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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-14 14:18:48 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-14 14:18:48 -0400 |
| commit | eb23fc8152fa0f7033f3efeafbc0b9bec4ab865b (patch) | |
| tree | 6f931b94e1596295a78b3716cd052ba188dc04bd /data/maps/the_great/doors.txtpb | |
| parent | a17b7e1cbfb43141af21263f838f9593836a9c52 (diff) | |
| download | lingo2-archipelago-eb23fc8152fa0f7033f3efeafbc0b9bec4ab865b.tar.gz lingo2-archipelago-eb23fc8152fa0f7033f3efeafbc0b9bec4ab865b.tar.bz2 lingo2-archipelago-eb23fc8152fa0f7033f3efeafbc0b9bec4ab865b.zip | |
Added the_great
Diffstat (limited to 'data/maps/the_great/doors.txtpb')
| -rw-r--r-- | data/maps/the_great/doors.txtpb | 494 |
1 files changed, 494 insertions, 0 deletions
| diff --git a/data/maps/the_great/doors.txtpb b/data/maps/the_great/doors.txtpb new file mode 100644 index 0000000..ed8b111 --- /dev/null +++ b/data/maps/the_great/doors.txtpb | |||
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| 1 | doors { | ||
| 2 | name: "Digital Entrance" | ||
| 3 | type: STANDARD | ||
| 4 | receivers: "Components/Doors/entry_35" | ||
| 5 | panels { room: "Main Area" name: "BORNE" } | ||
| 6 | location_room: "Main Area" | ||
| 7 | } | ||
| 8 | doors { | ||
| 9 | name: "Back Area Entrance" | ||
| 10 | type: STANDARD | ||
| 11 | receivers: "Components/Doors/entry_14" | ||
| 12 | panels { room: "Main Area" name: "SMILE" } | ||
| 13 | location_room: "Main Area" | ||
| 14 | } | ||
| 15 | doors { | ||
| 16 | name: "Between Entrance" | ||
| 17 | type: STANDARD | ||
| 18 | receivers: "Components/Doors/entry_19" | ||
| 19 | panels { room: "Main Area" name: "BYE" } | ||
| 20 | location_room: "Main Area" | ||
| 21 | } | ||
| 22 | doors { | ||
| 23 | name: "Near UC Painting Door" | ||
| 24 | type: STANDARD | ||
| 25 | receivers: "Components/Doors/entry_20" | ||
| 26 | panels { room: "Main Area" name: "DO" } | ||
| 27 | panels { room: "Main Area" name: "YOU" } | ||
| 28 | panels { room: "Main Area" name: "SEE" } | ||
| 29 | location_room: "Main Area" | ||
| 30 | } | ||
| 31 | doors { | ||
| 32 | name: "Courtyard Entrance" | ||
| 33 | type: STANDARD | ||
| 34 | receivers: "Components/Doors/entry_1" | ||
| 35 | panels { room: "Main Area" name: "CURT" } | ||
| 36 | location_room: "Main Area" | ||
| 37 | } | ||
| 38 | doors { | ||
| 39 | name: "West/East Divider" | ||
| 40 | type: STANDARD | ||
| 41 | receivers: "Components/Doors/where_3" | ||
| 42 | receivers: "Components/Doors/where_2" | ||
| 43 | receivers: "Components/Doors/where_1" | ||
| 44 | panels { room: "Main Area" name: "INTRO" } | ||
| 45 | location_room: "Main Area" | ||
| 46 | } | ||
| 47 | doors { | ||
| 48 | name: "East/West Divider" | ||
| 49 | type: LOCATION_ONLY | ||
| 50 | panels { room: "West Side" name: "ERASE" } | ||
| 51 | location_room: "West Side" | ||
| 52 | } | ||
| 53 | doors { | ||
| 54 | name: "Control Center Purple Door" | ||
| 55 | type: CONTROL_CENTER_COLOR | ||
| 56 | receivers: "Components/Doors/entry_23" | ||
| 57 | control_center_color: "purple" | ||
| 58 | } | ||
| 59 | doors { | ||
| 60 | name: "Control Center Gray Door" | ||
| 61 | type: CONTROL_CENTER_COLOR | ||
| 62 | receivers: "Components/Doors/Gates/Gate" | ||
| 63 | control_center_color: "gray" | ||
| 64 | } | ||
| 65 | doors { | ||
| 66 | name: "Control Center Red Door" | ||
| 67 | type: CONTROL_CENTER_COLOR | ||
| 68 | receivers: "Components/Doors/Gates/Gate" | ||
| 69 | control_center_color: "red" | ||
| 70 | } | ||
| 71 | doors { | ||
| 72 | name: "Daedalus Entrance" | ||
| 73 | type: STANDARD | ||
| 74 | receivers: "Components/Doors/entry_16" | ||
| 75 | panels { room: "Daedalus Entrance" name: "MISSING" } | ||
| 76 | location_room: "Daedalus Entrance" | ||
| 77 | } | ||
| 78 | doors { | ||
| 79 | name: "Magnet Room Entrance" | ||
| 80 | type: STANDARD | ||
| 81 | receivers: "Components/Doors/entry_32" | ||
| 82 | panels { room: "West Side" name: "TEACH" } | ||
| 83 | location_room: "West Side" | ||
| 84 | } | ||
| 85 | doors { | ||
| 86 | name: "Pillar Room Entrance" | ||
| 87 | type: STANDARD | ||
| 88 | receivers: "Components/Doors/entry_13" | ||
| 89 | panels { room: "West Side" name: "RIGHT" } | ||
| 90 | location_room: "West Side" | ||
| 91 | } | ||
| 92 | doors { | ||
| 93 | name: "Jail Entrance" | ||
| 94 | type: ITEM_ONLY | ||
| 95 | receivers: "Components/Doors/entry_17" | ||
| 96 | panels { room: "West Side" name: "RIGHT" } | ||
| 97 | } | ||
| 98 | doors { | ||
| 99 | name: "Savory Painting" | ||
| 100 | type: STANDARD | ||
| 101 | move_paintings { room: "West Side" name: "EXTRAVAGANT" } | ||
| 102 | panels { room: "West Side" name: "SAVORY" } | ||
| 103 | panels { room: "West Side" name: "FLAVORS" } | ||
| 104 | location_room: "West Side" | ||
| 105 | } | ||
| 106 | doors { | ||
| 107 | name: "Red Against Blue Gravestone" | ||
| 108 | type: GRAVESTONE | ||
| 109 | panels { room: "West Side" name: "TEACH" } | ||
| 110 | panels { room: "Magnet Room" name: "AIRPLANE" } | ||
| 111 | panels { room: "Magnet Room" name: "PILOT" } | ||
| 112 | panels { room: "Magnet Room" name: "AUTHOR" } | ||
| 113 | panels { room: "Magnet Room" name: "PEN" } | ||
| 114 | panels { room: "Magnet Room" name: "HEAL" } | ||
| 115 | panels { room: "Magnet Room" name: "CLEAN" } | ||
| 116 | panels { room: "Magnet Room" name: "TRUCKER" } | ||
| 117 | panels { room: "Magnet Room" name: "DOCTOR" } | ||
| 118 | panels { room: "Magnet Room" name: "BARTENDER" } | ||
| 119 | panels { room: "Magnet Room" name: "DIG" } | ||
| 120 | panels { room: "Magnet Room" name: "TILL" } | ||
| 121 | panels { room: "Magnet Room" name: "WRENCH" } | ||
| 122 | panels { room: "Magnet Room" name: "SAW" } | ||
| 123 | panels { room: "Magnet Room" name: "BLENDER" } | ||
| 124 | location_room: "Magnet Room" | ||
| 125 | } | ||
| 126 | doors { | ||
| 127 | name: "Hive Entrance" | ||
| 128 | type: STANDARD | ||
| 129 | receivers: "Components/Doors/amber_7" | ||
| 130 | panels { room: "Hive Entrance" name: "LOST" } | ||
| 131 | location_room: "Hive Entrance" | ||
| 132 | } | ||
| 133 | doors { | ||
| 134 | name: "Colorful Entrance" | ||
| 135 | type: STANDARD | ||
| 136 | receivers: "Meshes/Blocks/Warps/teleport3" | ||
| 137 | panels { room: "West Side" name: "RIGHT" } | ||
| 138 | panels { room: "Pillar Room" name: "EYE" } | ||
| 139 | panels { room: "Pillar Room" name: "HAVE" } | ||
| 140 | panels { room: "Pillar Room" name: "FOUR" } | ||
| 141 | panels { room: "Pillar Room" name: "CAUGHT" } | ||
| 142 | panels { room: "Pillar Room" name: "TEN" } | ||
| 143 | location_room: "Pillar Room" | ||
| 144 | } | ||
| 145 | doors { | ||
| 146 | name: "North Landscape Entrance" | ||
| 147 | type: ITEM_ONLY | ||
| 148 | receivers: "Components/Doors/question_10" | ||
| 149 | panels { room: "West Side" name: "RIGHT" } | ||
| 150 | panels { room: "Pillar Room" name: "EYE" } | ||
| 151 | panels { room: "Pillar Room" name: "HAVE" } | ||
| 152 | panels { room: "Pillar Room" name: "FOUR" } | ||
| 153 | panels { room: "Pillar Room" name: "CAUGHT" } | ||
| 154 | panels { room: "Pillar Room" name: "TEN" } | ||
| 155 | } | ||
| 156 | doors { | ||
| 157 | name: "Jail Mouth" | ||
| 158 | type: EVENT | ||
| 159 | panels { room: "Outside Jail" name: "GUT" } | ||
| 160 | panels { room: "Outside Jail" name: "HAM" } | ||
| 161 | panels { room: "Outside Jail" name: "MAIM" } | ||
| 162 | panels { room: "Outside Jail" name: "WILT" } | ||
| 163 | } | ||
| 164 | doors { | ||
| 165 | name: "Jail First Bowels" | ||
| 166 | type: EVENT | ||
| 167 | panels { room: "Jail Part 1" name: "DOPAMINE" } | ||
| 168 | panels { room: "Jail Part 1" name: "PALINDROME" } | ||
| 169 | panels { room: "Jail Part 1" name: "SUPERVILLAIN" } | ||
| 170 | panels { room: "Jail Part 1" name: "PREVAILS" } | ||
| 171 | panels { room: "Jail Part 1" name: "ENGRAVED" } | ||
| 172 | panels { room: "Jail Part 1" name: "GLIDEPATH" } | ||
| 173 | panels { room: "Jail Part 1" name: "DECATHLON" } | ||
| 174 | panels { room: "Jail Part 1" name: "GRIEVES" } | ||
| 175 | # Intentionally does not contain the throat panels. | ||
| 176 | } | ||
| 177 | doors { | ||
| 178 | name: "Into The Mouth Gravestone" | ||
| 179 | type: GRAVESTONE | ||
| 180 | panels { room: "Outside Jail" name: "GUT" } | ||
| 181 | panels { room: "Outside Jail" name: "HAM" } | ||
| 182 | panels { room: "Outside Jail" name: "MAIM" } | ||
| 183 | panels { room: "Outside Jail" name: "WILT" } | ||
| 184 | panels { room: "Jail Part 1" name: "FLAP" } | ||
| 185 | panels { room: "Jail Part 1" name: "LUCK" } | ||
| 186 | panels { room: "Jail Part 1" name: "STICK" } | ||
| 187 | panels { room: "Jail Part 1" name: "SNARE" } | ||
| 188 | panels { room: "Jail Part 1" name: "DOPAMINE" } | ||
| 189 | panels { room: "Jail Part 1" name: "PALINDROME" } | ||
| 190 | panels { room: "Jail Part 1" name: "SUPERVILLAIN" } | ||
| 191 | panels { room: "Jail Part 1" name: "PREVAILS" } | ||
| 192 | panels { room: "Jail Part 1" name: "ENGRAVED" } | ||
| 193 | panels { room: "Jail Part 1" name: "GLIDEPATH" } | ||
| 194 | panels { room: "Jail Part 1" name: "DECATHLON" } | ||
| 195 | panels { room: "Jail Part 1" name: "GRIEVES" } | ||
| 196 | panels { room: "Jail Part 2" name: "DIGEST" } | ||
| 197 | panels { room: "Jail Part 2" name: "JAUNDICE" } | ||
| 198 | panels { room: "Jail Part 2" name: "NECROTIZE (1)" } | ||
| 199 | panels { room: "Jail Part 2" name: "NECROTIZE (2)" } | ||
| 200 | panels { room: "Jail Part 2" name: "TORMENTS" } | ||
| 201 | panels { room: "Jail Part 2" name: "PILGRIM" } | ||
| 202 | panels { room: "Jail Part 2" name: "GRIMACE" } | ||
| 203 | panels { room: "Jail Part 2" name: "COMMENCE" } | ||
| 204 | location_room: "Jail Part 2" | ||
| 205 | } | ||
| 206 | doors { | ||
| 207 | name: "The Landscapes Gravestone" | ||
| 208 | type: GRAVESTONE | ||
| 209 | panels { room: "Back Area" name: "Top Landscape Top" } | ||
| 210 | panels { room: "Back Area" name: "Top Landscape Right" } | ||
| 211 | panels { room: "Back Area" name: "Top Landscape Bottom" } | ||
| 212 | panels { room: "Back Area" name: "Top Landscape Left" } | ||
| 213 | panels { room: "Back Area" name: "Left Landscape Top" } | ||
| 214 | panels { room: "Back Area" name: "Left Landscape Right" } | ||
| 215 | panels { room: "Back Area" name: "Left Landscape Bottom" } | ||
| 216 | panels { room: "Back Area" name: "Left Landscape Left" } | ||
| 217 | panels { room: "Back Area" name: "Right Landscape Top" } | ||
| 218 | panels { room: "Back Area" name: "Right Landscape Right" } | ||
| 219 | panels { room: "Back Area" name: "Right Landscape Bottom" } | ||
| 220 | panels { room: "Back Area" name: "Right Landscape Left" } | ||
| 221 | location_room: "Back Area" | ||
| 222 | } | ||
| 223 | doors { | ||
| 224 | name: "Tower Entrance" | ||
| 225 | type: ITEM_ONLY | ||
| 226 | receivers: "Components/Doors/entry_25" | ||
| 227 | switches: "double_letters" | ||
| 228 | } | ||
| 229 | doors { | ||
| 230 | name: "Maze Out/South Door" | ||
| 231 | type: EVENT | ||
| 232 | panels { room: "Maze Start" name: "OUT" } | ||
| 233 | } | ||
| 234 | doors { | ||
| 235 | name: "Maze Out/Vestibule Door" | ||
| 236 | type: EVENT | ||
| 237 | panels { room: "Maze Start" name: "OUT" } | ||
| 238 | } | ||
| 239 | doors { | ||
| 240 | name: "Maze South/Up Door" | ||
| 241 | type: EVENT | ||
| 242 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
| 243 | } | ||
| 244 | doors { | ||
| 245 | name: "Maze Vestibule/In Door" | ||
| 246 | type: EVENT | ||
| 247 | panels { room: "Maze In Area" name: "IN" } | ||
| 248 | } | ||
| 249 | doors { | ||
| 250 | name: "Maze Vestibule/Off Door" | ||
| 251 | type: EVENT | ||
| 252 | panels { room: "Maze South Area" name: "SOUTH" } | ||
| 253 | } | ||
| 254 | doors { | ||
| 255 | name: "Maze In/Slice Door" | ||
| 256 | type: EVENT | ||
| 257 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
| 258 | } | ||
| 259 | doors { | ||
| 260 | name: "Maze Slice/Smooth Door" | ||
| 261 | type: EVENT | ||
| 262 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
| 263 | } | ||
| 264 | doors { | ||
| 265 | name: "Maze Slice/Wreck Door" | ||
| 266 | type: EVENT | ||
| 267 | panels { room: "Maze Slice Area" name: "SLICE" } | ||
| 268 | } | ||
| 269 | doors { | ||
| 270 | name: "G Door" | ||
| 271 | type: EVENT | ||
| 272 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
| 273 | } | ||
| 274 | doors { | ||
| 275 | name: "Maze Slice/Cold Door" | ||
| 276 | type: EVENT | ||
| 277 | panels { room: "Maze Cold Area" name: "COLD" } | ||
| 278 | } | ||
| 279 | doors { | ||
| 280 | name: "Maze Cold/Moon Door" | ||
| 281 | type: EVENT | ||
| 282 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
| 283 | } | ||
| 284 | doors { | ||
| 285 | name: "Maze Cold/Off Door" | ||
| 286 | type: EVENT | ||
| 287 | panels { room: "Maze Off Area" name: "OFF" } | ||
| 288 | } | ||
| 289 | doors { | ||
| 290 | name: "Maze Off/Center Door" | ||
| 291 | type: EVENT | ||
| 292 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
| 293 | } | ||
| 294 | doors { | ||
| 295 | name: "Maze Off/Tower Door" | ||
| 296 | type: EVENT | ||
| 297 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
| 298 | } | ||
| 299 | doors { | ||
| 300 | name: "The Maze Gravestone" | ||
| 301 | type: GRAVESTONE | ||
| 302 | panels { room: "Main Area" name: "CURT" } | ||
| 303 | panels { room: "Maze Start" name: "OUT" } | ||
| 304 | panels { room: "Maze Center" name: "POOR" } | ||
| 305 | panels { room: "Maze Center" name: "CHASE" } | ||
| 306 | panels { room: "Maze Cold Area" name: "COLD" } | ||
| 307 | panels { room: "Maze In Area" name: "IN" } | ||
| 308 | panels { room: "Maze Moon Area" name: "MOON" } | ||
| 309 | panels { room: "Maze Of Area" name: "OFF" } | ||
| 310 | panels { room: "Maze Slice Area" name: "SLICE" } | ||
| 311 | panels { room: "Maze Smooth Area" name: "SMOOTH" } | ||
| 312 | panels { room: "Maze South Area" name: "SOUTH" } | ||
| 313 | panels { room: "Maze Tower" name: "FEEL" } | ||
| 314 | panels { room: "Maze Tower" name: "DECOMPOSE" } | ||
| 315 | panels { room: "Maze Up Area" name: "UP" } | ||
| 316 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
| 317 | location_room: "Maze Slice Area" | ||
| 318 | } | ||
| 319 | doors { | ||
| 320 | name: "Courtyard Side Door" | ||
| 321 | type: ITEM_ONLY | ||
| 322 | receivers: "Components/Doors/entry_15" | ||
| 323 | panels { room: "Main Area" name: "CURT" } | ||
| 324 | panels { room: "Maze Start" name: "OUT" } | ||
| 325 | panels { room: "Maze Center" name: "POOR" } | ||
| 326 | panels { room: "Maze Center" name: "CHASE" } | ||
| 327 | panels { room: "Maze Cold Area" name: "COLD" } | ||
| 328 | panels { room: "Maze In Area" name: "IN" } | ||
| 329 | panels { room: "Maze Moon Area" name: "MOON" } | ||
| 330 | panels { room: "Maze Of Area" name: "OFF" } | ||
| 331 | panels { room: "Maze Slice Area" name: "SLICE" } | ||
| 332 | panels { room: "Maze Smooth Area" name: "SMOOTH" } | ||
| 333 | panels { room: "Maze South Area" name: "SOUTH" } | ||
| 334 | panels { room: "Maze Tower" name: "FEEL" } | ||
| 335 | panels { room: "Maze Tower" name: "DECOMPOSE" } | ||
| 336 | panels { room: "Maze Up Area" name: "UP" } | ||
| 337 | panels { room: "Maze Wreck Area" name: "WRECK" } | ||
| 338 | } | ||
| 339 | doors { | ||
| 340 | name: "Question First Door" | ||
| 341 | type: EVENT | ||
| 342 | # This is a complete_at specifically because it might be possible for the | ||
| 343 | # painting inside the next room to be shuffled into an exit, which would make | ||
| 344 | # the panel in there usable for opening this door, which also has access | ||
| 345 | # implications because it could be your only way into the main part of The | ||
| 346 | # Great. The How and Who panels could also be sniped from the roof, but I'm | ||
| 347 | # unsure whether that will be allowed in logic, and even if it is, you'd also | ||
| 348 | # be able to enter the Question Room the normal way if you have roof access. | ||
| 349 | # The When panel could also be accessible early if the painting in there is | ||
| 350 | # shuffled as an exit, but again, the first Question Room would then also | ||
| 351 | # necessarily be in logic. Thus, for simplicity, we are only going to specify | ||
| 352 | # the What and How panels. | ||
| 353 | panels { room: "Question Room What" name: "QUESTION" answer: "why" } | ||
| 354 | panels { room: "Question Room What" name: "QUESTION" answer: "who" } | ||
| 355 | panels { room: "Question Room What" name: "QUESTION" answer: "where" } | ||
| 356 | panels { room: "Question Room What" name: "QUESTION" answer: "how" } | ||
| 357 | panels { room: "Question Room What" name: "QUESTION" answer: "what" } | ||
| 358 | panels { room: "Question Room What" name: "QUESTION" answer: "when" } | ||
| 359 | panels { room: "Question Room How" name: "QUESTION" answer: "how" } | ||
| 360 | panels { room: "Question Room How" name: "QUESTION" answer: "who" } | ||
| 361 | panels { room: "Question Room How" name: "QUESTION" answer: "why" } | ||
| 362 | panels { room: "Question Room How" name: "QUESTION" answer: "what" } | ||
| 363 | panels { room: "Question Room How" name: "QUESTION" answer: "when" } | ||
| 364 | panels { room: "Question Room How" name: "QUESTION" answer: "where" } | ||
| 365 | complete_at: 1 | ||
| 366 | } | ||
| 367 | doors { | ||
| 368 | name: "Question Who Door" | ||
| 369 | type: EVENT | ||
| 370 | # In-game, this is a complete_at: 3 over all of the question panels. However, | ||
| 371 | # since there's only four in total, and one of them is behind this door, this | ||
| 372 | # is essentially equivalent to exactly the three panels outside of this room. | ||
| 373 | # While the panel in here is technically visible from the roof, I'm not | ||
| 374 | # currently considering that to be in logic. It would be messy, and if you | ||
| 375 | # had roof access you could get into the How room through the hole in the | ||
| 376 | # ceiling anyway. | ||
| 377 | panels { room: "Question Room What" name: "QUESTION" } | ||
| 378 | panels { room: "Question Room How" name: "QUESTION" } | ||
| 379 | panels { room: "Question Room When" name: "QUESTION" } | ||
| 380 | } | ||
| 381 | doors { | ||
| 382 | name: "Question Why Door" | ||
| 383 | type: EVENT | ||
| 384 | panels { room: "Question Room What" name: "QUESTION" } | ||
| 385 | panels { room: "Question Room How" name: "QUESTION" } | ||
| 386 | panels { room: "Question Room When" name: "QUESTION" } | ||
| 387 | panels { room: "Question Room Who" name: "QUESTION" } | ||
| 388 | } | ||
| 389 | doors { | ||
| 390 | name: "Big Y" | ||
| 391 | type: STANDARD | ||
| 392 | receivers: "Components/Doors/question_3" | ||
| 393 | panels { room: "Question Room What" name: "QUESTION" answer: "why" } | ||
| 394 | panels { room: "Question Room How" name: "QUESTION" answer: "why" } | ||
| 395 | panels { room: "Question Room When" name: "QUESTION" answer: "why" } | ||
| 396 | panels { room: "Question Room Who" name: "QUESTION" answer: "why" } | ||
| 397 | location_room: "Question Room Who" | ||
| 398 | } | ||
| 399 | doors { | ||
| 400 | name: "Talented Entrance" | ||
| 401 | type: STANDARD | ||
| 402 | receivers: "Components/Doors/question_8" | ||
| 403 | panels { room: "Under Question Room" name: "QUESTION" answer: "where" } | ||
| 404 | location_room: "Under Question Room" | ||
| 405 | } | ||
| 406 | doors { | ||
| 407 | name: "Question Room Back Door" | ||
| 408 | type: STANDARD | ||
| 409 | receivers: "Components/Doors/question_11" | ||
| 410 | panels { room: "Behind Question Area" name: "YEW" answer: "ewe" } | ||
| 411 | location_room: "Behind Question Area" | ||
| 412 | } | ||
| 413 | doors { | ||
| 414 | name: "Invisible Entrance" | ||
| 415 | type: STANDARD | ||
| 416 | receivers: "Components/Doors/entry_36" | ||
| 417 | panels { room: "Back Area" name: "Right Landscape Top" answer: "tell" } | ||
| 418 | panels { room: "Back Area" name: "Right Landscape Left" answer: "eyes" } | ||
| 419 | location_room: "Back Area" | ||
| 420 | } | ||
| 421 | doors { | ||
| 422 | name: "Nature Room Door" | ||
| 423 | type: STANDARD | ||
| 424 | receivers: "Components/Doors/entry_34" | ||
| 425 | panels { room: "North Landscape" name: "INSIDE" } | ||
| 426 | location_room: "North Landscape" | ||
| 427 | } | ||
| 428 | doors { | ||
| 429 | name: "Nature Room Panels" | ||
| 430 | type: LOCATION_ONLY | ||
| 431 | panels { room: "Nature Room" name: "SEVERE" } | ||
| 432 | panels { room: "Nature Room" name: "FOOT" } | ||
| 433 | panels { room: "Nature Room" name: "PAUSES" } | ||
| 434 | panels { room: "Nature Room" name: "ABOVE" } | ||
| 435 | location_room: "Nature Room" | ||
| 436 | } | ||
| 437 | doors { | ||
| 438 | name: "Building Building Gravestone" | ||
| 439 | type: GRAVESTONE | ||
| 440 | panels { room: "Whole Room" name: "VAULT" } | ||
| 441 | panels { room: "Whole Room" name: "STALL" } | ||
| 442 | panels { room: "Whole Room" name: "OFFICE" } | ||
| 443 | panels { room: "Whole Room" name: "RAFTER" } | ||
| 444 | panels { room: "Whole Room" name: "REGISTER" } | ||
| 445 | panels { room: "Whole Room" name: "SHELF" } | ||
| 446 | panels { room: "Whole Room" name: "BEDROOM" } | ||
| 447 | panels { room: "Whole Room" name: "BATHROOM" } | ||
| 448 | panels { room: "Whole Room" name: "PHARMACY" } | ||
| 449 | panels { room: "Whole Room" name: "LOBBY" } | ||
| 450 | panels { room: "Whole Room" name: "CAFETERIA" } | ||
| 451 | panels { room: "Whole Room" name: "ROOM" } | ||
| 452 | panels { room: "Whole Room" name: "BLEACHER" } | ||
| 453 | panels { room: "Whole Room" name: "MACHINE" } | ||
| 454 | panels { room: "Whole Room" name: "LINE" } | ||
| 455 | panels { room: "Whole Room" name: "CONCESSIONS" } | ||
| 456 | panels { room: "Whole Room" name: "WALL" } | ||
| 457 | panels { room: "Whole Room" name: "GATE" } | ||
| 458 | panels { room: "Whole Room" name: "HOME (1)" } | ||
| 459 | panels { room: "Whole Room" name: "HOME (2)" } | ||
| 460 | panels { room: "Whole Room" name: "DICE" } | ||
| 461 | panels { room: "Whole Room" name: "MOAT" } | ||
| 462 | panels { room: "Whole Room" name: "CHIPS" } | ||
| 463 | panels { room: "Whole Room" name: "TOWER" } | ||
| 464 | location_room: "Whole Room" | ||
| 465 | } | ||
| 466 | doors { | ||
| 467 | name: "Lavender Cube" | ||
| 468 | type: ITEM_ONLY | ||
| 469 | receivers: "Components/Doors/entry_28" | ||
| 470 | switches: "lavender_cubes" | ||
| 471 | } | ||
| 472 | doors { | ||
| 473 | name: "Zero Entrance" | ||
| 474 | type: EVENT | ||
| 475 | panels { room: "Zero Room" name: "SHIFT" } | ||
| 476 | panels { room: "Zero Room" name: "MIDDLE" } | ||
| 477 | } | ||
| 478 | doors { | ||
| 479 | name: "Zero Room Panels" | ||
| 480 | type: LOCATION_ONLY | ||
| 481 | panels { room: "Zero Room" name: "SHIFT" } | ||
| 482 | panels { room: "Zero Room" name: "MIDDLE" } | ||
| 483 | panels { room: "Zero Room" name: "HERO" } | ||
| 484 | panels { room: "Zero Room" name: "MANY" } | ||
| 485 | panels { room: "Zero Room" name: "REMAINING" } | ||
| 486 | location_room: "Zero Room" | ||
| 487 | } | ||
| 488 | doors { | ||
| 489 | name: "Spiral Painting" | ||
| 490 | type: STANDARD | ||
| 491 | receivers: "Components/Doors/entry_33" | ||
| 492 | panels { room: "Back Area" name: "PAINTING" } | ||
| 493 | location_room: "Back Area" | ||
| 494 | } | ||
