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authorStar Rauchenberger <fefferburbia@gmail.com>2025-10-23 12:42:25 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-10-23 12:42:25 -0400
commit68fe80931fecc564066ef366321ee5fe593b36aa (patch)
tree965ff53b4d0373bf959d75fb39b17b7e076256f2 /data/maps/the_entry/rooms/Repetitive Entrance.txtpb
parent1d81570d217e7827ad089f07272bfa668a172c3d (diff)
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Gift maps entrance now requires cyan doors
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extends Node2D


func _ready():
	# Some helpful logging.
	if Steam.isSubscribed():
		global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId())
	else:
		global._print("Provisioning failed.")

	# Undo the load screen removing our cursor
	get_tree().get_root().set_disable_input(false)
	Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)

	# Increase the WebSocket input buffer size so that we can download large
	# data packages.
	ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192)

	# Create the global AP manager, if it doesn't already exist.
	if not global.has_node("Archipelago"):
		var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd")
		var ap_instance = ap_script.new()
		ap_instance.name = "Archipelago"

		ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd")
		ap_instance.SCRIPT_keyboard = load("user://maps/Archipelago/keyboard.gd")
		ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd")
		ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd")
		ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd")

		global.add_child(ap_instance)

		# Let's also inject any scripts we need to inject now.
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/collectable.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolder.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolderChecker.gd"))
		installScriptExtension(
			ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd")
		)
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panel.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/visibilityListener.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd"))

		var proto_script = load("user://maps/Archipelago/generated/proto.gd")
		var gamedata_script = load("user://maps/Archipelago/gamedata.gd")
		var gamedata_instance = gamedata_script.new(proto_script)
		gamedata_instance.load(
			FileAccess.get_file_as_bytes("user://maps/Archipelago/generated/data.binpb")
		)
		gamedata_instance.name = "Gamedata"
		global.add_child(gamedata_instance)

		var messages_script = load("user://maps/Archipelago/messages.gd")
		var messages_instance = messages_script.new()
		messages_instance.name = "Messages"
		global.add_child(messages_instance)

		var textclient_script = load("user://maps/Archipelago/textclient.gd")
		var textclient_instance = textclient_script.new()
		textclient_instance.name = "Textclient"
		global.add_child(textclient_instance)

	var ap = global.get_node("Archipelago")
	var gamedata = global.get_node("Gamedata")
	ap.connect("ap_connected", connectionSuccessful)
	ap.connect("could_not_connect", connectionUnsuccessful)
	ap.connect("connect_status", connectionStatus)

	# Populate textboxes with AP settings.
	$Panel/server_box.text = ap.ap_server
	$Panel/player_box.text = ap.ap_user
	$Panel/password_box.text = ap.ap_pass

	var history_box = $Panel/connection_history
	if ap.connection_history.is_empty():
		history_box.disabled = true
	else:
		history_box.disabled = false

		var i = 0
		for details in ap.connection_history:
			history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i)
			i += 1

	history_box.get_popup().connect("id_pressed", historySelected)

	# Show client version.
	$Panel/title.text = "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION]

	# Increase font size in text boxes.
	$Panel/server_box.add_theme_font_size_override("font_size", 36)
	$Panel/player_box.add_theme_font_size_override("font_size", 36)
	$Panel/password_box.add_theme_font_size_override("font_size", 36)

	# Set up version mismatch dialog.
	$Panel/VersionMismatch.connect("confirmed", startGame)
	$Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined)


# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
func installScriptExtension(childScript: Resource):
	# Force Godot to compile the script now.
	# We need to do this here to ensure that the inheritance chain is
	# properly set up, and multiple mods can chain-extend the same
	# class multiple times.
	# This is also needed to make Godot instantiate the extended class
	# when creating singletons.
	# The actual instance is thrown away.
	childScript.new()

	var parentScript = childScript.get_base_script()
	var parentScriptPath = parentScript.resource_path
	global._print("ModLoader: Installing script extension over %s" % parentScriptPath)
	childScript.take_over_path(parentScriptPath)


func connectionStatus(message):
	var popup = self.get_node("Panel/AcceptDialog")
	popup.title = "Connecting to Archipelago"
	popup.dialog_text = message
	popup.exclusive = true
	popup.get_ok_button().visible = false
	popup.popup_centered()


func connectionSuccessful():
	var ap = global.get_node("Archipelago")
	var gamedata = global.get_node("Gamedata")

	# Check for major version mismatch.
	if ap.apworld_version[0] != gamedata.objects.get_version():
		$Panel/AcceptDialog.exclusive = false

		var popup = self.get_node("Panel/VersionMismatch")
		popup.title = "Version Mismatch!"
		popup.dialog_text = (
			"This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue."
			% [
				ap.apworld_version[0],
				ap.apworld_version[1],
				gamedata.objects.get_version(),
				ap.MOD_VERSION
			]
		)
		popup.exclusive = true
		popup.popup_centered()

		return

	startGame()


func startGame():
	var ap = global.get_node("Archipelago")

	# Save connection details
	var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass]
	if ap.connection_history.has(connection_details):
		ap.connection_history.erase(connection_details)
	ap.connection_history.push_front(connection_details)
	if ap.connection_history.size() > 10:
		ap.connection_history.resize(10)
	ap.saveSettings()

	# Switch to the_entry
	Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
	global.user = ap.getSaveFileName()
	global.universe = "lingo"
	global.map = "the_entry"

	unlocks.resetCollectables()
	unlocks.resetData()

	ap.setup_keys()

	unlocks.loadCollectables()
	unlocks.loadData()
	unlocks.unlockKey("capslock", 1)

	clearResourceCache("res://objects/meshes/gridDoor.tscn")
	clearResourceCache("res://objects/nodes/collectable.tscn")
	clearResourceCache("res://objects/nodes/door.tscn")
	clearResourceCache("res://objects/nodes/keyHolder.tscn")
	clearResourceCache("res://objects/nodes/listeners/animationListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn")
	clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn")
	clearResourceCache("res://objects/nodes/panel.tscn")
	clearResourceCache("res://objects/nodes/player.tscn")
	clearResourceCache("res://objects/nodes/saver.tscn")
	clearResourceCache("res://objects/nodes/teleport.tscn")
	clearResourceCache("res://objects/scenes/menus/pause_menu.tscn")

	var paintings_dir = DirAccess.open("res://objects/meshes/paintings")
	if paintings_dir:
		paintings_dir.list_dir_begin()
		var file_name = paintings_dir.get_next()
		while file_name != "":
			if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"):
				clearResourceCache("res://objects/meshes/paintings/" + file_name)
			file_name = paintings_dir.get_next()

	switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn")


func connectionUnsuccessful(error_message):
	$Panel/connect_button.disabled = false

	var popup = $Panel/AcceptDialog
	popup.title = "Could not connect to Archipelago"
	popup.dialog_text = error_message
	popup.exclusive = true
	popup.get_ok_button().visible = true
	popup.popup_centered()

	$Panel/connect_button.disabled = false


func versionMismatchDeclined():
	$Panel/AcceptDialog.hide()
	$Panel/connect_button.disabled = false


func historySelected(index):
	var ap = global.get_node("Archipelago")
	var details = ap.connection_history[index]

	$Panel/server_box.text = details[0]
	$Panel/player_box.text = details[1]
	$Panel/password_box.text = details[2]


func clearResourceCache(path):
	ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE)