "Panels/Moon/panel_16" } 9 proxies { answer: "night" path: "Panels/Moon/panel_16" }
11} 10}
12panels { 11panels {
@@ -15,7 +14,7 @@ panels {
15 clue: "lawn" 14 clue: "lawn"
16 answer: "dawn" 15 answer: "dawn"
17 symbols: SPARKLES 16 symbols: SPARKLES
18 #proxies { answer: "dawn" path: "Panels/Sun/panel_10" } 17 proxies { answer: "dawn" path: "Panels/Sun/panel_10" }
19 proxies { answer: "dusk" path: "Panels/Moon/panel_17" } 18 proxies { answer: "dusk" path: "Panels/Moon/panel_17" }
20} 19}
21panels { 20panels {
@@ -24,7 +23,7 @@ panels {
24 clue: "jump" 23 clue: "jump"
25 answer: "spring" 24 answer: "spring"
26 symbols: SUN 25 symbols: SUN
27 #proxies { answer: "spring" path: "Panels/Sun/panel_11" } 26 proxies { answer: "spring" path: "Panels/Sun/panel_11" }
28 proxies { answer: "autumn" path: "Panels/Moon/panel_18" } 27 proxies { answer: "autumn" path: "Panels/Moon/panel_18" }
29} 28}
30panels { 29panels {
@@ -33,7 +32,7 @@ panels {
33 clue: "heavy" 32 clue: "heavy"
34 answer: "light" 33 answer: "light"
35 symbols: SUN 34 symbols: SUN
36 #proxies { answer: "light" path: "Panels/Sun/panel_12" } 35 proxies { answer: "light" path: "Panels/Sun/panel_12" }
37 proxies { answer: "dark" path: "Panels/Moon/panel_19" } 36 proxies { answer: "dark" path: "Panels/Moon/panel_19" }
38} 37}
39panels { 38panels {
@@ -42,7 +41,7 @@ panels {
42 clue: "knife" 41 clue: "knife"
43 answer: "life" 42 answer: "life"
44 symbols: ZERO 43 symbols: ZERO
45 #proxies { answer: "life" path: "Panels/Sun/panel_13" } 44 proxies { answer: "life" path: "Panels/Sun/panel_13" }
46 proxies { answer: "death" path: "Panels/Moon/panel_20" } 45 proxies { answer: "death" path: "Panels/Moon/panel_20" }
47} 46}
48panels { 47panels {
@@ -51,7 +50,7 @@ panels {
51 clue: "arm" 50 clue: "arm"
52 answer: "warmth" 51 answer: "warmth"
53 symbols: SPARKLES 52 symbols: SPARKLES
54 #proxies { answer: "warmth" path: "Panels/Sun/panel_14" } 53 proxies { answer: "warmth" path: "Panels/Sun/panel_14" }
55 proxies { answer: "chill" path: "Panels/Moon/panel_21" } 54 proxies { answer: "chill" path: "Panels/Moon/panel_21" }
56} 55}
57panels { 56panels {
@@ -60,5 +59,5 @@ panels {
60 clue: "equinox" 59 clue: "equinox"
61 answer: "equinox" 60 answer: "equinox"
62 proxies { answer: "solstice" path: "Panels/End/panel_23" } 61 proxies { answer: "solstice" path: "Panels/End/panel_23" }
63 #proxies { answer: "equinox" path: "Panels/End/panel_24" } 62 proxies { answer: "equinox" path: "Panels/End/panel_24" }
64} 63}
diff --git a/data/maps/the_sweet/rooms/Main Area.txtpb b/data/maps/the_sweet/rooms/Main Area.txtpb index b72b6d4..d4e6fda 100644 --- a/data/maps/the_sweet/rooms/Main Area.txtpb +++ b/data/maps/the_sweet/rooms/Main Area.txtpb
@@ -1,5 +1,4 @@
1name: "Main Area" 1name: "Main Area"
2display_name: "Sweet"
3panels { 2panels {
4 name: "POTATO" 3 name: "POTATO"
5 path: "Panels/Sweetening Room/panel_1" 4 path: "Panels/Sweetening Room/panel_1"
diff --git a/data/maps/the_sweet/rooms/Y2 Room.txtpb b/data/maps/the_sweet/rooms/Y2 Room.txtpb index 4da87f3..d448f57 100644 --- a/data/maps/the_sweet/rooms/Y2 Room.txtpb +++ b/data/maps/the_sweet/rooms/Y2 Room.txtpb
@@ -1,5 +1,4 @@
1name: "Y2 Room" 1name: "Y2 Room"
2display_name: "Sweet"
3letters { 2letters {
4 key: "y" 3 key: "y"
5 level2: true 4 level2: true
diff --git a/data/maps/the_symbolic/doors.txtpb b/data/maps/the_symbolic/doors.txtpb index e84811e..5a443e7 100644 --- a/data/maps/the_symbolic/doors.txtpb +++ b/data/maps/the_symbolic/doors.txtpb
@@ -1,62 +1,55 @@
1doors { 1doors {
2 name: "White Door" 2 name: "White Door"
3 type: STANDARD 3 type: EVENT
4 receivers: "Components/Doors/Door18" 4 #receivers: "Components/Doors/Door18"
5 panels { room: "White Room" name: "WRITE" } 5 panels { room: "White Room" name: "WRITE" }
6 location_room: "White Room"
7} 6}
8doors { 7doors {
9 name: "Black Door" 8 name: "Black Door"
10 type: STANDARD 9 type: EVENT
11 receivers: "Components/Doors/Door19" 10 #receivers: "Components/Doors/Door19"
12 panels { room: "Black Room" name: "HERE" } 11 panels { room: "Black Room" name: "HERE" }
13 location_room: "Black Room"
14} 12}
15doors { 13doors {
16 name: "Red Door" 14 name: "Red Door"
17 type: STANDARD 15 type: EVENT
18 receivers: "Components/Doors/Door20" 16 #receivers: "Components/Doors/Door20"
19 panels { room: "Red Room" name: "SYNONYM" } 17 panels { room: "Red Room" name: "SYNONYM" }
20 location_room: "Red Room"
21} 18}
22doors { 19doors {
23 name: "Blue Door" 20 name: "Blue Door"
24 type: STANDARD 21 type: EVENT
25 receivers: "Components/Doors/Door21" 22 #receivers: "Components/Doors/Door21"
26 panels { room: "Blue Room" name: "DEPLETE" } 23 panels { room: "Blue Room" name: "DEPLETE" }
27 location_room: "Blue Room"
28} 24}
29doors { 25doors {
30 name: "Green Door" 26 name: "Green Door"
31 type: STANDARD 27 type: EVENT
32 receivers: "Components/Doors/Door22" 28 #receivers: "Components/Doors/Door22"
33 panels { room: "Green Room" name: "INERT" } 29 panels { room: "Green Room" name: "INERT" }
34 location_room: "Green Room"
35} 30}
36doors { 31doors {
37 name: "Yellow Door" 32 name: "Yellow Door"
38 type: STANDARD 33 type: EVENT
39 receivers: "Components/Doors/Door23" 34 #receivers: "Components/Doors/Door23"
40 panels { room: "Yellow Room" name: "WHOLE" } 35 panels { room: "Yellow Room" name: "WHOLE" }
41 location_room: "Yellow Room"
42} 36}
43doors { 37doors {
44 name: "Purple Door" 38 name: "Purple Door"
45 type: STANDARD 39 type: EVENT
46 receivers: "Components/Doors/Door24" 40 #receivers: "Components/Doors/Door24"
47 panels { room: "Purple Room" name: "TIME" } 41 panels { room: "Purple Room" name: "TIME" }
48 location_room: "Purple Room"
49} 42}
50doors { 43doors {
51 name: "Orange Door" 44 name: "Orange Door"
52 type: STANDARD 45 type: EVENT
53 receivers: "Components/Doors/Door25" 46 #receivers: "Components/Doors/Door25"
54 panels { room: "Orange Room" name: "YOUNG" } 47 panels { room: "Orange Room" name: "YOUNG" }
55 location_room: "Orange Room"
56} 48}
57doors { 49doors {
58 name: "Tutorial Door" 50 name: "Tutorial Door"
59 type: EVENT 51 type: ITEM_ONLY
52 receivers: "Components/Doors/Door"
60 panels { room: "Tutorial" name: "<- (1)" } 53 panels { room: "Tutorial" name: "<- (1)" }
61 panels { room: "Tutorial" name: "<- (2)" } 54 panels { room: "Tutorial" name: "<- (2)" }
62 panels { room: "Tutorial" name: "<- (3)" } 55 panels { room: "Tutorial" name: "<- (3)" }
diff --git a/data/maps/the_symbolic/rooms/Poetry Room 1.txtpb b/data/maps/the_symbolic/rooms/Poetry Room 1.txtpb index 523e260..a6ae04c 100644 --- a/data/maps/the_symbolic/rooms/Poetry Room 1.txtpb +++ b/data/maps/the_symbolic/rooms/Poetry Room 1.txtpb
@@ -5,7 +5,7 @@ panels {
5 clue: "absorbed" 5 clue: "absorbed"
6 answer: "abs" 6 answer: "abs"
7 symbols: EVAL 7 symbols: EVAL
8 #proxies { answer: "abs" path: "Panels/Proxy/absorbed_proxied_1" } 8 proxies { answer: "abs" path: "Panels/Proxy/absorbed_proxied_1" }
9 proxies { answer: "bed" path: "Panels/Proxy/absorbed_proxied_2" } 9 proxies { answer: "bed" path: "Panels/Proxy/absorbed_proxied_2" }
10} 10}
11panels { 11panels {
@@ -14,6 +14,6 @@ panels {
14 clue: "primordial" 14 clue: "primordial"
15 answer: "prim" 15 answer: "prim"
16 symbols: EVAL 16 symbols: EVAL
17 #proxies { answer: "prim" path: "Panels/Proxy/primordial_proxied_1" } 17 proxies { answer: "prim" path: "Panels/Proxy/primordial_proxied_1" }
18 proxies { answer: "dial" path: "Panels/Proxy/primordial_proxied_2" } 18 proxies { answer: "dial" path: "Panels/Proxy/primordial_proxied_2" }
19} 19}
diff --git a/data/maps/the_symbolic/rooms/Poetry Room 3.txtpb b/data/maps/the_symbolic/rooms/Poetry Room 3.txtpb index 5c62301..e70be1c 100644 --- a/data/maps/the_symbolic/rooms/Poetry Room 3.txtpb +++ b/data/maps/the_symbolic/rooms/Poetry Room 3.txtpb
@@ -18,6 +18,6 @@ panels {
18 answer: "ugly" 18 answer: "ugly"
19 symbols: EVAL 19 symbols: EVAL
20 symbols: LINGO 20 symbols: LINGO
21 #proxies { answer: "ugly" path: "Panels/NotNoT/not_pretty_proxied_1" } 21 proxies { answer: "ugly" path: "Panels/NotNoT/not_pretty_proxied_1" }
22 proxies { answer: "prey" path: "Panels/NotNoT/not_pretty_proxied_2" } 22 proxies { answer: "prey" path: "Panels/NotNoT/not_pretty_proxied_2" }
23} 23}
diff --git a/data/maps/the_symbolic/rooms/Poetry Room Left.txtpb b/data/maps/the_symbolic/rooms/Poetry Room Left.txtpb index 561c034..2d2eb3f 100644 --- a/data/maps/the_symbolic/rooms/Poetry Room Left.txtpb +++ b/data/maps/the_symbolic/rooms/Poetry Room Left.txtpb
@@ -18,6 +18,6 @@ panels {
18 answer: "false" 18 answer: "false"
19 symbols: EVAL 19 symbols: EVAL
20 symbols: LINGO 20 symbols: LINGO
21 #proxies { answer: "false" path: "Panels/NotNoT/not_true_proxied_1" } 21 proxies { answer: "false" path: "Panels/NotNoT/not_true_proxied_1" }
22 proxies { answer: "rue" path: "Panels/NotNoT/not_true_proxied_2" } 22 proxies { answer: "rue" path: "Panels/NotNoT/not_true_proxied_2" }
23} 23}
diff --git a/data/maps/the_symbolic/rooms/Poetry Room Right.txtpb b/data/maps/the_symbolic/rooms/Poetry Room Right.txtpb index 4928191..490a6a7 100644 --- a/data/maps/the_symbolic/rooms/Poetry Room Right.txtpb +++ b/data/maps/the_symbolic/rooms/Poetry Room Right.txtpb
@@ -18,6 +18,6 @@ panels {
18 answer: "worse" 18 answer: "worse"
19 symbols: EVAL 19 symbols: EVAL
20 symbols: LINGO 20 symbols: LINGO
21 #proxies { answer: "worse" path: "Panels/NotNoT/not_better_proxied_1" } 21 proxies { answer: "worse" path: "Panels/NotNoT/not_better_proxied_1" }
22 proxies { answer: "beer" path: "Panels/NotNoT/not_better_proxied_2" } 22 proxies { answer: "beer" path: "Panels/NotNoT/not_better_proxied_2" }
23} 23}
diff --git a/data/maps/the_symbolic/rooms/Red Blue Room.txtpb b/data/maps/the_symbolic/rooms/Red Blue Room.txtpb index cb057b0..c246853 100644 --- a/data/maps/the_symbolic/rooms/Red Blue Room.txtpb +++ b/data/maps/the_symbolic/rooms/Red Blue Room.txtpb
@@ -6,7 +6,7 @@ panels {
6 answer: "word" 6 answer: "word"
7 symbols: ZERO 7 symbols: ZERO
8 symbols: EVAL 8 symbols: EVAL
9 #proxies { answer: "word" path: "Panels/Entry/rightward_proxyied_1" } 9 proxies { answer: "word" path: "Panels/Entry/rightward_proxyied_1" }
10 proxies { answer: "whirred" path: "Panels/Entry/rightward_proxyied_2" } 10 proxies { answer: "whirred" path: "Panels/Entry/rightward_proxyied_2" }
11} 11}
12panels { 12panels {
@@ -15,6 +15,6 @@ panels {
15 clue: "typewriting" 15 clue: "typewriting"
16 answer: "writing" 16 answer: "writing"
17 symbols: EVAL 17 symbols: EVAL
18 #proxies { answer: "writing" path: "Panels/Entry/typewriter_proxied_1" } 18 proxies { answer: "writing" path: "Panels/Entry/typewriter_proxied_1" }
19 proxies { answer: "poetry" path: "Panels/Entry/typewriter_proxied_2" } 19 proxies { answer: "poetry" path: "Panels/Entry/typewriter_proxied_2" }
20} 20}
diff --git a/data/maps/the_talented/rooms/Main Area.txtpb b/data/maps/the_talented/rooms/Main Area.txtpb index cc3e222..f99be48 100644 --- a/data/maps/the_talented/rooms/Main Area.txtpb +++ b/data/maps/the_talented/rooms/Main Area.txtpb
@@ -107,6 +107,7 @@ panels {
107keyholders { 107keyholders {
108 name: "Y" 108 name: "Y"
109 path: "Components/KeyHolders/keyHolderY" 109 path: "Components/KeyHolders/keyHolderY"
110 key: "y"
110} 111}
111ports { 112ports {
112 name: "GREAT" 113 name: "GREAT"
diff --git a/data/maps/the_tenacious/connections.txtpb b/data/maps/the_tenacious/connections.txtpb new file mode 100644 index 0000000..56716e0 --- /dev/null +++ b/data/maps/the_tenacious/connections.txtpb
@@ -0,0 +1,35 @@
1connections {
2 from_room: "Control Center Entrance"
3 to_room: "Main Area"
4 door { name: "Control Center Entrance" }
5}
6connections {
7 from_room: "Main Area"
8 to_room: "Control Center Entrance"
9 door { name: "K Entered" }
10}
11connections {
12 from_room: "Paintings Room"
13 to_room: "Main Area"
14 door { name: "Paintings Door" }
15}
16connections {
17 from_room: "Wisdom Room"
18 to_room: "Main Area"
19 door { name: "Wisdom Door" }
20}
21connections {
22 from_room: "Tower Room"
23 to_room: "Main Area"
24 door { name: "Tower Door" }
25}
26connections {
27 from_room: "Color Room"
28 to_room: "Main Area"
29 door { name: "Color Door" }
30}
31connections {
32 from_room: "Main Area"
33 to_room: "Mastery"
34 door { name: "Mastery" }
35}
diff --git a/data/maps/the_tenacious/doors.txtpb b/data/maps/the_tenacious/doors.txtpb new file mode 100644 index 0000000..8fe8bd5 --- /dev/null +++ b/data/maps/the_tenacious/doors.txtpb
@@ -0,0 +1,39 @@
1doors {
2 name: "Control Center Entrance"
3 type: EVENT
4 panels { room: "Control Center Entrance" name: "ZERO" }
5}
6doors {
7 name: "K Entered"
8 type: EVENT
9 keyholders { room: "Main Area" name: "K" key: "k" }
10}
11doors {
12 name: "Paintings Door"
13 type: ITEM_ONLY
14 receivers: "Components/Doors/entry_3"
15 rooms { name: "Main Area" }
16}
17doors {
18 name: "Wisdom Door"
19 type: EVENT
20 panels { room: "Wisdom Room" name: "WISDOM" }
21}
22doors {
23 name: "Color Door"
24 type: EVENT
25 panels { room: "Color Room" name: "COLOR" }
26}
27doors {
28 name: "Tower Door"
29 type: EVENT
30 panels { room: "Tower Room" name: "TOWER" }
31}
32doors {
33 name: "Mastery"
34 type: EVENT
35 panels { room: "Paintings Room" name: "PAINTINGS" }
36 panels { room: "Wisdom Room" name: "WISDOM" }
37 panels { room: "Color Room" name: "COLOR" }
38 panels { room: "Tower Room" name: "TOWER" }
39}
diff --git a/data/maps/the_tenacious/metadata.txtpb b/data/maps/the_tenacious/metadata.txtpb new file mode 100644 index 0000000..d98e8f2 --- /dev/null +++ b/data/maps/the_tenacious/metadata.txtpb
@@ -0,0 +1 @@
display_name: "The Tenacious"
diff --git a/data/maps/the_tenacious/rooms/Color Room.txtpb b/data/maps/the_tenacious/rooms/Color Room.txtpb new file mode 100644 index 0000000..e2a7a31 --- /dev/null +++ b/data/maps/the_tenacious/rooms/Color Room.txtpb
@@ -0,0 +1,7 @@
1name: "Color Room"
2panels {
3 name: "COLOR"
4 path: "Panels/Room_1/panel_1"
5 clue: "color"
6 answer: "color"
7}
diff --git a/data/maps/the_tenacious/rooms/Control Center Entrance.txtpb b/data/maps/the_tenacious/rooms/Control Center Entrance.txtpb new file mode 100644 index 0000000..45a0d12 --- /dev/null +++ b/data/maps/the_tenacious/rooms/Control Center Entrance.txtpb
@@ -0,0 +1,12 @@
1name: "Control Center Entrance"
2panels {
3 name: "ZERO"
4 path: "Panels/Room_1/panel_5"
5 clue: "zero"
6 answer: "hero"
7 symbols: ZERO
8}
9ports {
10 name: "CC"
11 path: "Components/Warps/worldport"
12}
diff --git a/data/maps/the_tenacious/rooms/Main Area.txtpb b/data/maps/the_tenacious/rooms/Main Area.txtpb new file mode 100644 index 0000000..18356e7 --- /dev/null +++ b/data/maps/the_tenacious/rooms/Main Area.txtpb
@@ -0,0 +1,6 @@
1name: "Main Area"
2keyholders {
3 name: "K"
4 path: "Components/KeyHolders/keyHolderK"
5 key: "k"
6}
diff --git a/data/maps/the_tenacious/rooms/Mastery.txtpb b/data/maps/the_tenacious/rooms/Mastery.txtpb new file mode 100644 index 0000000..749837e --- /dev/null +++ b/data/maps/the_tenacious/rooms/Mastery.txtpb
@@ -0,0 +1,5 @@
1name: "Mastery"
2masteries {
3 name: "MASTERY"
4 path: "Components/Collectables/smiley"
5}
diff --git a/data/maps/the_tenacious/rooms/Paintings Room.txtpb b/data/maps/the_tenacious/rooms/Paintings Room.txtpb new file mode 100644 index 0000000..f140ef3 --- /dev/null +++ b/data/maps/the_tenacious/rooms/Paintings Room.txtpb
@@ -0,0 +1,10 @@
1name: "Paintings Room"
2# NOTE: It will be non-trivial to implement the painting pilgrimage in Daedalus,
3# so until then, the door to this room will be an item in door shuffle, and will
4# automatically be open without door shuffle.
5panels {
6 name: "PAINTINGS"
7 path: "Panels/Room_1/panel_3"
8 clue: "paintings"
9 answer: "paintings"
10}
diff --git a/data/maps/the_tenacious/rooms/Tower Room.txtpb b/data/maps/the_tenacious/rooms/Tower Room.txtpb new file mode 100644 index 0000000..d050d80 --- /dev/null +++ b/data/maps/the_tenacious/rooms/Tower Room.txtpb
@@ -0,0 +1,7 @@
1name: "Tower Room"
2panels {
3 name: "TOWER"
4 path: "Panels/Room_1/panel_2"
5 clue: "tower"
6 answer: "tower"
7}
diff --git a/data/maps/the_tenacious/rooms/Wisdom Room.txtpb b/data/maps/the_tenacious/rooms/Wisdom Room.txtpb new file mode 100644 index 0000000..84a1a6d --- /dev/null +++ b/data/maps/the_tenacious/rooms/Wisdom Room.txtpb
@@ -0,0 +1,7 @@
1name: "Wisdom Room"
2panels {
3 name: "WISDOM"
4 path: "Panels/Room_1/panel_4"
5 clue: "wisdom"
6 answer: "wisdom"
7}
diff --git a/data/maps/the_three_doors/connections.txtpb b/data/maps/the_three_doors/connections.txtpb new file mode 100644 index 0000000..e3e80c0 --- /dev/null +++ b/data/maps/the_three_doors/connections.txtpb
@@ -0,0 +1,150 @@
1connections {
2 from_room: "First Second Room"
3 to_room: "Loose Strings Room"
4 door { name: "Firs Door" }
5}
6connections {
7 from_room: "First Second Room"
8 to_room: "Silver Portal Room"
9 door { name: "Initial Door" }
10}
11connections {
12 from {
13 port {
14 room: "First Second Room"
15 name: "TTD"
16 }
17 }
18 to {
19 port {
20 room: "First Second Room"
21 name: "GREAT"
22 }
23 }
24 oneway: true
25}
26connections {
27 from_room: "First Second Room"
28 to_room: "Silver Portal Room"
29 door { name: "Second Left Door" }
30}
31connections {
32 from_room: "First Second Room"
33 to_room: "One Luck Room"
34 door { name: "Second Right Door" }
35}
36connections {
37 from_room: "Silver Portal Room"
38 to_room: "First Second Room"
39 oneway: true
40}
41connections {
42 from {
43 port {
44 room: "Silver Portal Room"
45 name: "BEGIN"
46 }
47 }
48 to {
49 port {
50 room: "First Second Room"
51 name: "GREAT"
52 }
53 }
54 oneway: true
55}
56connections {
57 from {
58 port {
59 room: "Silver Portal Room"
60 name: "NEXT"
61 }
62 }
63 to {
64 port {
65 room: "One Luck Room"
66 name: "BEGIN"
67 }
68 }
69 oneway: true
70}
71connections {
72 from {
73 port {
74 room: "One Luck Room"
75 name: "BEGIN"
76 }
77 }
78 to {
79 port {
80 room: "First Second Room"
81 name: "GREAT"
82 }
83 }
84 oneway: true
85}
86connections {
87 from_room: "One Luck Room"
88 to_room: "Dead End Room"
89 oneway: true
90}
91connections {
92 from_room: "One Luck Room"
93 to_room: "First Second Room"
94 oneway: true
95}
96connections {
97 from_room: "Dead End Room"
98 to_room: "Silver Portal Room"
99 oneway: true
100}
101connections {
102 from {
103 port {
104 room: "Dead End Room"
105 name: "BEGIN"
106 }
107 }
108 to {
109 port {
110 room: "First Second Room"
111 name: "GREAT"
112 }
113 }
114 oneway: true
115}
116connections {
117 from {
118 port {
119 room: "Dead End Room"
120 name: "BEGIN2"
121 }
122 }
123 to {
124 port {
125 room: "First Second Room"
126 name: "GREAT"
127 }
128 }
129 oneway: true
130}
131connections {
132 from_room: "Loose Strings Room"
133 to_room: "First Second Room"
134 oneway: true
135}
136connections {
137 from {
138 port {
139 room: "Loose Strings Room"
140 name: "BEGIN"
141 }
142 }
143 to {
144 port {
145 room: "First Second Room"
146 name: "GREAT"
147 }
148 }
149 oneway: true
150}
diff --git a/data/maps/the_three_doors/doors.txtpb b/data/maps/the_three_doors/doors.txtpb new file mode 100644 index 0000000..5ae9d90 --- /dev/null +++ b/data/maps/the_three_doors/doors.txtpb
@@ -0,0 +1,54 @@
1doors {
2 name: "Firs Door"
3 type: EVENT
4 panels { room: "Silver Portal Room" name: "GOLD" }
5 panels { room: "Silver Portal Room" name: "PORT" }
6 panels { room: "Silver Portal Room" name: "Left" }
7 panels { room: "Silver Portal Room" name: "Right" }
8}
9doors {
10 name: "Initial Door"
11 type: EVENT
12 panels { room: "Silver Portal Room" name: "GOLD" }
13 panels { room: "Silver Portal Room" name: "PORT" }
14 panels { room: "Silver Portal Room" name: "Left" }
15 panels { room: "Silver Portal Room" name: "Right" }
16}
17doors {
18 name: "Second Left Door"
19 type: EVENT
20 panels { room: "First Second Room" name: "FIRS" }
21 panels { room: "First Second Room" name: "INITIAL" }
22 panels { room: "First Second Room" name: "MINUTE (1)" }
23 panels { room: "First Second Room" name: "MINUTE (2)" }
24}
25doors {
26 name: "Second Right Door"
27 type: EVENT
28 panels { room: "Loose Strings Room" name: "LOOSE" }
29 panels { room: "Loose Strings Room" name: "STRINGS" }
30 panels { room: "One Luck Room" name: "LONE" }
31 panels { room: "One Luck Room" name: "CHANCE" }
32}
33doors {
34 name: "The Three Doors Gravestone"
35 type: GRAVESTONE
36 panels { room: "First Second Room" name: "FIRS" }
37 panels { room: "First Second Room" name: "INITIAL" }
38 panels { room: "First Second Room" name: "MINUTE (1)" }
39 panels { room: "First Second Room" name: "MINUTE (2)" }
40 panels { room: "Silver Portal Room" name: "GOLD" }
41 panels { room: "Silver Portal Room" name: "PORT" }
42 panels { room: "Silver Portal Room" name: "Left" }
43 panels { room: "Silver Portal Room" name: "Right" }
44 panels { room: "Loose Strings Room" name: "LOOSE" }
45 panels { room: "Loose Strings Room" name: "STRINGS" }
46 panels { room: "One Luck Room" name: "LONE" }
47 panels { room: "One Luck Room" name: "CHANCE" }
48 panels { room: "Dead End Room" name: "DOOR" }
49 panels { room: "Dead End Room" name: "WAYS" }
50 panels { room: "Dead End Room" name: "DEAD" }
51 panels { room: "Dead End Room" name: "END" }
52 location_room: "Loose Strings Room"
53 location_name: "Gravestone"
54}
diff --git a/data/maps/the_three_doors/metadata.txtpb b/data/maps/the_three_doors/metadata.txtpb new file mode 100644 index 0000000..0c6052a --- /dev/null +++ b/data/maps/the_three_doors/metadata.txtpb
@@ -0,0 +1 @@
display_name: "The Three Doors"
diff --git a/data/maps/the_three_doors/rooms/Dead End Room.txtpb b/data/maps/the_three_doors/rooms/Dead End Room.txtpb new file mode 100644 index 0000000..c752368 --- /dev/null +++ b/data/maps/the_three_doors/rooms/Dead End Room.txtpb
@@ -0,0 +1,37 @@
1name: "Dead End Room"
2panels {
3 name: "DOOR"
4 path: "Panels/Dead End/panel3"
5 clue: "door"
6 answer: "knob"
7 symbols: BOXES
8}
9panels {
10 name: "WAYS"
11 path: "Panels/Dead End/panel4"
12 clue: "ways"
13 answer: "sway"
14 symbols: SPARKLES
15}
16panels {
17 name: "DEAD"
18 path: "Panels/Dead End/panel"
19 clue: "dead"
20 answer: "alive"
21 symbols: SUN
22}
23panels {
24 name: "END"
25 path: "Panels/Dead End/panel2"
26 clue: "end"
27 answer: "begin"
28 symbols: SUN
29}
30ports {
31 name: "BEGIN"
32 path: "Components/Warps/worldport6"
33}
34ports {
35 name: "BEGIN2"
36 path: "Components/Warps/worldport5"
37}
diff --git a/data/maps/the_three_doors/rooms/First Second Room.txtpb b/data/maps/the_three_doors/rooms/First Second Room.txtpb new file mode 100644 index 0000000..1bee8c7 --- /dev/null +++ b/data/maps/the_three_doors/rooms/First Second Room.txtpb
@@ -0,0 +1,37 @@
1name: "First Second Room"
2panels {
3 name: "FIRS"
4 path: "Panels/First Second/panel"
5 clue: "firs"
6 answer: "first"
7 symbols: SPARKLES
8}
9panels {
10 name: "INITIAL"
11 path: "Panels/First Second/panel2"
12 clue: "initial"
13 answer: "first"
14 symbols: SUN
15}
16panels {
17 name: "MINUTE (1)"
18 path: "Panels/First Second/panel3"
19 clue: "minute"
20 answer: "second"
21 symbols: EXAMPLE
22}
23panels {
24 name: "MINUTE (2)"
25 path: "Panels/First Second/panel4"
26 clue: "minute"
27 answer: "second"
28 symbols: BOXES
29}
30ports {
31 name: "GREAT"
32 path: "Components/Warps/worldport"
33}
34ports {
35 name: "TTD"
36 path: "Components/Warps/worldport2"
37}
diff --git a/data/maps/the_three_doors/rooms/Loose Strings Room.txtpb b/data/maps/the_three_doors/rooms/Loose Strings Room.txtpb new file mode 100644 index 0000000..9d4430f --- /dev/null +++ b/data/maps/the_three_doors/rooms/Loose Strings Room.txtpb
@@ -0,0 +1,19 @@
1name: "Loose Strings Room"
2panels {
3 name: "LOOSE"
4 path: "Panels/Something/panel3"
5 clue: "loose"
6 answer: "lose"
7 symbols: SPARKLES
8}
9panels {
10 name: "STRINGS"
11 path: "Panels/Something/panel4"
12 clue: "strings"
13 answer: "threads"
14 symbols: SUN
15}
16ports {
17 name: "BEGIN"
18 path: "Components/Warps/worldport7"
19}
diff --git a/data/maps/the_three_doors/rooms/One Luck Room.txtpb b/data/maps/the_three_doors/rooms/One Luck Room.txtpb new file mode 100644 index 0000000..816b4e3 --- /dev/null +++ b/data/maps/the_three_doors/rooms/One Luck Room.txtpb
@@ -0,0 +1,19 @@
1name: "One Luck Room"
2panels {
3 name: "LONE"
4 path: "Panels/Something/panel"
5 clue: "lone"
6 answer: "one"
7 symbols: SPARKLES
8}
9panels {
10 name: "CHANCE"
11 path: "Panels/Something/panel2"
12 clue: "chance"
13 answer: "luck"
14 symbols: SUN
15}
16ports {
17 name: "BEGIN"
18 path: "Components/Warps/worldport8"
19}
diff --git a/data/maps/the_three_doors/rooms/Silver Portal Room.txtpb b/data/maps/the_three_doors/rooms/Silver Portal Room.txtpb new file mode 100644 index 0000000..aeab9da --- /dev/null +++ b/data/maps/the_three_doors/rooms/Silver Portal Room.txtpb
@@ -0,0 +1,35 @@
1name: "Silver Portal Room"
2panels {
3 name: "GOLD"
4 path: "Panels/Silver Portal/panel"
5 clue: "gold"
6 answer: "silver"
7 symbols: EXAMPLE
8}
9panels {
10 name: "PORT"
11 path: "Panels/Silver Portal/panel2"
12 clue: "port"
13 answer: "portal"
14 symbols: SPARKLES
15}
16panels {
17 name: "Left"
18 path: "Panels/Silver Portal/panel3"
19 clue: ""
20 answer: "third"
21}
22panels {
23 name: "Right"
24 path: "Panels/Silver Portal/panel4"
25 clue: ""
26 answer: "fourth"
27}
28ports {
29 name: "BEGIN"
30 path: "Components/Warps/worldport3"
31}
32ports {
33 name: "NEXT"
34 path: "Components/Warps/worldport4"
35}
diff --git a/data/maps/the_tower/connections.txtpb b/data/maps/the_tower/connections.txtpb new file mode 100644 index 0000000..35fab8e --- /dev/null +++ b/data/maps/the_tower/connections.txtpb
@@ -0,0 +1,10 @@
1connections {
2 from_room: "First Floor"
3 to_room: "Tower"
4 door { name: "First Floor Door" }
5}
6connections {
7 from_room: "Tower"
8 to_room: "Ending"
9 door { name: "Ending" }
10}
diff --git a/data/maps/the_tower/doors.txtpb b/data/maps/the_tower/doors.txtpb new file mode 100644 index 0000000..ccd731b --- /dev/null +++ b/data/maps/the_tower/doors.txtpb
@@ -0,0 +1,181 @@
1doors {
2 name: "First Floor Puzzles"
3 type: LOCATION_ONLY
4 panels { room: "First Floor" name: "RIDE" }
5 panels { room: "First Floor" name: "PROD" }
6 panels { room: "First Floor" name: "WARM" }
7 panels { room: "First Floor" name: "COLLEGE" }
8 panels { room: "First Floor" name: "HER" }
9 panels { room: "First Floor" name: "CRAM" }
10 panels { room: "First Floor" name: "CUP" }
11 panels { room: "First Floor" name: "IRONY" }
12 panels { room: "First Floor" name: "IRE" }
13 panels { room: "First Floor" name: "ADULT" }
14 panels { room: "First Floor" name: "CALF" }
15 panels { room: "First Floor" name: "BUTTER" }
16 location_room: "First Floor"
17}
18doors {
19 name: "First Floor Door"
20 type: ITEM_ONLY
21 receivers: "Components/Doors/entry_1"
22 panels { room: "First Floor" name: "RIDE" }
23 panels { room: "First Floor" name: "PROD" }
24 panels { room: "First Floor" name: "WARM" }
25 panels { room: "First Floor" name: "COLLEGE" }
26 panels { room: "First Floor" name: "HER" }
27 panels { room: "First Floor" name: "CRAM" }
28 panels { room: "First Floor" name: "CUP" }
29 panels { room: "First Floor" name: "IRONY" }
30 panels { room: "First Floor" name: "IRE" }
31 panels { room: "First Floor" name: "ADULT" }
32 panels { room: "First Floor" name: "CALF" }
33 panels { room: "First Floor" name: "BUTTER" }
34 complete_at: 1
35}
36doors {
37 name: "Second Floor Puzzles"
38 type: LOCATION_ONLY
39 panels { room: "Tower" name: "RHINO" }
40 panels { room: "Tower" name: "FISH" }
41 panels { room: "Tower" name: "LINEAGE" }
42 panels { room: "Tower" name: "GRUMPY" }
43 panels { room: "Tower" name: "ZEBRA" }
44 panels { room: "Tower" name: "SLID" }
45 panels { room: "Tower" name: "FUEL" }
46 panels { room: "Tower" name: "DOUGH" }
47 panels { room: "Tower" name: "LIQUID" }
48 panels { room: "Tower" name: "ICE" }
49 panels { room: "Tower" name: "FLEECE" }
50 panels { room: "Tower" name: "NEED" }
51 panels { room: "Tower" name: "ANNOY (1)" }
52 panels { room: "Tower" name: "ANNOY (2)" }
53 panels { room: "Tower" name: "GIGGLING" }
54 location_room: "Tower"
55}
56doors {
57 name: "Third Floor Puzzles"
58 type: LOCATION_ONLY
59 panels { room: "Tower" name: "MINUSCULE" }
60 panels { room: "Tower" name: "TYPEWRITER" }
61 panels { room: "Tower" name: "READJUST" }
62 panels { room: "Tower" name: "REINDICT" }
63 panels { room: "Tower" name: "COPYRIGHT" }
64 panels { room: "Tower" name: "CONTINENT" }
65 panels { room: "Tower" name: "FOOT" }
66 panels { room: "Tower" name: "EYE" }
67 panels { room: "Tower" name: "RIVER" }
68 panels { room: "Tower" name: "NUCLEUS" }
69 panels { room: "Tower" name: "MIX (1)" }
70 panels { room: "Tower" name: "HEAL" }
71 panels { room: "Tower" name: "SCREW" }
72 panels { room: "Tower" name: "FLY" }
73 panels { room: "Tower" name: "MIX (2)" }
74 location_room: "Tower"
75}
76doors {
77 name: "Fourth Floor Puzzles"
78 type: LOCATION_ONLY
79 panels { room: "Tower" name: "BARE" }
80 panels { room: "Tower" name: "CANON" }
81 panels { room: "Tower" name: "DUCTS" }
82 panels { room: "Tower" name: "COY" }
83 panels { room: "Tower" name: "LYNX" }
84 panels { room: "Tower" name: "SCENTS (1)" }
85 panels { room: "Tower" name: "SCENTS (2)" }
86 panels { room: "Tower" name: "SEIZE (1)" }
87 panels { room: "Tower" name: "SEIZE (2)" }
88 panels { room: "Tower" name: "THROWN" }
89 location_room: "Tower"
90}
91doors {
92 name: "Fifth Floor Puzzles"
93 type: LOCATION_ONLY
94 panels { room: "Tower" name: "FUND" }
95 panels { room: "Tower" name: "ENVELOPE" }
96 panels { room: "Tower" name: "ROTE" }
97 panels { room: "Tower" name: "ENVELOPES" }
98 panels { room: "Tower" name: "ERECTS" }
99 panels { room: "Tower" name: "HIDE (1)" }
100 panels { room: "Tower" name: "HUE" }
101 panels { room: "Tower" name: "CRUST" }
102 panels { room: "Tower" name: "HIDE (2)" }
103 panels { room: "Tower" name: "BETTER" }
104 location_room: "Tower"
105}
106doors {
107 name: "Colors Panel"
108 type: EVENT
109 panels { room: "First Floor" name: "RIDE" }
110 panels { room: "First Floor" name: "PROD" }
111 panels { room: "First Floor" name: "WARM" }
112 panels { room: "First Floor" name: "COLLEGE" }
113 panels { room: "First Floor" name: "HER" }
114 panels { room: "First Floor" name: "CRAM" }
115 panels { room: "First Floor" name: "CUP" }
116 panels { room: "First Floor" name: "IRONY" }
117 panels { room: "First Floor" name: "IRE" }
118 panels { room: "First Floor" name: "ADULT" }
119 panels { room: "First Floor" name: "CALF" }
120 panels { room: "First Floor" name: "BUTTER" }
121 panels { room: "Tower" name: "RHINO" }
122 panels { room: "Tower" name: "FISH" }
123 panels { room: "Tower" name: "LINEAGE" }
124 panels { room: "Tower" name: "GRUMPY" }
125 panels { room: "Tower" name: "ZEBRA" }
126 panels { room: "Tower" name: "SLID" }
127 panels { room: "Tower" name: "FUEL" }
128 panels { room: "Tower" name: "DOUGH" }
129 panels { room: "Tower" name: "LIQUID" }
130 panels { room: "Tower" name: "ICE" }
131 panels { room: "Tower" name: "FLEECE" }
132 panels { room: "Tower" name: "NEED" }
133 panels { room: "Tower" name: "ANNOY (1)" }
134 panels { room: "Tower" name: "ANNOY (2)" }
135 panels { room: "Tower" name: "GIGGLING" }
136 panels { room: "Tower" name: "MINUSCULE" }
137 panels { room: "Tower" name: "TYPEWRITER" }
138 panels { room: "Tower" name: "READJUST" }
139 panels { room: "Tower" name: "REINDICT" }
140 panels { room: "Tower" name: "COPYRIGHT" }
141 panels { room: "Tower" name: "CONTINENT" }
142 panels { room: "Tower" name: "FOOT" }
143 panels { room: "Tower" name: "EYE" }
144 panels { room: "Tower" name: "RIVER" }
145 panels { room: "Tower" name: "NUCLEUS" }
146 panels { room: "Tower" name: "MIX (1)" }
147 panels { room: "Tower" name: "HEAL" }
148 panels { room: "Tower" name: "SCREW" }
149 panels { room: "Tower" name: "FLY" }
150 panels { room: "Tower" name: "MIX (2)" }
151 panels { room: "Tower" name: "BARE" }
152 panels { room: "Tower" name: "CANON" }
153 panels { room: "Tower" name: "DUCTS" }
154 panels { room: "Tower" name: "COY" }
155 panels { room: "Tower" name: "LYNX" }
156 panels { room: "Tower" name: "SCENTS (1)" }
157 panels { room: "Tower" name: "SCENTS (2)" }
158 panels { room: "Tower" name: "SEIZE (1)" }
159 panels { room: "Tower" name: "SEIZE (2)" }
160 panels { room: "Tower" name: "THROWN" }
161 panels { room: "Tower" name: "FUND" }
162 panels { room: "Tower" name: "ENVELOPE" }
163 panels { room: "Tower" name: "ROTE" }
164 panels { room: "Tower" name: "ENVELOPES" }
165 panels { room: "Tower" name: "ERECTS" }
166 panels { room: "Tower" name: "HIDE (1)" }
167 panels { room: "Tower" name: "HUE" }
168 panels { room: "Tower" name: "CRUST" }
169 panels { room: "Tower" name: "HIDE (2)" }
170 panels { room: "Tower" name: "BETTER" }
171}
172doors {
173 name: "Context Panel"
174 type: EVENT
175 panels { room: "Tower" name: "Colors" }
176}
177doors {
178 name: "Ending"
179 type: EVENT
180 panels { room: "Tower" name: "Context" }
181}
diff --git a/data/maps/the_tower/metadata.txtpb b/data/maps/the_tower/metadata.txtpb new file mode 100644 index 0000000..dc185e0 --- /dev/null +++ b/data/maps/the_tower/metadata.txtpb
@@ -0,0 +1 @@
display_name: "The Tower"
diff --git a/data/maps/the_tower/rooms/Ending.txtpb b/data/maps/the_tower/rooms/Ending.txtpb new file mode 100644 index 0000000..0c579c6 --- /dev/null +++ b/data/maps/the_tower/rooms/Ending.txtpb
@@ -0,0 +1,5 @@
1name: "Ending"
2endings {
3 name: "RED"
4 path: "Components/end"
5}
diff --git a/data/maps/the_tower/rooms/First Floor.txtpb b/data/maps/the_tower/rooms/First Floor.txtpb new file mode 100644 index 0000000..33398a3 --- /dev/null +++ b/data/maps/the_tower/rooms/First Floor.txtpb
@@ -0,0 +1,101 @@
1name: "First Floor"
2panels {
3 name: "RIDE"
4 path: "Panels/Floor 1/panel_1"
5 clue: "ride"
6 answer: "lion"
7 symbols: SPARKLES
8 symbols: PLANET
9}
10panels {
11 name: "PROD"
12 path: "Panels/Floor 1/panel_2"
13 clue: "prod"
14 answer: "dolphin"
15 symbols: SPARKLES
16 symbols: PLANET
17}
18panels {
19 name: "WARM"
20 path: "Panels/Floor 1/panel_3"
21 clue: "warm"
22 answer: "bee"
23 symbols: SPARKLES
24 symbols: PLANET
25}
26panels {
27 name: "COLLEGE"
28 path: "Panels/Floor 1/panel_4"
29 clue: "college"
30 answer: "fish"
31 symbols: EXAMPLE
32 symbols: PLANET
33}
34panels {
35 name: "HER"
36 path: "Panels/Floor 1/panel_5"
37 clue: "her"
38 answer: "cow"
39 symbols: SPARKLES
40 symbols: PLANET
41}
42panels {
43 name: "CRAM"
44 path: "Panels/Floor 1/panel_6"
45 clue: "cram"
46 answer: "wolf"
47 symbols: SUN
48 symbols: PLANET
49}
50panels {
51 name: "CUP"
52 path: "Panels/Floor 1/panel_7"
53 clue: "cup"
54 answer: "lion"
55 symbols: SPARKLES
56 symbols: AGE
57}
58panels {
59 name: "IRONY"
60 path: "Panels/Floor 1/panel_8"
61 clue: "irony"
62 answer: "rust"
63 symbols: SPARKLES
64 symbols: AGE
65}
66panels {
67 name: "IRE"
68 path: "Panels/Floor 1/panel_9"
69 clue: "ire"
70 answer: "ash"
71 symbols: SPARKLES
72 symbols: AGE
73}
74panels {
75 name: "ADULT"
76 path: "Panels/Floor 1/panel_10"
77 clue: "adult"
78 answer: "children"
79 symbols: PLANET
80 symbols: AGE
81}
82panels {
83 name: "CALF"
84 path: "Panels/Floor 1/panel_11"
85 clue: "calf"
86 answer: "bull"
87 symbols: GENDER
88 symbols: AGE
89}
90panels {
91 name: "BUTTER"
92 path: "Panels/Floor 1/panel_12"
93 clue: "butter"
94 answer: "cram"
95 symbols: SPARKLES
96 symbols: EXAMPLE
97}
98ports {
99 name: "GREAT"
100 path: "Components/Warps/worldport"
101}
diff --git a/data/maps/the_tower/rooms/Tower.txtpb b/data/maps/the_tower/rooms/Tower.txtpb new file mode 100644 index 0000000..325c3b6 --- /dev/null +++ b/data/maps/the_tower/rooms/Tower.txtpb
@@ -0,0 +1,409 @@
1name: "Tower"
2panels {
3 name: "RHINO"
4 path: "Panels/Floor 2/panel_1"
5 clue: "rhino"
6 answer: "hornet"
7 symbols: SPARKLES
8 symbols: BOXES
9}
10panels {
11 name: "FISH"
12 path: "Panels/Floor 2/panel_2"
13 clue: "fish"
14 answer: "fishes"
15 symbols: PLANET
16}
17panels {
18 name: "LINEAGE"
19 path: "Panels/Floor 2/panel_3"
20 clue: "lineage"
21 answer: "eaglet"
22 symbols: AGE
23 symbols: EVAL
24}
25panels {
26 name: "GRUMPY"
27 path: "Panels/Floor 2/panel_4"
28 clue: "grumpy"
29 answer: "crab"
30 symbols: SUN
31 symbols: SPARKLES
32}
33panels {
34 name: "ZEBRA"
35 path: "Panels/Floor 2/panel_5"
36 clue: "zebra"
37 answer: "tiger"
38 symbols: BOXES
39}
40panels {
41 name: "SLID"
42 path: "Panels/Floor 2/panel_6"
43 clue: "slid"
44 answer: "liquid"
45 symbols: SPARKLES
46 symbols: CROSS
47}
48panels {
49 name: "FUEL"
50 path: "Panels/Floor 2/panel_7"
51 clue: "fuel"
52 answer: "fir"
53 symbols: SPARKLES
54 symbols: CROSS
55}
56panels {
57 name: "DOUGH"
58 path: "Panels/Floor 2/panel_8"
59 clue: "dough"
60 answer: "sandwich"
61 symbols: BOXES
62 symbols: CROSS
63}
64panels {
65 name: "LIQUID"
66 path: "Panels/Floor 2/panel_9"
67 clue: "liquid"
68 answer: "plasma"
69 symbols: CROSS
70}
71panels {
72 name: "ICE"
73 path: "Panels/Floor 2/panel_10"
74 clue: "ice"
75 answer: "sea"
76 symbols: BOXES
77 symbols: CROSS
78}
79panels {
80 name: "FLEECE"
81 path: "Panels/Floor 2/panel_11"
82 clue: "fleece"
83 answer: "nephew"
84 symbols: ZERO
85 symbols: GENDER
86}
87panels {
88 name: "NEED"
89 path: "Panels/Floor 2/panel_12"
90 clue: "need"
91 answer: "aunt"
92 symbols: ZERO
93 symbols: PYRAMID
94}
95panels {
96 name: "ANNOY (1)"
97 path: "Panels/Floor 2/panel_13"
98 clue: "annoy"
99 answer: "brother"
100 symbols: SPARKLES
101 symbols: PYRAMID
102}
103panels {
104 name: "ANNOY (2)"
105 path: "Panels/Floor 2/panel_14"
106 clue: "annoy"
107 answer: "father"
108 symbols: ZERO
109 symbols: PYRAMID
110}
111panels {
112 name: "GIGGLING"
113 path: "Panels/Floor 2/panel_15"
114 clue: "giggling"
115 answer: "daughter"
116 symbols: SPARKLES
117 symbols: PYRAMID
118}
119panels {
120 name: "MINUSCULE"
121 path: "Panels/Floor 3/panel_1"
122 clue: "minuscule"
123 answer: "tin"
124 symbols: SUN
125 symbols: SPARKLES
126}
127panels {
128 name: "TYPEWRITER"
129 path: "Panels/Floor 3/panel_2"
130 clue: "typewriter"
131 answer: "keyboards"
132 symbols: PLANET
133 symbols: AGE
134}
135panels {
136 name: "READJUST"
137 path: "Panels/Floor 3/panel_3"
138 clue: "readjust"
139 answer: "adjusted"
140 symbols: SPARKLES
141}
142panels {
143 name: "REINDICT"
144 path: "Panels/Floor 3/panel_4"
145 clue: "reindict"
146 answer: "credit"
147 symbols: ANAGRAM
148 symbols: EVAL
149}
150panels {
151 name: "COPYRIGHT"
152 path: "Panels/Floor 3/panel_5"
153 clue: "copyright"
154 answer: "trader"
155 symbols: SUN
156 symbols: SPARKLES
157}
158panels {
159 name: "CONTINENT"
160 path: "Panels/Floor 3/panel_6"
161 clue: "continent"
162 answer: "shop"
163 symbols: BOXES
164}
165panels {
166 name: "FOOT"
167 path: "Panels/Floor 3/panel_7"
168 clue: "foot"
169 answer: "house"
170 symbols: BOXES
171}
172panels {
173 name: "EYE"
174 path: "Panels/Floor 3/panel_8"
175 clue: "eye"
176 answer: "school"
177 symbols: BOXES
178 symbols: STARS
179}
180panels {
181 name: "RIVER"
182 path: "Panels/Floor 3/panel_9"
183 clue: "river"
184 answer: "hospital"
185 symbols: BOXES
186}
187panels {
188 name: "NUCLEUS"
189 path: "Panels/Floor 3/panel_10"
190 clue: "nucleus"
191 answer: "jail"
192 symbols: BOXES
193}
194panels {
195 name: "MIX (1)"
196 path: "Panels/Floor 3/panel_11"
197 clue: "mix"
198 answer: "bar"
199 symbols: JOB
200 symbols: STARS
201}
202panels {
203 name: "HEAL"
204 path: "Panels/Floor 3/panel_12"
205 clue: "heal"
206 answer: "hospital"
207 symbols: JOB
208 symbols: STARS
209}
210panels {
211 name: "SCREW"
212 path: "Panels/Floor 3/panel_13"
213 clue: "screw"
214 answer: "toolbox"
215 symbols: JOB
216 symbols: STARS
217}
218panels {
219 name: "FLY"
220 path: "Panels/Floor 3/panel_14"
221 clue: "fly"
222 answer: "airplane"
223 symbols: JOB
224 symbols: STARS
225}
226panels {
227 name: "MIX (2)"
228 path: "Panels/Floor 3/panel_15"
229 clue: "mix"
230 answer: "kitchen"
231 symbols: JOB
232 symbols: STARS
233}
234panels {
235 name: "BARE"
236 path: "Panels/Floor 4/panel_1"
237 clue: "bare"
238 answer: "cub"
239 symbols: ZERO
240 symbols: AGE
241}
242panels {
243 name: "CANON"
244 path: "Panels/Floor 4/panel_2"
245 clue: "canon"
246 answer: "boom"
247 symbols: ZERO
248 symbols: SOUND
249}
250panels {
251 name: "DUCTS"
252 path: "Panels/Floor 4/panel_3"
253 clue: "ducts"
254 answer: "quack"
255 symbols: ZERO
256 symbols: SOUND
257}
258panels {
259 name: "COY"
260 path: "Panels/Floor 4/panel_4"
261 clue: "coy"
262 answer: "fish"
263 symbols: ZERO
264 symbols: EXAMPLE
265}
266panels {
267 name: "LYNX"
268 path: "Panels/Floor 4/panel_5"
269 clue: "lynx"
270 answer: "slink"
271 symbols: ZERO
272 symbols: ANAGRAM
273}
274panels {
275 name: "SCENTS (1)"
276 path: "Panels/Floor 4/panel_6"
277 clue: "scents"
278 answer: "dollars"
279 symbols: ZERO
280 symbols: BOXES
281}
282panels {
283 name: "SCENTS (2)"
284 path: "Panels/Floor 4/panel_7"
285 clue: "scents"
286 answer: "sight"
287 symbols: ZERO
288 symbols: EXAMPLE
289}
290panels {
291 name: "SEIZE (1)"
292 path: "Panels/Floor 4/panel_8"
293 clue: "seize"
294 answer: "oceans"
295 symbols: ZERO
296 symbols: PYRAMID
297}
298panels {
299 name: "SEIZE (2)"
300 path: "Panels/Floor 4/panel_9"
301 clue: "seize"
302 answer: "eye"
303 symbols: ZERO
304 symbols: PLANET
305 symbols: JOB
306}
307panels {
308 name: "THROWN"
309 path: "Panels/Floor 4/panel_10"
310 clue: "thrown"
311 answer: "chair"
312 symbols: ZERO
313 symbols: EXAMPLE
314}
315panels {
316 name: "FUND"
317 path: "Panels/Floor 5/panel_1"
318 clue: "fund"
319 answer: "find"
320 symbols: SPARKLES
321 symbols: AGE
322}
323panels {
324 name: "ENVELOPE"
325 path: "Panels/Floor 5/panel_2"
326 clue: "envelope"
327 answer: "letters"
328 symbols: PLANET
329 symbols: STARS
330}
331panels {
332 name: "ROTE"
333 path: "Panels/Floor 5/panel_3"
334 clue: "rote"
335 answer: "write"
336 symbols: ZERO
337 symbols: AGE
338}
339panels {
340 name: "ENVELOPES"
341 path: "Panels/Floor 5/panel_4"
342 clue: "envelopes"
343 answer: "words"
344 symbols: BOXES
345 symbols: STARS
346}
347panels {
348 name: "ERECTS"
349 path: "Panels/Floor 5/panel_5"
350 clue: "erects"
351 answer: "hidden"
352 symbols: SUN
353 symbols: ANAGRAM
354}
355panels {
356 name: "HIDE (1)"
357 path: "Panels/Floor 5/panel_6"
358 clue: "hide"
359 answer: "see"
360 symbols: SUN
361 symbols: SPARKLES
362}
363panels {
364 name: "HUE"
365 path: "Panels/Floor 5/panel_7"
366 clue: "hue"
367 answer: "colors"
368 symbols: SUN
369 symbols: PLANET
370}
371panels {
372 name: "CRUST"
373 path: "Panels/Floor 5/panel_8"
374 clue: "crust"
375 answer: "read"
376 symbols: SPARKLES
377 symbols: BOXES
378}
379panels {
380 name: "HIDE (2)"
381 path: "Panels/Floor 5/panel_9"
382 clue: "hide"
383 answer: "secret"
384 symbols: SUN
385 symbols: SPARKLES
386}
387panels {
388 name: "BETTER"
389 path: "Panels/Floor 5/panel_10"
390 clue: "better"
391 answer: "letters"
392 symbols: ZERO
393 symbols: PLANET
394}
395panels {
396 name: "Colors"
397 path: "Panels/End/panel_1"
398 clue: ""
399 answer: "backdoor"
400 symbols: QUESTION
401 required_door { name: "Colors Panel" }
402}
403panels {
404 name: "Context"
405 path: "Panels/End/panel_2"
406 clue: ""
407 answer: "door"
408 required_door { name: "Context Panel" }
409}
diff --git a/data/maps/the_tree/connections.txtpb b/data/maps/the_tree/connections.txtpb new file mode 100644 index 0000000..b455a6c --- /dev/null +++ b/data/maps/the_tree/connections.txtpb
@@ -0,0 +1,5 @@
1connections {
2 from_room: "Main Area"
3 to_room: "Bearer Entrance"
4 door { name: "Control Center Brown Door" }
5}
diff --git a/data/maps/the_tree/doors.txtpb b/data/maps/the_tree/doors.txtpb new file mode 100644 index 0000000..6cb4086 --- /dev/null +++ b/data/maps/the_tree/doors.txtpb
@@ -0,0 +1,42 @@
1doors {
2 name: "Control Center Brown Door"
3 type: CONTROL_CENTER_COLOR
4 receivers: "Components/Doors/entry_1"
5 control_center_color: "brown"
6}
7doors {
8 name: "The Tree Gravestone"
9 type: GRAVESTONE
10 panels { room: "Main Area" name: "COLOR" }
11 panels { room: "Main Area" name: "DAMAGE (1)" }
12 panels { room: "Main Area" name: "DAMAGE (2)" }
13 panels { room: "Main Area" name: "MEAL (1)" }
14 panels { room: "Main Area" name: "MEAL (2)" }
15 panels { room: "Main Area" name: "WALK (1)" }
16 panels { room: "Main Area" name: "WALK (2)" }
17 panels { room: "Main Area" name: "REST" }
18 panels { room: "Main Area" name: "SLEEP" }
19 panels { room: "Main Area" name: "JUMP (1)" }
20 panels { room: "Main Area" name: "JUMP (2)" }
21 panels { room: "Main Area" name: "DRIZZLE" }
22 panels { room: "Main Area" name: "WADE" }
23 panels { room: "Main Area" name: "GROW (1)" }
24 panels { room: "Main Area" name: "GROW (2)" }
25 panels { room: "Main Area" name: "GROW (3)" }
26 panels { room: "Main Area" name: "GOOD (1)" }
27 panels { room: "Main Area" name: "GOOD (2)" }
28 panels { room: "Main Area" name: "GOOD (3)" }
29 panels { room: "Main Area" name: "HOVER" }
30 panels { room: "Main Area" name: "HAPPY (1)" }
31 panels { room: "Main Area" name: "HAPPY (2)" }
32 panels { room: "Main Area" name: "HAPPY (3)" }
33 panels { room: "Main Area" name: "LIGHT (1)" }
34 panels { room: "Main Area" name: "LIGHT (2)" }
35 panels { room: "Main Area" name: "LIGHT (3)" }
36 panels { room: "Main Area" name: "SMALL (1)" }
37 panels { room: "Main Area" name: "SMALL (2)" }
38 panels { room: "Main Area" name: "SMALL (3)" }
39 panels { room: "Main Area" name: "SPRINKLE" }
40 location_room: "Main Area"
41 location_name: "Gravestone"
42}
diff --git a/data/maps/the_tree/metadata.txtpb b/data/maps/the_tree/metadata.txtpb new file mode 100644 index 0000000..6090384 --- /dev/null +++ b/data/maps/the_tree/metadata.txtpb
@@ -0,0 +1 @@
display_name: "The Tree"
diff --git a/data/maps/the_tree/rooms/Bearer Entrance.txtpb b/data/maps/the_tree/rooms/Bearer Entrance.txtpb new file mode 100644 index 0000000..797e5d0 --- /dev/null +++ b/data/maps/the_tree/rooms/Bearer Entrance.txtpb
@@ -0,0 +1,5 @@
1name: "Bearer Entrance"
2ports {
3 name: "BEARER"
4 path: "Components/Warps/worldport"
5}
diff --git a/data/maps/the_tree/rooms/Main Area.txtpb b/data/maps/the_tree/rooms/Main Area.txtpb new file mode 100644 index 0000000..b232d1e --- /dev/null +++ b/data/maps/the_tree/rooms/Main Area.txtpb
@@ -0,0 +1,239 @@
1name: "Main Area"
2panels {
3 name: "COLOR"
4 path: "Panels/Room_1/panel_1"
5 clue: "color"
6 answer: "brown"
7 symbols: EXAMPLE
8}
9panels {
10 name: "DAMAGE (1)"
11 path: "Panels/Room_1/panel_2"
12 clue: "damage"
13 answer: "dent"
14 symbols: PYRAMID
15}
16panels {
17 name: "DAMAGE (2)"
18 path: "Panels/Room_1/panel_3"
19 clue: "damage"
20 answer: "ruin"
21 symbols: PYRAMID
22}
23panels {
24 name: "MEAL (1)"
25 path: "Panels/Room_1/panel_4"
26 clue: "meal"
27 answer: "snack"
28 symbols: PYRAMID
29}
30panels {
31 name: "MEAL (2)"
32 path: "Panels/Room_1/panel_5"
33 clue: "meal"
34 answer: "feast"
35 symbols: PYRAMID
36}
37panels {
38 name: "WALK (1)"
39 path: "Panels/Room_1/panel_6"
40 clue: "walk"
41 answer: "run"
42 symbols: PYRAMID
43}
44panels {
45 name: "WALK (2)"
46 path: "Panels/Room_1/panel_7"
47 clue: "walk"
48 answer: "sprint"
49 symbols: PYRAMID
50}
51panels {
52 name: "REST"
53 path: "Panels/Room_1/panel_8"
54 clue: "rest"
55 answer: "lounge"
56 symbols: PYRAMID
57}
58panels {
59 name: "SLEEP"
60 path: "Panels/Room_1/panel_9"
61 clue: "sleep"
62 answer: "rest"
63 symbols: PYRAMID
64}
65panels {
66 name: "JUMP (1)"
67 path: "Panels/Room_1/panel_10"
68 clue: "jump"
69 answer: "hop"
70 symbols: PYRAMID
71}
72panels {
73 name: "JUMP (2)"
74 path: "Panels/Room_1/panel_11"
75 clue: "jump"
76 answer: "leap"
77 symbols: PYRAMID
78}
79panels {
80 name: "DRIZZLE"
81 path: "Panels/Room_1/panel_12"
82 clue: "drizzle"
83 answer: "pour"
84 symbols: PYRAMID
85}
86panels {
87 name: "WADE"
88 path: "Panels/Room_1/panel_13"
89 clue: "wade"
90 answer: "dive"
91 symbols: PYRAMID
92}
93panels {
94 name: "GROW (1)"
95 path: "Panels/Room_1/panel_14"
96 clue: "grow"
97 answer: "sprout"
98 symbols: PYRAMID
99}
100panels {
101 name: "GROW (2)"
102 path: "Panels/Room_1/panel_15"
103 clue: "grow"
104 answer: "flourish"
105 symbols: PYRAMID
106}
107panels {
108 name: "GROW (3)"
109 path: "Panels/Room_1/panel_16"
110 clue: "grow"
111 answer: "die"
112 symbols: SUN
113}
114panels {
115 name: "GOOD (1)"
116 path: "Panels/Room_1/panel_17"
117 clue: "good"
118 answer: "bad"
119 symbols: SUN
120}
121panels {
122 name: "GOOD (2)"
123 path: "Panels/Room_1/panel_18"
124 clue: "good"
125 answer: "okay"
126 symbols: PYRAMID
127}
128panels {
129 name: "GOOD (3)"
130 path: "Panels/Room_1/panel_19"
131 clue: "good"
132 answer: "great"
133 symbols: PYRAMID
134}
135panels {
136 name: "HOVER"
137 path: "Panels/Room_1/panel_20"
138 clue: "hover"
139 answer: "fly"
140 symbols: PYRAMID
141}
142panels {
143 name: "HAPPY (1)"
144 path: "Panels/Room_1/panel_21"
145 clue: "happy"
146 answer: "glad"
147 symbols: PYRAMID
148}
149panels {
150 name: "HAPPY (2)"
151 path: "Panels/Room_1/panel_22"
152 clue: "happy"
153 answer: "joyful"
154 symbols: PYRAMID
155}
156panels {
157 name: "HAPPY (3)"
158 path: "Panels/Room_1/panel_23"
159 clue: "happy"
160 answer: "sad"
161 symbols: SUN
162}
163panels {
164 name: "LIGHT (1)"
165 path: "Panels/Room_1/panel_24"
166 clue: "light"
167 answer: "dim"
168 symbols: PYRAMID
169}
170panels {
171 name: "LIGHT (2)"
172 path: "Panels/Room_1/panel_25"
173 clue: "light"
174 answer: "bright"
175 symbols: PYRAMID
176}
177panels {
178 name: "LIGHT (3)"
179 path: "Panels/Room_1/panel_26"
180 clue: "light"
181 answer: "dark"
182 symbols: SUN
183}
184panels {
185 name: "SMALL (1)"
186 path: "Panels/Room_1/panel_27"
187 clue: "small"
188 answer: "big"
189 symbols: SUN
190}
191panels {
192 name: "SMALL (2)"
193 path: "Panels/Room_1/panel_28"
194 clue: "small"
195 answer: "modest"
196 symbols: PYRAMID
197}
198panels {
199 name: "SMALL (3)"
200 path: "Panels/Room_1/panel_29"
201 clue: "small"
202 answer: "tiny"
203 symbols: PYRAMID
204}
205panels {
206 name: "SPRINKLE"
207 path: "Panels/Room_1/panel_30"
208 clue: "sprinkle"
209 answer: "rain"
210 symbols: PYRAMID
211}
212ports {
213 name: "UNKEMPT"
214 path: "Components/Warps/worldport4"
215}
216ports {
217 name: "DIGITAL"
218 path: "Components/Warps/worldport5"
219}
220ports {
221 name: "GREAT"
222 path: "Components/Warps/worldport2"
223}
224ports {
225 name: "DAEDALUS"
226 path: "Components/Warps/worldport3"
227}
228paintings {
229 name: "SEA"
230 path: "Components/Paintings/sea"
231}
232paintings {
233 name: "EYERED"
234 path: "Components/Paintings/eyeRed"
235}
236paintings {
237 name: "WHY_LETTERS"
238 path: "Components/Paintings/why_letters"
239}
diff --git a/data/maps/the_unkempt/connections.txtpb b/data/maps/the_unkempt/connections.txtpb new file mode 100644 index 0000000..d4a046c --- /dev/null +++ b/data/maps/the_unkempt/connections.txtpb
@@ -0,0 +1,60 @@
1connections {
2 from_room: "Main Area"
3 to_room: "Right Area"
4 door { name: "East Door" }
5}
6connections {
7 from_room: "Middle Room"
8 to_room: "Unsymmetry Room"
9 door { name: "W2 Room Door" }
10}
11connections {
12 from_room: "Main Area"
13 to_room: "Middle Room"
14 door { name: "Cyan Doors" }
15}
16connections {
17 from_room: "Main Area"
18 to_room: "Exit Room 2"
19 door { name: "Exit Door 1" }
20}
21connections {
22 from_room: "Exit Room 2"
23 to_room: "Exit Room 3"
24 door { name: "Exit Door 2" }
25}
26connections {
27 from_room: "Main Area"
28 to_room: "Control Center Entrance"
29 door { name: "I Entered" }
30}
31connections {
32 from_room: "Main Area"
33 to_room: "Control Center Entrance"
34 door { name: "Control Center Entrance" }
35}
36connections {
37 from_room: "Right Area"
38 to_room: "V1 Room"
39 door { name: "V1 Door" }
40}
41connections {
42 from_room: "Right Area"
43 to_room: "Daedalus Entrance"
44 door { name: "Control Center Orange Door" }
45}
46connections {
47 from_room: "Unsymmetry Room"
48 to_room: "W2 Room"
49 door { name: "W2 Door" }
50}
51connections {
52 from_room: "Unsymmetry Room"
53 to_room: "V Keyholder"
54 door { name: "V Keyholder" }
55}
56connections {
57 from_room: "Unsymmetry Room"
58 to_room: "W Keyholder"
59 door { name: "W Keyholder" }
60}
diff --git a/data/maps/the_unkempt/doors.txtpb b/data/maps/the_unkempt/doors.txtpb new file mode 100644 index 0000000..29065ec --- /dev/null +++ b/data/maps/the_unkempt/doors.txtpb
@@ -0,0 +1,184 @@
1doors {
2 name: "East Door"
3 type: STANDARD
4 receivers: "Components/Doors/entry_2"
5 panels { room: "Main Area" name: "EYE" }
6 panels { room: "Main Area" name: "SIGHT" }
7 panels { room: "Main Area" name: "SHY" }
8 panels { room: "Main Area" name: "QUITE" }
9 location_room: "Main Area"
10}
11doors {
12 name: "W2 Room Door"
13 type: STANDARD
14 receivers: "Components/Doors/entry_1"
15 panels { room: "Middle Room" name: "RIDDLE" }
16 panels { room: "Middle Room" name: "FELLOW" }
17 panels { room: "Middle Room" name: "YELLOW" }
18 panels { room: "Middle Room" name: "FIDDLE" }
19 location_room: "Middle Room"
20}
21doors {
22 name: "Cyan Doors"
23 type: EVENT
24 receivers: "Components/Doors/entry_12"
25 double_letters: true
26}
27doors {
28 name: "Sun Temple Entrance"
29 type: EVENT
30 panels { room: "Exit Room 3" name: "ENTER" }
31}
32doors {
33 name: "Exit Door 1"
34 type: EVENT
35 panels { room: "Main Area" name: "PHASE" }
36 panels { room: "Main Area" name: "SCALE" }
37 panels { room: "Main Area" name: "WAYS" }
38 panels { room: "Main Area" name: "TRAIL" }
39}
40doors {
41 name: "Exit Door 2"
42 type: EVENT
43 panels { room: "Exit Room 2" name: "FOUR" }
44 panels { room: "Exit Room 2" name: "MINE" }
45 panels { room: "Exit Room 2" name: "DOOR" }
46 panels { room: "Exit Room 2" name: "WINE" }
47}
48doors {
49 name: "I Entered"
50 type: EVENT
51 keyholders { room: "Main Area" name: "I" key: "i" }
52}
53doors {
54 name: "Control Center Entrance"
55 type: EVENT
56 panels { room: "Control Center Entrance" name: "RETURN" }
57}
58doors {
59 name: "V1 Door"
60 type: EVENT
61 panels { room: "Right Area" name: "QUIET" }
62 panels { room: "Right Area" name: "DIET" }
63 panels { room: "Right Area" name: "FOURTH" }
64 panels { room: "Right Area" name: "FORTH" }
65}
66doors {
67 name: "Control Center Orange Door"
68 type: CONTROL_CENTER_COLOR
69 receivers: "Components/Doors/entry_6"
70 receivers: "Components/Doors/entry_13"
71 receivers: "Panels/Assorted/panel_1/teleportListener"
72 control_center_color: "orange"
73 double_letters: true
74}
75doors {
76 name: "W2 Door"
77 type: EVENT
78 panels { room: "Unsymmetry Room" name: "UNINTERESTED" }
79 panels { room: "Unsymmetry Room" name: "IMPARTIAL" }
80 panels { room: "Unsymmetry Room" name: "ENTERTAIN" }
81 panels { room: "Unsymmetry Room" name: "CONFUSE" }
82 panels { room: "Unsymmetry Room" name: "UNLUCKY" }
83 panels { room: "Unsymmetry Room" name: "UNEXPECTED" }
84 panels { room: "Unsymmetry Room" name: "UNIRONIC" }
85 panels { room: "Unsymmetry Room" name: "ACCIDENTAL" }
86 panels { room: "Unsymmetry Room" name: "COMPLETE" }
87 panels { room: "Unsymmetry Room" name: "ENROLL" }
88 panels { room: "Unsymmetry Room" name: "ACCEPT" }
89 panels { room: "Unsymmetry Room" name: "DISPROVE" }
90 panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" }
91 panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" }
92}
93doors {
94 name: "V Keyholder"
95 type: EVENT
96 panels { room: "Unsymmetry Room" name: "UNINTERESTED" }
97 panels { room: "Unsymmetry Room" name: "IMPARTIAL" }
98 panels { room: "Unsymmetry Room" name: "ENTERTAIN" }
99 panels { room: "Unsymmetry Room" name: "CONFUSE" }
100 panels { room: "Unsymmetry Room" name: "UNLUCKY" }
101 panels { room: "Unsymmetry Room" name: "UNEXPECTED" }
102 panels { room: "Unsymmetry Room" name: "UNIRONIC" }
103 panels { room: "Unsymmetry Room" name: "ACCIDENTAL" }
104 panels { room: "Unsymmetry Room" name: "COMPLETE" }
105 panels { room: "Unsymmetry Room" name: "ENROLL" }
106 panels { room: "Unsymmetry Room" name: "ACCEPT" }
107 panels { room: "Unsymmetry Room" name: "DISPROVE" }
108 panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" }
109 panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" }
110}
111doors {
112 name: "W Keyholder"
113 type: EVENT
114 panels { room: "Unsymmetry Room" name: "UNINTERESTED" }
115 panels { room: "Unsymmetry Room" name: "IMPARTIAL" }
116 panels { room: "Unsymmetry Room" name: "ENTERTAIN" }
117 panels { room: "Unsymmetry Room" name: "CONFUSE" }
118 panels { room: "Unsymmetry Room" name: "UNLUCKY" }
119 panels { room: "Unsymmetry Room" name: "UNEXPECTED" }
120 panels { room: "Unsymmetry Room" name: "UNIRONIC" }
121 panels { room: "Unsymmetry Room" name: "ACCIDENTAL" }
122 panels { room: "Unsymmetry Room" name: "COMPLETE" }
123 panels { room: "Unsymmetry Room" name: "ENROLL" }
124 panels { room: "Unsymmetry Room" name: "ACCEPT" }
125 panels { room: "Unsymmetry Room" name: "DISPROVE" }
126 panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Purple)" }
127 panels { room: "Unsymmetry Room" name: "SCRUTINIZE (Cyan)" }
128}
129doors {
130 name: "Let Untrue Tie"
131 type: LOCATION_ONLY
132 panels { room: "Main Area" name: "COUP" }
133 panels { room: "Main Area" name: "FLEW" }
134 panels { room: "Main Area" name: "GUILE" }
135 panels { room: "Main Area" name: "WHILE" }
136 panels { room: "Main Area" name: "AISLE" }
137 panels { room: "Main Area" name: "ZOO" }
138 panels { room: "Main Area" name: "SOON" }
139 panels { room: "Main Area" name: "NOON" }
140 panels { room: "Main Area" name: "MOON" }
141 location_room: "Main Area"
142}
143doors {
144 name: "Routine Out Chute"
145 type: LOCATION_ONLY
146 panels { room: "Main Area" name: "SUCH" }
147 panels { room: "Main Area" name: "MOONLIGHT" }
148 panels { room: "Main Area" name: "CRUTCH" }
149 panels { room: "Main Area" name: "CONTRITE" }
150 panels { room: "Main Area" name: "ROUTER" }
151 panels { room: "Main Area" name: "TONIGHT" }
152 panels { room: "Main Area" name: "STOUTER" }
153 panels { room: "Main Area" name: "DOUBTER" }
154 panels { room: "Main Area" name: "MUCH" }
155 location_room: "Main Area"
156}
157doors {
158 name: "Honor Our Hint"
159 type: LOCATION_ONLY
160 panels { room: "Right Area" name: "TOWER" }
161 panels { room: "Right Area" name: "WARN" }
162 panels { room: "Right Area" name: "OUTDO" }
163 panels { room: "Right Area" name: "TATTOO" }
164 panels { room: "Right Area" name: "SOUR" }
165 panels { room: "Right Area" name: "UNTRUE" }
166 panels { room: "Right Area" name: "FLOWER" }
167 panels { room: "Right Area" name: "MOURN" }
168 panels { room: "Right Area" name: "CORN" }
169 location_room: "Right Area"
170}
171doors {
172 name: "Cog Rhino Hug Rug"
173 type: LOCATION_ONLY
174 panels { room: "Right Area" name: "SCUFF" }
175 panels { room: "Right Area" name: "WIN" }
176 panels { room: "Right Area" name: "BLUFF" }
177 panels { room: "Right Area" name: "INN" }
178 panels { room: "Right Area" name: "OFF" }
179 panels { room: "Right Area" name: "TROUGH" }
180 panels { room: "Right Area" name: "BEEN" }
181 panels { room: "Right Area" name: "SCOFF" }
182 panels { room: "Right Area" name: "TOUGH" }
183 location_room: "Right Area"
184}
diff --git a/data/maps/the_unkempt/metadata.txtpb b/data/maps/the_unkempt/metadata.txtpb new file mode 100644 index 0000000..f2862bc --- /dev/null +++ b/data/maps/the_unkempt/metadata.txtpb
@@ -0,0 +1 @@
display_name: "The Unkempt"
diff --git a/data/maps/the_unkempt/rooms/Control Center Entrance.txtpb b/data/maps/the_unkempt/rooms/Control Center Entrance.txtpb new file mode 100644 index 0000000..e8fa13a --- /dev/null +++ b/data/maps/the_unkempt/rooms/Control Center Entrance.txtpb
@@ -0,0 +1,12 @@
1name: "Control Center Entrance"
2panels {
3 name: "RETURN"
4 path: "Panels/Entry/panel_1"
5 clue: "return"
6 answer: "turn"
7 symbols: SPARKLES
8}
9ports {
10 name: "CC"
11 path: "Components/Warps/worldport2"
12}
diff --git a/data/maps/the_unkempt/rooms/Daedalus Entrance.txtpb b/data/maps/the_unkempt/rooms/Daedalus Entrance.txtpb new file mode 100644 index 0000000..851c863 --- /dev/null +++ b/data/maps/the_unkempt/rooms/Daedalus Entrance.txtpb
@@ -0,0 +1,5 @@
1name: "Daedalus Entrance"
2ports {
3 name: "DAEDALUS"
4 path: "Components/Warps/worldport4"
5}
diff --git a/data/maps/the_unkempt/rooms/Exit Room 2.txtpb b/data/maps/the_unkempt/rooms/Exit Room 2.txtpb new file mode 100644 index 0000000..9212780 --- /dev/null +++ b/data/maps/the_unkempt/rooms/Exit Room 2.txtpb
@@ -0,0 +1,29 @@
1name: "Exit Room 2"
2panels {
3 name: "FOUR"
4 path: "Panels/Room 9/panel_5"
5 clue: "four"
6 answer: "more"
7 symbols: ZERO
8}
9panels {
10 name: "MINE"
11 path: "Panels/Room 9/panel_6"
12 clue: "mine"
13 answer: "vine"
14 symbols: ZERO
15}
16panels {
17 name: "DOOR"
18 path: "Panels/Room 9/panel_7"
19 clue: "door"
20 answer: "more"
21 symbols: ZERO
22}
23panels {
24 name: "WINE"
25 path: "Panels/Room 9/panel_8"
26 clue: "wine"
27 answer: "vine"
28 symbols: ZERO
29}
diff --git a/data/maps/the_unkempt/rooms/Exit Room 3.txtpb b/data/maps/the_unkempt/rooms/Exit Room 3.txtpb new file mode 100644 index 0000000..3f996b5 --- /dev/null +++ b/data/maps/the_unkempt/rooms/Exit Room 3.txtpb
@@ -0,0 +1,8 @@
1name: "Exit Room 3"
2panels {
3 name: "ENTER"
4 path: "Panels/Room 9/panel_9"
5 clue: "enter"
6 answer: "exit"
7 symbols: SUN
8}
diff --git a/data/maps/the_unkempt/rooms/Main Area.txtpb b/data/maps/the_unkempt/rooms/Main Area.txtpb new file mode 100644 index 0000000..b5d29c4 --- /dev/null +++ b/data/maps/the_unkempt/rooms/Main Area.txtpb
@@ -0,0 +1,229 @@
1name: "Main Area"
2panels {
3 name: "I"
4 path: "Panels/Room 1/panel_1"
5 clue: "i"
6 answer: "hi"
7 symbols: ZERO
8}
9panels {
10 name: "SPY"
11 path: "Panels/Room 1/panel_2"
12 clue: "spy"
13 answer: "hi"
14 symbols: ZERO
15}
16panels {
17 name: "THEFT"
18 path: "Panels/Room 1/panel_3"
19 clue: "theft"
20 answer: "left"
21 symbols: ZERO
22}
23panels {
24 name: "HEFT"
25 path: "Panels/Room 1/panel_4"
26 clue: "heft"
27 answer: "left"
28 symbols: ZERO
29}
30panels {
31 name: "EYE"
32 path: "Panels/Room 2/panel_1"
33 clue: "eye"
34 answer: "hi"
35 symbols: ZERO
36}
37panels {
38 name: "SIGHT"
39 path: "Panels/Room 2/panel_2"
40 clue: "sight"
41 answer: "right"
42 symbols: ZERO
43}
44panels {
45 name: "SHY"
46 path: "Panels/Room 2/panel_3"
47 clue: "shy"
48 answer: "hi"
49 symbols: ZERO
50}
51panels {
52 name: "QUITE"
53 path: "Panels/Room 2/panel_4"
54 clue: "quite"
55 answer: "right"
56 symbols: ZERO
57}
58panels {
59 name: "SUCH"
60 path: "Panels/Room 6/panel_1"
61 clue: "such"
62 answer: "touch"
63 symbols: ZERO
64}
65panels {
66 name: "MOONLIGHT"
67 path: "Panels/Room 6/panel_2"
68 clue: "moonlight"
69 answer: "unite"
70 symbols: ZERO
71}
72panels {
73 name: "CRUTCH"
74 path: "Panels/Room 6/panel_3"
75 clue: "crutch"
76 answer: "touch"
77 symbols: ZERO
78}
79panels {
80 name: "CONTRITE"
81 path: "Panels/Room 6/panel_4"
82 clue: "contrite"
83 answer: "unite"
84 symbols: ZERO
85}
86panels {
87 name: "ROUTER"
88 path: "Panels/Room 6/panel_5"
89 clue: "router"
90 answer: "outer"
91 symbols: ZERO
92}
93panels {
94 name: "TONIGHT"
95 path: "Panels/Room 6/panel_6"
96 clue: "tonight"
97 answer: "unite"
98 symbols: ZERO
99}
100panels {
101 name: "STOUTER"
102 path: "Panels/Room 6/panel_7"
103 clue: "stouter"
104 answer: "outer"
105 symbols: ZERO
106}
107panels {
108 name: "DOUBTER"
109 path: "Panels/Room 6/panel_8"
110 clue: "doubter"
111 answer: "outer"
112 symbols: ZERO
113}
114panels {
115 name: "MUCH"
116 path: "Panels/Room 6/panel_9"
117 clue: "much"
118 answer: "touch"
119 symbols: ZERO
120}
121panels {
122 name: "COUP"
123 path: "Panels/Room 7/panel_1"
124 clue: "coup"
125 answer: "true"
126 symbols: ZERO
127}
128panels {
129 name: "FLEW"
130 path: "Panels/Room 7/panel_2"
131 clue: "flew"
132 answer: "true"
133 symbols: ZERO
134}
135panels {
136 name: "GUILE"
137 path: "Panels/Room 7/panel_3"
138 clue: "guile"
139 answer: "tile"
140 symbols: ZERO
141}
142panels {
143 name: "WHILE"
144 path: "Panels/Room 7/panel_4"
145 clue: "while"
146 answer: "tile"
147 symbols: ZERO
148}
149panels {
150 name: "AISLE"
151 path: "Panels/Room 7/panel_5"
152 clue: "aisle"
153 answer: "tile"
154 symbols: ZERO
155}
156panels {
157 name: "ZOO"
158 path: "Panels/Room 7/panel_6"
159 clue: "zoo"
160 answer: "true"
161 symbols: ZERO
162}
163panels {
164 name: "SOON"
165 path: "Panels/Room 7/panel_7"
166 clue: "soon"
167 answer: "tune"
168 symbols: ZERO
169}
170panels {
171 name: "NOON"
172 path: "Panels/Room 7/panel_8"
173 clue: "noon"
174 answer: "tune"
175 symbols: ZERO
176}
177panels {
178 name: "MOON"
179 path: "Panels/Room 7/panel_9"
180 clue: "moon"
181 answer: "tune"
182 symbols: ZERO
183}
184panels {
185 name: "PHASE"
186 path: "Panels/Room 9/panel_1"
187 clue: "phase"
188 answer: "maze"
189 symbols: ZERO
190}
191panels {
192 name: "SCALE"
193 path: "Panels/Room 9/panel_2"
194 clue: "scale"
195 answer: "jail"
196 symbols: ZERO
197}
198panels {
199 name: "WAYS"
200 path: "Panels/Room 9/panel_3"
201 clue: "ways"
202 answer: "maze"
203 symbols: ZERO
204}
205panels {
206 name: "TRAIL"
207 path: "Panels/Room 9/panel_4"
208 clue: "trail"
209 answer: "jail"
210 symbols: ZERO
211}
212keyholders {
213 name: "I"
214 path: "Components/KeyHolders/keyHolderL"
215 key: "i"
216}
217ports {
218 name: "GREAT"
219 path: "Components/Warps/worldport"
220}
221ports {
222 name: "TREE"
223 path: "Components/Warps/worldport5"
224}
225ports {
226 name: "SUNTEMPLE"
227 path: "Components/Warps/worldport3"
228 required_door { name: "Sun Temple Entrance" }
229}
diff --git a/data/maps/the_unkempt/rooms/Middle Room.txtpb b/data/maps/the_unkempt/rooms/Middle Room.txtpb new file mode 100644 index 0000000..f47f37b --- /dev/null +++ b/data/maps/the_unkempt/rooms/Middle Room.txtpb
@@ -0,0 +1,29 @@
1name: "Middle Room"
2panels {
3 name: "RIDDLE"
4 path: "Panels/Room 5/panel_1"
5 clue: "riddle"
6 answer: "middle"
7 symbols: ZERO
8}
9panels {
10 name: "FELLOW"
11 path: "Panels/Room 5/panel_2"
12 clue: "fellow"
13 answer: "hello"
14 symbols: ZERO
15}
16panels {
17 name: "YELLOW"
18 path: "Panels/Room 5/panel_3"
19 clue: "yellow"
20 answer: "hello"
21 symbols: ZERO
22}
23panels {
24 name: "FIDDLE"
25 path: "Panels/Room 5/panel_4"
26 clue: "fiddle"
27 answer: "middle"
28 symbols: ZERO
29}
diff --git a/data/maps/the_unkempt/rooms/Right Area.txtpb b/data/maps/the_unkempt/rooms/Right Area.txtpb new file mode 100644 index 0000000..03d7cea --- /dev/null +++ b/data/maps/the_unkempt/rooms/Right Area.txtpb
@@ -0,0 +1,163 @@
1name: "Right Area"
2panels {
3 name: "TOWER"
4 path: "Panels/Room 3/panel_1"
5 clue: "tower"
6 answer: "hour"
7 symbols: ZERO
8}
9panels {
10 name: "WARN"
11 path: "Panels/Room 3/panel_2"
12 clue: "warn"
13 answer: "horn"
14 symbols: ZERO
15}
16panels {
17 name: "OUTDO"
18 path: "Panels/Room 3/panel_3"
19 clue: "outdo"
20 answer: "into"
21 symbols: ZERO
22}
23panels {
24 name: "TATTOO"
25 path: "Panels/Room 3/panel_4"
26 clue: "tattoo"
27 answer: "into"
28 symbols: ZERO
29}
30panels {
31 name: "SOUR"
32 path: "Panels/Room 3/panel_5"
33 clue: "sour"
34 answer: "hour"
35 symbols: ZERO
36}
37panels {
38 name: "UNTRUE"
39 path: "Panels/Room 3/panel_6"
40 clue: "untrue"
41 answer: "into"
42 symbols: ZERO
43}
44panels {
45 name: "FLOWER"
46 path: "Panels/Room 3/panel_7"
47 clue: "flower"
48 answer: "hour"
49 symbols: ZERO
50}
51panels {
52 name: "MOURN"
53 path: "Panels/Room 3/panel_8"
54 clue: "mourn"
55 answer: "horn"
56 symbols: ZERO
57}
58panels {
59 name: "CORN"
60 path: "Panels/Room 3/panel_9"
61 clue: "corn"
62 answer: "horn"
63 symbols: ZERO
64}
65panels {
66 name: "SCUFF"
67 path: "Panels/Room 4/panel_1"
68 clue: "scuff"
69 answer: "rough"
70 symbols: ZERO
71}
72panels {
73 name: "WIN"
74 path: "Panels/Room 4/panel_2"
75 clue: "win"
76 answer: "grin"
77 symbols: ZERO
78}
79panels {
80 name: "BLUFF"
81 path: "Panels/Room 4/panel_3"
82 clue: "bluff"
83 answer: "rough"
84 symbols: ZERO
85}
86panels {
87 name: "INN"
88 path: "Panels/Room 4/panel_4"
89 clue: "inn"
90 answer: "grin"
91 symbols: ZERO
92}
93panels {
94 name: "OFF"
95 path: "Panels/Room 4/panel_5"
96 clue: "off"
97 answer: "cough"
98 symbols: ZERO
99}
100panels {
101 name: "TROUGH"
102 path: "Panels/Room 4/panel_6"
103 clue: "trough"
104 answer: "cough"
105 symbols: ZERO
106}
107panels {
108 name: "BEEN"
109 path: "Panels/Room 4/panel_7"
110 clue: "been"
111 answer: "grin"
112 symbols: ZERO
113}
114panels {
115 name: "SCOFF"
116 path: "Panels/Room 4/panel_8"
117 clue: "scoff"
118 answer: "cough"
119 symbols: ZERO
120}
121panels {
122 name: "TOUGH"
123 path: "Panels/Room 4/panel_9"
124 clue: "tough"
125 answer: "rough"
126 symbols: ZERO
127}
128panels {
129 name: "FORTH"
130 path: "Panels/Room 8/panel_1"
131 clue: "forth"
132 answer: "north"
133 symbols: ZERO
134}
135panels {
136 name: "QUIET"
137 path: "Panels/Room 8/panel_2"
138 clue: "quiet"
139 answer: "riot"
140 symbols: ZERO
141}
142panels {
143 name: "DIET"
144 path: "Panels/Room 8/panel_3"
145 clue: "diet"
146 answer: "riot"
147 symbols: ZERO
148}
149panels {
150 name: "FOURTH"
151 path: "Panels/Room 8/panel_4"
152 clue: "fourth"
153 answer: "north"
154 symbols: ZERO
155}
156panels {
157 name: "COLOR"
158 path: "Panels/Assorted/panel_1"
159 clue: "color"
160 answer: "orange"
161 symbols: EXAMPLE
162 required_door { name: "Control Center Orange Door" }
163}
diff --git a/data/maps/the_unkempt/rooms/Unsymmetry Room.txtpb b/data/maps/the_unkempt/rooms/Unsymmetry Room.txtpb new file mode 100644 index 0000000..ff96ba1 --- /dev/null +++ b/data/maps/the_unkempt/rooms/Unsymmetry Room.txtpb
@@ -0,0 +1,99 @@
1name: "Unsymmetry Room"
2panels {
3 name: "UNINTERESTED"
4 path: "Panels/Unsymmetry Room/panel_a_1"
5 clue: "uninterested"
6 answer: "interested"
7 symbols: SUN
8}
9panels {
10 name: "IMPARTIAL"
11 path: "Panels/Unsymmetry Room/panel_b_1"
12 clue: "impartial"
13 answer: "disinterested"
14 symbols: SUN
15}
16panels {
17 name: "ENTERTAIN"
18 path: "Panels/Unsymmetry Room/panel_a_2"
19 clue: "entertain"
20 answer: "amuse"
21 symbols: SUN
22}
23panels {
24 name: "CONFUSE"
25 path: "Panels/Unsymmetry Room/panel_b_2"
26 clue: "confuse"
27 answer: "bemuse"
28 symbols: SUN
29}
30panels {
31 name: "UNLUCKY"
32 path: "Panels/Unsymmetry Room/panel_a_3"
33 clue: "unlucky"
34 answer: "lucky"
35 symbols: SUN
36}
37panels {
38 name: "UNEXPECTED"
39 path: "Panels/Unsymmetry Room/panel_b_3"
40 clue: "unexpected"
41 answer: "fortuitous"
42 symbols: SUN
43}
44panels {
45 name: "UNIRONIC"
46 path: "Panels/Unsymmetry Room/panel_a_4"
47 clue: "unironic"
48 answer: "ironic"
49 symbols: SUN
50}
51panels {
52 name: "ACCIDENTAL"
53 path: "Panels/Unsymmetry Room/panel_b_4"
54 clue: "accidental"
55 answer: "coincidental"
56 symbols: SUN
57}
58panels {
59 name: "COMPLETE"
60 path: "Panels/Unsymmetry Room/panel_a_5"
61 clue: "complete"
62 answer: "graduate"
63 symbols: SUN
64}
65panels {
66 name: "ENROLL"
67 path: "Panels/Unsymmetry Room/panel_b_5"
68 clue: "enroll"
69 answer: "matriculate"
70 symbols: SUN
71}
72panels {
73 name: "ACCEPT"
74 path: "Panels/Unsymmetry Room/panel_a_6"
75 clue: "accept"
76 answer: "deny"
77 symbols: SUN
78}
79panels {
80 name: "DISPROVE"
81 path: "Panels/Unsymmetry Room/panel_b_6"
82 clue: "disprove"
83 answer: "refute"
84 symbols: SUN
85}
86panels {
87 name: "SCRUTINIZE (Purple)"
88 path: "Panels/Unsymmetry Room/panel_a_7"
89 clue: "scrutinize"
90 answer: "skim"
91 symbols: SUN
92}
93panels {
94 name: "SCRUTINIZE (Cyan)"
95 path: "Panels/Unsymmetry Room/panel_b_7"
96 clue: "scrutinize"
97 answer: "peruse"
98 symbols: SUN
99}
diff --git a/data/maps/the_unkempt/rooms/V Keyholder.txtpb b/data/maps/the_unkempt/rooms/V Keyholder.txtpb new file mode 100644 index 0000000..8a4941d --- /dev/null +++ b/data/maps/the_unkempt/rooms/V Keyholder.txtpb
@@ -0,0 +1,6 @@
1name: "V Keyholder"
2keyholders {
3 name: "V"
4 path: "Components/KeyHolders/keyHolderV"
5 key: "v"
6}
diff --git a/data/maps/the_unkempt/rooms/V1 Room.txtpb b/data/maps/the_unkempt/rooms/V1 Room.txtpb new file mode 100644 index 0000000..078cb37 --- /dev/null +++ b/data/maps/the_unkempt/rooms/V1 Room.txtpb
@@ -0,0 +1,5 @@
1name: "V1 Room"
2letters {
3 key: "v"
4 path: "Components/Collectables/v"
5}
diff --git a/data/maps/the_unkempt/rooms/W Keyholder.txtpb b/data/maps/the_unkempt/rooms/W Keyholder.txtpb new file mode 100644 index 0000000..e16f997 --- /dev/null +++ b/data/maps/the_unkempt/rooms/W Keyholder.txtpb
@@ -0,0 +1,6 @@
1name: "W Keyholder"
2keyholders {
3 name: "W"
4 path: "Components/KeyHolders/keyHolderW"
5 key: "w"
6}
diff --git a/data/maps/the_unkempt/rooms/W2 Room.txtpb b/data/maps/the_unkempt/rooms/W2 Room.txtpb new file mode 100644 index 0000000..2fa07d4 --- /dev/null +++ b/data/maps/the_unkempt/rooms/W2 Room.txtpb
@@ -0,0 +1,6 @@
1name: "W2 Room"
2letters {
3 key: "w"
4 level2: true
5 path: "Components/Collectables/w2"
6}
diff --git a/data/maps/the_unyielding/doors.txtpb b/data/maps/the_unyielding/doors.txtpb index b969c0b..a3c3999 100644 --- a/data/maps/the_unyielding/doors.txtpb +++ b/data/maps/the_unyielding/doors.txtpb
@@ -183,6 +183,21 @@ doors {
183 panels { room: "Central Connected Area" name: "CHIN" } 183 panels { room: "Central Connected Area" name: "CHIN" }
184 panels { room: "Central Connected Area" name: "DING" } 184 panels { room: "Central Connected Area" name: "DING" }
185 location_room: "Central Connected Area" 185 location_room: "Central Connected Area"
186 location_name: "East Room 2"
187}
188doors {
189 name: "East Room 1"
190 type: LOCATION_ONLY
191 panels { room: "East Room 1" name: "CHIN" }
192 panels { room: "East Room 1" name: "HEAT" }
193 panels { room: "East Room 1" name: "END" }
194 panels { room: "East Room 1" name: "FLY" }
195 panels { room: "East Room 1" name: "OUCH" }
196 panels { room: "East Room 1" name: "HAG" }
197 panels { room: "East Room 1" name: "TIN" }
198 panels { room: "East Room 1" name: "RID" }
199 panels { room: "East Room 1" name: "TUG" }
200 location_room: "East Room 1"
186} 201}
187doors { 202doors {
188 name: "Orange Alcove" 203 name: "Orange Alcove"
@@ -199,6 +214,7 @@ doors {
199} 214}
200doors { 215doors {
201 name: "Black Alcove" 216 name: "Black Alcove"
217 type: EVENT
202 panels { room: "Star Rooms" name: "TURN" } 218 panels { room: "Star Rooms" name: "TURN" }
203 panels { room: "Central Connected Area" name: "HAD" } 219 panels { room: "Central Connected Area" name: "HAD" }
204 panels { room: "Central Connected Area" name: "SOW" } 220 panels { room: "Central Connected Area" name: "SOW" }
@@ -218,6 +234,7 @@ doors {
218 panels { room: "Northeast Room 1" name: "CAR" } 234 panels { room: "Northeast Room 1" name: "CAR" }
219 panels { room: "Northeast Room 1" name: "SIR" } 235 panels { room: "Northeast Room 1" name: "SIR" }
220 location_room: "Northeast Room 1" 236 location_room: "Northeast Room 1"
237 location_name: "Northeast Room 1"
221} 238}
222doors { 239doors {
223 name: "Northeast Corner Behind" 240 name: "Northeast Corner Behind"
@@ -245,6 +262,7 @@ doors {
245 panels { room: "Northwest Room" name: "HER" } 262 panels { room: "Northwest Room" name: "HER" }
246 panels { room: "Northwest Room" name: "DAM" } 263 panels { room: "Northwest Room" name: "DAM" }
247 location_room: "Northwest Room" 264 location_room: "Northwest Room"
265 location_name: "Northwest Room"
248} 266}
249doors { 267doors {
250 name: "Cyan Alcove" 268 name: "Cyan Alcove"
@@ -274,6 +292,7 @@ doors {
274 panels { room: "Southwest Room 3" name: "HOST" } 292 panels { room: "Southwest Room 3" name: "HOST" }
275 panels { room: "Southwest Room 3" name: "MUG" } 293 panels { room: "Southwest Room 3" name: "MUG" }
276 location_room: "Southwest Room 3" 294 location_room: "Southwest Room 3"
295 location_name: "Southwest Room 3"
277} 296}
278doors { 297doors {
279 name: "Southwest Room 2 Entrance" 298 name: "Southwest Room 2 Entrance"
@@ -293,6 +312,7 @@ doors {
293 panels { room: "Southwest Room 2" name: "ION" } 312 panels { room: "Southwest Room 2" name: "ION" }
294 panels { room: "Southwest Room 2" name: "INN" } 313 panels { room: "Southwest Room 2" name: "INN" }
295 location_room: "Southwest Room 2" 314 location_room: "Southwest Room 2"
315 location_name: "Southwest Room 2"
296} 316}
297doors { 317doors {
298 name: "Southwest 4" 318 name: "Southwest 4"
@@ -411,6 +431,7 @@ doors {
411 panels { room: "Central Connected Area" name: "SON (1)" } 431 panels { room: "Central Connected Area" name: "SON (1)" }
412 panels { room: "Central Connected Area" name: "URGE" } 432 panels { room: "Central Connected Area" name: "URGE" }
413 location_room: "Central Connected Area" 433 location_room: "Central Connected Area"
434 location_name: "Northeast Room 2"
414} 435}
415doors { 436doors {
416 name: "South Right Painting" 437 name: "South Right Painting"
@@ -478,5 +499,8 @@ doors {
478doors { 499doors {
479 name: "Cyan Doors" 500 name: "Cyan Doors"
480 type: EVENT 501 type: EVENT
481 switches: "double_letters" 502 receivers: "Components/Doors/entry_4"
503 receivers: "Panels/Miscellaneous/entry_2/teleportListener"
504 receivers: "Panels/Miscellaneous/entry_3/teleportListener"
505 double_letters: true
482} 506}
diff --git a/data/maps/the_unyielding/rooms/Yellow Left.txtpb b/data/maps/the_unyielding/rooms/Yellow Left.txtpb index 9c7d023..192d901 100644 --- a/data/maps/the_unyielding/rooms/Yellow Left.txtpb +++ b/data/maps/the_unyielding/rooms/Yellow Left.txtpb
@@ -5,4 +5,5 @@ panels {
5 clue: "sickness" 5 clue: "sickness"
6 answer: "health" 6 answer: "health"
7 symbols: SUN 7 symbols: SUN
8 required_door { name: "Cyan Doors" }
8} 9}
diff --git a/data/maps/the_unyielding/rooms/Yellow Right.txtpb b/data/maps/the_unyielding/rooms/Yellow Right.txtpb index 0599f29..d554c73 100644 --- a/data/maps/the_unyielding/rooms/Yellow Right.txtpb +++ b/data/maps/the_unyielding/rooms/Yellow Right.txtpb
@@ -5,4 +5,5 @@ panels {
5 clue: "health" 5 clue: "health"
6 answer: "sickness" 6 answer: "sickness"
7 symbols: SUN 7 symbols: SUN
8 required_door { name: "Cyan Doors" }
8} 9}
diff --git a/data/maps/the_wise/connections.txtpb b/data/maps/the_wise/connections.txtpb new file mode 100644 index 0000000..e3aa07b --- /dev/null +++ b/data/maps/the_wise/connections.txtpb
@@ -0,0 +1,10 @@
1connections {
2 from_room: "Entry"
3 to_room: "Puzzles"
4 door { name: "Front Door" }
5}
6connections {
7 from_room: "Puzzles"
8 to_room: "Mastery"
9 door { name: "Mastery" }
10}
diff --git a/data/maps/the_wise/doors.txtpb b/data/maps/the_wise/doors.txtpb new file mode 100644 index 0000000..cef4af3 --- /dev/null +++ b/data/maps/the_wise/doors.txtpb
@@ -0,0 +1,36 @@
1doors {
2 name: "Front Door"
3 type: STANDARD
4 receivers: "Components/Doors/entry_2"
5 panels { room: "Entry" name: "INK" }
6 location_room: "Entry"
7}
8doors {
9 name: "Seasons"
10 type: EVENT
11 panels { room: "Puzzles" name: "ERAS" answer: "seasons" }
12}
13doors {
14 name: "Mastery"
15 type: EVENT
16 panels { room: "Puzzles" name: "STORY" }
17 panels { room: "Puzzles" name: "VENTURE" }
18 panels { room: "Puzzles" name: "PASSED" }
19 panels { room: "Puzzles" name: "SLUMBERING" }
20 panels { room: "Puzzles" name: "RHYME" }
21 panels { room: "Puzzles" name: "OBSCURE" }
22 panels { room: "Puzzles" name: "PROPHET" }
23 panels { room: "Puzzles" name: "ERAS" }
24 panels { room: "Puzzles" name: "DARKNESS" }
25 panels { room: "Puzzles" name: "PRINCE" }
26 panels { room: "Puzzles" name: "BATH" }
27 panels { room: "Puzzles" name: "CHAOTIC" }
28 panels { room: "Puzzles" name: "EYES" }
29 panels { room: "Puzzles" name: "QUEENDOOM" }
30 panels { room: "Puzzles" name: "SHOUTS" }
31 panels { room: "Puzzles" name: "INTELLIGENCE" }
32 panels { room: "Puzzles" name: "EARTHWAR" }
33 panels { room: "Puzzles" name: "SLEEPER" }
34 panels { room: "Puzzles" name: "BOTTLE" }
35 panels { room: "Puzzles" name: "WORDS" }
36}
diff --git a/data/maps/the_wise/metadata.txtpb b/data/maps/the_wise/metadata.txtpb new file mode 100644 index 0000000..91af34e --- /dev/null +++ b/data/maps/the_wise/metadata.txtpb
@@ -0,0 +1,3 @@
1display_name: "The Wise"
2# This port is out of bounds.
3excluded_nodes: "Components/Warps/worldport"
diff --git a/data/maps/the_wise/rooms/Entry.txtpb b/data/maps/the_wise/rooms/Entry.txtpb new file mode 100644 index 0000000..789d555 --- /dev/null +++ b/data/maps/the_wise/rooms/Entry.txtpb
@@ -0,0 +1,12 @@
1name: "Entry"
2panels {
3 name: "INK"
4 path: "Panels/Entry/entry_1"
5 clue: "ink"
6 answer: "link"
7 symbols: SPARKLES
8}
9paintings {
10 name: "TRIANGLE"
11 path: "Components/Paintings/triangle"
12}
diff --git a/data/maps/the_wise/rooms/Mastery.txtpb b/data/maps/the_wise/rooms/Mastery.txtpb new file mode 100644 index 0000000..749837e --- /dev/null +++ b/data/maps/the_wise/rooms/Mastery.txtpb
@@ -0,0 +1,5 @@
1name: "Mastery"
2masteries {
3 name: "MASTERY"
4 path: "Components/Collectables/smiley"
5}
diff --git a/data/maps/the_wise/rooms/Puzzles.txtpb b/data/maps/the_wise/rooms/Puzzles.txtpb new file mode 100644 index 0000000..ab34f13 --- /dev/null +++ b/data/maps/the_wise/rooms/Puzzles.txtpb
@@ -0,0 +1,151 @@
1name: "Puzzles"
2panels {
3 name: "STORY"
4 path: "Panels/Room_1/panel_1"
5 clue: "story"
6 answer: "legend"
7 symbols: SUN
8 required_door { name: "Seasons" }
9}
10panels {
11 name: "VENTURE"
12 path: "Panels/Room_1/panel_2"
13 clue: "venture"
14 answer: "adventure"
15 symbols: SPARKLES
16 required_door { name: "Seasons" }
17}
18panels {
19 name: "PASSED"
20 path: "Panels/Room_1/panel_3"
21 clue: "passed"
22 answer: "past"
23 symbols: ZERO
24}
25panels {
26 name: "SLUMBERING"
27 path: "Panels/Room_1/panel_4"
28 clue: "slumbering"
29 answer: "awakening"
30 symbols: SUN
31 required_door { name: "Seasons" }
32}
33panels {
34 name: "RHYME"
35 path: "Panels/Room_1/panel_5"
36 clue: "rhyme"
37 answer: "time"
38 symbols: ZERO
39}
40panels {
41 name: "OBSCURE"
42 path: "Panels/Room_1/panel_6"
43 clue: "obscure"
44 answer: "mask"
45 symbols: PYRAMID
46}
47panels {
48 name: "PROPHET"
49 path: "Panels/Room_1/panel_7"
50 clue: "prophet"
51 answer: "oracle"
52 symbols: SUN
53}
54panels {
55 name: "ERAS"
56 path: "Panels/Room_1/panel_8"
57 clue: "eras"
58 answer: "gsae"
59 symbols: SUN
60 proxies { answer: "ages" path: "Panels/Proxies/panel_8_proxy_1" }
61 proxies { answer: "seasons" path: "Panels/Proxies/panel_8_proxy_2" }
62}
63panels {
64 name: "DARKNESS"
65 path: "Panels/Room_1/panel_9"
66 clue: "darkness"
67 answer: "twilight"
68 symbols: PYRAMID
69 required_door { name: "Seasons" }
70}
71panels {
72 name: "PRINCE"
73 path: "Panels/Room_1/panel_10"
74 clue: "prince"
75 answer: "princess"
76 symbols: GENDER
77 required_door { name: "Seasons" }
78}
79panels {
80 name: "BATH"
81 path: "Panels/Room_1/panel_11"
82 clue: "bath"
83 answer: "breath"
84 symbols: SPARKLES
85}
86panels {
87 name: "CHAOTIC"
88 path: "Panels/Room_1/panel_12"
89 clue: "chaotic"
90 answer: "wild"
91 symbols: SUN
92}
93panels {
94 name: "EYES"
95 path: "Panels/Room_1/panel_13"
96 clue: "eyes"
97 answer: "tears"
98 symbols: STARS
99}
100panels {
101 name: "QUEENDOOM"
102 path: "Panels/Room_1/panel_14"
103 clue: "queendoom"
104 answer: "kingdom"
105 symbols: SUN
106 symbols: SPARKLES
107}
108panels {
109 name: "SHOUTS"
110 path: "Panels/Room_1/panel_15"
111 clue: "shouts"
112 answer: "echoes"
113 symbols: AGE
114 required_door { name: "Seasons" }
115}
116panels {
117 name: "INTELLIGENCE"
118 path: "Panels/Room_1/panel_16"
119 clue: "intelligence"
120 answer: "wisdom"
121 symbols: AGE
122}
123panels {
124 name: "EARTHWAR"
125 path: "Panels/Room_1/panel_17"
126 clue: "earthwar"
127 answer: "skyward"
128 symbols: SUN
129 symbols: SPARKLES
130}
131panels {
132 name: "SLEEPER"
133 path: "Panels/Room_1/panel_19"
134 clue: "sleeper"
135 answer: "waker"
136 symbols: SUN
137}
138panels {
139 name: "BOTTLE"
140 path: "Panels/Room_1/panel_20"
141 clue: "bottle"
142 answer: "cap"
143 symbols: BOXES
144}
145panels {
146 name: "WORDS"
147 path: "Panels/Room_1/panel_18"
148 clue: "words"
149 answer: "sword"
150 symbols: ANAGRAM
151}
diff --git a/data/maps/the_wondrous/connections.txtpb b/data/maps/the_wondrous/connections.txtpb new file mode 100644 index 0000000..0bd773a --- /dev/null +++ b/data/maps/the_wondrous/connections.txtpb
@@ -0,0 +1,10 @@
1connections {
2 from_room: "Entry"
3 to_room: "Regular"
4 door { name: "Front Door" }
5}
6connections {
7 from_room: "Regular"
8 to_room: "Huge"
9 door { name: "Shrink Door" }
10}
diff --git a/data/maps/the_wondrous/doors.txtpb b/data/maps/the_wondrous/doors.txtpb new file mode 100644 index 0000000..3951604 --- /dev/null +++ b/data/maps/the_wondrous/doors.txtpb
@@ -0,0 +1,24 @@
1doors {
2 name: "Front Door"
3 type: EVENT
4 panels { room: "Entry" name: "WONDER" }
5}
6doors {
7 name: "Shrink Door"
8 type: STANDARD
9 receivers: "Components/Doors/wonderlandDoor2/animationListener2"
10 panels { room: "Regular" name: "SHRINK" }
11 location_room: "Regular"
12}
13doors {
14 name: "Big Door"
15 type: EVENT
16 panels { room: "Huge" name: "SHRINK" }
17 panels { room: "Huge" name: "IRE" }
18 panels { room: "Huge" name: "BRIE" }
19 panels { room: "Huge" name: "WICK" }
20 panels { room: "Huge" name: "BARK" }
21 panels { room: "Huge" name: "HARE" }
22 panels { room: "Huge" name: "CHIME" }
23 panels { room: "Huge" name: "LIBRARY" }
24}
diff --git a/data/maps/the_wondrous/metadata.txtpb b/data/maps/the_wondrous/metadata.txtpb new file mode 100644 index 0000000..0b96cf2 --- /dev/null +++ b/data/maps/the_wondrous/metadata.txtpb
@@ -0,0 +1 @@
display_name: "The Wondrous"
diff --git a/data/maps/the_wondrous/rooms/Entry.txtpb b/data/maps/the_wondrous/rooms/Entry.txtpb new file mode 100644 index 0000000..e15f75c --- /dev/null +++ b/data/maps/the_wondrous/rooms/Entry.txtpb
@@ -0,0 +1,11 @@
1name: "Entry"
2panels {
3 name: "WONDER"
4 path: "Panels/panel_1"
5 clue: "wonder"
6 answer: "wonder"
7}
8ports {
9 name: "DAEDALUS"
10 path: "Components/Warps/worldport"
11}
diff --git a/data/maps/the_wondrous/rooms/Huge.txtpb b/data/maps/the_wondrous/rooms/Huge.txtpb new file mode 100644 index 0000000..6ca6ef8 --- /dev/null +++ b/data/maps/the_wondrous/rooms/Huge.txtpb
@@ -0,0 +1,57 @@
1name: "Huge"
2panels {
3 name: "SHRINK"
4 path: "Panels/panel_3"
5 clue: "shrink"
6 answer: "shrink"
7 display_name: "SHRINK (2)"
8}
9panels {
10 name: "IRE"
11 path: "Panels/panel_4"
12 clue: "ire"
13 answer: "fire"
14 symbols: SPARKLES
15}
16panels {
17 name: "BRIE"
18 path: "Panels/panel_5"
19 clue: "brie"
20 answer: "three"
21 symbols: ZERO
22}
23panels {
24 name: "WICK"
25 path: "Panels/panel_6"
26 clue: "wick"
27 answer: "candle"
28 symbols: BOXES
29}
30panels {
31 name: "BARK"
32 path: "Panels/panel_7"
33 clue: "bark"
34 answer: "tree"
35 symbols: BOXES
36}
37panels {
38 name: "HARE"
39 path: "Panels/panel_8"
40 clue: "hare"
41 answer: "chair"
42 symbols: ZERO
43}
44panels {
45 name: "CHIME"
46 path: "Panels/panel_9"
47 clue: "chime"
48 answer: "chimney"
49 symbols: SPARKLES
50}
51panels {
52 name: "LIBRARY"
53 path: "Panels/panel_10"
54 clue: "library"
55 answer: "book"
56 symbols: BOXES
57}
diff --git a/data/maps/the_wondrous/rooms/Regular.txtpb b/data/maps/the_wondrous/rooms/Regular.txtpb new file mode 100644 index 0000000..65df029 --- /dev/null +++ b/data/maps/the_wondrous/rooms/Regular.txtpb
@@ -0,0 +1,8 @@
1name: "Regular"
2panels {
3 name: "SHRINK"
4 path: "Panels/panel_2"
5 clue: "shrink"
6 answer: "shrink"
7 display_name: "SHRINK (1)"
8}
diff --git a/data/maps/the_words/connections.txtpb b/data/maps/the_words/connections.txtpb new file mode 100644 index 0000000..f25ac2b --- /dev/null +++ b/data/maps/the_words/connections.txtpb
@@ -0,0 +1,5 @@
1connections {
2 from_room: "Main Area"
3 to_room: "Ending"
4 door { name: "Ending" }
5}
diff --git a/data/maps/the_words/doors.txtpb b/data/maps/the_words/doors.txtpb new file mode 100644 index 0000000..20f439b --- /dev/null +++ b/data/maps/the_words/doors.txtpb
@@ -0,0 +1,12 @@
1doors {
2 name: "Ending"
3 type: EVENT
4 panels { room: "Main Area" name: "FRUIT" }
5 panels { room: "Main Area" name: "FLOWER" }
6 panels { room: "Main Area" name: "GEM" }
7 panels { room: "Main Area" name: "DAIRY" }
8 panels { room: "Main Area" name: "TREE" }
9 panels { room: "Main Area" name: "METAL" }
10 panels { room: "Main Area" name: "CLOTHES" }
11 panels { room: "Main Area" name: "SPICE" }
12}
diff --git a/data/maps/the_words/metadata.txtpb b/data/maps/the_words/metadata.txtpb new file mode 100644 index 0000000..2dadcae --- /dev/null +++ b/data/maps/the_words/metadata.txtpb
@@ -0,0 +1,11 @@
1display_name: "The Words"
2# These are old proxies of the main room's panels that are not linked up
3# anymore.
4excluded_nodes: "Panels/Proxies/panel_3"
5excluded_nodes: "Panels/Proxies/panel_4"
6excluded_nodes: "Panels/Proxies/panel_6"
7excluded_nodes: "Panels/Proxies/panel_9"
8# These are all tantalyzingly hidden out of bounds. What's up with that?
9excluded_nodes: "Panels/Proxies/panel_backside_1"
10excluded_nodes: "Panels/Proxies/panel_backside_2"
11excluded_nodes: "Panels/Proxies/panel_backside_3"
diff --git a/data/maps/the_words/rooms/Ending.txtpb b/data/maps/the_words/rooms/Ending.txtpb new file mode 100644 index 0000000..79bd569 --- /dev/null +++ b/data/maps/the_words/rooms/Ending.txtpb
@@ -0,0 +1,5 @@
1name: "Ending"
2endings {
3 name: "BLUE"
4 path: "Components/Endings/blue_ending"
5}
diff --git a/data/maps/the_words/rooms/Main Area.txtpb b/data/maps/the_words/rooms/Main Area.txtpb new file mode 100644 index 0000000..503408c --- /dev/null +++ b/data/maps/the_words/rooms/Main Area.txtpb
@@ -0,0 +1,61 @@
1name: "Main Area"
2panels {
3 name: "FRUIT"
4 path: "Panels/Room_1/panel_2"
5 clue: "fruit"
6 answer: "peach"
7 symbols: EXAMPLE
8}
9panels {
10 name: "FLOWER"
11 path: "Panels/Room_1/panel_3"
12 clue: "flower"
13 answer: "rose"
14 symbols: EXAMPLE
15}
16panels {
17 name: "GEM"
18 path: "Panels/Room_1/panel_4"
19 clue: "gem"
20 answer: "jade"
21 symbols: EXAMPLE
22}
23panels {
24 name: "DAIRY"
25 path: "Panels/Room_1/panel_5"
26 clue: "dairy"
27 answer: "cream"
28 symbols: EXAMPLE
29}
30panels {
31 name: "TREE"
32 path: "Panels/Room_1/panel_6"
33 clue: "tree"
34 answer: "walnut"
35 symbols: EXAMPLE
36}
37panels {
38 name: "METAL"
39 path: "Panels/Room_1/panel_7"
40 clue: "metal"
41 answer: "silver"
42 symbols: EXAMPLE
43}
44panels {
45 name: "CLOTHES"
46 path: "Panels/Room_1/panel_8"
47 clue: "clothes"
48 answer: "denim"
49 symbols: EXAMPLE
50}
51panels {
52 name: "SPICE"
53 path: "Panels/Room_1/panel_9"
54 clue: "spice"
55 answer: "sage"
56 symbols: EXAMPLE
57}
58ports {
59 name: "ENTRY"
60 path: "Components/Warps/worldport"
61}
diff --git a/data/metadata.txtpb b/data/metadata.txtpb new file mode 100644 index 0000000..b7ba807 --- /dev/null +++ b/data/metadata.txtpb
@@ -0,0 +1,50 @@
1version: 6
2# Filler item.
3special_names: "A Job Well Done"
4# Symbol items.
5special_names: "Age Symbol"
6special_names: "Anagram Symbol"
7special_names: "Boxes Symbol"
8special_names: "Cross Symbol"
9special_names: "Eval Symbol"
10special_names: "Example Symbol"
11special_names: "Gender Symbol"
12special_names: "Job Symbol"
13special_names: "Lingo Symbol"
14special_names: "Null Symbol"
15special_names: "Planet Symbol"
16special_names: "Pyramid Symbol"
17special_names: "Question Symbol"
18special_names: "Sound Symbol"
19special_names: "Sparkles Symbol"
20special_names: "Stars Symbol"
21special_names: "Sun Symbol"
22special_names: "Sweet Symbol"
23special_names: "Zero Symbol"
24# Anti collectable traps
25special_names: "Anti A"
26special_names: "Anti B"
27special_names: "Anti C"
28special_names: "Anti D"
29special_names: "Anti E"
30special_names: "Anti F"
31special_names: "Anti G"
32special_names: "Anti H"
33special_names: "Anti I"
34special_names: "Anti J"
35special_names: "Anti K"
36special_names: "Anti L"
37special_names: "Anti M"
38special_names: "Anti N"
39special_names: "Anti O"
40special_names: "Anti P"
41special_names: "Anti Q"
42special_names: "Anti R"
43special_names: "Anti S"
44special_names: "Anti T"
45special_names: "Anti U"
46special_names: "Anti V"
47special_names: "Anti W"
48special_names: "Anti X"
49special_names: "Anti Y"
50special_names: "Anti Z"
diff --git a/data/progressives.txtpb b/data/progressives.txtpb new file mode 100644 index 0000000..0eba2bf --- /dev/null +++ b/data/progressives.txtpb
@@ -0,0 +1,11 @@
1progressives {
2 name: "Progressive Gold Ending"
3 doors { map: "daedalus" name: "Red Rainbow Room" }
4 doors { map: "daedalus" name: "Orange Rainbow Room" }
5 doors { map: "daedalus" name: "Yellow Rainbow Room" }
6 doors { map: "daedalus" name: "Green Rainbow Room" }
7 doors { map: "daedalus" name: "Blue Rainbow Room" }
8 doors { map: "daedalus" name: "Purple Rainbow Room" }
9 doors { map: "daedalus" name: "Cyan Rainbow Room" }
10 doors { map: "daedalus" name: "Brown Rainbow Room" }
11}
diff --git a/proto/data.proto b/proto/data.proto index d3933c4..64e3ddc 100644 --- a/proto/data.proto +++ b/proto/data.proto
@@ -27,6 +27,29 @@ enum DoorType {
27 27
28 // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on. 28 // This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on.
29 GRAVESTONE = 6; 29 GRAVESTONE = 6;
30
31 // This door is never a location, and is an item as long as gallery painting shuffle is on.
32 GALLERY_PAINTING = 7;
33}
34
35enum DoorGroupType {
36 DOOR_GROUP_TYPE_UNKNOWN = 0;
37
38 // These doors border a worldport. They should be grouped when connections are
39 // not shuffled.
40 CONNECTOR = 1;
41
42 // Similar to CONNECTOR, but these doors are also ordinarily opened by solving
43 // the COLOR panel in the Control Center. These should be grouped when
44 // connections are not shuffled, but are not items at all when control center
45 // colors are not shuffled.
46 COLOR_CONNECTOR = 2;
47
48 // Groups with this type become an item if cyan door behavior is set to item.
49 CYAN_DOORS = 3;
50
51 // Groups with this type always become an item if door shuffle is on.
52 SHUFFLE_GROUP = 4;
30} 53}
31 54
32enum AxisDirection { 55enum AxisDirection {
@@ -84,6 +107,10 @@ message Connection {
84 uint64 painting = 5; 107 uint64 painting = 5;
85 ProxyIdentifier panel = 6; 108 ProxyIdentifier panel = 6;
86 } 109 }
110
111 optional bool roof_access = 7;
112 optional bool purple_ending = 8;
113 optional bool cyan_ending = 9;
87} 114}
88 115
89message Door { 116message Door {
@@ -100,12 +127,16 @@ message Door {
100 optional uint64 complete_at = 12; 127 optional uint64 complete_at = 12;
101 128
102 optional string control_center_color = 6; 129 optional string control_center_color = 6;
103 repeated string switches = 7;
104 repeated KeyholderAnswer keyholders = 13; 130 repeated KeyholderAnswer keyholders = 13;
105 repeated uint64 rooms = 14; 131 repeated uint64 rooms = 14;
106 repeated uint64 doors = 15; 132 repeated uint64 doors = 15;
133 repeated uint64 endings = 16;
134 optional bool double_letters = 18;
135 repeated string senders = 19;
107 136
108 optional DoorType type = 8; 137 optional DoorType type = 8;
138
139 optional string location_name = 17;
109} 140}
110 141
111message PanelData { 142message PanelData {
@@ -123,9 +154,11 @@ message PanelData {
123 154
124 optional uint64 required_door = 9; 155 optional uint64 required_door = 9;
125 optional uint64 required_room = 11; 156 optional uint64 required_room = 11;
157
158 optional string display_name = 12;
126} 159}
127 160
128message Painting { 161message PaintingData {
129 optional uint64 id = 1; 162 optional uint64 id = 1;
130 optional uint64 room_id = 2; 163 optional uint64 room_id = 2;
131 optional string name = 9; 164 optional string name = 9;
@@ -154,12 +187,14 @@ message Port {
154 optional uint64 required_door = 6; 187 optional uint64 required_door = 6;
155} 188}
156 189
157message Keyholder { 190message KeyholderData {
158 optional uint64 id = 1; 191 optional uint64 id = 1;
192 optional uint64 ap_id = 6;
159 optional uint64 room_id = 2; 193 optional uint64 room_id = 2;
160 194
161 optional string name = 3; 195 optional string name = 3;
162 optional string path = 4; 196 optional string path = 4;
197 optional string key = 5;
163} 198}
164 199
165message Letter { 200message Letter {
@@ -197,6 +232,7 @@ message Room {
197 optional uint64 map_id = 8; 232 optional uint64 map_id = 8;
198 optional string name = 2; 233 optional string name = 2;
199 optional string display_name = 3; 234 optional string display_name = 3;
235 optional string panel_display_name = 13;
200 236
201 repeated uint64 panels = 4; 237 repeated uint64 panels = 4;
202 repeated uint64 paintings = 5; 238 repeated uint64 paintings = 5;
@@ -214,17 +250,36 @@ message Map {
214 optional string display_name = 3; 250 optional string display_name = 3;
215} 251}
216 252
253message Progressive {
254 optional uint64 id = 1;
255 optional string name = 2;
256 optional uint64 ap_id = 3;
257 repeated uint64 doors = 4;
258}
259
260message DoorGroup {
261 optional uint64 id = 1;
262 optional string name = 2;
263 optional uint64 ap_id = 3;
264 optional DoorGroupType type = 4;
265 repeated uint64 doors = 5;
266}
267
217message AllObjects { 268message AllObjects {
269 optional uint64 version = 15;
270
218 repeated Map maps = 7; 271 repeated Map maps = 7;
219 repeated Room rooms = 1; 272 repeated Room rooms = 1;
220 repeated Door doors = 2; 273 repeated Door doors = 2;
221 repeated PanelData panels = 3; 274 repeated PanelData panels = 3;
222 repeated Painting paintings = 4; 275 repeated PaintingData paintings = 4;
223 repeated Port ports = 5; 276 repeated Port ports = 5;
224 repeated Keyholder keyholders = 11; 277 repeated KeyholderData keyholders = 11;
225 repeated Letter letters = 9; 278 repeated Letter letters = 9;
226 repeated Mastery masteries = 10; 279 repeated Mastery masteries = 10;
227 repeated Ending endings = 12; 280 repeated Ending endings = 12;
228 repeated Connection connections = 6; 281 repeated Connection connections = 6;
282 repeated Progressive progressives = 13;
283 repeated DoorGroup door_groups = 14;
229 map<string, uint64> special_ids = 8; 284 map<string, uint64> special_ids = 8;
230} 285}
diff --git a/proto/human.proto b/proto/human.proto index e0021c2..c247edf 100644 --- a/proto/human.proto +++ b/proto/human.proto
@@ -62,6 +62,22 @@ message HumanConnection {
62 62
63 optional bool oneway = 3; 63 optional bool oneway = 3;
64 optional DoorIdentifier door = 4; 64 optional DoorIdentifier door = 4;
65
66 // If true, this connection will only be logically allowed if the Daedalus
67 // Roof Access option is enabled.
68 optional bool roof_access = 7;
69
70 // This means that the connection intentionally skips the target object's
71 // required door.
72 optional bool bypass_target_door = 8;
73
74 // This means that the connection should additionally require all purple
75 // letters when the Strict Purple Ending option is on.
76 optional bool purple_ending = 9;
77
78 // This means that the connection should additionally require all cyan letters
79 // when the Strict Cyan Ending option is on.
80 optional bool cyan_ending = 10;
65} 81}
66 82
67message HumanConnections { 83message HumanConnections {
@@ -82,13 +98,19 @@ message HumanDoor {
82 optional uint64 complete_at = 9; 98 optional uint64 complete_at = 9;
83 99
84 optional string control_center_color = 6; 100 optional string control_center_color = 6;
85 repeated string switches = 7;
86 repeated KeyholderIdentifier keyholders = 10; 101 repeated KeyholderIdentifier keyholders = 10;
87 repeated RoomIdentifier rooms = 11; 102 repeated RoomIdentifier rooms = 11;
88 repeated DoorIdentifier doors = 12; 103 repeated DoorIdentifier doors = 12;
104 repeated string endings = 13;
105 optional bool double_letters = 15;
106
107 // Sender nodes to be added to the list of requirements for triggering the
108 // location. Only for senders that have no logic requirements.
109 repeated string senders = 16;
89 110
90 optional DoorType type = 4; 111 optional DoorType type = 4;
91 optional string location_room = 5; 112 optional string location_room = 5;
113 optional string location_name = 14;
92} 114}
93 115
94message HumanDoors { 116message HumanDoors {
@@ -107,6 +129,8 @@ message HumanPanel {
107 129
108 optional DoorIdentifier required_door = 7; 130 optional DoorIdentifier required_door = 7;
109 optional RoomIdentifier required_room = 8; 131 optional RoomIdentifier required_room = 8;
132
133 optional string display_name = 9;
110} 134}
111 135
112message HumanPainting { 136message HumanPainting {
@@ -137,6 +161,13 @@ message HumanPort {
137message HumanKeyholder { 161message HumanKeyholder {
138 optional string name = 1; 162 optional string name = 1;
139 optional string path = 2; 163 optional string path = 2;
164
165 // If this is set, the keyholder will become a location when keyholder shuffle
166 // is enabled. This value specifies the key that is required to clear the
167 // location. It should be the same as the key needed for Green Ending. The
168 // only cases when this shouldn't be set is the two disappearing keyholders in
169 // The Congruent.
170 optional string key = 3;
140} 171}
141 172
142message HumanLetter { 173message HumanLetter {
@@ -160,6 +191,10 @@ message HumanRoom {
160 optional string name = 1; 191 optional string name = 1;
161 optional string display_name = 2; 192 optional string display_name = 2;
162 193
194 // This is used in panelsanity location names and location names for STANDARD
195 // doors generated from panels in the same area.
196 optional string panel_display_name = 10;
197
163 repeated HumanPanel panels = 3; 198 repeated HumanPanel panels = 3;
164 repeated HumanPainting paintings = 4; 199 repeated HumanPainting paintings = 4;
165 repeated HumanLetter letters = 5; 200 repeated HumanLetter letters = 5;
@@ -174,10 +209,35 @@ message HumanMap {
174 repeated string excluded_nodes = 2; 209 repeated string excluded_nodes = 2;
175} 210}
176 211
212message HumanProgressive {
213 optional string name = 1;
214 repeated DoorIdentifier doors = 2;
215}
216
217message HumanProgressives {
218 repeated HumanProgressive progressives = 1;
219}
220
221message HumanDoorGroup {
222 optional string name = 1;
223 optional DoorGroupType type = 2;
224 repeated DoorIdentifier doors = 3;
225}
226
227message HumanDoorGroups {
228 repeated HumanDoorGroup door_groups = 1;
229}
230
231message HumanGlobalMetadata {
232 repeated string special_names = 1;
233 optional uint64 version = 2;
234}
235
177message IdMappings { 236message IdMappings {
178 message RoomIds { 237 message RoomIds {
179 map<string, uint64> panels = 1; 238 map<string, uint64> panels = 1;
180 map<string, uint64> masteries = 2; 239 map<string, uint64> masteries = 2;
240 map<string, uint64> keyholders = 3;
181 } 241 }
182 242
183 message MapIds { 243 message MapIds {
@@ -189,4 +249,6 @@ message IdMappings {
189 map<string, uint64> special = 2; 249 map<string, uint64> special = 2;
190 map<string, uint64> letters = 3; 250 map<string, uint64> letters = 3;
191 map<string, uint64> endings = 4; 251 map<string, uint64> endings = 4;
252 map<string, uint64> progressives = 5;
253 map<string, uint64> door_groups = 6;
192} 254}
diff --git a/tools/assign_ids/main.cpp b/tools/assign_ids/main.cpp index 77c0e5a..3e16f78 100644 --- a/tools/assign_ids/main.cpp +++ b/tools/assign_ids/main.cpp
@@ -2,6 +2,7 @@
2#include <google/protobuf/text_format.h> 2#include <google/protobuf/text_format.h>
3 3
4#include <cstdint> 4#include <cstdint>
5#include <filesystem>
5#include <fstream> 6#include <fstream>
6#include <iostream> 7#include <iostream>
7#include <map> 8#include <map>
@@ -40,6 +41,10 @@ class AssignIds {
40 ReadIds(ids_path); 41 ReadIds(ids_path);
41 42
42 ProcessMaps(datadir_path); 43 ProcessMaps(datadir_path);
44 ProcessSpecialIds();
45 ProcessProgressivesFile(datadir_path / "progressives.txtpb");
46 ProcessDoorGroupsFile(datadir_path / "door_groups.txtpb");
47 ProcessGlobalMetadataFile(datadir_path / "metadata.txtpb");
43 48
44 WriteIds(ids_path); 49 WriteIds(ids_path);
45 50
@@ -54,50 +59,26 @@ class AssignIds {
54 id_mappings_ = ReadIdsFromYaml(path.string()); 59 id_mappings_ = ReadIdsFromYaml(path.string());
55 60
56 for (const auto& [_, map] : id_mappings_.maps()) { 61 for (const auto& [_, map] : id_mappings_.maps()) {
57 for (const auto& [_, id] : map.doors()) { 62 UpdateNextId(map.doors());
58 if (id > next_id_) {
59 next_id_ = id;
60 }
61 }
62 63
63 for (const auto& [_, room] : map.rooms()) { 64 for (const auto& [_, room] : map.rooms()) {
64 for (const auto& [_, id] : room.panels()) { 65 UpdateNextId(room.panels());
65 if (id > next_id_) { 66 UpdateNextId(room.masteries());
66 next_id_ = id; 67 UpdateNextId(room.keyholders());
67 }
68 }
69
70 for (const auto& [_, id] : room.masteries()) {
71 if (id > next_id_) {
72 next_id_ = id;
73 }
74 }
75 }
76 }
77
78 for (const auto& [_, id] : id_mappings_.special()) {
79 if (id > next_id_) {
80 next_id_ = id;
81 }
82 }
83
84 for (const auto& [_, id] : id_mappings_.letters()) {
85 if (id > next_id_) {
86 next_id_ = id;
87 } 68 }
88 } 69 }
89 70
90 for (const auto& [_, id] : id_mappings_.endings()) { 71 UpdateNextId(id_mappings_.special());
91 if (id > next_id_) { 72 UpdateNextId(id_mappings_.letters());
92 next_id_ = id; 73 UpdateNextId(id_mappings_.endings());
93 } 74 UpdateNextId(id_mappings_.progressives());
94 } 75 UpdateNextId(id_mappings_.door_groups());
95 76
96 next_id_++; 77 next_id_++;
97 } 78 }
98 79
99 void WriteIds(std::filesystem::path path) { 80 void WriteIds(std::filesystem::path path) {
100 WriteIdsAsYaml(id_mappings_, path.string()); 81 WriteIdsAsYaml(output_, path.string());
101 } 82 }
102 83
103 void ProcessMaps(std::filesystem::path path) { 84 void ProcessMaps(std::filesystem::path path) {
@@ -134,14 +115,18 @@ class AssignIds {
134 return; 115 return;
135 } 116 }
136 117
118 auto& maps = *output_.mutable_maps();
119 auto& doors = *maps[current_map_name].mutable_doors();
120
137 if (!id_mappings_.maps().contains(current_map_name) || 121 if (!id_mappings_.maps().contains(current_map_name) ||
138 !id_mappings_.maps() 122 !id_mappings_.maps()
139 .at(current_map_name) 123 .at(current_map_name)
140 .doors() 124 .doors()
141 .contains(h_door.name())) { 125 .contains(h_door.name())) {
142 auto& maps = *id_mappings_.mutable_maps();
143 auto& doors = *maps[current_map_name].mutable_doors();
144 doors[h_door.name()] = next_id_++; 126 doors[h_door.name()] = next_id_++;
127 } else {
128 doors[h_door.name()] =
129 id_mappings_.maps().at(current_map_name).doors().at(h_door.name());
145 } 130 }
146 } 131 }
147 132
@@ -156,6 +141,10 @@ class AssignIds {
156 void ProcessRoom(const HumanRoom& h_room, 141 void ProcessRoom(const HumanRoom& h_room,
157 const std::string& current_map_name) { 142 const std::string& current_map_name) {
158 for (const HumanPanel& h_panel : h_room.panels()) { 143 for (const HumanPanel& h_panel : h_room.panels()) {
144 auto& maps = *output_.mutable_maps();
145 auto& rooms = *maps[current_map_name].mutable_rooms();
146 auto& panels = *rooms[h_room.name()].mutable_panels();
147
159 if (!id_mappings_.maps().contains(current_map_name) || 148 if (!id_mappings_.maps().contains(current_map_name) ||
160 !id_mappings_.maps() 149 !id_mappings_.maps()
161 .at(current_map_name) 150 .at(current_map_name)
@@ -167,23 +156,33 @@ class AssignIds {
167 .at(h_room.name()) 156 .at(h_room.name())
168 .panels() 157 .panels()
169 .contains(h_panel.name())) { 158 .contains(h_panel.name())) {
170 auto& maps = *id_mappings_.mutable_maps();
171 auto& rooms = *maps[current_map_name].mutable_rooms();
172 auto& panels = *rooms[h_room.name()].mutable_panels();
173 panels[h_panel.name()] = next_id_++; 159 panels[h_panel.name()] = next_id_++;
160 } else {
161 panels[h_panel.name()] = id_mappings_.maps()
162 .at(current_map_name)
163 .rooms()
164 .at(h_room.name())
165 .panels()
166 .at(h_panel.name());
174 } 167 }
175 } 168 }
176 169
177 for (const HumanLetter& h_letter : h_room.letters()) { 170 for (const HumanLetter& h_letter : h_room.letters()) {
178 std::string lettername = GetLetterName(h_letter.key(), h_letter.level2()); 171 std::string lettername = GetLetterName(h_letter.key(), h_letter.level2());
179 172
173 auto& letters = *output_.mutable_letters();
180 if (!id_mappings_.letters().contains(lettername)) { 174 if (!id_mappings_.letters().contains(lettername)) {
181 auto& letters = *id_mappings_.mutable_letters();
182 letters[lettername] = next_id_++; 175 letters[lettername] = next_id_++;
176 } else {
177 letters[lettername] = id_mappings_.letters().at(lettername);
183 } 178 }
184 } 179 }
185 180
186 for (const HumanMastery& h_mastery : h_room.masteries()) { 181 for (const HumanMastery& h_mastery : h_room.masteries()) {
182 auto& maps = *output_.mutable_maps();
183 auto& rooms = *maps[current_map_name].mutable_rooms();
184 auto& masteries = *rooms[h_room.name()].mutable_masteries();
185
187 if (!id_mappings_.maps().contains(current_map_name) || 186 if (!id_mappings_.maps().contains(current_map_name) ||
188 !id_mappings_.maps() 187 !id_mappings_.maps()
189 .at(current_map_name) 188 .at(current_map_name)
@@ -195,27 +194,133 @@ class AssignIds {
195 .at(h_room.name()) 194 .at(h_room.name())
196 .masteries() 195 .masteries()
197 .contains(h_mastery.name())) { 196 .contains(h_mastery.name())) {
198 auto& maps = *id_mappings_.mutable_maps();
199 auto& rooms = *maps[current_map_name].mutable_rooms();
200 auto& masteries = *rooms[h_room.name()].mutable_masteries();
201 masteries[h_mastery.name()] = next_id_++; 197 masteries[h_mastery.name()] = next_id_++;
198 } else {
199 masteries[h_mastery.name()] = id_mappings_.maps()
200 .at(current_map_name)
201 .rooms()
202 .at(h_room.name())
203 .masteries()
204 .at(h_mastery.name());
202 } 205 }
203 } 206 }
204 207
205 for (const HumanEnding& h_ending : h_room.endings()) { 208 for (const HumanEnding& h_ending : h_room.endings()) {
209 auto& endings = *output_.mutable_endings();
210
206 if (!id_mappings_.endings().contains(h_ending.name())) { 211 if (!id_mappings_.endings().contains(h_ending.name())) {
207 auto& endings = *id_mappings_.mutable_endings();
208 endings[h_ending.name()] = next_id_++; 212 endings[h_ending.name()] = next_id_++;
213 } else {
214 endings[h_ending.name()] = id_mappings_.endings().at(h_ending.name());
215 }
216 }
217
218 for (const HumanKeyholder& h_keyholder : h_room.keyholders()) {
219 if (!h_keyholder.has_key()) {
220 continue;
221 }
222
223 auto& maps = *output_.mutable_maps();
224 auto& rooms = *maps[current_map_name].mutable_rooms();
225 auto& keyholders = *rooms[h_room.name()].mutable_keyholders();
226
227 if (!id_mappings_.maps().contains(current_map_name) ||
228 !id_mappings_.maps()
229 .at(current_map_name)
230 .rooms()
231 .contains(h_room.name()) ||
232 !id_mappings_.maps()
233 .at(current_map_name)
234 .rooms()
235 .at(h_room.name())
236 .keyholders()
237 .contains(h_keyholder.name())) {
238 keyholders[h_keyholder.name()] = next_id_++;
239 } else {
240 keyholders[h_keyholder.name()] = id_mappings_.maps()
241 .at(current_map_name)
242 .rooms()
243 .at(h_room.name())
244 .keyholders()
245 .at(h_keyholder.name());
246 }
247 }
248 }
249
250 void ProcessSpecialIds() {
251 auto& specials = *output_.mutable_special();
252
253 for (const auto& [special_name, ap_id] : id_mappings_.special()) {
254 specials[special_name] = ap_id;
255 }
256 }
257
258 void ProcessProgressivesFile(std::filesystem::path path) {
259 if (!std::filesystem::exists(path)) {
260 return;
261 }
262
263 auto h_progs = ReadMessageFromFile<HumanProgressives>(path.string());
264 auto& progs = *output_.mutable_progressives();
265
266 for (const HumanProgressive& h_prog : h_progs.progressives()) {
267 if (!id_mappings_.progressives().contains(h_prog.name())) {
268 progs[h_prog.name()] = next_id_++;
269 } else {
270 progs[h_prog.name()] = id_mappings_.progressives().at(h_prog.name());
271 }
272 }
273 }
274
275 void ProcessDoorGroupsFile(std::filesystem::path path) {
276 if (!std::filesystem::exists(path)) {
277 return;
278 }
279
280 auto h_groups = ReadMessageFromFile<HumanDoorGroups>(path.string());
281 auto& groups = *output_.mutable_door_groups();
282
283 for (const HumanDoorGroup& h_group : h_groups.door_groups()) {
284 if (!id_mappings_.door_groups().contains(h_group.name())) {
285 groups[h_group.name()] = next_id_++;
286 } else {
287 groups[h_group.name()] = id_mappings_.door_groups().at(h_group.name());
288 }
289 }
290 }
291
292 void ProcessGlobalMetadataFile(std::filesystem::path path) {
293 if (!std::filesystem::exists(path)) {
294 return;
295 }
296
297 auto h_metadata = ReadMessageFromFile<HumanGlobalMetadata>(path.string());
298 auto& specials = *output_.mutable_special();
299
300 for (const std::string& h_special : h_metadata.special_names()) {
301 if (!id_mappings_.special().contains(h_special)) {
302 specials[h_special] = next_id_++;
303 } else {
304 specials[h_special] = id_mappings_.special().at(h_special);
209 } 305 }
210 } 306 }
211 } 307 }
212 308
213 private: 309 private:
310 void UpdateNextId(const google::protobuf::Map<std::string, uint64_t>& ids) {
311 for (const auto& [_, id] : ids) {
312 if (id > next_id_) {
313 next_id_ = id;
314 }
315 }
316 }
317
214 std::string mapdir_; 318 std::string mapdir_;
215 319
216 uint64_t next_id_ = 0; 320 uint64_t next_id_ = 1;
217 321
218 IdMappings id_mappings_; 322 IdMappings id_mappings_;
323 IdMappings output_;
219}; 324};
220 325
221} // namespace 326} // namespace
diff --git a/tools/datapacker/container.cpp b/tools/datapacker/container.cpp index 0d3417e..4a656b3 100644 --- a/tools/datapacker/container.cpp +++ b/tools/datapacker/container.cpp
@@ -79,7 +79,7 @@ uint64_t Container::FindOrAddPainting(
79 auto it = room_container.find(painting_name); 79 auto it = room_container.find(painting_name);
80 if (it == room_container.end()) { 80 if (it == room_container.end()) {
81 uint64_t new_id = all_objects_.paintings_size(); 81 uint64_t new_id = all_objects_.paintings_size();
82 Painting* painting = all_objects_.add_paintings(); 82 PaintingData* painting = all_objects_.add_paintings();
83 painting->set_id(new_id); 83 painting->set_id(new_id);
84 painting->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); 84 painting->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt));
85 painting->set_name(painting_name); 85 painting->set_name(painting_name);
@@ -289,7 +289,7 @@ uint64_t Container::FindOrAddKeyholder(
289 auto it = room_container.find(keyholder_name); 289 auto it = room_container.find(keyholder_name);
290 if (it == room_container.end()) { 290 if (it == room_container.end()) {
291 uint64_t new_id = all_objects_.keyholders_size(); 291 uint64_t new_id = all_objects_.keyholders_size();
292 Keyholder* keyholder = all_objects_.add_keyholders(); 292 KeyholderData* keyholder = all_objects_.add_keyholders();
293 keyholder->set_id(new_id); 293 keyholder->set_id(new_id);
294 keyholder->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); 294 keyholder->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt));
295 keyholder->set_name(keyholder_name); 295 keyholder->set_name(keyholder_name);
@@ -331,6 +331,40 @@ uint64_t Container::FindOrAddDoor(std::optional<std::string> map_name,
331 } 331 }
332} 332}
333 333
334uint64_t Container::FindOrAddProgressive(std::string prog_name) {
335 auto it = progressive_id_by_name_.find(prog_name);
336
337 if (it == progressive_id_by_name_.end()) {
338 uint64_t new_id = all_objects_.progressives_size();
339 Progressive* progressive = all_objects_.add_progressives();
340 progressive->set_id(new_id);
341 progressive->set_name(prog_name);
342
343 progressive_id_by_name_[prog_name] = new_id;
344
345 return new_id;
346 } else {
347 return it->second;
348 }
349}
350
351uint64_t Container::FindOrAddDoorGroup(std::string group_name) {
352 auto it = door_group_id_by_name_.find(group_name);
353
354 if (it == door_group_id_by_name_.end()) {
355 uint64_t new_id = all_objects_.door_groups_size();
356 DoorGroup* door_group = all_objects_.add_door_groups();
357 door_group->set_id(new_id);
358 door_group->set_name(group_name);
359
360 door_group_id_by_name_[group_name] = new_id;
361
362 return new_id;
363 } else {
364 return it->second;
365 }
366}
367
334void Container::AddConnection(const Connection& connection) { 368void Container::AddConnection(const Connection& connection) {
335 *all_objects_.add_connections() = connection; 369 *all_objects_.add_connections() = connection;
336} 370}
diff --git a/tools/datapacker/container.h b/tools/datapacker/container.h index 68f5875..bc02ba4 100644 --- a/tools/datapacker/container.h +++ b/tools/datapacker/container.h
@@ -60,6 +60,10 @@ class Container {
60 60
61 void AddConnection(const Connection& connection); 61 void AddConnection(const Connection& connection);
62 62
63 uint64_t FindOrAddProgressive(std::string prog_name);
64
65 uint64_t FindOrAddDoorGroup(std::string group_name);
66
63 AllObjects& all_objects() { return all_objects_; } 67 AllObjects& all_objects() { return all_objects_; }
64 68
65 private: 69 private:
@@ -82,6 +86,8 @@ class Container {
82 std::map<std::string, std::map<std::string, uint64_t>> 86 std::map<std::string, std::map<std::string, uint64_t>>
83 door_id_by_map_door_names_; 87 door_id_by_map_door_names_;
84 std::map<std::string, uint64_t> ending_id_by_name_; 88 std::map<std::string, uint64_t> ending_id_by_name_;
89 std::map<std::string, uint64_t> progressive_id_by_name_;
90 std::map<std::string, uint64_t> door_group_id_by_name_;
85}; 91};
86 92
87} // namespace com::fourisland::lingo2_archipelago 93} // namespace com::fourisland::lingo2_archipelago
diff --git a/tools/datapacker/main.cpp b/tools/datapacker/main.cpp index 3ddb11f..596259b 100644 --- a/tools/datapacker/main.cpp +++ b/tools/datapacker/main.cpp
@@ -43,6 +43,9 @@ class DataPacker {
43 43
44 ProcessConnectionsFile(datadir_path / "connections.txtpb", std::nullopt); 44 ProcessConnectionsFile(datadir_path / "connections.txtpb", std::nullopt);
45 ProcessMaps(datadir_path); 45 ProcessMaps(datadir_path);
46 ProcessProgressivesFile(datadir_path / "progressives.txtpb");
47 ProcessDoorGroupsFile(datadir_path / "door_groups.txtpb");
48 ProcessGlobalMetadataFile(datadir_path / "metadata.txtpb");
46 ProcessIdsFile(datadir_path / "ids.yaml"); 49 ProcessIdsFile(datadir_path / "ids.yaml");
47 50
48 { 51 {
@@ -104,7 +107,11 @@ class DataPacker {
104 container_.FindOrAddRoom(current_map_name, h_room.name(), std::nullopt); 107 container_.FindOrAddRoom(current_map_name, h_room.name(), std::nullopt);
105 Room& room = *container_.all_objects().mutable_rooms(room_id); 108 Room& room = *container_.all_objects().mutable_rooms(room_id);
106 109
107 room.set_display_name(h_room.display_name()); 110 // room.set_display_name(h_room.display_name());
111
112 if (h_room.has_panel_display_name()) {
113 room.set_panel_display_name(h_room.panel_display_name());
114 }
108 115
109 for (const HumanPanel& h_panel : h_room.panels()) { 116 for (const HumanPanel& h_panel : h_room.panels()) {
110 room.add_panels(ProcessPanel(h_panel, current_map_name, room.name())); 117 room.add_panels(ProcessPanel(h_panel, current_map_name, room.name()));
@@ -175,6 +182,10 @@ class DataPacker {
175 map_name, h_panel.required_room().name(), current_map_name)); 182 map_name, h_panel.required_room().name(), current_map_name));
176 } 183 }
177 184
185 if (h_panel.has_display_name()) {
186 panel.set_display_name(h_panel.display_name());
187 }
188
178 return panel_id; 189 return panel_id;
179 } 190 }
180 191
@@ -184,7 +195,7 @@ class DataPacker {
184 uint64_t painting_id = container_.FindOrAddPainting( 195 uint64_t painting_id = container_.FindOrAddPainting(
185 current_map_name, current_room_name, h_painting.name(), std::nullopt, 196 current_map_name, current_room_name, h_painting.name(), std::nullopt,
186 std::nullopt); 197 std::nullopt);
187 Painting& painting = 198 PaintingData& painting =
188 *container_.all_objects().mutable_paintings(painting_id); 199 *container_.all_objects().mutable_paintings(painting_id);
189 200
190 painting.set_path(h_painting.path()); 201 painting.set_path(h_painting.path());
@@ -279,11 +290,15 @@ class DataPacker {
279 uint64_t keyholder_id = container_.FindOrAddKeyholder( 290 uint64_t keyholder_id = container_.FindOrAddKeyholder(
280 current_map_name, current_room_name, h_keyholder.name(), std::nullopt, 291 current_map_name, current_room_name, h_keyholder.name(), std::nullopt,
281 std::nullopt); 292 std::nullopt);
282 Keyholder& keyholder = 293 KeyholderData& keyholder =
283 *container_.all_objects().mutable_keyholders(keyholder_id); 294 *container_.all_objects().mutable_keyholders(keyholder_id);
284 295
285 keyholder.set_path(h_keyholder.path()); 296 keyholder.set_path(h_keyholder.path());
286 297
298 if (h_keyholder.has_key()) {
299 keyholder.set_key(h_keyholder.key());
300 }
301
287 return keyholder_id; 302 return keyholder_id;
288 } 303 }
289 304
@@ -331,8 +346,8 @@ class DataPacker {
331 h_door.receivers().begin(), h_door.receivers().end(), 346 h_door.receivers().begin(), h_door.receivers().end(),
332 google::protobuf::RepeatedFieldBackInserter(door.mutable_receivers())); 347 google::protobuf::RepeatedFieldBackInserter(door.mutable_receivers()));
333 std::copy( 348 std::copy(
334 h_door.switches().begin(), h_door.switches().end(), 349 h_door.senders().begin(), h_door.senders().end(),
335 google::protobuf::RepeatedFieldBackInserter(door.mutable_switches())); 350 google::protobuf::RepeatedFieldBackInserter(door.mutable_senders()));
336 351
337 for (const PaintingIdentifier& pi : h_door.move_paintings()) { 352 for (const PaintingIdentifier& pi : h_door.move_paintings()) {
338 std::optional<std::string> map_name = 353 std::optional<std::string> map_name =
@@ -381,6 +396,10 @@ class DataPacker {
381 container_.FindOrAddDoor(map_name, di.name(), current_map_name)); 396 container_.FindOrAddDoor(map_name, di.name(), current_map_name));
382 } 397 }
383 398
399 for (const std::string& ending_name : h_door.endings()) {
400 door.add_endings(container_.FindOrAddEnding(ending_name));
401 }
402
384 if (h_door.has_control_center_color()) { 403 if (h_door.has_control_center_color()) {
385 door.set_control_center_color(h_door.control_center_color()); 404 door.set_control_center_color(h_door.control_center_color());
386 } 405 }
@@ -390,6 +409,14 @@ class DataPacker {
390 } 409 }
391 410
392 door.set_type(h_door.type()); 411 door.set_type(h_door.type());
412
413 if (h_door.has_location_name()) {
414 door.set_location_name(h_door.location_name());
415 }
416
417 if (h_door.has_double_letters()) {
418 door.set_double_letters(h_door.double_letters());
419 }
393 } 420 }
394 421
395 void ProcessConnectionsFile(std::filesystem::path path, 422 void ProcessConnectionsFile(std::filesystem::path path,
@@ -441,6 +468,21 @@ class DataPacker {
441 r_connection.set_required_door(door_id); 468 r_connection.set_required_door(door_id);
442 } 469 }
443 470
471 if (human_connection.has_roof_access()) {
472 f_connection.set_roof_access(human_connection.roof_access());
473 r_connection.set_roof_access(human_connection.roof_access());
474 }
475
476 if (human_connection.has_purple_ending()) {
477 f_connection.set_purple_ending(human_connection.purple_ending());
478 r_connection.set_purple_ending(human_connection.purple_ending());
479 }
480
481 if (human_connection.has_cyan_ending()) {
482 f_connection.set_cyan_ending(human_connection.cyan_ending());
483 r_connection.set_cyan_ending(human_connection.cyan_ending());
484 }
485
444 container_.AddConnection(f_connection); 486 container_.AddConnection(f_connection);
445 if (!human_connection.oneway()) { 487 if (!human_connection.oneway()) {
446 container_.AddConnection(r_connection); 488 container_.AddConnection(r_connection);
@@ -524,6 +566,63 @@ class DataPacker {
524 } 566 }
525 } 567 }
526 568
569 void ProcessProgressivesFile(std::filesystem::path path) {
570 if (!std::filesystem::exists(path)) {
571 return;
572 }
573
574 auto h_progs = ReadMessageFromFile<HumanProgressives>(path.string());
575
576 for (const HumanProgressive& h_prog : h_progs.progressives()) {
577 ProcessProgressive(h_prog);
578 }
579 }
580
581 void ProcessProgressive(const HumanProgressive& h_prog) {
582 uint64_t prog_id = container_.FindOrAddProgressive(h_prog.name());
583 Progressive& prog = *container_.all_objects().mutable_progressives(prog_id);
584
585 for (const DoorIdentifier& di : h_prog.doors()) {
586 uint64_t door_id =
587 container_.FindOrAddDoor(di.map(), di.name(), std::nullopt);
588 prog.add_doors(door_id);
589 }
590 }
591
592 void ProcessDoorGroupsFile(std::filesystem::path path) {
593 if (!std::filesystem::exists(path)) {
594 return;
595 }
596
597 auto h_groups = ReadMessageFromFile<HumanDoorGroups>(path.string());
598
599 for (const HumanDoorGroup& h_group : h_groups.door_groups()) {
600 ProcessDoorGroup(h_group);
601 }
602 }
603
604 void ProcessDoorGroup(const HumanDoorGroup& h_group) {
605 uint64_t group_id = container_.FindOrAddDoorGroup(h_group.name());
606 DoorGroup& group = *container_.all_objects().mutable_door_groups(group_id);
607
608 group.set_type(h_group.type());
609
610 for (const DoorIdentifier& di : h_group.doors()) {
611 uint64_t door_id =
612 container_.FindOrAddDoor(di.map(), di.name(), std::nullopt);
613 group.add_doors(door_id);
614 }
615 }
616
617 void ProcessGlobalMetadataFile(std::filesystem::path path) {
618 if (!std::filesystem::exists(path)) {
619 return;
620 }
621
622 auto h_metadata = ReadMessageFromFile<HumanGlobalMetadata>(path.string());
623 container_.all_objects().set_version(h_metadata.version());
624 }
625
527 void ProcessIdsFile(std::filesystem::path path) { 626 void ProcessIdsFile(std::filesystem::path path) {
528 auto ids = ReadIdsFromYaml(path.string()); 627 auto ids = ReadIdsFromYaml(path.string());
529 628
@@ -548,6 +647,14 @@ class DataPacker {
548 .mutable_masteries(mastery_id) 647 .mutable_masteries(mastery_id)
549 ->set_ap_id(ap_id); 648 ->set_ap_id(ap_id);
550 } 649 }
650
651 for (const auto& [keyholder_name, ap_id] : room.keyholders()) {
652 uint64_t keyholder_id = container_.FindOrAddKeyholder(
653 map_name, room_name, keyholder_name, std::nullopt, std::nullopt);
654 container_.all_objects()
655 .mutable_keyholders(keyholder_id)
656 ->set_ap_id(ap_id);
657 }
551 } 658 }
552 } 659 }
553 660
@@ -565,6 +672,16 @@ class DataPacker {
565 uint64_t ending_id = container_.FindOrAddEnding(ending_name); 672 uint64_t ending_id = container_.FindOrAddEnding(ending_name);
566 container_.all_objects().mutable_endings(ending_id)->set_ap_id(ap_id); 673 container_.all_objects().mutable_endings(ending_id)->set_ap_id(ap_id);
567 } 674 }
675
676 for (const auto& [prog_name, ap_id] : ids.progressives()) {
677 uint64_t prog_id = container_.FindOrAddProgressive(prog_name);
678 container_.all_objects().mutable_progressives(prog_id)->set_ap_id(ap_id);
679 }
680
681 for (const auto& [group_name, ap_id] : ids.door_groups()) {
682 uint64_t group_id = container_.FindOrAddDoorGroup(group_name);
683 container_.all_objects().mutable_door_groups(group_id)->set_ap_id(ap_id);
684 }
568 } 685 }
569 686
570 std::string mapdir_; 687 std::string mapdir_;
diff --git a/tools/util/godot_scene.cpp b/tools/util/godot_scene.cpp index 1e77c9e..f788d21 100644 --- a/tools/util/godot_scene.cpp +++ b/tools/util/godot_scene.cpp
@@ -1,10 +1,8 @@
1#include "godot_scene.h" 1#include "godot_scene.h"
2 2
3#include <absl/strings/str_split.h>
4#include <absl/strings/string_view.h>
5
6#include <fstream> 3#include <fstream>
7#include <sstream> 4#include <sstream>
5#include <string_view>
8#include <variant> 6#include <variant>
9 7
10namespace com::fourisland::lingo2_archipelago { 8namespace com::fourisland::lingo2_archipelago {
@@ -23,7 +21,7 @@ struct Heading {
23 GodotInstanceType instance_type; 21 GodotInstanceType instance_type;
24}; 22};
25 23
26Heading ParseTscnHeading(absl::string_view line) { 24Heading ParseTscnHeading(std::string_view line) {
27 std::string original_line(line); 25 std::string original_line(line);
28 Heading heading; 26 Heading heading;
29 27
diff --git a/tools/util/ids_yaml_format.cpp b/tools/util/ids_yaml_format.cpp index f72f60e..71bfd63 100644 --- a/tools/util/ids_yaml_format.cpp +++ b/tools/util/ids_yaml_format.cpp
@@ -56,6 +56,14 @@ IdMappings ReadIdsFromYaml(const std::string& filename) {
56 mastery_it.second.as<uint64_t>(); 56 mastery_it.second.as<uint64_t>();
57 } 57 }
58 } 58 }
59
60 if (room_it.second["keyholders"]) {
61 for (const auto& keyholder_it : room_it.second["keyholders"]) {
62 (*room_ids.mutable_keyholders())[keyholder_it.first
63 .as<std::string>()] =
64 keyholder_it.second.as<uint64_t>();
65 }
66 }
59 } 67 }
60 } 68 }
61 69
@@ -89,6 +97,20 @@ IdMappings ReadIdsFromYaml(const std::string& filename) {
89 } 97 }
90 } 98 }
91 99
100 if (document["progressives"]) {
101 for (const auto& prog_it : document["progressives"]) {
102 (*result.mutable_progressives())[prog_it.first.as<std::string>()] =
103 prog_it.second.as<uint64_t>();
104 }
105 }
106
107 if (document["door_groups"]) {
108 for (const auto& group_it : document["door_groups"]) {
109 (*result.mutable_door_groups())[group_it.first.as<std::string>()] =
110 group_it.second.as<uint64_t>();
111 }
112 }
113
92 return result; 114 return result;
93} 115}
94 116
@@ -117,6 +139,13 @@ void WriteIdsAsYaml(const IdMappings& ids, const std::string& filename) {
117 mastery_id; 139 mastery_id;
118 }); 140 });
119 141
142 OperateOnSortedMap(room_ids.keyholders(),
143 [&room_node](const std::string& keyholder_name,
144 uint64_t keyholder_id) {
145 room_node["keyholders"][keyholder_name] =
146 keyholder_id;
147 });
148
120 map_node["rooms"][room_name] = std::move(room_node); 149 map_node["rooms"][room_name] = std::move(room_node);
121 }); 150 });
122 151
@@ -144,6 +173,16 @@ void WriteIdsAsYaml(const IdMappings& ids, const std::string& filename) {
144 result["special"][special_name] = special_id; 173 result["special"][special_name] = special_id;
145 }); 174 });
146 175
176 OperateOnSortedMap(ids.progressives(),
177 [&result](const std::string& prog_name, uint64_t prog_id) {
178 result["progressives"][prog_name] = prog_id;
179 });
180
181 OperateOnSortedMap(ids.door_groups(), [&result](const std::string& group_name,
182 uint64_t group_id) {
183 result["door_groups"][group_name] = group_id;
184 });
185
147 std::ofstream output_stream(filename); 186 std::ofstream output_stream(filename);
148 output_stream << result << std::endl; 187 output_stream << result << std::endl;
149} 188}
diff --git a/tools/validator/CMakeLists.txt b/tools/validator/CMakeLists.txt index 967b890..1a8fd9c 100644 --- a/tools/validator/CMakeLists.txt +++ b/tools/validator/CMakeLists.txt
@@ -1,3 +1,4 @@
1find_package(fmt REQUIRED)
1find_package(Protobuf REQUIRED) 2find_package(Protobuf REQUIRED)
2 3
3add_executable(validator 4add_executable(validator
@@ -9,4 +10,4 @@ add_executable(validator
9set_property(TARGET validator PROPERTY CXX_STANDARD 20) 10set_property(TARGET validator PROPERTY CXX_STANDARD 20)
10set_property(TARGET validator PROPERTY CXX_STANDARD_REQUIRED ON) 11set_property(TARGET validator PROPERTY CXX_STANDARD_REQUIRED ON)
11target_include_directories(validator PUBLIC ${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/tools) 12target_include_directories(validator PUBLIC ${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/tools)
12target_link_libraries(validator PUBLIC protos util protobuf::libprotobuf) 13target_link_libraries(validator PUBLIC protos util fmt::fmt protobuf::libprotobuf)
diff --git a/tools/validator/human_processor.cpp b/tools/validator/human_processor.cpp index 5a7e78a..2c978bf 100644 --- a/tools/validator/human_processor.cpp +++ b/tools/validator/human_processor.cpp
@@ -1,5 +1,6 @@
1#include "human_processor.h" 1#include "human_processor.h"
2 2
3#include <fmt/core.h>
3#include <google/protobuf/message.h> 4#include <google/protobuf/message.h>
4#include <google/protobuf/text_format.h> 5#include <google/protobuf/text_format.h>
5 6
@@ -12,6 +13,7 @@
12#include <string> 13#include <string>
13 14
14#include "structs.h" 15#include "structs.h"
16#include "util/ids_yaml_format.h"
15 17
16namespace com::fourisland::lingo2_archipelago { 18namespace com::fourisland::lingo2_archipelago {
17namespace { 19namespace {
@@ -40,7 +42,9 @@ class HumanProcessor {
40 42
41 ProcessConnectionsFile(datadir_path / "connections.txtpb", std::nullopt); 43 ProcessConnectionsFile(datadir_path / "connections.txtpb", std::nullopt);
42 ProcessMaps(datadir_path); 44 ProcessMaps(datadir_path);
43 ProcessIdsFile(datadir_path / "ids.txtpb"); 45 ProcessProgressivesFile(datadir_path / "progressives.txtpb");
46 ProcessDoorGroupsFile(datadir_path / "door_groups.txtpb");
47 ProcessIdsFile(datadir_path / "ids.yaml");
44 } 48 }
45 49
46 private: 50 private:
@@ -93,7 +97,7 @@ class HumanProcessor {
93 room_info.definitions.push_back(h_room); 97 room_info.definitions.push_back(h_room);
94 98
95 for (const HumanPanel& h_panel : h_room.panels()) { 99 for (const HumanPanel& h_panel : h_room.panels()) {
96 ProcessPanel(h_panel, current_map_name, h_room.name()); 100 ProcessPanel(h_panel, current_map_name, h_room);
97 } 101 }
98 102
99 for (const HumanPainting& h_painting : h_room.paintings()) { 103 for (const HumanPainting& h_painting : h_room.paintings()) {
@@ -123,15 +127,14 @@ class HumanProcessor {
123 127
124 void ProcessPanel(const HumanPanel& h_panel, 128 void ProcessPanel(const HumanPanel& h_panel,
125 const std::string& current_map_name, 129 const std::string& current_map_name,
126 const std::string& current_room_name) { 130 const HumanRoom& h_room) {
127 PanelIdentifier panel_identifier; 131 PanelIdentifier panel_identifier;
128 panel_identifier.set_map(current_map_name); 132 panel_identifier.set_map(current_map_name);
129 panel_identifier.set_room(current_room_name); 133 panel_identifier.set_room(h_room.name());
130 panel_identifier.set_name(h_panel.name()); 134 panel_identifier.set_name(h_panel.name());
131 135
132 PanelInfo& panel_info = info_.panels[panel_identifier]; 136 PanelInfo& panel_info = info_.panels[panel_identifier];
133 panel_info.definitions.push_back(h_panel); 137 panel_info.definitions.push_back(h_panel);
134 panel_info.proxies[h_panel.answer()].definitions.push_back(Proxy());
135 138
136 MapInfo& map_info = info_.maps[current_map_name]; 139 MapInfo& map_info = info_.maps[current_map_name];
137 map_info.game_nodes[h_panel.path()].uses++; 140 map_info.game_nodes[h_panel.path()].uses++;
@@ -156,6 +159,24 @@ class HumanProcessor {
156 RoomInfo& required_room_info = info_.rooms[required_room_identifier]; 159 RoomInfo& required_room_info = info_.rooms[required_room_identifier];
157 required_room_info.panels_referenced_by.push_back(panel_identifier); 160 required_room_info.panels_referenced_by.push_back(panel_identifier);
158 } 161 }
162
163 std::string map_area_name = current_map_name;
164 if (h_room.has_panel_display_name()) {
165 map_area_name =
166 fmt::format("{} ({})", current_map_name, h_room.panel_display_name());
167 }
168
169 panel_info.map_area_name = map_area_name;
170
171 std::string panelsanity_name;
172 if (h_panel.has_display_name()) {
173 panelsanity_name =
174 fmt::format("{} - {}", map_area_name, h_panel.display_name());
175 } else {
176 panelsanity_name = fmt::format("{} - {}", map_area_name, h_panel.name());
177 }
178 info_.panel_names[panelsanity_name].panels_used_by.push_back(
179 panel_identifier);
159 } 180 }
160 181
161 void ProcessPainting(const HumanPainting& h_painting, 182 void ProcessPainting(const HumanPainting& h_painting,
@@ -337,6 +358,11 @@ class HumanProcessor {
337 DoorInfo& other_door_info = info_.doors[complete_door_identifier]; 358 DoorInfo& other_door_info = info_.doors[complete_door_identifier];
338 other_door_info.doors_referenced_by.push_back(door_identifier); 359 other_door_info.doors_referenced_by.push_back(door_identifier);
339 } 360 }
361
362 for (const std::string& ei : h_door.endings()) {
363 EndingInfo& ending_info = info_.endings[ei];
364 ending_info.doors_referenced_by.push_back(door_identifier);
365 }
340 } 366 }
341 367
342 void ProcessConnectionsFile(std::filesystem::path path, 368 void ProcessConnectionsFile(std::filesystem::path path,
@@ -368,7 +394,9 @@ class HumanProcessor {
368 } 394 }
369 } else if (human_connection.has_from()) { 395 } else if (human_connection.has_from()) {
370 ProcessSingleConnection(human_connection, human_connection.from(), 396 ProcessSingleConnection(human_connection, human_connection.from(),
371 current_map_name); 397 current_map_name,
398 /*is_target=*/!human_connection.oneway() &&
399 !human_connection.bypass_target_door());
372 } 400 }
373 401
374 if (human_connection.has_to_room()) { 402 if (human_connection.has_to_room()) {
@@ -384,8 +412,9 @@ class HumanProcessor {
384 std::cout << "A global connection used to_room." << std::endl; 412 std::cout << "A global connection used to_room." << std::endl;
385 } 413 }
386 } else if (human_connection.has_to()) { 414 } else if (human_connection.has_to()) {
387 ProcessSingleConnection(human_connection, human_connection.to(), 415 ProcessSingleConnection(
388 current_map_name); 416 human_connection, human_connection.to(), current_map_name,
417 /*is_target=*/!human_connection.bypass_target_door());
389 } 418 }
390 419
391 if (human_connection.has_door()) { 420 if (human_connection.has_door()) {
@@ -406,7 +435,7 @@ class HumanProcessor {
406 void ProcessSingleConnection( 435 void ProcessSingleConnection(
407 const HumanConnection& human_connection, 436 const HumanConnection& human_connection,
408 const HumanConnection::Endpoint& endpoint, 437 const HumanConnection::Endpoint& endpoint,
409 const std::optional<std::string>& current_map_name) { 438 const std::optional<std::string>& current_map_name, bool is_target) {
410 if (endpoint.has_room()) { 439 if (endpoint.has_room()) {
411 auto room_identifier = 440 auto room_identifier =
412 GetCompleteRoomIdentifier(endpoint.room(), current_map_name); 441 GetCompleteRoomIdentifier(endpoint.room(), current_map_name);
@@ -425,6 +454,11 @@ class HumanProcessor {
425 if (painting_identifier) { 454 if (painting_identifier) {
426 PaintingInfo& painting_info = info_.paintings[*painting_identifier]; 455 PaintingInfo& painting_info = info_.paintings[*painting_identifier];
427 painting_info.connections_referenced_by.push_back(human_connection); 456 painting_info.connections_referenced_by.push_back(human_connection);
457
458 if (is_target) {
459 painting_info.target_connections_referenced_by.push_back(
460 human_connection);
461 }
428 } else { 462 } else {
429 // Not sure where else to store this right now. 463 // Not sure where else to store this right now.
430 std::cout 464 std::cout
@@ -437,6 +471,11 @@ class HumanProcessor {
437 if (port_identifier) { 471 if (port_identifier) {
438 PortInfo& port_info = info_.ports[*port_identifier]; 472 PortInfo& port_info = info_.ports[*port_identifier];
439 port_info.connections_referenced_by.push_back(human_connection); 473 port_info.connections_referenced_by.push_back(human_connection);
474
475 if (is_target) {
476 port_info.target_connections_referenced_by.push_back(
477 human_connection);
478 }
440 } else { 479 } else {
441 // Not sure where else to store this right now. 480 // Not sure where else to store this right now.
442 std::cout 481 std::cout
@@ -454,12 +493,137 @@ class HumanProcessor {
454 panel_info.proxies[endpoint.panel().answer()] 493 panel_info.proxies[endpoint.panel().answer()]
455 .connections_referenced_by.push_back(human_connection); 494 .connections_referenced_by.push_back(human_connection);
456 } 495 }
496
497 if (is_target) {
498 panel_info.target_connections_referenced_by.push_back(
499 human_connection);
500 }
501 }
502 }
503 }
504
505 void ProcessProgressivesFile(std::filesystem::path path) {
506 if (!std::filesystem::exists(path)) {
507 return;
508 }
509
510 auto h_progs = ReadMessageFromFile<HumanProgressives>(path.string());
511
512 for (const HumanProgressive& h_prog : h_progs.progressives()) {
513 ProcessProgressive(h_prog);
514 }
515 }
516
517 void ProcessProgressive(const HumanProgressive& h_prog) {
518 ProgressiveInfo& prog_info = info_.progressives[h_prog.name()];
519 prog_info.definitions.push_back(h_prog);
520
521 for (const DoorIdentifier& di : h_prog.doors()) {
522 if (!di.has_map()) {
523 prog_info.malformed_doors.push_back(di);
524 continue;
457 } 525 }
526
527 DoorInfo& door_info = info_.doors[di];
528 door_info.progressives_referenced_by.push_back(h_prog.name());
529 }
530 }
531
532 void ProcessDoorGroupsFile(std::filesystem::path path) {
533 if (!std::filesystem::exists(path)) {
534 return;
535 }
536
537 auto h_groups = ReadMessageFromFile<HumanDoorGroups>(path.string());
538
539 for (const HumanDoorGroup& h_group : h_groups.door_groups()) {
540 ProcessDoorGroup(h_group);
541 }
542 }
543
544 void ProcessDoorGroup(const HumanDoorGroup& h_group) {
545 DoorGroupInfo& group_info = info_.door_groups[h_group.name()];
546 group_info.definitions.push_back(h_group);
547
548 for (const DoorIdentifier& di : h_group.doors()) {
549 if (!di.has_map()) {
550 group_info.malformed_doors.push_back(di);
551 continue;
552 }
553
554 DoorInfo& door_info = info_.doors[di];
555 door_info.door_groups_referenced_by.push_back(h_group.name());
458 } 556 }
459 } 557 }
460 558
461 void ProcessIdsFile(std::filesystem::path path) { 559 void ProcessIdsFile(std::filesystem::path path) {
462 // Ignore this for now. 560 auto ids = ReadIdsFromYaml(path.string());
561
562 DoorIdentifier di;
563 PanelIdentifier pi;
564 KeyholderIdentifier ki;
565
566 for (const auto& [map_name, map] : ids.maps()) {
567 di.set_map(map_name);
568 pi.set_map(map_name);
569 ki.set_map(map_name);
570
571 for (const auto& [door_name, ap_id] : map.doors()) {
572 di.set_name(door_name);
573
574 DoorInfo& door_info = info_.doors[di];
575 door_info.has_id = true;
576 }
577
578 for (const auto& [room_name, room] : map.rooms()) {
579 pi.set_room(room_name);
580 ki.set_room(room_name);
581
582 for (const auto& [panel_name, ap_id] : room.panels()) {
583 pi.set_name(panel_name);
584
585 PanelInfo& panel_info = info_.panels[pi];
586 panel_info.has_id = true;
587 }
588
589 for (const auto& [mastery_name, ap_id] : room.masteries()) {
590 // TODO: Mastery
591 }
592
593 for (const auto& [keyholder_name, ap_id] : room.keyholders()) {
594 ki.set_name(keyholder_name);
595
596 KeyholderInfo& keyholder_info = info_.keyholders[ki];
597 keyholder_info.has_id = true;
598 }
599 }
600 }
601
602 for (const auto& [tag, id] : ids.special()) {
603 // TODO: Specials
604 }
605
606 for (const auto& [letter_name, ap_id] : ids.letters()) {
607 LetterIdentifier li =
608 std::make_tuple(letter_name[0], letter_name[1] == '2');
609 LetterInfo& letter_info = info_.letters[li];
610 letter_info.has_id = true;
611 }
612
613 for (const auto& [ending_name, ap_id] : ids.endings()) {
614 EndingInfo& ending_info = info_.endings[ending_name];
615 ending_info.has_id = true;
616 }
617
618 for (const auto& [prog_name, ap_id] : ids.progressives()) {
619 ProgressiveInfo& prog_info = info_.progressives[prog_name];
620 prog_info.has_id = true;
621 }
622
623 for (const auto& [group_name, ap_id] : ids.door_groups()) {
624 DoorGroupInfo& group_info = info_.door_groups[group_name];
625 group_info.has_id = true;
626 }
463 } 627 }
464 628
465 std::string mapdir_; 629 std::string mapdir_;
diff --git a/tools/validator/structs.h b/tools/validator/structs.h index f7d9dc1..d1d45f2 100644 --- a/tools/validator/structs.h +++ b/tools/validator/structs.h
@@ -39,12 +39,15 @@ struct RoomInfo {
39 39
40struct DoorInfo { 40struct DoorInfo {
41 std::vector<HumanDoor> definitions; 41 std::vector<HumanDoor> definitions;
42 bool has_id = false;
42 43
43 std::vector<HumanConnection> connections_referenced_by; 44 std::vector<HumanConnection> connections_referenced_by;
44 std::vector<DoorIdentifier> doors_referenced_by; 45 std::vector<DoorIdentifier> doors_referenced_by;
45 std::vector<PanelIdentifier> panels_referenced_by; 46 std::vector<PanelIdentifier> panels_referenced_by;
46 std::vector<PaintingIdentifier> paintings_referenced_by; 47 std::vector<PaintingIdentifier> paintings_referenced_by;
47 std::vector<PortIdentifier> ports_referenced_by; 48 std::vector<PortIdentifier> ports_referenced_by;
49 std::vector<std::string> progressives_referenced_by;
50 std::vector<std::string> door_groups_referenced_by;
48 51
49 MalformedIdentifiers malformed_identifiers; 52 MalformedIdentifiers malformed_identifiers;
50}; 53};
@@ -53,12 +56,14 @@ struct PortInfo {
53 std::vector<HumanPort> definitions; 56 std::vector<HumanPort> definitions;
54 57
55 std::vector<HumanConnection> connections_referenced_by; 58 std::vector<HumanConnection> connections_referenced_by;
59 std::vector<HumanConnection> target_connections_referenced_by;
56}; 60};
57 61
58struct PaintingInfo { 62struct PaintingInfo {
59 std::vector<HumanPainting> definitions; 63 std::vector<HumanPainting> definitions;
60 64
61 std::vector<HumanConnection> connections_referenced_by; 65 std::vector<HumanConnection> connections_referenced_by;
66 std::vector<HumanConnection> target_connections_referenced_by;
62 std::vector<DoorIdentifier> doors_referenced_by; 67 std::vector<DoorIdentifier> doors_referenced_by;
63}; 68};
64 69
@@ -71,8 +76,12 @@ struct ProxyInfo {
71 76
72struct PanelInfo { 77struct PanelInfo {
73 std::vector<HumanPanel> definitions; 78 std::vector<HumanPanel> definitions;
79 bool has_id = false;
80
81 std::string map_area_name;
74 82
75 std::vector<HumanConnection> connections_referenced_by; 83 std::vector<HumanConnection> connections_referenced_by;
84 std::vector<HumanConnection> target_connections_referenced_by;
76 std::vector<DoorIdentifier> doors_referenced_by; 85 std::vector<DoorIdentifier> doors_referenced_by;
77 86
78 std::map<std::string, ProxyInfo> proxies; 87 std::map<std::string, ProxyInfo> proxies;
@@ -80,6 +89,7 @@ struct PanelInfo {
80 89
81struct KeyholderInfo { 90struct KeyholderInfo {
82 std::vector<HumanKeyholder> definitions; 91 std::vector<HumanKeyholder> definitions;
92 bool has_id = false;
83 93
84 std::vector<DoorIdentifier> doors_referenced_by; 94 std::vector<DoorIdentifier> doors_referenced_by;
85}; 95};
@@ -88,10 +98,32 @@ using LetterIdentifier = std::tuple<char, bool>;
88 98
89struct LetterInfo { 99struct LetterInfo {
90 std::vector<RoomIdentifier> defined_in; 100 std::vector<RoomIdentifier> defined_in;
101 bool has_id = false;
91}; 102};
92 103
93struct EndingInfo { 104struct EndingInfo {
94 std::vector<RoomIdentifier> defined_in; 105 std::vector<RoomIdentifier> defined_in;
106 bool has_id = false;
107
108 std::vector<DoorIdentifier> doors_referenced_by;
109};
110
111struct PanelNameInfo {
112 std::vector<PanelIdentifier> panels_used_by;
113};
114
115struct ProgressiveInfo {
116 std::vector<HumanProgressive> definitions;
117 bool has_id = false;
118
119 std::vector<DoorIdentifier> malformed_doors;
120};
121
122struct DoorGroupInfo {
123 std::vector<HumanDoorGroup> definitions;
124 bool has_id = false;
125
126 std::vector<DoorIdentifier> malformed_doors;
95}; 127};
96 128
97struct CollectedInfo { 129struct CollectedInfo {
@@ -105,6 +137,9 @@ struct CollectedInfo {
105 keyholders; 137 keyholders;
106 std::map<LetterIdentifier, LetterInfo> letters; 138 std::map<LetterIdentifier, LetterInfo> letters;
107 std::map<std::string, EndingInfo> endings; 139 std::map<std::string, EndingInfo> endings;
140 std::map<std::string, PanelNameInfo> panel_names;
141 std::map<std::string, ProgressiveInfo> progressives;
142 std::map<std::string, DoorGroupInfo> door_groups;
108}; 143};
109 144
110} // namespace com::fourisland::lingo2_archipelago 145} // namespace com::fourisland::lingo2_archipelago
diff --git a/tools/validator/validator.cpp b/tools/validator/validator.cpp index b33f602..dd41f5c 100644 --- a/tools/validator/validator.cpp +++ b/tools/validator/validator.cpp
@@ -9,282 +9,542 @@
9namespace com::fourisland::lingo2_archipelago { 9namespace com::fourisland::lingo2_archipelago {
10namespace { 10namespace {
11 11
12void ValidateMap(const std::string& map_name, const MapInfo& map_info) { 12class Validator {
13 for (const auto& [node_path, node_info] : map_info.game_nodes) { 13 public:
14 if (node_info.uses > 1) { 14 explicit Validator(const CollectedInfo& info) : info_(info) {}
15 std::cout << "Map " << map_name << " node " << node_path
16 << " is used in multiple places." << std::endl;
17 } else if (node_info.uses == 0) {
18 std::cout << "Map " << map_name << " node " << node_path
19 << " is not used." << std::endl;
20 }
21 15
22 if (!node_info.defined) { 16 void Validate() const {
23 std::cout << "Map " << map_name << " node " << node_path 17 for (const auto& [map_name, map_info] : info_.maps) {
24 << " is not defined in the game file." << std::endl; 18 ValidateMap(map_name, map_info);
19 }
20 for (const auto& [room_identifier, room_info] : info_.rooms) {
21 ValidateRoom(room_identifier, room_info);
22 }
23 for (const auto& [door_identifier, door_info] : info_.doors) {
24 ValidateDoor(door_identifier, door_info);
25 }
26 for (const auto& [port_identifier, port_info] : info_.ports) {
27 ValidatePort(port_identifier, port_info);
28 }
29 for (const auto& [painting_identifier, painting_info] : info_.paintings) {
30 ValidatePainting(painting_identifier, painting_info);
31 }
32 for (const auto& [panel_identifier, panel_info] : info_.panels) {
33 ValidatePanel(panel_identifier, panel_info);
34 }
35 for (const auto& [keyholder_identifier, keyholder_info] :
36 info_.keyholders) {
37 ValidateKeyholder(keyholder_identifier, keyholder_info);
38 }
39 for (const auto& [letter_identifier, letter_info] : info_.letters) {
40 ValidateLetter(letter_identifier, letter_info);
41 }
42 for (const auto& [ending_name, ending_info] : info_.endings) {
43 ValidateEnding(ending_name, ending_info);
44 }
45 for (const auto& [panel_name, panel_info] : info_.panel_names) {
46 ValidatePanelName(panel_name, panel_info);
47 }
48 for (const auto& [prog_name, prog_info] : info_.progressives) {
49 ValidateProgressive(prog_name, prog_info);
50 }
51 for (const auto& [group_name, group_info] : info_.door_groups) {
52 ValidateDoorGroup(group_name, group_info);
25 } 53 }
26 } 54 }
27}
28 55
29void ValidateRoom(const RoomIdentifier& room_identifier, 56 private:
30 const RoomInfo& room_info) { 57 void ValidateMap(const std::string& map_name, const MapInfo& map_info) const {
31 if (room_info.definitions.empty()) { 58 for (const auto& [node_path, node_info] : map_info.game_nodes) {
32 std::cout << "Room " << room_identifier.ShortDebugString() 59 if (node_info.uses > 1) {
33 << " has no definition, but was referenced:" << std::endl; 60 std::cout << "Map " << map_name << " node " << node_path
61 << " is used in multiple places." << std::endl;
62 } else if (node_info.uses == 0) {
63 std::cout << "Map " << map_name << " node " << node_path
64 << " is not used." << std::endl;
65 }
34 66
35 for (const DoorIdentifier& door_identifier : 67 if (!node_info.defined) {
36 room_info.doors_referenced_by) { 68 std::cout << "Map " << map_name << " node " << node_path
37 std::cout << " DOOR " << door_identifier.ShortDebugString() 69 << " is not defined in the game file." << std::endl;
38 << std::endl; 70 }
39 } 71 }
72 }
40 73
41 for (const PanelIdentifier& panel_identifier : 74 void ValidateRoom(const RoomIdentifier& room_identifier,
42 room_info.panels_referenced_by) { 75 const RoomInfo& room_info) const {
43 std::cout << " PANEL " << panel_identifier.ShortDebugString() 76 if (room_info.definitions.empty()) {
44 << std::endl; 77 std::cout << "Room " << room_identifier.ShortDebugString()
45 } 78 << " has no definition, but was referenced:" << std::endl;
46 79
47 for (const HumanConnection& connection : 80 for (const DoorIdentifier& door_identifier :
48 room_info.connections_referenced_by) { 81 room_info.doors_referenced_by) {
49 std::cout << " CONNECTION " << connection.ShortDebugString() 82 std::cout << " DOOR " << door_identifier.ShortDebugString()
50 << std::endl; 83 << std::endl;
84 }
85
86 for (const PanelIdentifier& panel_identifier :
87 room_info.panels_referenced_by) {
88 std::cout << " PANEL " << panel_identifier.ShortDebugString()
89 << std::endl;
90 }
91
92 for (const HumanConnection& connection :
93 room_info.connections_referenced_by) {
94 std::cout << " CONNECTION " << connection.ShortDebugString()
95 << std::endl;
96 }
97 } else if (room_info.definitions.size() > 1) {
98 std::cout << "Room " << room_identifier.ShortDebugString()
99 << " was defined multiple times." << std::endl;
51 } 100 }
52 } else if (room_info.definitions.size() > 1) {
53 std::cout << "Room " << room_identifier.ShortDebugString()
54 << " was defined multiple times." << std::endl;
55 } 101 }
56}
57
58void ValidateDoor(const DoorIdentifier& door_identifier,
59 const DoorInfo& door_info) {
60 if (door_info.definitions.empty()) {
61 std::cout << "Door " << door_identifier.ShortDebugString()
62 << " has no definition, but was referenced:" << std::endl;
63 102
64 for (const DoorIdentifier& other_door_identifier : 103 bool DoesDoorNeedLocationName(const HumanDoor& h_door,
65 door_info.doors_referenced_by) { 104 const std::string& map_name) const {
66 std::cout << " DOOR " << other_door_identifier.ShortDebugString() 105 if (h_door.type() != DoorType::STANDARD) {
67 << std::endl; 106 return false;
68 } 107 }
69 108
70 for (const PanelIdentifier& panel_identifier : 109 if (h_door.keyholders_size() > 0 || h_door.endings_size() > 0 ||
71 door_info.panels_referenced_by) { 110 h_door.complete_at() > 0) {
72 std::cout << " PANEL " << panel_identifier.ShortDebugString() 111 return true;
73 << std::endl;
74 } 112 }
75 113
76 for (const PaintingIdentifier& painting_identifier : 114 if (h_door.panels_size() > 4) {
77 door_info.paintings_referenced_by) { 115 return true;
78 std::cout << " PAINTING " << painting_identifier.ShortDebugString()
79 << std::endl;
80 } 116 }
81 117
82 for (const PortIdentifier& port_identifier : 118 std::set<std::string> map_areas;
83 door_info.ports_referenced_by) { 119 for (const PanelIdentifier& pi : h_door.panels()) {
84 std::cout << " PORT " << port_identifier.ShortDebugString() 120 auto full_pi =
85 << std::endl; 121 GetCompletePanelIdentifierWithoutAnswer(pi, map_name, std::nullopt);
122 if (full_pi) {
123 auto panel_info_it = info_.panels.find(*full_pi);
124 if (panel_info_it != info_.panels.end()) {
125 const PanelInfo& panel_info = panel_info_it->second;
126
127 map_areas.insert(panel_info.map_area_name);
128 }
129 }
86 } 130 }
87 131
88 for (const HumanConnection& connection : 132 if (map_areas.size() > 1) {
89 door_info.connections_referenced_by) { 133 return true;
90 std::cout << " CONNECTION " << connection.ShortDebugString()
91 << std::endl;
92 } 134 }
93 } else if (door_info.definitions.size() > 1) { 135
94 std::cout << "Door " << door_identifier.ShortDebugString() 136 return false;
95 << " was defined multiple times." << std::endl;
96 } 137 }
97 138
98 if (door_info.malformed_identifiers.HasAny()) { 139 void ValidateDoor(const DoorIdentifier& door_identifier,
99 std::cout << "Door " << door_identifier.ShortDebugString() 140 const DoorInfo& door_info) const {
100 << " has malformed identifiers:" << std::endl; 141 if (door_info.definitions.empty()) {
142 std::cout << "Door " << door_identifier.ShortDebugString()
143 << " has no definition, but was referenced:" << std::endl;
101 144
102 for (const PaintingIdentifier& painting_identifier : 145 for (const DoorIdentifier& other_door_identifier :
103 door_info.malformed_identifiers.paintings) { 146 door_info.doors_referenced_by) {
104 std::cout << " PAINTING " << painting_identifier.ShortDebugString() 147 std::cout << " DOOR " << other_door_identifier.ShortDebugString()
105 << std::endl; 148 << std::endl;
106 } 149 }
107 150
108 for (const PanelIdentifier& panel_identifier : 151 for (const PanelIdentifier& panel_identifier :
109 door_info.malformed_identifiers.panels) { 152 door_info.panels_referenced_by) {
110 std::cout << " PANEL " << panel_identifier.ShortDebugString() 153 std::cout << " PANEL " << panel_identifier.ShortDebugString()
111 << std::endl; 154 << std::endl;
155 }
156
157 for (const PaintingIdentifier& painting_identifier :
158 door_info.paintings_referenced_by) {
159 std::cout << " PAINTING " << painting_identifier.ShortDebugString()
160 << std::endl;
161 }
162
163 for (const PortIdentifier& port_identifier :
164 door_info.ports_referenced_by) {
165 std::cout << " PORT " << port_identifier.ShortDebugString()
166 << std::endl;
167 }
168
169 for (const HumanConnection& connection :
170 door_info.connections_referenced_by) {
171 std::cout << " CONNECTION " << connection.ShortDebugString()
172 << std::endl;
173 }
174
175 for (const std::string& prog_name :
176 door_info.progressives_referenced_by) {
177 std::cout << " PROGRESSIVE " << prog_name << std::endl;
178 }
179
180 for (const std::string& group_name :
181 door_info.door_groups_referenced_by) {
182 std::cout << " DOOR GROUP " << group_name << std::endl;
183 }
184
185 if (door_info.has_id) {
186 std::cout << " An AP ID is present." << std::endl;
187 }
188 } else if (door_info.definitions.size() > 1) {
189 std::cout << "Door " << door_identifier.ShortDebugString()
190 << " was defined multiple times." << std::endl;
112 } 191 }
113 192
114 for (const KeyholderIdentifier& keyholder_identifier : 193 if (door_info.malformed_identifiers.HasAny()) {
115 door_info.malformed_identifiers.keyholders) { 194 std::cout << "Door " << door_identifier.ShortDebugString()
116 std::cout << " KEYHOLDER " << keyholder_identifier.ShortDebugString() 195 << " has malformed identifiers:" << std::endl;
117 << std::endl; 196
197 for (const PaintingIdentifier& painting_identifier :
198 door_info.malformed_identifiers.paintings) {
199 std::cout << " PAINTING " << painting_identifier.ShortDebugString()
200 << std::endl;
201 }
202
203 for (const PanelIdentifier& panel_identifier :
204 door_info.malformed_identifiers.panels) {
205 std::cout << " PANEL " << panel_identifier.ShortDebugString()
206 << std::endl;
207 }
208
209 for (const KeyholderIdentifier& keyholder_identifier :
210 door_info.malformed_identifiers.keyholders) {
211 std::cout << " KEYHOLDER " << keyholder_identifier.ShortDebugString()
212 << std::endl;
213 }
118 } 214 }
119 }
120}
121 215
122void ValidatePort(const PortIdentifier& port_identifier, 216 for (const HumanDoor& h_door : door_info.definitions) {
123 const PortInfo& port_info) { 217 if (DoesDoorNeedLocationName(h_door, door_identifier.map()) &&
124 if (port_info.definitions.empty()) { 218 !h_door.has_location_name()) {
125 std::cout << "Port " << port_identifier.ShortDebugString() 219 std::cout << "Door " << door_identifier.ShortDebugString()
126 << " has no definition, but was referenced:" << std::endl; 220 << " needs an explicit location name." << std::endl;
221 }
127 222
128 for (const HumanConnection& connection : 223 if (h_door.double_letters() &&
129 port_info.connections_referenced_by) { 224 (h_door.type() == DoorType::STANDARD ||
130 std::cout << " CONNECTION " << connection.ShortDebugString() 225 h_door.type() == DoorType::LOCATION_ONLY ||
131 << std::endl; 226 h_door.type() == DoorType::GRAVESTONE)) {
227 std::cout << "Door " << door_identifier.ShortDebugString()
228 << " is a location that depends on double_letters."
229 << std::endl;
230 }
231
232 bool needs_id = (h_door.type() != DoorType::EVENT);
233 if (door_info.has_id != needs_id) {
234 if (needs_id) {
235 std::cout << "Door " << door_identifier.ShortDebugString()
236 << " is missing an AP ID." << std::endl;
237 } else {
238 std::cout << "Door " << door_identifier.ShortDebugString()
239 << " should not have an AP ID." << std::endl;
240 }
241 }
132 } 242 }
133 } else if (port_info.definitions.size() > 1) {
134 std::cout << "Port " << port_identifier.ShortDebugString()
135 << " was defined multiple times." << std::endl;
136 } 243 }
137}
138 244
139void ValidatePainting(const PaintingIdentifier& painting_identifier, 245 void ValidatePort(const PortIdentifier& port_identifier,
140 const PaintingInfo& painting_info) { 246 const PortInfo& port_info) const {
141 if (painting_info.definitions.empty()) { 247 if (port_info.definitions.empty()) {
142 std::cout << "Painting " << painting_identifier.ShortDebugString() 248 std::cout << "Port " << port_identifier.ShortDebugString()
143 << " has no definition, but was referenced:" << std::endl; 249 << " has no definition, but was referenced:" << std::endl;
144 250
145 for (const DoorIdentifier& door_identifier : 251 for (const HumanConnection& connection :
146 painting_info.doors_referenced_by) { 252 port_info.connections_referenced_by) {
147 std::cout << " DOOR " << door_identifier.ShortDebugString() 253 std::cout << " CONNECTION " << connection.ShortDebugString()
148 << std::endl; 254 << std::endl;
255 }
256 } else if (port_info.definitions.size() > 1) {
257 std::cout << "Port " << port_identifier.ShortDebugString()
258 << " was defined multiple times." << std::endl;
149 } 259 }
150 260
151 for (const HumanConnection& connection : 261 if (!port_info.target_connections_referenced_by.empty()) {
152 painting_info.connections_referenced_by) { 262 for (const HumanPort& port : port_info.definitions) {
153 std::cout << " CONNECTION " << connection.ShortDebugString() 263 if (port.has_required_door()) {
154 << std::endl; 264 std::cout << "Port " << port_identifier.ShortDebugString()
265 << " has a required door but is the target of a connection:"
266 << std::endl;
267
268 for (const HumanConnection& connection :
269 port_info.target_connections_referenced_by) {
270 std::cout << " CONNECTION " << connection.ShortDebugString()
271 << std::endl;
272 }
273 }
274 }
155 } 275 }
156 } else if (painting_info.definitions.size() > 1) {
157 std::cout << "Painting " << painting_identifier.ShortDebugString()
158 << " was defined multiple times." << std::endl;
159 } 276 }
160}
161 277
162void ValidatePanel(const PanelIdentifier& panel_identifier, 278 void ValidatePainting(const PaintingIdentifier& painting_identifier,
163 const PanelInfo& panel_info) { 279 const PaintingInfo& painting_info) const {
164 if (panel_identifier.name().empty()) { 280 if (painting_info.definitions.empty()) {
165 std::cout << "Panel " << panel_identifier.ShortDebugString() 281 std::cout << "Painting " << painting_identifier.ShortDebugString()
166 << " has no name." << std::endl; 282 << " has no definition, but was referenced:" << std::endl;
167 }
168 283
169 if (panel_info.definitions.empty()) { 284 for (const DoorIdentifier& door_identifier :
170 std::cout << "Panel " << panel_identifier.ShortDebugString() 285 painting_info.doors_referenced_by) {
171 << " has no definition, but was referenced:" << std::endl; 286 std::cout << " DOOR " << door_identifier.ShortDebugString()
287 << std::endl;
288 }
172 289
173 for (const DoorIdentifier& door_identifier : 290 for (const HumanConnection& connection :
174 panel_info.doors_referenced_by) { 291 painting_info.connections_referenced_by) {
175 std::cout << " DOOR " << door_identifier.ShortDebugString() 292 std::cout << " CONNECTION " << connection.ShortDebugString()
176 << std::endl; 293 << std::endl;
294 }
295 } else if (painting_info.definitions.size() > 1) {
296 std::cout << "Painting " << painting_identifier.ShortDebugString()
297 << " was defined multiple times." << std::endl;
177 } 298 }
178 299
179 for (const HumanConnection& connection : 300 if (!painting_info.target_connections_referenced_by.empty()) {
180 panel_info.connections_referenced_by) { 301 for (const HumanPainting& painting : painting_info.definitions) {
181 std::cout << " CONNECTION " << connection.ShortDebugString() 302 if (painting.has_required_door()) {
182 << std::endl; 303 std::cout << "Painting " << painting_identifier.ShortDebugString()
304 << " has a required door but is the target of a connection:"
305 << std::endl;
306
307 for (const HumanConnection& connection :
308 painting_info.target_connections_referenced_by) {
309 std::cout << " CONNECTION " << connection.ShortDebugString()
310 << std::endl;
311 }
312 }
313 }
183 } 314 }
184 } else if (panel_info.definitions.size() > 1) {
185 std::cout << "Panel " << panel_identifier.ShortDebugString()
186 << " was defined multiple times." << std::endl;
187 } 315 }
188 316
189 for (const auto& [answer, proxy_info] : panel_info.proxies) { 317 void ValidatePanel(const PanelIdentifier& panel_identifier,
190 if (proxy_info.definitions.empty()) { 318 const PanelInfo& panel_info) const {
319 if (panel_identifier.name().empty()) {
191 std::cout << "Panel " << panel_identifier.ShortDebugString() 320 std::cout << "Panel " << panel_identifier.ShortDebugString()
192 << " with answer \"" << answer 321 << " has no name." << std::endl;
193 << "\" has no definition, but was referenced:" << std::endl; 322 }
323
324 if (panel_info.definitions.empty()) {
325 std::cout << "Panel " << panel_identifier.ShortDebugString()
326 << " has no definition, but was referenced:" << std::endl;
194 327
195 for (const DoorIdentifier& door_identifier : 328 for (const DoorIdentifier& door_identifier :
196 proxy_info.doors_referenced_by) { 329 panel_info.doors_referenced_by) {
197 std::cout << " DOOR " << door_identifier.ShortDebugString() 330 std::cout << " DOOR " << door_identifier.ShortDebugString()
198 << std::endl; 331 << std::endl;
199 } 332 }
200 333
201 for (const HumanConnection& connection : 334 for (const HumanConnection& connection :
202 proxy_info.connections_referenced_by) { 335 panel_info.connections_referenced_by) {
203 std::cout << " CONNECTION " << connection.ShortDebugString() 336 std::cout << " CONNECTION " << connection.ShortDebugString()
204 << std::endl; 337 << std::endl;
205 } 338 }
206 } else if (proxy_info.definitions.size() > 1) { 339
340 if (panel_info.has_id) {
341 std::cout << " An AP ID is present." << std::endl;
342 }
343 } else if (panel_info.definitions.size() > 1) {
207 std::cout << "Panel " << panel_identifier.ShortDebugString() 344 std::cout << "Panel " << panel_identifier.ShortDebugString()
208 << " with answer \"" << answer 345 << " was defined multiple times." << std::endl;
209 << "\" was defined multiple times." << std::endl; 346 }
347
348 for (const auto& [answer, proxy_info] : panel_info.proxies) {
349 if (proxy_info.definitions.empty()) {
350 std::cout << "Panel " << panel_identifier.ShortDebugString()
351 << " with answer \"" << answer
352 << "\" has no definition, but was referenced:" << std::endl;
353
354 for (const DoorIdentifier& door_identifier :
355 proxy_info.doors_referenced_by) {
356 std::cout << " DOOR " << door_identifier.ShortDebugString()
357 << std::endl;
358 }
359
360 for (const HumanConnection& connection :
361 proxy_info.connections_referenced_by) {
362 std::cout << " CONNECTION " << connection.ShortDebugString()
363 << std::endl;
364 }
365 } else if (proxy_info.definitions.size() > 1) {
366 std::cout << "Panel " << panel_identifier.ShortDebugString()
367 << " with answer \"" << answer
368 << "\" was defined multiple times." << std::endl;
369 }
210 } 370 }
211 }
212}
213 371
214void ValidateKeyholder(const KeyholderIdentifier& keyholder_identifier, 372 if (!panel_info.has_id) {
215 const KeyholderInfo& keyholder_info) { 373 std::cout << "Panel " << panel_identifier.ShortDebugString()
216 if (keyholder_info.definitions.empty()) { 374 << " is missing an AP ID." << std::endl;
217 std::cout << "Keyholder " << keyholder_identifier.ShortDebugString() 375 }
218 << " has no definition, but was referenced:" << std::endl;
219 376
220 for (const DoorIdentifier& door_identifier : 377 if (!panel_info.target_connections_referenced_by.empty()) {
221 keyholder_info.doors_referenced_by) { 378 for (const HumanPanel& panel : panel_info.definitions) {
222 std::cout << " DOOR " << door_identifier.ShortDebugString() 379 if (panel.has_required_door()) {
223 << std::endl; 380 std::cout << "Panel " << panel_identifier.ShortDebugString()
381 << " has a required door but is the target of a connection:"
382 << std::endl;
383
384 for (const HumanConnection& connection :
385 panel_info.target_connections_referenced_by) {
386 std::cout << " CONNECTION " << connection.ShortDebugString()
387 << std::endl;
388 }
389 }
390 }
224 } 391 }
225 } else if (keyholder_info.definitions.size() > 1) {
226 std::cout << "Keyholder " << keyholder_identifier.ShortDebugString()
227 << " was defined multiple times." << std::endl;
228 } 392 }
229}
230 393
231void ValidateLetter(const LetterIdentifier& letter_identifier, 394 void ValidateKeyholder(const KeyholderIdentifier& keyholder_identifier,
232 const LetterInfo& letter_info) { 395 const KeyholderInfo& keyholder_info) const {
233 std::string letter_name = std::string(1, std::get<0>(letter_identifier)) + 396 if (keyholder_info.definitions.empty()) {
234 (std::get<1>(letter_identifier) ? "2" : "1"); 397 std::cout << "Keyholder " << keyholder_identifier.ShortDebugString()
398 << " has no definition, but was referenced:" << std::endl;
235 399
236 if (letter_info.defined_in.size() > 1) { 400 for (const DoorIdentifier& door_identifier :
237 std::cout << "Letter " << letter_name 401 keyholder_info.doors_referenced_by) {
238 << " was defined in multiple places:" << std::endl; 402 std::cout << " DOOR " << door_identifier.ShortDebugString()
403 << std::endl;
404 }
239 405
240 for (const RoomIdentifier& room_identifier : letter_info.defined_in) { 406 if (keyholder_info.has_id) {
241 std::cout << " " << room_identifier.ShortDebugString() << std::endl; 407 std::cout << " An AP ID is present." << std::endl;
408 }
409 } else if (keyholder_info.definitions.size() > 1) {
410 std::cout << "Keyholder " << keyholder_identifier.ShortDebugString()
411 << " was defined multiple times." << std::endl;
412 }
413
414 for (const HumanKeyholder& h_keyholder : keyholder_info.definitions) {
415 bool needs_id = (h_keyholder.has_key());
416
417 if (needs_id != keyholder_info.has_id) {
418 if (needs_id) {
419 std::cout << "Keyholder " << keyholder_identifier.ShortDebugString()
420 << " is missing an AP ID." << std::endl;
421 } else {
422 std::cout << "Keyholder " << keyholder_identifier.ShortDebugString()
423 << " should not have an AP ID." << std::endl;
424 }
425 }
242 } 426 }
243 } 427 }
244}
245 428
246void ValidateEnding(const std::string& ending_name, 429 void ValidateLetter(const LetterIdentifier& letter_identifier,
247 const EndingInfo& ending_info) { 430 const LetterInfo& letter_info) const {
248 if (ending_info.defined_in.size() > 1) { 431 std::string letter_name = std::string(1, std::get<0>(letter_identifier)) +
249 std::cout << "Ending " << ending_name 432 (std::get<1>(letter_identifier) ? "2" : "1");
250 << " was defined in multiple places:" << std::endl; 433
434 if (letter_info.defined_in.empty()) {
435 std::cout << "Letter " << letter_name
436 << " has no definition, but was referenced:" << std::endl;
437
438 if (letter_info.has_id) {
439 std::cout << " An AP ID is present." << std::endl;
440 }
441 } else if (letter_info.defined_in.size() > 1) {
442 std::cout << "Letter " << letter_name
443 << " was defined in multiple places:" << std::endl;
251 444
252 for (const RoomIdentifier& room_identifier : ending_info.defined_in) { 445 for (const RoomIdentifier& room_identifier : letter_info.defined_in) {
253 std::cout << " " << room_identifier.ShortDebugString() << std::endl; 446 std::cout << " " << room_identifier.ShortDebugString() << std::endl;
447 }
448 }
449
450 if (!letter_info.has_id) {
451 std::cout << "Letter " << letter_name << " is missing an AP ID."
452 << std::endl;
254 } 453 }
255 } 454 }
256}
257 455
258} // namespace 456 void ValidateEnding(const std::string& ending_name,
457 const EndingInfo& ending_info) const {
458 if (ending_info.defined_in.empty()) {
459 std::cout << "Ending " << ending_name
460 << " has no definition, but was referenced:" << std::endl;
259 461
260void ValidateCollectedInfo(const CollectedInfo& info) { 462 for (const DoorIdentifier& door_identifier :
261 for (const auto& [map_name, map_info] : info.maps) { 463 ending_info.doors_referenced_by) {
262 ValidateMap(map_name, map_info); 464 std::cout << " DOOR " << door_identifier.ShortDebugString()
263 } 465 << std::endl;
264 for (const auto& [room_identifier, room_info] : info.rooms) { 466 }
265 ValidateRoom(room_identifier, room_info); 467
266 } 468 if (ending_info.has_id) {
267 for (const auto& [door_identifier, door_info] : info.doors) { 469 std::cout << " An AP ID is present." << std::endl;
268 ValidateDoor(door_identifier, door_info); 470 }
269 } 471 } else if (ending_info.defined_in.size() > 1) {
270 for (const auto& [port_identifier, port_info] : info.ports) { 472 std::cout << "Ending " << ending_name
271 ValidatePort(port_identifier, port_info); 473 << " was defined in multiple places:" << std::endl;
272 } 474
273 for (const auto& [painting_identifier, painting_info] : info.paintings) { 475 for (const RoomIdentifier& room_identifier : ending_info.defined_in) {
274 ValidatePainting(painting_identifier, painting_info); 476 std::cout << " " << room_identifier.ShortDebugString() << std::endl;
275 } 477 }
276 for (const auto& [panel_identifier, panel_info] : info.panels) { 478 }
277 ValidatePanel(panel_identifier, panel_info); 479
480 if (!ending_info.has_id) {
481 std::cout << "Ending " << ending_name << " is missing an AP ID."
482 << std::endl;
483 }
278 } 484 }
279 for (const auto& [keyholder_identifier, keyholder_info] : info.keyholders) { 485
280 ValidateKeyholder(keyholder_identifier, keyholder_info); 486 void ValidatePanelName(const std::string& panel_name,
487 const PanelNameInfo& panel_info) const {
488 if (panel_info.panels_used_by.size() > 1) {
489 std::cout << "The location name \"" << panel_name
490 << "\" is used by multiple panels:" << std::endl;
491
492 for (const PanelIdentifier& panel_identifier :
493 panel_info.panels_used_by) {
494 std::cout << " PANEL " << panel_identifier.ShortDebugString()
495 << std::endl;
496 }
497 }
281 } 498 }
282 for (const auto& [letter_identifier, letter_info] : info.letters) { 499
283 ValidateLetter(letter_identifier, letter_info); 500 void ValidateProgressive(const std::string& prog_name,
501 const ProgressiveInfo& prog_info) const {
502 if (prog_info.definitions.empty()) {
503 std::cout << "Progressive \"" << prog_name
504 << "\" has no definition, but was referenced:" << std::endl;
505
506 if (prog_info.has_id) {
507 std::cout << " An AP ID is present." << std::endl;
508 }
509 } else if (prog_info.definitions.size() > 1) {
510 std::cout << "Progressive \"" << prog_name
511 << "\" has multiple definitions." << std::endl;
512 }
513
514 if (!prog_info.has_id) {
515 std::cout << "Progressive \"" << prog_name << "\" is missing an AP ID."
516 << std::endl;
517 }
284 } 518 }
285 for (const auto& [ending_name, ending_info] : info.endings) { 519
286 ValidateEnding(ending_name, ending_info); 520 void ValidateDoorGroup(const std::string& group_name,
521 const DoorGroupInfo& group_info) const {
522 if (group_info.definitions.empty()) {
523 std::cout << "Door group \"" << group_name
524 << "\" has no definition, but was referenced:" << std::endl;
525
526 if (group_info.has_id) {
527 std::cout << " An AP ID is present." << std::endl;
528 }
529 } else if (group_info.definitions.size() > 1) {
530 std::cout << "Door group \"" << group_name
531 << "\" has multiple definitions." << std::endl;
532 }
533
534 if (!group_info.has_id) {
535 std::cout << "Door group \"" << group_name << "\" is missing an AP ID."
536 << std::endl;
537 }
287 } 538 }
539
540 const CollectedInfo& info_;
541};
542
543} // namespace
544
545void ValidateCollectedInfo(const CollectedInfo& info) {
546 Validator validator(info);
547 validator.Validate();
288} 548}
289 549
290} // namespace com::fourisland::lingo2_archipelago 550} // namespace com::fourisland::lingo2_archipelago
diff --git a/vcpkg.json b/vcpkg.json index 6517f7e..ba6833f 100644 --- a/vcpkg.json +++ b/vcpkg.json
@@ -1,12 +1,13 @@
1{ 1{
2 "dependencies": [ 2 "dependencies": [
3 "fmt",
3 "protobuf", 4 "protobuf",
4 "yaml-cpp" 5 "yaml-cpp"
5 ], 6 ],
6 "overrides": [ 7 "overrides": [
7 { 8 {
8 "name": "protobuf", 9 "name": "protobuf",
9 "version": "5.29.3" 10 "version": "3.21.12"
10 } 11 }
11 ] 12 ]
12} \ No newline at end of file 13} \ No newline at end of file
diff --git a/vendor/godobuf/LICENSE b/vendor/godobuf/LICENSE new file mode 100644 index 0000000..5d473d8 --- /dev/null +++ b/vendor/godobuf/LICENSE
@@ -0,0 +1,29 @@
1BSD 3-Clause License
2
3Copyright (c) 2018, oniksan
4All rights reserved.
5
6Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met:
8
9* Redistributions of source code must retain the above copyright notice, this
10 list of conditions and the following disclaimer.
11
12* Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15
16* Neither the name of the copyright holder nor the names of its
17 contributors may be used to endorse or promote products derived from
18 this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
23DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
24FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
26SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
27CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
28OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/vendor/godobuf/README b/vendor/godobuf/README new file mode 100644 index 0000000..ce716bb --- /dev/null +++ b/vendor/godobuf/README
@@ -0,0 +1,4 @@
1This is a fork of https://github.com/oniksan/godobuf with some minor changes so
2that it is able to compile the Lingo 2 randomizer proto files. The plugin parts
3of the project have also been removed since we only need the command line
4script.
diff --git a/vendor/godobuf/addons/protobuf/parser.gd b/vendor/godobuf/addons/protobuf/parser.gd new file mode 100644 index 0000000..dfc0bdd --- /dev/null +++ b/vendor/godobuf/addons/protobuf/parser.gd
@@ -0,0 +1,2254 @@
1#
2# BSD 3-Clause License
3#
4# Copyright (c) 2018 - 2023, Oleg Malyavkin
5# All rights reserved.
6#
7# Redistribution and use in source and binary forms, with or without
8# modification, are permitted provided that the following conditions are met:
9#
10# * Redistributions of source code must retain the above copyright notice, this
11# list of conditions and the following disclaimer.
12#
13# * Redistributions in binary form must reproduce the above copyright notice,
14# this list of conditions and the following disclaimer in the documentation
15# and/or other materials provided with the distribution.
16#
17# * Neither the name of the copyright holder nor the names of its
18# contributors may be used to endorse or promote products derived from
19# this software without specific prior written permission.
20#
21# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
22# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
24# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
25# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
27# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
28# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
29# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31
32extends Node
33
34const PROTO_VERSION_CONST : String = "const PROTO_VERSION = "
35const PROTO_VERSION_DEFAULT : String = PROTO_VERSION_CONST + "0"
36
37class Document:
38
39 func _init(doc_name : String, doc_text : String):
40 name = doc_name
41 text = doc_text
42
43 var name : String
44 var text : String
45
46class TokenPosition:
47 func _init(b : int, e : int):
48 begin = b
49 end = e
50 var begin : int = 0
51 var end : int = 0
52
53class Helper:
54
55 class StringPosition:
56 func _init(s : int, c : int, l : int):
57 str_num = s
58 column = c
59 length = l
60 var str_num : int
61 var column : int
62 var length : int
63
64 static func str_pos(text : String, position : TokenPosition) -> StringPosition:
65 var cur_str : int = 1
66 var cur_col : int = 1
67 var res_str : int = 0
68 var res_col : int = 0
69 var res_length : int = 0
70 for i in range(text.length()):
71 if text[i] == "\n":
72 cur_str += 1
73 cur_col = 0
74 if position.begin == i:
75 res_str = cur_str
76 res_col = cur_col
77 res_length = position.end - position.begin + 1
78 break
79 cur_col += 1
80 return StringPosition.new(res_str, res_col, res_length)
81
82 static func text_pos(tokens : Array, index : int) -> TokenPosition:
83 var res_begin : int = 0
84 var res_end : int = 0
85 if index < tokens.size() && index >= 0:
86 res_begin = tokens[index].position.begin
87 res_end = tokens[index].position.end
88 return TokenPosition.new(res_begin, res_end)
89
90 static func error_string(file_name, col, row, error_text):
91 return file_name + ":" + str(col) + ":" + str(row) + ": error: " + error_text
92
93class AnalyzeResult:
94 var classes : Array = []
95 var fields : Array = []
96 var groups : Array = []
97 var version : int = 0
98 var state : bool = false
99 var tokens : Array = []
100 var syntax : Analysis.TranslationResult
101 var imports : Array = []
102 var doc : Document
103
104 func soft_copy() -> AnalyzeResult:
105 var res : AnalyzeResult = AnalyzeResult.new()
106 res.classes = classes
107 res.fields = fields
108 res.groups = groups
109 res.version = version
110 res.state = state
111 res.tokens = tokens
112 res.syntax = syntax
113 res.imports = imports
114 res.doc = doc
115 return res
116
117class Analysis:
118
119 func _init(path : String, doc : Document):
120 path_dir = path
121 document = doc
122
123 var document : Document
124 var path_dir : String
125
126 const LEX = {
127 LETTER = "[A-Za-z]",
128 DIGIT_DEC = "[0-9]",
129 DIGIT_OCT = "[0-7]",
130 DIGIT_HEX = "[0-9]|[A-F]|[a-f]",
131 BRACKET_ROUND_LEFT = "\\(",
132 BRACKET_ROUND_RIGHT = "\\)",
133 BRACKET_CURLY_LEFT = "\\{",
134 BRACKET_CURLY_RIGHT = "\\}",
135 BRACKET_SQUARE_LEFT = "\\[",
136 BRACKET_SQUARE_RIGHT = "\\]",
137 BRACKET_ANGLE_LEFT = "\\<",
138 BRACKET_ANGLE_RIGHT = "\\>",
139 SEMICOLON = ";",
140 COMMA = ",",
141 EQUAL = "=",
142 SIGN = "\\+|\\-",
143 SPACE = "\\s",
144 QUOTE_SINGLE = "'",
145 QUOTE_DOUBLE = "\"",
146 }
147
148 const TOKEN_IDENT : String = "(" + LEX.LETTER + "+" + "(" + LEX.LETTER + "|" + LEX.DIGIT_DEC + "|" + "_)*)"
149 const TOKEN_FULL_IDENT : String = TOKEN_IDENT + "{0,1}(\\." + TOKEN_IDENT + ")+"
150 const TOKEN_BRACKET_ROUND_LEFT : String = "(" + LEX.BRACKET_ROUND_LEFT + ")"
151 const TOKEN_BRACKET_ROUND_RIGHT : String = "(" + LEX.BRACKET_ROUND_RIGHT + ")"
152 const TOKEN_BRACKET_CURLY_LEFT : String = "(" + LEX.BRACKET_CURLY_LEFT + ")"
153 const TOKEN_BRACKET_CURLY_RIGHT : String = "(" + LEX.BRACKET_CURLY_RIGHT + ")"
154 const TOKEN_BRACKET_SQUARE_LEFT : String = "(" + LEX.BRACKET_SQUARE_LEFT + ")"
155 const TOKEN_BRACKET_SQUARE_RIGHT : String = "(" + LEX.BRACKET_SQUARE_RIGHT + ")"
156 const TOKEN_BRACKET_ANGLE_LEFT : String = "(" + LEX.BRACKET_ANGLE_LEFT + ")"
157 const TOKEN_BRACKET_ANGLE_RIGHT : String = "(" + LEX.BRACKET_ANGLE_RIGHT + ")"
158 const TOKEN_SEMICOLON : String = "(" + LEX.SEMICOLON + ")"
159 const TOKEN_EUQAL : String = "(" + LEX.EQUAL + ")"
160 const TOKEN_SIGN : String = "(" + LEX.SIGN + ")"
161 const TOKEN_LITERAL_DEC : String = "(([1-9])" + LEX.DIGIT_DEC +"*)"
162 const TOKEN_LITERAL_OCT : String = "(0" + LEX.DIGIT_OCT +"*)"
163 const TOKEN_LITERAL_HEX : String = "(0(x|X)(" + LEX.DIGIT_HEX +")+)"
164 const TOKEN_LITERAL_INT : String = "((\\+|\\-){0,1}" + TOKEN_LITERAL_DEC + "|" + TOKEN_LITERAL_OCT + "|" + TOKEN_LITERAL_HEX + ")"
165 const TOKEN_LITERAL_FLOAT_DEC : String = "(" + LEX.DIGIT_DEC + "+)"
166 const TOKEN_LITERAL_FLOAT_EXP : String = "((e|E)(\\+|\\-)?" + TOKEN_LITERAL_FLOAT_DEC + "+)"
167 const TOKEN_LITERAL_FLOAT : String = "((\\+|\\-){0,1}(" + TOKEN_LITERAL_FLOAT_DEC + "\\." + TOKEN_LITERAL_FLOAT_DEC + "?" + TOKEN_LITERAL_FLOAT_EXP + "?)|(" + TOKEN_LITERAL_FLOAT_DEC + TOKEN_LITERAL_FLOAT_EXP + ")|(\\." + TOKEN_LITERAL_FLOAT_DEC + TOKEN_LITERAL_FLOAT_EXP + "?))"
168 const TOKEN_SPACE : String = "(" + LEX.SPACE + ")+"
169 const TOKEN_COMMA : String = "(" + LEX.COMMA + ")"
170 const TOKEN_CHAR_ESC : String = "[\\\\(a|b|f|n|r|t|v|\\\\|'|\")]"
171 const TOKEN_OCT_ESC : String = "[\\\\" + LEX.DIGIT_OCT + "{3}]"
172 const TOKEN_HEX_ESC : String = "[\\\\(x|X)" + LEX.DIGIT_HEX + "{2}]"
173 const TOKEN_CHAR_EXCLUDE : String = "[^\\0\\n\\\\]"
174 const TOKEN_CHAR_VALUE : String = "(" + TOKEN_HEX_ESC + "|" + TOKEN_OCT_ESC + "|" + TOKEN_CHAR_ESC + "|" + TOKEN_CHAR_EXCLUDE + ")"
175 const TOKEN_STRING_SINGLE : String = "('" + TOKEN_CHAR_VALUE + "*?')"
176 const TOKEN_STRING_DOUBLE : String = "(\"" + TOKEN_CHAR_VALUE + "*?\")"
177 const TOKEN_COMMENT_SINGLE : String = "((//[^\\n\\r]*[^\\s])|//)"
178 const TOKEN_COMMENT_MULTI : String = "/\\*(.|[\\n\\r])*?\\*/"
179
180 const TOKEN_SECOND_MESSAGE : String = "^message$"
181 const TOKEN_SECOND_SIMPLE_DATA_TYPE : String = "^(double|float|int32|int64|uint32|uint64|sint32|sint64|fixed32|fixed64|sfixed32|sfixed64|bool|string|bytes)$"
182 const TOKEN_SECOND_ENUM : String = "^enum$"
183 const TOKEN_SECOND_MAP : String = "^map$"
184 const TOKEN_SECOND_ONEOF : String = "^oneof$"
185 const TOKEN_SECOND_LITERAL_BOOL : String = "^(true|false)$"
186 const TOKEN_SECOND_SYNTAX : String = "^syntax$"
187 const TOKEN_SECOND_IMPORT : String = "^import$"
188 const TOKEN_SECOND_PACKAGE : String = "^package$"
189 const TOKEN_SECOND_OPTION : String = "^option$"
190 const TOKEN_SECOND_SERVICE : String = "^service$"
191 const TOKEN_SECOND_RESERVED : String = "^reserved$"
192 const TOKEN_SECOND_IMPORT_QUALIFICATION : String = "^(weak|public)$"
193 const TOKEN_SECOND_FIELD_QUALIFICATION : String = "^(repeated|required|optional)$"
194 const TOKEN_SECOND_ENUM_OPTION : String = "^allow_alias$"
195 const TOKEN_SECOND_QUALIFICATION : String = "^(custom_option|extensions)$"
196 const TOKEN_SECOND_FIELD_OPTION : String = "^packed$"
197
198 class TokenEntrance:
199 func _init(i : int, b : int, e : int, t : String):
200 position = TokenPosition.new(b, e)
201 text = t
202 id = i
203 var position : TokenPosition
204 var text : String
205 var id : int
206
207 enum RANGE_STATE {
208 INCLUDE = 0,
209 EXCLUDE_LEFT = 1,
210 EXCLUDE_RIGHT = 2,
211 OVERLAY = 3,
212 EQUAL = 4,
213 ENTERS = 5
214 }
215
216 class TokenRange:
217 func _init(b : int, e : int, s):
218 position = TokenPosition.new(b, e)
219 state = s
220 var position : TokenPosition
221 var state
222
223 class Token:
224 var _regex : RegEx
225 var _entrance : TokenEntrance = null
226 var _entrances : Array = []
227 var _entrance_index : int = 0
228 var _id : int
229 var _ignore : bool
230 var _clarification : String
231
232 func _init(id : int, clarification : String, regex_str : String, ignore = false):
233 _id = id
234 _regex = RegEx.new()
235 _regex.compile(regex_str)
236 _clarification = clarification
237 _ignore = ignore
238
239 func find(text : String, start : int) -> TokenEntrance:
240 _entrance = null
241 if !_regex.is_valid():
242 return null
243 var match_result : RegExMatch = _regex.search(text, start)
244 if match_result != null:
245 var capture
246 capture = match_result.get_string(0)
247 if capture.is_empty():
248 return null
249 _entrance = TokenEntrance.new(_id, match_result.get_start(0), capture.length() - 1 + match_result.get_start(0), capture)
250 return _entrance
251
252 func find_all(text : String) -> Array:
253 var pos : int = 0
254 clear()
255 while find(text, pos) != null:
256 _entrances.append(_entrance)
257 pos = _entrance.position.end + 1
258 return _entrances
259
260 func add_entrance(entrance) -> void:
261 _entrances.append(entrance)
262
263 func clear() -> void:
264 _entrance = null
265 _entrances = []
266 _entrance_index = 0
267
268 func get_entrances() -> Array:
269 return _entrances
270
271 func remove_entrance(index) -> void:
272 if index < _entrances.size():
273 _entrances.remove_at(index)
274
275 func get_index() -> int:
276 return _entrance_index
277
278 func set_index(index : int) -> void:
279 if index < _entrances.size():
280 _entrance_index = index
281 else:
282 _entrance_index = 0
283
284 func is_ignore() -> bool:
285 return _ignore
286
287 func get_clarification() -> String:
288 return _clarification
289
290 class TokenResult:
291 var tokens : Array = []
292 var errors : Array = []
293
294 enum TOKEN_ID {
295 UNDEFINED = -1,
296 IDENT = 0,
297 FULL_IDENT = 1,
298 BRACKET_ROUND_LEFT = 2,
299 BRACKET_ROUND_RIGHT = 3,
300 BRACKET_CURLY_LEFT = 4,
301 BRACKET_CURLY_RIGHT = 5,
302 BRACKET_SQUARE_LEFT = 6,
303 BRACKET_SQUARE_RIGHT = 7,
304 BRACKET_ANGLE_LEFT = 8,
305 BRACKET_ANGLE_RIGHT = 9,
306 SEMICOLON = 10,
307 EUQAL = 11,
308 SIGN = 12,
309 INT = 13,
310 FLOAT = 14,
311 SPACE = 15,
312 COMMA = 16,
313 STRING_SINGLE = 17,
314 STRING_DOUBLE = 18,
315 COMMENT_SINGLE = 19,
316 COMMENT_MULTI = 20,
317
318 MESSAGE = 21,
319 SIMPLE_DATA_TYPE = 22,
320 ENUM = 23,
321 MAP = 24,
322 ONEOF = 25,
323 LITERAL_BOOL = 26,
324 SYNTAX = 27,
325 IMPORT = 28,
326 PACKAGE = 29,
327 OPTION = 30,
328 SERVICE = 31,
329 RESERVED = 32,
330 IMPORT_QUALIFICATION = 33,
331 FIELD_QUALIFICATION = 34,
332 ENUM_OPTION = 35,
333 QUALIFICATION = 36,
334 FIELD_OPTION = 37,
335
336 STRING = 38
337 }
338
339 var TOKEN = {
340 TOKEN_ID.IDENT: Token.new(TOKEN_ID.IDENT, "Identifier", TOKEN_IDENT),
341 TOKEN_ID.FULL_IDENT: Token.new(TOKEN_ID.FULL_IDENT, "Full identifier", TOKEN_FULL_IDENT),
342 TOKEN_ID.BRACKET_ROUND_LEFT: Token.new(TOKEN_ID.BRACKET_ROUND_LEFT, "(", TOKEN_BRACKET_ROUND_LEFT),
343 TOKEN_ID.BRACKET_ROUND_RIGHT: Token.new(TOKEN_ID.BRACKET_ROUND_RIGHT, ")", TOKEN_BRACKET_ROUND_RIGHT),
344 TOKEN_ID.BRACKET_CURLY_LEFT: Token.new(TOKEN_ID.BRACKET_CURLY_LEFT, "{", TOKEN_BRACKET_CURLY_LEFT),
345 TOKEN_ID.BRACKET_CURLY_RIGHT: Token.new(TOKEN_ID.BRACKET_CURLY_RIGHT, "}", TOKEN_BRACKET_CURLY_RIGHT),
346 TOKEN_ID.BRACKET_SQUARE_LEFT: Token.new(TOKEN_ID.BRACKET_SQUARE_LEFT, "[", TOKEN_BRACKET_SQUARE_LEFT),
347 TOKEN_ID.BRACKET_SQUARE_RIGHT: Token.new(TOKEN_ID.BRACKET_SQUARE_RIGHT, "]", TOKEN_BRACKET_SQUARE_RIGHT),
348 TOKEN_ID.BRACKET_ANGLE_LEFT: Token.new(TOKEN_ID.BRACKET_ANGLE_LEFT, "<", TOKEN_BRACKET_ANGLE_LEFT),
349 TOKEN_ID.BRACKET_ANGLE_RIGHT: Token.new(TOKEN_ID.BRACKET_ANGLE_RIGHT, ">", TOKEN_BRACKET_ANGLE_RIGHT),
350 TOKEN_ID.SEMICOLON: Token.new(TOKEN_ID.SEMICOLON, ";", TOKEN_SEMICOLON),
351 TOKEN_ID.EUQAL: Token.new(TOKEN_ID.EUQAL, "=", TOKEN_EUQAL),
352 TOKEN_ID.INT: Token.new(TOKEN_ID.INT, "Integer", TOKEN_LITERAL_INT),
353 TOKEN_ID.FLOAT: Token.new(TOKEN_ID.FLOAT, "Float", TOKEN_LITERAL_FLOAT),
354 TOKEN_ID.SPACE: Token.new(TOKEN_ID.SPACE, "Space", TOKEN_SPACE),
355 TOKEN_ID.COMMA: Token.new(TOKEN_ID.COMMA, ",", TOKEN_COMMA),
356 TOKEN_ID.STRING_SINGLE: Token.new(TOKEN_ID.STRING_SINGLE, "'String'", TOKEN_STRING_SINGLE),
357 TOKEN_ID.STRING_DOUBLE: Token.new(TOKEN_ID.STRING_DOUBLE, "\"String\"", TOKEN_STRING_DOUBLE),
358 TOKEN_ID.COMMENT_SINGLE: Token.new(TOKEN_ID.COMMENT_SINGLE, "//Comment", TOKEN_COMMENT_SINGLE),
359 TOKEN_ID.COMMENT_MULTI: Token.new(TOKEN_ID.COMMENT_MULTI, "/*Comment*/", TOKEN_COMMENT_MULTI),
360
361 TOKEN_ID.MESSAGE: Token.new(TOKEN_ID.MESSAGE, "Message", TOKEN_SECOND_MESSAGE, true),
362 TOKEN_ID.SIMPLE_DATA_TYPE: Token.new(TOKEN_ID.SIMPLE_DATA_TYPE, "Data type", TOKEN_SECOND_SIMPLE_DATA_TYPE, true),
363 TOKEN_ID.ENUM: Token.new(TOKEN_ID.ENUM, "Enum", TOKEN_SECOND_ENUM, true),
364 TOKEN_ID.MAP: Token.new(TOKEN_ID.MAP, "Map", TOKEN_SECOND_MAP, true),
365 TOKEN_ID.ONEOF: Token.new(TOKEN_ID.ONEOF, "OneOf", TOKEN_SECOND_ONEOF, true),
366 TOKEN_ID.LITERAL_BOOL: Token.new(TOKEN_ID.LITERAL_BOOL, "Bool literal", TOKEN_SECOND_LITERAL_BOOL, true),
367 TOKEN_ID.SYNTAX: Token.new(TOKEN_ID.SYNTAX, "Syntax", TOKEN_SECOND_SYNTAX, true),
368 TOKEN_ID.IMPORT: Token.new(TOKEN_ID.IMPORT, "Import", TOKEN_SECOND_IMPORT, true),
369 TOKEN_ID.PACKAGE: Token.new(TOKEN_ID.PACKAGE, "Package", TOKEN_SECOND_PACKAGE, true),
370 TOKEN_ID.OPTION: Token.new(TOKEN_ID.OPTION, "Option", TOKEN_SECOND_OPTION, true),
371 TOKEN_ID.SERVICE: Token.new(TOKEN_ID.SERVICE, "Service", TOKEN_SECOND_SERVICE, true),
372 TOKEN_ID.RESERVED: Token.new(TOKEN_ID.RESERVED, "Reserved", TOKEN_SECOND_RESERVED, true),
373 TOKEN_ID.IMPORT_QUALIFICATION: Token.new(TOKEN_ID.IMPORT_QUALIFICATION, "Import qualification", TOKEN_SECOND_IMPORT_QUALIFICATION, true),
374 TOKEN_ID.FIELD_QUALIFICATION: Token.new(TOKEN_ID.FIELD_QUALIFICATION, "Field qualification", TOKEN_SECOND_FIELD_QUALIFICATION, true),
375 TOKEN_ID.ENUM_OPTION: Token.new(TOKEN_ID.ENUM_OPTION, "Enum option", TOKEN_SECOND_ENUM_OPTION, true),
376 TOKEN_ID.QUALIFICATION: Token.new(TOKEN_ID.QUALIFICATION, "Qualification", TOKEN_SECOND_QUALIFICATION, true),
377 TOKEN_ID.FIELD_OPTION: Token.new(TOKEN_ID.FIELD_OPTION, "Field option", TOKEN_SECOND_FIELD_OPTION, true),
378
379 TOKEN_ID.STRING: Token.new(TOKEN_ID.STRING, "String", "", true)
380 }
381
382 static func check_range(main : TokenEntrance, current : TokenEntrance) -> TokenRange:
383 if main.position.begin > current.position.begin:
384 if main.position.end > current.position.end:
385 if main.position.begin >= current.position.end:
386 return TokenRange.new(current.position.begin, current.position.end, RANGE_STATE.EXCLUDE_LEFT)
387 else:
388 return TokenRange.new(main.position.begin, current.position.end, RANGE_STATE.OVERLAY)
389 else:
390 return TokenRange.new(current.position.begin, current.position.end, RANGE_STATE.ENTERS)
391 elif main.position.begin < current.position.begin:
392 if main.position.end >= current.position.end:
393 return TokenRange.new(main.position.begin, main.position.end, RANGE_STATE.INCLUDE)
394 else:
395 if main.position.end < current.position.begin:
396 return TokenRange.new(main.position.begin, main.position.end, RANGE_STATE.EXCLUDE_RIGHT)
397 else:
398 return TokenRange.new(main.position.begin, current.position.end, RANGE_STATE.OVERLAY)
399 else:
400 if main.position.end == current.position.end:
401 return TokenRange.new(main.position.begin, main.position.end, RANGE_STATE.EQUAL)
402 elif main.position.end > current.position.end:
403 return TokenRange.new(main.position.begin, main.position.end, RANGE_STATE.INCLUDE)
404 else:
405 return TokenRange.new(current.position.begin, current.position.end, RANGE_STATE.ENTERS)
406
407 func tokenizer() -> TokenResult:
408 for k in TOKEN:
409 if !TOKEN[k].is_ignore():
410 TOKEN[k].find_all(document.text)
411 var second_tokens : Array = []
412 second_tokens.append(TOKEN[TOKEN_ID.MESSAGE])
413 second_tokens.append(TOKEN[TOKEN_ID.SIMPLE_DATA_TYPE])
414 second_tokens.append(TOKEN[TOKEN_ID.ENUM])
415 second_tokens.append(TOKEN[TOKEN_ID.MAP])
416 second_tokens.append(TOKEN[TOKEN_ID.ONEOF])
417 second_tokens.append(TOKEN[TOKEN_ID.LITERAL_BOOL])
418 second_tokens.append(TOKEN[TOKEN_ID.SYNTAX])
419 second_tokens.append(TOKEN[TOKEN_ID.IMPORT])
420 second_tokens.append(TOKEN[TOKEN_ID.PACKAGE])
421 second_tokens.append(TOKEN[TOKEN_ID.OPTION])
422 second_tokens.append(TOKEN[TOKEN_ID.SERVICE])
423 second_tokens.append(TOKEN[TOKEN_ID.RESERVED])
424 second_tokens.append(TOKEN[TOKEN_ID.IMPORT_QUALIFICATION])
425 second_tokens.append(TOKEN[TOKEN_ID.FIELD_QUALIFICATION])
426 second_tokens.append(TOKEN[TOKEN_ID.ENUM_OPTION])
427 second_tokens.append(TOKEN[TOKEN_ID.QUALIFICATION])
428 second_tokens.append(TOKEN[TOKEN_ID.FIELD_OPTION])
429
430 var ident_token : Token = TOKEN[TOKEN_ID.IDENT]
431 for sec_token in second_tokens:
432 var remove_indexes : Array = []
433 for i in range(ident_token.get_entrances().size()):
434 var entrance : TokenEntrance = sec_token.find(ident_token.get_entrances()[i].text, 0)
435 if entrance != null:
436 entrance.position.begin = ident_token.get_entrances()[i].position.begin
437 entrance.position.end = ident_token.get_entrances()[i].position.end
438 sec_token.add_entrance(entrance)
439 remove_indexes.append(i)
440 for i in range(remove_indexes.size()):
441 ident_token.remove_entrance(remove_indexes[i] - i)
442 for v in TOKEN[TOKEN_ID.STRING_DOUBLE].get_entrances():
443 v.id = TOKEN_ID.STRING
444 TOKEN[TOKEN_ID.STRING].add_entrance(v)
445 TOKEN[TOKEN_ID.STRING_DOUBLE].clear()
446 for v in TOKEN[TOKEN_ID.STRING_SINGLE].get_entrances():
447 v.id = TOKEN_ID.STRING
448 TOKEN[TOKEN_ID.STRING].add_entrance(v)
449 TOKEN[TOKEN_ID.STRING_SINGLE].clear()
450 var main_token : TokenEntrance
451 var cur_token : TokenEntrance
452 var main_index : int = -1
453 var token_index_flag : bool = false
454 var result : TokenResult = TokenResult.new()
455 var check : TokenRange
456 var end : bool = false
457 var all : bool = false
458 var repeat : bool = false
459 while true:
460 all = true
461 for k in TOKEN:
462 if main_index == k:
463 continue
464 repeat = false
465 while TOKEN[k].get_entrances().size() > 0:
466 all = false
467 if !token_index_flag:
468 main_index = k
469 main_token = TOKEN[main_index].get_entrances()[0]
470 token_index_flag = true
471 break
472 else:
473 cur_token = TOKEN[k].get_entrances()[0]
474 check = check_range(main_token, cur_token)
475 if check.state == RANGE_STATE.INCLUDE:
476 TOKEN[k].remove_entrance(0)
477 end = true
478 elif check.state == RANGE_STATE.EXCLUDE_LEFT:
479 main_token = cur_token
480 main_index = k
481 end = false
482 repeat = true
483 break
484 elif check.state == RANGE_STATE.EXCLUDE_RIGHT:
485 end = true
486 break
487 elif check.state == RANGE_STATE.OVERLAY || check.state == RANGE_STATE.EQUAL:
488 result.errors.append(check)
489 TOKEN[main_index].remove_entrance(0)
490 TOKEN[k].remove_entrance(0)
491 token_index_flag = false
492 end = false
493 repeat = true
494 break
495 elif check.state == RANGE_STATE.ENTERS:
496 TOKEN[main_index].remove_entrance(0)
497 main_token = cur_token
498 main_index = k
499 end = false
500 repeat = true
501 break
502 if repeat:
503 break
504 if end:
505 if TOKEN[main_index].get_entrances().size() > 0:
506 result.tokens.append(main_token)
507 TOKEN[main_index].remove_entrance(0)
508 token_index_flag = false
509 if all:
510 break
511 return result
512
513 static func check_tokens_integrity(tokens : Array, end : int) -> Array:
514 var cur_index : int = 0
515 var result : Array = []
516 for v in tokens:
517 if v.position.begin > cur_index:
518 result.append(TokenPosition.new(cur_index, v.position.begin))
519 cur_index = v.position.end + 1
520 if cur_index < end:
521 result.append(TokenPosition.new(cur_index, end))
522 return result
523
524 static func comment_space_processing(tokens : Array) -> void:
525 var remove_indexes : Array = []
526 for i in range(tokens.size()):
527 if tokens[i].id == TOKEN_ID.COMMENT_SINGLE || tokens[i].id == TOKEN_ID.COMMENT_MULTI:
528 tokens[i].id = TOKEN_ID.SPACE
529 var space_index : int = -1
530 for i in range(tokens.size()):
531 if tokens[i].id == TOKEN_ID.SPACE:
532 if space_index >= 0:
533 tokens[space_index].position.end = tokens[i].position.end
534 tokens[space_index].text = tokens[space_index].text + tokens[i].text
535 remove_indexes.append(i)
536 else:
537 space_index = i
538 else:
539 space_index = -1
540 for i in range(remove_indexes.size()):
541 tokens.remove_at(remove_indexes[i] - i)
542
543 #Analysis rule
544 enum AR {
545 MAYBE = 1,
546 MUST_ONE = 2,
547 ANY = 3,
548 OR = 4,
549 MAYBE_BEGIN = 5,
550 MAYBE_END = 6,
551 ANY_BEGIN = 7,
552 ANY_END = 8
553 }
554
555 #Space rule (space after token)
556 enum SP {
557 MAYBE = 1,
558 MUST = 2,
559 NO = 3
560 }
561
562 #Analysis Syntax Description
563 class ASD:
564 func _init(t, s : int = SP.MAYBE, r : int = AR.MUST_ONE, i : bool = false):
565 token = t
566 space = s
567 rule = r
568 importance = i
569 var token
570 var space : int
571 var rule : int
572 var importance : bool
573
574 var TEMPLATE_SYNTAX : Array = [
575 Callable(self, "desc_syntax"),
576 ASD.new(TOKEN_ID.SYNTAX),
577 ASD.new(TOKEN_ID.EUQAL),
578 ASD.new(TOKEN_ID.STRING, SP.MAYBE, AR.MUST_ONE, true),
579 ASD.new(TOKEN_ID.SEMICOLON)
580 ]
581
582 var TEMPLATE_IMPORT : Array = [
583 Callable(self, "desc_import"),
584 ASD.new(TOKEN_ID.IMPORT, SP.MUST),
585 ASD.new(TOKEN_ID.IMPORT_QUALIFICATION, SP.MUST, AR.MAYBE, true),
586 ASD.new(TOKEN_ID.STRING, SP.MAYBE, AR.MUST_ONE, true),
587 ASD.new(TOKEN_ID.SEMICOLON)
588 ]
589
590 var TEMPLATE_PACKAGE : Array = [
591 Callable(self, "desc_package"),
592 ASD.new(TOKEN_ID.PACKAGE, SP.MUST),
593 ASD.new([TOKEN_ID.IDENT, TOKEN_ID.FULL_IDENT], SP.MAYBE, AR.OR, true),
594 ASD.new(TOKEN_ID.SEMICOLON)
595 ]
596
597 var TEMPLATE_OPTION : Array = [
598 Callable(self, "desc_option"),
599 ASD.new(TOKEN_ID.OPTION, SP.MUST),
600 ASD.new([TOKEN_ID.IDENT, TOKEN_ID.FULL_IDENT], SP.MAYBE, AR.OR, true),
601 ASD.new(TOKEN_ID.EUQAL),
602 ASD.new([TOKEN_ID.STRING, TOKEN_ID.INT, TOKEN_ID.FLOAT, TOKEN_ID.LITERAL_BOOL], SP.MAYBE, AR.OR, true),
603 ASD.new(TOKEN_ID.SEMICOLON)
604 ]
605
606 var TEMPLATE_FIELD : Array = [
607 Callable(self, "desc_field"),
608 ASD.new(TOKEN_ID.FIELD_QUALIFICATION, SP.MUST, AR.MAYBE, true),
609 ASD.new([TOKEN_ID.SIMPLE_DATA_TYPE, TOKEN_ID.IDENT, TOKEN_ID.FULL_IDENT], SP.MAYBE, AR.OR, true),
610 ASD.new(TOKEN_ID.IDENT, SP.MAYBE, AR.MUST_ONE, true),
611 ASD.new(TOKEN_ID.EUQAL),
612 ASD.new(TOKEN_ID.INT, SP.MAYBE, AR.MUST_ONE, true),
613 ASD.new(TOKEN_ID.BRACKET_SQUARE_LEFT, SP.MAYBE, AR.MAYBE_BEGIN),
614 ASD.new(TOKEN_ID.FIELD_OPTION, SP.MAYBE, AR.MUST_ONE, true),
615 ASD.new(TOKEN_ID.EUQAL),
616 ASD.new(TOKEN_ID.LITERAL_BOOL, SP.MAYBE, AR.MUST_ONE, true),
617 ASD.new(TOKEN_ID.BRACKET_SQUARE_RIGHT, SP.MAYBE, AR.MAYBE_END),
618 ASD.new(TOKEN_ID.SEMICOLON)
619 ]
620
621 var TEMPLATE_FIELD_ONEOF : Array = TEMPLATE_FIELD
622
623 var TEMPLATE_MAP_FIELD : Array = [
624 Callable(self, "desc_map_field"),
625 ASD.new(TOKEN_ID.MAP),
626 ASD.new(TOKEN_ID.BRACKET_ANGLE_LEFT),
627 ASD.new(TOKEN_ID.SIMPLE_DATA_TYPE, SP.MAYBE, AR.MUST_ONE, true),
628 ASD.new(TOKEN_ID.COMMA),
629 ASD.new([TOKEN_ID.SIMPLE_DATA_TYPE, TOKEN_ID.IDENT, TOKEN_ID.FULL_IDENT], SP.MAYBE, AR.OR, true),
630 ASD.new(TOKEN_ID.BRACKET_ANGLE_RIGHT, SP.MUST),
631 ASD.new(TOKEN_ID.IDENT, SP.MAYBE, AR.MUST_ONE, true),
632 ASD.new(TOKEN_ID.EUQAL),
633 ASD.new(TOKEN_ID.INT, SP.MAYBE, AR.MUST_ONE, true),
634 ASD.new(TOKEN_ID.BRACKET_SQUARE_LEFT, SP.MAYBE, AR.MAYBE_BEGIN),
635 ASD.new(TOKEN_ID.FIELD_OPTION, SP.MAYBE, AR.MUST_ONE, true),
636 ASD.new(TOKEN_ID.EUQAL),
637 ASD.new(TOKEN_ID.LITERAL_BOOL, SP.MAYBE, AR.MUST_ONE, true),
638 ASD.new(TOKEN_ID.BRACKET_SQUARE_RIGHT, SP.MAYBE, AR.MAYBE_END),
639 ASD.new(TOKEN_ID.SEMICOLON)
640 ]
641
642 var TEMPLATE_MAP_FIELD_ONEOF : Array = TEMPLATE_MAP_FIELD
643
644 var TEMPLATE_ENUM : Array = [
645 Callable(self, "desc_enum"),
646 ASD.new(TOKEN_ID.ENUM, SP.MUST),
647 ASD.new(TOKEN_ID.IDENT, SP.MAYBE, AR.MUST_ONE, true),
648 ASD.new(TOKEN_ID.BRACKET_CURLY_LEFT),
649 ASD.new(TOKEN_ID.OPTION, SP.MUST, AR.MAYBE_BEGIN),
650 ASD.new(TOKEN_ID.ENUM_OPTION, SP.MAYBE, AR.MUST_ONE, true),
651 ASD.new(TOKEN_ID.EUQAL),
652 ASD.new(TOKEN_ID.LITERAL_BOOL, SP.MAYBE, AR.MUST_ONE, true),
653 ASD.new(TOKEN_ID.SEMICOLON, SP.MAYBE, AR.MAYBE_END),
654 ASD.new(TOKEN_ID.IDENT, SP.MAYBE, AR.ANY_BEGIN, true),
655 ASD.new(TOKEN_ID.EUQAL),
656 ASD.new(TOKEN_ID.INT, SP.MAYBE, AR.MUST_ONE, true),
657 ASD.new(TOKEN_ID.SEMICOLON, SP.MAYBE, AR.ANY_END),
658 ASD.new(TOKEN_ID.BRACKET_CURLY_RIGHT)
659 ]
660
661 var TEMPLATE_MESSAGE_HEAD : Array = [
662 Callable(self, "desc_message_head"),
663 ASD.new(TOKEN_ID.MESSAGE, SP.MUST),
664 ASD.new(TOKEN_ID.IDENT, SP.MAYBE, AR.MUST_ONE, true),
665 ASD.new(TOKEN_ID.BRACKET_CURLY_LEFT)
666 ]
667
668 var TEMPLATE_MESSAGE_TAIL : Array = [
669 Callable(self, "desc_message_tail"),
670 ASD.new(TOKEN_ID.BRACKET_CURLY_RIGHT)
671 ]
672
673 var TEMPLATE_ONEOF_HEAD : Array = [
674 Callable(self, "desc_oneof_head"),
675 ASD.new(TOKEN_ID.ONEOF, SP.MUST),
676 ASD.new(TOKEN_ID.IDENT, SP.MAYBE, AR.MUST_ONE, true),
677 ASD.new(TOKEN_ID.BRACKET_CURLY_LEFT),
678 ]
679
680 var TEMPLATE_ONEOF_TAIL : Array = [
681 Callable(self, "desc_oneof_tail"),
682 ASD.new(TOKEN_ID.BRACKET_CURLY_RIGHT)
683 ]
684
685 var TEMPLATE_BEGIN : Array = [
686 null,
687 ASD.new(TOKEN_ID.SPACE, SP.NO, AR.MAYBE)
688 ]
689
690 var TEMPLATE_END : Array = [
691 null
692 ]
693
694 func get_token_id(tokens : Array, index : int) -> int:
695 if index < tokens.size():
696 return tokens[index].id
697 return TOKEN_ID.UNDEFINED
698
699 enum COMPARE_STATE {
700 DONE = 0,
701 MISMATCH = 1,
702 INCOMPLETE = 2,
703 ERROR_VALUE = 3
704 }
705
706 class TokenCompare:
707 func _init(s : int, i : int, d : String = ""):
708 state = s
709 index = i
710 description = d
711 var state : int
712 var index : int
713 var description : String
714
715 func check_space(tokens : Array, index : int, space) -> int:
716 if get_token_id(tokens, index) == TOKEN_ID.SPACE:
717 if space == SP.MAYBE:
718 return 1
719 elif space == SP.MUST:
720 return 1
721 elif space == SP.NO:
722 return -1
723 else:
724 if space == SP.MUST:
725 return -2
726 return 0
727
728 class IndexedToken:
729 func _init(t : TokenEntrance, i : int):
730 token = t
731 index = i
732 var token : TokenEntrance
733 var index : int
734
735 func token_importance_checkadd(template : ASD, token : TokenEntrance, index : int, importance : Array) -> void:
736 if template.importance:
737 importance.append(IndexedToken.new(token, index))
738
739 class CompareSettings:
740 func _init(ci : int, n : int, pi : int, pn : String = ""):
741 construction_index = ci
742 nesting = n
743 parent_index = pi
744 parent_name = pn
745
746 var construction_index : int
747 var nesting : int
748 var parent_index : int
749 var parent_name : String
750
751 func description_compare(template : Array, tokens : Array, index : int, settings : CompareSettings) -> TokenCompare:
752 var j : int = index
753 var space : int
754 var rule : int
755 var rule_flag : bool
756 var cont : bool
757 var check : int
758 var maybe_group_skip : bool = false
759 var any_group_index : int = -1
760 var any_end_group_index : int = -1
761 var i : int = 0
762 var importance : Array = []
763 while true:
764 i += 1
765 if i >= template.size():
766 break
767 rule_flag = false
768 cont = false
769 rule = template[i].rule
770 space = template[i].space
771 if rule == AR.MAYBE_END && maybe_group_skip:
772 maybe_group_skip = false
773 continue
774 if maybe_group_skip:
775 continue
776 if rule == AR.MAYBE:
777 if template[i].token == get_token_id(tokens, j):
778 token_importance_checkadd(template[i], tokens[j], j, importance)
779 rule_flag = true
780 else:
781 continue
782 elif rule == AR.MUST_ONE || rule == AR.MAYBE_END || rule == AR.ANY_END:
783 if template[i].token == get_token_id(tokens, j):
784 token_importance_checkadd(template[i], tokens[j], j, importance)
785 rule_flag = true
786 elif rule == AR.ANY:
787 var find_any : bool = false
788 while true:
789 if template[i].token == get_token_id(tokens, j):
790 token_importance_checkadd(template[i], tokens[j], j, importance)
791 find_any = true
792 j += 1
793 check = check_space(tokens, j, space)
794 if check < 0:
795 return TokenCompare.new(COMPARE_STATE.INCOMPLETE, j)
796 else:
797 j += check
798 else:
799 if find_any:
800 cont = true
801 break
802 elif rule == AR.OR:
803 var or_tokens = template[i].token
804 for v in or_tokens:
805 if v == get_token_id(tokens, j):
806 token_importance_checkadd(template[i], tokens[j], j, importance)
807 j += 1
808 check = check_space(tokens, j, space)
809 if check < 0:
810 return TokenCompare.new(COMPARE_STATE.INCOMPLETE, j)
811 else:
812 j += check
813 cont = true
814 break
815 elif rule == AR.MAYBE_BEGIN:
816 if template[i].token == get_token_id(tokens, j):
817 token_importance_checkadd(template[i], tokens[j], j, importance)
818 rule_flag = true
819 else:
820 maybe_group_skip = true
821 continue
822 elif rule == AR.ANY_BEGIN:
823 if template[i].token == get_token_id(tokens, j):
824 token_importance_checkadd(template[i], tokens[j], j, importance)
825 rule_flag = true
826 any_group_index = i
827 else:
828 if any_end_group_index > 0:
829 any_group_index = -1
830 i = any_end_group_index
831 any_end_group_index = -1
832 continue
833 if cont:
834 continue
835 if rule_flag:
836 j += 1
837 check = check_space(tokens, j, space)
838 if check < 0:
839 return TokenCompare.new(COMPARE_STATE.INCOMPLETE, j)
840 else:
841 j += check
842 else:
843 if j > index:
844 return TokenCompare.new(COMPARE_STATE.INCOMPLETE, j)
845 else:
846 return TokenCompare.new(COMPARE_STATE.MISMATCH, j)
847 if any_group_index >= 0 && rule == AR.ANY_END:
848 any_end_group_index = i
849 i = any_group_index - 1
850 if template[0] != null:
851 var result : DescriptionResult = template[0].call(importance, settings)
852 if !result.success:
853 return TokenCompare.new(COMPARE_STATE.ERROR_VALUE, result.error, result.description)
854 return TokenCompare.new(COMPARE_STATE.DONE, j)
855
856 var DESCRIPTION : Array = [
857 TEMPLATE_BEGIN, #0
858 TEMPLATE_SYNTAX, #1
859 TEMPLATE_IMPORT, #2
860 TEMPLATE_PACKAGE, #3
861 TEMPLATE_OPTION, #4
862 TEMPLATE_FIELD, #5
863 TEMPLATE_FIELD_ONEOF, #6
864 TEMPLATE_MAP_FIELD, #7
865 TEMPLATE_MAP_FIELD_ONEOF, #8
866 TEMPLATE_ENUM, #9
867 TEMPLATE_MESSAGE_HEAD, #10
868 TEMPLATE_MESSAGE_TAIL, #11
869 TEMPLATE_ONEOF_HEAD, #12
870 TEMPLATE_ONEOF_TAIL, #13
871 TEMPLATE_END #14
872 ]
873
874 enum JUMP {
875 NOTHING = 0, #nothing
876 SIMPLE = 1, #simple jump
877 NESTED_INCREMENT = 2, #nested increment
878 NESTED_DECREMENT = 3, #nested decrement
879 MUST_NESTED_SIMPLE = 4, #check: must be nested > 0
880 MUST_NESTED_INCREMENT = 5, #check: must be nested > 0, then nested increment
881 MUST_NESTED_DECREMENT = 6, #nested decrement, then check: must be nested > 0
882 }
883
884 var TRANSLATION_TABLE : Array = [
885 # BEGIN SYNTAX IMPORT PACKAGE OPTION FIELD FIELD_O MAP_F MAP_F_O ENUM MES_H MES_T ONEOF_H ONEOF_T END
886 [ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], #BEGIN
887 [ 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 2, 0, 0, 0, 1], #SYNTAX
888 [ 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 2, 0, 0, 0, 1], #IMPORT
889 [ 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 2, 0, 0, 0, 1], #PACKAGE
890 [ 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 2, 0, 0, 0, 1], #OPTION
891 [ 0, 0, 0, 0, 0, 4, 0, 4, 0, 1, 2, 3, 5, 0, 0], #FIELD
892 [ 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 6, 0], #FIELD_ONEOF
893 [ 0, 0, 0, 0, 0, 4, 0, 4, 0, 1, 2, 3, 5, 0, 0], #MAP_F
894 [ 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 6, 0], #MAP_F_ONEOF
895 [ 0, 0, 0, 0, 0, 4, 0, 4, 0, 1, 2, 3, 5, 0, 1], #ENUM
896 [ 0, 0, 0, 0, 0, 4, 0, 4, 0, 1, 2, 3, 5, 0, 0], #MES_H
897 [ 0, 0, 0, 0, 0, 4, 0, 4, 0, 1, 2, 3, 5, 0, 1], #MES_T
898 [ 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0], #ONEOF_H
899 [ 0, 0, 0, 0, 0, 4, 0, 4, 0, 1, 2, 3, 5, 0, 1], #ONEOF_T
900 [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] #END
901 ]
902
903 class Construction:
904 func _init(b : int, e : int, d : int):
905 begin_token_index = b
906 end_token_index = e
907 description = d
908 var begin_token_index : int
909 var end_token_index : int
910 var description : int
911
912 class TranslationResult:
913 var constructions : Array = []
914 var done : bool = false
915 var error_description_id : int = -1
916 var error_description_text : String = ""
917 var parse_token_index : int = 0
918 var error_token_index : int = 0
919
920 func analyze_tokens(tokens : Array) -> TranslationResult:
921 var i : int = 0
922 var result : TranslationResult = TranslationResult.new()
923 var comp : TokenCompare
924 var cur_template_id : int = 0
925 var error : bool = false
926 var template_index : int
927 var comp_set : CompareSettings = CompareSettings.new(result.constructions.size(), 0, -1)
928 comp = description_compare(DESCRIPTION[cur_template_id], tokens, i, comp_set)
929 if comp.state == COMPARE_STATE.DONE:
930 i = comp.index
931 while true:
932 var end : bool = true
933 var find : bool = false
934 for j in range(TRANSLATION_TABLE[cur_template_id].size()):
935 template_index = j
936 if j == DESCRIPTION.size() - 1 && i < tokens.size():
937 end = false
938 if result.error_description_id < 0:
939 error = true
940 break
941 if TRANSLATION_TABLE[cur_template_id][j] > 0:
942 end = false
943 comp_set.construction_index = result.constructions.size()
944 comp = description_compare(DESCRIPTION[j], tokens, i, comp_set)
945 if comp.state == COMPARE_STATE.DONE:
946 if TRANSLATION_TABLE[cur_template_id][j] == JUMP.NESTED_INCREMENT:
947 comp_set.nesting += 1
948 elif TRANSLATION_TABLE[cur_template_id][j] == JUMP.NESTED_DECREMENT:
949 comp_set.nesting -= 1
950 if comp_set.nesting < 0:
951 error = true
952 break
953 elif TRANSLATION_TABLE[cur_template_id][j] == JUMP.MUST_NESTED_SIMPLE:
954 if comp_set.nesting <= 0:
955 error = true
956 break
957 elif TRANSLATION_TABLE[cur_template_id][j] == JUMP.MUST_NESTED_INCREMENT:
958 if comp_set.nesting <= 0:
959 error = true
960 break
961 comp_set.nesting += 1
962 elif TRANSLATION_TABLE[cur_template_id][j] == JUMP.MUST_NESTED_DECREMENT:
963 comp_set.nesting -= 1
964 if comp_set.nesting <= 0:
965 error = true
966 break
967 result.constructions.append(Construction.new(i, comp.index, j))
968 find = true
969 i = comp.index
970 cur_template_id = j
971 if i == tokens.size():
972 if TRANSLATION_TABLE[cur_template_id][DESCRIPTION.size() - 1] == JUMP.SIMPLE:
973 if comp_set.nesting == 0:
974 end = true
975 else:
976 error = true
977 else:
978 error = true
979 elif i > tokens.size():
980 error = true
981 break
982 elif comp.state == COMPARE_STATE.INCOMPLETE:
983 error = true
984 break
985 elif comp.state == COMPARE_STATE.ERROR_VALUE:
986 error = true
987 break
988 if error:
989 result.error_description_text = comp.description
990 result.error_description_id = template_index
991 result.parse_token_index = i
992 if comp.index >= tokens.size():
993 result.error_token_index = tokens.size() - 1
994 else:
995 result.error_token_index = comp.index
996 if end:
997 result.done = true
998 result.error_description_id = -1
999 break
1000 if !find:
1001 break
1002 return result
1003
1004 enum CLASS_TYPE {
1005 ENUM = 0,
1006 MESSAGE = 1,
1007 MAP = 2
1008 }
1009
1010 enum FIELD_TYPE {
1011 UNDEFINED = -1,
1012 INT32 = 0,
1013 SINT32 = 1,
1014 UINT32 = 2,
1015 INT64 = 3,
1016 SINT64 = 4,
1017 UINT64 = 5,
1018 BOOL = 6,
1019 ENUM = 7,
1020 FIXED32 = 8,
1021 SFIXED32 = 9,
1022 FLOAT = 10,
1023 FIXED64 = 11,
1024 SFIXED64 = 12,
1025 DOUBLE = 13,
1026 STRING = 14,
1027 BYTES = 15,
1028 MESSAGE = 16,
1029 MAP = 17
1030 }
1031
1032 enum FIELD_QUALIFICATOR {
1033 OPTIONAL = 0,
1034 REQUIRED = 1,
1035 REPEATED = 2,
1036 RESERVED = 3
1037 }
1038
1039 enum FIELD_OPTION {
1040 PACKED = 0,
1041 NOT_PACKED = 1
1042 }
1043
1044 class ASTClass:
1045 func _init(n : String, t : int, p : int, pn : String, o : String, ci : int):
1046 name = n
1047 type = t
1048 parent_index = p
1049 parent_name = pn
1050 option = o
1051 construction_index = ci
1052 values = []
1053
1054 var name : String
1055 var type : int
1056 var parent_index : int
1057 var parent_name : String
1058 var option : String
1059 var construction_index
1060 var values : Array
1061
1062 func copy() -> ASTClass:
1063 var res : ASTClass = ASTClass.new(name, type, parent_index, parent_name, option, construction_index)
1064 for v in values:
1065 res.values.append(v.copy())
1066 return res
1067
1068 class ASTEnumValue:
1069 func _init(n : String, v : String):
1070 name = n
1071 value = v
1072
1073 var name : String
1074 var value : String
1075
1076 func copy() -> ASTEnumValue:
1077 return ASTEnumValue.new(name, value)
1078
1079 class ASTField:
1080 func _init(t, n : String, tn : String, p : int, q : int, o : int, ci : int, mf : bool):
1081 tag = t
1082 name = n
1083 type_name = tn
1084 parent_class_id = p
1085 qualificator = q
1086 option = o
1087 construction_index = ci
1088 is_map_field = mf
1089
1090 var tag
1091 var name : String
1092 var type_name : String
1093 var parent_class_id : int
1094 var qualificator : int
1095 var option : int
1096 var construction_index : int
1097 var is_map_field : bool
1098 var field_type : int = FIELD_TYPE.UNDEFINED
1099 var type_class_id : int = -1
1100
1101 func copy() -> ASTField:
1102 var res : ASTField = ASTField.new(tag, name, type_name, parent_class_id, qualificator, option, construction_index, is_map_field)
1103 res.field_type = field_type
1104 res.type_class_id = type_class_id
1105 return res
1106
1107 enum AST_GROUP_RULE {
1108 ONEOF = 0,
1109 ALL = 1
1110 }
1111
1112 class ASTFieldGroup:
1113 func _init(n : String, pi : int, r : int):
1114 name = n
1115 parent_class_id = pi
1116 rule = r
1117 opened = true
1118
1119 var name : String
1120 var parent_class_id : int
1121 var rule : int
1122 var field_indexes : Array = []
1123 var opened : bool
1124
1125 func copy() -> ASTFieldGroup:
1126 var res : ASTFieldGroup = ASTFieldGroup.new(name, parent_class_id, rule)
1127 res.opened = opened
1128 for fi in field_indexes:
1129 res.field_indexes.append(fi)
1130 return res
1131
1132 class ASTImport:
1133 func _init(a_path : String, a_public : bool, sha : String):
1134 path = a_path
1135 public = a_public
1136 sha256 = sha
1137
1138 var path : String
1139 var public : bool
1140 var sha256 : String
1141
1142 var class_table : Array = []
1143 var field_table : Array = []
1144 var group_table : Array = []
1145 var import_table : Array = []
1146 var proto_version : int = 0
1147
1148 class DescriptionResult:
1149 func _init(s : bool = true, e = null, d : String = ""):
1150 success = s
1151 error = e
1152 description = d
1153 var success : bool
1154 var error
1155 var description : String
1156
1157 static func get_text_from_token(string_token : TokenEntrance) -> String:
1158 return string_token.text.substr(1, string_token.text.length() - 2)
1159
1160 func desc_syntax(indexed_tokens : Array, settings : CompareSettings) -> DescriptionResult:
1161 var result : DescriptionResult = DescriptionResult.new()
1162 var s : String = get_text_from_token(indexed_tokens[0].token)
1163 if s == "proto2":
1164 proto_version = 2
1165 elif s == "proto3":
1166 proto_version = 3
1167 else:
1168 result.success = false
1169 result.error = indexed_tokens[0].index
1170 result.description = "Unspecified version of the protocol. Use \"proto2\" or \"proto3\" syntax string."
1171 return result
1172
1173 func desc_import(indexed_tokens : Array, settings : CompareSettings) -> DescriptionResult:
1174 var result : DescriptionResult = DescriptionResult.new()
1175 var offset : int = 0
1176 var public : bool = false
1177 if indexed_tokens[offset].token.id == TOKEN_ID.IMPORT_QUALIFICATION:
1178 if indexed_tokens[offset].token.text == "public":
1179 public = true
1180 offset += 1
1181 var f_name : String = path_dir + get_text_from_token(indexed_tokens[offset].token)
1182 var sha : String = FileAccess.get_sha256(f_name)
1183 if FileAccess.file_exists(f_name):
1184 for i in import_table:
1185 if i.path == f_name:
1186 result.success = false
1187 result.error = indexed_tokens[offset].index
1188 result.description = "File '" + f_name + "' already imported."
1189 return result
1190 if i.sha256 == sha:
1191 result.success = false
1192 result.error = indexed_tokens[offset].index
1193 result.description = "File '" + f_name + "' with matching SHA256 already imported."
1194 return result
1195 import_table.append(ASTImport.new(f_name, public, sha))
1196 else:
1197 result.success = false
1198 result.error = indexed_tokens[offset].index
1199 result.description = "Import file '" + f_name + "' not found."
1200 return result
1201
1202 func desc_package(indexed_tokens : Array, settings : CompareSettings) -> DescriptionResult:
1203 printerr("UNRELEASED desc_package: ", indexed_tokens.size(), ", nesting: ", settings.nesting)
1204 var result : DescriptionResult = DescriptionResult.new()
1205 return result
1206
1207 func desc_option(indexed_tokens : Array, settings : CompareSettings) -> DescriptionResult:
1208 printerr("UNRELEASED desc_option: ", indexed_tokens.size(), ", nesting: ", settings.nesting)
1209 var result : DescriptionResult = DescriptionResult.new()
1210 return result
1211
1212 func desc_field(indexed_tokens : Array, settings : CompareSettings) -> DescriptionResult:
1213 var result : DescriptionResult = DescriptionResult.new()
1214 var qualifcator : int = FIELD_QUALIFICATOR.OPTIONAL
1215 var option : int
1216 var offset : int = 0
1217
1218 if proto_version == 3:
1219 option = FIELD_OPTION.PACKED
1220 if indexed_tokens[offset].token.id == TOKEN_ID.FIELD_QUALIFICATION:
1221 if indexed_tokens[offset].token.text == "repeated":
1222 qualifcator = FIELD_QUALIFICATOR.REPEATED
1223 elif indexed_tokens[offset].token.text == "required" || indexed_tokens[offset].token.text == "optional":
1224 result.success = false
1225 result.error = indexed_tokens[offset].index
1226 result.description = "Using the 'required' or 'optional' qualificator is unacceptable in Protobuf v3."
1227 return result
1228 offset += 1
1229 if proto_version == 2:
1230 option = FIELD_OPTION.NOT_PACKED
1231 if !(group_table.size() > 0 && group_table[group_table.size() - 1].opened):
1232 if indexed_tokens[offset].token.id == TOKEN_ID.FIELD_QUALIFICATION:
1233 if indexed_tokens[offset].token.text == "repeated":
1234 qualifcator = FIELD_QUALIFICATOR.REPEATED
1235 elif indexed_tokens[offset].token.text == "required":
1236 qualifcator = FIELD_QUALIFICATOR.REQUIRED
1237 elif indexed_tokens[offset].token.text == "optional":
1238 qualifcator = FIELD_QUALIFICATOR.OPTIONAL
1239 offset += 1
1240 else:
1241 if class_table[settings.parent_index].type == CLASS_TYPE.MESSAGE:
1242 result.success = false
1243 result.error = indexed_tokens[offset].index
1244 result.description = "Using the 'required', 'optional' or 'repeated' qualificator necessarily in Protobuf v2."
1245 return result
1246 var type_name : String = indexed_tokens[offset].token.text; offset += 1
1247 var field_name : String = indexed_tokens[offset].token.text; offset += 1
1248 var tag : String = indexed_tokens[offset].token.text; offset += 1
1249
1250 if indexed_tokens.size() == offset + 2:
1251 if indexed_tokens[offset].token.text == "packed":
1252 offset += 1
1253 if indexed_tokens[offset].token.text == "true":
1254 option = FIELD_OPTION.PACKED
1255 else:
1256 option = FIELD_OPTION.NOT_PACKED
1257 else:
1258 result.success = false
1259 result.error = indexed_tokens[offset].index
1260 result.description = "Undefined field option."
1261 return result
1262
1263 if group_table.size() > 0:
1264 if group_table[group_table.size() - 1].opened:
1265 if indexed_tokens[0].token.id == TOKEN_ID.FIELD_QUALIFICATION:
1266 result.success = false
1267 result.error = indexed_tokens[0].index
1268 result.description = "Using the 'required', 'optional' or 'repeated' qualificator is unacceptable in 'OneOf' field."
1269 return result
1270 group_table[group_table.size() - 1].field_indexes.append(field_table.size())
1271 field_table.append(ASTField.new(tag, field_name, type_name, settings.parent_index, qualifcator, option, settings.construction_index, false))
1272 return result
1273
1274 func desc_map_field(indexed_tokens : Array, settings : CompareSettings) -> DescriptionResult:
1275 var result : DescriptionResult = DescriptionResult.new()
1276 var qualifcator : int = FIELD_QUALIFICATOR.REPEATED
1277 var option : int
1278 var offset : int = 0
1279
1280 if proto_version == 3:
1281 option = FIELD_OPTION.PACKED
1282 if proto_version == 2:
1283 option = FIELD_OPTION.NOT_PACKED
1284
1285 var key_type_name : String = indexed_tokens[offset].token.text; offset += 1
1286 if key_type_name == "float" || key_type_name == "double" || key_type_name == "bytes":
1287 result.success = false
1288 result.error = indexed_tokens[offset - 1].index
1289 result.description = "Map 'key_type' can't be floating point types and bytes."
1290 var type_name : String = indexed_tokens[offset].token.text; offset += 1
1291 var field_name : String = indexed_tokens[offset].token.text; offset += 1
1292 var tag : String = indexed_tokens[offset].token.text; offset += 1
1293
1294 if indexed_tokens.size() == offset + 2:
1295 if indexed_tokens[offset].token.text == "packed":
1296 offset += 1
1297 if indexed_tokens[offset] == "true":
1298 option = FIELD_OPTION.PACKED
1299 else:
1300 option = FIELD_OPTION.NOT_PACKED
1301 else:
1302 result.success = false
1303 result.error = indexed_tokens[offset].index
1304 result.description = "Undefined field option."
1305
1306 if group_table.size() > 0:
1307 if group_table[group_table.size() - 1].opened:
1308 group_table[group_table.size() - 1].field_indexes.append(field_table.size())
1309
1310 class_table.append(ASTClass.new("map_type_" + field_name, CLASS_TYPE.MAP, settings.parent_index, settings.parent_name, "", settings.construction_index))
1311 field_table.append(ASTField.new(tag, field_name, "map_type_" + field_name, settings.parent_index, qualifcator, option, settings.construction_index, false))
1312
1313 field_table.append(ASTField.new(1, "key", key_type_name, class_table.size() - 1, FIELD_QUALIFICATOR.OPTIONAL, option, settings.construction_index, true))
1314 field_table.append(ASTField.new(2, "value", type_name, class_table.size() - 1, FIELD_QUALIFICATOR.OPTIONAL, option, settings.construction_index, true))
1315
1316 return result
1317
1318 func desc_enum(indexed_tokens : Array, settings : CompareSettings) -> DescriptionResult:
1319 var result : DescriptionResult = DescriptionResult.new()
1320 var option : String = ""
1321 var offset : int = 0
1322 var type_name : String = indexed_tokens[offset].token.text; offset += 1
1323 if indexed_tokens[offset].token.id == TOKEN_ID.ENUM_OPTION:
1324 if indexed_tokens[offset].token.text == "allow_alias" && indexed_tokens[offset + 1].token.text == "true":
1325 option = "allow_alias"
1326 offset += 2
1327 var value : ASTEnumValue
1328 var enum_class : ASTClass = ASTClass.new(type_name, CLASS_TYPE.ENUM, settings.parent_index, settings.parent_name, option, settings.construction_index)
1329 var first_value : bool = true
1330 while offset < indexed_tokens.size():
1331 if first_value:
1332 if indexed_tokens[offset + 1].token.text != "0":
1333 result.success = false
1334 result.error = indexed_tokens[offset + 1].index
1335 result.description = "For Enums, the default value is the first defined enum value, which must be 0."
1336 break
1337 first_value = false
1338 #if indexed_tokens[offset + 1].token.text[0] == "+" || indexed_tokens[offset + 1].token.text[0] == "-":
1339 # result.success = false
1340 # result.error = indexed_tokens[offset + 1].index
1341 # result.description = "For Enums, signed values are not allowed."
1342 # break
1343 value = ASTEnumValue.new(indexed_tokens[offset].token.text, indexed_tokens[offset + 1].token.text)
1344 enum_class.values.append(value)
1345 offset += 2
1346
1347 class_table.append(enum_class)
1348 return result
1349
1350 func desc_message_head(indexed_tokens : Array, settings : CompareSettings) -> DescriptionResult:
1351 var result : DescriptionResult = DescriptionResult.new()
1352 class_table.append(ASTClass.new(indexed_tokens[0].token.text, CLASS_TYPE.MESSAGE, settings.parent_index, settings.parent_name, "", settings.construction_index))
1353 settings.parent_index = class_table.size() - 1
1354 settings.parent_name = settings.parent_name + "." + indexed_tokens[0].token.text
1355 return result
1356
1357 func desc_message_tail(indexed_tokens : Array, settings : CompareSettings) -> DescriptionResult:
1358 settings.parent_index = class_table[settings.parent_index].parent_index
1359 settings.parent_name = class_table[settings.parent_index + 1].parent_name
1360 var result : DescriptionResult = DescriptionResult.new()
1361 return result
1362
1363 func desc_oneof_head(indexed_tokens : Array, settings : CompareSettings) -> DescriptionResult:
1364 var result : DescriptionResult = DescriptionResult.new()
1365 for g in group_table:
1366 if g.parent_class_id == settings.parent_index && g.name == indexed_tokens[0].token.text:
1367 result.success = false
1368 result.error = indexed_tokens[0].index
1369 result.description = "OneOf name must be unique."
1370 return result
1371 group_table.append(ASTFieldGroup.new(indexed_tokens[0].token.text, settings.parent_index, AST_GROUP_RULE.ONEOF))
1372 return result
1373
1374 func desc_oneof_tail(indexed_tokens : Array, settings : CompareSettings) -> DescriptionResult:
1375 group_table[group_table.size() - 1].opened = false
1376 var result : DescriptionResult = DescriptionResult.new()
1377 return result
1378
1379 func analyze() -> AnalyzeResult:
1380 var analyze_result : AnalyzeResult = AnalyzeResult.new()
1381 analyze_result.doc = document
1382 analyze_result.classes = class_table
1383 analyze_result.fields = field_table
1384 analyze_result.groups = group_table
1385 analyze_result.state = false
1386 var result : TokenResult = tokenizer()
1387 if result.errors.size() > 0:
1388 for v in result.errors:
1389 var spos : Helper.StringPosition = Helper.str_pos(document.text, v.position)
1390 var err_text : String = "Unexpected token intersection " + "'" + document.text.substr(v.position.begin, spos.length) + "'"
1391 printerr(Helper.error_string(document.name, spos.str_num, spos.column, err_text))
1392 else:
1393 var integrity = check_tokens_integrity(result.tokens, document.text.length() - 1)
1394 if integrity.size() > 0:
1395 for v in integrity:
1396 var spos: Helper.StringPosition = Helper.str_pos(document.text, TokenPosition.new(v.begin, v.end))
1397 var err_text : String = "Unexpected token " + "'" + document.text.substr(v.begin, spos.length) + "'"
1398 printerr(Helper.error_string(document.name, spos.str_num, spos.column, err_text))
1399 else:
1400 analyze_result.tokens = result.tokens
1401 comment_space_processing(result.tokens)
1402 var syntax : TranslationResult = analyze_tokens(result.tokens)
1403 if !syntax.done:
1404 var pos_main : TokenPosition = Helper.text_pos(result.tokens, syntax.parse_token_index)
1405 var pos_inner : TokenPosition = Helper.text_pos(result.tokens, syntax.error_token_index)
1406 var spos_main : Helper.StringPosition = Helper.str_pos(document.text, pos_main)
1407 var spos_inner : Helper.StringPosition = Helper.str_pos(document.text, pos_inner)
1408 var err_text : String = "Syntax error in construction '" + result.tokens[syntax.parse_token_index].text + "'. "
1409 err_text += "Unacceptable use '" + result.tokens[syntax.error_token_index].text + "' at:" + str(spos_inner.str_num) + ":" + str(spos_inner.column)
1410 err_text += "\n" + syntax.error_description_text
1411 printerr(Helper.error_string(document.name, spos_main.str_num, spos_main.column, err_text))
1412 else:
1413 analyze_result.version = proto_version
1414 analyze_result.imports = import_table
1415 analyze_result.syntax = syntax
1416 analyze_result.state = true
1417 return analyze_result
1418
1419class Semantic:
1420
1421 var class_table : Array
1422 var field_table : Array
1423 var group_table : Array
1424 var syntax : Analysis.TranslationResult
1425 var tokens : Array
1426 var document : Document
1427
1428 func _init(analyze_result : AnalyzeResult):
1429 class_table = analyze_result.classes
1430 field_table = analyze_result.fields
1431 group_table = analyze_result.groups
1432 syntax = analyze_result.syntax
1433 tokens = analyze_result.tokens
1434 document = analyze_result.doc
1435
1436
1437 enum CHECK_SUBJECT {
1438 CLASS_NAME = 0,
1439 FIELD_NAME = 1,
1440 FIELD_TAG_NUMBER = 2,
1441 FIELD_TYPE = 3
1442 }
1443
1444 var STRING_FIELD_TYPE = {
1445 "int32": Analysis.FIELD_TYPE.INT32,
1446 "sint32": Analysis.FIELD_TYPE.SINT32,
1447 "uint32": Analysis.FIELD_TYPE.UINT32,
1448 "int64": Analysis.FIELD_TYPE.INT64,
1449 "sint64": Analysis.FIELD_TYPE.SINT64,
1450 "uint64": Analysis.FIELD_TYPE.UINT64,
1451 "bool": Analysis.FIELD_TYPE.BOOL,
1452 "fixed32": Analysis.FIELD_TYPE.FIXED32,
1453 "sfixed32": Analysis.FIELD_TYPE.SFIXED32,
1454 "float": Analysis.FIELD_TYPE.FLOAT,
1455 "fixed64": Analysis.FIELD_TYPE.FIXED64,
1456 "sfixed64": Analysis.FIELD_TYPE.SFIXED64,
1457 "double": Analysis.FIELD_TYPE.DOUBLE,
1458 "string": Analysis.FIELD_TYPE.STRING,
1459 "bytes": Analysis.FIELD_TYPE.BYTES,
1460 "map": Analysis.FIELD_TYPE.MAP
1461 }
1462
1463 class CheckResult:
1464 func _init(mci : int, aci : int, ti : int, s : int):
1465 main_construction_index = mci
1466 associated_construction_index = aci
1467 table_index = ti
1468 subject = s
1469
1470 var main_construction_index: int = -1
1471 var associated_construction_index: int = -1
1472 var table_index: int = -1
1473 var subject : int
1474
1475 func check_class_names() -> Array:
1476 var result : Array = []
1477 for i in range(class_table.size()):
1478 var the_class_name : String = class_table[i].parent_name + "." + class_table[i].name
1479 for j in range(i + 1, class_table.size(), 1):
1480 var inner_name : String = class_table[j].parent_name + "." + class_table[j].name
1481 if inner_name == the_class_name:
1482 var check : CheckResult = CheckResult.new(class_table[j].construction_index, class_table[i].construction_index, j, CHECK_SUBJECT.CLASS_NAME)
1483 result.append(check)
1484 break
1485 return result
1486
1487 func check_field_names() -> Array:
1488 var result : Array = []
1489 for i in range(field_table.size()):
1490 var the_class_name : String = class_table[field_table[i].parent_class_id].parent_name + "." + class_table[field_table[i].parent_class_id].name
1491 for j in range(i + 1, field_table.size(), 1):
1492 var inner_name : String = class_table[field_table[j].parent_class_id].parent_name + "." + class_table[field_table[j].parent_class_id].name
1493 if inner_name == the_class_name:
1494 if field_table[i].name == field_table[j].name:
1495 var check : CheckResult = CheckResult.new(field_table[j].construction_index, field_table[i].construction_index, j, CHECK_SUBJECT.FIELD_NAME)
1496 result.append(check)
1497 break
1498 if field_table[i].tag == field_table[j].tag:
1499 var check : CheckResult = CheckResult.new(field_table[j].construction_index, field_table[i].construction_index, j, CHECK_SUBJECT.FIELD_TAG_NUMBER)
1500 result.append(check)
1501 break
1502 return result
1503
1504 func find_full_class_name(the_class_name : String) -> int:
1505 for i in range(class_table.size()):
1506 if the_class_name == class_table[i].parent_name + "." + class_table[i].name:
1507 return i
1508 return -1
1509
1510 func find_class_name(the_class_name : String) -> int:
1511 for i in range(class_table.size()):
1512 if the_class_name == class_table[i].name:
1513 return i
1514 return -1
1515
1516 func get_class_childs(class_index : int) -> Array:
1517 var result : Array = []
1518 for i in range(class_table.size()):
1519 if class_table[i].parent_index == class_index:
1520 result.append(i)
1521 return result
1522
1523 func find_in_childs(the_class_name : String, child_indexes : Array) -> int:
1524 for c in child_indexes:
1525 if the_class_name == class_table[c].name:
1526 return c
1527 return -1
1528
1529 func determine_field_types() -> Array:
1530 var result : Array = []
1531 for f in field_table:
1532 if STRING_FIELD_TYPE.has(f.type_name):
1533 f.field_type = STRING_FIELD_TYPE[f.type_name]
1534 else:
1535 if f.type_name[0] == ".":
1536 f.type_class_id = find_full_class_name(f.type_name)
1537 else:
1538 # Reset result from previous assignment, that can be incorrect because of merging of imports
1539 f.type_class_id = -1
1540 var splited_name : Array = f.type_name.split(".", false)
1541 var cur_class_index : int = f.parent_class_id
1542 var exit : bool = false
1543 while(true):
1544 var find : bool = false
1545 if cur_class_index == -1:
1546 break
1547 for n in splited_name:
1548 var childs_and_parent : Array = get_class_childs(cur_class_index)
1549 var res_index : int = find_in_childs(n, childs_and_parent)
1550 if res_index >= 0:
1551 find = true
1552 cur_class_index = res_index
1553 else:
1554 if find:
1555 exit = true
1556 else:
1557 cur_class_index = class_table[cur_class_index].parent_index
1558 break
1559 if exit:
1560 break
1561 if find:
1562 f.type_class_id = cur_class_index
1563 break
1564 if f.type_class_id == -1:
1565 f.type_class_id = find_full_class_name("." + f.type_name)
1566 for i in range(field_table.size()):
1567 if field_table[i].field_type == Analysis.FIELD_TYPE.UNDEFINED:
1568 if field_table[i].type_class_id == -1:
1569 result.append(CheckResult.new(field_table[i].construction_index, field_table[i].construction_index, i, CHECK_SUBJECT.FIELD_TYPE))
1570 else:
1571 if class_table[field_table[i].type_class_id].type == Analysis.CLASS_TYPE.ENUM:
1572 field_table[i].field_type = Analysis.FIELD_TYPE.ENUM
1573 elif class_table[field_table[i].type_class_id].type == Analysis.CLASS_TYPE.MESSAGE:
1574 field_table[i].field_type = Analysis.FIELD_TYPE.MESSAGE
1575 elif class_table[field_table[i].type_class_id].type == Analysis.CLASS_TYPE.MAP:
1576 field_table[i].field_type = Analysis.FIELD_TYPE.MAP
1577 else:
1578 result.append(CheckResult.new(field_table[i].construction_index, field_table[i].construction_index, i, CHECK_SUBJECT.FIELD_TYPE))
1579 return result
1580
1581 func check_constructions() -> Array:
1582 var cl : Array = check_class_names()
1583 var fl : Array = check_field_names()
1584 var ft : Array = determine_field_types()
1585 return cl + fl + ft
1586
1587 func check() -> bool:
1588 var check_result : Array = check_constructions()
1589 if check_result.size() == 0:
1590 return true
1591 else:
1592 for v in check_result:
1593 var main_tok : int = syntax.constructions[v.main_construction_index].begin_token_index
1594 var assoc_tok : int = syntax.constructions[v.associated_construction_index].begin_token_index
1595 var main_err_pos : Helper.StringPosition = Helper.str_pos(document.text, Helper.text_pos(tokens, main_tok))
1596 var assoc_err_pos : Helper.StringPosition = Helper.str_pos(document.text, Helper.text_pos(tokens, assoc_tok))
1597 var err_text : String
1598 if v.subject == CHECK_SUBJECT.CLASS_NAME:
1599 var class_type = "Undefined"
1600 if class_table[v.table_index].type == Analysis.CLASS_TYPE.ENUM:
1601 class_type = "Enum"
1602 elif class_table[v.table_index].type == Analysis.CLASS_TYPE.MESSAGE:
1603 class_type = "Message"
1604 elif class_table[v.table_index].type == Analysis.CLASS_TYPE.MAP:
1605 class_type = "Map"
1606 err_text = class_type + " name '" + class_table[v.table_index].name + "' is already defined at:" + str(assoc_err_pos.str_num) + ":" + str(assoc_err_pos.column)
1607 elif v.subject == CHECK_SUBJECT.FIELD_NAME:
1608 err_text = "Field name '" + field_table[v.table_index].name + "' is already defined at:" + str(assoc_err_pos.str_num) + ":" + str(assoc_err_pos.column)
1609 elif v.subject == CHECK_SUBJECT.FIELD_TAG_NUMBER:
1610 err_text = "Tag number '" + field_table[v.table_index].tag + "' is already defined at:" + str(assoc_err_pos.str_num) + ":" + str(assoc_err_pos.column)
1611 elif v.subject == CHECK_SUBJECT.FIELD_TYPE:
1612 err_text = "Type '" + field_table[v.table_index].type_name + "' of the '" + field_table[v.table_index].name + "' field undefined"
1613 else:
1614 err_text = "Undefined error"
1615 printerr(Helper.error_string(document.name, main_err_pos.str_num, main_err_pos.column, err_text))
1616 return false
1617
1618class Translator:
1619
1620 var class_table : Array
1621 var field_table : Array
1622 var group_table : Array
1623 var proto_version : int
1624
1625 func _init(analyzer_result : AnalyzeResult):
1626 class_table = analyzer_result.classes
1627 field_table = analyzer_result.fields
1628 group_table = analyzer_result.groups
1629 proto_version = analyzer_result.version
1630
1631 func tabulate(text : String, nesting : int) -> String:
1632 var tab : String = ""
1633 for i in range(nesting):
1634 tab += "\t"
1635 return tab + text
1636
1637 func default_dict_text() -> String:
1638 if proto_version == 2:
1639 return "DEFAULT_VALUES_2"
1640 elif proto_version == 3:
1641 return "DEFAULT_VALUES_3"
1642 return "TRANSLATION_ERROR"
1643
1644 func generate_field_type(field : Analysis.ASTField) -> String:
1645 var text : String = "PB_DATA_TYPE."
1646 if field.field_type == Analysis.FIELD_TYPE.INT32:
1647 return text + "INT32"
1648 elif field.field_type == Analysis.FIELD_TYPE.SINT32:
1649 return text + "SINT32"
1650 elif field.field_type == Analysis.FIELD_TYPE.UINT32:
1651 return text + "UINT32"
1652 elif field.field_type == Analysis.FIELD_TYPE.INT64:
1653 return text + "INT64"
1654 elif field.field_type == Analysis.FIELD_TYPE.SINT64:
1655 return text + "SINT64"
1656 elif field.field_type == Analysis.FIELD_TYPE.UINT64:
1657 return text + "UINT64"
1658 elif field.field_type == Analysis.FIELD_TYPE.BOOL:
1659 return text + "BOOL"
1660 elif field.field_type == Analysis.FIELD_TYPE.ENUM:
1661 return text + "ENUM"
1662 elif field.field_type == Analysis.FIELD_TYPE.FIXED32:
1663 return text + "FIXED32"
1664 elif field.field_type == Analysis.FIELD_TYPE.SFIXED32:
1665 return text + "SFIXED32"
1666 elif field.field_type == Analysis.FIELD_TYPE.FLOAT:
1667 return text + "FLOAT"
1668 elif field.field_type == Analysis.FIELD_TYPE.FIXED64:
1669 return text + "FIXED64"
1670 elif field.field_type == Analysis.FIELD_TYPE.SFIXED64:
1671 return text + "SFIXED64"
1672 elif field.field_type == Analysis.FIELD_TYPE.DOUBLE:
1673 return text + "DOUBLE"
1674 elif field.field_type == Analysis.FIELD_TYPE.STRING:
1675 return text + "STRING"
1676 elif field.field_type == Analysis.FIELD_TYPE.BYTES:
1677 return text + "BYTES"
1678 elif field.field_type == Analysis.FIELD_TYPE.MESSAGE:
1679 return text + "MESSAGE"
1680 elif field.field_type == Analysis.FIELD_TYPE.MAP:
1681 return text + "MAP"
1682 return text
1683
1684 func generate_field_rule(field : Analysis.ASTField) -> String:
1685 var text : String = "PB_RULE."
1686 if field.qualificator == Analysis.FIELD_QUALIFICATOR.OPTIONAL:
1687 return text + "OPTIONAL"
1688 elif field.qualificator == Analysis.FIELD_QUALIFICATOR.REQUIRED:
1689 return text + "REQUIRED"
1690 elif field.qualificator == Analysis.FIELD_QUALIFICATOR.REPEATED:
1691 return text + "REPEATED"
1692 elif field.qualificator == Analysis.FIELD_QUALIFICATOR.RESERVED:
1693 return text + "RESERVED"
1694 return text
1695
1696 func generate_gdscript_type(field : Analysis.ASTField) -> String:
1697 if field.field_type == Analysis.FIELD_TYPE.MESSAGE:
1698 var type_name : String = class_table[field.type_class_id].parent_name + "." + class_table[field.type_class_id].name
1699 return type_name.substr(1, type_name.length() - 1)
1700 return generate_gdscript_simple_type(field)
1701
1702 func generate_gdscript_simple_type(field : Analysis.ASTField) -> String:
1703 if field.field_type == Analysis.FIELD_TYPE.INT32:
1704 return "int"
1705 elif field.field_type == Analysis.FIELD_TYPE.SINT32:
1706 return "int"
1707 elif field.field_type == Analysis.FIELD_TYPE.UINT32:
1708 return "int"
1709 elif field.field_type == Analysis.FIELD_TYPE.INT64:
1710 return "int"
1711 elif field.field_type == Analysis.FIELD_TYPE.SINT64:
1712 return "int"
1713 elif field.field_type == Analysis.FIELD_TYPE.UINT64:
1714 return "int"
1715 elif field.field_type == Analysis.FIELD_TYPE.BOOL:
1716 return "bool"
1717 elif field.field_type == Analysis.FIELD_TYPE.ENUM:
1718 return ""
1719 elif field.field_type == Analysis.FIELD_TYPE.FIXED32:
1720 return "int"
1721 elif field.field_type == Analysis.FIELD_TYPE.SFIXED32:
1722 return "int"
1723 elif field.field_type == Analysis.FIELD_TYPE.FLOAT:
1724 return "float"
1725 elif field.field_type == Analysis.FIELD_TYPE.FIXED64:
1726 return "int"
1727 elif field.field_type == Analysis.FIELD_TYPE.SFIXED64:
1728 return "int"
1729 elif field.field_type == Analysis.FIELD_TYPE.DOUBLE:
1730 return "float"
1731 elif field.field_type == Analysis.FIELD_TYPE.STRING:
1732 return "String"
1733 elif field.field_type == Analysis.FIELD_TYPE.BYTES:
1734 return "PackedByteArray"
1735 return ""
1736
1737 func generate_field_constructor(field_index : int, nesting : int) -> String:
1738 var text : String = ""
1739 var f : Analysis.ASTField = field_table[field_index]
1740 var field_name : String = "__" + f.name
1741 var pbfield_text : String
1742 var default_var_name := field_name + "_default"
1743 if f.qualificator == Analysis.FIELD_QUALIFICATOR.REPEATED:
1744 var type_name := generate_gdscript_type(f)
1745 if type_name:
1746 text = tabulate("var %s: Array[%s] = []\n" % [default_var_name, type_name], nesting)
1747 else:
1748 text = tabulate("var %s: Array = []\n" % [default_var_name], nesting)
1749 pbfield_text += field_name + " = PBField.new("
1750 pbfield_text += "\"" + f.name + "\", "
1751 pbfield_text += generate_field_type(f) + ", "
1752 pbfield_text += generate_field_rule(f) + ", "
1753 pbfield_text += str(f.tag) + ", "
1754 if f.option == Analysis.FIELD_OPTION.PACKED:
1755 pbfield_text += "true"
1756 elif f.option == Analysis.FIELD_OPTION.NOT_PACKED:
1757 pbfield_text += "false"
1758 if f.qualificator == Analysis.FIELD_QUALIFICATOR.REPEATED:
1759 pbfield_text += ", " + default_var_name
1760 else:
1761 pbfield_text += ", " + default_dict_text() + "[" + generate_field_type(f) + "]"
1762 pbfield_text += ")\n"
1763 text += tabulate(pbfield_text, nesting)
1764 if f.is_map_field:
1765 text += tabulate(field_name + ".is_map_field = true\n", nesting)
1766 text += tabulate("service = PBServiceField.new()\n", nesting)
1767 text += tabulate("service.field = " + field_name + "\n", nesting)
1768 if f.field_type == Analysis.FIELD_TYPE.MESSAGE:
1769 if f.qualificator == Analysis.FIELD_QUALIFICATOR.REPEATED:
1770 text += tabulate("service.func_ref = Callable(self, \"add_" + f.name + "\")\n", nesting)
1771 else:
1772 text += tabulate("service.func_ref = Callable(self, \"new_" + f.name + "\")\n", nesting)
1773 elif f.field_type == Analysis.FIELD_TYPE.MAP:
1774 text += tabulate("service.func_ref = Callable(self, \"add_empty_" + f.name + "\")\n", nesting)
1775 text += tabulate("data[" + field_name + ".tag] = service\n", nesting)
1776
1777 return text
1778
1779 func generate_group_clear(field_index : int, nesting : int) -> String:
1780 for g in group_table:
1781 var text : String = ""
1782 var find : bool = false
1783 if g.parent_class_id == field_table[field_index].parent_class_id:
1784 for i in g.field_indexes:
1785 if field_index == i:
1786 find = true
1787 text += tabulate("data[" + field_table[i].tag + "].state = PB_SERVICE_STATE.FILLED\n", nesting)
1788 else:
1789 text += tabulate("__" + field_table[i].name + ".value = " + default_dict_text() + "[" + generate_field_type(field_table[i]) + "]\n", nesting)
1790 text += tabulate("data[" + field_table[i].tag + "].state = PB_SERVICE_STATE.UNFILLED\n", nesting)
1791 if find:
1792 return text
1793 return ""
1794
1795 func generate_has_oneof(field_index : int, nesting : int) -> String:
1796 for g in group_table:
1797 var text : String = ""
1798 if g.parent_class_id == field_table[field_index].parent_class_id:
1799 for i in g.field_indexes:
1800 if field_index == i:
1801 text += tabulate("func has_" + field_table[i].name + "() -> bool:\n", nesting)
1802 nesting += 1
1803 text += tabulate("return data[" + field_table[i].tag + "].state == PB_SERVICE_STATE.FILLED\n", nesting)
1804 return text
1805 return ""
1806
1807 func generate_field(field_index : int, nesting : int) -> String:
1808 var text : String = ""
1809 var f : Analysis.ASTField = field_table[field_index]
1810 var varname : String = "__" + f.name
1811 text += tabulate("var " + varname + ": PBField\n", nesting)
1812 if f.field_type == Analysis.FIELD_TYPE.MESSAGE:
1813 var the_class_name : String = class_table[f.type_class_id].parent_name + "." + class_table[f.type_class_id].name
1814 the_class_name = the_class_name.substr(1, the_class_name.length() - 1)
1815 if f.qualificator != Analysis.FIELD_QUALIFICATOR.OPTIONAL:
1816 text += generate_has_oneof(field_index, nesting)
1817 if f.qualificator == Analysis.FIELD_QUALIFICATOR.REPEATED:
1818 text += tabulate("func get_" + f.name + "() -> Array[" + the_class_name + "]:\n", nesting)
1819 else:
1820 if f.qualificator == Analysis.FIELD_QUALIFICATOR.OPTIONAL:
1821 text += tabulate("func has_" + f.name + "() -> bool:\n", nesting)
1822 nesting += 1
1823 text += tabulate("if " + varname + ".value != null:\n", nesting)
1824 nesting += 1
1825 text += tabulate("return true\n", nesting)
1826 nesting -= 1
1827 text += tabulate("return false\n", nesting)
1828 nesting -= 1
1829 text += tabulate("func get_" + f.name + "() -> " + the_class_name + ":\n", nesting)
1830 nesting += 1
1831 text += tabulate("return " + varname + ".value\n", nesting)
1832 nesting -= 1
1833 text += tabulate("func clear_" + f.name + "() -> void:\n", nesting)
1834 nesting += 1
1835 text += tabulate("data[" + str(f.tag) + "].state = PB_SERVICE_STATE.UNFILLED\n", nesting)
1836 if f.qualificator == Analysis.FIELD_QUALIFICATOR.REPEATED:
1837 text += tabulate(varname + ".value.clear()\n", nesting)
1838 nesting -= 1
1839 text += tabulate("func add_" + f.name + "() -> " + the_class_name + ":\n", nesting)
1840 nesting += 1
1841 text += tabulate("var element = " + the_class_name + ".new()\n", nesting)
1842 text += tabulate(varname + ".value.append(element)\n", nesting)
1843 text += tabulate("return element\n", nesting)
1844 else:
1845 text += tabulate(varname + ".value = " + default_dict_text() + "[" + generate_field_type(f) + "]\n", nesting)
1846 nesting -= 1
1847 text += tabulate("func new_" + f.name + "() -> " + the_class_name + ":\n", nesting)
1848 nesting += 1
1849 text += generate_group_clear(field_index, nesting)
1850 text += tabulate(varname + ".value = " + the_class_name + ".new()\n", nesting)
1851 text += tabulate("return " + varname + ".value\n", nesting)
1852 elif f.field_type == Analysis.FIELD_TYPE.MAP:
1853 var the_parent_class_name : String = class_table[f.type_class_id].parent_name
1854 the_parent_class_name = the_parent_class_name.substr(1, the_parent_class_name.length() - 1)
1855 var the_class_name : String = the_parent_class_name + "." + class_table[f.type_class_id].name
1856
1857 text += generate_has_oneof(field_index, nesting)
1858 text += tabulate("func get_raw_" + f.name + "():\n", nesting)
1859 nesting += 1
1860 text += tabulate("return " + varname + ".value\n", nesting)
1861 nesting -= 1
1862 text += tabulate("func get_" + f.name + "():\n", nesting)
1863 nesting += 1
1864 text += tabulate("return PBPacker.construct_map(" + varname + ".value)\n", nesting)
1865 nesting -= 1
1866 text += tabulate("func clear_" + f.name + "():\n", nesting)
1867 nesting += 1
1868 text += tabulate("data[" + str(f.tag) + "].state = PB_SERVICE_STATE.UNFILLED\n", nesting)
1869 text += tabulate(varname + ".value = " + default_dict_text() + "[" + generate_field_type(f) + "]\n", nesting)
1870 nesting -= 1
1871 for i in range(field_table.size()):
1872 if field_table[i].parent_class_id == f.type_class_id && field_table[i].name == "value":
1873 var gd_type : String = generate_gdscript_simple_type(field_table[i])
1874 var return_type : String = " -> " + the_class_name
1875 var value_return_type : String = ""
1876 if gd_type != "":
1877 value_return_type = return_type
1878 elif field_table[i].field_type == Analysis.FIELD_TYPE.MESSAGE:
1879 value_return_type = " -> " + the_parent_class_name + "." + field_table[i].type_name
1880 text += tabulate("func add_empty_" + f.name + "()" + return_type + ":\n", nesting)
1881 nesting += 1
1882 text += generate_group_clear(field_index, nesting)
1883 text += tabulate("var element = " + the_class_name + ".new()\n", nesting)
1884 text += tabulate(varname + ".value.append(element)\n", nesting)
1885 text += tabulate("return element\n", nesting)
1886 nesting -= 1
1887 if field_table[i].field_type == Analysis.FIELD_TYPE.MESSAGE:
1888 text += tabulate("func add_" + f.name + "(a_key)" + value_return_type + ":\n", nesting)
1889 nesting += 1
1890 text += generate_group_clear(field_index, nesting)
1891 text += tabulate("var idx = -1\n", nesting)
1892 text += tabulate("for i in range(" + varname + ".value.size()):\n", nesting)
1893 nesting += 1
1894 text += tabulate("if " + varname + ".value[i].get_key() == a_key:\n", nesting)
1895 nesting += 1
1896 text += tabulate("idx = i\n", nesting)
1897 text += tabulate("break\n", nesting)
1898 nesting -= 2
1899 text += tabulate("var element = " + the_class_name + ".new()\n", nesting)
1900 text += tabulate("element.set_key(a_key)\n", nesting)
1901 text += tabulate("if idx != -1:\n", nesting)
1902 nesting += 1
1903 text += tabulate(varname + ".value[idx] = element\n", nesting)
1904 nesting -= 1
1905 text += tabulate("else:\n", nesting)
1906 nesting += 1
1907 text += tabulate(varname + ".value.append(element)\n", nesting)
1908 nesting -= 1
1909 text += tabulate("return element.new_value()\n", nesting)
1910 else:
1911 text += tabulate("func add_" + f.name + "(a_key, a_value) -> void:\n", nesting)
1912 nesting += 1
1913 text += generate_group_clear(field_index, nesting)
1914 text += tabulate("var idx = -1\n", nesting)
1915 text += tabulate("for i in range(" + varname + ".value.size()):\n", nesting)
1916 nesting += 1
1917 text += tabulate("if " + varname + ".value[i].get_key() == a_key:\n", nesting)
1918 nesting += 1
1919 text += tabulate("idx = i\n", nesting)
1920 text += tabulate("break\n", nesting)
1921 nesting -= 2
1922 text += tabulate("var element = " + the_class_name + ".new()\n", nesting)
1923 text += tabulate("element.set_key(a_key)\n", nesting)
1924 text += tabulate("element.set_value(a_value)\n", nesting)
1925 text += tabulate("if idx != -1:\n", nesting)
1926 nesting += 1
1927 text += tabulate(varname + ".value[idx] = element\n", nesting)
1928 nesting -= 1
1929 text += tabulate("else:\n", nesting)
1930 nesting += 1
1931 text += tabulate(varname + ".value.append(element)\n", nesting)
1932 nesting -= 1
1933 break
1934 else:
1935 var gd_type : String = generate_gdscript_simple_type(f)
1936 var return_type : String = ""
1937 var argument_type : String = ""
1938 if gd_type != "":
1939 return_type = " -> " + gd_type
1940 argument_type = " : " + gd_type
1941 if f.qualificator != Analysis.FIELD_QUALIFICATOR.OPTIONAL:
1942 text += generate_has_oneof(field_index, nesting)
1943 if f.qualificator == Analysis.FIELD_QUALIFICATOR.REPEATED:
1944 var array_type := "[" + gd_type + "]" if gd_type else ""
1945 text += tabulate("func get_" + f.name + "() -> Array" + array_type + ":\n", nesting)
1946 else:
1947 if f.qualificator == Analysis.FIELD_QUALIFICATOR.OPTIONAL:
1948 text += tabulate("func has_" + f.name + "() -> bool:\n", nesting)
1949 nesting += 1
1950 text += tabulate("if " + varname + ".value != null:\n", nesting)
1951 nesting += 1
1952 text += tabulate("return true\n", nesting)
1953 nesting -= 1
1954 text += tabulate("return false\n", nesting)
1955 nesting -= 1
1956 text += tabulate("func get_" + f.name + "()" + return_type + ":\n", nesting)
1957 nesting += 1
1958 text += tabulate("return " + varname + ".value\n", nesting)
1959 nesting -= 1
1960 text += tabulate("func clear_" + f.name + "() -> void:\n", nesting)
1961 nesting += 1
1962 text += tabulate("data[" + str(f.tag) + "].state = PB_SERVICE_STATE.UNFILLED\n", nesting)
1963 if f.qualificator == Analysis.FIELD_QUALIFICATOR.REPEATED:
1964 text += tabulate(varname + ".value.clear()\n", nesting)
1965 nesting -= 1
1966 text += tabulate("func add_" + f.name + "(value" + argument_type + ") -> void:\n", nesting)
1967 nesting += 1
1968 text += tabulate(varname + ".value.append(value)\n", nesting)
1969 else:
1970 text += tabulate(varname + ".value = " + default_dict_text() + "[" + generate_field_type(f) + "]\n", nesting)
1971 nesting -= 1
1972 text += tabulate("func set_" + f.name + "(value" + argument_type + ") -> void:\n", nesting)
1973 nesting += 1
1974 text += generate_group_clear(field_index, nesting)
1975 text += tabulate(varname + ".value = value\n", nesting)
1976 return text
1977
1978 func generate_class(class_index : int, nesting : int) -> String:
1979 var text : String = ""
1980 if class_table[class_index].type == Analysis.CLASS_TYPE.MESSAGE || class_table[class_index].type == Analysis.CLASS_TYPE.MAP:
1981 var cls_pref : String = ""
1982 cls_pref += tabulate("class " + class_table[class_index].name + ":\n", nesting)
1983 nesting += 1
1984 cls_pref += tabulate("func _init():\n", nesting)
1985 text += cls_pref
1986 nesting += 1
1987 text += tabulate("var service\n", nesting)
1988 text += tabulate("\n", nesting)
1989 var field_text : String = ""
1990 for i in range(field_table.size()):
1991 if field_table[i].parent_class_id == class_index:
1992 text += generate_field_constructor(i, nesting)
1993 text += tabulate("\n", nesting)
1994 field_text += generate_field(i, nesting - 1)
1995 field_text += tabulate("\n", nesting - 1)
1996 nesting -= 1
1997 text += tabulate("var data = {}\n", nesting)
1998 text += tabulate("\n", nesting)
1999 text += field_text
2000 for j in range(class_table.size()):
2001 if class_table[j].parent_index == class_index:
2002 var cl_text = generate_class(j, nesting)
2003 text += cl_text
2004 if class_table[j].type == Analysis.CLASS_TYPE.MESSAGE || class_table[j].type == Analysis.CLASS_TYPE.MAP:
2005 text += generate_class_services(nesting + 1)
2006 text += tabulate("\n", nesting + 1)
2007 elif class_table[class_index].type == Analysis.CLASS_TYPE.ENUM:
2008 text += tabulate("enum " + class_table[class_index].name + " {\n", nesting)
2009 nesting += 1
2010
2011 var expected_prefix = class_table[class_index].name.to_snake_case().to_upper() + "_"
2012 var all_have_prefix = true
2013 for en in range(class_table[class_index].values.size()):
2014 var value_name = class_table[class_index].values[en].name
2015 all_have_prefix = all_have_prefix and value_name.begins_with(expected_prefix) and value_name != expected_prefix
2016
2017 for en in range(class_table[class_index].values.size()):
2018 var value_name = class_table[class_index].values[en].name
2019 if all_have_prefix:
2020 value_name = value_name.substr(expected_prefix.length())
2021 var enum_val = value_name + " = " + class_table[class_index].values[en].value
2022 if en == class_table[class_index].values.size() - 1:
2023 text += tabulate(enum_val + "\n", nesting)
2024 else:
2025 text += tabulate(enum_val + ",\n", nesting)
2026 nesting -= 1
2027 text += tabulate("}\n", nesting)
2028 text += tabulate("\n", nesting)
2029
2030 return text
2031
2032 func generate_class_services(nesting : int) -> String:
2033 var text : String = ""
2034 text += tabulate("func _to_string() -> String:\n", nesting)
2035 nesting += 1
2036 text += tabulate("return PBPacker.message_to_string(data)\n", nesting)
2037 text += tabulate("\n", nesting)
2038 nesting -= 1
2039 text += tabulate("func to_bytes() -> PackedByteArray:\n", nesting)
2040 nesting += 1
2041 text += tabulate("return PBPacker.pack_message(data)\n", nesting)
2042 text += tabulate("\n", nesting)
2043 nesting -= 1
2044 text += tabulate("func from_bytes(bytes : PackedByteArray, offset : int = 0, limit : int = -1) -> int:\n", nesting)
2045 nesting += 1
2046 text += tabulate("var cur_limit = bytes.size()\n", nesting)
2047 text += tabulate("if limit != -1:\n", nesting)
2048 nesting += 1
2049 text += tabulate("cur_limit = limit\n", nesting)
2050 nesting -= 1
2051 text += tabulate("var result = PBPacker.unpack_message(data, bytes, offset, cur_limit)\n", nesting)
2052 text += tabulate("if result == cur_limit:\n", nesting)
2053 nesting += 1
2054 text += tabulate("if PBPacker.check_required(data):\n", nesting)
2055 nesting += 1
2056 text += tabulate("if limit == -1:\n", nesting)
2057 nesting += 1
2058 text += tabulate("return PB_ERR.NO_ERRORS\n", nesting)
2059 nesting -= 2
2060 text += tabulate("else:\n", nesting)
2061 nesting += 1
2062 text += tabulate("return PB_ERR.REQUIRED_FIELDS\n", nesting)
2063 nesting -= 2
2064 text += tabulate("elif limit == -1 && result > 0:\n", nesting)
2065 nesting += 1
2066 text += tabulate("return PB_ERR.PARSE_INCOMPLETE\n", nesting)
2067 nesting -= 1
2068 text += tabulate("return result\n", nesting)
2069 return text
2070
2071 func translate(file_name : String, core_file_name : String) -> bool:
2072
2073 var file : FileAccess = FileAccess.open(file_name, FileAccess.WRITE)
2074 if file == null:
2075 printerr("File: '", file_name, "' save error.")
2076 return false
2077
2078 if !FileAccess.file_exists(core_file_name):
2079 printerr("File: '", core_file_name, "' not found.")
2080 return false
2081
2082 var core_file : FileAccess = FileAccess.open(core_file_name, FileAccess.READ)
2083 if core_file == null:
2084 printerr("File: '", core_file_name, "' read error.")
2085 return false
2086 var core_text : String = core_file.get_as_text()
2087 core_file.close()
2088
2089 var text : String = ""
2090 var nesting : int = 0
2091 core_text = core_text.replace(PROTO_VERSION_DEFAULT, PROTO_VERSION_CONST + str(proto_version))
2092 text += core_text + "\n\n\n"
2093 text += "############### USER DATA BEGIN ################\n"
2094 var cls_user : String = ""
2095 for i in range(class_table.size()):
2096 if class_table[i].parent_index == -1:
2097 var cls_text = generate_class(i, nesting)
2098 cls_user += cls_text
2099 if class_table[i].type == Analysis.CLASS_TYPE.MESSAGE:
2100 nesting += 1
2101 cls_user += generate_class_services(nesting)
2102 cls_user += tabulate("\n", nesting)
2103 nesting -= 1
2104 text += "\n\n"
2105 text += cls_user
2106 text += "################ USER DATA END #################\n"
2107 file.store_string(text)
2108 file.close()
2109 if !FileAccess.file_exists(file_name):
2110 printerr("File: '", file_name, "' save error.")
2111 return false
2112 return true
2113
2114
2115class ImportFile:
2116 func _init(sha : String, a_path : String, a_parent : int):
2117 sha256 = sha
2118 path = a_path
2119 parent_index = a_parent
2120
2121 var sha256 : String
2122 var path : String
2123 var parent_index : int
2124
2125func parse_all(analyzes : Dictionary, imports : Array, path : String, full_name : String, parent_index : int) -> bool:
2126
2127 if !FileAccess.file_exists(full_name):
2128 printerr(full_name, ": not found.")
2129 return false
2130
2131 var file : FileAccess = FileAccess.open(full_name, FileAccess.READ)
2132 if file == null:
2133 printerr(full_name, ": read error.")
2134 return false
2135 var doc : Document = Document.new(full_name, file.get_as_text())
2136 var sha : String = file.get_sha256(full_name)
2137 file.close()
2138
2139 if !analyzes.has(sha):
2140 print(full_name, ": parsing.")
2141 var analysis : Analysis = Analysis.new(path, doc)
2142 var an_result : AnalyzeResult = analysis.analyze()
2143 if an_result.state:
2144 analyzes[sha] = an_result
2145 var parent : int = imports.size()
2146 imports.append(ImportFile.new(sha, doc.name, parent_index))
2147 for im in an_result.imports:
2148 if !parse_all(analyzes, imports, path, im.path, parent):
2149 return false
2150 else:
2151 printerr(doc.name + ": parsing error.")
2152 return false
2153 else:
2154 print(full_name, ": retrieving data from cache.")
2155 imports.append(ImportFile.new(sha, doc.name, parent_index))
2156 return true
2157
2158func union_analyses(a1 : AnalyzeResult, a2 : AnalyzeResult, only_classes : bool = true) -> void:
2159 var class_offset : int = a1.classes.size()
2160 var field_offset = a1.fields.size()
2161 for cl in a2.classes:
2162 var cur_class : Analysis.ASTClass = cl.copy()
2163 if cur_class.parent_index != -1:
2164 cur_class.parent_index += class_offset
2165 a1.classes.append(cur_class)
2166 if only_classes:
2167 return
2168 for fl in a2.fields:
2169 var cur_field : Analysis.ASTField = fl.copy()
2170 cur_field.parent_class_id += class_offset
2171 cur_field.type_class_id = -1
2172 a1.fields.append(cur_field)
2173 for gr in a2.groups:
2174 var cur_group : Analysis.ASTFieldGroup = gr.copy()
2175 cur_group.parent_class_id += class_offset
2176 var indexes : Array = []
2177 for i in cur_group.field_indexes:
2178 indexes.append(i + field_offset)
2179 cur_group.field_indexes = indexes
2180 a1.groups.append(cur_group)
2181
2182func union_imports(analyzes : Dictionary, key : String, result : AnalyzeResult, keys : Array, nesting : int, use_public : bool = true, only_classes : bool = true) -> void:
2183 nesting += 1
2184 for im in analyzes[key].imports:
2185 var find : bool = false
2186 for k in keys:
2187 if im.sha256 == k:
2188 find = true
2189 break
2190 if find:
2191 continue
2192 if (!use_public) || (use_public && ((im.public && nesting > 1) || nesting < 2)):
2193 keys.append(im.sha256)
2194 union_analyses(result, analyzes[im.sha256], only_classes)
2195 union_imports(analyzes, im.sha256, result, keys, nesting, use_public, only_classes)
2196
2197func semantic_all(analyzes : Dictionary, imports : Array)-> bool:
2198 for k in analyzes.keys():
2199 print(analyzes[k].doc.name, ": analysis.")
2200 var keys : Array = []
2201 var analyze : AnalyzeResult = analyzes[k].soft_copy()
2202 keys.append(k)
2203 analyze.classes = []
2204 for cl in analyzes[k].classes:
2205 analyze.classes.append(cl.copy())
2206 union_imports(analyzes, k, analyze, keys, 0)
2207 var semantic : Semantic = Semantic.new(analyze)
2208 if !semantic.check():
2209 printerr(analyzes[k].doc.name, ": analysis error.")
2210 return false
2211 return true
2212
2213func translate_all(analyzes : Dictionary, file_name : String, core_file_name : String) -> bool:
2214 var first_key : String = analyzes.keys()[0]
2215 var analyze : AnalyzeResult = analyzes[first_key]
2216 var keys : Array = []
2217 keys.append(first_key)
2218 union_imports(analyzes, first_key, analyze, keys, 0, false, false)
2219 print("Performing full semantic analysis.")
2220 var semantic : Semantic = Semantic.new(analyze)
2221 if !semantic.check():
2222 return false
2223 print("Performing translation.")
2224 var translator : Translator = Translator.new(analyze)
2225 if !translator.translate(file_name, core_file_name):
2226 return false
2227 var first : bool = true
2228 return true
2229
2230func work(path : String, in_file : String, out_file : String, core_file : String) -> bool:
2231 var in_full_name : String = path + in_file
2232 var imports : Array = []
2233 var analyzes : Dictionary = {}
2234
2235 print("Compiling source: '", in_full_name, "', output: '", out_file, "'.")
2236 print("\n1. Parsing:")
2237 if parse_all(analyzes, imports, path, in_full_name, -1):
2238 print("* Parsing completed successfully. *")
2239 else:
2240 return false
2241 print("\n2. Perfoming semantic analysis:")
2242 if semantic_all(analyzes, imports):
2243 print("* Semantic analysis completed successfully. *")
2244 else:
2245 return false
2246 print("\n3. Output file creating:")
2247 if translate_all(analyzes, out_file, core_file):
2248 print("* Output file was created successfully. *")
2249 else:
2250 return false
2251 return true
2252
2253func _ready():
2254 pass
diff --git a/vendor/godobuf/addons/protobuf/plugin.cfg b/vendor/godobuf/addons/protobuf/plugin.cfg new file mode 100644 index 0000000..6456a11 --- /dev/null +++ b/vendor/godobuf/addons/protobuf/plugin.cfg
@@ -0,0 +1,7 @@
1[plugin]
2
3name="Godobuf"
4description="Google Protobuf implementation for Godot/GDScript"
5author="oniksan"
6version="0.6.1 for Godot 4.x.y"
7script="protobuf_ui.gd"
diff --git a/vendor/godobuf/addons/protobuf/protobuf_cmdln.gd b/vendor/godobuf/addons/protobuf/protobuf_cmdln.gd new file mode 100644 index 0000000..97d7ba4 --- /dev/null +++ b/vendor/godobuf/addons/protobuf/protobuf_cmdln.gd
@@ -0,0 +1,66 @@
1#
2# BSD 3-Clause License
3#
4# Copyright (c) 2018, Oleg Malyavkin
5# All rights reserved.
6#
7# Redistribution and use in source and binary forms, with or without
8# modification, are permitted provided that the following conditions are met:
9#
10# * Redistributions of source code must retain the above copyright notice, this
11# list of conditions and the following disclaimer.
12#
13# * Redistributions in binary form must reproduce the above copyright notice,
14# this list of conditions and the following disclaimer in the documentation
15# and/or other materials provided with the distribution.
16#
17# * Neither the name of the copyright holder nor the names of its
18# contributors may be used to endorse or promote products derived from
19# this software without specific prior written permission.
20#
21# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
22# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
24# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
25# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
27# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
28# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
29# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31
32extends SceneTree
33
34var Parser = preload("res://addons/protobuf/parser.gd")
35var Util = preload("res://addons/protobuf/protobuf_util.gd")
36
37func error(msg : String):
38 push_error(msg)
39 quit()
40
41func _init():
42 var arguments = {}
43 for argument in OS.get_cmdline_args():
44 if argument.find("=") > -1:
45 var key_value = argument.split("=")
46 arguments[key_value[0].lstrip("--")] = key_value[1]
47
48 if !arguments.has("input") || !arguments.has("output"):
49 error("Expected 2 Parameters: input and output")
50
51 var input_file_name = arguments["input"]
52 var output_file_name = arguments["output"]
53
54 var file = FileAccess.open(input_file_name, FileAccess.READ)
55 if file == null:
56 error("File: '" + input_file_name + "' not found.")
57
58 var parser = Parser.new()
59
60 if parser.work(Util.extract_dir(input_file_name), Util.extract_filename(input_file_name), \
61 output_file_name, "res://addons/protobuf/protobuf_core.gd"):
62 print("Compiled '", input_file_name, "' to '", output_file_name, "'.")
63 else:
64 error("Compilation failed.")
65
66 quit()
diff --git a/vendor/godobuf/addons/protobuf/protobuf_core.gd b/vendor/godobuf/addons/protobuf/protobuf_core.gd new file mode 100644 index 0000000..7098413 --- /dev/null +++ b/vendor/godobuf/addons/protobuf/protobuf_core.gd
@@ -0,0 +1,668 @@
1#
2# BSD 3-Clause License
3#
4# Copyright (c) 2018 - 2023, Oleg Malyavkin
5# All rights reserved.
6#
7# Redistribution and use in source and binary forms, with or without
8# modification, are permitted provided that the following conditions are met:
9#
10# * Redistributions of source code must retain the above copyright notice, this
11# list of conditions and the following disclaimer.
12#
13# * Redistributions in binary form must reproduce the above copyright notice,
14# this list of conditions and the following disclaimer in the documentation
15# and/or other materials provided with the distribution.
16#
17# * Neither the name of the copyright holder nor the names of its
18# contributors may be used to endorse or promote products derived from
19# this software without specific prior written permission.
20#
21# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
22# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
24# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
25# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
27# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
28# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
29# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31
32# DEBUG_TAB redefine this " " if you need, example: const DEBUG_TAB = "\t"
33
34const PROTO_VERSION = 0
35
36const DEBUG_TAB : String = " "
37
38enum PB_ERR {
39 NO_ERRORS = 0,
40 VARINT_NOT_FOUND = -1,
41 REPEATED_COUNT_NOT_FOUND = -2,
42 REPEATED_COUNT_MISMATCH = -3,
43 LENGTHDEL_SIZE_NOT_FOUND = -4,
44 LENGTHDEL_SIZE_MISMATCH = -5,
45 PACKAGE_SIZE_MISMATCH = -6,
46 UNDEFINED_STATE = -7,
47 PARSE_INCOMPLETE = -8,
48 REQUIRED_FIELDS = -9
49}
50
51enum PB_DATA_TYPE {
52 INT32 = 0,
53 SINT32 = 1,
54 UINT32 = 2,
55 INT64 = 3,
56 SINT64 = 4,
57 UINT64 = 5,
58 BOOL = 6,
59 ENUM = 7,
60 FIXED32 = 8,
61 SFIXED32 = 9,
62 FLOAT = 10,
63 FIXED64 = 11,
64 SFIXED64 = 12,
65 DOUBLE = 13,
66 STRING = 14,
67 BYTES = 15,
68 MESSAGE = 16,
69 MAP = 17
70}
71
72const DEFAULT_VALUES_2 = {
73 PB_DATA_TYPE.INT32: null,
74 PB_DATA_TYPE.SINT32: null,
75 PB_DATA_TYPE.UINT32: null,
76 PB_DATA_TYPE.INT64: null,
77 PB_DATA_TYPE.SINT64: null,
78 PB_DATA_TYPE.UINT64: null,
79 PB_DATA_TYPE.BOOL: null,
80 PB_DATA_TYPE.ENUM: null,
81 PB_DATA_TYPE.FIXED32: null,
82 PB_DATA_TYPE.SFIXED32: null,
83 PB_DATA_TYPE.FLOAT: null,
84 PB_DATA_TYPE.FIXED64: null,
85 PB_DATA_TYPE.SFIXED64: null,
86 PB_DATA_TYPE.DOUBLE: null,
87 PB_DATA_TYPE.STRING: null,
88 PB_DATA_TYPE.BYTES: null,
89 PB_DATA_TYPE.MESSAGE: null,
90 PB_DATA_TYPE.MAP: null
91}
92
93const DEFAULT_VALUES_3 = {
94 PB_DATA_TYPE.INT32: 0,
95 PB_DATA_TYPE.SINT32: 0,
96 PB_DATA_TYPE.UINT32: 0,
97 PB_DATA_TYPE.INT64: 0,
98 PB_DATA_TYPE.SINT64: 0,
99 PB_DATA_TYPE.UINT64: 0,
100 PB_DATA_TYPE.BOOL: false,
101 PB_DATA_TYPE.ENUM: 0,
102 PB_DATA_TYPE.FIXED32: 0,
103 PB_DATA_TYPE.SFIXED32: 0,
104 PB_DATA_TYPE.FLOAT: 0.0,
105 PB_DATA_TYPE.FIXED64: 0,
106 PB_DATA_TYPE.SFIXED64: 0,
107 PB_DATA_TYPE.DOUBLE: 0.0,
108 PB_DATA_TYPE.STRING: "",
109 PB_DATA_TYPE.BYTES: [],
110 PB_DATA_TYPE.MESSAGE: null,
111 PB_DATA_TYPE.MAP: []
112}
113
114enum PB_TYPE {
115 VARINT = 0,
116 FIX64 = 1,
117 LENGTHDEL = 2,
118 STARTGROUP = 3,
119 ENDGROUP = 4,
120 FIX32 = 5,
121 UNDEFINED = 8
122}
123
124enum PB_RULE {
125 OPTIONAL = 0,
126 REQUIRED = 1,
127 REPEATED = 2,
128 RESERVED = 3
129}
130
131enum PB_SERVICE_STATE {
132 FILLED = 0,
133 UNFILLED = 1
134}
135
136class PBField:
137 func _init(a_name : String, a_type : int, a_rule : int, a_tag : int, packed : bool, a_value = null):
138 name = a_name
139 type = a_type
140 rule = a_rule
141 tag = a_tag
142 option_packed = packed
143 value = a_value
144
145 var name : String
146 var type : int
147 var rule : int
148 var tag : int
149 var option_packed : bool
150 var value
151 var is_map_field : bool = false
152 var option_default : bool = false
153
154class PBTypeTag:
155 var ok : bool = false
156 var type : int
157 var tag : int
158 var offset : int
159
160class PBServiceField:
161 var field : PBField
162 var func_ref = null
163 var state : int = PB_SERVICE_STATE.UNFILLED
164
165class PBPacker:
166 static func convert_signed(n : int) -> int:
167 if n < -2147483648:
168 return (n << 1) ^ (n >> 63)
169 else:
170 return (n << 1) ^ (n >> 31)
171
172 static func deconvert_signed(n : int) -> int:
173 if n & 0x01:
174 return ~(n >> 1)
175 else:
176 return (n >> 1)
177
178 static func pack_varint(value) -> PackedByteArray:
179 var varint : PackedByteArray = PackedByteArray()
180 if typeof(value) == TYPE_BOOL:
181 if value:
182 value = 1
183 else:
184 value = 0
185 for _i in range(9):
186 var b = value & 0x7F
187 value >>= 7
188 if value:
189 varint.append(b | 0x80)
190 else:
191 varint.append(b)
192 break
193 if varint.size() == 9 && (varint[8] & 0x80 != 0):
194 varint.append(0x01)
195 return varint
196
197 static func pack_bytes(value, count : int, data_type : int) -> PackedByteArray:
198 var bytes : PackedByteArray = PackedByteArray()
199 if data_type == PB_DATA_TYPE.FLOAT:
200 var spb : StreamPeerBuffer = StreamPeerBuffer.new()
201 spb.put_float(value)
202 bytes = spb.get_data_array()
203 elif data_type == PB_DATA_TYPE.DOUBLE:
204 var spb : StreamPeerBuffer = StreamPeerBuffer.new()
205 spb.put_double(value)
206 bytes = spb.get_data_array()
207 else:
208 for _i in range(count):
209 bytes.append(value & 0xFF)
210 value >>= 8
211 return bytes
212
213 static func unpack_bytes(bytes : PackedByteArray, index : int, count : int, data_type : int):
214 if data_type == PB_DATA_TYPE.FLOAT:
215 return bytes.decode_float(index)
216 elif data_type == PB_DATA_TYPE.DOUBLE:
217 return bytes.decode_double(index)
218 else:
219 # Convert to big endian
220 var slice: PackedByteArray = bytes.slice(index, index + count)
221 slice.reverse()
222 return slice
223
224 static func unpack_varint(varint_bytes) -> int:
225 var value : int = 0
226 var i: int = varint_bytes.size() - 1
227 while i > -1:
228 value = (value << 7) | (varint_bytes[i] & 0x7F)
229 i -= 1
230 return value
231
232 static func pack_type_tag(type : int, tag : int) -> PackedByteArray:
233 return pack_varint((tag << 3) | type)
234
235 static func isolate_varint(bytes : PackedByteArray, index : int) -> PackedByteArray:
236 var i: int = index
237 while i <= index + 10: # Protobuf varint max size is 10 bytes
238 if !(bytes[i] & 0x80):
239 return bytes.slice(index, i + 1)
240 i += 1
241 return [] # Unreachable
242
243 static func unpack_type_tag(bytes : PackedByteArray, index : int) -> PBTypeTag:
244 var varint_bytes : PackedByteArray = isolate_varint(bytes, index)
245 var result : PBTypeTag = PBTypeTag.new()
246 if varint_bytes.size() != 0:
247 result.ok = true
248 result.offset = varint_bytes.size()
249 var unpacked : int = unpack_varint(varint_bytes)
250 result.type = unpacked & 0x07
251 result.tag = unpacked >> 3
252 return result
253
254 static func pack_length_delimeted(type : int, tag : int, bytes : PackedByteArray) -> PackedByteArray:
255 var result : PackedByteArray = pack_type_tag(type, tag)
256 result.append_array(pack_varint(bytes.size()))
257 result.append_array(bytes)
258 return result
259
260 static func pb_type_from_data_type(data_type : int) -> int:
261 if data_type == PB_DATA_TYPE.INT32 || data_type == PB_DATA_TYPE.SINT32 || data_type == PB_DATA_TYPE.UINT32 || data_type == PB_DATA_TYPE.INT64 || data_type == PB_DATA_TYPE.SINT64 || data_type == PB_DATA_TYPE.UINT64 || data_type == PB_DATA_TYPE.BOOL || data_type == PB_DATA_TYPE.ENUM:
262 return PB_TYPE.VARINT
263 elif data_type == PB_DATA_TYPE.FIXED32 || data_type == PB_DATA_TYPE.SFIXED32 || data_type == PB_DATA_TYPE.FLOAT:
264 return PB_TYPE.FIX32
265 elif data_type == PB_DATA_TYPE.FIXED64 || data_type == PB_DATA_TYPE.SFIXED64 || data_type == PB_DATA_TYPE.DOUBLE:
266 return PB_TYPE.FIX64
267 elif data_type == PB_DATA_TYPE.STRING || data_type == PB_DATA_TYPE.BYTES || data_type == PB_DATA_TYPE.MESSAGE || data_type == PB_DATA_TYPE.MAP:
268 return PB_TYPE.LENGTHDEL
269 else:
270 return PB_TYPE.UNDEFINED
271
272 static func pack_field(field : PBField) -> PackedByteArray:
273 var type : int = pb_type_from_data_type(field.type)
274 var type_copy : int = type
275 if field.rule == PB_RULE.REPEATED && field.option_packed:
276 type = PB_TYPE.LENGTHDEL
277 var head : PackedByteArray = pack_type_tag(type, field.tag)
278 var data : PackedByteArray = PackedByteArray()
279 if type == PB_TYPE.VARINT:
280 var value
281 if field.rule == PB_RULE.REPEATED:
282 for v in field.value:
283 data.append_array(head)
284 if field.type == PB_DATA_TYPE.SINT32 || field.type == PB_DATA_TYPE.SINT64:
285 value = convert_signed(v)
286 else:
287 value = v
288 data.append_array(pack_varint(value))
289 return data
290 else:
291 if field.type == PB_DATA_TYPE.SINT32 || field.type == PB_DATA_TYPE.SINT64:
292 value = convert_signed(field.value)
293 else:
294 value = field.value
295 data = pack_varint(value)
296 elif type == PB_TYPE.FIX32:
297 if field.rule == PB_RULE.REPEATED:
298 for v in field.value:
299 data.append_array(head)
300 data.append_array(pack_bytes(v, 4, field.type))
301 return data
302 else:
303 data.append_array(pack_bytes(field.value, 4, field.type))
304 elif type == PB_TYPE.FIX64:
305 if field.rule == PB_RULE.REPEATED:
306 for v in field.value:
307 data.append_array(head)
308 data.append_array(pack_bytes(v, 8, field.type))
309 return data
310 else:
311 data.append_array(pack_bytes(field.value, 8, field.type))
312 elif type == PB_TYPE.LENGTHDEL:
313 if field.rule == PB_RULE.REPEATED:
314 if type_copy == PB_TYPE.VARINT:
315 if field.type == PB_DATA_TYPE.SINT32 || field.type == PB_DATA_TYPE.SINT64:
316 var signed_value : int
317 for v in field.value:
318 signed_value = convert_signed(v)
319 data.append_array(pack_varint(signed_value))
320 else:
321 for v in field.value:
322 data.append_array(pack_varint(v))
323 return pack_length_delimeted(type, field.tag, data)
324 elif type_copy == PB_TYPE.FIX32:
325 for v in field.value:
326 data.append_array(pack_bytes(v, 4, field.type))
327 return pack_length_delimeted(type, field.tag, data)
328 elif type_copy == PB_TYPE.FIX64:
329 for v in field.value:
330 data.append_array(pack_bytes(v, 8, field.type))
331 return pack_length_delimeted(type, field.tag, data)
332 elif field.type == PB_DATA_TYPE.STRING:
333 for v in field.value:
334 var obj = v.to_utf8_buffer()
335 data.append_array(pack_length_delimeted(type, field.tag, obj))
336 return data
337 elif field.type == PB_DATA_TYPE.BYTES:
338 for v in field.value:
339 data.append_array(pack_length_delimeted(type, field.tag, v))
340 return data
341 elif typeof(field.value[0]) == TYPE_OBJECT:
342 for v in field.value:
343 var obj : PackedByteArray = v.to_bytes()
344 data.append_array(pack_length_delimeted(type, field.tag, obj))
345 return data
346 else:
347 if field.type == PB_DATA_TYPE.STRING:
348 var str_bytes : PackedByteArray = field.value.to_utf8_buffer()
349 if PROTO_VERSION == 2 || (PROTO_VERSION == 3 && str_bytes.size() > 0):
350 data.append_array(str_bytes)
351 return pack_length_delimeted(type, field.tag, data)
352 if field.type == PB_DATA_TYPE.BYTES:
353 if PROTO_VERSION == 2 || (PROTO_VERSION == 3 && field.value.size() > 0):
354 data.append_array(field.value)
355 return pack_length_delimeted(type, field.tag, data)
356 elif typeof(field.value) == TYPE_OBJECT:
357 var obj : PackedByteArray = field.value.to_bytes()
358 if obj.size() > 0:
359 data.append_array(obj)
360 return pack_length_delimeted(type, field.tag, data)
361 else:
362 pass
363 if data.size() > 0:
364 head.append_array(data)
365 return head
366 else:
367 return data
368
369 static func skip_unknown_field(bytes : PackedByteArray, offset : int, type : int) -> int:
370 if type == PB_TYPE.VARINT:
371 return offset + isolate_varint(bytes, offset).size()
372 if type == PB_TYPE.FIX64:
373 return offset + 8
374 if type == PB_TYPE.LENGTHDEL:
375 var length_bytes : PackedByteArray = isolate_varint(bytes, offset)
376 var length : int = unpack_varint(length_bytes)
377 return offset + length_bytes.size() + length
378 if type == PB_TYPE.FIX32:
379 return offset + 4
380 return PB_ERR.UNDEFINED_STATE
381
382 static func unpack_field(bytes : PackedByteArray, offset : int, field : PBField, type : int, message_func_ref) -> int:
383 if field.rule == PB_RULE.REPEATED && type != PB_TYPE.LENGTHDEL && field.option_packed:
384 var count = isolate_varint(bytes, offset)
385 if count.size() > 0:
386 offset += count.size()
387 count = unpack_varint(count)
388 if type == PB_TYPE.VARINT:
389 var val
390 var counter = offset + count
391 while offset < counter:
392 val = isolate_varint(bytes, offset)
393 if val.size() > 0:
394 offset += val.size()
395 val = unpack_varint(val)
396 if field.type == PB_DATA_TYPE.SINT32 || field.type == PB_DATA_TYPE.SINT64:
397 val = deconvert_signed(val)
398 elif field.type == PB_DATA_TYPE.BOOL:
399 if val:
400 val = true
401 else:
402 val = false
403 field.value.append(val)
404 else:
405 return PB_ERR.REPEATED_COUNT_MISMATCH
406 return offset
407 elif type == PB_TYPE.FIX32 || type == PB_TYPE.FIX64:
408 var type_size
409 if type == PB_TYPE.FIX32:
410 type_size = 4
411 else:
412 type_size = 8
413 var val
414 var counter = offset + count
415 while offset < counter:
416 if (offset + type_size) > bytes.size():
417 return PB_ERR.REPEATED_COUNT_MISMATCH
418 val = unpack_bytes(bytes, offset, type_size, field.type)
419 offset += type_size
420 field.value.append(val)
421 return offset
422 else:
423 return PB_ERR.REPEATED_COUNT_NOT_FOUND
424 else:
425 if type == PB_TYPE.VARINT:
426 var val = isolate_varint(bytes, offset)
427 if val.size() > 0:
428 offset += val.size()
429 val = unpack_varint(val)
430 if field.type == PB_DATA_TYPE.SINT32 || field.type == PB_DATA_TYPE.SINT64:
431 val = deconvert_signed(val)
432 elif field.type == PB_DATA_TYPE.BOOL:
433 if val:
434 val = true
435 else:
436 val = false
437 if field.rule == PB_RULE.REPEATED:
438 field.value.append(val)
439 else:
440 field.value = val
441 else:
442 return PB_ERR.VARINT_NOT_FOUND
443 return offset
444 elif type == PB_TYPE.FIX32 || type == PB_TYPE.FIX64:
445 var type_size
446 if type == PB_TYPE.FIX32:
447 type_size = 4
448 else:
449 type_size = 8
450 var val
451 if (offset + type_size) > bytes.size():
452 return PB_ERR.REPEATED_COUNT_MISMATCH
453 val = unpack_bytes(bytes, offset, type_size, field.type)
454 offset += type_size
455 if field.rule == PB_RULE.REPEATED:
456 field.value.append(val)
457 else:
458 field.value = val
459 return offset
460 elif type == PB_TYPE.LENGTHDEL:
461 var inner_size = isolate_varint(bytes, offset)
462 if inner_size.size() > 0:
463 offset += inner_size.size()
464 inner_size = unpack_varint(inner_size)
465 if inner_size >= 0:
466 if inner_size + offset > bytes.size():
467 return PB_ERR.LENGTHDEL_SIZE_MISMATCH
468 if message_func_ref != null:
469 var message = message_func_ref.call()
470 if inner_size > 0:
471 var sub_offset = message.from_bytes(bytes, offset, inner_size + offset)
472 if sub_offset > 0:
473 if sub_offset - offset >= inner_size:
474 offset = sub_offset
475 return offset
476 else:
477 return PB_ERR.LENGTHDEL_SIZE_MISMATCH
478 return sub_offset
479 else:
480 return offset
481 elif field.type == PB_DATA_TYPE.STRING:
482 var str_bytes : PackedByteArray = bytes.slice(offset, inner_size + offset)
483 if field.rule == PB_RULE.REPEATED:
484 field.value.append(str_bytes.get_string_from_utf8())
485 else:
486 field.value = str_bytes.get_string_from_utf8()
487 return offset + inner_size
488 elif field.type == PB_DATA_TYPE.BYTES:
489 var val_bytes : PackedByteArray = bytes.slice(offset, inner_size + offset)
490 if field.rule == PB_RULE.REPEATED:
491 field.value.append(val_bytes)
492 else:
493 field.value = val_bytes
494 return offset + inner_size
495 else:
496 return PB_ERR.LENGTHDEL_SIZE_NOT_FOUND
497 else:
498 return PB_ERR.LENGTHDEL_SIZE_NOT_FOUND
499 return PB_ERR.UNDEFINED_STATE
500
501 static func unpack_message(data, bytes : PackedByteArray, offset : int, limit : int) -> int:
502 while true:
503 var tt : PBTypeTag = unpack_type_tag(bytes, offset)
504 if tt.ok:
505 offset += tt.offset
506 if data.has(tt.tag):
507 var service : PBServiceField = data[tt.tag]
508 var type : int = pb_type_from_data_type(service.field.type)
509 if type == tt.type || (tt.type == PB_TYPE.LENGTHDEL && service.field.rule == PB_RULE.REPEATED && service.field.option_packed):
510 var res : int = unpack_field(bytes, offset, service.field, type, service.func_ref)
511 if res > 0:
512 service.state = PB_SERVICE_STATE.FILLED
513 offset = res
514 if offset == limit:
515 return offset
516 elif offset > limit:
517 return PB_ERR.PACKAGE_SIZE_MISMATCH
518 elif res < 0:
519 return res
520 else:
521 break
522 else:
523 var res : int = skip_unknown_field(bytes, offset, tt.type)
524 if res > 0:
525 offset = res
526 if offset == limit:
527 return offset
528 elif offset > limit:
529 return PB_ERR.PACKAGE_SIZE_MISMATCH
530 elif res < 0:
531 return res
532 else:
533 break
534 else:
535 return offset
536 return PB_ERR.UNDEFINED_STATE
537
538 static func pack_message(data) -> PackedByteArray:
539 var DEFAULT_VALUES
540 if PROTO_VERSION == 2:
541 DEFAULT_VALUES = DEFAULT_VALUES_2
542 elif PROTO_VERSION == 3:
543 DEFAULT_VALUES = DEFAULT_VALUES_3
544 var result : PackedByteArray = PackedByteArray()
545 var keys : Array = data.keys()
546 keys.sort()
547 for i in keys:
548 if data[i].field.value != null:
549 if data[i].state == PB_SERVICE_STATE.UNFILLED \
550 && !data[i].field.is_map_field \
551 && typeof(data[i].field.value) == typeof(DEFAULT_VALUES[data[i].field.type]) \
552 && data[i].field.value == DEFAULT_VALUES[data[i].field.type]:
553 continue
554 elif data[i].field.rule == PB_RULE.REPEATED && data[i].field.value.size() == 0:
555 continue
556 result.append_array(pack_field(data[i].field))
557 elif data[i].field.rule == PB_RULE.REQUIRED:
558 print("Error: required field is not filled: Tag:", data[i].field.tag)
559 return PackedByteArray()
560 return result
561
562 static func check_required(data) -> bool:
563 var keys : Array = data.keys()
564 for i in keys:
565 if data[i].field.rule == PB_RULE.REQUIRED && data[i].state == PB_SERVICE_STATE.UNFILLED:
566 return false
567 return true
568
569 static func construct_map(key_values):
570 var result = {}
571 for kv in key_values:
572 result[kv.get_key()] = kv.get_value()
573 return result
574
575 static func tabulate(text : String, nesting : int) -> String:
576 var tab : String = ""
577 for _i in range(nesting):
578 tab += DEBUG_TAB
579 return tab + text
580
581 static func value_to_string(value, field : PBField, nesting : int) -> String:
582 var result : String = ""
583 var text : String
584 if field.type == PB_DATA_TYPE.MESSAGE:
585 result += "{"
586 nesting += 1
587 text = message_to_string(value.data, nesting)
588 if text != "":
589 result += "\n" + text
590 nesting -= 1
591 result += tabulate("}", nesting)
592 else:
593 nesting -= 1
594 result += "}"
595 elif field.type == PB_DATA_TYPE.BYTES:
596 result += "<"
597 for i in range(value.size()):
598 result += str(value[i])
599 if i != (value.size() - 1):
600 result += ", "
601 result += ">"
602 elif field.type == PB_DATA_TYPE.STRING:
603 result += "\"" + value + "\""
604 elif field.type == PB_DATA_TYPE.ENUM:
605 result += "ENUM::" + str(value)
606 else:
607 result += str(value)
608 return result
609
610 static func field_to_string(field : PBField, nesting : int) -> String:
611 var result : String = tabulate(field.name + ": ", nesting)
612 if field.type == PB_DATA_TYPE.MAP:
613 if field.value.size() > 0:
614 result += "(\n"
615 nesting += 1
616 for i in range(field.value.size()):
617 var local_key_value = field.value[i].data[1].field
618 result += tabulate(value_to_string(local_key_value.value, local_key_value, nesting), nesting) + ": "
619 local_key_value = field.value[i].data[2].field
620 result += value_to_string(local_key_value.value, local_key_value, nesting)
621 if i != (field.value.size() - 1):
622 result += ","
623 result += "\n"
624 nesting -= 1
625 result += tabulate(")", nesting)
626 else:
627 result += "()"
628 elif field.rule == PB_RULE.REPEATED:
629 if field.value.size() > 0:
630 result += "[\n"
631 nesting += 1
632 for i in range(field.value.size()):
633 result += tabulate(str(i) + ": ", nesting)
634 result += value_to_string(field.value[i], field, nesting)
635 if i != (field.value.size() - 1):
636 result += ","
637 result += "\n"
638 nesting -= 1
639 result += tabulate("]", nesting)
640 else:
641 result += "[]"
642 else:
643 result += value_to_string(field.value, field, nesting)
644 result += ";\n"
645 return result
646
647 static func message_to_string(data, nesting : int = 0) -> String:
648 var DEFAULT_VALUES
649 if PROTO_VERSION == 2:
650 DEFAULT_VALUES = DEFAULT_VALUES_2
651 elif PROTO_VERSION == 3:
652 DEFAULT_VALUES = DEFAULT_VALUES_3
653 var result : String = ""
654 var keys : Array = data.keys()
655 keys.sort()
656 for i in keys:
657 if data[i].field.value != null:
658 if data[i].state == PB_SERVICE_STATE.UNFILLED \
659 && !data[i].field.is_map_field \
660 && typeof(data[i].field.value) == typeof(DEFAULT_VALUES[data[i].field.type]) \
661 && data[i].field.value == DEFAULT_VALUES[data[i].field.type]:
662 continue
663 elif data[i].field.rule == PB_RULE.REPEATED && data[i].field.value.size() == 0:
664 continue
665 result += field_to_string(data[i].field, nesting)
666 elif data[i].field.rule == PB_RULE.REQUIRED:
667 result += data[i].field.name + ": " + "error"
668 return result
diff --git a/vendor/godobuf/addons/protobuf/protobuf_util.gd b/vendor/godobuf/addons/protobuf/protobuf_util.gd new file mode 100644 index 0000000..5941cb8 --- /dev/null +++ b/vendor/godobuf/addons/protobuf/protobuf_util.gd
@@ -0,0 +1,46 @@
1#
2# BSD 3-Clause License
3#
4# Copyright (c) 2018, Oleg Malyavkin
5# All rights reserved.
6#
7# Redistribution and use in source and binary forms, with or without
8# modification, are permitted provided that the following conditions are met:
9#
10# * Redistributions of source code must retain the above copyright notice, this
11# list of conditions and the following disclaimer.
12#
13# * Redistributions in binary form must reproduce the above copyright notice,
14# this list of conditions and the following disclaimer in the documentation
15# and/or other materials provided with the distribution.
16#
17# * Neither the name of the copyright holder nor the names of its
18# contributors may be used to endorse or promote products derived from
19# this software without specific prior written permission.
20#
21# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
22# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
24# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
25# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
27# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
28# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
29# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31
32static func extract_dir(file_path):
33 var parts = file_path.split("/", false)
34 parts.remove_at(parts.size() - 1)
35 var path
36 if file_path.begins_with("/"):
37 path = "/"
38 else:
39 path = ""
40 for part in parts:
41 path += part + "/"
42 return path
43
44static func extract_filename(file_path):
45 var parts = file_path.split("/", false)
46 return parts[parts.size() - 1]
diff --git a/vendor/godobuf/default_env.tres b/vendor/godobuf/default_env.tres new file mode 100644 index 0000000..20207a4 --- /dev/null +++ b/vendor/godobuf/default_env.tres
@@ -0,0 +1,7 @@
1[gd_resource type="Environment" load_steps=2 format=2]
2
3[sub_resource type="ProceduralSky" id=1]
4
5[resource]
6background_mode = 2
7background_sky = SubResource( 1 )
diff --git a/vendor/godobuf/logo.png b/vendor/godobuf/logo.png new file mode 100644 index 0000000..4ff9029 --- /dev/null +++ b/vendor/godobuf/logo.png
Binary files differ
diff --git a/vendor/godobuf/logo.png.import b/vendor/godobuf/logo.png.import new file mode 100644 index 0000000..43df7a6 --- /dev/null +++ b/vendor/godobuf/logo.png.import
@@ -0,0 +1,35 @@
1[remap]
2
3importer="texture"
4type="StreamTexture"
5path="res://.import/logo.png-cca8726399059c8d4f806e28e356b14d.stex"
6metadata={
7"vram_texture": false
8}
9
10[deps]
11
12source_file="res://logo.png"
13dest_files=[ "res://.import/logo.png-cca8726399059c8d4f806e28e356b14d.stex" ]
14
15[params]
16
17compress/mode=0
18compress/lossy_quality=0.7
19compress/hdr_mode=0
20compress/bptc_ldr=0
21compress/normal_map=0
22flags/repeat=0
23flags/filter=true
24flags/mipmaps=false
25flags/anisotropic=false
26flags/srgb=2
27process/fix_alpha_border=true
28process/premult_alpha=false
29process/HDR_as_SRGB=false
30process/invert_color=false
31process/normal_map_invert_y=false
32stream=false
33size_limit=0
34detect_3d=true
35svg/scale=1.0
diff --git a/vendor/godobuf/project.godot b/vendor/godobuf/project.godot new file mode 100644 index 0000000..8cef0a4 --- /dev/null +++ b/vendor/godobuf/project.godot
@@ -0,0 +1,26 @@
1; Engine configuration file.
2; It's best edited using the editor UI and not directly,
3; since the parameters that go here are not all obvious.
4;
5; Format:
6; [section] ; section goes between []
7; param=value ; assign values to parameters
8
9config_version=4
10
11_global_script_classes=[ ]
12_global_script_class_icons={
13}
14
15[application]
16
17config/name="Protobuf Plugin"
18config/icon="res://logo.png"
19
20[editor_plugins]
21
22enabled=PoolStringArray( "res://addons/protobuf/plugin.cfg" )
23
24[rendering]
25
26environment/default_environment="res://default_env.tres"