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authorStar Rauchenberger <fefferburbia@gmail.com>2025-08-31 12:44:38 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-08-31 12:44:38 -0400
commit5e055b88b386e7b6a0d6776fd38dfa1e823edf2a (patch)
treee0ff2860f49091927b36964feacf32463a144f41 /data/maps/the_double_sided/rooms/Obverse Green Area.txtpb
parenta4b9a8f43ce0c9b9d5c38d0e6ed19a3aaabee06f (diff)
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[Apworld] Added options to slot data
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v { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#include "game.h"
#include "transform_system.h"
#include "animation_system.h"
#include "character_system.h"
#include "camera_system.h"

int Game::emplaceSprite(std::string alias) {
  int id;

  if (idsToReuse_.empty()) {
    id = sprites_.size();
    sprites_.emplace_back();
    sprites_.back().alias = alias;
  } else {
    id = idsToReuse_.front();
    idsToReuse_.pop_front();
    sprites_[id] = Sprite();
    sprites_[id].alias = alias;
  }

  spriteIds_.insert(id);
  spritesByAlias_[alias] = id;
  return id;
}

void Game::destroySprite(int id) {
  for (std::unique_ptr<System>& system : systems_) {
    system->destroySprite(id);
  }

  spriteIds_.erase(id);
  idsToReuse_.push_back(id);
  spritesByAlias_.erase(sprites_.at(id).alias);
}

void Game::loadMap(std::string filename) {
  // Clear out non-persistent sprites.
  std::list<int> spritesToDelete;
  for (int spriteId : spriteIds_) {
    Sprite& sprite = sprites_.at(spriteId);

    if (!sprite.persistent) {
      spritesToDelete.push_back(spriteId);
    }
  }

  for (int spriteId : spritesToDelete) {
    destroySprite(spriteId);
  }

  // Load the new map.
  map_ = std::make_unique<Map>(filename);

  for (const Prototype& p : map_->getPrototypes()) {
    if (spritesByAlias_.count(p.name)) continue;

    int spriteId = emplaceSprite(p.name);
    getSystem<TransformSystem>().initSprite(spriteId, p.pos);
    getSystem<TransformSystem>().setUpCollision(spriteId, p.collisionOffset, p.collisionSize, true);
    if (!p.animationFilename.empty()) {
      getSystem<AnimationSystem>().initSprite(spriteId, p.animationFilename);
      getSprite(spriteId).hasShadow = p.shadow;
    }
    getSprite(spriteId).interactionScript = p.interactionScript;
    if (p.wander) {
      getSystem<CharacterSystem>().initSprite(spriteId);
      getSprite(spriteId).wander = true;
    }
  }

  for (const Trigger& t : map_->getTriggers()) {
    if (spritesByAlias_.count(t.name)) continue;

    int spriteId = emplaceSprite(t.name);
    getSystem<TransformSystem>().initSprite(spriteId, t.pos);
    getSystem<TransformSystem>().setUpCollision(spriteId, {0, 0}, t.size, false);
    getSprite(spriteId).walkthroughScript = t.script;
  }
}