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authorStar Rauchenberger <fefferburbia@gmail.com>2025-09-11 10:49:44 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-09-11 10:49:44 -0400
commit298403649200b0e79b8d8b1669d92e796547ee47 (patch)
treedbd7475883a60d8aa2ebede07801c446257542b4 /data/maps/the_tree/metadata.txtpb
parent5753db0d12da94f6ff2f1e3040a8be172be027b7 (diff)
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[Data] Fixed Purple NE Vestibules location name
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from dataclasses import dataclass

from Options import PerGameCommonOptions, Toggle, Choice


class ShuffleDoors(Toggle):
    """If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements."""
    display_name = "Shuffle Doors"


class VictoryCondition(Choice):
    """Victory condition."""
    display_name = "Victory Condition"
    option_gray_ending = 0
    option_purple_ending = 1
    option_mint_ending = 2
    option_black_ending = 3
    option_blue_ending = 4
    option_cyan_ending = 5
    option_red_ending = 6
    option_plum_ending = 7
    option_orange_ending = 8
    option_gold_ending = 9
    option_yellow_ending = 10
    option_green_ending = 11
    option_white_ending = 12


@dataclass
class Lingo2Options(PerGameCommonOptions):
    shuffle_doors: ShuffleDoors
    victory_condition: VictoryCondition