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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-07 10:48:01 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-07 10:48:01 -0400 |
| commit | 1eacf01378d4dff3aed73fffcc42e0352b93835e (patch) | |
| tree | a90fd3b0e829bab1acef32ffc63aafe1fafc61a9 /data/maps/the_entry/doors.txtpb | |
| parent | e36aead557d767539326b230f9ba8b89b4d1d1df (diff) | |
| download | lingo2-archipelago-1eacf01378d4dff3aed73fffcc42e0352b93835e.tar.gz lingo2-archipelago-1eacf01378d4dff3aed73fffcc42e0352b93835e.tar.bz2 lingo2-archipelago-1eacf01378d4dff3aed73fffcc42e0352b93835e.zip | |
Trying out protobuf I guess
Diffstat (limited to 'data/maps/the_entry/doors.txtpb')
| -rw-r--r-- | data/maps/the_entry/doors.txtpb | 268 |
1 files changed, 268 insertions, 0 deletions
| diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb new file mode 100644 index 0000000..99e7e02 --- /dev/null +++ b/data/maps/the_entry/doors.txtpb | |||
| @@ -0,0 +1,268 @@ | |||
| 1 | doors { | ||
| 2 | name: "Trick Door" | ||
| 3 | type: STANDARD | ||
| 4 | receivers: "Components/Doors/side_1" | ||
| 5 | panels { room: "Starting Room" name: "TRICK" } | ||
| 6 | } | ||
| 7 | doors { | ||
| 8 | name: "Link Area Entrance" | ||
| 9 | type: STANDARD | ||
| 10 | receivers: "Components/Doors/side_2" | ||
| 11 | panels { room: "Trick Room" name: "INK" answer: "link" } | ||
| 12 | } | ||
| 13 | # side_3 is vanilla because I don't think it's real? | ||
| 14 | doors { | ||
| 15 | name: "Trick To Shop Door" | ||
| 16 | type: STANDARD | ||
| 17 | receivers: "Components/Doors/side_4" | ||
| 18 | panels { room: "Starting Room" name: "TRICK" answer: "treat" } | ||
| 19 | } | ||
| 20 | doors { | ||
| 21 | name: "Second Room Right Door" | ||
| 22 | type: STANDARD | ||
| 23 | receivers: "Components/Doors/second_right" | ||
| 24 | panels { room: "Starting Room" name: "HINT" } | ||
| 25 | } | ||
| 26 | doors { | ||
| 27 | name: "Red Alcove Exit" | ||
| 28 | type: STANDARD | ||
| 29 | receivers: "Components/Doors/second_right2" | ||
| 30 | panels { room: "Red Alcove" name: "DEAD" } | ||
| 31 | panels { room: "Red Alcove" name: "BROW" } | ||
| 32 | } | ||
| 33 | doors { | ||
| 34 | name: "Four Corner Panels" | ||
| 35 | type: EVENT | ||
| 36 | panels { room: "Red Alcove" name: "DEAD" } | ||
| 37 | panels { room: "Red Alcove" name: "BROW" } | ||
| 38 | panels { room: "Blue Alcove" name: "BLUE" } | ||
| 39 | panels { room: "Blue Alcove" name: "ARMY" } | ||
| 40 | } | ||
| 41 | doors { | ||
| 42 | name: "Corners Painting" | ||
| 43 | type: STANDARD | ||
| 44 | receivers: "Components/Doors/second_right11" | ||
| 45 | panels { room: "Least Blue Last" name: "CORNERS" } | ||
| 46 | } | ||
| 47 | doors { | ||
| 48 | name: "Blue Alcove Exit" | ||
| 49 | type: STANDARD | ||
| 50 | receivers: "Components/Doors/second_right3" | ||
| 51 | panels { room: "Blue Alcove" name: "BLUE" } | ||
| 52 | panels { room: "Blue Alcove" name: "ARMY" } | ||
| 53 | } | ||
| 54 | doors { | ||
| 55 | name: "Rabbithole Door" | ||
| 56 | type: STANDARD | ||
| 57 | receivers: "Components/Doors/second_right8" | ||
| 58 | panels { room: "Wrath Room" name: "RABBIT" } | ||
| 59 | panels { room: "Wrath Room" name: "HOLE" } | ||
| 60 | } | ||
| 61 | # second_right is vanilla because it's like LOST door. | ||
| 62 | doors { | ||
| 63 | name: "Noon Door" | ||
| 64 | type: STANDARD | ||
| 65 | receivers: "Components/Doors/second_right5" | ||
| 66 | receivers: "Components/Doors/second_right10" | ||
| 67 | panels { room: "Red Blue Halls" name: "CENTER DAY" } | ||
| 68 | } | ||
| 69 | doors { | ||
| 70 | name: "Scarf Door" | ||
| 71 | type: STANDARD | ||
| 72 | receivers: "Components/Doors/second_right6" | ||
| 73 | panels { room: "Red Blue Halls" name: "RAIN WOMAN" } | ||
| 74 | } | ||
| 75 | doors { | ||
| 76 | name: "Blue Alcove Entrance" | ||
| 77 | type: STANDARD | ||
| 78 | receivers: "Components/Doors/second_right9" | ||
| 79 | panels { room: "Wrath Room" name: "CORN" } | ||
| 80 | } | ||
| 81 | doors { | ||
| 82 | name: "Second Room Left Door" | ||
| 83 | type: STANDARD | ||
| 84 | receivers: "Components/Doors/second_left" | ||
| 85 | # There's also the special behavior with returning from The Digital. | ||
| 86 | panels { room: "Starting Room" name: "THIN" } | ||
| 87 | } | ||
| 88 | doors { | ||
| 89 | name: "Flipped Second Room Right Door" | ||
| 90 | type: STANDARD | ||
| 91 | receivers: "Components/Doors/second_left_top" | ||
| 92 | panels { room: "Flipped Second Room" name: "SLENDER" } | ||
| 93 | } | ||
| 94 | doors { | ||
| 95 | name: "Flipped Second Room Left Door" | ||
| 96 | type: STANDARD | ||
| 97 | receivers: "Components/Doors/second_right_top" | ||
| 98 | panels { room: "Flipped Second Room" name: "CLUE" } | ||
| 99 | } | ||
| 100 | doors { | ||
| 101 | name: "Right Eye Entrance" | ||
| 102 | type: STANDARD | ||
| 103 | receivers: "Components/Doors/third_right" | ||
| 104 | panels { room: "Trick Room" name: "INK" } | ||
| 105 | } | ||
| 106 | doors { | ||
| 107 | name: "Red Blue Area Left Door" | ||
| 108 | type: STANDARD | ||
| 109 | receivers: "Components/Doors/fourth_right" | ||
| 110 | panels { room: "Right Eye" name: "WANDER" } | ||
| 111 | } | ||
| 112 | doors { | ||
| 113 | name: "Red Blue Area Right Door" | ||
| 114 | type: ITEM_ONLY | ||
| 115 | receivers: "Components/Doors/fifth_right" | ||
| 116 | panels { room: "Right Eye" name: "WANDER" } | ||
| 117 | } | ||
| 118 | # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. | ||
| 119 | doors { | ||
| 120 | name: "Orange Door Hider" | ||
| 121 | type: STANDARD | ||
| 122 | receivers: "Components/Doors/back_left_2" | ||
| 123 | panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" } | ||
| 124 | # "wall" is supposed to also work. idk man | ||
| 125 | } | ||
| 126 | doors { | ||
| 127 | name: "Lime Room Entrance" | ||
| 128 | type: STANDARD | ||
| 129 | receivers: "Components/Doors/back_left_5" | ||
| 130 | panels { room: "Ctrl Tutorial" name: "RIGHT" } | ||
| 131 | } | ||
| 132 | doors { | ||
| 133 | name: "Revitalized Entrance" | ||
| 134 | type: STANDARD | ||
| 135 | receivers: "Components/Doors/back_left_8" | ||
| 136 | receivers: "Components/Doors/back_left_9" | ||
| 137 | panels { room: "Lime Room" name: "HIDE" } | ||
| 138 | panels { room: "Lime Room" name: "SEEK" } | ||
| 139 | } | ||
| 140 | doors { | ||
| 141 | name: "Control Center White Door" | ||
| 142 | type: CONTROL_CENTER_COLOR | ||
| 143 | receivers: "Components/Doors/back_left_7" | ||
| 144 | control_center_color: white | ||
| 145 | } | ||
| 146 | # exit_1 should maybe just be removed. | ||
| 147 | # entry_proxied_1 is part of the vanilla intro. | ||
| 148 | doors { | ||
| 149 | name: "X Area Entrance" | ||
| 150 | type: STANDARD | ||
| 151 | receivers: "Components/Doors/Entry/entry_proxied_2" | ||
| 152 | panels { room: "Starting Room" name: "HI" answer: "bye" } | ||
| 153 | } | ||
| 154 | doors { | ||
| 155 | name: "Composite Room Entrance" | ||
| 156 | type: STANDARD | ||
| 157 | receivers: "Components/Doors/Entry/entry_proxied_3" | ||
| 158 | panels { room: "Starting Room" name: "HI" answer: "hidden" } | ||
| 159 | } | ||
| 160 | doors { | ||
| 161 | name: "Flip Area Entrance" | ||
| 162 | type: STANDARD | ||
| 163 | receivers: "Components/Doors/Entry/entry_proxied_4" | ||
| 164 | panels { room: "Starting Room" name: "HI" answer: "high" } | ||
| 165 | } | ||
| 166 | doors { | ||
| 167 | name: "Daedalus Entrance" | ||
| 168 | type: STANDARD | ||
| 169 | receivers: "Components/Doors/Entry/entry_proxied_5" | ||
| 170 | panels { room: "Starting Room" name: "HI" answer: "hide" } | ||
| 171 | } | ||
| 172 | doors { | ||
| 173 | name: "Repetitive Entrance" | ||
| 174 | type: ITEM_ONLY | ||
| 175 | receivers: "Components/Doors/Entry/entry_proxied_9" | ||
| 176 | switches: "double_letters" | ||
| 177 | } | ||
| 178 | doors { | ||
| 179 | name: "Shop Entrance" | ||
| 180 | type: STANDARD | ||
| 181 | receivers: "Components/Doors/Entry/entry_proxied_6" | ||
| 182 | panels { room: "Shop Entrance" name: "TURN" } | ||
| 183 | } | ||
| 184 | doors { | ||
| 185 | name: "Liberated Entrance" | ||
| 186 | type: STANDARD | ||
| 187 | receivers: "Components/Doors/Entry/entry_proxied_10" | ||
| 188 | panels { room: "Flipped Pyramid Area" name: "TURN (1)" } | ||
| 189 | } | ||
| 190 | doors { | ||
| 191 | name: "Flipped Pyramid Area Entrance" | ||
| 192 | type: ITEM_ONLY | ||
| 193 | receivers: "Components/Doors/Entry/entry_proxied_12" | ||
| 194 | switches: "double_letters" | ||
| 195 | } | ||
| 196 | doors { | ||
| 197 | name: "Literate Entrance" | ||
| 198 | type: STANDARD | ||
| 199 | receivers: "Components/Doors/Entry/entry_proxied_11" | ||
| 200 | panels { room: "Flipped Pyramid Area" name: "TURN (2)" } | ||
| 201 | } | ||
| 202 | doors { | ||
| 203 | name: "Parthenon Entrance" | ||
| 204 | type: STANDARD | ||
| 205 | receivers: "Components/Doors/Entry/entry_proxied_7" | ||
| 206 | panels { room: "Parthenon Return" name: "RETURN" } | ||
| 207 | } | ||
| 208 | doors { | ||
| 209 | name: "Colored Doors Area Entrance" | ||
| 210 | type: ITEM_ONLY | ||
| 211 | receivers: "Components/Doors/Entry/entry_proxied_8" | ||
| 212 | panels { room: "Parthenon Return" name: "RETURN" } | ||
| 213 | } | ||
| 214 | doors { | ||
| 215 | name: "D Room Entrance" | ||
| 216 | type: STANDARD | ||
| 217 | receivers: "Components/Doors/Entry/d_1" | ||
| 218 | panels { room: "Starting Room" name: "THAN" } | ||
| 219 | } | ||
| 220 | doors { | ||
| 221 | name: "Near D Room Painting" | ||
| 222 | type: ITEM_ONLY | ||
| 223 | receivers: "Components/Doors/Entry/d_3" | ||
| 224 | receivers: "Components/Doors/Entry/d_4" | ||
| 225 | switches: "double_letters" | ||
| 226 | } | ||
| 227 | doors { | ||
| 228 | name: "D Room Panels" | ||
| 229 | type: EVENT | ||
| 230 | receivers: "Components/Doors/Entry/d_2" | ||
| 231 | panels { room: "D Room" name: "BASEBALL" } | ||
| 232 | panels { room: "D Room" name: "BIKERS" } | ||
| 233 | panels { room: "D Room" name: "RED" } | ||
| 234 | panels { room: "D Room" name: "SUN" } | ||
| 235 | panels { room: "D Room" name: "BLACK" } | ||
| 236 | panels { room: "D Room" name: "COWBOY" } | ||
| 237 | panels { room: "D Room" name: "SPRAY" } | ||
| 238 | panels { room: "D Room" name: "BOWLER" } | ||
| 239 | panels { room: "D Room" name: "CARPENTER" } | ||
| 240 | } | ||
| 241 | doors { | ||
| 242 | name: "Gallery Entrance" | ||
| 243 | type: STANDARD | ||
| 244 | receivers: "Components/Doors/Entry/entry_return_1" | ||
| 245 | panels { room: "Gallery Return" name: "RETURN" } | ||
| 246 | } | ||
| 247 | # entry_front_1 - _6 are part of the vanilla intro. | ||
| 248 | doors { | ||
| 249 | name: "L Room Entrance" | ||
| 250 | type: STANDARD | ||
| 251 | receivers: "Components/Doors/Entry/entry_front_7" | ||
| 252 | receivers: "Components/Doors/Entry/entry_front_8" | ||
| 253 | panels { room: "Trick Room" name: "INK" } | ||
| 254 | } | ||
| 255 | doors { | ||
| 256 | name: "Least Blue Last Panels" | ||
| 257 | type: EVENT | ||
| 258 | move_paintings { room: "Starting Room" name: "OWL" } | ||
| 259 | panels { room: "Least Blue Last" name: "CAPABLE (1)" } | ||
| 260 | panels { room: "Least Blue Last" name: "CAPABLE (2)" } | ||
| 261 | panels { room: "Least Blue Last" name: "LUSTRE" } | ||
| 262 | panels { room: "Least Blue Last" name: "WANT" } | ||
| 263 | panels { room: "Least Blue Last" name: "STEALER" } | ||
| 264 | panels { room: "Least Blue Last" name: "OLD" } | ||
| 265 | panels { room: "Least Blue Last" name: "TRUST" } | ||
| 266 | panels { room: "Least Blue Last" name: "LABEL" } | ||
| 267 | panels { room: "Least Blue Last" name: "AIL" } | ||
| 268 | } \ No newline at end of file | ||
