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authorStar Rauchenberger <fefferburbia@gmail.com>2025-08-19 20:19:48 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-08-19 20:19:48 -0400
commit724f8092c4808cdad47316e00949c04ee797acb5 (patch)
tree758d598fbc2d62c4620956b71b2a851791fd2dbf /data/maps/the_bearer/rooms/Butterfly Room.txtpb
parent511d813113b6e7986aff665603ca0196799e232d (diff)
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Store IDs in a yaml file
This is much more efficient than the txtpb format, and we only need an interface for it in C++ since the IDs will be packed into the binary proto representation.
Diffstat (limited to 'data/maps/the_bearer/rooms/Butterfly Room.txtpb')
0 files changed, 0 insertions, 0 deletions
ing */ .highlight .gt { color: #aa0000 } /* Generic.Traceback */ .highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */ .highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */ .highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
extends Spatial

var orientation = ""  # north, south, east, west
var move = false
var move_to_x
var move_to_z
var target = null
var key


func _ready():
	var _connected = get_tree().get_root().get_node("Spatial/player").connect(
		"looked_at", self, "_looked_at"
	)
	if move:
		key.get_node("Viewport/GUI/Panel/TextEdit").connect(
			"answer_correct", self, "_answer_correct"
		)


func _answer_correct():
	var apclient = global.get_node("Archipelago")
	if not apclient._door_shuffle or apclient.paintingIsVanilla(self.get_parent().name):
		movePainting()


func movePainting():
	self.get_parent().translation.x = move_to_x
	self.get_parent().translation.z = move_to_z


func _looked_at(body, painting):
	if (
		target != null
		and body.is_in_group("player")
		and (painting.get_name() == self.get_parent().get_name())
	):
		var target_dir = _dir_to_int(target.orientation)
		var source_dir = _dir_to_int(orientation)
		var rotate = target_dir - source_dir
		if rotate < 0:
			rotate += 4
		rotate *= 90

		var target_painting = target.get_parent()

		# this is ACW
		if rotate == 0:
			body.translation.x = (
				target_painting.translation.x + (body.translation.x - painting.translation.x)
			)
			body.translation.y = (
				target_painting.translation.y + (body.translation.y - painting.translation.y)
			)
			body.translation.z = (
				target_painting.translation.z + (body.translation.z - painting.translation.z)
			)
		elif rotate == 180:
			body.translation.x = (
				target_painting.translation.x - (body.translation.x - painting.translation.x)
			)
			body.translation.y = (
				target_painting.translation.y + (body.translation.y - painting.translation.y)
			)
			body.translation.z = (
				target_painting.translation.z - (body.translation.z - painting.translation.z)
			)
			body.rotate_y(PI)
			body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI)
		elif rotate == 90:
			var diff_x = body.translation.x - painting.translation.x
			var diff_y = body.translation.y - painting.translation.y
			var diff_z = body.translation.z - painting.translation.z
			body.translation.x = target_painting.translation.x + diff_z
			body.translation.y = target_painting.translation.y + diff_y
			body.translation.z = target_painting.translation.z - diff_x
			body.rotate_y(PI / 2)
			body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI / 2)
		elif rotate == 270:
			var diff_x = body.translation.x - painting.translation.x
			var diff_y = body.translation.y - painting.translation.y
			var diff_z = body.translation.z - painting.translation.z
			body.translation.x = target_painting.translation.x - diff_z
			body.translation.y = target_painting.translation.y + diff_y
			body.translation.z = target_painting.translation.z + diff_x
			body.rotate_y(3 * PI / 2)
			body.velocity = body.velocity.rotated(Vector3(0, 1, 0), 3 * PI / 2)


func _dir_to_int(dir):
	if dir == "north":
		return 0
	elif dir == "west":
		return 1
	elif dir == "south":
		return 2
	elif dir == "east":
		return 3
	return 4