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authorStar Rauchenberger <fefferburbia@gmail.com>2025-10-07 18:01:18 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-10-07 18:01:18 -0400
commitecc4411f327e61f6db4a1c96596dd9e070790a46 (patch)
tree83fa07fde5b926cade750d05fe2792f0b0b3127d /data/maps/the_entry/rooms/Flipped Second Room.txtpb
parent239cd63658fcefcdf8531f8fa2fab2d5f1209d81 (diff)
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Don't create useless connections
Connections that can't be used unless you already have access to the other side (e.g. being on the "wrong side" of a vanilla door) are useless because they never increase access. This change turns these into oneway connections. This has helped with ER failures significantly, reducing the fail rate from about 14% to about 3%.
Diffstat (limited to 'data/maps/the_entry/rooms/Flipped Second Room.txtpb')
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Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Right Eye"
display_name: "Right Eye Area"
panels {
  name: "EYE"
  path: "Panels/Entry/front_2"
  clue: "eye"
  answer: "spy"
  symbols: "zero"
}
panels {
  name: "WANDER"
  path: "Panels/Pilgrimage/cream_1"
  clue: "wander"
  answer: "wander"
  proxies { answer: "lust" path: "Panels/Pilgrimage/cream_1_proxy_1" }
}
panels {
  name: "FAINT"
  path: "Panels/Entry/partial_1"
  clue: "faint"
  answer: "paint"
  symbols: "sparkles"
}
paintings {
  name: "PSYCHIC"
  path: "Components/Paintings/psychic"
  required_door { name: "Red Room Painting" }
  enter_only: true
  move: true
  orientation: "west"
  display_name: "Red Room Painting"
}