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authorStar Rauchenberger <fefferburbia@gmail.com>2025-10-03 21:45:47 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-10-03 21:45:47 -0400
commit9d2634cbe0d41900c7dfe2402a7eacdc5176d971 (patch)
tree29f13ae70e48d2a6d69c9f8ef84946e893b9a3fe /data/maps/the_quiet/rooms/Keyholder Room.txtpb
parent5d4d493b719c81406c16ccc89f28083a4e71e1d0 (diff)
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name: "White Hallway From Entry"
panel_display_name: "Southwest Area"
# Not exactly sure what to do with this yet. In unshuffled connections, the door
# here should be paired with the door on the other end (which is vanilla) even
# if control center color doors are shuffled. But when connections are shuffled
# maybe this should be shuffled separately? I might also want to find a way to
# register when there's a door immediately outside of a connection so that when
# two connections behind doors are shuffled together, their doors can be paired.
ports {
  name: "ENTRY"
  path: "Components/Warps/Worldports/worldport10"
}