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extends "res://scripts/ui/pauseMenu.gd"

var compass_button
var locations_button
var minimap_button
var prioritize_current_button


func _ready():
	var ap_panel = Panel.new()
	ap_panel.name = "Archipelago"
	get_node("menu/settings/settingsInner/TabContainer").add_child(ap_panel)

	var ap = global.get_node("Archipelago")

	compass_button = CheckBox.new()
	compass_button.text = "show compass"
	compass_button.button_pressed = ap.show_compass
	compass_button.position = Vector2(65, 100)
	compass_button.theme = preload("res://assets/themes/baseUI.tres")
	compass_button.add_theme_font_size_override("font_size", 60)
	compass_button.pressed.connect(_toggle_compass)
	ap_panel.add_child(compass_button)

	locations_button = CheckBox.new()
	locations_button.text = "show locations overlay"
	locations_button.button_pressed = ap.show_locations
	locations_button.position = Vector2(65, 200)
	locations_button.theme = preload("res://assets/themes/baseUI.tres")
	locations_button.add_theme_font_size_override("font_size", 60)
	locations_button.pressed.connect(_toggle_locations)
	ap_panel.add_child(locations_button)

	minimap_button = CheckBox.new()
	minimap_button.text = "show minimap"
	minimap_button.button_pressed = ap.show_minimap
	minimap_button.position = Vector2(65, 300)
	minimap_button.theme = preload("res://assets/themes/baseUI.tres")
	minimap_button.add_theme_font_size_override("font_size", 60)
	minimap_button.pressed.connect(_toggle_minimap)
	ap_panel.add_child(minimap_button)

	prioritize_current_button = CheckBox.new()
	prioritize_current_button.text = "prioritize locations on current map"
	prioritize_current_button.button_pressed = ap.prioritize_current_map
	prioritize_current_button.position = Vector2(65, 400)
	prioritize_current_button.theme = preload("res://assets/themes/baseUI.tres")
	prioritize_current_button.add_theme_font_size_override("font_size", 60)
	prioritize_current_button.pressed.connect(_toggle_prioritize_current)
	ap_panel.add_child(prioritize_current_button)

	super._ready()


func _pause_game():
	global.get_node("Textclient").dismiss()
	super._pause_game()


func _main_menu():
	global.loaded = false
	global.get_node("Archipelago").disconnect_from_ap()
	global.get_node("Messages").clear()
	global.get_node("Compass").visible = false
	global.get_node("Textclient").reset()

	autosplitter.reset()
	_unpause_game()
	Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
	musicPlayer.stop()

	var runtime = global.get_node("Runtime")
	runtime.load_script_as_scene.call_deferred("settings_screen.gd", "settings_screen")


func _toggle_compass():
	var ap = global.get_node("Archipelago")
	ap.show_compass = compass_button.button_pressed
	ap.saveSettings()

	var compass = global.get_node("Compass")
	compass.visible = compass_button.button_pressed


func _toggle_locations():
	var ap = global.get_node("Archipelago")
	ap.show_locations = locations_button.button_pressed
	ap.saveSettings()

	var textclient = global.get_node("Textclient")
	textclient.update_locations_visibility()


func _toggle_minimap():
	var ap = global.get_node("Archipelago")
	ap.show_minimap = minimap_button.button_pressed
	ap.saveSettings()

	var minimap = get_tree().get_root().get_node("scene/Minimap")
	if minimap != null:
		minimap.visible = ap.show_minimap


func _toggle_prioritize_current():
	var ap = global.get_node("Archipelago")
	ap.prioritize_current_map = prioritize_current_button.button_pressed
	ap.saveSettings()

	var textclient = global.get_node("Textclient")
	textclient.update_locations()