diff options
| author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-28 14:25:50 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-28 14:25:50 -0400 |
| commit | 6fd6d493cd16b41bf88742ff6f4b7635ec3fa67c (patch) | |
| tree | 92bc0bc1559e550e48b507c0925d28f93962d06a /client/Archipelago/player.gd | |
| parent | aaeb0a4074a58c906b26dac6ee610266062d88be (diff) | |
| download | lingo2-archipelago-6fd6d493cd16b41bf88742ff6f4b7635ec3fa67c.tar.gz lingo2-archipelago-6fd6d493cd16b41bf88742ff6f4b7635ec3fa67c.tar.bz2 lingo2-archipelago-6fd6d493cd16b41bf88742ff6f4b7635ec3fa67c.zip | |
Client is starting to work!
Diffstat (limited to 'client/Archipelago/player.gd')
| -rw-r--r-- | client/Archipelago/player.gd | 42 |
1 files changed, 42 insertions, 0 deletions
| diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd new file mode 100644 index 0000000..a84548a --- /dev/null +++ b/client/Archipelago/player.gd | |||
| @@ -0,0 +1,42 @@ | |||
| 1 | extends "res://scripts/nodes/player.gd" | ||
| 2 | |||
| 3 | |||
| 4 | func _ready(): | ||
| 5 | var ap = global.get_node("Archipelago") | ||
| 6 | var gamedata = global.get_node("Gamedata") | ||
| 7 | |||
| 8 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 9 | for door in gamedata.objects.get_doors(): | ||
| 10 | if door.get_map_id() != map_id: | ||
| 11 | continue | ||
| 12 | |||
| 13 | if not door.has_ap_id(): | ||
| 14 | continue | ||
| 15 | |||
| 16 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY: | ||
| 17 | continue | ||
| 18 | |||
| 19 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 20 | locationListener.location_id = door.get_ap_id() | ||
| 21 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
| 22 | |||
| 23 | for panel_ref in door.get_panels(): | ||
| 24 | # TODO: specific answers | ||
| 25 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
| 26 | locationListener.senders.append(NodePath("/root/scene/" + panel_data.get_path())) | ||
| 27 | |||
| 28 | get_parent().add_child.call_deferred(locationListener) | ||
| 29 | |||
| 30 | for letter in gamedata.objects.get_letters(): | ||
| 31 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 32 | if room.get_map_id() != map_id: | ||
| 33 | continue | ||
| 34 | |||
| 35 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 36 | locationListener.location_id = letter.get_ap_id() | ||
| 37 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
| 38 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
| 39 | |||
| 40 | get_parent().add_child.call_deferred(locationListener) | ||
| 41 | |||
| 42 | super._ready() | ||
