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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-10-22 19:27:09 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-10-22 19:27:09 -0400 |
| commit | dcecbb87a19c47c7d00f773f8df6bf98d65410ef (patch) | |
| tree | 9797c3eb1d5a9747d7106929a591468b7437472c /apworld/regions.py | |
| parent | 059f6426880d07b8d1d51eb681a33da0cbb60b63 (diff) | |
| download | lingo2-archipelago-dcecbb87a19c47c7d00f773f8df6bf98d65410ef.tar.gz lingo2-archipelago-dcecbb87a19c47c7d00f773f8df6bf98d65410ef.tar.bz2 lingo2-archipelago-dcecbb87a19c47c7d00f773f8df6bf98d65410ef.zip | |
Make icarus optional
Diffstat (limited to 'apworld/regions.py')
| -rw-r--r-- | apworld/regions.py | 41 |
1 files changed, 38 insertions, 3 deletions
| diff --git a/apworld/regions.py b/apworld/regions.py index 0c3858d..1118603 100644 --- a/apworld/regions.py +++ b/apworld/regions.py | |||
| @@ -62,6 +62,9 @@ def create_regions(world: "Lingo2World"): | |||
| 62 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is | 62 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is |
| 63 | # faster than having to look them up during access checking. | 63 | # faster than having to look them up during access checking. |
| 64 | for room in world.static_logic.objects.rooms: | 64 | for room in world.static_logic.objects.rooms: |
| 65 | if room.map_id not in world.player_logic.shuffled_maps: | ||
| 66 | continue | ||
| 67 | |||
| 65 | region = create_region(room, world) | 68 | region = create_region(room, world) |
| 66 | regions[region.name] = region | 69 | regions[region.name] = region |
| 67 | region_and_room.append((region, room)) | 70 | region_and_room.append((region, room)) |
| @@ -156,10 +159,42 @@ def shuffle_entrances(world: "Lingo2World"): | |||
| 156 | 159 | ||
| 157 | port_id_by_name: dict[str, int] = {} | 160 | port_id_by_name: dict[str, int] = {} |
| 158 | 161 | ||
| 159 | for port in world.static_logic.objects.ports: | 162 | shuffleable_ports = [port for port in world.static_logic.objects.ports |
| 160 | if port.no_shuffle: | 163 | if not port.no_shuffle |
| 161 | continue | 164 | and world.static_logic.get_room_object_map_id(port) in world.player_logic.shuffled_maps] |
| 165 | |||
| 166 | if len(shuffleable_ports) % 2 == 1: | ||
| 167 | # We have an odd number of shuffleable ports! Pick a port from a room that has more than one, and make it a | ||
| 168 | # redundant warp to another port. | ||
| 169 | redundant_rooms = set(room.id for room in world.static_logic.objects.rooms if len(room.ports) > 1) | ||
| 170 | redundant_ports = [port for port in shuffleable_ports if port.room_id in redundant_rooms] | ||
| 171 | chosen_port = world.random.choice(redundant_ports) | ||
| 172 | |||
| 173 | shuffleable_ports.remove(chosen_port) | ||
| 174 | |||
| 175 | chosen_destination = world.random.choice(shuffleable_ports) | ||
| 176 | |||
| 177 | world.port_pairings[chosen_port.id] = chosen_destination.id | ||
| 178 | |||
| 179 | from_region_name = world.static_logic.get_room_region_name(chosen_port.room_id) | ||
| 180 | to_region_name = world.static_logic.get_room_region_name(chosen_destination.room_id) | ||
| 181 | |||
| 182 | from_region = world.multiworld.get_region(from_region_name, world.player) | ||
| 183 | to_region = world.multiworld.get_region(to_region_name, world.player) | ||
| 184 | |||
| 185 | connection = Entrance(world.player, f"{from_region_name} - {chosen_port.display_name}", from_region) | ||
| 186 | from_region.exits.append(connection) | ||
| 187 | connection.connect(to_region) | ||
| 188 | |||
| 189 | if chosen_port.HasField("required_door"): | ||
| 190 | door_reqs = world.player_logic.get_door_open_reqs(chosen_port.required_door) | ||
| 191 | connection.access_rule = make_location_lambda(door_reqs, world, None) | ||
| 192 | |||
| 193 | for region in door_reqs.get_referenced_rooms(): | ||
| 194 | world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), | ||
| 195 | connection) | ||
| 162 | 196 | ||
| 197 | for port in shuffleable_ports: | ||
| 163 | port_region_name = world.static_logic.get_room_region_name(port.room_id) | 198 | port_region_name = world.static_logic.get_room_region_name(port.room_id) |
| 164 | port_region = world.multiworld.get_region(port_region_name, world.player) | 199 | port_region = world.multiworld.get_region(port_region_name, world.player) |
| 165 | 200 | ||
