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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-09-25 12:09:50 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-09-25 12:09:50 -0400 |
| commit | 3f53502a5907ed1982d28a392c54331f0c1c2c42 (patch) | |
| tree | 1dd087464d0fba1c35feaab0cee357fca6f2763c /client/Archipelago/minimap.gd | |
| parent | fb220e1c75e72a536c19aa1283f905850a91cf44 (diff) | |
| download | lingo2-archipelago-3f53502a5907ed1982d28a392c54331f0c1c2c42.tar.gz lingo2-archipelago-3f53502a5907ed1982d28a392c54331f0c1c2c42.tar.bz2 lingo2-archipelago-3f53502a5907ed1982d28a392c54331f0c1c2c42.zip | |
Move the client into the apworld
Only works on source right now, not as an apworld.
Diffstat (limited to 'client/Archipelago/minimap.gd')
| -rw-r--r-- | client/Archipelago/minimap.gd | 175 |
1 files changed, 0 insertions, 175 deletions
| diff --git a/client/Archipelago/minimap.gd b/client/Archipelago/minimap.gd deleted file mode 100644 index 5640716..0000000 --- a/client/Archipelago/minimap.gd +++ /dev/null | |||
| @@ -1,175 +0,0 @@ | |||
| 1 | extends CanvasLayer | ||
| 2 | |||
| 3 | var player | ||
| 4 | var drawer | ||
| 5 | var sprite | ||
| 6 | var label | ||
| 7 | |||
| 8 | var cell_left | ||
| 9 | var cell_top | ||
| 10 | var cell_right | ||
| 11 | var cell_bottom | ||
| 12 | var cell_width | ||
| 13 | var cell_height | ||
| 14 | var center_x_min | ||
| 15 | var center_x_max | ||
| 16 | var center_y_min | ||
| 17 | var center_y_max | ||
| 18 | |||
| 19 | |||
| 20 | func _ready(): | ||
| 21 | player = get_tree().get_root().get_node("scene/player") | ||
| 22 | |||
| 23 | var svc = PanelContainer.new() | ||
| 24 | svc.anchor_left = 1.0 | ||
| 25 | svc.anchor_top = 1.0 | ||
| 26 | svc.anchor_right = 1.0 | ||
| 27 | svc.anchor_bottom = 1.0 | ||
| 28 | svc.offset_left = -320.0 | ||
| 29 | svc.offset_top = -320.0 | ||
| 30 | svc.offset_right = -64.0 | ||
| 31 | svc.offset_bottom = -64.0 | ||
| 32 | svc.clip_contents = true | ||
| 33 | add_child(svc) | ||
| 34 | |||
| 35 | var background_color = Color.WHITE | ||
| 36 | |||
| 37 | var world_env = get_tree().get_root().get_node("scene/WorldEnvironment") | ||
| 38 | if world_env != null and world_env.environment != null: | ||
| 39 | if world_env.environment.background_mode == Environment.BG_COLOR: | ||
| 40 | background_color = world_env.environment.background_color | ||
| 41 | elif ( | ||
| 42 | world_env.environment.background_mode == Environment.BG_SKY | ||
| 43 | and world_env.environment.sky != null | ||
| 44 | and world_env.environment.sky.sky_material != null | ||
| 45 | ): | ||
| 46 | var sky = world_env.environment.sky.sky_material | ||
| 47 | if sky is PhysicalSkyMaterial: | ||
| 48 | background_color = sky.ground_color | ||
| 49 | elif sky is ProceduralSkyMaterial: | ||
| 50 | background_color = sky.sky_top_color | ||
| 51 | |||
| 52 | var stylebox = StyleBoxFlat.new() | ||
| 53 | stylebox.bg_color = Color(background_color, 0.6) | ||
| 54 | svc.add_theme_stylebox_override("panel", stylebox) | ||
| 55 | |||
| 56 | drawer = Node2D.new() | ||
| 57 | svc.add_child(drawer) | ||
| 58 | |||
| 59 | var gridmap = get_tree().get_root().get_node("scene/GridMap") | ||
| 60 | if gridmap == null: | ||
| 61 | visible = false | ||
| 62 | return | ||
| 63 | |||
| 64 | cell_left = 0 | ||
| 65 | cell_top = 0 | ||
| 66 | cell_right = 0 | ||
| 67 | cell_bottom = 0 | ||
| 68 | |||
| 69 | for pos in gridmap.get_used_cells(): | ||
| 70 | if pos.x < cell_left: | ||
| 71 | cell_left = pos.x | ||
| 72 | if pos.x > cell_right: | ||
| 73 | cell_right = pos.x | ||
| 74 | if pos.z < cell_top: | ||
| 75 | cell_top = pos.z | ||
| 76 | if pos.z > cell_bottom: | ||
| 77 | cell_bottom = pos.z | ||
| 78 | |||
| 79 | cell_width = cell_right - cell_left + 1 | ||
| 80 | cell_height = cell_bottom - cell_top + 1 | ||
| 81 | |||
| 82 | var rendered = _renderMap(gridmap) | ||
| 83 | |||
| 84 | var image_texture = ImageTexture.create_from_image(rendered) | ||
| 85 | sprite = Sprite2D.new() | ||
| 86 | sprite.texture = image_texture | ||
| 87 | sprite.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST | ||
| 88 | sprite.scale = Vector2(2, 2) | ||
| 89 | sprite.centered = false | ||
| 90 | drawer.add_child(sprite) | ||
| 91 | |||
| 92 | label = Label.new() | ||
| 93 | label.theme = preload("res://assets/themes/baseUI.tres") | ||
| 94 | label.add_theme_font_size_override("font_size", 32) | ||
| 95 | label.text = "@" | ||
| 96 | drawer.add_child(label) | ||
| 97 | |||
| 98 | #var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) | ||
| 99 | #var global_tl = gridmap.to_global(local_tl) | ||
| 100 | #var local_br = gridmap.map_to_local(Vector3i(cell_right, 0, cell_bottom)) | ||
| 101 | #var global_br = gridmap.to_global(local_br) | ||
| 102 | |||
| 103 | center_x_min = 0 | ||
| 104 | center_x_max = cell_width - 128 | ||
| 105 | center_y_min = 0 | ||
| 106 | center_y_max = cell_height - 128 | ||
| 107 | |||
| 108 | if center_x_max < center_x_min: | ||
| 109 | center_x_min = (center_x_min + center_x_max) / 2 | ||
| 110 | center_x_max = center_x_min | ||
| 111 | |||
| 112 | if center_y_max < center_y_min: | ||
| 113 | center_y_min = (center_y_min + center_y_max) / 2 | ||
| 114 | center_y_max = center_y_min | ||
| 115 | |||
| 116 | |||
| 117 | func _process(_delta): | ||
| 118 | if visible == false: | ||
| 119 | return | ||
| 120 | |||
| 121 | drawer.position.x = clamp(player.position.x - cell_left - 64, center_x_min, center_x_max) * -2 | ||
| 122 | drawer.position.y = clamp(player.position.z - cell_top - 64, center_y_min, center_y_max) * -2 | ||
| 123 | |||
| 124 | label.position.x = (player.position.x - cell_left) * 2 - 16 | ||
| 125 | label.position.y = (player.position.z - cell_top) * 2 - 16 | ||
| 126 | |||
| 127 | |||
| 128 | func _renderMap(gridmap): | ||
| 129 | var heights = {} | ||
| 130 | |||
| 131 | var rendered = Image.create_empty(cell_width, cell_height, false, Image.FORMAT_RGBA8) | ||
| 132 | rendered.fill(Color.TRANSPARENT) | ||
| 133 | |||
| 134 | var meshes_node = get_tree().get_root().get_node("scene/Meshes") | ||
| 135 | if meshes_node != null: | ||
| 136 | _renderMeshNode(gridmap, meshes_node, rendered) | ||
| 137 | |||
| 138 | for pos in gridmap.get_used_cells(): | ||
| 139 | var in_plane = Vector2i(pos.x, pos.z) | ||
| 140 | |||
| 141 | if in_plane in heights and heights[in_plane] > pos.y: | ||
| 142 | continue | ||
| 143 | |||
| 144 | heights[in_plane] = pos.y | ||
| 145 | |||
| 146 | var cell_item = gridmap.get_cell_item(pos) | ||
| 147 | var mesh = gridmap.mesh_library.get_item_mesh(cell_item) | ||
| 148 | var material = mesh.surface_get_material(0) | ||
| 149 | var color = material.albedo_color | ||
| 150 | |||
| 151 | rendered.set_pixel(pos.x - cell_left, pos.z - cell_top, color) | ||
| 152 | |||
| 153 | return rendered | ||
| 154 | |||
| 155 | |||
| 156 | func _renderMeshNode(gridmap, mesh, rendered): | ||
| 157 | if mesh is MeshInstance3D: | ||
| 158 | var local_tl = gridmap.map_to_local(Vector3i(cell_left, 0, cell_top)) | ||
| 159 | var global_tl = gridmap.to_global(local_tl) | ||
| 160 | var mesh_material = mesh.get_surface_override_material(0) | ||
| 161 | if mesh_material != null: | ||
| 162 | var mesh_color = mesh_material.albedo_color | ||
| 163 | |||
| 164 | for y in range( | ||
| 165 | max(mesh.position.z - mesh.scale.z / 2 - global_tl.z, 0), | ||
| 166 | min(mesh.position.z + mesh.scale.z / 2 - global_tl.z, cell_height) | ||
| 167 | ): | ||
| 168 | for x in range( | ||
| 169 | max(mesh.position.x - mesh.scale.x / 2 - global_tl.x, 0), | ||
| 170 | min(mesh.position.x + mesh.scale.x / 2 - global_tl.x, cell_width) | ||
| 171 | ): | ||
| 172 | rendered.set_pixel(x, y, mesh_color) | ||
| 173 | |||
| 174 | for child in mesh.get_children(): | ||
| 175 | _renderMeshNode(gridmap, child, rendered) | ||
