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author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-09-25 12:09:50 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-09-25 12:09:50 -0400 |
commit | 3f53502a5907ed1982d28a392c54331f0c1c2c42 (patch) | |
tree | 1dd087464d0fba1c35feaab0cee357fca6f2763c /apworld/client/main.gd | |
parent | fb220e1c75e72a536c19aa1283f905850a91cf44 (diff) | |
download | lingo2-archipelago-3f53502a5907ed1982d28a392c54331f0c1c2c42.tar.gz lingo2-archipelago-3f53502a5907ed1982d28a392c54331f0c1c2c42.tar.bz2 lingo2-archipelago-3f53502a5907ed1982d28a392c54331f0c1c2c42.zip |
Move the client into the apworld
Only works on source right now, not as an apworld.
Diffstat (limited to 'apworld/client/main.gd')
-rw-r--r-- | apworld/client/main.gd | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/apworld/client/main.gd b/apworld/client/main.gd new file mode 100644 index 0000000..a31eb89 --- /dev/null +++ b/apworld/client/main.gd | |||
@@ -0,0 +1,284 @@ | |||
1 | extends Node | ||
2 | |||
3 | |||
4 | func _ready(): | ||
5 | var runtime = global.get_node("Runtime") | ||
6 | |||
7 | # Some helpful logging. | ||
8 | if Steam.isSubscribed(): | ||
9 | global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId()) | ||
10 | else: | ||
11 | global._print("Provisioning failed.") | ||
12 | |||
13 | # Undo the load screen removing our cursor | ||
14 | get_tree().get_root().set_disable_input(false) | ||
15 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
16 | |||
17 | # Increase the WebSocket input buffer size so that we can download large | ||
18 | # data packages. | ||
19 | ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) | ||
20 | |||
21 | switcher.layer = 4 | ||
22 | |||
23 | # Create the global AP manager, if it doesn't already exist. | ||
24 | if not global.has_node("Archipelago"): | ||
25 | var ap_script = runtime.load_path("manager.gd") | ||
26 | var ap_instance = ap_script.new() | ||
27 | ap_instance.name = "Archipelago" | ||
28 | |||
29 | ap_instance.SCRIPT_client = runtime.load_path("client.gd") | ||
30 | ap_instance.SCRIPT_keyboard = runtime.load_path("keyboard.gd") | ||
31 | ap_instance.SCRIPT_locationListener = runtime.load_path("locationListener.gd") | ||
32 | ap_instance.SCRIPT_minimap = runtime.load_path("minimap.gd") | ||
33 | ap_instance.SCRIPT_uuid = runtime.load_path("vendor/uuid.gd") | ||
34 | ap_instance.SCRIPT_victoryListener = runtime.load_path("victoryListener.gd") | ||
35 | |||
36 | global.add_child(ap_instance) | ||
37 | |||
38 | # Let's also inject any scripts we need to inject now. | ||
39 | installScriptExtension(runtime.load_path("animationListener.gd")) | ||
40 | installScriptExtension(runtime.load_path("collectable.gd")) | ||
41 | installScriptExtension(runtime.load_path("door.gd")) | ||
42 | installScriptExtension(runtime.load_path("keyHolder.gd")) | ||
43 | installScriptExtension(runtime.load_path("keyHolderChecker.gd")) | ||
44 | installScriptExtension(runtime.load_path("keyHolderResetterListener.gd")) | ||
45 | installScriptExtension(runtime.load_path("painting.gd")) | ||
46 | installScriptExtension(runtime.load_path("panel.gd")) | ||
47 | installScriptExtension(runtime.load_path("pauseMenu.gd")) | ||
48 | installScriptExtension(runtime.load_path("player.gd")) | ||
49 | installScriptExtension(runtime.load_path("saver.gd")) | ||
50 | installScriptExtension(runtime.load_path("teleport.gd")) | ||
51 | installScriptExtension(runtime.load_path("teleportListener.gd")) | ||
52 | installScriptExtension(runtime.load_path("visibilityListener.gd")) | ||
53 | installScriptExtension(runtime.load_path("worldport.gd")) | ||
54 | installScriptExtension(runtime.load_path("worldportListener.gd")) | ||
55 | |||
56 | var proto_script = runtime.load_path("../generated/proto.gd") | ||
57 | var gamedata_script = runtime.load_path("gamedata.gd") | ||
58 | var gamedata_instance = gamedata_script.new(proto_script) | ||
59 | gamedata_instance.load(runtime.read_path("../generated/data.binpb")) | ||
60 | gamedata_instance.name = "Gamedata" | ||
61 | global.add_child(gamedata_instance) | ||
62 | |||
63 | var messages_script = runtime.load_path("messages.gd") | ||
64 | var messages_instance = messages_script.new() | ||
65 | messages_instance.name = "Messages" | ||
66 | messages_instance.SCRIPT_rainbowText = runtime.load_path("rainbowText.gd") | ||
67 | global.add_child(messages_instance) | ||
68 | |||
69 | var textclient_script = runtime.load_path("textclient.gd") | ||
70 | var textclient_instance = textclient_script.new() | ||
71 | textclient_instance.name = "Textclient" | ||
72 | global.add_child(textclient_instance) | ||
73 | |||
74 | var compass_overlay_script = runtime.load_path("compass_overlay.gd") | ||
75 | var compass_overlay_instance = compass_overlay_script.new() | ||
76 | compass_overlay_instance.name = "Compass" | ||
77 | compass_overlay_instance.SCRIPT_compass = runtime.load_path("compass.gd") | ||
78 | global.add_child(compass_overlay_instance) | ||
79 | |||
80 | var ap = global.get_node("Archipelago") | ||
81 | var gamedata = global.get_node("Gamedata") | ||
82 | ap.connect("ap_connected", connectionSuccessful) | ||
83 | ap.connect("could_not_connect", connectionUnsuccessful) | ||
84 | ap.connect("connect_status", connectionStatus) | ||
85 | |||
86 | # Populate textboxes with AP settings. | ||
87 | get_node("../Panel/server_box").text = ap.ap_server | ||
88 | get_node("../Panel/player_box").text = ap.ap_user | ||
89 | get_node("../Panel/password_box").text = ap.ap_pass | ||
90 | |||
91 | var history_box = get_node("../Panel/connection_history") | ||
92 | if ap.connection_history.is_empty(): | ||
93 | history_box.disabled = true | ||
94 | else: | ||
95 | history_box.disabled = false | ||
96 | |||
97 | var i = 0 | ||
98 | for details in ap.connection_history: | ||
99 | history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) | ||
100 | i += 1 | ||
101 | |||
102 | history_box.get_popup().connect("id_pressed", historySelected) | ||
103 | |||
104 | # Show client version. | ||
105 | get_node("../Panel/title").text = ( | ||
106 | "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION] | ||
107 | ) | ||
108 | |||
109 | # Increase font size in text boxes. | ||
110 | get_node("../Panel/server_box").add_theme_font_size_override("font_size", 36) | ||
111 | get_node("../Panel/player_box").add_theme_font_size_override("font_size", 36) | ||
112 | get_node("../Panel/password_box").add_theme_font_size_override("font_size", 36) | ||
113 | |||
114 | # Set up version mismatch dialog. | ||
115 | get_node("../Panel/VersionMismatch").connect("confirmed", startGame) | ||
116 | get_node("../Panel/VersionMismatch").get_cancel_button().pressed.connect( | ||
117 | versionMismatchDeclined | ||
118 | ) | ||
119 | |||
120 | # Set up buttons. | ||
121 | get_node("../Panel/connect_button").connect("pressed", _connect_pressed) | ||
122 | get_node("../Panel/quit_button").connect("pressed", _back_pressed) | ||
123 | |||
124 | |||
125 | func _connect_pressed(): | ||
126 | get_node("../Panel/connect_button").disabled = true | ||
127 | |||
128 | var ap = global.get_node("Archipelago") | ||
129 | ap.ap_server = get_node("../Panel/server_box").text | ||
130 | ap.ap_user = get_node("../Panel/player_box").text | ||
131 | ap.ap_pass = get_node("../Panel/password_box").text | ||
132 | ap.saveSettings() | ||
133 | |||
134 | ap.connectToServer() | ||
135 | |||
136 | |||
137 | func _back_pressed(): | ||
138 | var ap = global.get_node("Archipelago") | ||
139 | ap.disconnect_from_ap() | ||
140 | |||
141 | get_tree().quit() | ||
142 | |||
143 | |||
144 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | ||
145 | func installScriptExtension(childScript: Resource): | ||
146 | # Force Godot to compile the script now. | ||
147 | # We need to do this here to ensure that the inheritance chain is | ||
148 | # properly set up, and multiple mods can chain-extend the same | ||
149 | # class multiple times. | ||
150 | # This is also needed to make Godot instantiate the extended class | ||
151 | # when creating singletons. | ||
152 | # The actual instance is thrown away. | ||
153 | childScript.new() | ||
154 | |||
155 | var parentScript = childScript.get_base_script() | ||
156 | var parentScriptPath = parentScript.resource_path | ||
157 | global._print("ModLoader: Installing script extension over %s" % parentScriptPath) | ||
158 | childScript.take_over_path(parentScriptPath) | ||
159 | |||
160 | |||
161 | func connectionStatus(message): | ||
162 | var popup = get_node("../Panel/AcceptDialog") | ||
163 | popup.title = "Connecting to Archipelago" | ||
164 | popup.dialog_text = message | ||
165 | popup.exclusive = true | ||
166 | popup.get_ok_button().visible = false | ||
167 | popup.popup_centered() | ||
168 | |||
169 | |||
170 | func connectionSuccessful(): | ||
171 | var ap = global.get_node("Archipelago") | ||
172 | var gamedata = global.get_node("Gamedata") | ||
173 | |||
174 | # Check for major version mismatch. | ||
175 | if ap.apworld_version[0] != gamedata.objects.get_version(): | ||
176 | get_node("../Panel/AcceptDialog").exclusive = false | ||
177 | |||
178 | var popup = get_node("../Panel/VersionMismatch") | ||
179 | popup.title = "Version Mismatch!" | ||
180 | popup.dialog_text = ( | ||
181 | "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." | ||
182 | % [ | ||
183 | ap.apworld_version[0], | ||
184 | ap.apworld_version[1], | ||
185 | gamedata.objects.get_version(), | ||
186 | ap.MOD_VERSION | ||
187 | ] | ||
188 | ) | ||
189 | popup.exclusive = true | ||
190 | popup.popup_centered() | ||
191 | |||
192 | return | ||
193 | |||
194 | startGame() | ||
195 | |||
196 | |||
197 | func startGame(): | ||
198 | var ap = global.get_node("Archipelago") | ||
199 | |||
200 | # Save connection details | ||
201 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | ||
202 | if ap.connection_history.has(connection_details): | ||
203 | ap.connection_history.erase(connection_details) | ||
204 | ap.connection_history.push_front(connection_details) | ||
205 | if ap.connection_history.size() > 10: | ||
206 | ap.connection_history.resize(10) | ||
207 | ap.saveSettings() | ||
208 | |||
209 | # Switch to the_entry | ||
210 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
211 | global.user = ap.getSaveFileName() | ||
212 | global.universe = "lingo" | ||
213 | global.map = "the_entry" | ||
214 | |||
215 | unlocks.resetCollectables() | ||
216 | unlocks.resetData() | ||
217 | |||
218 | ap.setup_keys() | ||
219 | |||
220 | unlocks.loadCollectables() | ||
221 | unlocks.loadData() | ||
222 | unlocks.unlockKey("capslock", 1) | ||
223 | |||
224 | if ap.shuffle_worldports: | ||
225 | settings.worldport_fades = "default" | ||
226 | else: | ||
227 | settings.worldport_fades = "never" | ||
228 | |||
229 | clearResourceCache("res://objects/meshes/gridDoor.tscn") | ||
230 | clearResourceCache("res://objects/nodes/collectable.tscn") | ||
231 | clearResourceCache("res://objects/nodes/door.tscn") | ||
232 | clearResourceCache("res://objects/nodes/keyHolder.tscn") | ||
233 | clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") | ||
234 | clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") | ||
235 | clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") | ||
236 | clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") | ||
237 | clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") | ||
238 | clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") | ||
239 | clearResourceCache("res://objects/nodes/panel.tscn") | ||
240 | clearResourceCache("res://objects/nodes/player.tscn") | ||
241 | clearResourceCache("res://objects/nodes/saver.tscn") | ||
242 | clearResourceCache("res://objects/nodes/teleport.tscn") | ||
243 | clearResourceCache("res://objects/nodes/worldport.tscn") | ||
244 | clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") | ||
245 | |||
246 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") | ||
247 | if paintings_dir: | ||
248 | paintings_dir.list_dir_begin() | ||
249 | var file_name = paintings_dir.get_next() | ||
250 | while file_name != "": | ||
251 | if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"): | ||
252 | clearResourceCache("res://objects/meshes/paintings/" + file_name) | ||
253 | file_name = paintings_dir.get_next() | ||
254 | |||
255 | switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn") | ||
256 | |||
257 | |||
258 | func connectionUnsuccessful(error_message): | ||
259 | get_node("../Panel/connect_button").disabled = false | ||
260 | |||
261 | var popup = get_node("../Panel/AcceptDialog") | ||
262 | popup.title = "Could not connect to Archipelago" | ||
263 | popup.dialog_text = error_message | ||
264 | popup.exclusive = true | ||
265 | popup.get_ok_button().visible = true | ||
266 | popup.popup_centered() | ||
267 | |||
268 | |||
269 | func versionMismatchDeclined(): | ||
270 | get_node("../Panel/AcceptDialog").hide() | ||
271 | get_node("../Panel/connect_button").disabled = false | ||
272 | |||
273 | |||
274 | func historySelected(index): | ||
275 | var ap = global.get_node("Archipelago") | ||
276 | var details = ap.connection_history[index] | ||
277 | |||
278 | get_node("../Panel/server_box").text = details[0] | ||
279 | get_node("../Panel/player_box").text = details[1] | ||
280 | get_node("../Panel/password_box").text = details[2] | ||
281 | |||
282 | |||
283 | func clearResourceCache(path): | ||
284 | ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE) | ||