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authorStar Rauchenberger <fefferburbia@gmail.com>2025-09-09 16:44:09 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-09-09 16:44:09 -0400
commit8de745f4d3350ac848c9362a33e223c0ff94fdcf (patch)
tree102db82fd9c7822dd6c0d6e9a555181faf9ba00e /data/maps/the_linear/rooms
parent6dc4fae2ee9b7b9145a8938e95080dba448cf44a (diff)
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Added symbol shuffle
Also fixed unlocked letters + any double letter cyan doors, and tweaked
some logic related to important panels with symbols on them.
Diffstat (limited to 'data/maps/the_linear/rooms')
0 files changed, 0 insertions, 0 deletions
or: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
underwater_start = {}

function underwater_start.init()
  loadMapScripts("underwater")
  underwater.make_lucas_underwater()
end

function underwater_start.talk_to_fish1()
  StartCutscene()
  DisplayMessage("* You deserved what she did to you.", "Fish", SpeakerType.BOY)
  WaitForEndOfMessage()

  Delay(500)

  PanToSprite("fish1", 1000)
  WaitForPan()

  Delay(500)

  UnpauseSprite("fish1")
  RemoveEnclosureZone("fish1")
  DirectSpriteToLocation("fish1", "fish_destination", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY)
  CameraFollowSprite("fish1")
  WaitForSpritePath("fish1")

  Delay(1000)
  DestroyNamedSprite("fish1")

  Delay(500)

  ReturnCamera(1000)

  HideCutsceneBars()
end