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authorStar Rauchenberger <fefferburbia@gmail.com>2025-11-03 10:19:45 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2025-11-03 10:19:45 -0500
commit24a59794f408c6aa878a8477a920a1d7b7d9c4c5 (patch)
treea2a491ba0c10ca7b8d4316c0f6eed4ec5b17be9d /data
parent999bcffb58a5107566d337af5b5b21e86cacef32 (diff)
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the_entry Four Rooms Entrance is actually Y_MINUS
The game sneakily flips your gravity using a nearby warp before you reach the worldport, which is why this port works at all in ER because the client doesn't actually read the gravity field at all. This means the only worldport that doesn't have Y_MINUS gravity is the Z_PLUS one in the_extravagant.

As for paintings, there are genuinely still a dozen that are Y_PLUS, as well as two X_MINUS, two X_PLUS, and one Z_PLUS in the_extravagant.
Diffstat (limited to 'data')
-rw-r--r--data/maps/the_entry/rooms/Four Rooms Entrance.txtpb2
-rw-r--r--data/maps/the_extravagant/rooms/Engine Room.txtpb2
2 files changed, 2 insertions, 2 deletions
diff --git a/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb b/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb index 4d94d5a..d4650f0 100644 --- a/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb +++ b/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb
@@ -5,5 +5,5 @@ ports {
5 path: "Components/Warps/worldport9" 5 path: "Components/Warps/worldport9"
6 destination { x: -41 y: 6 z: -17.5 } 6 destination { x: -41 y: 6 z: -17.5 }
7 rotation: 0 7 rotation: 0
8 gravity: Y_PLUS 8 # This isn't actually Y_PLUS gravity! A nearby warp sneakily flips you.
9} 9}
diff --git a/data/maps/the_extravagant/rooms/Engine Room.txtpb b/data/maps/the_extravagant/rooms/Engine Room.txtpb index 7157757..18dfcad 100644 --- a/data/maps/the_extravagant/rooms/Engine Room.txtpb +++ b/data/maps/the_extravagant/rooms/Engine Room.txtpb
@@ -25,6 +25,6 @@ ports {
25 display_name: "Engine Room Worldport" 25 display_name: "Engine Room Worldport"
26 path: "Components/Warps/worldport2" 26 path: "Components/Warps/worldport2"
27 gravity: Z_PLUS 27 gravity: Z_PLUS
28 # TODO: entrance shuffling for non Y axis gravity 28 # TODO: entrance shuffling for non Y_MINUS gravity
29 no_shuffle: true 29 no_shuffle: true
30} 30}