about summary refs log tree commit diff stats
path: root/data/maps/the_door/rooms
diff options
context:
space:
mode:
authorStar Rauchenberger <fefferburbia@gmail.com>2025-08-11 10:09:44 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-08-11 10:09:44 -0400
commit2e76227a915cd6012d0b363918a5eb3c124b40d8 (patch)
treeaa219adc7eea4626cbb804c1a5c140fdb1cefc7b /data/maps/the_door/rooms
parent664fd37cea4185d53561c98880be7ccd15b18223 (diff)
downloadlingo2-archipelago-2e76227a915cd6012d0b363918a5eb3c124b40d8.tar.gz
lingo2-archipelago-2e76227a915cd6012d0b363918a5eb3c124b40d8.tar.bz2
lingo2-archipelago-2e76227a915cd6012d0b363918a5eb3c124b40d8.zip
Added the_door
Diffstat (limited to 'data/maps/the_door/rooms')
-rw-r--r--data/maps/the_door/rooms/Ending.txtpb3
-rw-r--r--data/maps/the_door/rooms/Main Area.txtpb16
2 files changed, 19 insertions, 0 deletions
diff --git a/data/maps/the_door/rooms/Ending.txtpb b/data/maps/the_door/rooms/Ending.txtpb new file mode 100644 index 0000000..67937c5 --- /dev/null +++ b/data/maps/the_door/rooms/Ending.txtpb
@@ -0,0 +1,3 @@
1name: "Ending"
2display_name: "Main Area"
3# TODO: Plum Ending
diff --git a/data/maps/the_door/rooms/Main Area.txtpb b/data/maps/the_door/rooms/Main Area.txtpb new file mode 100644 index 0000000..47d2224 --- /dev/null +++ b/data/maps/the_door/rooms/Main Area.txtpb
@@ -0,0 +1,16 @@
1name: "Main Area"
2display_name: "Main Area"
3panels {
4 name: "HAIR"
5 path: "Panels/Room_1/panel"
6 clue: "hair"
7 answer: "rabbit"
8 symbols: "question"
9}
10panels {
11 name: "PART"
12 path: "Panels/Room_1/panel2"
13 clue: "part"
14 answer: "hole"
15 symbols: "question"
16}
337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704
import asyncio
import os
import pkgutil
import subprocess
import sys
from typing import Any

import websockets

import Utils
import settings
from BaseClasses import ItemClassification
from CommonClient import CommonContext, server_loop, gui_enabled, logger, get_base_parser, handle_url_arg
from NetUtils import Endpoint, decode, encode, ClientStatus
from Utils import async_start
from . import Lingo2World
from .tracker import Tracker

ALL_LETTERS = "abcdefghijklmnopqrstuvwxyz"
MESSAGE_MAX_SIZE = 16*1024*1024
PORT = 43182

KEY_STORAGE_MAPPING = {
    "a": (1, 0), "b": (1, 1), "c": (1, 2), "d": (1, 3), "e": (1, 4), "f": (1, 5), "g": (1, 6), "h": (1, 7), "i": (1, 8),
    "j": (1, 9), "k": (1, 10), "l": (1, 11), "m": (1, 12), "n": (2, 0), "o": (2, 1), "p": (2, 2), "q": (2, 3),
    "r": (2, 4), "s": (2, 5), "t": (2, 6), "u": (2, 7), "v": (2, 8), "w": (2, 9), "x": (2, 10), "y": (2, 11),
    "z": (2, 12),
}

REVERSE_KEY_STORAGE_MAPPING = {t: k for k, t in KEY_STORAGE_MAPPING.items()}


class Lingo2Manager:
    game_ctx: "Lingo2GameContext"
    client_ctx: "Lingo2ClientContext"
    tracker: Tracker

    keyboard: dict[str, int]
    worldports: set[int]
    goaled: bool
    latches: set[int]

    def __init__(self, game_ctx: "Lingo2GameContext", client_ctx: "Lingo2ClientContext"):
        self.game_ctx = game_ctx
        self.game_ctx.manager = self
        self.client_ctx = client_ctx
        self.client_ctx.manager = self
        self.tracker = Tracker(self)
        self.keyboard = {}
        self.worldports = set()
        self.latches = set()

        self.reset()

    def reset(self):
        for k in ALL_LETTERS:
            self.keyboard[k] = 0

        self.worldports = set()
        self.goaled = False
        self.latches = set()

    def update_keyboard(self, new_keyboard: dict[str, int]) -> dict[str, int]:
        ret: dict[str, int] = {}

        for k, v in new_keyboard.items():
            if v > self.keyboard.get(k, 0):
                self.keyboard[k] = v
                ret[k] = v

        if len(ret) > 0:
            self.tracker.refresh_state()
            self.game_ctx.send_accessible_locations()

        return ret

    def update_worldports(self, new_worldports: set[int]) -> set[int]:
        ret = new_worldports.difference(self.worldports)
        self.worldports.update(new_worldports)

        if len(ret) > 0:
            self.tracker.refresh_state()
            self.game_ctx.send_accessible_locations()

        return ret

    def update_latches(self, new_latches: set[int]) -> set[int]:
        ret = new_latches.difference(self.latches)
        self.latches.update(new_latches)

        return ret


class Lingo2GameContext:
    server: Endpoint | None
    manager: Lingo2Manager

    def __init__(self):
        self.server = None

    def send_connected(self):
        if self.server is None:
            return

        msg = {
            "cmd": "Connected",
            "user": self.manager.client_ctx.username,
            "seed_name": self.manager.client_ctx.seed_name,
            "version": self.manager.client_ctx.server_version,
            "generator_version": self.manager.client_ctx.generator_version,
            "team": self.manager.client_ctx.team,
            "slot": self.manager.client_ctx.slot,
            "checked_locations": self.manager.client_ctx.checked_locations,
            "slot_data": self.manager.client_ctx.slot_data,
        }

        async_start(self.send_msgs([msg]), name="game Connected")

    def send_connection_refused(self, text):
        if self.server is None:
            return

        msg = {
            "cmd": "ConnectionRefused",
            "text": text,
        }

        async_start(self.send_msgs([msg]), name="game ConnectionRefused")

    def send_item_sent_notification(self, item_name, receiver_name, item_flags):
        if self.server is None:
            return

        msg = {
            "cmd": "ItemSentNotif",
            "item_name": item_name,
            "receiver_name": receiver_name,
            "item_flags": item_flags,
        }

        async_start(self.send_msgs([msg]), name="item sent notif")

    def send_hint_received(self, item_name, location_name, receiver_name, item_flags, for_self):
        if self.server is None:
            return

        msg = {
            "cmd": "HintReceived",
            "item_name": item_name,
            "location_name": location_name,
            "receiver_name": receiver_name,
            "item_flags": item_flags,
            "self": int(for_self),
        }

        async_start(self.send_msgs([msg]), name="hint received notif")

    def send_item_received(self, items):
        if self.server is None:
            return

        msg = {
            "cmd": "ItemReceived",
            "items": items,
        }

        async_start(self.send_msgs([msg]), name="item received")

    def send_location_info(self, locations):
        if self.server is None:
            return

        msg = {
            "cmd": "LocationInfo",
            "locations": locations,
        }

        async_start(self.send_msgs([msg]), name="location info")

    def send_text_message(self, parts):
        if self.server is None:
            return

        msg = {
            "cmd": "TextMessage",
            "data": parts,
        }

        async_start(self.send_msgs([msg]), name="notif")

    def send_accessible_locations(self):
        if self.server is None:
            return

        msg = {
            "cmd": "AccessibleLocations",
            "locations": list(self.manager.tracker.accessible_locations),
        }

        if len(self.manager.tracker.accessible_worldports) > 0:
            msg["worldports"] = list(self.manager.tracker.accessible_worldports)

        if self.manager.tracker.goal_accessible and not self.manager.goaled:
            msg["goal"] = True

        async_start(self.send_msgs([msg]), name="accessible locations")

    def send_update_locations(self, locations):
        if self.server is None:
            return

        msg = {
            "cmd": "UpdateLocations",
            "locations": locations,
        }

        async_start(self.send_msgs([msg]), name="update locations")

    def send_update_keyboard(self, updates):
        if self.server is None:
            return

        msg = {
            "cmd": "UpdateKeyboard",
            "updates": updates,
        }

        async_start(self.send_msgs([msg]), name="update keyboard")

    def send_update_worldports(self, worldports):
        if self.server is None:
            return

        msg = {
            "cmd": "UpdateWorldports",
            "worldports": worldports,
        }

        async_start(self.send_msgs([msg]), name="update worldports")

    def send_path_reply(self, object_type: str, object_id: int | None, path: list[str]):
        if self.server is None:
            return

        msg = {
            "cmd": "PathReply",
            "type": object_type,
            "path": path,
        }

        if object_id is not None:
            msg["id"] = object_id

        async_start(self.send_msgs([msg]), name="path reply")

    def send_update_latches(self, latches):
        if self.server is None:
            return

        msg = {
            "cmd": "UpdateLatches",
            "latches": latches,
        }

        async_start(self.send_msgs([msg]), name="update latches")

    async def send_msgs(self, msgs: list[Any]) -> None:
        """ `msgs` JSON serializable """
        if not self.server or not self.server.socket.open or self.server.socket.closed:
            return
        await self.server.socket.send(encode(msgs))


class Lingo2ClientContext(CommonContext):
    manager: Lingo2Manager

    game = "Lingo 2"
    items_handling = 0b111

    slot_data: dict[str, Any] | None
    victory_data_storage_key: str

    def __init__(self, server_address: str | None = None, password: str | None = None):
        super().__init__(server_address, password)

    def make_gui(self):
        ui = super().make_gui()
        ui.base_title = "Archipelago Lingo 2 Client"
        return ui

    async def server_auth(self, password_requested: bool = False):
        if password_requested and not self.password:
            self.manager.game_ctx.send_connection_refused("Invalid password.")
        else:
            self.auth = self.username
            await self.send_connect()

    def handle_connection_loss(self, msg: str):
        super().handle_connection_loss(msg)

        exc_info = sys.exc_info()
        self.manager.game_ctx.send_connection_refused(str(exc_info[1]))

    def on_package(self, cmd: str, args: dict):
        if cmd == "RoomInfo":
            self.seed_name = args.get("seed_name", None)
        elif cmd == "Connected":
            self.slot_data = args.get("slot_data", None)

            self.manager.reset()

            self.manager.game_ctx.send_connected()

            self.manager.tracker.setup_slot(self.slot_data)
            self.manager.tracker.set_checked_locations(self.checked_locations)
            self.manager.game_ctx.send_accessible_locations()

            self.victory_data_storage_key = f"_read_client_status_{self.team}_{self.slot}"

            self.set_notify(self.get_datastorage_key("keyboard1"), self.get_datastorage_key("keyboard2"),
                            self.victory_data_storage_key, self.get_datastorage_key("latches"))
            msg_batch = [{
                "cmd": "Set",
                "key": self.get_datastorage_key("keyboard1"),
                "default": 0,
                "want_reply": True,
                "operations": [{"operation": "default", "value": 0}]
            }, {
                "cmd": "Set",
                "key": self.get_datastorage_key("keyboard2"),
                "default": 0,
                "want_reply": True,
                "operations": [{"operation": "default", "value": 0}]
            }, {
                "cmd": "Set",
                "key": self.get_datastorage_key("latches"),
                "default": [],
                "want_reply": True,
                "operations": [{"operation": "default", "value": []}]
            }]

            if self.slot_data.get("shuffle_worldports", False):
                self.set_notify(self.get_datastorage_key("worldports"))
                msg_batch.append({
                    "cmd": "Set",
                    "key": self.get_datastorage_key("worldports"),
                    "default": [],
                    "want_reply": True,
                    "operations": [{"operation": "default", "value": []}]
                })

            async_start(self.send_msgs(msg_batch), name="default keys")
        elif cmd == "RoomUpdate":
            if "checked_locations" in args:
                self.manager.tracker.set_checked_locations(self.checked_locations)
                self.manager.game_ctx.send_update_locations(args["checked_locations"])
        elif cmd == "ReceivedItems":
            self.manager.tracker.set_collected_items(self.items_received)

            cur_index = 0
            items = []

            for item in args["items"]:
                index = cur_index + args["index"]
                cur_index += 1

                item_msg = {
                    "id": item.item,
                    "index": index,
                    "flags": item.flags,
                    "text": self.item_names.lookup_in_slot(item.item, self.slot),
                }

                if item.player != self.slot:
                    item_msg["sender"] = self.player_names.get(item.player)

                items.append(item_msg)

            self.manager.game_ctx.send_item_received(items)

            if any(ItemClassification.progression in ItemClassification(item.flags) for item in args["items"]):
                self.manager.game_ctx.send_accessible_locations()
        elif cmd == "PrintJSON":
            if "receiving" in args and "item" in args and args["item"].player == self.slot:
                item_name = self.item_names.lookup_in_slot(args["item"].item, args["receiving"])
                location_name = self.location_names.lookup_in_slot(args["item"].location, args["item"].player)
                receiver_name = self.player_names.get(args["receiving"])

                if args["type"] == "Hint" and not args.get("found", False):
                    self.manager.game_ctx.send_hint_received(item_name, location_name, receiver_name, args["item"].flags,
                                                             int(args["receiving"]) == self.slot)
                elif args["receiving"] != self.slot:
                    self.manager.game_ctx.send_item_sent_notification(item_name, receiver_name, args["item"].flags)

            parts = []
            for message_part in args["data"]:
                if "type" not in message_part and "text" in message_part:
                    parts.append({"type": "text", "text": message_part["text"]})
                elif message_part["type"] == "player_id":
                    parts.append({
                        "type": "player",
                        "text": self.player_names.get(int(message_part["text"])),
                        "self": int(int(message_part["text"]) == self.slot),
                    })
                elif message_part["type"] == "item_id":
                    parts.append({
                        "type": "item",
                        "text": self.item_names.lookup_in_slot(int(message_part["text"]), message_part["player"]),
                        "flags": message_part["flags"],
                    })
                elif message_part["type"] == "location_id":
                    parts.append({
                        "type": "location",
                        "text": self.location_names.lookup_in_slot(int(message_part["text"]),
                                                                   message_part["player"])
                    })
                elif "text" in message_part:
                    parts.append({"type": "text", "text": message_part["text"]})

            self.manager.game_ctx.send_text_message(parts)
        elif cmd == "LocationInfo":
            locations = []

            for location in args["locations"]:
                locations.append({
                    "id": location.location,
                    "item": self.item_names.lookup_in_slot(location.item, location.player),
                    "player": self.player_names.get(location.player),
                    "flags": location.flags,
                    "self": int(location.player) == self.slot,
                })

            self.manager.game_ctx.send_location_info(locations)
        elif cmd == "Retrieved":
            for k, v in args["keys"].items():
                if k == self.victory_data_storage_key:
                    self.handle_status_update(v)
        elif cmd == "SetReply":
            if args["key"] == self.get_datastorage_key("keyboard1"):
                self.handle_keyboard_update(1, args)
            elif args["key"] == self.get_datastorage_key("keyboard2"):
                self.handle_keyboard_update(2, args)
            elif args["key"] == self.get_datastorage_key("worldports"):
                updates = self.manager.update_worldports(set(args["value"]))
                if len(updates) > 0:
                    self.manager.game_ctx.send_update_worldports(updates)
            elif args["key"] == self.victory_data_storage_key:
                self.handle_status_update(args["value"])
            elif args["key"] == self.get_datastorage_key("latches"):
                updates = self.manager.update_latches(set(args["value"]))
                if len(updates) > 0:
                    self.manager.game_ctx.send_update_latches(updates)

    def get_datastorage_key(self, name: str):
        return f"Lingo2_{self.slot}_{name}"

    async def update_keyboard(self, updates: dict[str, int]):
        kb1 = 0
        kb2 = 0

        for k, v in updates.items():
            if v == 0:
                continue

            effect = 0
            if v >= 1:
                effect |= 1
            if v == 2:
                effect |= 2

            pos = KEY_STORAGE_MAPPING[k]
            if pos[0] == 1:
                kb1 |= (effect << pos[1] * 2)
            else:
                kb2 |= (effect << pos[1] * 2)

        msgs = []

        if kb1 != 0:
            msgs.append({
                "cmd": "Set",
                "key": self.get_datastorage_key("keyboard1"),
                "want_reply": True,
                "operations": [{
                    "operation": "or",
                    "value": kb1
                }]
            })

        if kb2 != 0:
            msgs.append({
                "cmd": "Set",
                "key": self.get_datastorage_key("keyboard2"),
                "want_reply": True,
                "operations": [{
                    "operation": "or",
                    "value": kb2
                }]
            })

        if len(msgs) > 0:
            await self.send_msgs(msgs)

    def handle_keyboard_update(self, field: int, args: dict[str, Any]):
        keys = {}
        value = args["value"]

        for i in range(0, 13):
            if (value & (1 << (i * 2))) != 0:
                keys[REVERSE_KEY_STORAGE_MAPPING[(field, i)]] = 1
            if (value & (1 << (i * 2 + 1))) != 0:
                keys[REVERSE_KEY_STORAGE_MAPPING[(field, i)]] = 2

        updates = self.manager.update_keyboard(keys)
        if len(updates) > 0:
            self.manager.game_ctx.send_update_keyboard(updates)

    async def update_worldports(self, updates: set[int]):
        await self.send_msgs([{
            "cmd": "Set",
            "key": self.get_datastorage_key("worldports"),
            "want_reply": True,
            "operations": [{
                "operation": "update",
                "value": updates
            }]
        }])

    def handle_status_update(self, value: int):
        self.manager.goaled = (value == ClientStatus.CLIENT_GOAL)
        self.manager.tracker.refresh_state()
        self.manager.game_ctx.send_accessible_locations()

    async def update_latches(self, updates: set[int]):
        await self.send_msgs([{
            "cmd": "Set",
            "key": self.get_datastorage_key("latches"),
            "want_reply": True,
            "operations": [{
                "operation": "update",
                "value": updates
            }]
        }])


async def pipe_loop(manager: Lingo2Manager):
    while not manager.client_ctx.exit_event.is_set():
        try:
            socket = await websockets.connect("ws://localhost", port=PORT, ping_timeout=None, ping_interval=None,
                                              max_size=MESSAGE_MAX_SIZE)
            manager.game_ctx.server = Endpoint(socket)
            logger.info("Connected to Lingo 2!")
            if manager.client_ctx.auth is not None:
                manager.game_ctx.send_connected()
                manager.game_ctx.send_accessible_locations()
            async for data in manager.game_ctx.server.socket:
                for msg in decode(data):
                    await process_game_cmd(manager, msg)
        except ConnectionRefusedError:
            logger.info("Could not connect to Lingo 2.")
        finally:
            manager.game_ctx.server = None


async def process_game_cmd(manager: Lingo2Manager, args: dict):
    cmd = args["cmd"]

    if cmd == "Connect":
        manager.client_ctx.seed_name = None

        server = args.get("server")
        player = args.get("player")
        password = args.get("password")

        if password != "":
            server_address = f"{player}:{password}@{server}"
        else:
            server_address = f"{player}:None@{server}"

        async_start(manager.client_ctx.connect(server_address), name="client connect")
    elif cmd == "Disconnect":
        manager.client_ctx.seed_name = None

        async_start(manager.client_ctx.disconnect(), name="client disconnect")
    elif cmd in ["Sync", "LocationChecks", "Say", "StatusUpdate", "LocationScouts"]:
        async_start(manager.client_ctx.send_msgs([args]), name="client forward")
    elif cmd == "UpdateKeyboard":
        updates = manager.update_keyboard(args["keyboard"])
        if len(updates) > 0:
            async_start(manager.client_ctx.update_keyboard(updates), name="client update keyboard")
    elif cmd == "CheckWorldport":
        port_id = args["port_id"]
        worldports = {port_id}

        # Also check the reverse port if it's a two-way connection.
        port_pairings = manager.client_ctx.slot_data["port_pairings"]
        if str(port_id) in port_pairings and port_pairings.get(str(port_pairings[str(port_id)]), None) == port_id:
            worldports.add(port_pairings[str(port_id)])

        updates = manager.update_worldports(worldports)
        if len(updates) > 0:
            async_start(manager.client_ctx.update_worldports(updates), name="client update worldports")
            manager.game_ctx.send_update_worldports(updates)
    elif cmd == "GetPath":
        path = None

        if args["type"] == "location":
            path = manager.tracker.get_path_to_location(args["id"])
        elif args["type"] == "worldport":
            path = manager.tracker.get_path_to_port(args["id"])
        elif args["type"] == "goal":
            path = manager.tracker.get_path_to_goal()

        manager.game_ctx.send_path_reply(args["type"], args.get("id", None), path)
    elif cmd == "LatchDoor":
        updates = manager.update_latches({args["door"]})
        if len(updates) > 0:
            async_start(manager.client_ctx.update_latches(updates), name="client update latches")
    elif cmd == "Quit":
        manager.client_ctx.exit_event.set()


async def run_game():
    exe_file = settings.get_settings().lingo2_options.exe_file

    # This ensures we can use Steam features without having to open the game
    # through steam.
    steam_appid_path = os.path.join(os.path.dirname(exe_file), "steam_appid.txt")
    with open(steam_appid_path, "w") as said_handle:
        said_handle.write("2523310")

    if Lingo2World.zip_path is not None:
        # This is a packaged apworld.
        init_scene = pkgutil.get_data(__name__, "client/run_from_apworld.tscn")
        init_path = Utils.local_path("data", "lingo2_init.tscn")

        with open(init_path, "wb") as file_handle:
            file_handle.write(init_scene)

        subprocess.Popen(
            [
                exe_file,
                "--scene",
                init_path,
                "--",
                str(Lingo2World.zip_path.absolute()),
            ],
            cwd=os.path.dirname(exe_file),
        )
    else:
        # The world is unzipped and being run in source.
        subprocess.Popen(
            [
                exe_file,
                "--scene",
                Utils.local_path("worlds", "lingo2", "client", "run_from_source.tscn"),
                "--",
                Utils.local_path("worlds", "lingo2", "client"),
            ],
            cwd=os.path.dirname(exe_file),
        )


def client_main(*launch_args: str) -> None:
    async def main(args):
        if settings.get_settings().lingo2_options.start_game:
            async_start(run_game())

        client_ctx = Lingo2ClientContext(args.connect, args.password)
        client_ctx.auth = args.name

        game_ctx = Lingo2GameContext()
        manager = Lingo2Manager(game_ctx, client_ctx)

        client_ctx.server_task = asyncio.create_task(server_loop(client_ctx), name="ServerLoop")

        if gui_enabled:
            client_ctx.run_gui()
        client_ctx.run_cli()

        pipe_task = asyncio.create_task(pipe_loop(manager), name="GameWatcher")

        try:
            await pipe_task
        except Exception as e:
            logger.exception(e)

        await client_ctx.exit_event.wait()
        client_ctx.ui.stop()
        await client_ctx.shutdown()

    Utils.init_logging("Lingo2Client", exception_logger="Client")
    import colorama

    parser = get_base_parser(description="Lingo 2 Archipelago Client")
    parser.add_argument('--name', default=None, help="Slot Name to connect as.")
    parser.add_argument("url", nargs="?", help="Archipelago connection url")
    args = parser.parse_args(launch_args)

    args = handle_url_arg(args, parser=parser)

    colorama.just_fix_windows_console()
    asyncio.run(main(args))
    colorama.deinit()